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veloren_server/events/
entity_creation.rs

1use crate::{
2    CharacterUpdater, Server, StateExt, client::Client, events::player::handle_exit_ingame,
3    persistence::PersistedComponents, pet::tame_pet, presence::RepositionToFreeSpace, sys,
4};
5use common::{
6    CachedSpatialGrid,
7    combat::AttackTarget,
8    comp::{
9        self, Alignment, BehaviorCapability, Body, Group, Inventory, ItemDrops, LightEmitter,
10        Object, Ori, Pos, ThrownItem, TradingBehavior, Vel, WaypointArea,
11        aura::{Aura, AuraKind, AuraTarget},
12        body,
13        buff::{BuffCategory, BuffData, BuffKind, BuffSource},
14        item::MaterialStatManifest,
15        ship::figuredata::VOXEL_COLLIDER_MANIFEST,
16        tool::AbilityMap,
17    },
18    consts::MAX_CAMPFIRE_RANGE,
19    event::{
20        ArcingEvent, CreateAuraEntityEvent, CreateItemDropEvent, CreateNpcEvent,
21        CreateNpcGroupEvent, CreateObjectEvent, CreatePoolEvent, CreateShipEvent,
22        CreateSpecialEntityEvent, EventBus, InitializeCharacterEvent, InitializeSpectatorEvent,
23        NpcBuilder, ShockwaveEvent, ShootEvent, SummonBeamPillarsEvent, ThrowEvent,
24        UpdateCharacterDataEvent,
25    },
26    generation::SpecialEntity,
27    mounting::{Mounting, Volume, VolumeMounting, VolumePos},
28    outcome::Outcome,
29    resources::{Secs, Time},
30    terrain::TerrainGrid,
31    uid::{IdMaps, Uid},
32    util::Dir,
33    vol::IntoFullVolIterator,
34};
35use common_net::{msg::ServerGeneral, sync::WorldSyncExt};
36use specs::{Builder, Entity as EcsEntity, WorldExt};
37use std::time::Duration;
38use vek::{Rgb, Vec3};
39
40use super::group_manip::update_map_markers;
41
42pub fn handle_initialize_character(server: &mut Server, ev: InitializeCharacterEvent) {
43    let updater = server.state.ecs().fetch::<CharacterUpdater>();
44    let pending_database_action = updater.has_pending_database_action(ev.character_id);
45    drop(updater);
46
47    if !pending_database_action {
48        let clamped_vds = ev
49            .requested_view_distances
50            .clamp(server.settings().max_view_distance);
51        server
52            .state
53            .initialize_character_data(ev.entity, ev.character_id, clamped_vds);
54        // Correct client if its requested VD is too high.
55        if ev.requested_view_distances.terrain != clamped_vds.terrain {
56            server.notify_client(
57                ev.entity,
58                ServerGeneral::SetViewDistance(clamped_vds.terrain),
59            );
60        }
61    } else {
62        // A character delete or update was somehow initiated after the login commenced,
63        // so kick the client out of "ingame" without saving any data and abort
64        // the character loading process.
65        handle_exit_ingame(server, ev.entity, true);
66    }
67}
68
69pub fn handle_initialize_spectator(server: &mut Server, ev: InitializeSpectatorEvent) {
70    let clamped_vds = ev.1.clamp(server.settings().max_view_distance);
71    server.state.initialize_spectator_data(ev.0, clamped_vds);
72    // Correct client if its requested VD is too high.
73    if ev.1.terrain != clamped_vds.terrain {
74        server.notify_client(ev.0, ServerGeneral::SetViewDistance(clamped_vds.terrain));
75    }
76    sys::subscription::initialize_region_subscription(server.state.ecs(), ev.0);
77}
78
79pub fn handle_loaded_character_data(server: &mut Server, ev: UpdateCharacterDataEvent) {
80    let loaded_components = PersistedComponents {
81        body: ev.components.0,
82        hardcore: ev.components.1,
83        stats: ev.components.2,
84        skill_set: ev.components.3,
85        inventory: ev.components.4,
86        waypoint: ev.components.5,
87        pets: ev.components.6,
88        active_abilities: ev.components.7,
89        map_marker: ev.components.8,
90    };
91    if let Some(marker) = loaded_components.map_marker {
92        server.notify_client(
93            ev.entity,
94            ServerGeneral::MapMarker(comp::MapMarkerUpdate::Owned(comp::MapMarkerChange::Update(
95                marker.0,
96            ))),
97        );
98    }
99
100    let result_msg = if let Err(err) = server
101        .state
102        .update_character_data(ev.entity, loaded_components)
103    {
104        handle_exit_ingame(server, ev.entity, false); // remove client from in-game state
105        ServerGeneral::CharacterDataLoadResult(Err(err))
106    } else {
107        sys::subscription::initialize_region_subscription(server.state.ecs(), ev.entity);
108        // We notify the client with the metadata result from the operation.
