veloren_common/comp/body/
object.rs

1use crate::{
2    comp::{Density, Mass},
3    consts::{AIR_DENSITY, IRON_DENSITY, WATER_DENSITY},
4};
5use common_base::enum_iter;
6use rand::{seq::SliceRandom, thread_rng};
7use serde::{Deserialize, Serialize};
8use vek::Vec3;
9
10enum_iter! {
11    ~const_array(ALL)
12    #[derive(
13        Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize,
14    )]
15    #[repr(u32)]
16    pub enum Body {
17        Arrow = 0,
18        Bomb = 1,
19        Scarecrow = 2,
20        Pumpkin = 3,
21        Campfire = 4,
22        BoltFire = 5,
23        ArrowSnake = 6,
24        CampfireLit = 7,
25        BoltFireBig = 8,
26        TrainingDummy = 9,
27        FireworkBlue = 10,
28        FireworkGreen = 11,
29        FireworkPurple = 12,
30        FireworkRed = 13,
31        FireworkWhite = 14,
32        FireworkYellow = 15,
33        MultiArrow = 16,
34        BoltNature = 17,
35        ToughMeat = 18,
36        BeastMeat = 19,
37        Crossbow = 20,
38        ArrowTurret = 21,
39        ClayRocket = 22,
40        HaniwaSentry = 23,
41        SeaLantern = 24,
42        Snowball = 25,
43        Tornado = 26,
44        Apple = 27,
45        Hive = 28,
46        Coconut = 29,
47        SpitPoison = 30,
48        BoltIcicle = 31,
49        Dart = 32,
50        GnarlingTotemRed = 33,
51        GnarlingTotemGreen = 34,
52        GnarlingTotemWhite = 35,
53        DagonBomb = 36,
54        BarrelOrgan = 37,
55        IceBomb = 38,
56        SpectralSwordSmall = 39,
57        SpectralSwordLarge = 40,
58        LaserBeam = 41,
59        AdletSpear = 42,
60        AdletTrap = 43,
61        Flamethrower = 44,
62        Mine = 45,
63        LightningBolt = 46,
64        SpearIcicle = 47,
65        Portal = 48,
66        PortalActive = 49,
67        FieryTornado = 50,
68        FireRainDrop = 51,
69        ArrowClay = 52,
70        GrenadeClay = 53,
71        Pebble = 54,
72        LaserBeamSmall = 55,
73        TerracottaStatue = 56,
74        TerracottaDemolisherBomb = 57,
75        BoltBesieger = 58,
76        SurpriseEgg = 59,
77        BubbleBomb = 60,
78        IronPikeBomb = 61,
79        Lavathrower = 62,
80        PoisonBall = 63,
81        StrigoiHead = 64,
82        HarlequinDagger = 65,
83        BloodBomb = 66,
84        MinotaurAxe = 67,
85        BorealTrap = 68,
86        Crux = 69,
87    }
88}
89
90impl Body {
91    pub fn random() -> Self {
92        let mut rng = thread_rng();
93        *ALL_OBJECTS.choose(&mut rng).unwrap()
94    }
95}
96
97pub const ALL_OBJECTS: [Body; Body::NUM_KINDS] = Body::ALL;
98
99impl From<Body> for super::Body {
100    fn from(body: Body) -> Self { super::Body::Object(body) }
101}
102
103impl Body {
104    pub fn to_string(self) -> &'static str {
105        match self {
106            Body::Arrow => "arrow",
107            Body::Bomb => "bomb",
108            Body::Scarecrow => "scarecrow",
109            Body::Pumpkin => "pumpkin",
110            Body::Campfire => "campfire",
111            Body::CampfireLit => "campfire_lit",
112            Body::BoltFire => "bolt_fire",
113            Body::BoltFireBig => "bolt_fire_big",
114            Body::ArrowSnake => "arrow_snake",
115            Body::TrainingDummy => "training_dummy",
116            Body::FireworkBlue => "firework_blue",
117            Body::FireworkGreen => "firework_green",
118            Body::FireworkPurple => "firework_purple",
119            Body::FireworkRed => "firework_red",
120            Body::FireworkWhite => "firework_white",
121            Body::FireworkYellow => "firework_yellow",
122            Body::MultiArrow => "multi_arrow",
123            Body::BoltNature => "bolt_nature",
124            Body::ToughMeat => "tough_meat",
125            Body::BeastMeat => "beast_meat",
126            Body::Crossbow => "crossbow",
127            Body::ArrowTurret => "arrow_turret",
128            Body::ClayRocket => "clay_rocket",
129            Body::HaniwaSentry => "haniwa_sentry",
130            Body::SeaLantern => "sea_lantern",
131            Body::Snowball => "snowball",
132            Body::Tornado => "tornado",
133            Body::Apple => "apple",
134            Body::Hive => "hive",
135            Body::Coconut => "coconut",
