veloren_common/comp/
buff.rs

1use crate::{
2    combat::{
3        AttackEffect, CombatBuff, CombatBuffStrength, CombatEffect, CombatRequirement,
4        DamagedEffect, DeathEffect,
5    },
6    comp::{Mass, Stats, aura::AuraKey},
7    link::DynWeakLinkHandle,
8    match_some,
9    resources::{Secs, Time},
10    uid::Uid,
11};
12
13use core::cmp::Ordering;
14use enum_map::{Enum, EnumMap};
15use itertools::Either;
16use serde::{Deserialize, Serialize};
17use slotmap::{SlotMap, new_key_type};
18use specs::{Component, DerefFlaggedStorage, VecStorage};
19use strum::EnumIter;
20
21use super::Body;
22
23new_key_type! { pub struct BuffKey; }
24
25/// De/buff Kind.
26/// This is used to determine what effects a buff will have
27#[derive(
28    Clone, Copy, PartialEq, Eq, Hash, Debug, Serialize, Deserialize, PartialOrd, Ord, EnumIter, Enum,
29)]
30pub enum BuffKind {
31    // =================
32    //       BUFFS
33    // =================
34    /// Restores health/time for some period.
35    /// Strength should be the healing per second.
36    Regeneration,
37    /// Restores health/time for some period for consumables.
38    /// Strength should be the healing per second.
39    Saturation,
40    /// Applied when drinking a potion.
41    /// Strength should be the healing per second.
42    Potion,
43    /// Increases movement speed and vulnerability to damage as well as
44    /// decreases the amount of damage dealt.
45    /// Movement speed increases linearly with strength 1.0 is an 100% increase
46    /// Damage vulnerability and damage reduction are both hard set to 100%
47    Agility,
48    /// Applied when resting (sitting at campfire or sleeping).
49    /// Strength is fraction of health restored per second.
50    RestingHeal,
51    /// Restores energy/time for some period.
52    /// Strength should be the energy regenerated per second.
53    EnergyRegen,
54    /// Generates combo over time for some period.
55    /// Strength should be the combo generated per second.
56    ComboGeneration,
57    /// Raises maximum energy.
58    /// Strength should be 10x the effect to max energy.
59    IncreaseMaxEnergy,
60    /// Raises maximum health.
61    /// Strength should be the effect to max health.
62    IncreaseMaxHealth,
63    /// Makes you immune to attacks.
64    /// Strength does not affect this buff.
65    Invulnerability,
66    /// Reduces incoming damage.
67    /// Strength scales the damage reduction non-linearly. 0.5 provides 50% DR,
68    /// 1.0 provides 67% DR.
69    ProtectingWard,
70    /// Increases movement speed and gives health regeneration.
71    /// Strength scales the movement speed linearly. 0.5 is 150% speed, 1.0 is
72    /// 200% speed. Provides regeneration at 10x the value of the strength.
73    Frenzied,
74    /// Increases movement and attack speed Strength scales strength of both
75    /// effects linearly. 0.5 is a 50% increase, 1.0 is a 100% increase.
76    Hastened,
77    /// Increases resistance to incoming poise, and poise damage dealt as health
78    /// is lost.
79    /// Strength scales the resistance non-linearly. 0.5 provides 50%, 1.0
80    /// provides 67%.
81    /// Strength scales the poise damage increase linearly, a strength of 1.0
82    /// and n health less from maximum health will cause poise damage to
83    /// increase by n%.
84    Fortitude,
85    /// Increases both attack damage and vulnerability to damage.
86    /// Damage increases linearly with strength, 1.0 is a 100% increase.
87    /// Damage reduction decreases linearly with strength, 1.0 is a 100%
88    /// decrease.
89    Reckless,
90    /// Provides immunity to burning and increases movement speed in lava.
91    /// Movement speed increases linearly with strength, 1.0 is a 100% increase.
92    // SalamanderAspect, TODO: Readd in second dwarven mine MR
93    /// Your attacks cause targets to receive the burning debuff
94    /// Strength of burning debuff is a fraction of the damage, fraction
95    /// increases linearly with strength
96    Flame,
97    /// Your attacks cause targets to receive the frozen debuff
98    /// Strength of frozen debuff is equal to the strength of this buff
99    Frigid,
100    /// Your attacks have lifesteal
101    /// Strength increases the fraction of damage restored as life
102    Lifesteal,
103    /// Your attacks against bleeding targets have lifesteal
104    /// Strength increases the fraction of damage restored as life
105    Bloodfeast,
106    /// Guarantees that the next attack is a precise hit. Does this kind of
107    /// hackily by adding 100% to the precision, will need to be adjusted if we
108    /// ever allow double precision hits instead of treating 100 as a
109    /// ceiling.
110    ImminentCritical,
111    /// Increases combo gain, every 1 strength increases combo per strike by 1,
112    /// rounds to nearest integer
113    Fury,
114    /// Allows attacks to ignore DR and increases energy reward
115    /// DR penetration is non-linear, 0.5 is 50% penetration and 1.0 is a 67%
116    /// penetration. Energy reward is increased linearly to strength, 1.0 is a
117    /// 150 % increase.
118    Sunderer,
119    /// Generates combo when damaged and decreases movement speed.
120    /// Movement speed is decreased to 50%. Combo generation is linear with
121    /// strength, 1.0 is 5 combo generated on being hit.
122    Defiance,
123    /// Increases both attack damage, vulnerability to damage, attack speed, and
124    /// movement speed Damage increases linearly with strength, 1.0 is a
125    /// 100% increase. Damage reduction decreases linearly with strength,
126    /// 1.0 is a 100% Attack speed increases non-linearly with strength, 0.5
127    /// is a 25% increase, 1.0 is a 33% increase Movement speed increases
128    /// non-linearly with strength, 0.5 is a 12.5% increase, 1.0 is a 16.7%
129    /// increase decrease.
130    Berserk,
131    /// Increases poise resistance and energy reward. However if killed, buffs
132    /// killer with Reckless buff. Poise resistance scales non-linearly with
133    /// strength, 0.5 is 50% and 1.0 is 67%. Energy reward scales linearly with
134    /// strength, 0.5 is +50% and 1.0 is +100% strength. Reckless buff reward
135    /// strength is equal to scornful taunt buff strength.
