veloren_rtsim/gen/
faction.rs

1use crate::data::Faction;
2use rand::prelude::*;
3use world::{IndexRef, World};
4
5impl Faction {
6    pub fn generate(_world: &World, _index: IndexRef, rng: &mut impl Rng) -> Self {
7        Self {
8            seed: rng.gen(),
9            leader: None,
10            good_or_evil: rng.gen(),
11            sentiments: Default::default(),
12        }
13    }
14}