veloren_common/
event.rs

1use crate::{
2    Explosion,
3    character::CharacterId,
4    combat::{AttackSource, AttackTarget, CombatEffect, DeathEffects, RiderEffects},
5    comp::{
6        self, ArcProperties, DisconnectReason, LootOwner, Ori, Pos, UnresolvedChatMsg, Vel,
7        ability::Dodgeable,
8        agent::Sound,
9        beam,
10        invite::{InviteKind, InviteResponse},
11        slot::EquipSlot,
12    },
13    generation::{EntityInfo, SpecialEntity},
14    interaction::Interaction,
15    lottery::LootSpec,
16    mounting::VolumePos,
17    outcome::Outcome,
18    resources::{BattleMode, Secs},
19    rtsim::{self, RtSimEntity},
20    states::basic_summon::BeamPillarIndicatorSpecifier,
21    terrain::SpriteKind,
22    trade::{TradeAction, TradeId},
23    uid::Uid,
24    util::Dir,
25};
26use serde::{Deserialize, Serialize};
27use specs::Entity as EcsEntity;
28use std::{collections::VecDeque, sync::Mutex, time::Duration};
29use uuid::Uuid;
30use vek::*;
31
32pub type SiteId = u64;
33/// Plugin identifier (sha256)
34pub type PluginHash = [u8; 32];
35
36pub enum LocalEvent {
37    /// Applies upward force to entity's `Vel`
38    Jump(EcsEntity, f32),
39    /// Applies the `impulse` to `entity`'s `Vel`
40    ApplyImpulse {
41        entity: EcsEntity,
42        impulse: Vec3<f32>,
43    },
44    /// Applies `vel` velocity to `entity`
45    Boost { entity: EcsEntity, vel: Vec3<f32> },
46    /// Creates an outcome
47    CreateOutcome(Outcome),
48}
49
50#[derive(Clone, Debug, Default, Deserialize, Serialize)]
51pub struct UpdateCharacterMetadata {
52    pub skill_set_persistence_load_error: Option<comp::skillset::SkillsPersistenceError>,
53}
54
55pub struct NpcBuilder {
56    pub stats: comp::Stats,
57    pub skill_set: comp::SkillSet,
58    pub health: Option<comp::Health>,
59    pub poise: comp::Poise,
60    pub inventory: comp::inventory::Inventory,
61    pub body: comp::Body,
62    pub agent: Option<comp::Agent>,
63    pub alignment: comp::Alignment,
64    pub scale: comp::Scale,
65    pub anchor: Option<comp::Anchor>,
66    pub loot: LootSpec<String>,
67    pub pets: Vec<(NpcBuilder, Vec3<f32>)>,
68    pub rtsim_entity: Option<RtSimEntity>,
69    pub projectile: Option<comp::Projectile>,
70    pub heads: Option<comp::body::parts::Heads>,
71    pub death_effects: Option<DeathEffects>,
72    pub rider_effects: Option<RiderEffects>,
73    pub rider: Option<Box<Self>>,
74}
75
76impl NpcBuilder {
77    pub fn new(stats: comp::Stats, body: comp::Body, alignment: comp::Alignment) -> Self {
78        Self {
79            stats,
80            skill_set: comp::SkillSet::default(),
81            health: None,
82            poise: comp::Poise::new(body),
83            inventory: comp::Inventory::with_empty(),
84            body,
85            agent: None,
86            alignment,
87            scale: comp::Scale(1.0),
88            anchor: None,
89            loot: LootSpec::Nothing,
90            rtsim_entity: None,
91            projectile: None,
92            pets: Vec::new(),
93            heads: None,
94            death_effects: None,
95            rider_effects: None,
96            rider: None,
97        }
98    }
99
100    pub fn with_rider(mut self, rider: impl Into<Option<NpcBuilder>>) -> Self {
101        let rider: Option<NpcBuilder> = rider.into();
102        self.rider = rider.map(Box::new);
103        self
104    }
105
106    pub fn with_heads(mut self, heads: impl Into<Option<comp::body::parts::Heads>>) -> Self {
