veloren_common/
event.rs

1use crate::{
2    Explosion,
3    character::CharacterId,
4    combat::{AttackSource, AttackTarget, CombatEffect, DeathEffects, RiderEffects},
5    comp::{
6        self, DisconnectReason, LootOwner, Ori, Pos, UnresolvedChatMsg, Vel,
7        ability::Dodgeable,
8        agent::Sound,
9        beam,
10        invite::{InviteKind, InviteResponse},
11        slot::EquipSlot,
12    },
13    generation::{EntityInfo, SpecialEntity},
14    interaction::Interaction,
15    lottery::LootSpec,
16    mounting::VolumePos,
17    outcome::Outcome,
18    resources::{BattleMode, Secs},
19    rtsim::{self, RtSimEntity},
20    states::basic_summon::BeamPillarIndicatorSpecifier,
21    terrain::SpriteKind,
22    trade::{TradeAction, TradeId},
23    uid::Uid,
24    util::Dir,
25};
26use serde::{Deserialize, Serialize};
27use specs::Entity as EcsEntity;
28use std::{collections::VecDeque, sync::Mutex, time::Duration};
29use uuid::Uuid;
30use vek::*;
31
32pub type SiteId = u64;
33/// Plugin identifier (sha256)
34pub type PluginHash = [u8; 32];
35
36pub enum LocalEvent {
37    /// Applies upward force to entity's `Vel`
38    Jump(EcsEntity, f32),
39    /// Applies the `impulse` to `entity`'s `Vel`
40    ApplyImpulse {
41        entity: EcsEntity,
42        impulse: Vec3<f32>,
43    },
44    /// Applies `vel` velocity to `entity`
45    Boost { entity: EcsEntity, vel: Vec3<f32> },
46    /// Creates an outcome
47    CreateOutcome(Outcome),
48}
49
50#[derive(Clone, Debug, Default, Deserialize, Serialize)]
51pub struct UpdateCharacterMetadata {
52    pub skill_set_persistence_load_error: Option<comp::skillset::SkillsPersistenceError>,
53}
54
55pub struct NpcBuilder {
56    pub stats: comp::Stats,
57    pub skill_set: comp::SkillSet,
58    pub health: Option<comp::Health>,
59    pub poise: comp::Poise,
60    pub inventory: comp::inventory::Inventory,
61    pub body: comp::Body,
62    pub agent: Option<comp::Agent>,
63    pub alignment: comp::Alignment,
64    pub scale: comp::Scale,
65    pub anchor: Option<comp::Anchor>,
66    pub loot: LootSpec<String>,
67    pub pets: Vec<(NpcBuilder, Vec3<f32>)>,
68    pub rtsim_entity: Option<RtSimEntity>,
69    pub projectile: Option<comp::Projectile>,
70    pub heads: Option<comp::body::parts::Heads>,
71    pub death_effects: Option<DeathEffects>,
72    pub rider_effects: Option<RiderEffects>,
73    pub rider: Option<Box<Self>>,
74}
75
76impl NpcBuilder {
77    pub fn new(stats: comp::Stats, body: comp::Body, alignment: comp::Alignment) -> Self {
78        Self {
79            stats,
80            skill_set: comp::SkillSet::default(),
81            health: None,
82            poise: comp::Poise::new(body),
83            inventory: comp::Inventory::with_empty(),
84            body,
85            agent: None,
86            alignment,
87            scale: comp::Scale(1.0),
88            anchor: None,
89            loot: LootSpec::Nothing,
90            rtsim_entity: None,
91            projectile: None,
92            pets: Vec::new(),
93            heads: None,
94            death_effects: None,
95            rider_effects: None,
96            rider: None,
97        }
98    }
99
100    pub fn with_rider(mut self, rider: impl Into<Option<NpcBuilder>>) -> Self {
101        let rider: Option<NpcBuilder> = rider.into();
102        self.rider = rider.map(Box::new);
103        self
104    }
105
106    pub fn with_heads(mut self, heads: impl Into<Option<comp::body::parts::Heads>>) -> Self {
