1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
use crate::comp::skillset::{
    SkillGroupKind, SkillPrerequisite, SKILL_GROUP_LOOKUP, SKILL_MAX_LEVEL, SKILL_PREREQUISITES,
};
use serde::{Deserialize, Serialize};

/// Represents a skill that a player can unlock, that either grants them some
/// kind of active ability, or a passive effect etc. Obviously because this is
/// an enum it doesn't describe what the skill actually -does-, this will be
/// handled by dedicated ECS systems.
// NOTE: if skill does use some constant, add it to corresponding
// SkillTree Modifiers below.
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
pub enum Skill {
    Sword(SwordSkill),
    Axe(AxeSkill),
    Hammer(HammerSkill),
    Bow(BowSkill),
    Staff(StaffSkill),
    Sceptre(SceptreSkill),
    Climb(ClimbSkill),
    Swim(SwimSkill),
    Pick(MiningSkill),
    UnlockGroup(SkillGroupKind),
}

#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
pub enum SwordSkill {
    CrescentSlash,
    FellStrike,
    Skewer,
    Cascade,
    CrossCut,
    Finisher,
    HeavySweep,
    HeavyPommelStrike,
    HeavyFortitude,
    HeavyPillarThrust,
    AgileQuickDraw,
    AgileFeint,
    AgileDancingEdge,
    AgileFlurry,
    DefensiveRiposte,
    DefensiveDisengage,
    DefensiveDeflect,
    DefensiveStalwartSword,
    CripplingGouge,
    CripplingHamstring,
    CripplingBloodyGash,
    CripplingEviscerate,
    CleavingWhirlwindSlice,
    CleavingEarthSplitter,
    CleavingSkySplitter,
    CleavingBladeFever,
}

#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
pub enum AxeSkill {
    BrutalSwing,
    Berserk,
    RisingTide,
    SavageSense,
    AdrenalineRush,
    Execute,
    Maelstrom,
    Rake,
    Bloodfeast,
    FierceRaze,
    Furor,
    Fracture,
    Lacerate,
    Riptide,
    SkullBash,
    Sunder,
    Plunder,
    Defiance,
    Keelhaul,
    Bulkhead,
    Capsize,
}

#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
pub enum HammerSkill {
    ScornfulSwipe,
    Tremor,
    VigorousBash,
    Retaliate,
    SpineCracker,
    Breach,
    IronTempest,
    Upheaval,
    Thunderclap,
    SeismicShock,
    HeavyWhorl,
    Intercept,
    PileDriver,
    LungPummel,
    HelmCrusher,
    Rampart,
    Tenacity,
    Earthshaker,
    Judgement,
}

#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
pub enum BowSkill {
    // Passives
    ProjSpeed,
    // Charged upgrades
    CDamage,
    CRegen,
    CKnockback,
    CSpeed,
    CMove,
    // Repeater upgrades
    RDamage,
    RCost,
    RSpeed,
    // Shotgun upgrades
    UnlockShotgun,
    SDamage,
    SCost,
    SArrows,
    SSpread,
}

#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
pub enum StaffSkill {
    // Basic ranged upgrades
    BDamage,
    BRegen,
    BRadius,
    // Flamethrower upgrades
    FDamage,
    FRange,
    FDrain,
    FVelocity,
    // Shockwave upgrades
    UnlockShockwave,
    SDamage,
    SKnockback,
    SRange,
    SCost,
}

#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
pub enum SceptreSkill {
    // Lifesteal beam upgrades
    LDamage,
    LRange,
    LLifesteal,
    LRegen,
    // Healing aura upgrades
    HHeal,
    HRange,
    HDuration,
    HCost,
    // Warding aura upgrades
    UnlockAura,
    AStrength,
    ADuration,
    ARange,
    ACost,
}

#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
pub enum ClimbSkill {
    Cost,
    Speed,
}

#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
pub enum SwimSkill {
    Speed,
}

#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize, Ord, PartialOrd)]
pub enum MiningSkill {
    Speed,
    OreGain,
    GemGain,
}

impl Skill {
    /// Is unable to detect cyclic dependencies, so ensure that there are no
    /// cycles if you modify the prerequisite map.
    pub fn prerequisite_skills(&self) -> Option<&SkillPrerequisite> {
        SKILL_PREREQUISITES.get(self)
    }

    /// Returns the cost in skill points of unlocking a particular skill
    pub fn skill_cost(&self, level: u16) -> u16 { level }

    /// Returns the maximum level a skill can reach, returns None if the skill
    /// doesn't level
    pub fn max_level(&self) -> u16 { SKILL_MAX_LEVEL.get(self).copied().unwrap_or(1) }

    /// Returns the skill group type for a skill from the static skill group
    /// definitions.
    pub fn skill_group_kind(&self) -> Option<SkillGroupKind> {
        SKILL_GROUP_LOOKUP.get(self).copied()
    }
}