107        self.heads = heads.into();
108        self
109    }
110
111    pub fn with_health(mut self, health: impl Into<Option<comp::Health>>) -> Self {
112        self.health = health.into();
113        self
114    }
115
116    pub fn with_poise(mut self, poise: comp::Poise) -> Self {
117        self.poise = poise;
118        self
119    }
120
121    pub fn with_agent(mut self, agent: impl Into<Option<comp::Agent>>) -> Self {
122        self.agent = agent.into();
123        self
124    }
125
126    pub fn with_anchor(mut self, anchor: comp::Anchor) -> Self {
127        self.anchor = Some(anchor);
128        self
129    }
130
131    pub fn with_rtsim(mut self, rtsim: RtSimEntity) -> Self {
132        self.rtsim_entity = Some(rtsim);
133        self
134    }
135
136    pub fn with_projectile(mut self, projectile: impl Into<Option<comp::Projectile>>) -> Self {
137        self.projectile = projectile.into();
138        self
139    }
140
141    pub fn with_scale(mut self, scale: comp::Scale) -> Self {
142        self.scale = scale;
143        self
144    }
145
146    pub fn with_inventory(mut self, inventory: comp::Inventory) -> Self {
147        self.inventory = inventory;
148        self
149    }
150
151    pub fn with_skill_set(mut self, skill_set: comp::SkillSet) -> Self {
152        self.skill_set = skill_set;
153        self
154    }
155
156    pub fn with_loot(mut self, loot: LootSpec<String>) -> Self {
157        self.loot = loot;
158        self
159    }
160
161    pub fn with_pets(mut self, pets: Vec<(NpcBuilder, Vec3<f32>)>) -> Self {
162        self.pets = pets;
163        self
164    }
165
166    pub fn with_death_effects(mut self, death_effects: Option<DeathEffects>) -> Self {
167        self.death_effects = death_effects;
168        self
169    }
170
171    pub fn with_rider_effects(mut self, rider_effects: Option<RiderEffects>) -> Self {
172        self.rider_effects = rider_effects;
173        self
174    }
175}
176
177// These events are generated only by server systems
178//
179// TODO: we may want to move these into the server crate, this may allow moving
180// other types out of `common` and would also narrow down where we know specific
181// events will be emitted (if done it should probably be setup so they can
182// easily be moved back here if needed).
183
184pub struct ClientDisconnectEvent(pub EcsEntity, pub DisconnectReason);
185
186pub struct ClientDisconnectWithoutPersistenceEvent(pub EcsEntity);
187
188pub struct CommandEvent(pub EcsEntity, pub String, pub Vec<String>);
189
190pub struct CreateSpecialEntityEvent {
191    pub pos: Vec3<f32>,
192    pub entity: SpecialEntity,
193}
194
195pub struct CreateShipEvent {
196    pub pos: Pos,
197    pub ori: Ori,
198    pub ship: comp::ship::Body,
199    pub rtsim_entity: Option<RtSimEntity>,
200    pub driver: Option<NpcBuilder>,
201}
202
203pub struct CreateItemDropEvent {
204    pub pos: Pos,
205    pub vel: Vel,
206    pub ori: Ori,
207    pub item: comp::PickupItem,
208    pub loot_owner: Option<LootOwner>,
209}
210
211pub struct CreateObjectEvent {
212    pub pos: Pos,
213    pub vel: Vel,
214    pub body: comp::object::Body,
215    pub object: Option<comp::Object>,
216    pub item: Option<comp::PickupItem>,
217    pub light_emitter: Option<comp::LightEmitter>,
218    pub stats: Option<comp::Stats>,
219}
220
221/// Inserts default components for a character when loading into the game.