136    ScornfulTaunt,
137    /// Increases damage resistance, causes energy to be generated when damaged,
138    /// and decreases movement speed. Damage resistance increases non-linearly
139    /// with strength, 0.5 is 25% and 1.0 is 34%. Energy generation is linear
140    /// with strength, 1.0 is 10 energy per hit. Movement speed is decreased to
141    /// 70%.
142    Tenacity,
143    /// Applies to some debuffs that have strong CC effects. Automatically
144    /// gained upon receiving those debuffs, and causes future instances of
145    /// those debuffs to be applied with reduced duration.
146    /// Strength linearly decreases the duration of newly applied, affected
147    /// debuffs, 0.5 is a 50% reduction.
148    Resilience,
149    // =================
150    //      DEBUFFS
151    // =================
152    /// Does damage to a creature over time.
153    /// Strength should be the DPS of the debuff.
154    /// Provides immunity against Frozen.
155    Burning,
156    /// Lowers health over time for some duration.
157    /// Strength should be the DPS of the debuff.
158    Bleeding,
159    /// Lower a creature's max health over time.
160    /// Strength only affects the target max health, 0.5 targets 50% of base
161    /// max, 1.0 targets 100% of base max.
162    Cursed,
163    /// Reduces movement speed and causes bleeding damage.
164    /// Strength scales the movement speed debuff non-linearly. 0.5 is 50%
165    /// speed, 1.0 is 33% speed. Bleeding is at 4x the value of the strength.
166    Crippled,
167    /// Slows movement and attack speed.
168    /// Strength scales the attack speed debuff non-linearly. 0.5 is ~50%
169    /// speed, 1.0 is 33% speed. Movement speed debuff is scaled to be slightly
170    /// smaller than attack speed debuff.
171    /// Provides immunity against Heatstroke.
172    Frozen,
173    /// Makes you wet and causes you to have reduced friction on the ground.
174    /// Strength scales the friction you ignore non-linearly. 0.5 is 50% ground
175    /// friction, 1.0 is 33% ground friction.
176    /// Provides immunity against Burning.
177    Wet,
178    /// Makes you move slower.
179    /// Strength scales the movement speed debuff non-linearly. 0.5 is 50%
180    /// speed, 1.0 is 33% speed.
181    Ensnared,
182    /// Drain stamina to a creature over time.
183    /// Strength should be the energy per second of the debuff.
184    Poisoned,
185    /// Results from having an attack parried.
186    /// Causes your attack speed to be slower to emulate the recover duration of
187    /// an ability being lengthened.
188    Parried,
189    /// Results from drinking a potion.
190    /// Decreases the health gained from subsequent potions.
191    PotionSickness,
192    /// Slows movement speed and reduces energy reward.
193    /// Both scales non-linearly to strength, 0.5 lead to movespeed reduction
194    /// by 25% and energy reward reduced by 150%, 1.0 lead to MS reduction by
195    /// 33.3% and energy reward reduced by 200%. Energy reward can't be
196    /// reduced by more than 200%, to a minimum value of -100%.
197    Heatstroke,
198    /// Reduces movement speed to 0.
199    /// Strength increases the relative mass of the creature that can be
200    /// targeted. A strength of 1.0 means that a creature of the same mass gets
201    /// rooted for the full duration. A strength of 2.0 means a creature of
202    /// twice the mass gets rooted for the full duration. If the target's mass
203    /// is higher than the strength allows for, duration gets reduced using a
204    /// mutiplier from the ratio of masses.
205    Rooted,
206    /// Slows movement speed and reduces energy reward
207    /// Both scale non-linearly with strength, 0.5 leads to 50% reduction of
208    /// energy reward and 33% reduction of move speed. 1.0 leads to 67%
209    /// reduction of energy reward and 50% reduction of move speed.
210    Winded,
211    /// Prevents use of auxiliary abilities.
212    /// Does not scale with strength
213    Amnesia,
214    /// Increases amount of poise damage received
215    /// Scales linearly with strength, 1.0 leads to 100% more poise damage
216    /// received
217    OffBalance,
218    // =================
219    //      COMPLEX
220    // =================
221    /// Changed into another body.
222    Polymorphed,
223}
224
225/// Tells a little more about the buff kind than simple buff/debuff
226#[derive(Clone, Copy, Debug, PartialEq, Eq)]
227pub enum BuffDescriptor {
228    /// Simple positive buffs, like `BuffKind::Saturation`
229    SimplePositive,
230    /// Simple negative buffs, like `BuffKind::Bleeding`
231    SimpleNegative,
232    /// Buffs that require unusual data that can't be governed just by strength
233    /// and duration, like `BuffKind::Polymorhped`
234    Complex,
235    // For future additions, we may want to tell about non-obvious buffs,
236    // like Agility.
237    // Also maybe extend Complex to differentiate between Positive, Negative
238    // and Neutral buffs?
239    // For now, Complex is assumed to be neutral/non-obvious.
240}
241
242impl BuffKind {
243    /// Tells a little more about buff kind than simple buff/debuff
244    ///
245    /// Read more in [BuffDescriptor].
246    pub fn differentiate(self) -> BuffDescriptor {
247        match self {
248            BuffKind::Regeneration
249            | BuffKind::Saturation
250            | BuffKind::Potion
251            | BuffKind::Agility
252            | BuffKind::RestingHeal
253            | BuffKind::Frenzied
254            | BuffKind::EnergyRegen
255            | BuffKind::ComboGeneration
256            | BuffKind::IncreaseMaxEnergy
257            | BuffKind::IncreaseMaxHealth
258            | BuffKind::Invulnerability
259            | BuffKind::ProtectingWard
260            | BuffKind::Hastened
261            | BuffKind::Fortitude
262            | BuffKind::Reckless
263            | BuffKind::Flame
264            | BuffKind::Frigid
265            | BuffKind::Lifesteal
266            //| BuffKind::SalamanderAspect
267            | BuffKind::ImminentCritical
268            | BuffKind::Fury
269            | BuffKind::Sunderer
270            | BuffKind::Defiance
271            | BuffKind::Bloodfeast
272            | BuffKind::Berserk
273            | BuffKind::ScornfulTaunt
274            | BuffKind::Tenacity
275            | BuffKind::Resilience => BuffDescriptor::SimplePositive,
276            BuffKind::Bleeding
277            | BuffKind::Cursed
278            | BuffKind::Burning
279            | BuffKind::Crippled
280            | BuffKind::Frozen
281            | BuffKind::Wet
282            | BuffKind::Ensnared
283            | BuffKind::Poisoned
284            | BuffKind::Parried
285            | BuffKind::PotionSickness
286            | BuffKind::Heatstroke
287            | BuffKind::Rooted
288            | BuffKind::Winded
289            | BuffKind::Amnesia
290            | BuffKind::OffBalance => BuffDescriptor::SimpleNegative,
291            BuffKind::Polymorphed => BuffDescriptor::Complex,
292        }
293    }
294
295    /// Checks if buff is buff or debuff.
