1use crate::{
2 assets::{self, Asset, AssetExt},
3 comp::{item::tool::ToolKind, skills::Skill},
4};
5use core::borrow::{Borrow, BorrowMut};
6use hashbrown::HashMap;
7use lazy_static::lazy_static;
8use serde::{Deserialize, Serialize};
9use sha2::{Digest, Sha256};
10use specs::{Component, DerefFlaggedStorage};
11use std::{collections::BTreeSet, hash::Hash};
12use tracing::{trace, warn};
13
14pub mod skills;
15
16#[cfg(test)] mod test;
17
18#[derive(Clone, Debug, Serialize, Deserialize)]
22pub struct SkillTreeMap(HashMap<SkillGroupKind, BTreeSet<Skill>>);
23
24impl Asset for SkillTreeMap {
25 type Loader = assets::RonLoader;
26
27 const EXTENSION: &'static str = "ron";
28}
29
30pub struct SkillGroupDef {
31 pub skills: BTreeSet<Skill>,
32 pub total_skill_point_cost: u16,
33}
34
35#[derive(Clone, Debug, Serialize, Deserialize)]
36pub struct SkillLevelMap(HashMap<Skill, u16>);
37
38impl Asset for SkillLevelMap {
39 type Loader = assets::RonLoader;
40
41 const EXTENSION: &'static str = "ron";
42}
43
44#[derive(Clone, Debug, Serialize, Deserialize)]
48pub struct SkillPrerequisitesMap(HashMap<Skill, SkillPrerequisite>);
49
50impl Asset for SkillPrerequisitesMap {
51 type Loader = assets::RonLoader;
52
53 const EXTENSION: &'static str = "ron";
54}
55
56#[derive(Clone, Debug, Serialize, Deserialize)]
57pub struct SkillCostMap(HashMap<Skill, u16>);
58
59impl Asset for SkillCostMap {
60 type Loader = assets::RonLoader;
61
62 const EXTENSION: &'static str = "ron";
63}
64
65lazy_static! {
66 pub static ref SKILL_GROUP_DEFS: HashMap<SkillGroupKind, SkillGroupDef> = {
71 let map = SkillTreeMap::load_expect_cloned(
72 "common.skill_trees.skills_skill-groups_manifest",
73 ).0;
74 map.iter().map(|(sgk, skills)|
75 (*sgk, SkillGroupDef { skills: skills.clone(),
76 total_skill_point_cost: skills
77 .iter()
78 .map(|skill| {
79 let max_level = skill.max_level();
80 (1..=max_level)
81 .map(|level| skill.skill_cost(level))
82 .sum::<u16>()
83 })
84 .sum()
85 })
86 )
87 .collect()
88 };
89 pub static ref SKILL_GROUP_LOOKUP: HashMap<Skill, SkillGroupKind> = {
91 let map = SkillTreeMap::load_expect_cloned(
92 "common.skill_trees.skills_skill-groups_manifest",
93 ).0;
94 map.iter().flat_map(|(sgk, skills)| skills.iter().map(move |s| (*s, *sgk))).collect()
95 };
96 pub static ref SKILL_MAX_LEVEL: HashMap<Skill, u16> = {
98 SkillLevelMap::load_expect_cloned(
99 "common.skill_trees.skill_max_levels",
100 ).0
101 };
102 pub static ref SKILL_PREREQUISITES: HashMap<Skill, SkillPrerequisite> = {
104 SkillPrerequisitesMap::load_expect_cloned(
105 "common.skill_trees.skill_prerequisites",
106 ).0
107 };
108 pub static ref SKILL_GROUP_HASHES: HashMap<SkillGroupKind, Vec<u8>> = {
109 let map = SkillTreeMap::load_expect_cloned(
110 "common.skill_trees.skills_skill-groups_manifest",
111 ).0;
112 let mut hashes = HashMap::new();
113 for (skill_group_kind, skills) in map.iter() {
114 let mut hasher = Sha256::new();
115 let json_input: Vec<_> = skills.iter().map(|skill| (*skill, skill.max_level())).collect();
116 let hash_input = serde_json::to_string(&json_input).unwrap_or_default();
117 hasher.update(hash_input.as_bytes());
118 let hash_result = hasher.finalize();
119 hashes.insert(*skill_group_kind, hash_result.iter().copied().collect());
120 }
121 hashes
122 };
123}
124
125#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
126pub enum SkillGroupKind {
127 General,
128 Weapon(ToolKind),
129}
130
131impl SkillGroupKind {
132 pub fn skill_point_cost(self, level: u16) -> u32 {
136 use std::f32::consts::E;
137 match self {
138 Self::Weapon(ToolKind::Sword | ToolKind::Axe | ToolKind::Hammer) => {
139 let level = level as f32;
140 ((400.0 * (level / (level + 20.0)).powi(2) + 5.0 * E.powf(0.025 * level))
141 .min(u32::MAX as f32) as u32)
142 .saturating_mul(25)
143 },
144 _ => {
145 const EXP_INCREMENT: f32 = 10.0;
146 const STARTING_EXP: f32 = 70.0;
147 const EXP_CEILING: f32 = 1000.0;
148 const SCALING_FACTOR: f32 = 0.125;
149 (EXP_INCREMENT
150 * (EXP_CEILING
151 / EXP_INCREMENT
152 / (1.0
153 + E.powf(-SCALING_FACTOR * level as f32)
154 * (EXP_CEILING / STARTING_EXP - 1.0)))
155 .floor()) as u32
156 },
157 }
158 }
159
160 pub fn total_skill_point_cost(self) -> u16 {
163 if let Some(SkillGroupDef {
164 total_skill_point_cost,
165 ..