222pub struct InitializeCharacterEvent {
223    pub entity: EcsEntity,
224    pub character_id: CharacterId,
225    pub requested_view_distances: crate::ViewDistances,
226}
227
228pub struct InitializeSpectatorEvent(pub EcsEntity, pub crate::ViewDistances);
229
230pub struct UpdateCharacterDataEvent {
231    pub entity: EcsEntity,
232    pub components: (
233        comp::Body,
234        Option<comp::Hardcore>,
235        comp::Stats,
236        comp::SkillSet,
237        comp::Inventory,
238        Option<comp::Waypoint>,
239        Vec<(comp::Pet, comp::Body, comp::Stats)>,
240        comp::ActiveAbilities,
241        Option<comp::MapMarker>,
242    ),
243    pub metadata: UpdateCharacterMetadata,
244}
245
246pub struct ExitIngameEvent {
247    pub entity: EcsEntity,
248}
249
250pub struct RequestSiteInfoEvent {
251    pub entity: EcsEntity,
252    pub id: SiteId,
253}
254
255pub struct TamePetEvent {
256    pub pet_entity: EcsEntity,
257    pub owner_entity: EcsEntity,
258}
259
260pub struct UpdateMapMarkerEvent {
261    pub entity: EcsEntity,
262    pub update: comp::MapMarkerChange,
263}
264
265pub struct MakeAdminEvent {
266    pub entity: EcsEntity,
267    pub admin: comp::Admin,
268    pub uuid: Uuid,
269}
270
271pub struct DeleteCharacterEvent {
272    pub entity: EcsEntity,
273    pub requesting_player_uuid: String,
274    pub character_id: CharacterId,
275}
276
277pub struct TeleportToPositionEvent {
278    pub entity: EcsEntity,
279    pub position: Vec3<f32>,
280}
281
282pub struct RequestPluginsEvent {
283    pub entity: EcsEntity,
284    pub plugins: Vec<PluginHash>,
285}
286
287pub struct SetBattleModeEvent {
288    pub entity: EcsEntity,
289    pub battle_mode: BattleMode,
290}
291
292// These events are generated in common systems in addition to server systems
293// (but note on the client the event buses aren't registered and these events
294// aren't actually emitted).
295
296pub struct ChatEvent {
297    pub msg: UnresolvedChatMsg,
298    // We warn when the server tries to generate non plain `Content` messags
299    // that appear from a player since we currently filter those out.
300    //
301    // But we don't want to spam warnings if this is from a client, so track that here.
302    pub from_client: bool,
303}
304
305pub struct CreateNpcEvent {
306    pub pos: Pos,
307    pub ori: Ori,
308    pub npc: NpcBuilder,
309}
310
311pub struct CreateNpcGroupEvent {
312    pub npcs: Vec<CreateNpcEvent>,
313}
314
315pub struct CreateAuraEntityEvent {
316    pub auras: comp::Auras,
317    pub pos: Pos,
318    pub creator_uid: Uid,
319    pub duration: Option<Secs>,
320}
321
322pub struct ExplosionEvent {
323    pub pos: Vec3<f32>,
324    pub explosion: Explosion,
325    pub owner: Option<Uid>,
326}
327
328pub struct ArcingEvent {
329    pub arc: ArcProperties,
330    pub owner: Option<Uid>,
331    pub target: Uid,
332    pub pos: Pos,
333}
334
335pub struct BonkEvent {
336    pub pos: Vec3<f32>,
337    pub owner: Option<Uid>,
338    pub target: Option<Uid>,
339}
340
341pub struct HealthChangeEvent {
342    pub entity: EcsEntity,
343    pub change: comp::HealthChange,
344}
345
346pub struct KillEvent {
347    pub entity: EcsEntity,
348}
349
350pub struct HelpDownedEvent {
351    pub helper: Option<Uid>,
352    pub target: Uid,
353}
354
355pub struct DownedEvent {
356    pub entity: EcsEntity,
357}
358
