use crate::{
combat,
combat::{Attack, AttackDamage, Damage, DamageKind::Crushing, DamageSource, GroupTarget},
comp::{
character_state::OutputEvents, item::Reagent, CharacterState, MeleeConstructor, StateUpdate,
},
event::{ComboChangeEvent, ExplosionEvent},
states::{
behavior::{CharacterBehavior, JoinData},
utils::*,
},
Explosion, RadiusEffect,
};
use serde::{Deserialize, Serialize};
use std::time::Duration;
use vek::Vec3;
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StaticData {
pub buildup_duration: Duration,
pub swing_duration: Duration,
pub recover_duration: Duration,
pub melee_constructor: MeleeConstructor,
pub energy_cost: f32,
pub max_strikes: Option<u32>,
pub move_modifier: f32,
pub ori_modifier: f32,
pub minimum_combo: u32,
pub frontend_specifier: Option<FrontendSpecifier>,
pub ability_info: AbilityInfo,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Data {
pub static_data: StaticData,
pub timer: Duration,
pub current_strike: u32,
pub stage_section: StageSection,
pub exhausted: bool,
}
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_orientation(data, &mut update, self.static_data.ori_modifier, None);
handle_move(data, &mut update, self.static_data.move_modifier);
handle_interrupts(data, &mut update, output_events);
match self.stage_section {
StageSection::Buildup => {
if self.timer < self.static_data.buildup_duration {
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = tick_attack_or_default(data, self.timer, None);
}
} else {
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = Duration::default();
c.stage_section = StageSection::Action;
}
}
},
StageSection::Action => {
if !self.exhausted {
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = Duration::default();
c.exhausted = true;
}
let precision_mult = combat::compute_precision_mult(data.inventory, data.msm);
let tool_stats = get_tool_stats(data, self.static_data.ability_info);
data.updater.insert(
data.entity,
self.static_data
.melee_constructor
.create_melee(precision_mult, tool_stats),
);
} else if self.timer < self.static_data.swing_duration {
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = tick_attack_or_default(data, self.timer, None);
}
} else if match self.static_data.max_strikes {
Some(max) => self.current_strike < max,
None => input_is_pressed(data, self.static_data.ability_info.input),
} && update
.energy
.try_change_by(-self.static_data.energy_cost)
.is_ok()
{
if self.static_data.frontend_specifier == Some(FrontendSpecifier::CultistVortex)
{
let damage = AttackDamage::new(
Damage {
source: DamageSource::Explosion,
kind: Crushing,
value: 10.0,
},
Some(GroupTarget::OutOfGroup),
rand::random(),
);
let attack = Attack::default().with_damage(damage);
let explosion = Explosion {
effects: vec![RadiusEffect::Attack(attack)],
radius: data.body.max_radius() * 4.0,
reagent: Some(Reagent::Purple),
min_falloff: 0.5,
};
let pos =
data.pos.0 + (*data.ori.look_dir() * (data.body.max_radius() * 3.0));
let explosition =
Vec3::new(pos.x, pos.y, pos.z + (data.body.height() / 4.0));
output_events.emit_server(ExplosionEvent {
pos: explosition,
explosion,
owner: Some(*data.uid),
});
}
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = Duration::default();
c.current_strike += 1;
c.exhausted = false;
}
} else {
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = Duration::default();
c.stage_section = StageSection::Recover;
}
}
if self.static_data.minimum_combo > 0 {
output_events.emit_server(ComboChangeEvent {
entity: data.entity,
change: -data.combo.map_or(0, |c| c.counter() as i32),
});
}
},
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
if let CharacterState::RapidMelee(c) = &mut update.character {
c.timer = tick_attack_or_default(
data,
self.timer,
Some(data.stats.recovery_speed_modifier),
);
}
} else {
end_melee_ability(data, &mut update);
}
},
_ => {
end_melee_ability(data, &mut update);
},
}
update
}
}
#[derive(Copy, Clone, Debug, Serialize, Deserialize, PartialEq, Eq)]
pub enum FrontendSpecifier {
CultistVortex,
Whirlwind,
}