1#[cfg(feature = "plugins")]
2use crate::plugin::PluginMgr;
3#[cfg(feature = "plugins")]
4use crate::plugin::memory_manager::EcsWorld;
5use crate::{BuildArea, NoDurabilityArea};
6#[cfg(feature = "plugins")]
7use common::uid::IdMaps;
8use common::{
9 calendar::Calendar,
10 comp,
11 event::{EventBus, LocalEvent},
12 interaction,
13 link::Is,
14 mounting::{Mount, Rider, VolumeRider, VolumeRiders},
15 outcome::Outcome,
16 resources::{
17 DeltaTime, EntitiesDiedLastTick, GameMode, PlayerEntity, PlayerPhysicsSettings,
18 ProgramTime, Time, TimeOfDay, TimeScale,
19 },
20 shared_server_config::ServerConstants,
21 slowjob::SlowJobPool,
22 terrain::{Block, MapSizeLg, TerrainChunk, TerrainGrid},
23 tether,
24 time::DayPeriod,
25 trade::Trades,
26 vol::{ReadVol, WriteVol},
27 weather::{Weather, WeatherGrid},
28};
29use common_base::{prof_span, span};
30use common_ecs::{PhysicsMetrics, SysMetrics};
31use common_net::sync::{WorldSyncExt, interpolation as sync_interp};
32use core::{convert::identity, time::Duration};
33use hashbrown::{HashMap, HashSet};
34use rayon::{ThreadPool, ThreadPoolBuilder};
35use specs::{
36 Component, DispatcherBuilder, Entity as EcsEntity, WorldExt,
37 prelude::Resource,
38 shred::{Fetch, FetchMut, SendDispatcher},
39 storage::{MaskedStorage as EcsMaskedStorage, Storage as EcsStorage},
40};
41use std::{sync::Arc, time::Instant};
42use timer_queue::TimerQueue;
43use vek::*;
44
45const MAX_DELTA_TIME: f32 = 1.0;
51const SECONDS_TO_MILLISECONDS: f64 = 1000.0;
53
54#[derive(Default)]
55pub struct BlockChange {
56 blocks: HashMap<Vec3<i32>, Block>,
57}
58
59impl BlockChange {
60 pub fn set(&mut self, pos: Vec3<i32>, block: Block) { self.blocks.insert(pos, block); }
61
62 pub fn try_set(&mut self, pos: Vec3<i32>, block: Block) -> Option<()> {
63 if !self.blocks.contains_key(&pos) {
64 self.blocks.insert(pos, block);
65 Some(())
66 } else {
67 None
68 }
69 }
70
71 pub fn can_set_block(&self, pos: Vec3<i32>) -> bool { !self.blocks.contains_key(&pos) }
74
75 pub fn clear(&mut self) { self.blocks.clear(); }
76}
77
78#[derive(Default)]
79pub struct ScheduledBlockChange {
80 changes: TimerQueue<HashMap<Vec3<i32>, Block>>,
81 outcomes: TimerQueue<HashMap<Vec3<i32>, Block>>,
82 last_poll_time: u64,
83}
84impl ScheduledBlockChange {
85 pub fn set(&mut self, pos: Vec3<i32>, block: Block, replace_time: f64) {
86 let timer = self.changes.insert(
87 (replace_time * SECONDS_TO_MILLISECONDS) as u64,
88 HashMap::new(),
89 );
90 self.changes.get_mut(timer).insert(pos, block);
91 }
92
93 pub fn outcome_set(&mut self, pos: Vec3<i32>, block: Block, replace_time: f64) {
94 let outcome_timer = self.outcomes.insert(
95 (replace_time * SECONDS_TO_MILLISECONDS) as u64,
96 HashMap::new(),
97 );
98 self.outcomes.get_mut(outcome_timer).insert(pos, block);
99 }
100}
101
102#[derive(Default)]
103pub struct TerrainChanges {
104 pub new_chunks: HashSet<Vec2<i32>>,
105 pub modified_chunks: HashSet<Vec2<i32>>,
106 pub removed_chunks: HashSet<Vec2<i32>>,
107 pub modified_blocks: HashMap<Vec3<i32>, Block>,
108}
109
110impl TerrainChanges {
111 pub fn clear(&mut self) {
112 self.new_chunks.clear();
113 self.modified_chunks.clear();
114 self.removed_chunks.clear();
115 }
116}
117
118#[derive(Clone)]
119pub struct BlockDiff {
120 pub wpos: Vec3<i32>,
121 pub old: Block,
122 pub new: Block,
123}
124
125pub struct State {
129 ecs: specs::World,
130 thread_pool: Arc<ThreadPool>,
