veloren_common/states/
wallrun.rs1use super::utils::*;
2use crate::{
3 comp::{CharacterState, InputKind, StateUpdate, character_state::OutputEvents},
4 states::{
5 behavior::{CharacterBehavior, JoinData},
6 idle, wielding,
7 },
8};
9use serde::{Deserialize, Serialize};
10use vek::Vec2;
11
12const WALLRUN_ANTIGRAV: f32 = crate::consts::GRAVITY * 0.5;
13
14#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize, Eq, Hash)]
15pub struct Data {
16 pub was_wielded: bool,
18}
19
20impl CharacterBehavior for Data {
21 fn behavior(&self, data: &JoinData, output_events: &mut OutputEvents) -> StateUpdate {
22 let mut update = StateUpdate::from(data);
23
24 if self.was_wielded {
25 attempt_input(data, output_events, &mut update);
26 } else {
27 handle_wield(data, &mut update);
28 }
29
30 handle_climb(data, &mut update);
31
32 {
33 let lift = WALLRUN_ANTIGRAV;
34 update.vel.0.z += data.dt.0
35 * lift
36 * (Vec2::<f32>::from(update.vel.0).magnitude() * 0.075).clamp(0.2, 1.0);
37 }
38
39 if data.physics.on_wall.is_none()
43 || data.physics.on_ground.is_some()
44 || data.physics.in_liquid().is_some()
45 {
46 update.character = if self.was_wielded {
47 CharacterState::Wielding(wielding::Data { is_sneaking: false })
48 } else {
49 CharacterState::Idle(idle::Data::default())
50 };
51 }
52
53 update
54 }
55
56 fn on_input(
57 &self,
58 data: &JoinData,
59 input: InputKind,
60 output_events: &mut OutputEvents,
61 ) -> StateUpdate {
62 let mut update = StateUpdate::from(data);
63 if matches!(input, InputKind::Jump) {
64 handle_walljump(data, output_events, &mut update, self.was_wielded);
65 }
66 update
67 }
68}