veloren_server/events/
entity_creation.rs

1use crate::{
2    CharacterUpdater, Server, StateExt, client::Client, events::player::handle_exit_ingame,
3    persistence::PersistedComponents, pet::tame_pet, presence::RepositionOnChunkLoad, sys,
4};
5use common::{
6    CachedSpatialGrid,
7    combat::AttackTarget,
8    comp::{
9        self, Alignment, BehaviorCapability, Body, Group, Inventory, ItemDrops, LightEmitter,
10        Object, Ori, Pos, ThrownItem, TradingBehavior, Vel, WaypointArea,
11        aura::{Aura, AuraKind, AuraTarget},
12        body,
13        buff::{BuffCategory, BuffData, BuffKind, BuffSource},
14        item::MaterialStatManifest,
15        ship::figuredata::VOXEL_COLLIDER_MANIFEST,
16        tool::AbilityMap,
17    },
18    consts::MAX_CAMPFIRE_RANGE,
19    event::{
20        CreateAuraEntityEvent, CreateItemDropEvent, CreateNpcEvent, CreateNpcGroupEvent,
21        CreateObjectEvent, CreateShipEvent, CreateSpecialEntityEvent, EventBus,
22        InitializeCharacterEvent, InitializeSpectatorEvent, NpcBuilder, ShockwaveEvent, ShootEvent,
23        SummonBeamPillarsEvent, ThrowEvent, UpdateCharacterDataEvent,
24    },
25    generation::SpecialEntity,
26    mounting::{Mounting, Volume, VolumeMounting, VolumePos},
27    outcome::Outcome,
28    resources::{Secs, Time},
29    terrain::TerrainGrid,
30    uid::{IdMaps, Uid},
31    util::Dir,
32    vol::IntoFullVolIterator,
33};
34use common_net::{msg::ServerGeneral, sync::WorldSyncExt};
35use specs::{Builder, Entity as EcsEntity, WorldExt};
36use std::time::Duration;
37use vek::{Rgb, Vec3};
38
39use super::group_manip::update_map_markers;
40
41pub fn handle_initialize_character(server: &mut Server, ev: InitializeCharacterEvent) {
42    let updater = server.state.ecs().fetch::<CharacterUpdater>();
43    let pending_database_action = updater.has_pending_database_action(ev.character_id);
44    drop(updater);
45
46    if !pending_database_action {
47        let clamped_vds = ev
48            .requested_view_distances
49            .clamp(server.settings().max_view_distance);
50        server
51            .state
52            .initialize_character_data(ev.entity, ev.character_id, clamped_vds);
53        // Correct client if its requested VD is too high.
54        if ev.requested_view_distances.terrain != clamped_vds.terrain {
55            server.notify_client(
56                ev.entity,
57                ServerGeneral::SetViewDistance(clamped_vds.terrain),
58            );
59        }
60    } else {
61        // A character delete or update was somehow initiated after the login commenced,
62        // so kick the client out of "ingame" without saving any data and abort
63        // the character loading process.
64        handle_exit_ingame(server, ev.entity, true);
65    }
66}
67
68pub fn handle_initialize_spectator(server: &mut Server, ev: InitializeSpectatorEvent) {
69    let clamped_vds = ev.1.clamp(server.settings().max_view_distance);
70    server.state.initialize_spectator_data(ev.0, clamped_vds);
71    // Correct client if its requested VD is too high.
