veloren_common/shared_server_config.rs
1use serde::{Deserialize, Serialize};
2
3/// Per-server constant data (configs) that stays the same for the server's
4/// life.
5#[derive(Debug, Serialize, Deserialize, Clone)]
6pub struct ServerConstants {
7 /// How many times faster the in-game day/night cycle should be compared to
8 /// real time.
9 pub day_cycle_coefficient: f64,
10}