1use crate::{
2 CharacterUpdater, Server, StateExt, client::Client, events::player::handle_exit_ingame,
3 persistence::PersistedComponents, pet::tame_pet, presence::RepositionOnChunkLoad, sys,
4};
5use common::{
6 CachedSpatialGrid,
7 combat::AttackTarget,
8 comp::{
9 self, Alignment, BehaviorCapability, Body, Inventory, ItemDrops, LightEmitter, Object, Ori,
10 Pos, ThrownItem, TradingBehavior, Vel, WaypointArea,
11 aura::{Aura, AuraKind, AuraTarget},
12 body,
13 buff::{BuffCategory, BuffData, BuffKind, BuffSource},
14 item::MaterialStatManifest,
15 ship::figuredata::VOXEL_COLLIDER_MANIFEST,
16 tool::AbilityMap,
17 },
18 consts::MAX_CAMPFIRE_RANGE,
19 event::{
20 CreateAuraEntityEvent, CreateItemDropEvent, CreateNpcEvent, CreateObjectEvent,
21 CreateShipEvent, CreateSpecialEntityEvent, EventBus, InitializeCharacterEvent,
22 InitializeSpectatorEvent, NpcBuilder, ShockwaveEvent, ShootEvent, SummonBeamPillarsEvent,
23 ThrowEvent, UpdateCharacterDataEvent,
24 },
25 generation::SpecialEntity,
26 mounting::{Mounting, Volume, VolumeMounting, VolumePos},
27 outcome::Outcome,
28 resources::{Secs, Time},
29 terrain::TerrainGrid,
30 uid::{IdMaps, Uid},
31 util::Dir,
32 vol::IntoFullVolIterator,
33};
34use common_net::{msg::ServerGeneral, sync::WorldSyncExt};
35use specs::{Builder, Entity as EcsEntity, WorldExt};
36use std::time::Duration;
37use vek::{Rgb, Vec3};
38
39use super::group_manip::update_map_markers;
40
41pub fn handle_initialize_character(server: &mut Server, ev: InitializeCharacterEvent) {
42 let updater = server.state.ecs().fetch::<CharacterUpdater>();
43 let pending_database_action = updater.has_pending_database_action(ev.character_id);
44 drop(updater);
45
46 if !pending_database_action {
47 let clamped_vds = ev
48 .requested_view_distances
49 .clamp(server.settings().max_view_distance);
50 server
51 .state
52 .initialize_character_data(ev.entity, ev.character_id, clamped_vds);
53 if ev.requested_view_distances.terrain != clamped_vds.terrain {
55 server.notify_client(
56 ev.entity,
57 ServerGeneral::SetViewDistance(clamped_vds.terrain),
58 );
59 }
60 } else {
61 handle_exit_ingame(server, ev.entity, true);
65 }
66}
67
68pub fn handle_initialize_spectator(server: &mut Server, ev: InitializeSpectatorEvent) {
69 let clamped_vds = ev.1.clamp(server.settings().max_view_distance);
70 server.state.initialize_spectator_data(ev.0, clamped_vds);
71 if ev.1.terrain != clamped_vds.terrain {
73 server.notify_client(ev.0, ServerGeneral::SetViewDistance(clamped_vds.terrain));
74 }
75 sys::subscription::initialize_region_subscription(server.state.ecs(), ev.0);
76}
77
78pub fn handle_loaded_character_data(server: &mut Server, ev: UpdateCharacterDataEvent) {
79 let loaded_components = PersistedComponents {
80 body: ev.components.0,
81 hardcore: ev.components.1,
82 stats: ev.components.2,
83 skill_set: ev.components.3,
84 inventory: ev.components.4,
85 waypoint: ev.components.5,
86 pets: ev.components.6,
87 active_abilities: ev.components.7,
88 map_marker: ev.components.8,
89 };
90 if let Some(marker) = loaded_components.map_marker {
91 server.notify_client(
92 ev.entity,