136            Body::SpitPoison => "spit_poison",
137            Body::BoltIcicle => "bolt_icicle",
138            Body::Dart => "dart",
139            Body::GnarlingTotemRed => "gnarling_totem_red",
140            Body::GnarlingTotemGreen => "gnarling_totem_green",
141            Body::GnarlingTotemWhite => "gnarling_totem_white",
142            Body::DagonBomb => "dagon_bomb",
143            Body::TerracottaDemolisherBomb => "terracotta_demolisher_bomb",
144            Body::BarrelOrgan => "barrel_organ",
145            Body::IceBomb => "ice_bomb",
146            Body::SpectralSwordSmall => "spectral_sword_small",
147            Body::SpectralSwordLarge => "spectral_sword_large",
148            Body::LaserBeam => "laser_beam",
149            Body::LaserBeamSmall => "laser_beam_small",
150            Body::AdletSpear => "adlet_spear",
151            Body::AdletTrap => "adlet_trap",
152            Body::Flamethrower => "flamethrower",
153            Body::Lavathrower => "lavathrower",
154            Body::Mine => "mine",
155            Body::LightningBolt => "lightning_bolt",
156            Body::SpearIcicle => "spear_icicle",
157            Body::Portal => "portal",
158            Body::PortalActive => "portal_active",
159            Body::FieryTornado => "fiery_tornado",
160            Body::FireRainDrop => "fire_rain_drop",
161            Body::ArrowClay => "arrow_clay",
162            Body::GrenadeClay => "grenade_clay",
163            Body::Pebble => "pebble",
164            Body::TerracottaStatue => "terracotta_statue",
165            Body::BoltBesieger => "besieger_bolt",
166            Body::SurpriseEgg => "surprise_egg",
167            Body::BubbleBomb => "bubble_bomb",
168            Body::IronPikeBomb => "iron_pike_bomb",
169            Body::PoisonBall => "poison_ball",
170            Body::StrigoiHead => "strigoi_head",
171            Body::HarlequinDagger => "harlequin_dagger",
172            Body::BloodBomb => "blood_bomb",
173            Body::MinotaurAxe => "minotaur_axe",
174            Body::BorealTrap => "boreal_trap",
175            Body::Crux => "crux",
176        }
177    }
178
179    pub fn density(&self) -> Density {
180        let density = match self {
181            Body::Arrow
182            | Body::ArrowSnake
183            | Body::ArrowTurret
184            | Body::MultiArrow
185            | Body::ArrowClay
186            | Body::BoltBesieger
187            | Body::Dart
188            | Body::DagonBomb
189            | Body::TerracottaDemolisherBomb
190            | Body::SpectralSwordSmall
191            | Body::SpectralSwordLarge
192            | Body::AdletSpear
193            | Body::HarlequinDagger
194            | Body::AdletTrap
195            | Body::Flamethrower
196            | Body::Lavathrower
197            | Body::BorealTrap
198            | Body::BloodBomb => 500.0,
199            Body::Bomb | Body::Mine | Body::SurpriseEgg => 2000.0, /* I have no idea what it's */
200            // supposed to be
201            Body::Scarecrow => 900.0,
202            Body::TrainingDummy => 2000.0,
203            Body::Snowball => 0.9 * WATER_DENSITY,
204            Body::Pebble => 1000.0,
205            Body::Crux => AIR_DENSITY,
206            // let them sink
207            _ => 1.1 * WATER_DENSITY,
208        };
209
210        Density(density)
211    }
212
213    pub fn mass(&self) -> Mass {
214        let m = match self {
215            // MultiArrow is one of several arrows, not several arrows combined
216            Body::Arrow | Body::ArrowSnake | Body::ArrowTurret | Body::MultiArrow | Body::Dart => {
217                0.003
218            },
219            Body::SpectralSwordSmall => 0.5,
220            Body::SpectralSwordLarge => 50.0,
221            Body::BoltFire
222            | Body::BoltFireBig
223            | Body::BoltNature
224            | Body::BoltIcicle
225            | Body::FireRainDrop
226            | Body::ArrowClay
227            | Body::Pebble
228            | Body::BubbleBomb
229            | Body::IronPikeBomb
230            | Body::BoltBesieger
231            | Body::PoisonBall => 1.0,
232            Body::SpitPoison => 100.0,
233            Body::Bomb
234            | Body::DagonBomb
