veloren_common/
resources.rs1use crate::{comp::Pos, shared_server_config::ServerConstants, time::DayPeriod};
2use serde::{Deserialize, Serialize};
3use specs::Entity;
4use std::ops::{Mul, MulAssign};
5use vek::Vec3;
6
7#[derive(Copy, Clone, Debug, Serialize, Deserialize, Default)]
9pub struct TimeOfDay(pub f64);
10impl TimeOfDay {
11 pub fn new(t: f64) -> Self { TimeOfDay(t) }
12
13 fn get_angle_rad(self) -> f32 {
14 const TIME_FACTOR: f64 = (std::f64::consts::PI * 2.0) / (3600.0 * 24.0);
15 ((self.0 * TIME_FACTOR) % (std::f64::consts::PI * 2.0)) as f32
16 }
17
18 pub fn get_sun_dir(self) -> Vec3<f32> {
20 let angle_rad = self.get_angle_rad();
21 Vec3::new(-angle_rad.sin(), 0.0, angle_rad.cos())
22 }
23
24 pub fn get_moon_dir(self) -> Vec3<f32> {
26 let angle_rad = self.get_angle_rad();
27 -Vec3::new(-angle_rad.sin(), 0.0, angle_rad.cos() - 0.5).normalized()
28 }
29
30 pub fn day_period(&self) -> DayPeriod { DayPeriod::from(self.0) }
32}
33
34impl TimeOfDay {
35 pub fn day(&self) -> f64 { self.0.rem_euclid(24.0 * 3600.0) }
36}
37
38#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize, PartialEq, PartialOrd)]
40pub struct Time(pub f64);
41
42impl Time {
43 pub fn add_seconds(self, seconds: f64) -> Self { Self(self.0 + seconds) }
44
45 pub fn add_minutes(self, minutes: f64) -> Self { Self(self.0 + minutes * 60.0) }
46
47 pub fn add_days(self, days: f64, server_constants: &ServerConstants) -> Self {
50 self.add_seconds(days * 3600.0 * 24.0 / server_constants.day_cycle_coefficient)
51 }
52}
53
54#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize, PartialEq)]
56pub struct ProgramTime(pub f64);
57
58#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
59pub struct TimeScale(pub f64);
60
61impl Default for TimeScale {
62 fn default() -> Self { Self(1.0) }
63}
64
65#[derive(Default)]
67pub struct DeltaTime(pub f32);
68
69#[derive(Copy, Clone, Debug, Default, Serialize, Deserialize, PartialEq)]
71#[serde(transparent)]
72pub struct Secs(pub f64);
73
74impl Mul<f64> for Secs {
75 type Output = Self;
76
77 fn mul(self, mult: f64) -> Self { Self(self.0 * mult) }
78}
79impl MulAssign<f64> for Secs {
80 fn mul_assign(&mut self, mult: f64) { *self = *self * mult; }
81}
82
83#[derive(Default)]
84pub struct EntitiesDiedLastTick(pub Vec<(Entity, Pos)>);
85
86#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
88pub enum GameMode {
89 Server,
92 Client,
95 Singleplayer,
99}
100
101#[derive(Copy, Clone, Default, Debug)]
104pub struct PlayerEntity(pub Option<Entity>);
105
106#[derive(Copy, Clone, Debug, Default, Eq, PartialEq)]
107pub struct PlayerPhysicsSetting {
108 pub client_optin: bool,
111}
112
113impl PlayerPhysicsSetting {
114 pub fn server_authoritative_physics_optin(&self) -> bool { self.client_optin }
120}
121
122#[derive(Copy, Clone, Debug, Deserialize, Serialize, PartialEq, Eq, enum_map::Enum)]
124pub enum MapKind {
125 Square,
127 Circle,
129}
130
131impl std::fmt::Display for MapKind {
132 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
133 match self {
134 MapKind::Square => f.write_str("Square"),
135 MapKind::Circle => f.write_str("Circle"),
136 }
137 }
138}
139
140#[derive(Clone, Default, Debug)]
144pub struct PlayerPhysicsSettings {
145 pub settings: hashbrown::HashMap<uuid::Uuid, PlayerPhysicsSetting>,
146}
147
148#[derive(PartialEq, Eq, Copy, Clone, Debug, Deserialize, Serialize)]
153pub enum BattleMode {
154 PvP,
155 PvE,
156}