93 ServerGeneral::MapMarker(comp::MapMarkerUpdate::Owned(comp::MapMarkerChange::Update(
94 marker.0,
95 ))),
96 );
97 }
98
99 let result_msg = if let Err(err) = server
100 .state
101 .update_character_data(ev.entity, loaded_components)
102 {
103 handle_exit_ingame(server, ev.entity, false); ServerGeneral::CharacterDataLoadResult(Err(err))
105 } else {
106 sys::subscription::initialize_region_subscription(server.state.ecs(), ev.entity);
107 ServerGeneral::CharacterDataLoadResult(Ok(ev.metadata))
109 };
110 server.notify_client(ev.entity, result_msg);
111}
112
113pub fn handle_create_npc(server: &mut Server, ev: CreateNpcEvent) -> EcsEntity {
114 let NpcBuilder {
116 stats,
117 skill_set,
118 health,
119 poise,
120 inventory,
121 body,
122 mut agent,
123 alignment,
124 scale,
125 anchor,
126 loot,
127 pets,
128 rtsim_entity,
129 projectile,
130 heads,
131 death_effects,
132 rider_effects,
133 rider,
134 } = ev.npc;
135 let entity = server
136 .state
137 .create_npc(
138 ev.pos, ev.ori, stats, skill_set, health, poise, inventory, body, scale,
139 )
140 .maybe_with(heads)
141 .maybe_with(death_effects)
142 .maybe_with(rider_effects);
143
144 if let Some(agent) = &mut agent {
145 if let Alignment::Owned(_) = &alignment {
146 agent.behavior.allow(BehaviorCapability::TRADE);
147 agent.behavior.trading_behavior = TradingBehavior::AcceptFood;
148 }
149 }
150
151 let entity = entity.with(alignment);
152
153 let entity = if let Some(agent) = agent {
154 entity.with(agent)
155 } else {
156 entity
157 };
158
159 let entity = if let Some(drop_items) = loot.to_items() {
160 entity.with(ItemDrops(drop_items))
161 } else {
162 entity
163 };
164
165 let entity = if let Some(home_chunk) = anchor {
166 entity.with(home_chunk)
167 } else {
168 entity
169 };
170
171 let entity = if let Some(rtsim_entity) = rtsim_entity {
173 entity.with(rtsim_entity).with(RepositionOnChunkLoad {
174 needs_ground: false,
175 })
176 } else {
177 entity
178 };
179
180 let entity = if let Some(projectile) = projectile {
181 entity.with(projectile)
182 } else {
183 entity
184 };
185
186 let new_entity = entity.build();
187
188 if let Some(rtsim_entity) = rtsim_entity {
189 server
190 .state()
191 .ecs()
192 .write_resource::<IdMaps>()
193 .add_rtsim(rtsim_entity, new_entity);
194 }
195
196 if let comp::Alignment::Owned(owner_uid) = alignment {
198 let state = server.state();
199 let uids = state.ecs().read_storage::<Uid>();
200 let clients = state.ecs().read_storage::<Client>();
201 let mut group_manager = state.ecs().write_resource::<comp::group::GroupManager>();
202 if let Some(owner) = state.ecs().entity_from_uid(owner_uid) {
203 let map_markers = state.ecs().read_storage::<comp::MapMarker>();
204 group_manager.new_pet(
205 new_entity,
206 owner,
207 &mut state.ecs().write_storage(),
208 &state.ecs().entities(),
209 &state.ecs().read_storage(),
210 &uids,
211 &mut |entity, group_change| {
212 clients
213 .get(entity)
214 .and_then(|c| {
215 group_change
216 .try_map_ref(|e| uids.get(*e).copied())
217 .map(|g| (g, c))
218 })
219 .map(|(g, c)| {
220 update_map_markers(&map_markers, &uids, c, &group_change);
