1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
use crate::{
    combat::GroupTarget,
    comp::{
        aura::{AuraBuffConstructor, AuraChange, AuraKind, AuraTarget, Specifier},
        character_state::OutputEvents,
        CharacterState, StateUpdate,
    },
    event::{AuraEvent, ComboChangeEvent},
    resources::Secs,
    states::{
        behavior::{CharacterBehavior, JoinData},
        utils::*,
    },
};
use serde::{Deserialize, Serialize};
use std::time::Duration;

/// Separated out to condense update portions of character state
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StaticData {
    /// How long until state should create the aura
    pub buildup_duration: Duration,
    /// How long the state is creating an aura
    pub cast_duration: Duration,
    /// How long the state has until exiting
    pub recover_duration: Duration,
    /// Determines how the aura selects its targets
    pub targets: GroupTarget,
    /// Has information used to construct the auras
    pub auras: Vec<AuraBuffConstructor>,
    /// How long aura lasts
    pub aura_duration: Option<Secs>,
    /// Radius of aura
    pub range: f32,
    /// What key is used to press ability
    pub ability_info: AbilityInfo,
    /// Whether the aura's effect scales with the user's current combo
    pub scales_with_combo: bool,
    /// Combo at the time the aura is first cast
    pub combo_at_cast: u32,
    /// Used to specify aura to the frontend
    pub specifier: Option<Specifier>,
}

#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Data {
    /// Struct containing data that does not change over the course of the
    /// character state
    pub static_data: StaticData,
    /// Timer for each stage
    pub timer: Duration,
    /// What section the character stage is in
    pub stage_section: StageSection,
}

impl CharacterBehavior for Data {
    fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
        let mut update = StateUpdate::from(data);

        handle_orientation(data, &mut update, 1.0, None);
        handle_move(data, &mut update, 0.8);
        handle_jump(data, output_events, &mut update, 1.0);

        match self.stage_section {
            StageSection::Buildup => {
                if self.timer < self.static_data.buildup_duration {
                    // Build up
                    update.character = CharacterState::BasicAura(Data {
                        static_data: self.static_data.clone(),
                        timer: tick_attack_or_default(data, self.timer, None),
                        ..*self
                    });
                } else {
                    // Creates aura
                    let targets =
                        AuraTarget::from((Some(self.static_data.targets), Some(data.uid)));
                    for aura_data in &self.static_data.auras {
                        let mut aura = aura_data.to_aura(
                            data.uid,
                            self.static_data.range,
                            // check for indefinite aura
                            self.static_data.aura_duration,
                            targets,
                            *data.time,
                        );
                        if self.static_data.scales_with_combo {
                            match aura.aura_kind {
                                AuraKind::Buff {
                                    kind: _,
                                    ref mut data,
                                    category: _,
                                    source: _,
                                } => {
                                    data.strength *=
                                        (self.static_data.combo_at_cast.max(1) as f32).sqrt();
                                },
                                AuraKind::FriendlyFire | AuraKind::ForcePvP => {},
                            }
                            output_events.emit_server(ComboChangeEvent {
                                entity: data.entity,
                                change: -(self.static_data.combo_at_cast as i32),
                            });
                        }
                        output_events.emit_server(AuraEvent {
                            entity: data.entity,
                            aura_change: AuraChange::Add(aura),
                        });
                    }
                    // Build up
                    update.character = CharacterState::BasicAura(Data {
                        static_data: self.static_data.clone(),
                        timer: Duration::default(),
                        stage_section: StageSection::Action,
                    });
                }
            },
            StageSection::Action => {
                if self.timer < self.static_data.cast_duration {
                    // Cast
                    update.character = CharacterState::BasicAura(Data {
                        static_data: self.static_data.clone(),
                        timer: tick_attack_or_default(data, self.timer, None),
                        ..*self
                    });
                } else {
                    update.character = CharacterState::BasicAura(Data {
                        static_data: self.static_data.clone(),
                        timer: Duration::default(),
                        stage_section: StageSection::Recover,
                    });
                }
            },
            StageSection::Recover => {
                if self.timer < self.static_data.recover_duration {
                    update.character = CharacterState::BasicAura(Data {
                        static_data: self.static_data.clone(),
                        timer: tick_attack_or_default(data, self.timer, None),
                        ..*self
                    });
                } else {
                    // Done
                    end_ability(data, &mut update);
                }
            },
            _ => {
                // If it somehow ends up in an incorrect stage section
                end_ability(data, &mut update);
            },
        }

        // At end of state logic so an interrupt isn't overwritten
        handle_interrupts(data, &mut update, output_events);

        update
    }
}