1use crate::{
2 comp::{Density, Mass},
3 consts::{AIR_DENSITY, IRON_DENSITY, WATER_DENSITY},
4};
5use common_base::enum_iter;
6use rand::{prelude::IndexedRandom, rng};
7use serde::{Deserialize, Serialize};
8use vek::Vec3;
9
10enum_iter! {
11 ~const_array(ALL)
12 #[derive(
13 Copy, Clone, Debug, PartialEq, Eq, PartialOrd, Ord, Hash, Serialize, Deserialize,
14 )]
15 #[repr(u32)]
16 pub enum Body {
17 Arrow = 0,
18 Bomb = 1,
19 Scarecrow = 2,
20 Pumpkin = 3,
21 Campfire = 4,
22 BoltFire = 5,
23 ArrowSnake = 6,
24 CampfireLit = 7,
25 BoltFireBig = 8,
26 TrainingDummy = 9,
27 FireworkBlue = 10,
28 FireworkGreen = 11,
29 FireworkPurple = 12,
30 FireworkRed = 13,
31 FireworkWhite = 14,
32 FireworkYellow = 15,
33 MultiArrow = 16,
34 BoltNature = 17,
35 ToughMeat = 18,
36 BeastMeat = 19,
37 Crossbow = 20,
38 ArrowTurret = 21,
39 ClayRocket = 22,
40 HaniwaSentry = 23,
41 SeaLantern = 24,
42 Snowball = 25,
43 Tornado = 26,
44 Apple = 27,
45 Hive = 28,
46 Coconut = 29,
47 SpitPoison = 30,
48 BoltIcicle = 31,
49 Dart = 32,
50 GnarlingTotemRed = 33,
51 GnarlingTotemGreen = 34,
52 GnarlingTotemWhite = 35,
53 DagonBomb = 36,
54 BarrelOrgan = 37,
55 IceBomb = 38,
56 SpectralSwordSmall = 39,
57 SpectralSwordLarge = 40,
58 LaserBeam = 41,
59 AdletSpear = 42,
60 AdletTrap = 43,
61 Flamethrower = 44,
62 Mine = 45,
63 LightningBolt = 46,
64 SpearIcicle = 47,
65 Portal = 48,
66 PortalActive = 49,
67 FieryTornado = 50,
68 FireRainDrop = 51,
69 ArrowClay = 52,
70 GrenadeClay = 53,
71 Pebble = 54,
72 LaserBeamSmall = 55,
73 TerracottaStatue = 56,
74 TerracottaDemolisherBomb = 57,
75 BoltBesieger = 58,
76 SurpriseEgg = 59,
77 BubbleBomb = 60,
78 IronPikeBomb = 61,
79 Lavathrower = 62,
80 PoisonBall = 63,
81 StrigoiHead = 64,
82 HarlequinDagger = 65,
83 BloodBomb = 66,
84 MinotaurAxe = 67,
85 BorealTrap = 68,
86 Crux = 69,
87 ArrowHeavy = 70,
88 FireRing = 71,
89 PyroclasmBolt = 72,
90 NapalmShot = 73,
91 NapalmPool = 74,
92 }
93}
94
95impl Body {
96 pub fn random() -> Self {
97 let mut rng = rng();
98 *ALL_OBJECTS.choose(&mut rng).unwrap()
99 }
100}
101
102pub const ALL_OBJECTS: [Body; Body::NUM_KINDS] = Body::ALL;
103
104impl From<Body> for super::Body {
105 fn from(body: Body) -> Self { super::Body::Object(body) }
106}
107
108impl Body {
109 pub fn to_string(self) -> &'static str {
110 match self {
111 Body::Arrow => "arrow",
112 Body::Bomb => "bomb",
113 Body::Scarecrow => "scarecrow",
114 Body::Pumpkin => "pumpkin",
115 Body::Campfire => "campfire",
116 Body::CampfireLit => "campfire_lit",
117 Body::BoltFire => "bolt_fire",
118 Body::BoltFireBig => "bolt_fire_big",
119 Body::ArrowSnake => "arrow_snake",
120 Body::TrainingDummy => "training_dummy",
121 Body::FireworkBlue => "firework_blue",
122 Body::FireworkGreen => "firework_green",
123 Body::FireworkPurple => "firework_purple",
124 Body::FireworkRed => "firework_red",
125 Body::FireworkWhite => "firework_white",
126 Body::FireworkYellow => "firework_yellow",
127 Body::MultiArrow => "multi_arrow",
128 Body::BoltNature => "bolt_nature",
129 Body::ToughMeat => "tough_meat",
130 Body::BeastMeat => "beast_meat",
131 Body::Crossbow => "crossbow",
132 Body::ArrowTurret => "arrow_turret",
133 Body::ClayRocket => "clay_rocket",
134 Body::HaniwaSentry => "haniwa_sentry",
135 Body::SeaLantern => "sea_lantern",
136 Body::Snowball => "snowball",
137 Body::Tornado => "tornado",
138 Body::Apple => "apple",
