pub mod faction;
pub mod name;
pub mod site;
use crate::data::{
faction::Faction,
npc::{Npc, Npcs, Profession},
site::Site,
Data, Nature, CURRENT_VERSION,
};
use common::{
comp::{self, Body},
resources::TimeOfDay,
rtsim::{Personality, Role, WorldSettings},
terrain::{BiomeKind, CoordinateConversions, TerrainChunkSize},
vol::RectVolSize,
};
use rand::prelude::*;
use tracing::info;
use vek::*;
use world::{site::SiteKind, site2::PlotKind, IndexRef, World, CONFIG};
impl Data {
pub fn generate(settings: &WorldSettings, world: &World, index: IndexRef) -> Self {
let mut seed = [0; 32];
seed.iter_mut()
.zip(&mut index.seed.to_le_bytes())
.for_each(|(dst, src)| *dst = *src);
let mut rng = SmallRng::from_seed(seed);
let mut this = Self {
version: CURRENT_VERSION,
nature: Nature::generate(world),
npcs: Npcs::default(),
sites: Default::default(),
factions: Default::default(),
reports: Default::default(),
tick: 0,
time_of_day: TimeOfDay(settings.start_time),
should_purge: false,
};
let initial_factions = (0..16)
.map(|_| {
let faction = Faction::generate(world, index, &mut rng);
let wpos = world
.sim()
.get_size()
.map2(TerrainChunkSize::RECT_SIZE, |e, sz| {
rng.gen_range(0..(e * sz) as i32)
});
(wpos, this.factions.create(faction))
})
.collect::<Vec<_>>();
info!("Generated {} rtsim factions.", this.factions.len());
for (world_site_id, _) in index.sites.iter() {
let site = Site::generate(
world_site_id,
world,
index,
&initial_factions,
&this.factions,
&mut rng,
);
this.sites.create(site);
}
info!(
"Registering {} rtsim sites from world sites.",
this.sites.len()
);
for (site_id, site, site2) in this.sites.iter()
.filter_map(|(site_id, site)| Some((site_id, site, site.world_site
.and_then(|ws| match &index.sites.get(ws).kind {
SiteKind::Refactor(site2)
| SiteKind::CliffTown(site2)
| SiteKind::SavannahTown(site2)
| SiteKind::CoastalTown(site2)
| SiteKind::DesertCity(site2) => Some(site2),
_ => None,
})?)))
{
let Some(good_or_evil) = site
.faction
.and_then(|f| this.factions.get(f))
.map(|f| f.good_or_evil)
else {
continue;
};
let rand_wpos = |rng: &mut SmallRng, matches_plot: fn(&PlotKind) -> bool| {
let wpos2d = site2
.plots()
.filter(|plot| matches_plot(plot.kind()))
.choose(&mut thread_rng())
.map(|plot| site2.tile_center_wpos(plot.root_tile()))
.unwrap_or_else(|| site.wpos.map(|e| e + rng.gen_range(-10..10)));
wpos2d
.map(|e| e as f32 + 0.5)
.with_z(world.sim().get_alt_approx(wpos2d).unwrap_or(0.0))
};
let random_humanoid = |rng: &mut SmallRng| {
let species = comp::humanoid::ALL_SPECIES.choose(&mut *rng).unwrap();
Body::Humanoid(comp::humanoid::Body::random_with(rng, species))
};
let matches_buildings = (|kind: &PlotKind| {
matches!(
kind,
PlotKind::House(_)
| PlotKind::Workshop(_)
| PlotKind::AirshipDock(_)
| PlotKind::Tavern(_)
| PlotKind::Plaza
| PlotKind::SavannahAirshipDock(_)
| PlotKind::SavannahHut(_)
| PlotKind::SavannahWorkshop(_)
| PlotKind::CliffTower(_)
| PlotKind::DesertCityMultiPlot(_)
| PlotKind::DesertCityTemple(_)
| PlotKind::CoastalHouse(_)
| PlotKind::CoastalWorkshop(_)
)
}) as _;
let matches_plazas = (|kind: &PlotKind| matches!(kind, PlotKind::Plaza)) as _;
if good_or_evil {
for _ in 0..site2.plots().len() {
this.npcs.create_npc(
Npc::new(
rng.gen(),
rand_wpos(&mut rng, matches_buildings),
random_humanoid(&mut rng),
Role::Civilised(Some(match rng.gen_range(0..20) {
0 => Profession::Hunter,
1 => Profession::Blacksmith,
2 => Profession::Chef,
3 => Profession::Alchemist,
5..=8 => Profession::Farmer,
9..=10 => Profession::Herbalist,
11..=16 => Profession::Guard,
_ => Profession::Adventurer(rng.gen_range(0..=3)),
})),
)
.with_faction(site.faction)
.with_home(site_id)
.with_personality(Personality::random(&mut rng)),
);
}
} else {
for _ in 0..15 {
this.npcs.create_npc(
Npc::new(
rng.gen(),
rand_wpos(&mut rng, matches_buildings),
random_humanoid(&mut rng),
Role::Civilised(Some(Profession::Cultist)),
)
.with_personality(Personality::random_evil(&mut rng))
.with_faction(site.faction)
.with_home(site_id),
);
}
}
if good_or_evil {
for _ in 0..(site2.plots().len() / 6) + 1 {
this.npcs.create_npc(
Npc::new(
rng.gen(),
rand_wpos(&mut rng, matches_plazas),
random_humanoid(&mut rng),
Role::Civilised(Some(Profession::Merchant)),
)
.with_home(site_id)
.with_personality(Personality::random_good(&mut rng)),