223 c.send_fallible(ServerGeneral::GroupUpdate(g));
224 });
225 },
226 );
227 }
228 } else if let Some(group) = alignment.group() {
229 let _ = server.state.ecs().write_storage().insert(new_entity, group);
230 }
231
232 if let Some(rider) = rider {
233 let rider_entity = handle_create_npc(server, CreateNpcEvent {
234 pos: ev.pos,
235 ori: Ori::default(),
236 npc: *rider,
237 });
238 let uids = server.state().ecs().read_storage::<Uid>();
239 let link = Mounting {
240 mount: *uids.get(new_entity).expect("We just created this entity"),
241 rider: *uids.get(rider_entity).expect("We just created this entity"),
242 };
243 drop(uids);
244 server
245 .state
246 .link(link)
247 .expect("We just created these entities");
248 }
249
250 for (pet, offset) in pets {
251 let pet_entity = handle_create_npc(server, CreateNpcEvent {
252 pos: comp::Pos(ev.pos.0 + offset),
253 ori: Ori::from_unnormalized_vec(offset).unwrap_or_default(),
254 npc: pet,
255 });
256
257 tame_pet(server.state.ecs(), pet_entity, new_entity);
258 }
259
260 new_entity
261}
262
263pub fn handle_create_ship(server: &mut Server, ev: CreateShipEvent) {
264 let collider = ev.ship.make_collider();
265 let voxel_colliders_manifest = VOXEL_COLLIDER_MANIFEST.read();
266
267 let (mut steering, mut _seats) = {
270 let mut steering = Vec::new();
271 let mut seats = Vec::new();
272
273 for (pos, block) in collider
274 .get_vol(&voxel_colliders_manifest)
275 .iter()
276 .flat_map(|voxel_collider| voxel_collider.volume().full_vol_iter())
277 {
278 match (block.is_controller(), block.is_mountable()) {
279 (true, true) => steering.push((pos, *block)),
280 (false, true) => seats.push((pos, *block)),
281 _ => {},
282 }
283 }
284 (steering.into_iter(), seats.into_iter())
285 };
286
287 let mut entity = server
288 .state
289 .create_ship(ev.pos, ev.ori, ev.ship, |_| collider);
290 if let Some(rtsim_vehicle) = ev.rtsim_entity {
300 entity = entity.with(rtsim_vehicle);
301 }
302 let entity = entity.build();
303
304 if let Some(rtsim_entity) = ev.rtsim_entity {
305 server
306 .state()
307 .ecs()
308 .write_resource::<IdMaps>()
309 .add_rtsim(rtsim_entity, entity);
310 }
311
312 if let Some(driver) = ev.driver {
313 let npc_entity = handle_create_npc(server, CreateNpcEvent {
314 pos: ev.pos,
315 ori: ev.ori,
316 npc: driver,
317 });
318
319 let uids = server.state.ecs().read_storage::<Uid>();
320 let (rider_uid, mount_uid) = uids
321 .get(npc_entity)
322 .copied()
323 .zip(uids.get(entity).copied())
324 .expect("Couldn't get Uid from newly created ship and npc");
325 drop(uids);
326
327 if let Some((steering_pos, steering_block)) = steering.next() {
328 server
329 .state
330 .link(VolumeMounting {
331 pos: VolumePos {
332 kind: Volume::Entity(mount_uid),
333 pos: steering_pos,
334 },
335 block: steering_block,
336 rider: rider_uid,
337 })
338 .expect("Failed to link driver to ship");
339 } else {
340 server
341 .state
342 .link(Mounting {
343 mount: mount_uid,
344 rider: rider_uid,
345 })
346 .expect("Failed to link driver to ship");
347 }
348 }
349
350 }
382
383pub fn handle_shoot(server: &mut Server, ev: ShootEvent) {
