use crate::{
combat,
comp::{character_state::OutputEvents, CharacterState, MeleeConstructor, StateUpdate},
states::{
behavior::{CharacterBehavior, JoinData},
utils::*,
},
};
use serde::{Deserialize, Serialize};
use std::time::Duration;
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct StaticData {
pub buildup_duration: Duration,
pub swing_duration: Duration,
pub recover_duration: Duration,
pub block_strength: f32,
pub melee_constructor: MeleeConstructor,
pub ability_info: AbilityInfo,
}
#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Data {
pub static_data: StaticData,
pub timer: Duration,
pub stage_section: StageSection,
pub exhausted: bool,
}
impl CharacterBehavior for Data {
fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
let mut update = StateUpdate::from(data);
handle_orientation(data, &mut update, 1.0, None);
handle_move(data, &mut update, 0.7);
handle_jump(data, output_events, &mut update, 1.0);
handle_interrupts(data, &mut update, output_events);
match self.stage_section {
StageSection::Buildup => {
if self.timer < self.static_data.buildup_duration {
if let CharacterState::RiposteMelee(c) = &mut update.character {
c.timer = tick_attack_or_default(data, self.timer, None);
}
} else {
end_ability(data, &mut update);
}
},
StageSection::Action => {
if !self.exhausted {
if let CharacterState::RiposteMelee(c) = &mut update.character {
c.exhausted = true;
}
let precision_mult = combat::compute_precision_mult(data.inventory, data.msm);
let tool_stats = get_tool_stats(data, self.static_data.ability_info);
data.updater.insert(
data.entity,
self.static_data
.melee_constructor
.create_melee(precision_mult, tool_stats),
);
} else if self.timer < self.static_data.swing_duration {
if let CharacterState::RiposteMelee(c) = &mut update.character {
c.timer = tick_attack_or_default(data, self.timer, None);
}
} else {
if let CharacterState::RiposteMelee(c) = &mut update.character {
c.timer = Duration::default();
c.stage_section = StageSection::Recover
}
}
},
StageSection::Recover => {
if self.timer < self.static_data.recover_duration {
if let CharacterState::RiposteMelee(c) = &mut update.character {
c.timer = tick_attack_or_default(data, self.timer, None);
}
} else {
end_melee_ability(data, &mut update);
}
},
_ => {
end_melee_ability(data, &mut update);
},
}
update
}
}