pub type SpriteAtlasAllocator = GuillotiereTiled;

Aliased Type§

struct SpriteAtlasAllocator {
    options: AllocatorOptions,
    allocator: SimpleAtlasAllocator,
    free_tiles: Vec<Vec2<usize>>,
    size: Vec2<usize>,
    current: Option<Vec2<usize>>,
    history: Vec<(u32, u32)>,
    used_in_current_tile: u32,
}

Fields§

§options: AllocatorOptions§allocator: SimpleAtlasAllocator§free_tiles: Vec<Vec2<usize>>§size: Vec2<usize>§current: Option<Vec2<usize>>§history: Vec<(u32, u32)>§used_in_current_tile: u32