1use crate::{
2 assets::{AssetExt, Ron},
3 comp::{item::tool::ToolKind, skills::Skill},
4};
5use core::borrow::{Borrow, BorrowMut};
6use hashbrown::HashMap;
7use lazy_static::lazy_static;
8use serde::{Deserialize, Serialize};
9use sha2::{Digest, Sha256};
10use specs::{Component, DerefFlaggedStorage};
11use std::{collections::BTreeSet, hash::Hash};
12use tracing::{trace, warn};
13
14pub mod skills;
15
16#[cfg(test)] mod test;
17
18pub struct SkillGroupDef {
19 pub skills: BTreeSet<Skill>,
20 pub total_skill_point_cost: u16,
21}
22
23lazy_static! {
24 pub static ref SKILL_GROUP_DEFS: HashMap<SkillGroupKind, SkillGroupDef> = {
29 let map: HashMap<SkillGroupKind, BTreeSet<Skill>> = Ron::load_expect_cloned(
33 "common.skill_trees.skills_skill-groups_manifest",
34 ).into_inner();
35 map.iter().map(|(sgk, skills)|
36 (*sgk, SkillGroupDef { skills: skills.clone(),
37 total_skill_point_cost: skills
38 .iter()
39 .map(|skill| {
40 let max_level = skill.max_level();
41 (1..=max_level)
42 .map(|level| skill.skill_cost(level))
43 .sum::<u16>()
44 })
45 .sum()
46 })
47 )
48 .collect()
49 };
50 pub static ref SKILL_GROUP_LOOKUP: HashMap<Skill, SkillGroupKind> = {
52 let map: HashMap<SkillGroupKind, BTreeSet<Skill>> = Ron::load_expect_cloned(
53 "common.skill_trees.skills_skill-groups_manifest",
54 ).into_inner();
55 map.iter().flat_map(|(sgk, skills)| skills.iter().map(move |s| (*s, *sgk))).collect()
56 };
57 pub static ref SKILL_MAX_LEVEL: HashMap<Skill, u16> = {
59 Ron::load_expect_cloned(
60 "common.skill_trees.skill_max_levels",
61 ).into_inner()
62 };
63 pub static ref SKILL_PREREQUISITES: HashMap<Skill, SkillPrerequisite> = {
67 Ron::load_expect_cloned(
68 "common.skill_trees.skill_prerequisites",
69 ).into_inner()
70 };
71 pub static ref SKILL_GROUP_HASHES: HashMap<SkillGroupKind, Vec<u8>> = {
72 let map: HashMap<SkillGroupKind, BTreeSet<Skill>> = Ron::load_expect_cloned(
73 "common.skill_trees.skills_skill-groups_manifest",
74 ).into_inner();
75 let mut hashes = HashMap::new();
76 for (skill_group_kind, skills) in map.iter() {
77 let mut hasher = Sha256::new();
78 let json_input: Vec<_> = skills.iter().map(|skill| (*skill, skill.max_level())).collect();
79 let hash_input = serde_json::to_string(&json_input).unwrap_or_default();
80 hasher.update(hash_input.as_bytes());
81 let hash_result = hasher.finalize();
82 hashes.insert(*skill_group_kind, hash_result.iter().copied().collect());
83 }
84 hashes
85 };
86}
87
88#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
89pub enum SkillGroupKind {
90 General,
91 Weapon(ToolKind),
92}
93
94impl SkillGroupKind {
95 pub fn skill_point_cost(self, level: u16) -> u32 {
99 use std::f32::consts::E;
100 match self {
101 Self::Weapon(ToolKind::Sword | ToolKind::Axe | ToolKind::Hammer) => {
102 let level = level as f32;
103 ((400.0 * (level / (level + 20.0)).powi(2) + 5.0 * E.powf(0.025 * level))
104 .min(u32::MAX as f32) as u32)
105 .saturating_mul(25)
106 },
107 _ => {
108 const EXP_INCREMENT: f32 = 10.0;
109 const STARTING_EXP: f32 = 70.0;
110 const EXP_CEILING: f32 = 1000.0;
111 const SCALING_FACTOR: f32 = 0.125;
112 (EXP_INCREMENT
113 * (EXP_CEILING
114 / EXP_INCREMENT
115 / (1.0
116 + E.powf(-SCALING_FACTOR * level as f32)
117 * (EXP_CEILING / STARTING_EXP - 1.0)))
118 .floor()) as u32
119 },
120 }
121 }
122
123 pub fn total_skill_point_cost(self) -> u16 {
126 if let Some(SkillGroupDef {
127 total_skill_point_cost,
128 ..