72    if ev.1.terrain != clamped_vds.terrain {
73        server.notify_client(ev.0, ServerGeneral::SetViewDistance(clamped_vds.terrain));
74    }
75    sys::subscription::initialize_region_subscription(server.state.ecs(), ev.0);
76}
77
78pub fn handle_loaded_character_data(server: &mut Server, ev: UpdateCharacterDataEvent) {
79    let loaded_components = PersistedComponents {
80        body: ev.components.0,
81        hardcore: ev.components.1,
82        stats: ev.components.2,
83        skill_set: ev.components.3,
84        inventory: ev.components.4,
85        waypoint: ev.components.5,
86        pets: ev.components.6,
87        active_abilities: ev.components.7,
88        map_marker: ev.components.8,
89    };
90    if let Some(marker) = loaded_components.map_marker {
91        server.notify_client(
92            ev.entity,
93            ServerGeneral::MapMarker(comp::MapMarkerUpdate::Owned(comp::MapMarkerChange::Update(
94                marker.0,
95            ))),
96        );
97    }
98
99    let result_msg = if let Err(err) = server
100        .state
101        .update_character_data(ev.entity, loaded_components)
102    {
103        handle_exit_ingame(server, ev.entity, false); // remove client from in-game state
104        ServerGeneral::CharacterDataLoadResult(Err(err))
105    } else {
106        sys::subscription::initialize_region_subscription(server.state.ecs(), ev.entity);
107        // We notify the client with the metadata result from the operation.
108        ServerGeneral::CharacterDataLoadResult(Ok(ev.metadata))
109    };
110    server.notify_client(ev.entity, result_msg);
111}
112
113pub fn handle_create_npc(server: &mut Server, ev: CreateNpcEvent) -> EcsEntity {
114    // Destruct the builder to ensure all fields are exhaustive
115    let NpcBuilder {
116        stats,
117        skill_set,
118        health,
119        poise,
120        inventory,
121        body,
122        mut agent,
123        alignment,
124        scale,
125        anchor,
126        loot,
127        pets,
128        rtsim_entity,
129        projectile,
130        heads,
131        death_effects,
132        rider_effects,
133        rider,
134    } = ev.npc;
135    let entity = server
136        .state
137        .create_npc(
138            ev.pos, ev.ori, stats, skill_set, health, poise, inventory, body, scale,
139        )
140        .maybe_with(heads)
141        .maybe_with(death_effects)
142        .maybe_with(rider_effects);
143
144    if let Some(agent) = &mut agent
145        && let Alignment::Owned(_) = &alignment
146    {
147        agent.behavior.allow(BehaviorCapability::TRADE);
148        agent.behavior.trading_behavior = TradingBehavior::AcceptFood;
149    }
150
151    let entity = entity.with(alignment);
152
153    let entity = if let Some(agent) = agent {
154        entity.with(agent)
155    } else {
156        entity
157    };
158
159    let entity = if let Some(drop_items) = loot.to_items() {
160        entity.with(ItemDrops(drop_items))
161    } else {
162        entity
163    };
164
165    let entity = if let Some(home_chunk) = anchor {
166        entity.with(home_chunk)
167    } else {
168        entity
169    };
170
171    // Rtsim entity added to IdMaps below.
172    let entity = if let Some(rtsim_entity) = rtsim_entity {
173        entity.with(rtsim_entity).with(RepositionOnChunkLoad {
174            needs_ground: false,
175        })
176    } else {
177        entity
178    };
179
180    let entity = if let Some(projectile) = projectile {
181        entity.with(projectile)
182    } else {
183        entity
184    };
185
186    let new_entity = entity.build();
187
188    if let Some(rtsim_entity) = rtsim_entity {
189        server
190            .state()
191            .ecs()
192            .write_resource::<IdMaps>()
193            .add_rtsim(rtsim_entity, new_entity);
194    }
195
196    // Add to group system if a pet
197    if let comp::Alignment::Owned(owner_uid) = alignment {
