1use crate::{
2 Explosion,
3 character::CharacterId,
4 combat::{AttackSource, AttackTarget, CombatEffect, DeathEffects, RiderEffects},
5 comp::{
6 self, DisconnectReason, LootOwner, Ori, Pos, UnresolvedChatMsg, Vel,
7 ability::Dodgeable,
8 agent::Sound,
9 beam,
10 invite::{InviteKind, InviteResponse},
11 slot::EquipSlot,
12 },
13 generation::{EntityInfo, SpecialEntity},
14 interaction::Interaction,
15 lottery::LootSpec,
16 mounting::VolumePos,
17 outcome::Outcome,
18 resources::{BattleMode, Secs},
19 rtsim::{self, RtSimEntity},
20 states::basic_summon::BeamPillarIndicatorSpecifier,
21 terrain::SpriteKind,
22 trade::{TradeAction, TradeId},
23 uid::Uid,
24 util::Dir,
25};
26use serde::{Deserialize, Serialize};
27use specs::Entity as EcsEntity;
28use std::{collections::VecDeque, sync::Mutex, time::Duration};
29use uuid::Uuid;
30use vek::*;
31
32pub type SiteId = u64;
33pub type PluginHash = [u8; 32];
35
36pub enum LocalEvent {
37 Jump(EcsEntity, f32),
39 ApplyImpulse {
41 entity: EcsEntity,
42 impulse: Vec3<f32>,
43 },
44 Boost { entity: EcsEntity, vel: Vec3<f32> },
46 CreateOutcome(Outcome),
48}
49
50#[derive(Clone, Debug, Default, Deserialize, Serialize)]
51pub struct UpdateCharacterMetadata {
52 pub skill_set_persistence_load_error: Option<comp::skillset::SkillsPersistenceError>,
53}
54
55pub struct NpcBuilder {
56 pub stats: comp::Stats,
57 pub skill_set: comp::SkillSet,
58 pub health: Option<comp::Health>,
59 pub poise: comp::Poise,
60 pub inventory: comp::inventory::Inventory,
61 pub body: comp::Body,
62 pub agent: Option<comp::Agent>,
63 pub alignment: comp::Alignment,
64 pub scale: comp::Scale,
65 pub anchor: Option<comp::Anchor>,
66 pub loot: LootSpec<String>,
67 pub pets: Vec<(NpcBuilder, Vec3<f32>)>,
68 pub rtsim_entity: Option<RtSimEntity>,
69 pub projectile: Option<comp::Projectile>,
70 pub heads: Option<comp::body::parts::Heads>,
71 pub death_effects: Option<DeathEffects>,
72 pub rider_effects: Option<RiderEffects>,
73 pub rider: Option<Box<Self>>,
74}
75
76impl NpcBuilder {
77 pub fn new(stats: comp::Stats, body: comp::Body, alignment: comp::Alignment) -> Self {
78 Self {
79 stats,
80 skill_set: comp::SkillSet::default(),
81 health: None,
82 poise: comp::Poise::new(body),
83 inventory: comp::Inventory::with_empty(),
84 body,
85 agent: None,
86 alignment,
87 scale: comp::Scale(1.0),
88 anchor: None,
89 loot: LootSpec::Nothing,
90 rtsim_entity: None,
91 projectile: None,
92 pets: Vec::new(),
93 heads: None,
94 death_effects: None,
95 rider_effects: None,
96 rider: None,
97 }
98 }
99
100 pub fn with_rider(mut self, rider: impl Into<Option<NpcBuilder>>) -> Self {
101 let rider: Option<NpcBuilder> = rider.into();
102 self.rider = rider.map(Box::new);
103 self
104 }
105
106 pub fn with_heads(mut self, heads: impl Into<Option<comp::body::parts::Heads>>) -> Self {
107 self.heads = heads.into();
108 self
109 }
110
111 pub fn with_health(mut self, health: impl Into<Option<comp::Health>>) -> Self {
112 self.health = health.into();
113 self
114 }
115
116 pub fn with_poise(mut self, poise: comp::Poise) -> Self {
117 self.poise = poise;
118 self
119 }
120
121 pub fn with_agent(mut self, agent: impl Into<Option<comp::Agent>>) -> Self {
122 self.agent = agent.into();
123 self
124 }
125
126 pub fn with_anchor(mut self, anchor: comp::Anchor) -> Self {