);
}
}
for plot in site2
.plots
.values()
.filter(|plot| matches!(plot.kind(), PlotKind::AirshipDock(_)))
{
let wpos = site2.tile_center_wpos(plot.root_tile());
let wpos = wpos.as_().with_z(world.sim().get_surface_alt_approx(wpos))
+ Vec3::unit_z() * 70.0;
let vehicle_id = this.npcs.create_npc(Npc::new(
rng.gen(),
wpos,
Body::Ship(comp::body::ship::Body::DefaultAirship),
Role::Vehicle,
));
let npc_id = this.npcs.create_npc(
Npc::new(
rng.gen(),
wpos,
random_humanoid(&mut rng),
Role::Civilised(Some(Profession::Captain)),
)
.with_home(site_id)
.with_personality(Personality::random_good(&mut rng)),
);
this.npcs
.mounts
.steer(vehicle_id, npc_id)
.expect("We just created these npcs");
}
}
for (site_id, site) in this.sites.iter() {
let rand_wpos = |rng: &mut SmallRng| {
let spread_factor = rng.gen_range(-3..3) * 50;
let spread = if spread_factor == 0 {
100
} else {
spread_factor
};
let wpos2d = site.wpos.map(|e| e + spread);
wpos2d
.map(|e| e as f32 + 0.5)
.with_z(world.sim().get_alt_approx(wpos2d).unwrap_or(0.0))
};
let site_kind = site.world_site.map(|ws| &index.sites.get(ws).kind);
let Some(species) = [
Some(comp::body::bird_large::Species::Phoenix)
.filter(|_| matches!(site_kind, Some(SiteKind::DwarvenMine(_)))),
Some(comp::body::bird_large::Species::Cockatrice)
.filter(|_| matches!(site_kind, Some(SiteKind::Myrmidon(_)))),
Some(comp::body::bird_large::Species::Roc)
.filter(|_| matches!(site_kind, Some(SiteKind::Haniwa(_)))),
Some(comp::body::bird_large::Species::FlameWyvern)
.filter(|_| matches!(site_kind, Some(SiteKind::Terracotta(_)))),
Some(comp::body::bird_large::Species::CloudWyvern)
.filter(|_| matches!(site_kind, Some(SiteKind::Sahagin(_)))),
Some(comp::body::bird_large::Species::FrostWyvern)
.filter(|_| matches!(site_kind, Some(SiteKind::Adlet(_)))),
Some(comp::body::bird_large::Species::SeaWyvern)
.filter(|_| matches!(site_kind, Some(SiteKind::ChapelSite(_)))),
Some(comp::body::bird_large::Species::WealdWyvern)
.filter(|_| matches!(site_kind, Some(SiteKind::GiantTree(_)))),
]
.into_iter()
.flatten()
.choose(&mut rng) else {
continue;
};
this.npcs.create_npc(
Npc::new(
rng.gen(),
rand_wpos(&mut rng),
Body::BirdLarge(comp::body::bird_large::Body::random_with(
&mut rng, &species,
)),
Role::Wild,
)
.with_home(site_id),
);
}
for _ in 0..100 {
if let Some((wpos, chunk)) = (0..10)
.map(|_| world.sim().get_size().map(|sz| rng.gen_range(0..sz as i32)))
.find_map(|pos| Some((pos, world.sim().get(pos).filter(|c| !c.is_underwater())?)))
.map(|(pos, chunk)| {
let wpos2d = pos.cpos_to_wpos_center();
(
wpos2d
.map(|e| e as f32 + 0.5)
.with_z(world.sim().get_alt_approx(wpos2d).unwrap_or(0.0)),
chunk,
)
})
{
let biome = chunk.get_biome();
let Some(species) = [
Some(comp::body::biped_large::Species::Ogre),
Some(comp::body::biped_large::Species::Cyclops),
Some(comp::body::biped_large::Species::Wendigo)
.filter(|_| biome == BiomeKind::Taiga),
Some(comp::body::biped_large::Species::Cavetroll),
Some(comp::body::biped_large::Species::Mountaintroll)
.filter(|_| biome == BiomeKind::Mountain),
Some(comp::body::biped_large::Species::Swamptroll)
.filter(|_| biome == BiomeKind::Swamp),
Some(comp::body::biped_large::Species::Blueoni),
Some(comp::body::biped_large::Species::Redoni),
Some(comp::body::biped_large::Species::Tursus)
.filter(|_| chunk.temp < CONFIG.snow_temp),
]
.into_iter()
.flatten()
.choose(&mut rng) else {
continue;
};
this.npcs.create_npc(Npc::new(
rng.gen(),
wpos,
Body::BipedLarge(comp::body::biped_large::Body::random_with(
&mut rng, &species,
)),
Role::Monster,
));
}
}
if let Some((wpos, chunk)) = (0..100)
.map(|_| world.sim().get_size().map(|sz| rng.gen_range(0..sz as i32)))
.find_map(|pos| Some((pos, world.sim().get(pos).filter(|c| !c.is_underwater())?)))
.map(|(pos, chunk)| {
let wpos2d = pos.cpos_to_wpos_center();
(
wpos2d
.map(|e| e as f32 + 0.5)
.with_z(world.sim().get_alt_approx(wpos2d).unwrap_or(0.0)),
chunk,
)
})
{
let species = Some(comp::body::biped_large::Species::Gigasfrost)
.filter(|_| chunk.temp < CONFIG.snow_temp)
.unwrap_or(comp::body::biped_large::Species::Gigasfrost);
this.npcs.create_npc(Npc::new(
rng.gen(),
wpos,
Body::BipedLarge(comp::body::biped_large::Body::random_with(
&mut rng, &species,
)),
Role::Monster,
));
}
info!("Generated {} rtsim NPCs.", this.npcs.len());
this
}
}