veloren_common/util/
color.rs1use vek::{Mat3, Rgb, Rgba, Vec3};
2
3#[inline(always)]
5#[expect(clippy::excessive_precision)]
6pub fn srgb_to_linear_fast(col: Rgb<f32>) -> Rgb<f32> {
7 col.map(|c| {
8 if c <= 0.104 {
9 c * 0.08677088
10 } else {
11 0.012522878 * c + 0.682171111 * c * c + 0.305306011 * c * c * c
12 }
13 })
14}
15
16#[inline(always)]
19pub fn srgb_to_linear(col: Rgb<f32>) -> Rgb<f32> {
20 col.map(|c| {
21 if c <= 0.04045 {
22 c / 12.92
23 } else {
24 f32::powf((c + 0.055) / 1.055, 2.4)
25 }
26 })
27}
28
29#[inline(always)]
30#[expect(clippy::excessive_precision)]
31pub fn linear_to_srgb(col: Rgb<f32>) -> Rgb<f32> {
32 col.map(|c| {
33 if c <= 0.0060 {
34 c * 11.500726
35 } else {
36 let s1 = c.sqrt();
37 let s2 = s1.sqrt();
38 let s3 = s2.sqrt();
39 0.585122381 * s1 + 0.783140355 * s2 - 0.368262736 * s3
40 }
41 })
42}
43
44#[inline(always)]
45pub fn srgba_to_linear(col: Rgba<f32>) -> Rgba<f32> {
46 Rgba::from_translucent(srgb_to_linear_fast(Rgb::from(col)), col.a)
47}
48
49#[inline(always)]
50pub fn linear_to_srgba(col: Rgba<f32>) -> Rgba<f32> {
51 Rgba::from_translucent(linear_to_srgb(Rgb::from(col)), col.a)
52}
53
54#[inline(always)]
56pub fn rgb_to_hsv(rgb: Rgb<f32>) -> Vec3<f32> {
57 let (r, g, b) = rgb.into_tuple();
58 let (max, min, diff, add) = {
59 let (max, min, diff, add) = if r > g {
60 (r, g, g - b, 0.0)
61 } else {
62 (g, r, b - r, 2.0)
63 };
64 if b > max {
65 (b, min, r - g, 4.0)
66 } else {
67 (max, b.min(min), diff, add)
68 }
69 };
70
71 let v = max;
72 let h = if max == min {
73 0.0
74 } else {
75 let mut h = 60.0 * (add + diff / (max - min));
76 if h < 0.0 {
77 h += 360.0;
78 }
79 h
80 };
81 let s = if max == 0.0 { 0.0 } else { (max - min) / max };
82
83 Vec3::new(h, s, v)
84}
85
86#[inline(always)]
88pub fn hsv_to_rgb(hsv: Vec3<f32>) -> Rgb<f32> {
89 let (h, s, v) = hsv.into_tuple();
90 let c = s * v;
91 let h = h / 60.0;
92 let x = c * (1.0 - (h % 2.0 - 1.0).abs());
93 let m = v - c;
94
95 let (r, g, b) = if (0.0..=1.0).contains(&h) {
96 (c, x, 0.0)
97 } else if h <= 2.0 {
98 (x, c, 0.0)
99 } else if h <= 3.0 {
100 (0.0, c, x)
101 } else if h <= 4.0 {
102 (0.0, x, c)
103 } else if h <= 5.0 {
104 (x, 0.0, c)
105 } else {
106 (c, 0.0, x)
107 };
108
109 Rgb::new(r + m, g + m, b + m)
110}
111
112#[inline(always)]
114pub fn rgb_to_xyz(rgb: Rgb<f32>) -> Vec3<f32> {
115 Mat3::new(
117 0.4124, 0.3576, 0.1805, 0.2126, 0.7152, 0.0722, 0.0193, 0.1192, 0.9504,
118 ) * Vec3::from(rgb)
119}
120
121#[inline(always)]
123pub fn rgb_to_xyy(rgb: Rgb<f32>) -> Vec3<f32> {
124 let xyz = rgb_to_xyz(rgb);
126
127 let sum = xyz.sum();
128 Vec3::new(xyz.x / sum, xyz.y / sum, xyz.y)
129}
130
131#[inline(always)]
133pub fn xyy_to_rgb(xyy: Vec3<f32>) -> Rgb<f32> {
134 let xyz = Vec3::new(
135 xyy.z / xyy.y * xyy.x,
136 xyy.z,
137 xyy.z / xyy.y * (1.0 - xyy.x - xyy.y),
138 );
139
140 Rgb::from(
141 Mat3::new(
142 3.2406, -1.5372, -0.4986, -0.9689, 1.8758, 0.0415, 0.0557, -0.2040, 1.0570,
143 ) * xyz,
144 )
145}
146
147#[inline(always)]
149pub fn saturate_srgb(col: Rgb<f32>, value: f32) -> Rgb<f32> {
150 let mut hsv = rgb_to_hsv(srgb_to_linear_fast(col));
151 hsv.y *= 1.0 + value;
152 linear_to_srgb(hsv_to_rgb(hsv).map(|e| e.clamp(0.0, 1.0)))
153}
154
155#[inline(always)]
158pub fn chromify_srgb(luma: Rgb<f32>, chroma: Rgb<f32>) -> Rgb<f32> {
159 let l = rgb_to_xyy(srgb_to_linear_fast(luma)).z;
160 let mut xyy = rgb_to_xyy(srgb_to_linear_fast(chroma));
161 xyy.z = l;
162
163 linear_to_srgb(xyy_to_rgb(xyy).map(|e| e.clamp(0.0, 1.0)))
164}