139 Body::Hive => "hive",
140 Body::Coconut => "coconut",
141 Body::SpitPoison => "spit_poison",
142 Body::BoltIcicle => "bolt_icicle",
143 Body::Dart => "dart",
144 Body::GnarlingTotemRed => "gnarling_totem_red",
145 Body::GnarlingTotemGreen => "gnarling_totem_green",
146 Body::GnarlingTotemWhite => "gnarling_totem_white",
147 Body::DagonBomb => "dagon_bomb",
148 Body::TerracottaDemolisherBomb => "terracotta_demolisher_bomb",
149 Body::BarrelOrgan => "barrel_organ",
150 Body::IceBomb => "ice_bomb",
151 Body::SpectralSwordSmall => "spectral_sword_small",
152 Body::SpectralSwordLarge => "spectral_sword_large",
153 Body::LaserBeam => "laser_beam",
154 Body::LaserBeamSmall => "laser_beam_small",
155 Body::AdletSpear => "adlet_spear",
156 Body::AdletTrap => "adlet_trap",
157 Body::Flamethrower => "flamethrower",
158 Body::Lavathrower => "lavathrower",
159 Body::Mine => "mine",
160 Body::LightningBolt => "lightning_bolt",
161 Body::SpearIcicle => "spear_icicle",
162 Body::Portal => "portal",
163 Body::PortalActive => "portal_active",
164 Body::FieryTornado => "fiery_tornado",
165 Body::FireRainDrop => "fire_rain_drop",
166 Body::ArrowClay => "arrow_clay",
167 Body::GrenadeClay => "grenade_clay",
168 Body::Pebble => "pebble",
169 Body::TerracottaStatue => "terracotta_statue",
170 Body::BoltBesieger => "besieger_bolt",
171 Body::SurpriseEgg => "surprise_egg",
172 Body::BubbleBomb => "bubble_bomb",
173 Body::IronPikeBomb => "iron_pike_bomb",
174 Body::PoisonBall => "poison_ball",
175 Body::StrigoiHead => "strigoi_head",
176 Body::HarlequinDagger => "harlequin_dagger",
177 Body::BloodBomb => "blood_bomb",
178 Body::MinotaurAxe => "minotaur_axe",
179 Body::BorealTrap => "boreal_trap",
180 Body::Crux => "crux",
181 Body::ArrowHeavy => "heavy_arrow",
182 Body::FireRing => "fire_ring",
183 Body::PyroclasmBolt => "pyroclasm_bolt",
184 Body::NapalmShot => "napalm_shot",
185 Body::NapalmPool => "napalm_pool",
186 }
187 }
188
189 pub fn density(&self) -> Density {
190 let density = match self {
191 Body::Arrow
192 | Body::ArrowSnake
193 | Body::ArrowTurret
194 | Body::MultiArrow
195 | Body::ArrowClay
196 | Body::BoltBesieger
197 | Body::Dart
198 | Body::DagonBomb
199 | Body::TerracottaDemolisherBomb
200 | Body::SpectralSwordSmall
201 | Body::SpectralSwordLarge
202 | Body::AdletSpear
203 | Body::HarlequinDagger
204 | Body::AdletTrap
205 | Body::Flamethrower
206 | Body::Lavathrower
207 | Body::BorealTrap
208 | Body::BloodBomb
209 | Body::ArrowHeavy => 500.0,
210 Body::Bomb | Body::Mine | Body::SurpriseEgg => 2000.0, Body::Scarecrow => 900.0,
213 Body::TrainingDummy => 2000.0,
214 Body::Snowball => 0.9 * WATER_DENSITY,
215 Body::Pebble => 1000.0,
216 Body::Crux | Body::FireRing | Body::PyroclasmBolt => AIR_DENSITY,
217 _ => 1.1 * WATER_DENSITY,
219 };
220
221 Density(density)
222 }
223
224 pub fn mass(&self) -> Mass {
225 let m = match self {
226 Body::Arrow | Body::ArrowSnake | Body::ArrowTurret | Body::MultiArrow | Body::Dart => {
228 0.003
229 },
230 Body::SpectralSwordSmall => 0.5,
231 Body::SpectralSwordLarge => 50.0,
232 Body::BoltFire
233 | Body::BoltFireBig
234 | Body::BoltNature
235 | Body::BoltIcicle
236 | Body::FireRainDrop
237 | Body::ArrowClay
238 | Body::Pebble
239 | Body::BubbleBomb
240 | Body::IronPikeBomb
241 | Body::BoltBesieger
242 | Body::PoisonBall
243 | Body::ArrowHeavy
244 | Body::FireRing
245 | Body::PyroclasmBolt