107        self.heads = heads.into();
108        self
109    }
110
111    pub fn with_health(mut self, health: impl Into<Option<comp::Health>>) -> Self {
112        self.health = health.into();
113        self
114    }
115
116    pub fn with_poise(mut self, poise: comp::Poise) -> Self {
117        self.poise = poise;
118        self
119    }
120
121    pub fn with_agent(mut self, agent: impl Into<Option<comp::Agent>>) -> Self {
122        self.agent = agent.into();
123        self
124    }
125
126    pub fn with_anchor(mut self, anchor: comp::Anchor) -> Self {
127        self.anchor = Some(anchor);
128        self
129    }
130
131    pub fn with_rtsim(mut self, rtsim: RtSimEntity) -> Self {
132        self.rtsim_entity = Some(rtsim);
133        self
134    }
135
136    pub fn with_projectile(mut self, projectile: impl Into<Option<comp::Projectile>>) -> Self {
137        self.projectile = projectile.into();
138        self
139    }
140
141    pub fn with_scale(mut self, scale: comp::Scale) -> Self {
142        self.scale = scale;
143        self
144    }
145
146    pub fn with_inventory(mut self, inventory: comp::Inventory) -> Self {
147        self.inventory = inventory;
148        self
149    }
150
151    pub fn with_skill_set(mut self, skill_set: comp::SkillSet) -> Self {
152        self.skill_set = skill_set;
153        self
154    }
155
156    pub fn with_loot(mut self, loot: LootSpec<String>) -> Self {
157        self.loot = loot;
158        self
159    }
160
161    pub fn with_pets(mut self, pets: Vec<(NpcBuilder, Vec3<f32>)>) -> Self {
162        self.pets = pets;
163        self
164    }
165
166    pub fn with_death_effects(mut self, death_effects: Option<DeathEffects>) -> Self {
167        self.death_effects = death_effects;
168        self
169    }
170
171    pub fn with_rider_effects(mut self, rider_effects: Option<RiderEffects>) -> Self {
172        self.rider_effects = rider_effects;
173        self
174    }
175}
176
177// These events are generated only by server systems
178//
179// TODO: we may want to move these into the server crate, this may allow moving
180// other types out of `common` and would also narrow down where we know specific
181// events will be emitted (if done it should probably be setup so they can
182// easily be moved back here if needed).
183
184pub struct ClientDisconnectEvent(pub EcsEntity, pub DisconnectReason);
185
186pub struct ClientDisconnectWithoutPersistenceEvent(pub EcsEntity);
187
188pub struct CommandEvent(pub EcsEntity, pub String, pub Vec<String>);
189
190pub struct CreateSpecialEntityEvent {
191    pub pos: Vec3<f32>,
192    pub entity: SpecialEntity,
193}
194
195pub struct CreateShipEvent {
196    pub pos: Pos,
197    pub ori: Ori,
198    pub ship: comp::ship::Body,
199    pub rtsim_entity: Option<RtSimEntity>,
200    pub driver: Option<NpcBuilder>,
201}
202
203pub struct CreateItemDropEvent {
204    pub pos: Pos,
205    pub vel: Vel,
206    pub ori: Ori,
207    pub item: comp::PickupItem,
208    pub loot_owner: Option<LootOwner>,
209}
210
211pub struct CreateObjectEvent {
212    pub pos: Pos,
213    pub vel: Vel,
214    pub body: comp::object::Body,
215    pub object: Option<comp::Object>,
216    pub item: Option<comp::PickupItem>,
217    pub light_emitter: Option<comp::LightEmitter>,
218    pub stats: Option<comp::Stats>,
219}
220
221/// Inserts default components for a character when loading into the game.