235            | Body::SurpriseEgg
236            | Body::TerracottaDemolisherBomb
237            | Body::BloodBomb => {
238                0.5 * IRON_DENSITY * std::f32::consts::PI / 6.0 * self.dimensions().x.powi(3)
239            },
240            Body::Campfire | Body::CampfireLit | Body::BarrelOrgan | Body::TerracottaStatue => {
241                300.0
242            },
243            Body::Crossbow => 200.0,
244            Body::Flamethrower | Body::Lavathrower => 200.0,
245            Body::FireworkBlue
246            | Body::FireworkGreen
247            | Body::FireworkPurple
248            | Body::FireworkRed
249            | Body::FireworkWhite
250            | Body::FireworkYellow => 1.0,
251            Body::ToughMeat => 50.0,
252            Body::BeastMeat => 50.0,
253            Body::Pumpkin | Body::StrigoiHead => 10.0,
254            Body::Scarecrow => 50.0,
255            Body::TrainingDummy => 60.0,
256            Body::ClayRocket | Body::GrenadeClay => 50.0,
257            Body::HaniwaSentry => 300.0,
258            Body::SeaLantern => 1000.0,
259            Body::MinotaurAxe => 100000.0,
260            Body::Snowball => 7360.0, // 2.5 m diamter
261            Body::Tornado | Body::FieryTornado => 50.0,
262            Body::Apple => 2.0,
263            Body::Hive => 2.0,
264            Body::Coconut => 2.0,
265            Body::GnarlingTotemRed | Body::GnarlingTotemGreen | Body::GnarlingTotemWhite => 100.0,
266            Body::IceBomb => 12298.0, // 2.5 m diamter but ice
267            Body::LaserBeam | Body::LaserBeamSmall => 80000.0,
268            Body::AdletSpear => 1.5,
269            Body::AdletTrap => 10.0,
270            Body::Mine => 100.0,
271            Body::HarlequinDagger => 1.5,
272            Body::BorealTrap => 10.0,
273            Body::LightningBolt | Body::SpearIcicle => 20000.0,
274            Body::Portal | Body::PortalActive => 10.0, // I dont know really
275            Body::Crux => 100.0,
276        };
277
278        Mass(m)
279    }
280
281    pub fn dimensions(&self) -> Vec3<f32> {
282        match self {
283            Body::Arrow
284            | Body::ArrowSnake
285            | Body::MultiArrow
286            | Body::ArrowTurret
287            | Body::ArrowClay
288            | Body::BoltBesieger
289            | Body::Dart
290            | Body::HarlequinDagger
291            | Body::AdletSpear => Vec3::new(0.01, 0.8, 0.01),
292            Body::AdletTrap => Vec3::new(1.0, 0.6, 0.3),
293            Body::BoltFire | Body::PoisonBall => Vec3::new(0.1, 0.1, 0.1),
294            Body::SpectralSwordSmall => Vec3::new(0.2, 0.9, 0.1),
295            Body::SpectralSwordLarge => Vec3::new(0.2, 1.5, 0.1),
296            Body::Crossbow => Vec3::new(3.0, 3.0, 1.5),
297            Body::Flamethrower => Vec3::new(3.0, 3.0, 2.5),
298            Body::Lavathrower => Vec3::new(3.0, 3.0, 2.0),
299            Body::HaniwaSentry => Vec3::new(0.8, 0.8, 1.4),
300            Body::SeaLantern => Vec3::new(0.8, 0.8, 1.4),
301            Body::Snowball => Vec3::broadcast(2.5),
302            Body::Tornado | Body::FieryTornado => Vec3::new(2.0, 2.0, 3.4),
303            Body::TrainingDummy => Vec3::new(1.5, 1.5, 3.0),
304            Body::BorealTrap => Vec3::new(1.0, 0.6, 0.3),
305            Body::GnarlingTotemRed | Body::GnarlingTotemGreen | Body::GnarlingTotemWhite => {
306                Vec3::new(0.8, 0.8, 1.4)
307            },
308            Body::BarrelOrgan => Vec3::new(4.0, 2.0, 3.0),
309            Body::TerracottaStatue => Vec3::new(5.0, 5.0, 5.0),
310            Body::IceBomb => Vec3::broadcast(2.5),
311            Body::LaserBeam => Vec3::new(8.0, 8.0, 8.0),
312            Body::LaserBeamSmall => Vec3::new(1.0, 1.0, 1.0),
313            Body::Mine => Vec3::new(0.8, 0.8, 0.5),
314            Body::LightningBolt | Body::SpearIcicle => Vec3::new(1.0, 1.0, 1.0),
315            Body::FireRainDrop => Vec3::new(0.01, 0.01, 0.02),
316            Body::Pebble => Vec3::new(0.4, 0.4, 0.4),
317            Body::MinotaurAxe => Vec3::new(5.0, 5.0, 5.0),
318            Body::Crux => Vec3::new(2.0, 2.0, 2.0),
319            // FIXME: this *must* be exhaustive match
320            _ => Vec3::broadcast(0.5),
321        }
322    }
323}