132 dispatcher: SendDispatcher<'static>,
133}
134
135pub type Pools = Arc<ThreadPool>;
136
137impl State {
138 pub fn pools(game_mode: GameMode) -> Pools {
139 let thread_name_infix = match game_mode {
140 GameMode::Server => "s",
141 GameMode::Client => "c",
142 GameMode::Singleplayer => "sp",
143 };
144
145 Arc::new(
146 ThreadPoolBuilder::new()
147 .num_threads(num_cpus::get().max(common::consts::MIN_RECOMMENDED_RAYON_THREADS))
148 .thread_name(move |i| format!("rayon-{}-{}", thread_name_infix, i))
149 .build()
150 .unwrap(),
151 )
152 }
153
154 pub fn client(
156 pools: Pools,
157 map_size_lg: MapSizeLg,
158 default_chunk: Arc<TerrainChunk>,
159 add_systems: impl Fn(&mut DispatcherBuilder),
160 #[cfg(feature = "plugins")] plugin_mgr: PluginMgr,
161 ) -> Self {
162 Self::new(
163 GameMode::Client,
164 pools,
165 map_size_lg,
166 default_chunk,
167 add_systems,
168 #[cfg(feature = "plugins")]
169 plugin_mgr,
170 )
171 }
172
173 pub fn server(
175 pools: Pools,
176 map_size_lg: MapSizeLg,
177 default_chunk: Arc<TerrainChunk>,
178 add_systems: impl Fn(&mut DispatcherBuilder),
179 #[cfg(feature = "plugins")] plugin_mgr: PluginMgr,
180 ) -> Self {
181 Self::new(
182 GameMode::Server,
183 pools,
184 map_size_lg,
185 default_chunk,
186 add_systems,
187 #[cfg(feature = "plugins")]
188 plugin_mgr,
189 )
190 }
191
192 pub fn new(
193 game_mode: GameMode,
194 pools: Pools,
195 map_size_lg: MapSizeLg,
196 default_chunk: Arc<TerrainChunk>,
197 add_systems: impl Fn(&mut DispatcherBuilder),
198 #[cfg(feature = "plugins")] plugin_mgr: PluginMgr,
199 ) -> Self {
200 prof_span!(guard, "create dispatcher");
201 let mut dispatch_builder =
202 DispatcherBuilder::<'static, 'static>::new().with_pool(Arc::clone(&pools));
203 add_systems(&mut dispatch_builder);
205 let dispatcher = dispatch_builder
206 .build()
207 .try_into_sendable()
208 .unwrap_or_else(|_| panic!("Thread local systems not allowed"));
209 drop(guard);
210
211 Self {
212 ecs: Self::setup_ecs_world(
213 game_mode,
214 Arc::clone(&pools),
215 map_size_lg,
216 default_chunk,
217 #[cfg(feature = "plugins")]
218 plugin_mgr,
219 ),
220 thread_pool: pools,
221 dispatcher,
222 }
223 }
224
225 fn setup_ecs_world(
229 game_mode: GameMode,
230 thread_pool: Arc<ThreadPool>,
231 map_size_lg: MapSizeLg,
232 default_chunk: Arc<TerrainChunk>,
233 #[cfg(feature = "plugins")] mut plugin_mgr: PluginMgr,
234 ) -> specs::World {
235 prof_span!("State::setup_ecs_world");
236 let mut ecs = specs::World::new();
237 ecs.register_sync_marker();
239 ecs.register::<comp::Body>();
241 ecs.register::<comp::Hardcore>();
242 ecs.register::<comp::body::parts::Heads>();
243 ecs.register::<comp::Player>();
244 ecs.register::<comp::Stats>();
245 ecs.register::<comp::SkillSet>();
246 ecs.register::<comp::ActiveAbilities>();
247 ecs.register::<comp::Buffs>();
248 ecs.register::<comp::Auras>();
249 ecs.register::<comp::EnteredAuras>();
250 ecs.register::<comp::Energy>();
251 ecs.register::<comp::Combo>();
252 ecs.register::<comp::Health>();
253 ecs.register::<comp::Poise>();
254 ecs.register::<comp::CanBuild>();
255 ecs.register::<comp::LightEmitter>();
256 ecs.register::<comp::PickupItem>();
257 ecs.register::<comp::Scale>();
258 ecs.register::<Is<Mount>>();
259 ecs.register::<Is<Rider>>();
260 ecs.register::<Is<VolumeRider>>();
261 ecs.register::<Is<tether::Leader>>();
262 ecs.register::<Is<tether::Follower>>();
263 ecs.register::<Is<interaction::Interactor>>();