198        let state = server.state();
199        let uids = state.ecs().read_storage::<Uid>();
200        let clients = state.ecs().read_storage::<Client>();
201        let mut group_manager = state.ecs().write_resource::<comp::group::GroupManager>();
202        if let Some(owner) = state.ecs().entity_from_uid(owner_uid) {
203            let map_markers = state.ecs().read_storage::<comp::MapMarker>();
204            group_manager.new_pet(
205                new_entity,
206                owner,
207                &mut state.ecs().write_storage(),
208                &state.ecs().entities(),
209                &state.ecs().read_storage(),
210                &uids,
211                &mut |entity, group_change| {
212                    clients
213                        .get(entity)
214                        .and_then(|c| {
215                            group_change
216                                .try_map_ref(|e| uids.get(*e).copied())
217                                .map(|g| (g, c))
218                        })
219                        .map(|(g, c)| {
220                            // Might be unnecessary, but maybe pets can somehow have map
221                            // markers in the future
222                            update_map_markers(&map_markers, &uids, c, &group_change);
223                            c.send_fallible(ServerGeneral::GroupUpdate(g));
224                        });
225                },
226            );
227        }
228    } else if let Some(group) = alignment.group() {
229        let _ = server.state.ecs().write_storage().insert(new_entity, group);
230    }
231
232    if let Some(rider) = rider {
233        let rider_entity = handle_create_npc(server, CreateNpcEvent {
234            pos: ev.pos,
235            ori: Ori::default(),
236            npc: *rider,
237        });
238        let uids = server.state().ecs().read_storage::<Uid>();
239        let link = Mounting {
240            mount: *uids.get(new_entity).expect("We just created this entity"),
241            rider: *uids.get(rider_entity).expect("We just created this entity"),
242        };
243        drop(uids);
244        server
245            .state
246            .link(link)
247            .expect("We just created these entities");
248    }
249
250    for (pet, offset) in pets {
251        let pet_entity = handle_create_npc(server, CreateNpcEvent {
252            pos: comp::Pos(ev.pos.0 + offset),
253            ori: Ori::from_unnormalized_vec(offset).unwrap_or_default(),
254            npc: pet,
255        });
256
257        tame_pet(server.state.ecs(), pet_entity, new_entity);
258    }
259
260    new_entity
261}
262
263pub fn handle_create_npc_group(server: &mut Server, ev: CreateNpcGroupEvent) {
264    let mut npcs = ev
265        .npcs
266        .into_iter()
267        .map(|ev| handle_create_npc(server, ev))
268        .collect::<Vec<_>>()
269        .into_iter();
270    let Some(leader) = npcs.next() else {
271        return;
272    };
273
274    let ecs = server.state().ecs();
275    let entities = ecs.entities();
276    let uids = ecs.read_storage::<Uid>();
277    let alignments = ecs.read_storage::<Alignment>();
278    let mut groups = ecs.write_storage::<Group>();
279    let mut group_manager = ecs.write_resource::<comp::group::GroupManager>();
280
281    if groups.get(leader).is_some() {
282        return;
283    }
284
285    for entity in npcs {
286        group_manager.add_group_member(
287            leader,
288            entity,
289            &entities,
290            &mut groups,
291            &alignments,
292            &uids,
293            |_, _| {},
294        );
295    }
296}
297
298pub fn handle_create_ship(server: &mut Server, ev: CreateShipEvent) {
299    let collider = ev.ship.make_collider();
300    let voxel_colliders_manifest = VOXEL_COLLIDER_MANIFEST.read();
301
302    // TODO: Find better solution for this, maybe something like a serverside block
303    // of interests.