246 | Body::NapalmShot => 1.0,
247 Body::SpitPoison => 100.0,
248 Body::Bomb
249 | Body::DagonBomb
250 | Body::SurpriseEgg
251 | Body::TerracottaDemolisherBomb
252 | Body::BloodBomb => {
253 0.5 * IRON_DENSITY * std::f32::consts::PI / 6.0 * self.dimensions().x.powi(3)
254 },
255 Body::Campfire
256 | Body::CampfireLit
257 | Body::BarrelOrgan
258 | Body::TerracottaStatue
259 | Body::NapalmPool => 300.0,
260 Body::Crossbow => 200.0,
261 Body::Flamethrower | Body::Lavathrower => 200.0,
262 Body::FireworkBlue
263 | Body::FireworkGreen
264 | Body::FireworkPurple
265 | Body::FireworkRed
266 | Body::FireworkWhite
267 | Body::FireworkYellow => 1.0,
268 Body::ToughMeat => 50.0,
269 Body::BeastMeat => 50.0,
270 Body::Pumpkin | Body::StrigoiHead => 10.0,
271 Body::Scarecrow => 50.0,
272 Body::TrainingDummy => 60.0,
273 Body::ClayRocket | Body::GrenadeClay => 50.0,
274 Body::HaniwaSentry => 300.0,
275 Body::SeaLantern => 1000.0,
276 Body::MinotaurAxe => 100000.0,
277 Body::Snowball => 7360.0, Body::Tornado | Body::FieryTornado => 50.0,
279 Body::Apple => 2.0,
280 Body::Hive => 2.0,
281 Body::Coconut => 2.0,
282 Body::GnarlingTotemRed | Body::GnarlingTotemGreen | Body::GnarlingTotemWhite => 100.0,
283 Body::IceBomb => 12298.0, Body::LaserBeam | Body::LaserBeamSmall => 80000.0,
285 Body::AdletSpear => 1.5,
286 Body::AdletTrap => 10.0,
287 Body::Mine => 100.0,
288 Body::HarlequinDagger => 1.5,
289 Body::BorealTrap => 10.0,
290 Body::LightningBolt | Body::SpearIcicle => 20000.0,
291 Body::Portal | Body::PortalActive => 10.0, Body::Crux => 100.0,
293 };
294
295 Mass(m)
296 }
297
298 pub fn dimensions(&self) -> Vec3<f32> {
299 match self {
300 Body::Arrow
301 | Body::ArrowSnake
302 | Body::MultiArrow
303 | Body::ArrowTurret
304 | Body::ArrowClay
305 | Body::BoltBesieger
306 | Body::Dart
307 | Body::HarlequinDagger
308 | Body::AdletSpear => Vec3::new(0.01, 0.8, 0.01),
309 Body::AdletTrap => Vec3::new(1.0, 0.6, 0.3),
310 Body::BoltFire | Body::PoisonBall | Body::NapalmShot => Vec3::new(0.1, 0.1, 0.1),
311 Body::SpectralSwordSmall => Vec3::new(0.2, 0.9, 0.1),
312 Body::SpectralSwordLarge => Vec3::new(0.2, 1.5, 0.1),
313 Body::Crossbow => Vec3::new(3.0, 3.0, 1.5),
314 Body::Flamethrower => Vec3::new(3.0, 3.0, 2.5),
315 Body::Lavathrower => Vec3::new(3.0, 3.0, 2.0),
316 Body::HaniwaSentry => Vec3::new(0.8, 0.8, 1.4),
317 Body::SeaLantern => Vec3::new(0.8, 0.8, 1.4),
318 Body::Snowball => Vec3::broadcast(2.5),
319 Body::Tornado | Body::FieryTornado => Vec3::new(2.0, 2.0, 3.4),
320 Body::TrainingDummy => Vec3::new(1.5, 1.5, 3.0),
321 Body::BorealTrap => Vec3::new(1.0, 0.6, 0.3),
322 Body::GnarlingTotemRed | Body::GnarlingTotemGreen | Body::GnarlingTotemWhite => {
323 Vec3::new(0.8, 0.8, 1.4)
324 },
325 Body::BarrelOrgan => Vec3::new(4.0, 2.0, 3.0),
326 Body::TerracottaStatue => Vec3::new(5.0, 5.0, 5.0),
327 Body::IceBomb => Vec3::broadcast(2.5),
328 Body::LaserBeam => Vec3::new(8.0, 8.0, 8.0),
329 Body::LaserBeamSmall => Vec3::new(1.0, 1.0, 1.0),
330 Body::Mine => Vec3::new(0.8, 0.8, 0.5),
331 Body::LightningBolt | Body::SpearIcicle => Vec3::new(1.0, 1.0, 1.0),
332 Body::FireRainDrop => Vec3::new(0.01, 0.01, 0.02),
333 Body::Pebble => Vec3::new(0.4, 0.4, 0.4),
334 Body::MinotaurAxe => Vec3::new(5.0, 5.0, 5.0),
335 Body::Crux => Vec3::new(2.0, 2.0, 2.0),
336 Body::ArrowHeavy => Vec3::new(0.1, 0.9, 0.1),
337 _ => Vec3::broadcast(0.5),
339 }
340 }
341}