264 ecs.register::<interaction::Interactors>();
265 ecs.register::<comp::Mass>();
266 ecs.register::<comp::Density>();
267 ecs.register::<comp::Collider>();
268 ecs.register::<comp::Sticky>();
269 ecs.register::<comp::Immovable>();
270 ecs.register::<comp::CharacterState>();
271 ecs.register::<comp::CharacterActivity>();
272 ecs.register::<comp::Object>();
273 ecs.register::<comp::Group>();
274 ecs.register::<comp::Shockwave>();
275 ecs.register::<comp::ShockwaveHitEntities>();
276 ecs.register::<comp::Beam>();
277 ecs.register::<comp::Alignment>();
278 ecs.register::<comp::LootOwner>();
279 ecs.register::<comp::Admin>();
280 ecs.register::<comp::Stance>();
281 ecs.register::<comp::Teleporting>();
282
283 ecs.register::<comp::Controller>();
285
286 ecs.register::<comp::PhysicsState>();
288
289 ecs.register::<comp::Pos>();
291 ecs.register::<comp::Vel>();
292 ecs.register::<comp::Ori>();
293 ecs.register::<comp::Inventory>();
294
295 ecs.register::<comp::PreviousPhysCache>();
297 ecs.register::<comp::PosVelOriDefer>();
298
299 ecs.register::<comp::LightAnimation>();
302 ecs.register::<sync_interp::InterpBuffer<comp::Pos>>();
303 ecs.register::<sync_interp::InterpBuffer<comp::Vel>>();
304 ecs.register::<sync_interp::InterpBuffer<comp::Ori>>();
305
306 ecs.register::<comp::Last<comp::Pos>>();
309 ecs.register::<comp::Last<comp::Vel>>();
310 ecs.register::<comp::Last<comp::Ori>>();
311 ecs.register::<comp::Agent>();
312 ecs.register::<comp::WaypointArea>();
313 ecs.register::<comp::ForceUpdate>();
314 ecs.register::<comp::InventoryUpdate>();
315 ecs.register::<comp::Waypoint>();
316 ecs.register::<comp::MapMarker>();
317 ecs.register::<comp::Projectile>();
318 ecs.register::<comp::Melee>();
319 ecs.register::<comp::ItemDrops>();
320 ecs.register::<comp::ChatMode>();
321 ecs.register::<comp::Faction>();
322 ecs.register::<comp::invite::Invite>();
323 ecs.register::<comp::invite::PendingInvites>();
324 ecs.register::<VolumeRiders>();
325 ecs.register::<common::combat::DeathEffects>();
326
327 ecs.insert(TimeOfDay(0.0));
329 ecs.insert(Calendar::default());
330 ecs.insert(WeatherGrid::new(Vec2::zero()));
331 ecs.insert(Time(0.0));
332 ecs.insert(ProgramTime(0.0));
333 ecs.insert(TimeScale(1.0));
334
335 ecs.insert(DeltaTime(0.0));
337 ecs.insert(PlayerEntity(None));
338 ecs.insert(TerrainGrid::new(map_size_lg, default_chunk).unwrap());
339 ecs.insert(BlockChange::default());
340 ecs.insert(ScheduledBlockChange::default());
341 ecs.insert(crate::special_areas::AreasContainer::<BuildArea>::default());
342 ecs.insert(crate::special_areas::AreasContainer::<NoDurabilityArea>::default());
343 ecs.insert(TerrainChanges::default());
344 ecs.insert(EventBus::<LocalEvent>::default());
345 ecs.insert(game_mode);
346 ecs.insert(EventBus::<Outcome>::default());
347 ecs.insert(common::CachedSpatialGrid::default());
348 ecs.insert(EntitiesDiedLastTick::default());
349
350 let num_cpu = num_cpus::get() as u64;
351 let slow_limit = (num_cpu / 2 + num_cpu / 4).max(1);
352 tracing::trace!(?slow_limit, "Slow Thread limit");
353 ecs.insert(SlowJobPool::new(slow_limit, 10_000, thread_pool));
354
355 ecs.insert(comp::group::GroupManager::default());
357 ecs.insert(SysMetrics::default());
358 ecs.insert(PhysicsMetrics::default());
359 ecs.insert(Trades::default());
360 ecs.insert(PlayerPhysicsSettings::default());
361 ecs.insert(VolumeRiders::default());
362