127 self.anchor = Some(anchor);
128 self
129 }
130
131 pub fn with_rtsim(mut self, rtsim: RtSimEntity) -> Self {
132 self.rtsim_entity = Some(rtsim);
133 self
134 }
135
136 pub fn with_projectile(mut self, projectile: impl Into<Option<comp::Projectile>>) -> Self {
137 self.projectile = projectile.into();
138 self
139 }
140
141 pub fn with_scale(mut self, scale: comp::Scale) -> Self {
142 self.scale = scale;
143 self
144 }
145
146 pub fn with_inventory(mut self, inventory: comp::Inventory) -> Self {
147 self.inventory = inventory;
148 self
149 }
150
151 pub fn with_skill_set(mut self, skill_set: comp::SkillSet) -> Self {
152 self.skill_set = skill_set;
153 self
154 }
155
156 pub fn with_loot(mut self, loot: LootSpec<String>) -> Self {
157 self.loot = loot;
158 self
159 }
160
161 pub fn with_pets(mut self, pets: Vec<(NpcBuilder, Vec3<f32>)>) -> Self {
162 self.pets = pets;
163 self
164 }
165
166 pub fn with_death_effects(mut self, death_effects: Option<DeathEffects>) -> Self {
167 self.death_effects = death_effects;
168 self
169 }
170
171 pub fn with_rider_effects(mut self, rider_effects: Option<RiderEffects>) -> Self {
172 self.rider_effects = rider_effects;
173 self
174 }
175}
176
177pub struct ClientDisconnectEvent(pub EcsEntity, pub DisconnectReason);
185
186pub struct ClientDisconnectWithoutPersistenceEvent(pub EcsEntity);
187
188pub struct CommandEvent(pub EcsEntity, pub String, pub Vec<String>);
189
190pub struct CreateSpecialEntityEvent {
191 pub pos: Vec3<f32>,
192 pub entity: SpecialEntity,
193}
194
195pub struct CreateShipEvent {
196 pub pos: Pos,
197 pub ori: Ori,
198 pub ship: comp::ship::Body,
199 pub rtsim_entity: Option<RtSimEntity>,
200 pub driver: Option<NpcBuilder>,
201}
202
203pub struct CreateItemDropEvent {
204 pub pos: Pos,
205 pub vel: Vel,
206 pub ori: Ori,
207 pub item: comp::PickupItem,
208 pub loot_owner: Option<LootOwner>,
209}
210
211pub struct CreateObjectEvent {
212 pub pos: Pos,
213 pub vel: Vel,
214 pub body: comp::object::Body,
215 pub object: Option<comp::Object>,
216 pub item: Option<comp::PickupItem>,
217 pub light_emitter: Option<comp::LightEmitter>,
218 pub stats: Option<comp::Stats>,
219}
220
221pub struct InitializeCharacterEvent {
223 pub entity: EcsEntity,
224 pub character_id: CharacterId,
225 pub requested_view_distances: crate::ViewDistances,
226}
227
228pub struct InitializeSpectatorEvent(pub EcsEntity, pub crate::ViewDistances);
229
230pub struct UpdateCharacterDataEvent {
231 pub entity: EcsEntity,
232 pub components: (
233 comp::Body,
234 Option<comp::Hardcore>,
235 comp::Stats,
236 comp::SkillSet,
237 comp::Inventory,
238 Option<comp::Waypoint>,
239 Vec<(comp::Pet, comp::Body, comp::Stats)>,
240 comp::ActiveAbilities,
241 Option<comp::MapMarker>,
242 ),
243 pub metadata: UpdateCharacterMetadata,
244}
245
246pub struct ExitIngameEvent {
247 pub entity: EcsEntity,
248}
249
250pub struct RequestSiteInfoEvent {
251 pub entity: EcsEntity,
252 pub id: SiteId,
253}
254
255pub struct TamePetEvent {
256 pub pet_entity: EcsEntity,
257 pub owner_entity: EcsEntity,
258}
259
260pub struct UpdateMapMarkerEvent {
261 pub entity: EcsEntity,
262 pub update: comp::MapMarkerChange,
263}
264
265pub struct MakeAdminEvent {
266 pub entity: EcsEntity,
267 pub admin: comp::Admin,