222pub struct InitializeCharacterEvent {
223    pub entity: EcsEntity,
224    pub character_id: CharacterId,
225    pub requested_view_distances: crate::ViewDistances,
226}
227
228pub struct InitializeSpectatorEvent(pub EcsEntity, pub crate::ViewDistances);
229
230pub struct UpdateCharacterDataEvent {
231    pub entity: EcsEntity,
232    pub components: (
233        comp::Body,
234        Option<comp::Hardcore>,
235        comp::Stats,
236        comp::SkillSet,
237        comp::Inventory,
238        Option<comp::Waypoint>,
239        Vec<(comp::Pet, comp::Body, comp::Stats)>,
240        comp::ActiveAbilities,
241        Option<comp::MapMarker>,
242    ),
243    pub metadata: UpdateCharacterMetadata,
244}
245
246pub struct ExitIngameEvent {
247    pub entity: EcsEntity,
248}
249
250pub struct RequestSiteInfoEvent {
251    pub entity: EcsEntity,
252    pub id: SiteId,
253}
254
255pub struct TamePetEvent {
256    pub pet_entity: EcsEntity,
257    pub owner_entity: EcsEntity,
258}
259
260pub struct UpdateMapMarkerEvent {
261    pub entity: EcsEntity,
262    pub update: comp::MapMarkerChange,
263}
264
265pub struct MakeAdminEvent {
266    pub entity: EcsEntity,
267    pub admin: comp::Admin,
268    pub uuid: Uuid,
269}
270
271pub struct DeleteCharacterEvent {
272    pub entity: EcsEntity,
273    pub requesting_player_uuid: String,
274    pub character_id: CharacterId,
275}
276
277pub struct TeleportToPositionEvent {
278    pub entity: EcsEntity,
279    pub position: Vec3<f32>,
280}
281
282pub struct RequestPluginsEvent {
283    pub entity: EcsEntity,
284    pub plugins: Vec<PluginHash>,
285}
286
287pub struct SetBattleModeEvent {
288    pub entity: EcsEntity,
289    pub battle_mode: BattleMode,
290}
291
292// These events are generated in common systems in addition to server systems
293// (but note on the client the event buses aren't registered and these events
294// aren't actually emitted).
295
296pub struct ChatEvent {
297    pub msg: UnresolvedChatMsg,
298    // We warn when the server tries to generate non plain `Content` messags
299    // that appear from a player since we currently filter those out.
300    //
301    // But we don't want to spam warnings if this is from a client, so track that here.
302    pub from_client: bool,
303}
304
305pub struct CreateNpcEvent {
306    pub pos: Pos,
307    pub ori: Ori,
308    pub npc: NpcBuilder,
309}
310
311pub struct CreateAuraEntityEvent {
312    pub auras: comp::Auras,
313    pub pos: Pos,
314    pub creator_uid: Uid,
315    pub duration: Option<Secs>,
316}
317
318pub struct ExplosionEvent {
319    pub pos: Vec3<f32>,
320    pub explosion: Explosion,
321    pub owner: Option<Uid>,
322}
323
324pub struct BonkEvent {
325    pub pos: Vec3<f32>,
326    pub owner: Option<Uid>,
327    pub target: Option<Uid>,
328}
329
330pub struct HealthChangeEvent {
331    pub entity: EcsEntity,
332    pub change: comp::HealthChange,
333}
334
335pub struct KillEvent {
336    pub entity: EcsEntity,
337}
338
339pub struct HelpDownedEvent {
340    pub helper: Option<Uid>,
341    pub target: Uid,
342}
343
344pub struct DownedEvent {
345    pub entity: EcsEntity,
346}
347
348pub struct PoiseChangeEvent {
349    pub entity: EcsEntity,