363 #[cfg(feature = "plugins")]
365 ecs.insert({
366 let ecs_world = EcsWorld {
367 entities: &ecs.entities(),
368 health: ecs.read_component().into(),
369 uid: ecs.read_component().into(),
370 id_maps: &ecs.read_resource::<IdMaps>().into(),
371 player: ecs.read_component().into(),
372 };
373 if let Err(e) = plugin_mgr.load_event(&ecs_world, game_mode) {
374 tracing::debug!(?e, "Failed to run plugin init");
375 tracing::info!("Plugins disabled, enable debug logging for more information.");
376 PluginMgr::default()
377 } else {
378 plugin_mgr
379 }
380 });
381
382 ecs
383 }
384
385 #[must_use]
387 pub fn with_component<T: Component>(mut self) -> Self
388 where
389 <T as Component>::Storage: Default,
390 {
391 self.ecs.register::<T>();
392 self
393 }
394
395 pub fn write_component_ignore_entity_dead<C: Component>(
404 &mut self,
405 entity: EcsEntity,
406 comp: C,
407 ) -> Option<C> {
408 self.ecs
409 .write_storage()
410 .insert(entity, comp)
411 .ok()
412 .and_then(identity)
413 }
414
415 pub fn delete_component<C: Component>(&mut self, entity: EcsEntity) -> Option<C> {
417 self.ecs.write_storage().remove(entity)
418 }
419
420 pub fn read_component_cloned<C: Component + Clone>(&self, entity: EcsEntity) -> Option<C> {
422 self.ecs.read_storage().get(entity).cloned()
423 }
424
425 pub fn read_component_copied<C: Component + Copy>(&self, entity: EcsEntity) -> Option<C> {
427 self.ecs.read_storage().get(entity).copied()
428 }
429
430 pub fn emit_event_now<E>(&self, event: E)
433 where
434 EventBus<E>: Resource,
435 {
436 self.ecs.write_resource::<EventBus<E>>().emit_now(event)
437 }
438
439 pub fn mut_resource<R: Resource>(&mut self) -> &mut R {
444 self.ecs.get_mut::<R>().expect(
445 "Tried to fetch an invalid resource even though all our resources should be known at \
446 compile time.",
447 )
448 }
449
450 pub fn read_storage<C: Component>(&self) -> EcsStorage<C, Fetch<EcsMaskedStorage<C>>> {
452 self.ecs.read_storage::<C>()
453 }
454
455 pub fn ecs(&self) -> &specs::World { &self.ecs }
457
458 pub fn ecs_mut(&mut self) -> &mut specs::World { &mut self.ecs }
460
461 pub fn thread_pool(&self) -> &Arc<ThreadPool> { &self.thread_pool }
462
463 pub fn terrain_changes(&self) -> Fetch<TerrainChanges> { self.ecs.read_resource() }
467
468 pub fn weather_grid(&self) -> Fetch<WeatherGrid> { self.ecs.read_resource() }
470
471 pub fn weather_grid_mut(&mut self) -> FetchMut<WeatherGrid> { self.ecs.write_resource() }
473
474 pub fn weather_at(&self, pos: Vec2<f32>) -> Weather {
476 self.weather_grid().get_interpolated(pos)
477 }
478
479 pub fn max_weather_near(&self, pos: Vec2<f32>) -> Weather {
481 self.weather_grid().get_max_near(pos)
482 }
483
484 pub fn get_time_of_day(&self) -> f64 { self.ecs.read_resource::<TimeOfDay>().0 }
489
490 pub fn get_day_period(&self) -> DayPeriod { self.get_time_of_day().into() }
492
493 pub fn get_time(&self) -> f64 { self.ecs.read_resource::<Time>().0 }
497
498 pub fn get_program_time(&self) -> f64 { self.ecs.read_resource::<ProgramTime>().0 }
502
503 pub fn get_delta_time(&self) -> f32 { self.ecs.read_resource::<DeltaTime>().0 }
505
506 pub fn terrain(&self) -> Fetch<TerrainGrid> { self.ecs.read_resource() }
508
509 pub fn slow_job_pool(&self) -> Fetch<SlowJobPool> { self.ecs.read_resource() }
511
512 pub fn terrain_mut(&self) -> FetchMut<TerrainGrid> { self.ecs.write_resource() }
514
515 pub fn get_block(&self, pos: Vec3<i32>) -> Option<Block> {