129 }) = SKILL_GROUP_DEFS.get(&self)
130 {
131 *total_skill_point_cost
132 } else {
133 0
134 }
135 }
136}
137
138#[derive(Clone, Debug, Eq, Hash, PartialEq, Serialize, Deserialize)]
142pub struct SkillGroup {
143 pub skill_group_kind: SkillGroupKind,
146 pub available_exp: u32,
148 pub earned_exp: u32,
149 pub available_sp: u16,
151 pub earned_sp: u16,
152 pub ordered_skills: Vec<Skill>,
154}
155
156impl SkillGroup {
157 fn new(skill_group_kind: SkillGroupKind) -> SkillGroup {
158 SkillGroup {
159 skill_group_kind,
160 available_exp: 0,
161 earned_exp: 0,
162 available_sp: 0,
163 earned_sp: 0,
164 ordered_skills: Vec::new(),
165 }
166 }
167
168 pub fn spent_exp(&self) -> u32 { self.earned_exp - self.available_exp }
172
173 fn earn_skill_point(&mut self) -> Result<(), SpRewardError> {
175 let sp_cost = self.skill_group_kind.skill_point_cost(self.earned_sp);
176 let new_available_exp = self
179 .available_exp
180 .checked_sub(sp_cost)
181 .ok_or(SpRewardError::InsufficientExp)?;
182 let new_earned_sp = self
183 .earned_sp
184 .checked_add(1)
185 .ok_or(SpRewardError::Overflow)?;
186 let new_available_sp = self
187 .available_sp
188 .checked_add(1)
189 .ok_or(SpRewardError::Overflow)?;
190 self.available_exp = new_available_exp;
191 self.earned_sp = new_earned_sp;
192 self.available_sp = new_available_sp;
193 Ok(())
194 }
195
196 pub fn add_experience(&mut self, amount: u32) -> Option<u16> {
200 self.earned_exp = self.earned_exp.saturating_add(amount);
201 self.available_exp = self.available_exp.saturating_add(amount);
202
203 let mut return_val = None;
204 while self.earn_skill_point().is_ok() {
206 return_val = Some(self.earned_sp);
207 }
208 return_val
209 }
210}
211
212#[derive(Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
216pub struct SkillSet {
217 skill_groups: HashMap<SkillGroupKind, SkillGroup>,
218 skills: HashMap<Skill, u16>,
219}
220
221impl Component for SkillSet {
222 type Storage = DerefFlaggedStorage<Self, specs::VecStorage<Self>>;
223}
224
225impl Default for SkillSet {
226 fn default() -> Self {
230 let mut skill_group = Self {
232 skill_groups: HashMap::new(),
233 skills: SkillSet::initial_skills(),
234 };
235
236 skill_group.unlock_skill_group(SkillGroupKind::General);
238 skill_group.unlock_skill_group(SkillGroupKind::Weapon(ToolKind::Pick));
239
240 skill_group
241 }
242}
243
244impl SkillSet {
245 pub fn initial_skills() -> HashMap<Skill, u16> {
246 let mut skills = HashMap::new();
247 skills.insert(Skill::UnlockGroup(SkillGroupKind::General), 1);
248 skills.insert(
249 Skill::UnlockGroup(SkillGroupKind::Weapon(ToolKind::Pick)),
250 1,
251 );
252 skills
253 }
254
255 pub fn load_from_database(
259 skill_groups: HashMap<SkillGroupKind, SkillGroup>,
260 mut all_skills: HashMap<SkillGroupKind, Result<Vec<Skill>, SkillsPersistenceError>>,
261 ) -> (Self, Option<SkillsPersistenceError>) {
262 let mut skillset = SkillSet {
263 skill_groups,
264 skills: SkillSet::initial_skills(),
265 };
266 let mut persistence_load_error = None;
267
268 while let Some(skill_group_kind) = all_skills
273 .keys()
274 .find(|kind| skillset.has_skill(Skill::UnlockGroup(**kind)))
275 .copied()
276 {
277 if let Some(skills_result) = all_skills.remove(&skill_group_kind) {
280 match skills_result {
281 Ok(skills) => {
282 let backup_skillset = skillset.clone();
283 if !skills
287 .iter()
288 .all(|skill| skillset.unlock_skill(*skill).is_ok())
289 {
290 skillset = backup_skillset;
291 persistence_load_error =
293 Some(SkillsPersistenceError::SkillsUnlockFailed)
294 }
295 },
296 Err(persistence_error) => persistence_load_error = Some(persistence_error),