166 }) = SKILL_GROUP_DEFS.get(&self)
167 {
168 *total_skill_point_cost
169 } else {
170 0
171 }
172 }
173}
174
175#[derive(Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
179pub struct SkillGroup {
180 pub skill_group_kind: SkillGroupKind,
183 pub available_exp: u32,
185 pub earned_exp: u32,
186 pub available_sp: u16,
188 pub earned_sp: u16,
189 pub ordered_skills: Vec<Skill>,
191}
192
193impl SkillGroup {
194 fn new(skill_group_kind: SkillGroupKind) -> SkillGroup {
195 SkillGroup {
196 skill_group_kind,
197 available_exp: 0,
198 earned_exp: 0,
199 available_sp: 0,
200 earned_sp: 0,
201 ordered_skills: Vec::new(),
202 }
203 }
204
205 pub fn spent_exp(&self) -> u32 { self.earned_exp - self.available_exp }
209
210 fn earn_skill_point(&mut self) -> Result<(), SpRewardError> {
212 let sp_cost = self.skill_group_kind.skill_point_cost(self.earned_sp);
213 let new_available_exp = self
216 .available_exp
217 .checked_sub(sp_cost)
218 .ok_or(SpRewardError::InsufficientExp)?;
219 let new_earned_sp = self
220 .earned_sp
221 .checked_add(1)
222 .ok_or(SpRewardError::Overflow)?;
223 let new_available_sp = self
224 .available_sp
225 .checked_add(1)
226 .ok_or(SpRewardError::Overflow)?;
227 self.available_exp = new_available_exp;
228 self.earned_sp = new_earned_sp;
229 self.available_sp = new_available_sp;
230 Ok(())
231 }
232
233 pub fn add_experience(&mut self, amount: u32) -> Option<u16> {
237 self.earned_exp = self.earned_exp.saturating_add(amount);
238 self.available_exp = self.available_exp.saturating_add(amount);
239
240 let mut return_val = None;
241 while self.earn_skill_point().is_ok() {
243 return_val = Some(self.earned_sp);
244 }
245 return_val
246 }
247}
248
249#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
253pub struct SkillSet {
254 skill_groups: HashMap<SkillGroupKind, SkillGroup>,
255 skills: HashMap<Skill, u16>,
256}
257
258impl Component for SkillSet {
259 type Storage = DerefFlaggedStorage<Self, specs::VecStorage<Self>>;
260}
261
262impl Default for SkillSet {
263 fn default() -> Self {
267 let mut skill_group = Self {
269 skill_groups: HashMap::new(),
270 skills: SkillSet::initial_skills(),
271 };
272
273 skill_group.unlock_skill_group(SkillGroupKind::General);
275 skill_group.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Pick));
276
277 skill_group
278 }
279}
280
281impl SkillSet {
282 pub fn initial_skills() -> HashMap<Skill, u16> {
283 let mut skills = HashMap::new();
284 skills.insert(Skill::UnlockGroup(SkillGroupKind::General), 1);
285 skills.insert(
286 Skill::UnlockGroup(SkillGroupKind::Weapon(ToolKind::Pick)),
287 1,
288 );
289 skills
290 }
291
292 pub fn load_from_database(
296 skill_groups: HashMap<SkillGroupKind, SkillGroup>,
297 mut all_skills: HashMap<SkillGroupKind, Result<Vec<Skill>, SkillsPersistenceError>>,
298 ) -> (Self, Option<SkillsPersistenceError>) {
299 let mut skillset = SkillSet {
300 skill_groups,
301 skills: SkillSet::initial_skills(),
302 };
303 let mut persistence_load_error = None;
304
305 while let Some(skill_group_kind) = all_skills
310 .keys()
311 .find(|kind| skillset.has_skill(Skill::UnlockGroup(**kind)))
312 .copied()
313 {
314 if let Some(skills_result) = all_skills.remove(&skill_group_kind) {
317 match skills_result {
318 Ok(skills) => {
319 let backup_skillset = skillset.clone();
320 if !skills
324 .iter()
325 .all(|skill| skillset.unlock_skill(*skill).is_ok())
326 {
327 skillset = backup_skillset;
328 persistence_load_error =
330 Some(SkillsPersistenceError::SkillsUnlockFailed)
331 }
332 },
333 Err(persistence_error) => persistence_load_error = Some(persistence_error),