350    pub change: comp::PoiseChange,
351}
352
353pub struct DeleteEvent(pub EcsEntity);
354
355pub struct DestroyEvent {
356    pub entity: EcsEntity,
357    pub cause: comp::HealthChange,
358}
359
360pub struct InventoryManipEvent(pub EcsEntity, pub comp::InventoryManip);
361
362pub struct GroupManipEvent(pub EcsEntity, pub comp::GroupManip);
363
364pub struct RespawnEvent(pub EcsEntity);
365
366pub struct ShootEvent {
367    pub entity: Option<EcsEntity>,
368    pub pos: Pos,
369    pub dir: Dir,
370    pub body: comp::Body,
371    pub light: Option<comp::LightEmitter>,
372    pub projectile: comp::Projectile,
373    pub speed: f32,
374    pub object: Option<comp::Object>,
375}
376
377pub struct ThrowEvent {
378    pub entity: EcsEntity,
379    pub pos: Pos,
380    pub dir: Dir,
381    pub light: Option<comp::LightEmitter>,
382    pub projectile: comp::Projectile,
383    pub speed: f32,
384    pub object: Option<comp::Object>,
385    pub equip_slot: EquipSlot,
386}
387
388pub struct ShockwaveEvent {
389    pub properties: comp::shockwave::Properties,
390    pub pos: Pos,
391    pub ori: Ori,
392}
393
394pub struct KnockbackEvent {
395    pub entity: EcsEntity,
396    pub impulse: Vec3<f32>,
397}
398
399pub struct LandOnGroundEvent {
400    pub entity: EcsEntity,
401    pub vel: Vec3<f32>,
402    pub surface_normal: Vec3<f32>,
403}
404
405pub struct SetLanternEvent(pub EcsEntity, pub bool);
406
407pub struct NpcInteractEvent(pub EcsEntity, pub EcsEntity);
408
409pub struct DialogueEvent(pub EcsEntity, pub EcsEntity, pub rtsim::Dialogue);
410
411pub struct InviteResponseEvent(pub EcsEntity, pub InviteResponse);
412
413pub struct InitiateInviteEvent(pub EcsEntity, pub Uid, pub InviteKind);
414
415pub struct ProcessTradeActionEvent(pub EcsEntity, pub TradeId, pub TradeAction);
416
417pub enum MountEvent {
418    MountEntity(EcsEntity, EcsEntity),
419    MountVolume(EcsEntity, VolumePos),
420    Unmount(EcsEntity),
421}
422
423pub struct SetPetStayEvent(pub EcsEntity, pub EcsEntity, pub bool);
424
425pub struct PossessEvent(pub Uid, pub Uid);
426
427pub struct TransformEvent {
428    pub target_entity: Uid,
429    pub entity_info: EntityInfo,
430    /// If set to false, players wont be transformed unless with a Possessor
431    /// presence kind
432    pub allow_players: bool,
433    /// Whether the entity should be deleted if transforming fails (only applies
434    /// to non-players)
435    pub delete_on_failure: bool,
436}
437
438pub struct StartInteractionEvent(pub Interaction);
439
440pub struct AuraEvent {
441    pub entity: EcsEntity,
442    pub aura_change: comp::AuraChange,
443}
444
445pub struct BuffEvent {
446    pub entity: EcsEntity,
447    pub buff_change: comp::BuffChange,
448}
449
450pub struct EnergyChangeEvent {
451    pub entity: EcsEntity,
452    pub change: f32,
453    pub reset_rate: bool,
454}
455
456pub struct ComboChangeEvent {
457    pub entity: EcsEntity,
458    pub change: i32,
459}
460
461pub struct ParryHookEvent {
462    pub defender: EcsEntity,
463    pub attacker: Option<EcsEntity>,
464    pub source: AttackSource,
465    pub poise_multiplier: f32,
466}
467
468/// Attempt to mine a block, turning it into an item.