268 pub uuid: Uuid,
269}
270
271pub struct DeleteCharacterEvent {
272 pub entity: EcsEntity,
273 pub requesting_player_uuid: String,
274 pub character_id: CharacterId,
275}
276
277pub struct TeleportToPositionEvent {
278 pub entity: EcsEntity,
279 pub position: Vec3<f32>,
280}
281
282pub struct RequestPluginsEvent {
283 pub entity: EcsEntity,
284 pub plugins: Vec<PluginHash>,
285}
286
287pub struct SetBattleModeEvent {
288 pub entity: EcsEntity,
289 pub battle_mode: BattleMode,
290}
291
292pub struct ChatEvent {
297 pub msg: UnresolvedChatMsg,
298 pub from_client: bool,
303}
304
305pub struct CreateNpcEvent {
306 pub pos: Pos,
307 pub ori: Ori,
308 pub npc: NpcBuilder,
309}
310
311pub struct CreateNpcGroupEvent {
312 pub npcs: Vec<CreateNpcEvent>,
313}
314
315pub struct CreateAuraEntityEvent {
316 pub auras: comp::Auras,
317 pub pos: Pos,
318 pub creator_uid: Uid,
319 pub duration: Option<Secs>,
320}
321
322pub struct ExplosionEvent {
323 pub pos: Vec3<f32>,
324 pub explosion: Explosion,
325 pub owner: Option<Uid>,
326}
327
328pub struct BonkEvent {
329 pub pos: Vec3<f32>,
330 pub owner: Option<Uid>,
331 pub target: Option<Uid>,
332}
333
334pub struct HealthChangeEvent {
335 pub entity: EcsEntity,
336 pub change: comp::HealthChange,
337}
338
339pub struct KillEvent {
340 pub entity: EcsEntity,
341}
342
343pub struct HelpDownedEvent {
344 pub helper: Option<Uid>,
345 pub target: Uid,
346}
347
348pub struct DownedEvent {
349 pub entity: EcsEntity,
350}
351
352pub struct PoiseChangeEvent {
353 pub entity: EcsEntity,
354 pub change: comp::PoiseChange,
355}
356
357pub struct DeleteEvent(pub EcsEntity);
358
359pub struct DestroyEvent {
360 pub entity: EcsEntity,
361 pub cause: comp::HealthChange,
362}
363
364pub struct InventoryManipEvent(pub EcsEntity, pub comp::InventoryManip);
365
366pub struct GroupManipEvent(pub EcsEntity, pub comp::GroupManip);
367
368pub struct RespawnEvent(pub EcsEntity);
369
370pub struct ShootEvent {
371 pub entity: Option<EcsEntity>,
372 pub pos: Pos,
373 pub dir: Dir,
374 pub body: comp::Body,
375 pub light: Option<comp::LightEmitter>,
376 pub projectile: comp::Projectile,
377 pub speed: f32,
378 pub object: Option<comp::Object>,
379}
380
381pub struct ThrowEvent {
382 pub entity: EcsEntity,
383 pub pos: Pos,
384 pub dir: Dir,
385 pub light: Option<comp::LightEmitter>,
386 pub projectile: comp::Projectile,
387 pub speed: f32,
388 pub object: Option<comp::Object>,
389 pub equip_slot: EquipSlot,
390}
391
392pub struct ShockwaveEvent {
393 pub properties: comp::shockwave::Properties,
394 pub pos: Pos,
395 pub ori: Ori,
396}
397
398pub struct KnockbackEvent {
399 pub entity: EcsEntity,
400 pub impulse: Vec3<f32>,
401}
402
403pub struct LandOnGroundEvent {
404 pub entity: EcsEntity,
405 pub vel: Vec3<f32>,
406 pub surface_normal: Vec3<f32>,
407}
408
409pub struct SetLanternEvent(pub EcsEntity, pub bool);
410
411pub struct NpcInteractEvent(pub EcsEntity, pub EcsEntity);
412
413pub struct DialogueEvent(pub EcsEntity, pub EcsEntity, pub rtsim::Dialogue);
414
415pub struct InviteResponseEvent(pub EcsEntity, pub InviteResponse);
416
417pub struct InitiateInviteEvent(pub EcsEntity, pub Uid, pub InviteKind);
418
419pub struct ProcessTradeActionEvent(pub EcsEntity, pub TradeId, pub TradeAction);
420