296    pub fn is_buff(self) -> bool {
297        match self.differentiate() {
298            BuffDescriptor::SimplePositive => true,
299            BuffDescriptor::SimpleNegative | BuffDescriptor::Complex => false,
300        }
301    }
302
303    pub fn is_simple(self) -> bool {
304        match self.differentiate() {
305            BuffDescriptor::SimplePositive | BuffDescriptor::SimpleNegative => true,
306            BuffDescriptor::Complex => false,
307        }
308    }
309
310    /// Checks if buff should queue.
311    pub fn queues(self) -> bool { matches!(self, BuffKind::Saturation) }
312
313    /// Checks if the buff can affect other buff effects applied in the same
314    /// tick.
315    pub fn affects_subsequent_buffs(self) -> bool {
316        matches!(
317            self,
318            BuffKind::PotionSickness /* | BuffKind::SalamanderAspect */
319        )
320    }
321
322    /// Checks if multiple instances of the buff should be processed, instead of
323    /// only the strongest.
324    pub fn stacks(self) -> bool { matches!(self, BuffKind::PotionSickness | BuffKind::Resilience) }
325
326    pub fn effects(&self, data: &BuffData) -> Vec<BuffEffect> {
327        // Normalized nonlinear scaling
328        // TODO: Do we want to make denominator term parameterized. Come back to if we
329        // add nn_scaling3.
330        let nn_scaling = |a: f32| a.abs() / (a.abs() + 0.5) * a.signum();
331        let nn_scaling2 = |a: f32| a.abs() / (a.abs() + 1.0) * a.signum();
332        let instance = rand::random();
333        match self {
334            BuffKind::Bleeding => vec![BuffEffect::HealthChangeOverTime {
335                rate: -data.strength,
336                kind: ModifierKind::Additive,
337                instance,
338                tick_dur: Secs(0.5),
339            }],
340            BuffKind::Regeneration => vec![BuffEffect::HealthChangeOverTime {
341                rate: data.strength,
342                kind: ModifierKind::Additive,
343                instance,
344                tick_dur: Secs(1.0),
345            }],
346            BuffKind::Saturation => vec![BuffEffect::HealthChangeOverTime {
347                rate: data.strength,
348                kind: ModifierKind::Additive,
349                instance,
350                tick_dur: Secs(3.0),
351            }],
352            BuffKind::Potion => {
353                vec![BuffEffect::HealthChangeOverTime {
354                    rate: data.strength,
355                    kind: ModifierKind::Additive,
356                    instance,
357                    tick_dur: Secs(0.1),
358                }]
359            },
360            BuffKind::Agility => vec![
361                BuffEffect::MovementSpeed(1.0 + data.strength),
362                BuffEffect::DamageReduction(-1.0),
363                BuffEffect::AttackDamage(0.0),
364            ],
365            BuffKind::RestingHeal => vec![BuffEffect::HealthChangeOverTime {
366                rate: data.strength,
367                kind: ModifierKind::Multiplicative,
368                instance,
369                tick_dur: Secs(2.0),
370            }],
371            BuffKind::Cursed => vec![
372                BuffEffect::MaxHealthChangeOverTime {
373                    rate: -1.0,
374                    kind: ModifierKind::Additive,
375                    target_fraction: 1.0 - data.strength,
376                },
377                BuffEffect::HealthChangeOverTime {
378                    rate: -1.0,
379                    kind: ModifierKind::Additive,
380                    instance,
381                    tick_dur: Secs(0.5),
382                },
383            ],
384            BuffKind::EnergyRegen => vec![BuffEffect::EnergyChangeOverTime {
385                rate: data.strength,
386                kind: ModifierKind::Additive,
387                tick_dur: Secs(0.25),
388                reset_rate_on_tick: false,
389            }],
390            BuffKind::ComboGeneration => {
391                let target_tick_dur = 0.25;
392                // Combo per tick must be an integer
393                let nearest_valid_tick_dur =
394                    (data.strength as f64 * target_tick_dur).round() / data.strength as f64;
395
396                vec![BuffEffect::ComboChangeOverTime {
397                    rate: data.strength,
398                    tick_dur: Secs(nearest_valid_tick_dur),
399                }]
400            },
401            BuffKind::IncreaseMaxEnergy => vec![BuffEffect::MaxEnergyModifier {
402                value: data.strength,
403                kind: ModifierKind::Additive,
404            }],
405            BuffKind::IncreaseMaxHealth => vec![BuffEffect::MaxHealthModifier {
406                value: data.strength,
407                kind: ModifierKind::Additive,
408            }],
409            BuffKind::Invulnerability => vec![BuffEffect::DamageReduction(1.0)],
410            BuffKind::ProtectingWard => vec![BuffEffect::DamageReduction(
411                // Causes non-linearity in effect strength, but necessary
412                // to allow for tool power and other things to affect the
413                // strength. 0.5 also still provides 50% damage reduction.
