use specs::{Component, Entity};
use vek::Vec2;
/// This component exists in order to fix a bug that caused entities
/// such as campfires to duplicate because the chunk was double-loaded.
/// See https://gitlab.com/veloren/veloren/-/merge_requests/1543
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Anchor {
/// An entity with an Entity Anchor will be destroyed when its anchor Entity
/// no longer exists
Entity(Entity),
/// An entity with Chunk Anchor will be destroyed when both the chunk it's
/// currently positioned within and its anchor chunk are unloaded
Chunk(Vec2<i32>),
}
impl Component for Anchor {
type Storage = specs::VecStorage<Self>;
}