469pub struct MineBlockEvent {
470    pub entity: EcsEntity,
471    pub pos: Vec3<i32>,
472    pub tool: Option<comp::tool::ToolKind>,
473}
474
475pub struct TeleportToEvent {
476    pub entity: EcsEntity,
477    pub target: Uid,
478    pub max_range: Option<f32>,
479}
480
481pub struct SoundEvent {
482    pub sound: Sound,
483}
484
485pub struct CreateSpriteEvent {
486    pub pos: Vec3<i32>,
487    pub sprite: SpriteKind,
488    pub del_timeout: Option<(f32, f32)>,
489}
490
491pub struct EntityAttackedHookEvent {
492    pub entity: EcsEntity,
493    pub attacker: Option<EcsEntity>,
494}
495
496pub struct ChangeAbilityEvent {
497    pub entity: EcsEntity,
498    pub slot: usize,
499    pub auxiliary_key: comp::ability::AuxiliaryKey,
500    pub new_ability: comp::ability::AuxiliaryAbility,
501}
502
503pub struct ChangeStanceEvent {
504    pub entity: EcsEntity,
505    pub stance: comp::Stance,
506}
507
508pub struct PermanentChange {
509    pub expected_old_body: comp::Body,
510}
511
512pub struct ChangeBodyEvent {
513    pub entity: EcsEntity,
514    pub new_body: comp::Body,
515    /// Is Some if this change should be persisted.
516    ///
517    /// Only applies to player characters.
518    pub permanent_change: Option<PermanentChange>,
519}
520
521pub struct RemoveLightEmitterEvent {
522    pub entity: EcsEntity,
523}
524
525pub struct StartTeleportingEvent {
526    pub entity: EcsEntity,
527    pub portal: EcsEntity,
528}
529
530pub struct ToggleSpriteLightEvent {
531    pub entity: EcsEntity,
532    pub pos: Vec3<i32>,
533    pub enable: bool,
534}
535
536pub struct RegrowHeadEvent {
537    pub entity: EcsEntity,
538}
539
540pub struct SummonBeamPillarsEvent {
541    pub summoner: EcsEntity,
542    pub target: AttackTarget,
543    pub buildup_duration: Duration,
544    pub attack_duration: Duration,
545    pub beam_duration: Duration,
546    pub radius: f32,
547    pub height: f32,
548    pub damage: f32,
549    pub damage_effect: Option<CombatEffect>,
550    pub dodgeable: Dodgeable,
551    pub tick_rate: f32,
552    pub specifier: beam::FrontendSpecifier,
553    pub indicator_specifier: BeamPillarIndicatorSpecifier,
554}
555
556struct EventBusInner<E> {
557    queue: VecDeque<E>,
558    /// Saturates to u8::MAX and is never reset.
559    ///
560    /// Used in the first tick to check for if certain event types are handled
561    /// and only handled once.
562    #[cfg(debug_assertions)]
563    recv_count: u8,
564}
565
566pub struct EventBus<E> {
567    inner: Mutex<EventBusInner<E>>,
568}
569
570impl<E> Default for EventBus<E> {
571    fn default() -> Self {
572        Self {
573            inner: Mutex::new(EventBusInner {
574                queue: VecDeque::new(),
575                #[cfg(debug_assertions)]
576                recv_count: 0,
577            }),
578        }
579    }
580}
581
582impl<E> EventBus<E> {
583    pub fn emitter(&self) -> Emitter<E> {
584        Emitter {
585            bus: self,
586            events: VecDeque::new(),
587        }
588    }
589
590    pub fn emit_now(&self, event: E) {
591        self.inner.lock().expect("Poisoned").queue.push_back(event);
592    }
593
594    pub fn recv_all(&self) -> impl ExactSizeIterator<Item = E> + use<E> {
595        {
596            let mut guard = self.inner.lock().expect("Poisoned");
597            #[cfg(debug_assertions)]
598            {
599                guard.recv_count = guard.recv_count.saturating_add(1);
600            }
601            core::mem::take(&mut guard.queue)
602        }
603        .into_iter()
604    }
605
606    pub fn recv_all_mut(&mut self) -> impl ExactSizeIterator<Item = E> + use<E> {
