1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
#![feature(
    never_type,
    try_blocks,
    trait_alias,
    control_flow_enum,
    let_chains,
    binary_heap_drain_sorted,
    fn_traits,
    unboxed_closures,
    tuple_trait,
    trait_upcasting
)]

pub mod ai;
pub mod data;
pub mod event;
pub mod gen;
pub mod rule;

pub use self::{
    data::Data,
    event::{Event, EventCtx, OnTick},
    rule::{Rule, RuleError},
};
use anymap2::SendSyncAnyMap;
use atomic_refcell::AtomicRefCell;
use common::resources::{Time, TimeOfDay};
use std::{
    any::type_name,
    ops::{Deref, DerefMut},
};
use tracing::{error, info};
use world::{IndexRef, World};

pub struct RtState {
    resources: SendSyncAnyMap,
    rules: SendSyncAnyMap,
    event_handlers: SendSyncAnyMap,
}

type RuleState<R> = AtomicRefCell<R>;
type EventHandlersOf<E> = Vec<Box<dyn Fn(&RtState, &World, IndexRef, &E) + Send + Sync + 'static>>;

impl RtState {
    pub fn new(data: Data) -> Self {
        let mut this = Self {
            resources: SendSyncAnyMap::new(),
            rules: SendSyncAnyMap::new(),
            event_handlers: SendSyncAnyMap::new(),
        }
        .with_resource(data);

        this.start_default_rules();

        this
    }

    pub fn with_resource<R: Send + Sync + 'static>(mut self, r: R) -> Self {
        self.resources.insert(AtomicRefCell::new(r));
        self
    }

    fn start_default_rules(&mut self) {
        info!("Starting default rtsim rules...");
        self.start_rule::<rule::migrate::Migrate>();
        self.start_rule::<rule::replenish_resources::ReplenishResources>();
        self.start_rule::<rule::report::ReportEvents>();
        self.start_rule::<rule::sync_npcs::SyncNpcs>();
        self.start_rule::<rule::simulate_npcs::SimulateNpcs>();
        self.start_rule::<rule::npc_ai::NpcAi>();
        self.start_rule::<rule::cleanup::CleanUp>();
    }

    pub fn start_rule<R: Rule>(&mut self) {
        info!("Initiating '{}' rule...", type_name::<R>());
        match R::start(self) {
            Ok(rule) => {
                self.rules.insert::<RuleState<R>>(AtomicRefCell::new(rule));
            },
            Err(e) => error!("Error when initiating '{}' rule: {}", type_name::<R>(), e),
        }
    }

    fn rule_mut<R: Rule>(&self) -> impl DerefMut<Target = R> + '_ {
        self.rules
            .get::<RuleState<R>>()
            .unwrap_or_else(|| {
                panic!(
                    "Tried to access rule '{}' but it does not exist",
                    type_name::<R>()
                )
            })
            .borrow_mut()
    }

    // TODO: Consider whether it's worth explicitly calling rule event handlers
    // instead of allowing them to bind event handlers. Less modular, but
    // potentially easier to deal with data dependencies?
    pub fn bind<R: Rule, E: Event>(
        &mut self,
        f: impl FnMut(EventCtx<R, E>) + Send + Sync + 'static,
    ) {
        let f = AtomicRefCell::new(f);
        self.event_handlers
            .entry::<EventHandlersOf<E>>()
            .or_default()
            .push(Box::new(move |state, world, index, event| {
                (f.borrow_mut())(EventCtx {
                    state,
                    rule: &mut state.rule_mut(),
                    event,
                    world,
                    index,
                })
            }));
    }

    pub fn data(&self) -> impl Deref<Target = Data> + '_ { self.resource() }

    pub fn data_mut(&self) -> impl DerefMut<Target = Data> + '_ { self.resource_mut() }

    pub fn get_data_mut(&mut self) -> &mut Data { self.get_resource_mut() }

    pub fn resource<R: Send + Sync + 'static>(&self) -> impl Deref<Target = R> + '_ {
        self.resources
            .get::<AtomicRefCell<R>>()
            .unwrap_or_else(|| {
                panic!(
                    "Tried to access resource '{}' but it does not exist",
                    type_name::<R>()
                )
            })
            .borrow()
    }

    pub fn get_resource_mut<R: Send + Sync + 'static>(&mut self) -> &mut R {
        self.resources
            .get_mut::<AtomicRefCell<R>>()
            .unwrap_or_else(|| {
                panic!(
                    "Tried to access resource '{}' but it does not exist",
                    type_name::<R>()
                )
            })
            .get_mut()
    }

    pub fn resource_mut<R: Send + Sync + 'static>(&self) -> impl DerefMut<Target = R> + '_ {
        self.resources
            .get::<AtomicRefCell<R>>()
            .unwrap_or_else(|| {
                panic!(
                    "Tried to access resource '{}' but it does not exist",
                    type_name::<R>()
                )
            })
            .borrow_mut()
    }

    pub fn emit<E: Event>(&mut self, e: E, world: &World, index: IndexRef) {
        // TODO: Queue these events up and handle them on a regular rtsim tick instead
        // of executing their handlers immediately.
        if let Some(handlers) = self.event_handlers.get::<EventHandlersOf<E>>() {
            handlers.iter().for_each(|f| f(self, world, index, &e));
        }
    }

    pub fn tick(
        &mut self,
        world: &World,
        index: IndexRef,
        time_of_day: TimeOfDay,
        time: Time,
        dt: f32,
    ) {
        let tick = {
            let mut data = self.data_mut();
            data.time_of_day = time_of_day;
            data.tick += 1;
            data.tick
        };
        let event = OnTick {
            time_of_day,
            tick,
            time,
            dt,
        };
        self.emit(event, world, index);
    }
}