297 }
298 }
299 }
300
301 (skillset, persistence_load_error)
302 }
303
304 fn skill_group_accessible_if_exists(&self, skill_group_kind: SkillGroupKind) -> bool {
307 self.has_skill(Skill::UnlockGroup(skill_group_kind))
308 }
309
310 pub fn skill_group_accessible(&self, skill_group_kind: SkillGroupKind) -> bool {
312 self.skill_groups.contains_key(&skill_group_kind)
313 && self.skill_group_accessible_if_exists(skill_group_kind)
314 }
315
316 fn unlock_skill_group(&mut self, skill_group_kind: SkillGroupKind) {
319 if !self.skill_groups.contains_key(&skill_group_kind) {
320 self.skill_groups
321 .insert(skill_group_kind, SkillGroup::new(skill_group_kind));
322 }
323 }
324
325 pub fn skill_groups(&self) -> impl Iterator<Item = &SkillGroup> { self.skill_groups.values() }
327
328 fn skill_group(&self, skill_group: SkillGroupKind) -> Option<&SkillGroup> {
330 self.skill_groups.get(&skill_group)
331 }
332
333 fn skill_group_mut(&mut self, skill_group: SkillGroupKind) -> Option<&mut SkillGroup> {
336 let skill_group_accessible = self.skill_group_accessible(skill_group);
340 if skill_group_accessible {
341 self.skill_groups.get_mut(&skill_group)
342 } else {
343 None
344 }
345 }
346
347 pub fn add_experience(&mut self, skill_group_kind: SkillGroupKind, amount: u32) -> Option<u16> {
351 if let Some(skill_group) = self.skill_group_mut(skill_group_kind) {
352 skill_group.add_experience(amount)
353 } else {
354 warn!("Tried to add experience to a skill group that player does not have");
355 None
356 }
357 }
358
359 pub fn available_experience(&self, skill_group: SkillGroupKind) -> u32 {
361 self.skill_group(skill_group)
362 .map_or(0, |s_g| s_g.available_exp)
363 }
364
365 pub fn skill_point_cost(&self, skill_group: SkillGroupKind) -> u32 {
367 if let Some(level) = self.skill_group(skill_group).map(|sg| sg.earned_sp) {
368 skill_group.skill_point_cost(level)
369 } else {
370 skill_group.skill_point_cost(0)
371 }
372 }
373
374 pub fn add_skill_points(
377 &mut self,
378 skill_group_kind: SkillGroupKind,
379 number_of_skill_points: u16,
380 ) {
381 for _ in 0..number_of_skill_points {
382 let exp_needed = self.skill_point_cost(skill_group_kind);
383 self.add_experience(skill_group_kind, exp_needed);
384 }
385 }
386
387 pub fn available_sp(&self, skill_group: SkillGroupKind) -> u16 {
389 self.skill_group(skill_group)
390 .map_or(0, |s_g| s_g.available_sp)
391 }
392
393 pub fn earned_sp(&self, skill_group: SkillGroupKind) -> u16 {
395 self.skill_group(skill_group).map_or(0, |s_g| s_g.earned_sp)
396 }
397
398 pub fn prerequisites_met(&self, skill: Skill) -> bool {
401 match skill.prerequisite_skills() {
402 Some(SkillPrerequisite::All(skills)) => skills
403 .iter()
404 .all(|(s, l)| self.skill_level(*s).is_ok_and(|l_b| l_b >= *l)),
405 Some(SkillPrerequisite::Any(skills)) => skills
406 .iter()
407 .any(|(s, l)| self.skill_level(*s).is_ok_and(|l_b| l_b >= *l)),
408 None => true,
409 }
410 }
411
412 pub fn skill_cost(&self, skill: Skill) -> u16 {
414 let next_level = self.next_skill_level(skill);
415 skill.skill_cost(next_level)
416 }
417
418 pub fn sufficient_skill_points(&self, skill: Skill) -> bool {
420 if let Some(skill_group_kind) = skill.skill_group_kind() {
421 if let Some(skill_group) = self.skill_group(skill_group_kind) {
422 let needed_sp = self.skill_cost(skill);
423 skill_group.available_sp >= needed_sp
424 } else {
425 false
426 }
427 } else {
428 false
429 }
430 }
431
432 fn next_skill_level(&self, skill: Skill) -> u16 {
434 if let Ok(level) = self.skill_level(skill) {
435 level + 1
437 } else {