607        let inner = self.inner.get_mut().expect("Poisoned");
608        #[cfg(debug_assertions)]
609        {
610            inner.recv_count = inner.recv_count.saturating_add(1);
611        }
612        core::mem::take(&mut inner.queue).into_iter()
613    }
614
615    #[cfg(debug_assertions)]
616    pub fn recv_count(&mut self) -> u8 { self.inner.get_mut().expect("Poisoned").recv_count }
617}
618
619pub struct Emitter<'a, E> {
620    bus: &'a EventBus<E>,
621    pub events: VecDeque<E>,
622}
623
624impl<E> Emitter<'_, E> {
625    pub fn emit(&mut self, event: E) { self.events.push_back(event); }
626
627    pub fn emit_many(&mut self, events: impl IntoIterator<Item = E>) { self.events.extend(events); }
628
629    pub fn append(&mut self, other: &mut VecDeque<E>) { self.events.append(other) }
630
631    pub fn append_vec(&mut self, vec: Vec<E>) {
632        if self.events.is_empty() {
633            self.events = vec.into();
634        } else {
635            self.events.extend(vec);
636        }
637    }
638}
639
640impl<E> Drop for Emitter<'_, E> {
641    fn drop(&mut self) {
642        if !self.events.is_empty() {
643            let mut guard = self.bus.inner.lock().expect("Poision");
644            guard.queue.append(&mut self.events);
645        }
646    }
647}
648
649pub trait EmitExt<E> {
650    fn emit(&mut self, event: E);
651    fn emit_many(&mut self, events: impl IntoIterator<Item = E>);
652}
653
654/// Define ecs read data for event busses. And a way to convert them all to
655/// emitters.
656///
657/// # Example:
658/// ```
659/// mod some_mod_is_necessary_for_the_test {
660///     use veloren_common::event_emitters;
661///     pub struct Foo;
662///     pub struct Bar;
663///     pub struct Baz;
664///     event_emitters!(
665///       pub struct ReadEvents[EventEmitters] {
666///           foo: Foo, bar: Bar, baz: Baz,
667///       }
668///     );
669/// }
670/// ```
671#[macro_export]
672macro_rules! event_emitters {
673    ($($vis:vis struct $read_data:ident[$emitters:ident] { $($ev_ident:ident: $ty:ty),+ $(,)? })+) => {
674        mod event_emitters {
675            use super::*;
676            use specs::shred;
677            $(
678            #[derive(specs::SystemData)]
679            pub struct $read_data<'a> {
680                $($ev_ident: Option<specs::Read<'a, $crate::event::EventBus<$ty>>>),+
681            }
682
683            impl<'a> $read_data<'a> {
684                pub fn get_emitters(&self) -> $emitters {
685                    $emitters {
686                        $($ev_ident: self.$ev_ident.as_ref().map(|e| e.emitter())),+
687                    }
688                }
689            }
690
691            pub struct $emitters<'a> {
692                $($ev_ident: Option<$crate::event::Emitter<'a, $ty>>),+
693            }
694
695            impl<'a> $emitters<'a> {
696                #[expect(unused)]
697                pub fn append(&mut self, mut other: Self) {
698                    $(
699                        self.$ev_ident.as_mut().zip(other.$ev_ident).map(|(a, mut b)| a.append(&mut b.events));
700                    )+
701                }
702            }
703
704            $(
705                impl<'a> $crate::event::EmitExt<$ty> for $emitters<'a> {
706                    fn emit(&mut self, event: $ty) { self.$ev_ident.as_mut().map(|e| e.emit(event)); }
707                    fn emit_many(&mut self, events: impl IntoIterator<Item = $ty>) { self.$ev_ident.as_mut().map(|e| e.emit_many(events)); }
708                }
709            )+
710            )+
711        }
712        $(
713            $vis use event_emitters::{$read_data, $emitters};
714        )+
715    }
716}