414                nn_scaling(data.strength),
415            )],
416            BuffKind::Burning => vec![
417                BuffEffect::HealthChangeOverTime {
418                    rate: -data.strength,
419                    kind: ModifierKind::Additive,
420                    instance,
421                    tick_dur: Secs(0.25),
422                },
423                BuffEffect::BuffImmunity(BuffKind::Frozen),
424            ],
425            BuffKind::Poisoned => vec![BuffEffect::EnergyChangeOverTime {
426                rate: -data.strength,
427                kind: ModifierKind::Additive,
428                tick_dur: Secs(0.5),
429                reset_rate_on_tick: true,
430            }],
431            BuffKind::Crippled => vec![
432                BuffEffect::MovementSpeed(1.0 - nn_scaling(data.strength)),
433                BuffEffect::HealthChangeOverTime {
434                    rate: -data.strength * 4.0,
435                    kind: ModifierKind::Additive,
436                    instance,
437                    tick_dur: Secs(0.5),
438                },
439            ],
440            BuffKind::Frenzied => vec![
441                BuffEffect::MovementSpeed(1.0 + data.strength),
442                BuffEffect::HealthChangeOverTime {
443                    rate: data.strength * 10.0,
444                    kind: ModifierKind::Additive,
445                    instance,
446                    tick_dur: Secs(1.0),
447                },
448            ],
449            BuffKind::Frozen => vec![
450                BuffEffect::MovementSpeed(f32::powf(1.0 - nn_scaling(data.strength), 1.1)),
451                BuffEffect::AttackSpeed(1.0 - nn_scaling(data.strength)),
452                BuffEffect::BuffImmunity(BuffKind::Heatstroke),
453            ],
454            BuffKind::Wet => vec![
455                BuffEffect::GroundFriction(1.0 - nn_scaling(data.strength)),
456                BuffEffect::BuffImmunity(BuffKind::Burning),
457            ],
458            BuffKind::Ensnared => vec![BuffEffect::MovementSpeed(1.0 - nn_scaling(data.strength))],
459            BuffKind::Hastened => vec![
460                BuffEffect::MovementSpeed(1.0 + data.strength),
461                BuffEffect::AttackSpeed(1.0 + data.strength),
462            ],
463            BuffKind::Fortitude => vec![
464                BuffEffect::PoiseReduction(nn_scaling(data.strength)),
465                BuffEffect::PoiseDamageFromLostHealth(data.strength),
466            ],
467            BuffKind::Parried => vec![BuffEffect::PrecisionVulnerabilityOverride(0.75)],
468            BuffKind::PotionSickness => vec![BuffEffect::ItemEffectReduction(data.strength)],
469            BuffKind::Reckless => vec![
470                BuffEffect::DamageReduction(-data.strength),
471                BuffEffect::AttackDamage(1.0 + data.strength),
472            ],
473            BuffKind::Polymorphed => {
474                let mut effects = Vec::new();
475                if let Some(MiscBuffData::Body(body)) = data.misc_data {
476                    effects.push(BuffEffect::BodyChange(body));
477                }
478                effects
479            },
480            BuffKind::Flame => vec![BuffEffect::AttackEffect(AttackEffect::new(
481                None,
482                CombatEffect::Buff(CombatBuff {
483                    kind: BuffKind::Burning,
484                    dur_secs: data.secondary_duration.map_or(5.0, |dur| dur.0 as f32),
485                    strength: CombatBuffStrength::DamageFraction(data.strength),
486                    chance: 1.0,
487                }),
488            ))],
489            BuffKind::Frigid => vec![BuffEffect::AttackEffect(AttackEffect::new(
490                None,
491                CombatEffect::Buff(CombatBuff {
492                    kind: BuffKind::Frozen,
493                    dur_secs: data.secondary_duration.map_or(5.0, |dur| dur.0 as f32),
494                    strength: CombatBuffStrength::Value(data.strength),
495                    chance: 1.0,
496                }),
497            ))],
498            BuffKind::Lifesteal => vec![BuffEffect::AttackEffect(AttackEffect::new(
499                None,
500                CombatEffect::Lifesteal(data.strength),
501            ))],
502            /*BuffKind::SalamanderAspect => vec![
503                BuffEffect::BuffImmunity(BuffKind::Burning),
504                BuffEffect::SwimSpeed(1.0 + data.strength),
505            ],*/
506            BuffKind::Bloodfeast => vec![BuffEffect::AttackEffect(
507                AttackEffect::new(None, CombatEffect::Lifesteal(data.strength))
508                    .with_requirement(CombatRequirement::TargetHasBuff(BuffKind::Bleeding)),
509            )],
510            BuffKind::ImminentCritical => vec![BuffEffect::PrecisionOverride(1.0)],
511            BuffKind::Fury => vec![BuffEffect::AttackEffect(
512                AttackEffect::new(None, CombatEffect::Combo(data.strength.round() as i32))
513                    .with_requirement(CombatRequirement::AnyDamage),
514            )],
515            BuffKind::Sunderer => vec![
516                BuffEffect::MitigationsPenetration(nn_scaling(data.strength)),
517                BuffEffect::EnergyReward(1.0 + 1.5 * data.strength),
518            ],
519            BuffKind::Defiance => vec![
520                BuffEffect::MovementSpeed(0.5),
521                BuffEffect::DamagedEffect(DamagedEffect::Combo(
522                    (data.strength * 5.0).round() as i32
523                )),
524            ],
525            BuffKind::Berserk => vec![
526                BuffEffect::DamageReduction(-data.strength),
527                BuffEffect::AttackDamage(1.0 + data.strength),
528                BuffEffect::AttackSpeed(1.0 + nn_scaling(data.strength) / 2.0),
529                BuffEffect::MovementSpeed(1.0 + nn_scaling(data.strength) / 4.0),
530            ],
531            BuffKind::Heatstroke => vec![
532                BuffEffect::MovementSpeed(1.0 - nn_scaling(data.strength) * 0.5),
533                BuffEffect::EnergyReward((1.0 - nn_scaling(data.strength) * 3.0).max(-1.0)),
534            ],
535            BuffKind::ScornfulTaunt => vec![
536                BuffEffect::PoiseReduction(nn_scaling(data.strength)),
537                BuffEffect::EnergyReward(1.0 + data.strength),
538                BuffEffect::DeathEffect(DeathEffect::AttackerBuff {
539                    kind: BuffKind::Reckless,
540                    strength: data.strength,
541                    duration: data.duration,
542                }),
543            ],
544            BuffKind::Rooted => vec![BuffEffect::MovementSpeed(0.0)],
545            BuffKind::Winded => vec![
546                BuffEffect::MovementSpeed(1.0 - nn_scaling2(data.strength)),
547                BuffEffect::EnergyReward(1.0 - nn_scaling(data.strength)),
548            ],
549            BuffKind::Amnesia => vec![BuffEffect::DisableAuxiliaryAbilities],
550            BuffKind::OffBalance => vec![BuffEffect::PoiseReduction(-data.strength)],
551            BuffKind::Tenacity => vec![
552                BuffEffect::DamageReduction(nn_scaling(data.strength) / 2.0),
553                BuffEffect::MovementSpeed(0.7),