384 let state = server.state_mut();
385
386 let pos = ev.pos.0;
387
388 let vel = *ev.dir * ev.speed
389 + ev.entity
390 .and_then(|entity| state.ecs().read_storage::<Vel>().get(entity).map(|v| v.0))
391 .unwrap_or(Vec3::zero());
392
393 state
395 .ecs()
396 .read_resource::<EventBus<Outcome>>()
397 .emit_now(Outcome::ProjectileShot {
398 pos,
399 body: ev.body,
400 vel,
401 });
402
403 state
404 .create_projectile(Pos(pos), Vel(vel), ev.body, ev.projectile)
405 .maybe_with(ev.light)
406 .maybe_with(ev.object)
407 .build();
408}
409
410pub fn handle_throw(server: &mut Server, ev: ThrowEvent) {
411 let state = server.state_mut();
412
413 let thrown_item = state
414 .ecs()
415 .write_storage::<Inventory>()
416 .get_mut(ev.entity)
417 .and_then(|mut inv| {
418 if let Some(thrown_item) = inv.equipped(ev.equip_slot) {
419 let ability_map = state.ecs().read_resource::<AbilityMap>();
420 let msm = state.ecs().read_resource::<MaterialStatManifest>();
421 let time = state.ecs().read_resource::<Time>();
422
423 if let Some(inv_slot) = inv.get_slot_of_item(thrown_item)
426 && thrown_item.is_stackable()
427 {
428 inv.take(inv_slot, &ability_map, &msm)
429 } else {
430 inv.replace_loadout_item(ev.equip_slot, None, *time)
431 }
432 } else {
433 None
434 }
435 })
436 .map(|mut thrown_item| {
437 thrown_item.put_in_world();
438 ThrownItem(thrown_item)
439 });
440
441 if let Some(thrown_item) = thrown_item {
442 let body = Body::Item(body::item::Body::from(&thrown_item));
443
444 let pos = ev.pos.0;
445
446 let vel = *ev.dir * ev.speed
447 + state
448 .ecs()
449 .read_storage::<Vel>()
450 .get(ev.entity)
451 .map_or(Vec3::zero(), |v| v.0);
452
453 state
455 .ecs()
456 .read_resource::<EventBus<Outcome>>()
457 .emit_now(Outcome::ProjectileShot { pos, body, vel });
458
459 state
460 .create_projectile(Pos(pos), Vel(vel), body, ev.projectile)
461 .with(thrown_item)
462 .maybe_with(ev.light)
463 .maybe_with(ev.object)
464 .build();
465 }
466}
467
468pub fn handle_shockwave(server: &mut Server, ev: ShockwaveEvent) {
469 let state = server.state_mut();
470 state
471 .create_shockwave(ev.properties, ev.pos, ev.ori)
472 .build();
473}
474
475pub fn handle_create_special_entity(server: &mut Server, ev: CreateSpecialEntityEvent) {
476 let time = server.state.get_time();
477
478 match ev.entity {
479 SpecialEntity::Waypoint => {
480 server
481 .state
482 .create_object(Pos(ev.pos), comp::object::Body::CampfireLit)
483 .with(LightEmitter {
484 col: Rgb::new(1.0, 0.3, 0.1),
485 strength: 5.0,
486 flicker: 1.0,
487 animated: true,
488 })
489 .with(WaypointArea::default())
490 .with(comp::Immovable)
491 .with(comp::EnteredAuras::default())
492 .with(comp::Auras::new(vec![
493 Aura::new(
494 AuraKind::Buff {
495 kind: BuffKind::RestingHeal,
496 data: BuffData::new(0.02, Some(Secs(1.0))),
497 category: BuffCategory::Natural,
498 source: BuffSource::World,
499 },
500 MAX_CAMPFIRE_RANGE,
501 None,
502 AuraTarget::All,
503 Time(time),
504 ),
505 Aura::new(
506 AuraKind::Buff {
507 kind: BuffKind::Burning,
508 data: BuffData::new(2.0, Some(Secs(10.0))),
509 category: BuffCategory::Natural,