334 }
335 }
336 }
337
338 (skillset, persistence_load_error)
339 }
340
341 fn skill_group_accessible_if_exists(&self, skill_group_kind: SkillGroupKind) -> bool {
344 self.has_skill(Skill::UnlockGroup(skill_group_kind))
345 }
346
347 pub fn skill_group_accessible(&self, skill_group_kind: SkillGroupKind) -> bool {
349 self.skill_groups.contains_key(&skill_group_kind)
350 && self.skill_group_accessible_if_exists(skill_group_kind)
351 }
352
353 fn unlock_skill_group(&mut self, skill_group_kind: SkillGroupKind) {
356 if !self.skill_groups.contains_key(&skill_group_kind) {
357 self.skill_groups
358 .insert(skill_group_kind, SkillGroup::new(skill_group_kind));
359 }
360 }
361
362 pub fn skill_groups(&self) -> impl Iterator<Item = &SkillGroup> { self.skill_groups.values() }
364
365 fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> {
367 self.skill_groups.get(&skill_group)
368 }
369
370 fn skill_group_mut(&mut self, skill_group: SkillGroupKind) -> Option<&mut SkillGroup> {
373 let skill_group_accessible = self.skill_group_accessible(skill_group);
377 if skill_group_accessible {
378 self.skill_groups.get_mut(&skill_group)
379 } else {
380 None
381 }
382 }
383
384 pub fn add_experience(&mut self, skill_group_kind: SkillGroupKind, amount: u32) -> Option<u16> {
388 if let Some(skill_group) = self.skill_group_mut(skill_group_kind) {
389 skill_group.add_experience(amount)
390 } else {
391 warn!("Tried to add experience to a skill group that player does not have");
392 None
393 }
394 }
395
396 pub fn available_experience(&self, skill_group: SkillGroupKind) -> u32 {
398 self.skill_group(skill_group)
399 .map_or(0, |s_g| s_g.available_exp)
400 }
401
402 pub fn skill_point_cost(&self, skill_group: SkillGroupKind) -> u32 {
404 if let Some(level) = self.skill_group(skill_group).map(|sg| sg.earned_sp) {
405 skill_group.skill_point_cost(level)
406 } else {
407 skill_group.skill_point_cost(0)
408 }
409 }
410
411 pub fn add_skill_points(
414 &mut self,
415 skill_group_kind: SkillGroupKind,
416 number_of_skill_points: u16,
417 ) {
418 for _ in 0..number_of_skill_points {
419 let exp_needed = self.skill_point_cost(skill_group_kind);
420 self.add_experience(skill_group_kind, exp_needed);
421 }
422 }
423
424 pub fn available_sp(&self, skill_group: SkillGroupKind) -> u16 {
426 self.skill_group(skill_group)
427 .map_or(0, |s_g| s_g.available_sp)
428 }
429
430 pub fn earned_sp(&self, skill_group: SkillGroupKind) -> u16 {
432 self.skill_group(skill_group).map_or(0, |s_g| s_g.earned_sp)
433 }
434
435 pub fn prerequisites_met(&self, skill: Skill) -> bool {
438 match skill.prerequisite_skills() {
439 Some(SkillPrerequisite::All(skills)) => skills
440 .iter()
441 .all(|(s, l)| self.skill_level(*s).is_ok_and(|l_b| l_b >= *l)),
442 Some(SkillPrerequisite::Any(skills)) => skills
443 .iter()
444 .any(|(s, l)| self.skill_level(*s).is_ok_and(|l_b| l_b >= *l)),
445 None => true,
446 }
447 }
448
449 pub fn skill_cost(&self, skill: Skill) -> u16 {
451 let next_level = self.next_skill_level(skill);
452 skill.skill_cost(next_level)
453 }
454
455 pub fn sufficient_skill_points(&self, skill: Skill) -> bool {
457 if let Some(skill_group_kind) = skill.skill_group_kind() {
458 if let Some(skill_group) = self.skill_group(skill_group_kind) {
459 let needed_sp = self.skill_cost(skill);
460 skill_group.available_sp >= needed_sp
461 } else {
462 false
463 }
464 } else {
465 false
466 }
467 }
468
469 fn next_skill_level(&self, skill: Skill) -> u16 {
471 if let Ok(level) = self.skill_level(skill) {
472 level + 1
474 } else {
475 1