554                BuffEffect::DamagedEffect(DamagedEffect::Energy(data.strength * 10.0)),
555            ],
556            BuffKind::Resilience => vec![BuffEffect::CrowdControlResistance(data.strength)],
557        }
558    }
559
560    fn extend_cat_ids(&self, mut cat_ids: Vec<BuffCategory>) -> Vec<BuffCategory> {
561        match self {
562            BuffKind::ImminentCritical => {
563                cat_ids.push(BuffCategory::RemoveOnAttack);
564            },
565            BuffKind::PotionSickness => {
566                cat_ids.push(BuffCategory::PersistOnDowned);
567            },
568            _ => {},
569        }
570        cat_ids
571    }
572
573    fn modify_data(
574        &self,
575        mut data: BuffData,
576        source_mass: Option<&Mass>,
577        dest_info: DestInfo,
578        source: BuffSource,
579    ) -> BuffData {
580        // TODO: Remove clippy allow after another buff needs this
581        #[expect(clippy::single_match)]
582        match self {
583            BuffKind::Rooted => {
584                let source_mass = source_mass.map_or(50.0, |m| m.0 as f64);
585                let dest_mass = dest_info.mass.map_or(50.0, |m| m.0 as f64);
586                let ratio = (source_mass / dest_mass).min(1.0);
587                data.duration = data.duration.map(|dur| Secs(dur.0 * ratio));
588            },
589            _ => {},
590        }
591        if self.resilience_ccr_strength(data).is_some() {
592            let dur_mult = dest_info
593                .stats
594                .map_or(1.0, |s| (1.0 - s.crowd_control_resistance).max(0.0));
595            data.duration = data.duration.map(|dur| dur * dur_mult as f64);
596        }
597        self.apply_item_effect_reduction(&mut data, source, dest_info);
598        data
599    }
600
601    /// If a buff kind should also give resilience when applied, return the
602    /// strength that resilience should have, otherwise return None
603    pub fn resilience_ccr_strength(&self, data: BuffData) -> Option<f32> {
604        match_some!(self,
605            BuffKind::Amnesia => 0.3,
606            BuffKind::Frozen => data.strength,
607        )
608    }
609
610    pub fn apply_item_effect_reduction(
611        &self,
612        data: &mut BuffData,
613        source: BuffSource,
614        dest_info: DestInfo,
615    ) {
616        if !matches!(source, BuffSource::Item) {
617            return;
618        }
619        let item_effect_reduction = dest_info.stats.map_or(1.0, |s| s.item_effect_reduction);
620        match self {
621            BuffKind::Potion | BuffKind::Agility => {
622                data.strength *= item_effect_reduction;
623            },
624            BuffKind::Burning | BuffKind::Frozen | BuffKind::Resilience => {
625                data.duration = data.duration.map(|dur| dur * item_effect_reduction as f64);
626            },
627            _ => {},
628        };
629    }
630}
631
632// Struct used to store data relevant to a buff
633#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
634#[serde(deny_unknown_fields, default)]
635pub struct BuffData {
636    pub strength: f32,
637    #[serde(default)]
638    pub duration: Option<Secs>,
639    #[serde(default)]
640    pub delay: Option<Secs>,
641    /// Used for buffs that have rider buffs (e.g. Flame, Frigid)
642    #[serde(default)]
643    pub secondary_duration: Option<Secs>,
644    /// Used to add random data to buffs if needed (e.g. polymorphed)
645    #[serde(default)]
646    pub misc_data: Option<MiscBuffData>,
647}
648
649impl Default for BuffData {
650    fn default() -> Self { Self::new(0.0, Some(Secs(0.0))) }
651}
652
653#[derive(Clone, Copy, Debug, PartialEq, Serialize, Deserialize)]
654pub enum MiscBuffData {
655    Body(Body),
656}
657
658impl BuffData {
659    pub fn new(strength: f32, duration: Option<Secs>) -> Self {
660        Self {
661            strength,
662            duration,
663            delay: None,
664            secondary_duration: None,
665            misc_data: None,
666        }
667    }
668
669    pub fn with_delay(mut self, delay: Secs) -> Self {
670        self.delay = Some(delay);
671        self
672    }
673
674    pub fn with_secondary_duration(mut self, sec_dur: Secs) -> Self {
675        self.secondary_duration = Some(sec_dur);
676        self
677    }
678
679    pub fn with_misc_data(mut self, misc_data: MiscBuffData) -> Self {
680        self.misc_data = Some(misc_data);
681        self
682    }
683}
684
685/// De/buff category ID.
686/// Similar to `BuffKind`, but to mark a category (for more generic usage, like
687/// positive/negative buffs).
688#[derive(Clone, Eq, PartialEq, Debug, Serialize, Deserialize)]
689pub enum BuffCategory {
690    Natural,
691    Physical,
692    Magical,
693    Divine,
694    PersistOnDowned,
695    PersistOnDeath,
696    FromActiveAura(Uid, AuraKey),
697    FromLink(DynWeakLinkHandle),
698    RemoveOnAttack,
699    RemoveOnLoadoutChange,
700    SelfBuff,
701}
702
703#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
704pub enum ModifierKind {
705    Additive,
706    Multiplicative,
707}
708
709/// Data indicating and configuring behaviour of a de/buff.
710#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
711pub enum BuffEffect {
712    /// Periodically damages or heals entity
713    HealthChangeOverTime {
714        rate: f32,
715        kind: ModifierKind,
716        instance: u64,
717        tick_dur: Secs,
718    },
719    /// Periodically consume entity energy
720    EnergyChangeOverTime {
721        rate: f32,
722        kind: ModifierKind,
723        tick_dur: Secs,
724        reset_rate_on_tick: bool,
725    },
726    /// Periodically change entity combo
727    ComboChangeOverTime {
728        rate: f32,
729        tick_dur: Secs,
730    },
731    /// Changes maximum health by a certain amount
732    MaxHealthModifier {
733        value: f32,
734        kind: ModifierKind,
735    },
736    /// Changes maximum energy by a certain amount
737    MaxEnergyModifier {
738        value: f32,
739        kind: ModifierKind,
740    },
741    /// Reduces damage after armor is accounted for by this fraction
742    DamageReduction(f32),
743    /// Gradually changes an entities max health over time
744    MaxHealthChangeOverTime {
745        rate: f32,
746        kind: ModifierKind,
747        target_fraction: f32,
748    },
749    /// Modifies move speed of target
750    MovementSpeed(f32),
751    /// Modifies attack speed of target
752    AttackSpeed(f32),
753    /// Modifies recovery speed of target
754    RecoverySpeed(f32),
755    /// Modifies ground friction of target
756    GroundFriction(f32),
757    /// Reduces poise damage taken after armor is accounted for by this fraction
758    PoiseReduction(f32),
759    /// Increases poise damage dealt when health is lost
760    PoiseDamageFromLostHealth(f32),
761    /// Modifier to the amount of damage dealt with attacks
762    AttackDamage(f32),
763    /// Overrides the precision multiplier applied to an attack
764    PrecisionOverride(f32),
765    /// Overrides the precision multiplier applied to an incoming attack
766    PrecisionVulnerabilityOverride(f32),
767    /// Changes body.