510 source: BuffSource::World,
511 },
512 0.7,
513 None,
514 AuraTarget::All,
515 Time(time),
516 ),
517 ]))
518 .build();
519 },
520 SpecialEntity::Teleporter(portal) => {
521 server
522 .state
523 .create_teleporter(comp::Pos(ev.pos), portal)
524 .build();
525 },
526 SpecialEntity::ArenaTotem { range } => {
527 server
528 .state
529 .create_object(Pos(ev.pos), comp::object::Body::GnarlingTotemGreen)
530 .with(comp::Immovable)
531 .with(comp::EnteredAuras::default())
532 .with(comp::Auras::new(vec![
533 Aura::new(
534 AuraKind::FriendlyFire,
535 range,
536 None,
537 AuraTarget::All,
538 Time(time),
539 ),
540 Aura::new(AuraKind::ForcePvP, range, None, AuraTarget::All, Time(time)),
541 ]))
542 .build();
543 },
544 }
545}
546
547pub fn handle_create_item_drop(server: &mut Server, ev: CreateItemDropEvent) {
548 server
549 .state
550 .create_item_drop(ev.pos, ev.ori, ev.vel, ev.item, ev.loot_owner);
551}
552
553pub fn handle_create_object(
554 server: &mut Server,
555 CreateObjectEvent {
556 pos,
557 vel,
558 body,
559 object,
560 item,
561 light_emitter,
562 stats,
563 }: CreateObjectEvent,
564) {
565 match object {
566 Some(
567 object @ Object::Crux {
568 owner,
569 scale,
570 range,
571 strength,
572 duration,
573 ..
574 },
575 ) => {
576 let state = server.state_mut();
577 let time = *state.ecs().read_resource::<Time>();
578
579 let mut health = comp::Health::new(Body::Object(body));
582 health.set_fraction(0.99996);
583
584 let crux = state
585 .create_object(pos, body)
586 .with(object)
587 .maybe_with(light_emitter)
588 .maybe_with(stats)
589 .with(comp::Scale(scale))
590 .with(health)
591 .with(comp::Energy::new(Body::Object(body)))
592 .with(comp::Poise::new(Body::Object(body)))
593 .with(comp::SkillSet::default())
594 .with(comp::Buffs::default())
595 .with(comp::Inventory::with_empty())
596 .with(comp::Immovable)
597 .with(comp::Auras::new(vec![Aura::new(
598 AuraKind::Buff {
599 kind: BuffKind::Heatstroke,
600 data: BuffData {
601 strength,
602 duration: Some(duration),
603 delay: None,
604 secondary_duration: None,
605 misc_data: None,
606 },
607 category: BuffCategory::Magical,
608 source: BuffSource::World,
609 },
610 range,
611 None,
612 AuraTarget::NotGroupOf(owner),
613 time,
614 )]))
615 .build();
616
617 if let Some(owner) = state.ecs().read_resource::<IdMaps>().uid_entity(owner) {
618 let mut group_manager = state.ecs().write_resource::<comp::group::GroupManager>();
619 group_manager.new_pet(
620 crux,
621 owner,
622 &mut state.ecs().write_storage(),
623 &state.ecs().entities(),
624 &state.ecs().read_storage(),
625 &state.ecs().read_storage::<Uid>(),
626 &mut |_, _| {},
627 );
628 }
629 },
630 _ => {
631 server
632 .state
633 .create_object(pos, body)
634 .with(vel)
635 .maybe_with(object)
636 .maybe_with(item)
637 .maybe_with(light_emitter)
638 .maybe_with(stats)
639 .build();
640 },
641 }
642}
643
644pub fn handle_create_aura_entity(server: &mut Server, ev: CreateAuraEntityEvent) {
645 let time = *server.state.ecs().read_resource::<Time>();
646 let mut entity = server
647 .state
648 .ecs_mut()
649 .create_entity_synced()