304    let (mut steering, mut _seats) = {
305        let mut steering = Vec::new();
306        let mut seats = Vec::new();
307
308        for (pos, block) in collider
309            .get_vol(&voxel_colliders_manifest)
310            .iter()
311            .flat_map(|voxel_collider| voxel_collider.volume().full_vol_iter())
312        {
313            match (block.is_controller(), block.is_mountable()) {
314                (true, true) => steering.push((pos, *block)),
315                (false, true) => seats.push((pos, *block)),
316                _ => {},
317            }
318        }
319        (steering.into_iter(), seats.into_iter())
320    };
321
322    let mut entity = server
323        .state
324        .create_ship(ev.pos, ev.ori, ev.ship, |_| collider);
325    /*
326    if let Some(mut agent) = agent {
327        let (kp, ki, kd) = pid_coefficients(&Body::Ship(ship));
328        fn pure_z(sp: Vec3<f32>, pv: Vec3<f32>) -> f32 { (sp - pv).z }
329        agent =
330            agent.with_position_pid_controller(PidController::new(kp, ki, kd, pos.0, 0.0, pure_z));
331        entity = entity.with(agent);
332    }
333    */
334    if let Some(rtsim_vehicle) = ev.rtsim_entity {
335        entity = entity.with(rtsim_vehicle);
336    }
337    let entity = entity.build();
338
339    if let Some(rtsim_entity) = ev.rtsim_entity {
340        server
341            .state()
342            .ecs()
343            .write_resource::<IdMaps>()
344            .add_rtsim(rtsim_entity, entity);
345    }
346
347    if let Some(driver) = ev.driver {
348        let npc_entity = handle_create_npc(server, CreateNpcEvent {
349            pos: ev.pos,
350            ori: ev.ori,
351            npc: driver,
352        });
353
354        let uids = server.state.ecs().read_storage::<Uid>();
355        let (rider_uid, mount_uid) = uids
356            .get(npc_entity)
357            .copied()
358            .zip(uids.get(entity).copied())
359            .expect("Couldn't get Uid from newly created ship and npc");
360        drop(uids);
361
362        if let Some((steering_pos, steering_block)) = steering.next() {
363            server
364                .state
365                .link(VolumeMounting {
366                    pos: VolumePos {
367                        kind: Volume::Entity(mount_uid),
368                        pos: steering_pos,
369                    },
370                    block: steering_block,
371                    rider: rider_uid,
372                })
373                .expect("Failed to link driver to ship");
374        } else {
375            server
376                .state
377                .link(Mounting {
378                    mount: mount_uid,
379                    rider: rider_uid,
380                })
381                .expect("Failed to link driver to ship");
382        }
383    }
384
385    /*
386    for passenger in ev.passengers {
387        let npc_entity = handle_create_npc(server, CreateNpcEvent {
388            pos: Pos(ev.pos.0 + Vec3::unit_z() * 5.0),
389            ori: ev.ori,
390            npc: passenger,
391            rider: None,
392        });
393        if let Some((rider_pos, rider_block)) = seats.next() {
394            let uids = server.state.ecs().read_storage::<Uid>();
395            let (rider_uid, mount_uid) = uids
396                .get(npc_entity)
397                .copied()
398                .zip(uids.get(entity).copied())
399                .expect("Couldn't get Uid from newly created ship and npc");
400            drop(uids);
401
402            server
403                .state
404                .link(VolumeMounting {
405                    pos: VolumePos {
406                        kind: Volume::Entity(mount_uid),
407                        pos: rider_pos,
408                    },
409                    block: rider_block,
410                    rider: rider_uid,
411                })
412                .expect("Failed to link passanger to ship");
413        }
414    }
415    */
416}
417
418pub fn handle_shoot(server: &mut Server, ev: ShootEvent) {
419    let state = server.state_mut();
420
421    let pos = ev.pos.0;
422
423    let vel = *ev.dir * ev.speed
424        + ev.entity
425            .and_then(|entity| state.ecs().read_storage::<Vel>().get(entity).map(|v| v.0))
426            .unwrap_or(Vec3::zero());
427
428    // Add an outcome
429    state
430        .ecs()
431        .read_resource::<EventBus<Outcome>>()
432        .emit_now(Outcome::ProjectileShot {
433            pos,
434            body: ev.body,
435            vel,
436        });
437
438    state
439        .create_projectile(Pos(pos), Vel(vel), ev.body, ev.projectile)
440        .maybe_with(ev.light)
441        .maybe_with(ev.object)
442        .build();
443}
444
445pub fn handle_throw(server: &mut Server, ev: ThrowEvent) {
446    let state = server.state_mut();
447
448    let thrown_item = state
449        .ecs()
450        .write_storage::<Inventory>()
451        .get_mut(ev.entity)
452        .and_then(|mut inv| {
453            if let Some(thrown_item) = inv.equipped(ev.equip_slot) {
454                let ability_map = state.ecs().read_resource::<AbilityMap>();
455                let msm = state.ecs().read_resource::<MaterialStatManifest>();
456                let time = state.ecs().read_resource::<Time>();
457