517 self.terrain().get(pos).ok().copied()
518 }
519
520 pub fn set_block(&self, pos: Vec3<i32>, block: Block) {
522 self.ecs.write_resource::<BlockChange>().set(pos, block);
523 }
524
525 pub fn schedule_set_block(
528 &self,
529 pos: Vec3<i32>,
530 block: Block,
531 sprite_block: Block,
532 replace_time: f64,
533 ) {
534 self.ecs
535 .write_resource::<ScheduledBlockChange>()
536 .set(pos, block, replace_time);
537 self.ecs
538 .write_resource::<ScheduledBlockChange>()
539 .outcome_set(pos, sprite_block, replace_time);
540 }
541
542 pub fn can_set_block(&self, pos: Vec3<i32>) -> bool {
545 self.ecs.read_resource::<BlockChange>().can_set_block(pos)
546 }
547
548 pub fn clear_terrain(&mut self) -> usize {
550 let removed_chunks = &mut self.ecs.write_resource::<TerrainChanges>().removed_chunks;
551
552 self.terrain_mut()
553 .drain()
554 .map(|(key, _)| {
555 removed_chunks.insert(key);
556 })
557 .count()
558 }
559
560 pub fn insert_chunk(&mut self, key: Vec2<i32>, chunk: Arc<TerrainChunk>) {
562 if self
563 .ecs
564 .write_resource::<TerrainGrid>()
565 .insert(key, chunk)
566 .is_some()
567 {
568 self.ecs
569 .write_resource::<TerrainChanges>()
570 .modified_chunks
571 .insert(key);
572 } else {
573 self.ecs
574 .write_resource::<TerrainChanges>()
575 .new_chunks
576 .insert(key);
577 }
578 }
579
580 pub fn remove_chunk(&mut self, key: Vec2<i32>) -> bool {
583 if self
584 .ecs
585 .write_resource::<TerrainGrid>()
586 .remove(key)
587 .is_some()
588 {
589 self.ecs
590 .write_resource::<TerrainChanges>()
591 .removed_chunks
592 .insert(key);
593
594 true
595 } else {
596 false
597 }
598 }
599
600 pub fn apply_terrain_changes(&self, block_update: impl FnMut(&specs::World, Vec<BlockDiff>)) {
602 self.apply_terrain_changes_internal(false, block_update);
603 }
604
605 fn apply_terrain_changes_internal(
613 &self,
614 during_tick: bool,
615 mut block_update: impl FnMut(&specs::World, Vec<BlockDiff>),
616 ) {
617 span!(
618 _guard,
619 "apply_terrain_changes",
620 "State::apply_terrain_changes"
621 );
622 let mut terrain = self.ecs.write_resource::<TerrainGrid>();
623 let mut modified_blocks =
624 std::mem::take(&mut self.ecs.write_resource::<BlockChange>().blocks);
625
626 let mut scheduled_changes = self.ecs.write_resource::<ScheduledBlockChange>();
627 let current_time: f64 = self.ecs.read_resource::<Time>().0 * SECONDS_TO_MILLISECONDS;
628 let current_time = current_time as u64;
629 if scheduled_changes.last_poll_time < current_time {
634 scheduled_changes.last_poll_time = current_time;
635 while let Some(changes) = scheduled_changes.changes.poll(current_time) {
636 modified_blocks.extend(changes.iter());
637 }
638 let outcome = self.ecs.read_resource::<EventBus<Outcome>>();
639 while let Some(outcomes) = scheduled_changes.outcomes.poll(current_time) {
640 for (pos, block) in outcomes.into_iter() {
641 if let Some(sprite) = block.get_sprite() {
642 outcome.emit_now(Outcome::SpriteDelete { pos, sprite });
643 }
644 }
645 }
646 }
647 let mut updated_blocks = Vec::with_capacity(modified_blocks.len());
650 modified_blocks.retain(|wpos, new| {
651 let res = terrain.map(*wpos, |old| {
652 updated_blocks.push(BlockDiff {
653 wpos: *wpos,
654 old,
655 new: *new,
656 });
657 *new
658 });
659 if let (&Ok(old), true) = (&res, during_tick) {
660 *new = old;
665 }
666 res.is_ok()
667 });
668
669 if !updated_blocks.is_empty() {
670 block_update(&self.ecs, updated_blocks);