438 1
440 }
441 }
442
443 pub fn unlock_skill_cow<'a, B, C>(
449 this_: &'a mut B,
450 skill: Skill,
451 to_mut: impl FnOnce(&'a mut B) -> &'a mut C,
452 ) -> Result<(), SkillUnlockError>
453 where
454 B: Borrow<SkillSet>,
455 C: BorrowMut<SkillSet> + 'a,
456 {
457 if let Some(skill_group_kind) = skill.skill_group_kind() {
458 let this = (*this_).borrow();
459 let next_level = this.next_skill_level(skill);
460 let prerequisites_met = this.prerequisites_met(skill);
461 if !matches!(this.skills.get(&skill), Some(level) if *level == skill.max_level()) {
463 if let Some(skill_group) = this.skill_groups.get(&skill_group_kind)
464 && this.skill_group_accessible_if_exists(skill_group_kind)
465 {
466 if prerequisites_met {
467 if let Some(new_available_sp) = skill_group
468 .available_sp
469 .checked_sub(skill.skill_cost(next_level))
470 {
471 let this_ = to_mut(this_);
474 let this = this_.borrow_mut();
475 let skill_group = this.skill_groups.get_mut(&skill_group_kind).expect(
479 "Verified to exist when we previously accessed this.skill_groups",
480 );
481 skill_group.available_sp = new_available_sp;
482 skill_group.ordered_skills.push(skill);
483 if let Skill::UnlockGroup(group) = skill {
484 this.unlock_skill_group(group);
485 }
486 this.skills.insert(skill, next_level);
487 Ok(())
488 } else {
489 trace!("Tried to unlock skill for skill group with insufficient SP");
490 Err(SkillUnlockError::InsufficientSP)
491 }
492 } else {
493 trace!("Tried to unlock skill without meeting prerequisite skills");
494 Err(SkillUnlockError::MissingPrerequisites)
495 }
496 } else {
497 trace!("Tried to unlock skill for a skill group that player does not have");
498 Err(SkillUnlockError::UnavailableSkillGroup)
499 }
500 } else {
501 trace!("Tried to unlock skill the player already has");
502 Err(SkillUnlockError::SkillAlreadyUnlocked)
503 }
504 } else {
505 warn!(
506 ?skill,
507 "Tried to unlock skill that does not exist in any skill group!"
508 );
509 Err(SkillUnlockError::NoParentSkillTree)
510 }
511 }
512
513 pub fn unlock_skill(&mut self, skill: Skill) -> Result<(), SkillUnlockError> {
516 Self::unlock_skill_cow(self, skill, |x| x)
517 }
518
519 pub fn has_available_sp(&self) -> bool {
521 self.skill_groups.iter().any(|(kind, sg)| {
522 sg.available_sp > 0
523 && (sg.earned_sp - sg.available_sp) < kind.total_skill_point_cost()
525 })
526 }
527
528 pub fn is_at_max_level(&self, skill: Skill) -> bool {
530 if let Ok(level) = self.skill_level(skill) {
531 level == skill.max_level()
532 } else {
533 false
534 }
535 }
536
537 pub fn has_skill(&self, skill: Skill) -> bool { self.skills.contains_key(&skill) }
539
540 pub fn skill_level(&self, skill: Skill) -> Result<u16, SkillError> {
542 if let Some(level) = self.skills.get(&skill).copied() {
543 Ok(level)
544 } else {
545 Err(SkillError::MissingSkill)
546 }
547 }
548}
549
550#[derive(Debug)]
551pub enum SkillError {
552 MissingSkill,
553}
554
555#[derive(Debug)]
556pub enum SkillUnlockError {
557 InsufficientSP,
558 MissingPrerequisites,
559 UnavailableSkillGroup,
560 SkillAlreadyUnlocked,
561 NoParentSkillTree,
562}
563
564#[derive(Debug)]
565pub enum SpRewardError {
566 InsufficientExp,
567 UnavailableSkillGroup,
568 Overflow,
569}
570
571#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize, Serialize)]
572pub enum SkillsPersistenceError {
573 HashMismatch,
574 DeserializationFailure,
575 SpentExpMismatch,
576 SkillsUnlockFailed,
577}
578
579#[derive(Debug, Clone, Deserialize, Serialize)]
580pub enum SkillPrerequisite {
581 All(HashMap<Skill, u16>),
582 Any(HashMap<Skill, u16>),
583}