477 }
478 }
479
480 pub fn unlock_skill_cow<'a, B, C>(
486 this_: &'a mut B,
487 skill: Skill,
488 to_mut: impl FnOnce(&'a mut B) -> &'a mut C,
489 ) -> Result<(), SkillUnlockError>
490 where
491 B: Borrow<SkillSet>,
492 C: BorrowMut<SkillSet> + 'a,
493 {
494 if let Some(skill_group_kind) = skill.skill_group_kind() {
495 let this = (*this_).borrow();
496 let next_level = this.next_skill_level(skill);
497 let prerequisites_met = this.prerequisites_met(skill);
498 if !matches!(this.skills.get(&skill), Some(level) if *level == skill.max_level()) {
500 if let Some(skill_group) = this.skill_groups.get(&skill_group_kind)
501 && this.skill_group_accessible_if_exists(skill_group_kind)
502 {
503 if prerequisites_met {
504 if let Some(new_available_sp) = skill_group
505 .available_sp
506 .checked_sub(skill.skill_cost(next_level))
507 {
508 let this_ = to_mut(this_);
511 let this = this_.borrow_mut();
512 let skill_group = this.skill_groups.get_mut(&skill_group_kind).expect(
516 "Verified to exist when we previously accessed this.skill_groups",
517 );
518 skill_group.available_sp = new_available_sp;
519 skill_group.ordered_skills.push(skill);
520 if let Skill::UnlockGroup(group) = skill {
521 this.unlock_skill_group(group);
522 }
523 this.skills.insert(skill, next_level);
524 Ok(())
525 } else {
526 trace!("Tried to unlock skill for skill group with insufficient SP");
527 Err(SkillUnlockError::InsufficientSP)
528 }
529 } else {
530 trace!("Tried to unlock skill without meeting prerequisite skills");
531 Err(SkillUnlockError::MissingPrerequisites)
532 }
533 } else {
534 trace!("Tried to unlock skill for a skill group that player does not have");
535 Err(SkillUnlockError::UnavailableSkillGroup)
536 }
537 } else {
538 trace!("Tried to unlock skill the player already has");
539 Err(SkillUnlockError::SkillAlreadyUnlocked)
540 }
541 } else {
542 warn!(
543 ?skill,
544 "Tried to unlock skill that does not exist in any skill group!"
545 );
546 Err(SkillUnlockError::NoParentSkillTree)
547 }
548 }
549
550 pub fn unlock_skill(&mut self, skill: Skill) -> Result<(), SkillUnlockError> {
553 Self::unlock_skill_cow(self, skill, |x| x)
554 }
555
556 pub fn has_available_sp(&self) -> bool {
558 self.skill_groups.iter().any(|(kind, sg)| {
559 sg.available_sp > 0
560 && (sg.earned_sp - sg.available_sp) < kind.total_skill_point_cost()
562 })
563 }
564
565 pub fn is_at_max_level(&self, skill: Skill) -> bool {
567 if let Ok(level) = self.skill_level(skill) {
568 level == skill.max_level()
569 } else {
570 false
571 }
572 }
573
574 pub fn has_skill(&self, skill: Skill) -> bool { self.skills.contains_key(&skill) }
576
577 pub fn skill_level(&self, skill: Skill) -> Result<u16, SkillError> {
579 if let Some(level) = self.skills.get(&skill).copied() {
580 Ok(level)
581 } else {
582 Err(SkillError::MissingSkill)
583 }
584 }
585}
586
587#[derive(Debug)]
588pub enum SkillError {
589 MissingSkill,
590}
591
592#[derive(Debug)]
593pub enum SkillUnlockError {
594 InsufficientSP,
595 MissingPrerequisites,
596 UnavailableSkillGroup,
597 SkillAlreadyUnlocked,
598 NoParentSkillTree,
599}
600
601#[derive(Debug)]
602pub enum SpRewardError {
603 InsufficientExp,
604 UnavailableSkillGroup,
605 Overflow,
606}
607
608#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize, Serialize)]
609pub enum SkillsPersistenceError {
610 HashMismatch,
611 DeserializationFailure,
612 SpentExpMismatch,
613 SkillsUnlockFailed,
614}
615
616#[derive(Debug, Clone, Deserialize, Serialize)]
617pub enum SkillPrerequisite {
618 All(HashMap<Skill, u16>),
619 Any(HashMap<Skill, u16>),
620}