768    BodyChange(Body),
769    BuffImmunity(BuffKind),
770    SwimSpeed(f32),
771    /// Add an attack effect to attacks made while buff is active
772    AttackEffect(AttackEffect),
773    /// Increases poise damage dealt by attacks
774    AttackPoise(f32),
775    /// Ignores some damage reduction on target
776    MitigationsPenetration(f32),
777    /// Modifies energy rewarded on successful strikes
778    EnergyReward(f32),
779    /// Add an effect to the entity when damaged by an attack
780    DamagedEffect(DamagedEffect),
781    /// Add an effect to the entity when killed
782    DeathEffect(DeathEffect),
783    /// Prevents use of auxiliary abilities
784    DisableAuxiliaryAbilities,
785    /// Reduces duration of crowd control debuffs
786    CrowdControlResistance(f32),
787    /// Reduces the strength or duration of item buff
788    ItemEffectReduction(f32),
789}
790
791/// Actual de/buff.
792/// Buff can timeout after some time if `time` is Some. If `time` is None,
793/// Buff will last indefinitely, until removed manually (by some action, like
794/// uncursing).
795///
796/// Buff has a kind, which is used to determine the effects in a builder
797/// function.
798///
799/// To provide more classification info when needed,
800/// buff can be in one or more buff category.
801#[derive(Clone, Debug, Serialize, Deserialize)]
802pub struct Buff {
803    pub kind: BuffKind,
804    pub data: BuffData,
805    pub cat_ids: Vec<BuffCategory>,
806    pub end_time: Option<Time>,
807    pub start_time: Time,
808    pub effects: Vec<BuffEffect>,
809    pub source: BuffSource,
810}
811
812/// Information about whether buff addition or removal was requested.
813/// This to implement "on_add" and "on_remove" hooks for constant buffs.
814#[derive(Clone, Debug)]
815pub enum BuffChange {
816    /// Adds this buff.
817    Add(Buff),
818    /// Removes all buffs with this ID.
819    RemoveByKind(BuffKind),
820    /// Removes all buffs with this ID, but not debuffs.
821    RemoveFromController(BuffKind),
822    /// Removes buffs of these indices, should only be called when buffs expire
823    RemoveByKey(Vec<BuffKey>),
824    /// Removes buffs of these categories (first vec is of categories of which
825    /// all are required, second vec is of categories of which at least one is
826    /// required, third vec is of categories that will not be removed)
827    RemoveByCategory {
828        all_required: Vec<BuffCategory>,
829        any_required: Vec<BuffCategory>,
830        none_required: Vec<BuffCategory>,
831    },
832    /// Refreshes durations of all buffs with this kind.
833    Refresh(BuffKind),
834}
835
836impl Buff {
837    /// Builder function for buffs
838    pub fn new(
839        kind: BuffKind,
840        data: BuffData,
841        cat_ids: Vec<BuffCategory>,
842        source: BuffSource,
843        time: Time,
844        dest_info: DestInfo,
845        // Create source_info if we need more parameters from source
846        source_mass: Option<&Mass>,
847    ) -> Self {
848        let data = kind.modify_data(data, source_mass, dest_info, source);
849        let effects = kind.effects(&data);
850        let cat_ids = kind.extend_cat_ids(cat_ids);
851        let start_time = Time(time.0 + data.delay.map_or(0.0, |delay| delay.0));
852        let end_time = if cat_ids.iter().any(|cat_id| {
853            matches!(
854                cat_id,
855                BuffCategory::FromActiveAura(..) | BuffCategory::FromLink(_)
856            )
857        }) {
858            None
859        } else {
860            data.duration.map(|dur| Time(start_time.0 + dur.0))
861        };
862        Buff {
863            kind,
864            data,
865            cat_ids,
866            start_time,
867            end_time,
868            effects,
869            source,
870        }
871    }
872
873    /// Calculate how much time has elapsed since the buff was applied
874    pub fn elapsed(&self, time: Time) -> Secs { Secs(time.0 - self.start_time.0) }
875}
876
877impl PartialOrd for Buff {
878    fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
879        if self == other {
880            Some(Ordering::Equal)
881        } else if self.data.strength > other.data.strength {
882            Some(Ordering::Greater)
883        } else if self.data.strength < other.data.strength {
884            Some(Ordering::Less)
885        } else if self.data.delay.is_none() && other.data.delay.is_some() {
886            Some(Ordering::Greater)
887        } else if self.data.delay.is_some() && other.data.delay.is_none() {
888            Some(Ordering::Less)
889        } else if compare_end_time(self.end_time, other.end_time) {
890            Some(Ordering::Greater)
891        } else if compare_end_time(other.end_time, self.end_time) {
892            Some(Ordering::Less)
893        } else {
894            None
895        }
896    }
897}
898
899fn compare_end_time(a: Option<Time>, b: Option<Time>) -> bool {
900    a.is_none_or(|time_a| b.is_some_and(|time_b| time_a.0 > time_b.0))
901}
902
903impl PartialEq for Buff {
904    fn eq(&self, other: &Self) -> bool {
905        self.data.strength == other.data.strength
906            && self.end_time == other.end_time
907            && self.start_time == other.start_time
908    }
909}
910
911/// Source of the de/buff
912#[derive(Clone, Copy, PartialEq, Eq, Debug, Serialize, Deserialize)]
913pub enum BuffSource {
914    /// Applied by a character
915    Character { by: Uid },
916    /// Applied by world, like a poisonous fumes from a swamp
917    World,
918    /// Applied by command
919    Command,
920    /// Applied by an item
921    Item,
922    /// Applied by another buff (like an after-effect)
923    Buff,
924    /// Applied by a block
925    Block,
926    /// Some other source
927    Unknown,
928}
929
930/// Component holding all de/buffs that gets resolved each tick.
