use crate::data::Faction;
use rand::prelude::*;
use world::{IndexRef, World};
impl Faction {
pub fn generate(_world: &World, _index: IndexRef, rng: &mut impl Rng) -> Self {
Self {
seed: rng.gen(),
leader: None,
good_or_evil: rng.gen(),
sentiments: Default::default(),
}
}
}