671 }
672
673 self.ecs.write_resource::<TerrainChanges>().modified_blocks = modified_blocks;
674 }
675
676 pub fn tick(
678 &mut self,
679 dt: Duration,
680 update_terrain: bool,
681 mut metrics: Option<&mut StateTickMetrics>,
682 server_constants: &ServerConstants,
683 block_update: impl FnMut(&specs::World, Vec<BlockDiff>),
684 ) {
685 span!(_guard, "tick", "State::tick");
686
687 macro_rules! section_span {
689 ($guard:ident, $label:literal) => {
690 span!(span_guard, $label);
691 let metrics_guard = metrics.as_mut().map(|m| MetricsGuard::new($label, m));
692 let $guard = (span_guard, metrics_guard);
693 };
694 }
695
696 let time_scale = self.ecs.read_resource::<TimeScale>().0;
698 self.ecs.write_resource::<TimeOfDay>().0 +=
699 dt.as_secs_f64() * server_constants.day_cycle_coefficient * time_scale;
700 self.ecs.write_resource::<Time>().0 += dt.as_secs_f64() * time_scale;
701 self.ecs.write_resource::<ProgramTime>().0 += dt.as_secs_f64();
702
703 self.ecs.write_resource::<DeltaTime>().0 =
707 (dt.as_secs_f32() * time_scale as f32).min(MAX_DELTA_TIME);
708
709 section_span!(guard, "run systems");
710 self.dispatcher.dispatch(&self.ecs);
712 drop(guard);
713
714 self.maintain_ecs();
715
716 if update_terrain {
717 self.apply_terrain_changes_internal(true, block_update);
718 }
719
720 section_span!(guard, "process local events");
722
723 let outcomes = self.ecs.read_resource::<EventBus<Outcome>>();
724 let mut outcomes_emitter = outcomes.emitter();
725
726 let events = self.ecs.read_resource::<EventBus<LocalEvent>>().recv_all();
727 for event in events {
728 let mut velocities = self.ecs.write_storage::<comp::Vel>();
729 let physics = self.ecs.read_storage::<comp::PhysicsState>();
730 match event {
731 LocalEvent::Jump(entity, impulse) => {
732 if let Some(vel) = velocities.get_mut(entity) {
733 vel.0.z = impulse + physics.get(entity).map_or(0.0, |ps| ps.ground_vel.z);
734 }
735 },
736 LocalEvent::ApplyImpulse { entity, impulse } => {
737 if let Some(vel) = velocities.get_mut(entity) {
738 vel.0 = impulse;
739 }
740 },
741 LocalEvent::Boost {
742 entity,
743 vel: extra_vel,
744 } => {
745 if let Some(vel) = velocities.get_mut(entity) {
746 vel.0 += extra_vel;
747 }
748 },
749 LocalEvent::CreateOutcome(outcome) => {
750 outcomes_emitter.emit(outcome);
751 },
752 }
753 }
754 drop(guard);
755 }
756
757 pub fn maintain_ecs(&mut self) {
758 span!(_guard, "maintain ecs");
759 self.ecs.maintain();
760 }
761
762 pub fn cleanup(&mut self) {
764 span!(_guard, "cleanup", "State::cleanup");
765 self.ecs.write_resource::<TerrainChanges>().clear();
767 }
768}
769
770#[derive(Default)]
772pub struct StateTickMetrics {
773 pub timings: Vec<(&'static str, Duration)>,
774}
775
776impl StateTickMetrics {
777 fn add(&mut self, label: &'static str, dur: Duration) {
778 debug_assert!(
780 self.timings.iter().all(|(l, _)| *l != label),
781 "Duplicate label in state tick metrics {label}"
782 );
783 self.timings.push((label, dur));
784 }
785}
786
787struct MetricsGuard<'a> {
788 start: Instant,
789 label: &'static str,
790 metrics: &'a mut StateTickMetrics,
791}
792
793impl<'a> MetricsGuard<'a> {
794 fn new(label: &'static str, metrics: &'a mut StateTickMetrics) -> Self {
795 Self {
796 start: Instant::now(),
797 label,
798 metrics,
799 }
800 }
801}
802
803impl Drop for MetricsGuard<'_> {
804 fn drop(&mut self) { self.metrics.add(self.label, self.start.elapsed()); }
805}