931/// On each tick, remaining time of buffs get lowered and
932/// buff effect of each buff is applied or not, depending on the `BuffEffect`
933/// (specs system will decide based on `BuffEffect`, to simplify
934/// implementation). TODO: Something like `once` flag for `Buff` to remove the
935/// dependence on `BuffEffect` enum?
936///
937/// In case of one-time buffs, buff effects will be applied on addition
938/// and undone on removal of the buff (by the specs system).
939/// Example could be decreasing max health, which, if repeated each tick,
940/// would be probably an undesired effect).
941#[derive(Clone, Debug, Serialize, Deserialize, Default)]
942pub struct Buffs {
943    /// Maps kinds of buff to currently applied buffs of that kind and
944    /// the time that the first buff was added (time gets reset if entity no
945    /// longer has buffs of that kind)
946    pub kinds: EnumMap<BuffKind, Option<(Vec<BuffKey>, Time)>>,
947    // All buffs currently present on an entity
948    pub buffs: SlotMap<BuffKey, Buff>,
949}
950
951impl Buffs {
952    fn sort_kind(&mut self, kind: BuffKind) {
953        if let Some(buff_order) = self.kinds[kind].as_mut() {
954            if buff_order.0.is_empty() {
955                self.kinds[kind] = None;
956            } else {
957                let buffs = &self.buffs;
958                // Intentionally sorted in reverse so that the strongest buffs are earlier in
959                // the vector
960                buff_order
961                    .0
962                    .sort_by(|a, b| buffs[*b].partial_cmp(&buffs[*a]).unwrap_or(Ordering::Equal));
963            }
964        }
965    }
966
967    pub fn remove_kind(&mut self, kind: BuffKind) {
968        if let Some((buff_keys, _)) = self.kinds[kind].as_ref() {
969            for key in buff_keys {
970                self.buffs.remove(*key);
971            }
972            self.kinds[kind] = None;
973        }
974    }
975
976    pub fn insert(&mut self, buff: Buff, current_time: Time) -> BuffKey {
977        let kind = buff.kind;
978        // Try to find another overlaping non-queueable buff with same data, cat_ids and
979        // source.
980        let other_key = if kind.queues() {
981            None
982        } else {
983            self.kinds[kind].as_ref().and_then(|(keys, _)| {
984                keys.iter()
985                    .find(|key| {
986                        self.buffs.get(**key).is_some_and(|other_buff| {
987                            other_buff.data == buff.data
988                                && other_buff.cat_ids == buff.cat_ids
989                                && other_buff.source == buff.source
990                                && other_buff
991                                    .end_time
992                                    .is_none_or(|end_time| end_time.0 >= buff.start_time.0)
993                        })
994                    })
995                    .copied()
996            })
997        };
998
999        // If another buff with the same fields is found, update end_time and effects
1000        let key = if !kind.stacks()
1001            && let Some((other_buff, key)) =
1002                other_key.and_then(|key| Some((self.buffs.get_mut(key)?, key)))
1003        {
1004            other_buff.end_time = buff.end_time;
1005            other_buff.effects = buff.effects;
1006            key
1007        // Otherwise, insert a new buff
1008        } else {
1009            let key = self.buffs.insert(buff);
1010            self.kinds[kind]
1011                .get_or_insert_with(|| (Vec::new(), current_time))
1012                .0
1013                .push(key);
1014            key
1015        };
1016
1017        self.sort_kind(kind);
1018        if kind.queues() {
1019            self.delay_queueable_buffs(kind, current_time);
1020        }
1021        key
1022    }
1023
1024    pub fn contains(&self, kind: BuffKind) -> bool { self.kinds[kind].is_some() }
1025
1026    pub fn contains_any(&self, kinds: &[BuffKind]) -> bool {
1027        kinds.iter().any(|kind| self.contains(*kind))
1028    }
1029
1030    // Iterate through buffs of a given kind in effect order (most powerful first)
1031    pub fn iter_kind(&self, kind: BuffKind) -> impl Iterator<Item = (BuffKey, &Buff)> + '_ {
1032        self.kinds[kind]
1033            .as_ref()
1034            .map(|keys| keys.0.iter())
1035            .unwrap_or_else(|| [].iter())
1036            .map(move |&key| (key, &self.buffs[key]))
1037    }
1038
1039    // Iterates through all active buffs (the most powerful buff of each
1040    // non-stacking kind, and all of the stacking ones)
1041    pub fn iter_active(&self) -> impl Iterator<Item = impl Iterator<Item = &Buff>> + '_ {
1042        self.kinds
1043            .iter()
1044            .filter_map(|(kind, keys)| keys.as_ref().map(|keys| (kind, keys)))
1045            .map(move |(kind, keys)| {
1046                if kind.stacks() {
1047                    // Iterate stackable buffs in reverse order to show the timer of the soonest one
1048                    // to expire
1049                    Either::Left(keys.0.iter().filter_map(|key| self.buffs.get(*key)).rev())
1050                } else {
1051                    Either::Right(self.buffs.get(keys.0[0]).into_iter())
1052                }
1053            })
1054    }
1055
1056    // Gets most powerful buff of a given kind
1057    pub fn remove(&mut self, buff_key: BuffKey) {
1058        if let Some(buff) = self.buffs.remove(buff_key) {
1059            let kind = buff.kind;
1060            self.kinds[kind]
1061                .as_mut()
1062                .map(|keys| keys.0.retain(|key| *key != buff_key));
1063            self.sort_kind(kind);
1064        }
1065    }
1066
1067    fn delay_queueable_buffs(&mut self, kind: BuffKind, current_time: Time) {
1068        let mut next_start_time: Option<Time> = None;
1069        debug_assert!(kind.queues());
1070        if let Some(buffs) = self.kinds[kind].as_mut() {
1071            buffs.0.iter().for_each(|key| {
1072                if let Some(buff) = self.buffs.get_mut(*key) {
1073                    // End time only being updated when there is some next_start_time will
1074                    // technically cause buffs to "end early" if they have a weaker strength than a
1075                    // buff with an infinite duration, but this is fine since those buffs wouldn't
1076                    // matter anyways
1077                    if let Some(next_start_time) = next_start_time {
1078                        // Delays buff so that it has the same progress it has now at the time the
1079                        // previous buff would end.