458                // If stackable, try to remove the throwable from inv stacks before
459                // removing the equipped one to avoid having to reequip after each throw
460                if let Some(inv_slot) = inv.get_slot_of_item(thrown_item)
461                    && thrown_item.is_stackable()
462                {
463                    inv.take(inv_slot, &ability_map, &msm)
464                } else {
465                    inv.replace_loadout_item(ev.equip_slot, None, *time)
466                }
467            } else {
468                None
469            }
470        })
471        .map(|mut thrown_item| {
472            thrown_item.put_in_world();
473            ThrownItem(thrown_item)
474        });
475
476    if let Some(thrown_item) = thrown_item {
477        let body = Body::Item(body::item::Body::from(&thrown_item));
478
479        let pos = ev.pos.0;
480
481        let vel = *ev.dir * ev.speed
482            + state
483                .ecs()
484                .read_storage::<Vel>()
485                .get(ev.entity)
486                .map_or(Vec3::zero(), |v| v.0);
487
488        // Add an outcome
489        state
490            .ecs()
491            .read_resource::<EventBus<Outcome>>()
492            .emit_now(Outcome::ProjectileShot { pos, body, vel });
493
494        state
495            .create_projectile(Pos(pos), Vel(vel), body, ev.projectile)
496            .with(thrown_item)
497            .maybe_with(ev.light)
498            .maybe_with(ev.object)
499            .build();
500    }
501}
502
503pub fn handle_shockwave(server: &mut Server, ev: ShockwaveEvent) {
504    let state = server.state_mut();
505    state
506        .create_shockwave(ev.properties, ev.pos, ev.ori)
507        .build();
508}
509
510pub fn handle_create_special_entity(server: &mut Server, ev: CreateSpecialEntityEvent) {
511    let time = server.state.get_time();
512
513    match ev.entity {
514        SpecialEntity::Waypoint => {
515            server
516                .state
517                .create_object(Pos(ev.pos), comp::object::Body::CampfireLit)
518                .with(LightEmitter {
519                    col: Rgb::new(1.0, 0.3, 0.1),
520                    strength: 5.0,
521                    flicker: 1.0,
522                    animated: true,
523                    dir: None,
524                })
525                .with(WaypointArea::default())
526                .with(comp::Immovable)
527                .with(comp::EnteredAuras::default())
528                .with(comp::Auras::new(vec![
529                    Aura::new(
530                        AuraKind::Buff {
531                            kind: BuffKind::RestingHeal,
532                            data: BuffData::new(0.02, Some(Secs(1.0))),
533                            category: BuffCategory::Natural,
534                            source: BuffSource::World,
535                        },
536                        MAX_CAMPFIRE_RANGE,
537                        None,
538                        AuraTarget::All,
539                        Time(time),
540                    ),
541                    Aura::new(
542                        AuraKind::Buff {
543                            kind: BuffKind::Burning,
544                            data: BuffData::new(2.0, Some(Secs(10.0))),
545                            category: BuffCategory::Natural,
546                            source: BuffSource::World,
547                        },
548                        0.7,
549                        None,
550                        AuraTarget::All,
551                        Time(time),
552                    ),
553                ]))
554                .build();
555        },
556        SpecialEntity::Teleporter(portal) => {
557            server
558                .state
559                .create_teleporter(comp::Pos(ev.pos), portal)
560                .build();
561        },
562        SpecialEntity::ArenaTotem { range } => {
563            server
564                .state
565                .create_object(Pos(ev.pos), comp::object::Body::GnarlingTotemGreen)
566                .with(comp::Immovable)
567                .with(comp::EnteredAuras::default())
568                .with(comp::Auras::new(vec![
569                    Aura::new(
570                        AuraKind::FriendlyFire,
571                        range,
572                        None,
573                        AuraTarget::All,
574                        Time(time),
575                    ),
576                    Aura::new(AuraKind::ForcePvP, range, None, AuraTarget::All, Time(time)),
577                ]))
578                .build();
579        },
580    }
581}
582
583pub fn handle_create_item_drop(server: &mut Server, ev: CreateItemDropEvent) {
584    server
585        .state
586        .create_item_drop(ev.pos, ev.ori, ev.vel, ev.item, ev.loot_owner);
587}
588
589pub fn handle_create_object(
590    server: &mut Server,
591    CreateObjectEvent {
592        pos,
593        vel,
594        body,
595        object,
596        item,
597        light_emitter,
598        stats,
599    }: CreateObjectEvent,
600) {
601    match object {
602        Some(
603            object @ Object::Crux {
604                owner,
605                scale,
606                range,
607                strength,
608                duration,
609                ..