/// Tree of modifiers that represent how stats are
/// changed per each skill level.
///
/// It's used as bridge between ECS systems
/// and voxygen Diary for skill descriptions and helps to sync them.
///
/// NOTE: Just adding constant does nothing, you need to use it in both
/// ECS systems and Diary.
// TODO: make it lazy_static and move to .ron?
pub const SKILL_MODIFIERS: SkillTreeModifiers = SkillTreeModifiers::get();

pub struct SkillTreeModifiers {
    pub bow_tree: BowTreeModifiers,
    pub staff_tree: StaffTreeModifiers,
    pub sceptre_tree: SceptreTreeModifiers,
    pub mining_tree: MiningTreeModifiers,
    pub general_tree: GeneralTreeModifiers,
}

impl SkillTreeModifiers {
    const fn get() -> Self {
        Self {
            bow_tree: BowTreeModifiers::get(),
            staff_tree: StaffTreeModifiers::get(),
            sceptre_tree: SceptreTreeModifiers::get(),
            mining_tree: MiningTreeModifiers::get(),
            general_tree: GeneralTreeModifiers::get(),
        }
    }
}

pub struct BowTreeModifiers {
    pub universal: BowUniversalModifiers,
    pub charged: BowChargedModifiers,
    pub repeater: BowRepeaterModifiers,
    pub shotgun: BowShotgunModifiers,
}

pub struct BowUniversalModifiers {
    // TODO: split per abilities?
    pub projectile_speed: f32,
}

pub struct BowChargedModifiers {
    pub damage_scaling: f32,
    pub regen_scaling: f32,
    pub knockback_scaling: f32,
    pub charge_rate: f32,
    pub move_speed: f32,
}

pub struct BowRepeaterModifiers {
    pub power: f32,
    pub energy_cost: f32,
    pub max_speed: f32,
}

pub struct BowShotgunModifiers {
    pub power: f32,
    pub energy_cost: f32,
    pub num_projectiles: u32,
    pub spread: f32,
}

impl BowTreeModifiers {
    const fn get() -> Self {
        Self {
            universal: BowUniversalModifiers {
                projectile_speed: 1.05,
            },
            charged: BowChargedModifiers {
                damage_scaling: 1.05,
                regen_scaling: 1.05,
                knockback_scaling: 1.05,
                charge_rate: 1.05,
                move_speed: 1.05,
            },
            repeater: BowRepeaterModifiers {
                power: 1.05,
                energy_cost: 0.95,
                max_speed: 1.1,
            },
            shotgun: BowShotgunModifiers {
                power: 1.05,
                energy_cost: 0.95,
                num_projectiles: 1,
                spread: 0.95,
            },
        }
    }
}

pub struct StaffTreeModifiers {
    pub fireball: StaffFireballModifiers,
    pub flamethrower: StaffFlamethrowerModifiers,
    pub shockwave: StaffShockwaveModifiers,
}

pub struct StaffFireballModifiers {
    pub power: f32,
    pub regen: f32,
    pub range: f32,
}

pub struct StaffFlamethrowerModifiers {
    pub damage: f32,
    pub range: f32,
    pub energy_drain: f32,
    pub velocity: f32,
}

pub struct StaffShockwaveModifiers {
    pub damage: f32,
    pub knockback: f32,
    pub duration: f32,
    pub energy_cost: f32,
}

impl StaffTreeModifiers {
    const fn get() -> Self {
        Self {
            fireball: StaffFireballModifiers {
                power: 1.05,
                regen: 1.05,
                range: 1.05,
            },
            flamethrower: StaffFlamethrowerModifiers {
                damage: 1.1,
                range: 1.05,
                energy_drain: 0.95,
                velocity: 1.05,
            },
            shockwave: StaffShockwaveModifiers {
                damage: 1.1,
                knockback: 1.05,
                duration: 1.05,
                energy_cost: 0.95,
            },
        }
    }
}

pub struct SceptreTreeModifiers {
    pub beam: SceptreBeamModifiers,
    pub healing_aura: SceptreHealingAuraModifiers,
    pub warding_aura: SceptreWardingAuraModifiers,
}

pub struct SceptreBeamModifiers {
    pub damage: f32,
    pub range: f32,
    pub energy_regen: f32,
    pub lifesteal: f32,
}

pub struct SceptreHealingAuraModifiers {
    pub strength: f32,
    pub duration: f32,
    pub range: f32,
    pub energy_cost: f32,
}

pub struct SceptreWardingAuraModifiers {
    pub strength: f32,
    pub duration: f32,
    pub range: f32,
    pub energy_cost: f32,
}

impl SceptreTreeModifiers {
    const fn get() -> Self {
        Self {
            beam: SceptreBeamModifiers {
                damage: 1.05,
                range: 1.05,
                energy_regen: 1.05,
                lifesteal: 1.05,
            },
            healing_aura: SceptreHealingAuraModifiers {
                strength: 1.05,
                duration: 1.05,
                range: 1.05,
                energy_cost: 0.95,
            },
            warding_aura: SceptreWardingAuraModifiers {
                strength: 1.05,
                duration: 1.05,
                range: 1.05,
                energy_cost: 0.95,
            },
        }
    }
}

pub struct MiningTreeModifiers {
    pub speed: f32,
    pub gem_gain: f32,
    pub ore_gain: f32,
}

impl MiningTreeModifiers {
    const fn get() -> Self {
        Self {
            speed: 1.1,
            gem_gain: 0.1,
            ore_gain: 0.1,
        }
    }
}

pub struct GeneralTreeModifiers {
    pub swim: SwimTreeModifiers,
    pub climb: ClimbTreeModifiers,
}

pub struct SwimTreeModifiers {
    pub speed: f32,
}

pub struct ClimbTreeModifiers {
    pub energy_cost: f32,
    pub speed: f32,
}

impl GeneralTreeModifiers {
    const fn get() -> Self {
        Self {
            swim: SwimTreeModifiers { speed: 1.25 },
            climb: ClimbTreeModifiers {
                energy_cost: 0.8,
                speed: 1.2,
            },
        }
    }
}