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use crate::{
data::{npc::SimulationMode, Npc},
event::{EventCtx, OnDeath, OnMountVolume, OnTick},
RtState, Rule, RuleError,
};
use common::{
comp::{self, Body},
mounting::{Volume, VolumePos},
rtsim::{Actor, NpcAction, NpcActivity, Personality},
terrain::{CoordinateConversions, TerrainChunkSize},
vol::RectVolSize,
};
use rand::prelude::*;
use rand_chacha::ChaChaRng;
use slotmap::SecondaryMap;
use tracing::{error, warn};
use vek::{Clamp, Vec2};
use world::{site::SiteKind, CONFIG};
pub struct SimulateNpcs;
impl Rule for SimulateNpcs {
fn start(rtstate: &mut RtState) -> Result<Self, RuleError> {
rtstate.bind(on_death);
rtstate.bind(on_tick);
rtstate.bind(on_mount_volume);
Ok(Self)
}
}
fn on_mount_volume(ctx: EventCtx<SimulateNpcs, OnMountVolume>) {
let data = &mut *ctx.state.data_mut();
// TODO: Add actor to riders.
if let VolumePos {
kind: Volume::Entity(vehicle),
..
} = ctx.event.pos
&& let Some(link) = data.npcs.mounts.get_steerer_link(vehicle)
&& let Actor::Npc(driver) = link.rider
&& let Some(driver) = data.npcs.get_mut(driver)
{
driver.controller.actions.push(NpcAction::Say(
Some(ctx.event.actor),
comp::Content::localized("npc-speech-welcome-aboard"),
))
}
}
fn on_death(ctx: EventCtx<SimulateNpcs, OnDeath>) {
let data = &mut *ctx.state.data_mut();
if let Actor::Npc(npc_id) = ctx.event.actor {
if let Some(npc) = data.npcs.get(npc_id) {
let mut rng = ChaChaRng::from_seed(thread_rng().gen::<[u8; 32]>());
// Respawn dead NPCs
let details = match npc.body {
Body::Humanoid(_) => {
if let Some((site_id, site)) = data
.sites
.iter()
.filter(|(id, site)| {
// Don't respawn in the same town
Some(*id) != npc.home
&& site.world_site.map_or(false, |s| {
matches!(
ctx.index.sites.get(s).kind,
SiteKind::Refactor(_)
| SiteKind::CliffTown(_)
| SiteKind::SavannahTown(_)
| SiteKind::CoastalTown(_)
| SiteKind::DesertCity(_)
)
})
})
.min_by_key(|(_, site)| site.population.len())
{
let rand_wpos = |rng: &mut ChaChaRng| {
let wpos2d = site.wpos.map(|e| e + rng.gen_range(-10..10));
wpos2d
.map(|e| e as f32 + 0.5)
.with_z(ctx.world.sim().get_alt_approx(wpos2d).unwrap_or(0.0))
};
let random_humanoid = |rng: &mut ChaChaRng| {
let species = comp::humanoid::ALL_SPECIES.choose(&mut *rng).unwrap();
Body::Humanoid(comp::humanoid::Body::random_with(rng, species))
};
let npc_id = data.spawn_npc(
Npc::new(
rng.gen(),
rand_wpos(&mut rng),
random_humanoid(&mut rng),
npc.role.clone(),
)
.with_personality(Personality::random(&mut rng))
.with_home(site_id)
.with_faction(npc.faction),
);
Some((npc_id, Some(site_id)))
} else {
warn!("No site found for respawning humanoid");
None
}
},
body => {
let home = npc.home.and_then(|_| {
data.sites
.iter()
.filter(|(id, site)| {
Some(*id) != npc.home
&& site.world_site.map_or(false, |s| {
matches!(
ctx.index.sites.get(s).kind,
SiteKind::Terracotta(_)
| SiteKind::Haniwa(_)
| SiteKind::Myrmidon(_)
| SiteKind::Adlet(_)
| SiteKind::DwarvenMine(_)
| SiteKind::ChapelSite(_)
| SiteKind::Cultist(_)
| SiteKind::Gnarling(_)
| SiteKind::Sahagin(_)
| SiteKind::VampireCastle(_),
)
})
})
.min_by_key(|(_, site)| site.population.len())
});
let wpos = if let Some((_, home)) = home {
let wpos2d = home.wpos.map(|e| e + rng.gen_range(-10..10));
wpos2d
.map(|e| e as f32 + 0.5)
.with_z(ctx.world.sim().get_alt_approx(wpos2d).unwrap_or(0.0))
} else {
let is_gigas = matches!(body, Body::BipedLarge(body) if body.species == comp::body::biped_large::Species::Gigasfrost);
let pos = (0..(if is_gigas {
/* More attempts for gigas */
100
} else {
10
}))
.map(|_| {
ctx.world
.sim()
.get_size()
.map(|sz| rng.gen_range(0..sz as i32))
})
.find(|pos| {
ctx.world.sim().get(*pos).map_or(false, |c| {
!c.is_underwater() && (!is_gigas || c.temp < CONFIG.snow_temp)
})
})
.unwrap_or(ctx.world.sim().get_size().as_() / 2);
let wpos2d = pos.cpos_to_wpos_center();