610            },
611        ) => {
612            let state = server.state_mut();
613            let time = *state.ecs().read_resource::<Time>();
614
615            // HACK: Spawn slightly damaged so that the health bar is visible and players
616            // are aware it is a killable entity
617            let mut health = comp::Health::new(Body::Object(body));
618            health.set_fraction(0.99996);
619
620            let crux = state
621                .create_object(pos, body)
622                .with(object)
623                .maybe_with(light_emitter)
624                .maybe_with(stats)
625                .with(comp::Scale(scale))
626                .with(health)
627                .with(comp::Energy::new(Body::Object(body)))
628                .with(comp::Poise::new(Body::Object(body)))
629                .with(comp::SkillSet::default())
630                .with(comp::Buffs::default())
631                .with(comp::Inventory::with_empty())
632                .with(comp::Immovable)
633                .with(comp::Auras::new(vec![Aura::new(
634                    AuraKind::Buff {
635                        kind: BuffKind::Heatstroke,
636                        data: BuffData {
637                            strength,
638                            duration: Some(duration),
639                            delay: None,
640                            secondary_duration: None,
641                            misc_data: None,
642                        },
643                        category: BuffCategory::Magical,
644                        source: BuffSource::World,
645                    },
646                    range,
647                    None,
648                    AuraTarget::NotGroupOf(owner),
649                    time,
650                )]))
651                .build();
652
653            if let Some(owner) = state.ecs().read_resource::<IdMaps>().uid_entity(owner) {
654                let mut group_manager = state.ecs().write_resource::<comp::group::GroupManager>();
655                group_manager.new_pet(
656                    crux,
657                    owner,
658                    &mut state.ecs().write_storage(),
659                    &state.ecs().entities(),
660                    &state.ecs().read_storage(),
661                    &state.ecs().read_storage::<Uid>(),
662                    &mut |_, _| {},
663                );
664            }
665        },
666        _ => {
667            server
668                .state
669                .create_object(pos, body)
670                .with(vel)
671                .maybe_with(object)
672                .maybe_with(item)
673                .maybe_with(light_emitter)
674                .maybe_with(stats)
675                .build();
676        },
677    }
678}
679
680pub fn handle_create_aura_entity(server: &mut Server, ev: CreateAuraEntityEvent) {
681    let time = *server.state.ecs().read_resource::<Time>();
682    let mut entity = server
683        .state
684        .ecs_mut()
685        .create_entity_synced()
686        .with(ev.pos)
687        .with(comp::Vel(Vec3::zero()))
688        .with(comp::Ori::default())
689        .with(ev.auras)
690        .with(comp::Alignment::Owned(ev.creator_uid));
691
692    // If a duration is specified, create a projectile component for the entity
693    if let Some(dur) = ev.duration {
694        let object = comp::Object::DeleteAfter {
695            spawned_at: time,
696            timeout: Duration::from_secs_f64(dur.0),
697        };
698        entity = entity.with(object);
699    }
700    entity.build();
701}
702
703pub fn handle_summon_beam_pillars(server: &mut Server, ev: SummonBeamPillarsEvent) {
704    let ecs = server.state().ecs();
705
706    let Some((&Pos(center), &summoner_alignment)) = ecs
707        .read_storage::<Pos>()
708        .get(ev.summoner)
709        .zip(ecs.read_storage::<Alignment>().get(ev.summoner))