1080                        //
1081                        // Shift should be relative to current time, unless the buff is delayed and
1082                        // hasn't started yet
1083                        let reference_time = current_time.0.max(buff.start_time.0);
1084                        // If buff has a delay, ensure that queueables shuffling queue does not
1085                        // potentially allow skipping delay
1086                        buff.start_time = Time(next_start_time.0.max(buff.start_time.0));
1087                        buff.end_time = buff.end_time.map(|end| {
1088                            Time(end.0 + next_start_time.0.max(reference_time) - reference_time)
1089                        });
1090                    }
1091                    next_start_time = buff.end_time;
1092                }
1093            })
1094        }
1095    }
1096}
1097
1098impl Component for Buffs {
1099    type Storage = DerefFlaggedStorage<Self, VecStorage<Self>>;
1100}
1101
1102#[derive(Default, Copy, Clone)]
1103pub struct DestInfo<'a> {
1104    pub stats: Option<&'a Stats>,
1105    pub mass: Option<&'a Mass>,
1106}
1107
1108#[cfg(test)]
1109pub mod tests {
1110    use crate::comp::buff::*;
1111
1112    #[cfg(test)]
1113    fn create_test_queueable_buff(buff_data: BuffData, time: Time) -> Buff {
1114        // Change to another buff that queues if we ever add one and remove saturation,
1115        // otherwise maybe add a test buff kind?
1116        debug_assert!(BuffKind::Saturation.queues());
1117        Buff::new(
1118            BuffKind::Saturation,
1119            buff_data,
1120            Vec::new(),
1121            BuffSource::Unknown,
1122            time,
1123            DestInfo::default(),
1124            None,
1125        )
1126    }
1127
1128    #[test]
1129    /// Tests a number of buffs with various progresses that queue to ensure
1130    /// queue has correct total duration
1131    fn test_queueable_buffs_three() {
1132        let mut buff_comp: Buffs = Default::default();
1133        let buff_data = BuffData::new(1.0, Some(Secs(10.0)));
1134        let time_a = Time(0.0);
1135        buff_comp.insert(create_test_queueable_buff(buff_data, time_a), time_a);
1136        let time_b = Time(6.0);
1137        buff_comp.insert(create_test_queueable_buff(buff_data, time_b), time_b);
1138        let time_c = Time(11.0);
1139        buff_comp.insert(create_test_queueable_buff(buff_data, time_c), time_c);
1140        // Check that all buffs have an end_time less than or equal to 30, and that at
1141        // least one has an end_time greater than or equal to 30.
1142        //
1143        // This should be true because 3 buffs that each lasted for 10 seconds were
1144        // inserted at various times, so the total duration should be 30 seconds.
1145        assert!(
1146            buff_comp
1147                .buffs
1148                .values()
1149                .all(|b| b.end_time.unwrap().0 < 30.01)
1150        );
1151        assert!(
1152            buff_comp
1153                .buffs
1154                .values()
1155                .any(|b| b.end_time.unwrap().0 > 29.99)
1156        );
1157    }
1158
1159    #[test]
1160    /// Tests that if a buff had a delay but will start soon, and an immediate
1161    /// queueable buff is added, delayed buff has correct start time
1162    fn test_queueable_buff_delay_start() {
1163        let mut buff_comp: Buffs = Default::default();
1164        let queued_buff_data = BuffData::new(1.0, Some(Secs(10.0))).with_delay(Secs(10.0));
1165        let buff_data = BuffData::new(1.0, Some(Secs(10.0)));
1166        let time_a = Time(0.0);
1167        buff_comp.insert(create_test_queueable_buff(queued_buff_data, time_a), time_a);
1168        let time_b = Time(6.0);
1169        buff_comp.insert(create_test_queueable_buff(buff_data, time_b), time_b);
1170        // Check that all buffs have an end_time less than or equal to 26, and that at
1171        // least one has an end_time greater than or equal to 26.
1172        //
1173        // This should be true because the first buff added had a delay of 10 seconds
1174        // and a duration of 10 seconds, the second buff added at 6 seconds had no
1175        // delay, and a duration of 10 seconds. When it finishes at 16 seconds the first
1176        // buff is past the delay time so should finish at 26 seconds.
1177        assert!(
1178            buff_comp
1179                .buffs
1180                .values()
1181                .all(|b| b.end_time.unwrap().0 < 26.01)
1182        );
1183        assert!(
1184            buff_comp
1185                .buffs
1186                .values()
1187                .any(|b| b.end_time.unwrap().0 > 25.99)
1188        );
1189    }
1190
1191    #[test]
1192    /// Tests that if a buff had a long delay, a short immediate queueable buff
1193    /// does not move delayed buff start or end times
1194    fn test_queueable_buff_long_delay() {
1195        let mut buff_comp: Buffs = Default::default();
1196        let queued_buff_data = BuffData::new(1.0, Some(Secs(10.0))).with_delay(Secs(50.0));
1197        let buff_data = BuffData::new(1.0, Some(Secs(10.0)));
1198        let time_a = Time(0.0);
1199        buff_comp.insert(create_test_queueable_buff(queued_buff_data, time_a), time_a);
1200        let time_b = Time(10.0);
1201        buff_comp.insert(create_test_queueable_buff(buff_data, time_b), time_b);
1202        // Check that all buffs have either an end time less than or equal to 20 seconds
1203        // XOR a start time greater than or equal to 50 seconds, that all buffs have a
1204        // start time less than or equal to 50 seconds, that all buffs have an end time
1205        // less than or equal to 60 seconds, and that at least one buff has an end time
1206        // greater than or equal to 60 seconds
1207        //
1208        // This should be true because the first buff has a delay of 50 seconds, the
1209        // second buff added has no delay at 10 seconds and lasts 10 seconds, so should
1210        // end at 20 seconds and not affect the start time of the delayed buff, and
1211        // since the delayed buff was not affected the end time should be 10 seconds
1212        // after the start time: 60 seconds != used here to emulate xor
1213        assert!(
1214            buff_comp
1215                .buffs
1216                .values()
1217                .all(|b| (b.end_time.unwrap().0 < 20.01) != (b.start_time.0 > 49.99))
1218        );
1219        assert!(buff_comp.buffs.values().all(|b| b.start_time.0 < 50.01));
1220        assert!(
1221            buff_comp
1222                .buffs
1223                .values()
1224                .all(|b| b.end_time.unwrap().0 < 60.01)
1225        );
1226        assert!(
1227            buff_comp
1228                .buffs
1229                .values()
1230                .any(|b| b.end_time.unwrap().0 > 59.99)
1231        );
1232    }
1233}