veloren_rtsim/gen/faction.rs
1use crate::data::Faction;
2use rand::prelude::*;
3use world::{IndexRef, World};
4
5impl Faction {
6 pub fn generate(_world: &World, _index: IndexRef, rng: &mut impl Rng) -> Self {
7 Self {
8 seed: rng.gen(),
9 leader: None,
10 good_or_evil: rng.gen(),
11 sentiments: Default::default(),
12 }
13 }
14}