421pub enum MountEvent {
422 MountEntity(EcsEntity, EcsEntity),
423 MountVolume(EcsEntity, VolumePos),
424 Unmount(EcsEntity),
425}
426
427pub struct SetPetStayEvent(pub EcsEntity, pub EcsEntity, pub bool);
428
429pub struct PossessEvent(pub Uid, pub Uid);
430
431pub struct TransformEvent {
432 pub target_entity: Uid,
433 pub entity_info: EntityInfo,
434 pub allow_players: bool,
437 pub delete_on_failure: bool,
440}
441
442pub struct StartInteractionEvent(pub Interaction);
443
444pub struct AuraEvent {
445 pub entity: EcsEntity,
446 pub aura_change: comp::AuraChange,
447}
448
449pub struct BuffEvent {
450 pub entity: EcsEntity,
451 pub buff_change: comp::BuffChange,
452}
453
454pub struct EnergyChangeEvent {
455 pub entity: EcsEntity,
456 pub change: f32,
457 pub reset_rate: bool,
458}
459
460pub struct ComboChangeEvent {
461 pub entity: EcsEntity,
462 pub change: i32,
463}
464
465pub struct ParryHookEvent {
466 pub defender: EcsEntity,
467 pub attacker: Option<EcsEntity>,
468 pub source: AttackSource,
469 pub poise_multiplier: f32,
470}
471
472pub struct MineBlockEvent {
474 pub entity: EcsEntity,
475 pub pos: Vec3<i32>,
476 pub tool: Option<comp::tool::ToolKind>,
477}
478
479pub struct TeleportToEvent {
480 pub entity: EcsEntity,
481 pub target: Uid,
482 pub max_range: Option<f32>,
483}
484
485pub struct SoundEvent {
486 pub sound: Sound,
487}
488
489pub struct CreateSpriteEvent {
490 pub pos: Vec3<i32>,
491 pub sprite: SpriteKind,
492 pub del_timeout: Option<(f32, f32)>,
493}
494
495pub struct EntityAttackedHookEvent {
496 pub entity: EcsEntity,
497 pub attacker: Option<EcsEntity>,
498}
499
500pub struct ChangeAbilityEvent {
501 pub entity: EcsEntity,
502 pub slot: usize,
503 pub auxiliary_key: comp::ability::AuxiliaryKey,
504 pub new_ability: comp::ability::AuxiliaryAbility,
505}
506
507pub struct ChangeStanceEvent {
508 pub entity: EcsEntity,
509 pub stance: comp::Stance,
510}
511
512pub struct PermanentChange {
513 pub expected_old_body: comp::Body,
514}
515
516pub struct ChangeBodyEvent {
517 pub entity: EcsEntity,
518 pub new_body: comp::Body,
519 pub permanent_change: Option<PermanentChange>,
523}
524
525pub struct RemoveLightEmitterEvent {
526 pub entity: EcsEntity,
527}
528
529pub struct StartTeleportingEvent {
530 pub entity: EcsEntity,
531 pub portal: EcsEntity,
532}
533
534pub struct ToggleSpriteLightEvent {
535 pub entity: EcsEntity,
536 pub pos: Vec3<i32>,
537 pub enable: bool,
538}
539
540pub struct RegrowHeadEvent {
541 pub entity: EcsEntity,
542}
543
544pub struct SummonBeamPillarsEvent {
545 pub summoner: EcsEntity,
546 pub target: AttackTarget,
547 pub buildup_duration: Duration,
548 pub attack_duration: Duration,
549 pub beam_duration: Duration,
550 pub radius: f32,
551 pub height: f32,
552 pub damage: f32,
553 pub damage_effect: Option<CombatEffect>,
554 pub dodgeable: Dodgeable,
555 pub tick_rate: f32,
556 pub specifier: beam::FrontendSpecifier,
557 pub indicator_specifier: BeamPillarIndicatorSpecifier,
558}
559
560struct EventBusInner<E> {
561 queue: VecDeque<E>,
562 #[cfg(debug_assertions)]
567 recv_count: u8,
568}
569
570pub struct EventBus<E> {
571 inner: Mutex<EventBusInner<E>>,
572}
573
574impl<E> Default for EventBus<E> {
575 fn default() -> Self {
576 Self {
577 inner: Mutex::new(EventBusInner {
