use crate::{
comp::{character_state::OutputEvents, controller::InputKind, CharacterState, StateUpdate},
states::{
behavior::{CharacterBehavior, JoinData},
utils::*,
},
};
use serde::{Deserialize, Serialize};
use std::time::Duration;
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StaticData {
pub play_duration: Duration,
pub ori_modifier: f32,
pub ability_info: AbilityInfo,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Data {
pub static_data: StaticData,
pub timer: Duration,
pub stage_section: StageSection,
pub exhausted: bool,
}
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_orientation(data, &mut update, self.static_data.ori_modifier, None);
handle_move(data, &mut update, 0.7);
handle_jump(data, output_events, &mut update, 1.0);
match self.stage_section {
StageSection::Action => {
if !self.exhausted {
update.character = CharacterState::Music(Data {
timer: Duration::default(),
exhausted: true,
..*self
});
} else if self.timer < self.static_data.play_duration {
update.character = CharacterState::Music(Data {
timer: tick_attack_or_default(data, self.timer, None),
..*self
});
} else {
if input_is_pressed(data, self.static_data.ability_info.input) {
reset_state(self, data, output_events, &mut update);
} else {
end_ability(data, &mut update);
}
}
},
_ => {
end_ability(data, &mut update);
},
}
if !input_is_pressed(data, self.static_data.ability_info.input)
&& input_is_pressed(data, InputKind::Roll)
{
handle_input(data, output_events, &mut update, InputKind::Roll);
}
update
}
}
fn reset_state(
data: &Data,
join: &JoinData,
output_events: &mut OutputEvents,
update: &mut StateUpdate,
) {
handle_input(
join,
output_events,
update,
data.static_data.ability_info.input,
);
}