710    else {
711        return;
712    };
713
714    let summon_pillar = |server: &mut Server, pos: Vec3<f32>, spawned_at| {
715        let integer_pos = pos.map(|x| x as i32);
716        let ground_height = server
717            .state()
718            .ecs()
719            .read_resource::<TerrainGrid>()
720            .find_ground(integer_pos)
721            .z as f32;
722
723        // If the distance from the attempted spawn position and the nearest valid
724        // position is too far, avoid spawning the fire pillar to prevent
725        // ability usage in a cave from spawning pillars on the surface or other
726        // edge cases
727        if (ground_height - pos.z).abs() <= 16.0 {
728            let ecs = server.state_mut().ecs_mut();
729
730            let pillar = ecs
731                .create_entity_synced()
732                .with(Pos(pos.with_z(ground_height)))
733                .with(Ori::from(Dir::up()))
734                .with(comp::Object::BeamPillar {
735                    spawned_at,
736                    buildup_duration: ev.buildup_duration,
737                    attack_duration: ev.attack_duration,
738                    beam_duration: ev.beam_duration,
739                    radius: ev.radius,
740                    height: ev.height,
741                    damage: ev.damage,
742                    damage_effect: ev.damage_effect,
743                    dodgeable: ev.dodgeable,
744                    tick_rate: ev.tick_rate,
745                    specifier: ev.specifier,
746                    indicator_specifier: ev.indicator_specifier,
747                })
748                .build();
749
750            let mut group_manager = ecs.write_resource::<comp::group::GroupManager>();
751            group_manager.new_pet(
752                pillar,
753                ev.summoner,
754                &mut ecs.write_storage(),
755                &ecs.entities(),
756                &ecs.read_storage(),
757                &ecs.read_storage::<Uid>(),
758                &mut |_, _| {},
759            );
760        }
761    };
762
763    let spawned_at = *ecs.read_resource::<Time>();
764    match ev.target {
765        AttackTarget::AllInRange(range) => {
766            let enemy_positions = ecs
767                .read_resource::<CachedSpatialGrid>()
768                .0
769                .in_circle_aabr(center.xy(), range)
770                .filter(|entity| {
771                    ecs.read_storage::<Alignment>()
772                        .get(*entity)
773                        .is_some_and(|alignment| summoner_alignment.hostile_towards(*alignment))
774                })
775                .filter(|entity| {
776                    ecs.read_storage::<comp::Group>()
777                        .get(ev.summoner)
778                        .is_none_or(|summoner_group| {
779                            ecs.read_storage::<comp::Group>()
780                                .get(*entity)
781                                .is_none_or(|entity_group| summoner_group != entity_group)
782                        })
783                })
784                .filter_map(|nearby_enemy| {
785                    ecs.read_storage::<Pos>()
786                        .get(nearby_enemy)
787                        .map(|Pos(pos)| *pos)
788                })
789                .collect::<Vec<_>>();
790
791            for enemy_pos in enemy_positions.into_iter() {
792                summon_pillar(server, enemy_pos, spawned_at);
793            }
794        },
795        AttackTarget::Pos(pos) => {
796            summon_pillar(server, pos, spawned_at);
797        },
798        AttackTarget::Entity(entity) => {
799            let pos = ecs.read_storage::<Pos>().get(entity).map(|pos| pos.0);
800            if let Some(pos) = pos {
801                summon_pillar(server, pos, spawned_at);
802            }
803        },
804    }
805}