wpos2d
.map(|e| e as f32 + 0.5)
.with_z(ctx.world.sim().get_alt_approx(wpos2d).unwrap_or(0.0))
};
let home = home.map(|(site_id, _)| site_id);
let npc_id = data.npcs.create_npc(
Npc::new(rng.gen(), wpos, body, npc.role.clone()).with_home(home),
);
Some((npc_id, home))
},
};
// Add the NPC to their home site
if let Some((npc_id, Some(home_site))) = details {
if let Some(home) = data.sites.get_mut(home_site) {
home.population.insert(npc_id);
}
}
} else {
error!("Trying to respawn non-existent NPC");
}
}
}
fn on_tick(ctx: EventCtx<SimulateNpcs, OnTick>) {
let data = &mut *ctx.state.data_mut();
// Maintain links
let ids = data.npcs.mounts.ids().collect::<Vec<_>>();
let mut mount_activity = SecondaryMap::new();
for link_id in ids {
if let Some(link) = data.npcs.mounts.get(link_id) {
if let Some(mount) = data
.npcs
.npcs
.get(link.mount)
.filter(|mount| !mount.is_dead())
{
let wpos = mount.wpos;
if let Actor::Npc(rider) = link.rider {
if let Some(rider) = data
.npcs
.npcs
.get_mut(rider)
.filter(|rider| !rider.is_dead())
{
rider.wpos = wpos;
mount_activity.insert(link.mount, rider.controller.activity);
} else {
data.npcs.mounts.dismount(link.rider)
}
}
} else {
data.npcs.mounts.remove_mount(link.mount)
}
}
}
for (npc_id, npc) in data.npcs.npcs.iter_mut().filter(|(_, npc)| !npc.is_dead()) {
if matches!(npc.mode, SimulationMode::Simulated) {
// Consume NPC actions
for action in std::mem::take(&mut npc.controller.actions) {
match action {
NpcAction::Say(_, _) => {}, // Currently, just swallow interactions
NpcAction::Attack(_) => {}, // TODO: Implement simulated combat
}
}
let activity = if data.npcs.mounts.get_mount_link(npc_id).is_some() {
// We are riding, nothing to do.
continue;
} else if let Some(activity) = mount_activity.get(npc_id) {
*activity
} else {
npc.controller.activity
};
match activity {
// Move NPCs if they have a target destination
Some(NpcActivity::Goto(target, speed_factor)) => {
let diff = target - npc.wpos;
let dist2 = diff.magnitude_squared();
if dist2 > 0.5f32.powi(2) {
let offset = diff
* (npc.body.max_speed_approx() * speed_factor * ctx.event.dt
/ dist2.sqrt())
.min(1.0);
let new_wpos = npc.wpos + offset;
let is_valid = match npc.body {
// Don't move water bound bodies outside of water.
Body::Ship(comp::ship::Body::SailBoat | comp::ship::Body::Galleon)
| Body::FishMedium(_)
| Body::FishSmall(_) => {
let chunk_pos = new_wpos.xy().as_().wpos_to_cpos();
ctx.world
.sim()
.get(chunk_pos)
.map_or(true, |f| f.river.river_kind.is_some())
},
_ => true,
};
if is_valid {
npc.wpos = new_wpos;
}
npc.dir = (target.xy() - npc.wpos.xy())
.try_normalized()
.unwrap_or(npc.dir);
}
},
Some(
NpcActivity::Gather(_)
| NpcActivity::HuntAnimals
| NpcActivity::Dance(_)
| NpcActivity::Cheer(_)
| NpcActivity::Sit(..),
) => {
// TODO: Maybe they should walk around randomly
// when gathering resources?
},
None => {},
}
// Make sure NPCs remain in a valid location
let clamped_wpos = npc.wpos.xy().clamped(
Vec2::zero(),
(ctx.world.sim().get_size() * TerrainChunkSize::RECT_SIZE).as_(),
);
match npc.body {
Body::Ship(comp::ship::Body::DefaultAirship | comp::ship::Body::AirBalloon) => {
npc.wpos = clamped_wpos.with_z(
ctx.world
.sim()
.get_surface_alt_approx(clamped_wpos.as_())
.max(npc.wpos.z),
);
},
_ => {
npc.wpos = clamped_wpos.with_z(
ctx.world.sim().get_surface_alt_approx(clamped_wpos.as_())
+ npc.body.flying_height(),
);
},
}
}
// Move home if required
if let Some(new_home) = npc.controller.new_home.take() {
// Remove the NPC from their old home population
if let Some(old_home) = npc.home {
if let Some(old_home) = data.sites.get_mut(old_home) {
old_home.population.remove(&npc_id);
}
}
// Add the NPC to their new home population
if let Some(new_home) = data.sites.get_mut(new_home) {
new_home.population.insert(npc_id);
}
npc.home = Some(new_home);
}
}
}