359pub struct PoiseChangeEvent {
360    pub entity: EcsEntity,
361    pub change: comp::PoiseChange,
362}
363
364pub struct DeleteEvent(pub EcsEntity);
365
366pub struct DestroyEvent {
367    pub entity: EcsEntity,
368    pub cause: comp::HealthChange,
369}
370
371pub struct InventoryManipEvent(pub EcsEntity, pub comp::InventoryManip);
372
373pub struct GroupManipEvent(pub EcsEntity, pub comp::GroupManip);
374
375pub struct RespawnEvent(pub EcsEntity);
376
377pub struct ShootEvent {
378    // This should be the owner entity
379    pub entity: Option<EcsEntity>,
380    pub source_vel: Option<Vel>,
381    pub pos: Pos,
382    pub dir: Dir,
383    pub body: comp::Body,
384    pub light: Option<comp::LightEmitter>,
385    pub projectile: comp::Projectile,
386    pub speed: f32,
387    pub object: Option<comp::Object>,
388    pub marker: Option<comp::FrontendMarker>,
389}
390
391pub struct ThrowEvent {
392    pub entity: EcsEntity,
393    pub pos: Pos,
394    pub dir: Dir,
395    pub light: Option<comp::LightEmitter>,
396    pub projectile: comp::Projectile,
397    pub speed: f32,
398    pub object: Option<comp::Object>,
399    pub equip_slot: EquipSlot,
400}
401
402pub struct ShockwaveEvent {
403    pub properties: comp::shockwave::Properties,
404    pub pos: Pos,
405    pub ori: Ori,
406}
407
408pub struct KnockbackEvent {
409    pub entity: EcsEntity,
410    pub impulse: Vec3<f32>,
411}
412
413pub struct LandOnGroundEvent {
414    pub entity: EcsEntity,
415    pub vel: Vec3<f32>,
416    pub surface_normal: Vec3<f32>,
417}
418
419pub struct SetLanternEvent(pub EcsEntity, pub bool);
420
421pub struct NpcInteractEvent(pub EcsEntity, pub EcsEntity);
422
423pub struct DialogueEvent(pub EcsEntity, pub EcsEntity, pub rtsim::Dialogue);
424
425pub struct InviteResponseEvent(pub EcsEntity, pub InviteResponse);
426
427pub struct InitiateInviteEvent(pub EcsEntity, pub Uid, pub InviteKind);
428
429pub struct ProcessTradeActionEvent(pub EcsEntity, pub TradeId, pub TradeAction);
430
431pub enum MountEvent {
432    MountEntity(EcsEntity, EcsEntity),
433    MountVolume(EcsEntity, VolumePos),
434    Unmount(EcsEntity),
435}
436
437pub struct SetPetStayEvent(pub EcsEntity, pub EcsEntity, pub bool);
438
439pub struct PossessEvent(pub Uid, pub Uid);
440
441pub struct TransformEvent {
442    pub target_entity: Uid,
443    pub entity_info: EntityInfo,
444    /// If set to false, players wont be transformed unless with a Possessor
445    /// presence kind
446    pub allow_players: bool,
447    /// Whether the entity should be deleted if transforming fails (only applies
448    /// to non-players)
449    pub delete_on_failure: bool,
450}
451
452pub struct StartInteractionEvent(pub Interaction);
453
454pub struct AuraEvent {
455    pub entity: EcsEntity,
456    pub aura_change: comp::AuraChange,
457}
458
459pub struct BuffEvent {
460    pub entity: EcsEntity,
461    pub buff_change: comp::BuffChange,
462}
463
464pub struct EnergyChangeEvent {
465    pub entity: EcsEntity,
466    pub change: f32,
467    pub reset_rate: bool,
468}
469
470pub struct ComboChangeEvent {
471    pub entity: EcsEntity,
472    pub change: i32,
473}
474
475pub struct ParryHookEvent {
476    pub defender: EcsEntity,
477    pub attacker: Option<EcsEntity>,
478    pub source: AttackSource,
479    pub poise_multiplier: f32,
480}
481
482/// Attempt to mine a block, turning it into an item.
