#[derive(Debug, Clone, Copy, serde::Serialize, serde::Deserialize)]
pub struct ViewDistances {
pub terrain: u32,
/// Server will clamp this to `terrain` if it is larger.
///
/// NOTE: Importantly, the server still loads entities in the `terrain` view
/// distance (at least currently, please update this if you change it!),
/// but the syncing to the client is done based on the entity view
/// distance.
pub entity: u32,
}
impl ViewDistances {
/// Clamps the terrain view distance to an optional max and clamps the
/// entity view distance to the resulting terrain view distance.
///
/// Also ensures both are at a minimum of 1 (unless the provided max is 0).
pub fn clamp(self, max: Option<u32>) -> Self {
let terrain = self.terrain.clamp(1, max.unwrap_or(u32::MAX));
Self {
terrain,
entity: self.entity.clamp(1, terrain),
}
}
}