578 queue: VecDeque::new(),
579 #[cfg(debug_assertions)]
580 recv_count: 0,
581 }),
582 }
583 }
584}
585
586impl<E> EventBus<E> {
587 pub fn emitter(&self) -> Emitter<'_, E> {
588 Emitter {
589 bus: self,
590 events: VecDeque::new(),
591 }
592 }
593
594 pub fn emit_now(&self, event: E) {
595 self.inner.lock().expect("Poisoned").queue.push_back(event);
596 }
597
598 pub fn recv_all(&self) -> impl ExactSizeIterator<Item = E> + use<E> {
599 {
600 let mut guard = self.inner.lock().expect("Poisoned");
601 #[cfg(debug_assertions)]
602 {
603 guard.recv_count = guard.recv_count.saturating_add(1);
604 }
605 core::mem::take(&mut guard.queue)
606 }
607 .into_iter()
608 }
609
610 pub fn recv_all_mut(&mut self) -> impl ExactSizeIterator<Item = E> + use<E> {
611 let inner = self.inner.get_mut().expect("Poisoned");
612 #[cfg(debug_assertions)]
613 {
614 inner.recv_count = inner.recv_count.saturating_add(1);
615 }
616 core::mem::take(&mut inner.queue).into_iter()
617 }
618
619 #[cfg(debug_assertions)]
620 pub fn recv_count(&mut self) -> u8 { self.inner.get_mut().expect("Poisoned").recv_count }
621}
622
623pub struct Emitter<'a, E> {
624 bus: &'a EventBus<E>,
625 pub events: VecDeque<E>,
626}
627
628impl<E> Emitter<'_, E> {
629 pub fn emit(&mut self, event: E) { self.events.push_back(event); }
630
631 pub fn emit_many(&mut self, events: impl IntoIterator<Item = E>) { self.events.extend(events); }
632
633 pub fn append(&mut self, other: &mut VecDeque<E>) { self.events.append(other) }
634
635 pub fn append_vec(&mut self, vec: Vec<E>) {
636 if self.events.is_empty() {
637 self.events = vec.into();
638 } else {
639 self.events.extend(vec);
640 }
641 }
642}
643
644impl<E> Drop for Emitter<'_, E> {
645 fn drop(&mut self) {
646 if !self.events.is_empty() {
647 let mut guard = self.bus.inner.lock().expect("Poision");
648 guard.queue.append(&mut self.events);
649 }
650 }
651}
652
653pub trait EmitExt<E> {
654 fn emit(&mut self, event: E);
655 fn emit_many(&mut self, events: impl IntoIterator<Item = E>);
656}
657
658#[macro_export]
676macro_rules! event_emitters {
677 ($($vis:vis struct $read_data:ident[$emitters:ident] { $($ev_ident:ident: $ty:ty),+ $(,)? })+) => {
678 mod event_emitters {
679 use super::*;
680 use specs::shred;
681 $(
682 #[derive(specs::SystemData)]
683 pub struct $read_data<'a> {
684 $($ev_ident: Option<specs::Read<'a, $crate::event::EventBus<$ty>>>),+
685 }
686
687 impl<'a> $read_data<'a> {
688 pub fn get_emitters(&self) -> $emitters<'_> {
689 $emitters {
690 $($ev_ident: self.$ev_ident.as_ref().map(|e| e.emitter())),+
691 }
692 }
693 }
694
695 pub struct $emitters<'a> {
696 $($ev_ident: Option<$crate::event::Emitter<'a, $ty>>),+
697 }
698
699 impl<'a> $emitters<'a> {
700 #[expect(unused)]
701 pub fn append(&mut self, mut other: Self) {
702 $(
703 self.$ev_ident.as_mut().zip(other.$ev_ident).map(|(a, mut b)| a.append(&mut b.events));
704 )+
705 }
706 }
707
708 $(
709 impl<'a> $crate::event::EmitExt<$ty> for $emitters<'a> {
710 fn emit(&mut self, event: $ty) { self.$ev_ident.as_mut().map(|e| e.emit(event)); }
711 fn emit_many(&mut self, events: impl IntoIterator<Item = $ty>) { self.$ev_ident.as_mut().map(|e| e.emit_many(events)); }
712 }
713 )+
714 )+
715 }
716 $(
717 $vis use event_emitters::{$read_data, $emitters};
718 )+
719 }
720}