650 .with(ev.pos)
651 .with(comp::Vel(Vec3::zero()))
652 .with(comp::Ori::default())
653 .with(ev.auras)
654 .with(comp::Alignment::Owned(ev.creator_uid));
655
656 if let Some(dur) = ev.duration {
658 let object = comp::Object::DeleteAfter {
659 spawned_at: time,
660 timeout: Duration::from_secs_f64(dur.0),
661 };
662 entity = entity.with(object);
663 }
664 entity.build();
665}
666
667pub fn handle_summon_beam_pillars(server: &mut Server, ev: SummonBeamPillarsEvent) {
668 let ecs = server.state().ecs();
669
670 let Some((&Pos(center), &summoner_alignment)) = ecs
671 .read_storage::<Pos>()
672 .get(ev.summoner)
673 .zip(ecs.read_storage::<Alignment>().get(ev.summoner))
674 else {
675 return;
676 };
677
678 let summon_pillar = |server: &mut Server, pos: Vec3<f32>, spawned_at| {
679 let integer_pos = pos.map(|x| x as i32);
680 let ground_height = server
681 .state()
682 .ecs()
683 .read_resource::<TerrainGrid>()
684 .find_ground(integer_pos)
685 .z as f32;
686
687 if (ground_height - pos.z).abs() <= 16.0 {
692 let ecs = server.state_mut().ecs_mut();
693
694 let pillar = ecs
695 .create_entity_synced()
696 .with(Pos(pos.with_z(ground_height)))
697 .with(Ori::from(Dir::up()))
698 .with(comp::Object::BeamPillar {
699 spawned_at,
700 buildup_duration: ev.buildup_duration,
701 attack_duration: ev.attack_duration,
702 beam_duration: ev.beam_duration,
703 radius: ev.radius,
704 height: ev.height,
705 damage: ev.damage,
706 damage_effect: ev.damage_effect,
707 dodgeable: ev.dodgeable,
708 tick_rate: ev.tick_rate,
709 specifier: ev.specifier,
710 indicator_specifier: ev.indicator_specifier,
711 })
712 .build();
713
714 let mut group_manager = ecs.write_resource::<comp::group::GroupManager>();
715 group_manager.new_pet(
716 pillar,
717 ev.summoner,
718 &mut ecs.write_storage(),
719 &ecs.entities(),
720 &ecs.read_storage(),
721 &ecs.read_storage::<Uid>(),
722 &mut |_, _| {},
723 );
724 }
725 };
726
727 let spawned_at = *ecs.read_resource::<Time>();
728 match ev.target {
729 AttackTarget::AllInRange(range) => {
730 let enemy_positions = ecs
731 .read_resource::<CachedSpatialGrid>()
732 .0
733 .in_circle_aabr(center.xy(), range)
734 .filter(|entity| {
735 ecs.read_storage::<Alignment>()
736 .get(*entity)
737 .is_some_and(|alignment| summoner_alignment.hostile_towards(*alignment))
738 })
739 .filter(|entity| {
740 ecs.read_storage::<comp::Group>()
741 .get(ev.summoner)
742 .is_none_or(|summoner_group| {
743 ecs.read_storage::<comp::Group>()
744 .get(*entity)
745 .is_none_or(|entity_group| summoner_group != entity_group)
746 })
747 })
748 .filter_map(|nearby_enemy| {
749 ecs.read_storage::<Pos>()
750 .get(nearby_enemy)
751 .map(|Pos(pos)| *pos)
752 })
753 .collect::<Vec<_>>();
754
755 for enemy_pos in enemy_positions.into_iter() {
756 summon_pillar(server, enemy_pos, spawned_at);
757 }
758 },
759 AttackTarget::Pos(pos) => {
760 summon_pillar(server, pos, spawned_at);
761 },
762 AttackTarget::Entity(entity) => {
763 let pos = ecs.read_storage::<Pos>().get(entity).map(|pos| pos.0);
764 if let Some(pos) = pos {
765 summon_pillar(server, pos, spawned_at);
766 }
767 },
768 }
769}