483pub struct MineBlockEvent {
484    pub entity: EcsEntity,
485    pub pos: Vec3<i32>,
486    pub tool: Option<comp::tool::ToolKind>,
487}
488
489pub struct TeleportToEvent {
490    pub entity: EcsEntity,
491    pub target: Uid,
492    pub max_range: Option<f32>,
493}
494
495pub struct SoundEvent {
496    pub sound: Sound,
497}
498
499pub struct CreateSpriteEvent {
500    pub pos: Vec3<i32>,
501    pub sprite: SpriteKind,
502    pub del_timeout: Option<(f32, f32)>,
503}
504
505pub struct EntityAttackedHookEvent {
506    pub entity: EcsEntity,
507    pub attacker: Option<EcsEntity>,
508    pub attack_dir: Dir,
509    pub damage_dealt: f32,
510    pub attack_source: AttackSource,
511}
512
513pub struct ChangeAbilityEvent {
514    pub entity: EcsEntity,
515    pub slot: usize,
516    pub auxiliary_key: comp::ability::AuxiliaryKey,
517    pub new_ability: comp::ability::AuxiliaryAbility,
518}
519
520pub struct ChangeStanceEvent {
521    pub entity: EcsEntity,
522    pub stance: comp::Stance,
523}
524
525pub struct PermanentChange {
526    pub expected_old_body: comp::Body,
527}
528
529pub struct ChangeBodyEvent {
530    pub entity: EcsEntity,
531    pub new_body: comp::Body,
532    /// Is Some if this change should be persisted.
533    ///
534    /// Only applies to player characters.
535    pub permanent_change: Option<PermanentChange>,
536}
537
538pub struct RemoveLightEmitterEvent {
539    pub entity: EcsEntity,
540}
541
542pub struct StartTeleportingEvent {
543    pub entity: EcsEntity,
544    pub portal: EcsEntity,
545}
546
547pub struct ToggleSpriteLightEvent {
548    pub entity: EcsEntity,
549    pub pos: Vec3<i32>,
550    pub enable: bool,
551}
552
553pub struct RegrowHeadEvent {
554    pub entity: EcsEntity,
555}
556
557pub struct SummonBeamPillarsEvent {
558    pub summoner: EcsEntity,
559    pub target: AttackTarget,
560    pub buildup_duration: Duration,
561    pub attack_duration: Duration,
562    pub beam_duration: Duration,
563    pub radius: f32,
564    pub height: f32,
565    pub damage: f32,
566    pub damage_effect: Option<CombatEffect>,
567    pub dodgeable: Dodgeable,
568    pub tick_rate: f32,
569    pub specifier: beam::FrontendSpecifier,
570    pub indicator_specifier: BeamPillarIndicatorSpecifier,
571}
572
573struct EventBusInner<E> {
574    queue: VecDeque<E>,
575    /// Saturates to u8::MAX and is never reset.
576    ///
577    /// Used in the first tick to check for if certain event types are handled
578    /// and only handled once.
579    #[cfg(debug_assertions)]
580    recv_count: u8,
581}
582
583pub struct EventBus<E> {
584    inner: Mutex<EventBusInner<E>>,
585}
586
587impl<E> Default for EventBus<E> {
588    fn default() -> Self {
589        Self {
590            inner: Mutex::new(EventBusInner {
591                queue: VecDeque::new(),
592                #[cfg(debug_assertions)]
593                recv_count: 0,
594            }),
595        }
596    }
597}
598
599impl<E> EventBus<E> {
600    pub fn emitter(&self) -> Emitter<'_, E> {
601        Emitter {
602            bus: self,
603            events: VecDeque::new(),
604        }
605    }
606
607    pub fn emit_now(&self, event: E) {
608        self.inner.lock().expect("Poisoned").queue.push_back(event);
609    }
610
611    pub fn recv_all(&self) -> impl ExactSizeIterator<Item = E> + use<E> {
612        {
613            let mut guard = self.inner.lock().expect("Poisoned");
614            #[cfg(debug_assertions)]
615            {
616                guard.recv_count = guard.recv_count.saturating_add(1);
617            }
618            core::mem::take(&mut guard.queue)
619        }
620        .into_iter()
621    }
622
623    pub fn recv_all_mut(&mut self) -> impl ExactSizeIterator<Item = E> + use<E> {
