veloren_common_systems/
lib.rs1#![expect(clippy::option_map_unit_fn)]
2
3mod arcing;
4mod aura;
5mod beam;
6mod buff;
7pub mod character_behavior;
8pub mod controller;
9mod interpolation;
10pub mod melee;
11mod mount;
12pub mod phys;
13mod phys_events;
14mod pool;
15pub mod projectile;
16mod shockwave;
17mod stats;
18mod tether;
19
20use common_ecs::{System, dispatch};
22use specs::DispatcherBuilder;
23
24pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
25 dispatch::<interpolation::Sys>(dispatch_builder, &[]);
27 dispatch::<tether::Sys>(dispatch_builder, &[]);
28 dispatch::<mount::Sys>(dispatch_builder, &[]);
29 dispatch::<controller::Sys>(dispatch_builder, &[&mount::Sys::sys_name()]);
30 dispatch::<character_behavior::Sys>(dispatch_builder, &[&controller::Sys::sys_name()]);
31 dispatch::<buff::Sys>(dispatch_builder, &[]);
32 dispatch::<stats::Sys>(dispatch_builder, &[&buff::Sys::sys_name()]);
33 dispatch::<phys::Sys>(dispatch_builder, &[
34 &interpolation::Sys::sys_name(),
35 &controller::Sys::sys_name(),
36 &mount::Sys::sys_name(),
37 &stats::Sys::sys_name(),
38 ]);
39 dispatch::<phys_events::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
40 dispatch::<projectile::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
41 dispatch::<shockwave::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
42 dispatch::<arcing::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
43 dispatch::<beam::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
44 dispatch::<pool::Sys>(dispatch_builder, &[&phys::Sys::sys_name()]);
45 dispatch::<aura::Sys>(dispatch_builder, &[]);
46}