624        let inner = self.inner.get_mut().expect("Poisoned");
625        #[cfg(debug_assertions)]
626        {
627            inner.recv_count = inner.recv_count.saturating_add(1);
628        }
629        core::mem::take(&mut inner.queue).into_iter()
630    }
631
632    #[cfg(debug_assertions)]
633    pub fn recv_count(&mut self) -> u8 { self.inner.get_mut().expect("Poisoned").recv_count }
634}
635
636pub struct Emitter<'a, E> {
637    bus: &'a EventBus<E>,
638    pub events: VecDeque<E>,
639}
640
641impl<E> Emitter<'_, E> {
642    pub fn emit(&mut self, event: E) { self.events.push_back(event); }
643
644    pub fn emit_many(&mut self, events: impl IntoIterator<Item = E>) { self.events.extend(events); }
645
646    pub fn append(&mut self, other: &mut VecDeque<E>) { self.events.append(other) }
647
648    pub fn append_vec(&mut self, vec: Vec<E>) {
649        if self.events.is_empty() {
650            self.events = vec.into();
651        } else {
652            self.events.extend(vec);
653        }
654    }
655}
656
657impl<E> Drop for Emitter<'_, E> {
658    fn drop(&mut self) {
659        if !self.events.is_empty() {
660            let mut guard = self.bus.inner.lock().expect("Poision");
661            guard.queue.append(&mut self.events);
662        }
663    }
664}
665
666pub trait EmitExt<E> {
667    fn emit(&mut self, event: E);
668    fn emit_many(&mut self, events: impl IntoIterator<Item = E>);
669}
670
671/// Define ecs read data for event busses. And a way to convert them all to
672/// emitters.
673///
674/// # Example:
675/// ```
676/// mod some_mod_is_necessary_for_the_test {
677///     use veloren_common::event_emitters;
678///     pub struct Foo;
679///     pub struct Bar;
680///     pub struct Baz;
681///     event_emitters!(
682///       pub struct ReadEvents[EventEmitters] {
683///           foo: Foo, bar: Bar, baz: Baz,
684///       }
685///     );
686/// }
687/// ```
688#[macro_export]
689macro_rules! event_emitters {
690    ($($vis:vis struct $read_data:ident[$emitters:ident] { $($ev_ident:ident: $ty:ty),+ $(,)? })+) => {
691        mod event_emitters {
692            use super::*;
693            use specs::shred;
694            $(
695            #[derive(specs::SystemData)]
696            pub struct $read_data<'a> {
697                $($ev_ident: Option<specs::Read<'a, $crate::event::EventBus<$ty>>>),+
698            }
699
700            impl<'a> $read_data<'a> {
701                pub fn get_emitters(&self) -> $emitters<'_> {
702                    $emitters {
703                        $($ev_ident: self.$ev_ident.as_ref().map(|e| e.emitter())),+
704                    }
705                }
706            }
707
708            pub struct $emitters<'a> {
709                $($ev_ident: Option<$crate::event::Emitter<'a, $ty>>),+
710            }
711
712            impl<'a> $emitters<'a> {
713                #[expect(unused)]
714                pub fn append(&mut self, mut other: Self) {
715                    $(
716                        self.$ev_ident.as_mut().zip(other.$ev_ident).map(|(a, mut b)| a.append(&mut b.events));
717                    )+
718                }
719            }
720
721            $(
722                impl<'a> $crate::event::EmitExt<$ty> for $emitters<'a> {
723                    fn emit(&mut self, event: $ty) { self.$ev_ident.as_mut().map(|e| e.emit(event)); }
724                    fn emit_many(&mut self, events: impl IntoIterator<Item = $ty>) { self.$ev_ident.as_mut().map(|e| e.emit_many(events)); }
725                }
726            )+
727            )+
728        }
729        $(
730            $vis use event_emitters::{$read_data, $emitters};
731        )+
732    }
733}