109        ServerGeneral::CharacterDataLoadResult(Ok(ev.metadata))
110    };
111    server.notify_client(ev.entity, result_msg);
112}
113
114pub fn handle_create_npc(server: &mut Server, ev: CreateNpcEvent) -> EcsEntity {
115    // Destruct the builder to ensure all fields are exhaustive
116    let NpcBuilder {
117        stats,
118        skill_set,
119        health,
120        poise,
121        inventory,
122        body,
123        mut agent,
124        alignment,
125        scale,
126        anchor,
127        loot,
128        pets,
129        rtsim_entity,
130        projectile,
131        heads,
132        death_effects,
133        rider_effects,
134        rider,
135    } = ev.npc;
136    let entity = server
137        .state
138        .create_npc(
139            ev.pos, ev.ori, stats, skill_set, health, poise, inventory, body, scale,
140        )
141        .maybe_with(heads)
142        .maybe_with(death_effects)
143        .maybe_with(rider_effects);
144
145    if let Some(agent) = &mut agent
146        && let Alignment::Owned(_) = &alignment
147    {
148        agent.behavior.allow(BehaviorCapability::TRADE);
149        agent.behavior.trading_behavior = TradingBehavior::AcceptFood;
150    }
151
152    let entity = entity.with(alignment);
153
154    let entity = if let Some(agent) = agent {
155        entity.with(agent)
156    } else {
157        entity
158    };
159
160    let entity = if let Some(drop_items) = loot.to_items() {
161        entity.with(ItemDrops(drop_items))
162    } else {
163        entity
164    };
165
166    let entity = if let Some(home_chunk) = anchor {
167        entity.with(home_chunk)
168    } else {
169        entity
170    };
171
172    // Rtsim entity added to IdMaps below.
173    let entity = if let Some(rtsim_entity) = rtsim_entity {
174        entity.with(rtsim_entity).with(RepositionToFreeSpace {
175            needs_ground: false,
176            modify_waypoints: true,
177        })
178    } else {
179        entity
180    };
181
182    let entity = if let Some(projectile) = projectile {
183        entity.with(projectile)
184    } else {
185        entity
186    };
187
188    let new_entity = entity.build();
189
190    if let Some(rtsim_entity) = rtsim_entity {
191        server
192            .state()
193            .ecs()
194            .write_resource::<IdMaps>()
195            .add_rtsim(rtsim_entity, new_entity);
196    }
197
198    // Add to group system if a pet
199    if let comp::Alignment::Owned(owner_uid) = alignment {
200        let state = server.state();
201        let uids = state.ecs().read_storage::<Uid>();
202        let clients = state.ecs().read_storage::<Client>();
203        let mut group_manager = state.ecs().write_resource::<comp::group::GroupManager>();
204        if let Some(owner) = state.ecs().entity_from_uid(owner_uid) {
205            let map_markers = state.ecs().read_storage::<comp::MapMarker>();
206            group_manager.new_pet(
207                new_entity,
208                owner,
209                &mut state.ecs().write_storage(),
210                &state.ecs().entities(),
211                &state.ecs().read_storage(),
212                &uids,
213                &mut |entity, group_change| {
214                    group_change
215                        .try_map_ref(|e| uids.get(*e).copied())
216                        .zip(clients.get(entity))
217                        .map(|(g, c)| {
218                            // Might be unnecessary, but maybe pets can somehow have map
219                            // markers in the future
220                            update_map_markers(&map_markers, &uids, c, &group_change);
221                            c.send_fallible(ServerGeneral::GroupUpdate(g));
222                        });
223                },
224            );
225        }
226    } else if let Some(group) = alignment.group() {
227        let _ = server.state.ecs().write_storage().insert(new_entity, group);
228    }
229
230    if let Some(rider) = rider {
231        let rider_entity = handle_create_npc(server, CreateNpcEvent {
232            pos: ev.pos,
233            ori: Ori::default(),
234            npc: *rider,
235        });
236        let uids = server.state().ecs().read_storage::<Uid>();
237        let link = Mounting {
238            mount: *uids.get(new_entity).expect("We just created this entity"),
239            rider: *uids.get(rider_entity).expect("We just created this entity"),
240        };
241        drop(uids);
242        server
243            .state
244            .link(link)
245            .expect("We just created these entities");
246    }
247
248    for (pet, offset) in pets {
249        let pet_entity = handle_create_npc(server, CreateNpcEvent {
250            pos: comp::Pos(ev.pos.0 + offset),
251            ori: Ori::from_unnormalized_vec(offset).unwrap_or_default(),
252            npc: pet,
253        });
254
255        tame_pet(server.state.ecs(), pet_entity, new_entity);
256    }
257
258    new_entity
259}
260
261pub fn handle_create_npc_group(server: &mut Server, ev: CreateNpcGroupEvent) {
262    let mut npcs = ev
263        .npcs
264        .into_iter()
265        .map(|ev| handle_create_npc(server, ev))
266        .collect::<Vec<_>>()
267        .into_iter();
268    let Some(leader) = npcs.next() else {
269        return;
270    };
271
272    let ecs = server.state().ecs();
273    let entities = ecs.entities();
274    let uids = ecs.read_storage::<Uid>();
275    let alignments = ecs.read_storage::<Alignment>();
276    let mut groups = ecs.write_storage::<Group>();
277    let mut group_manager = ecs.write_resource::<comp::group::GroupManager>();
278
279    if groups.get(leader).is_some() {
280        return;
281    }
282
283    for entity in npcs {
284        group_manager.add_group_member(
285            leader,
286            entity,
287            &entities,
288            &mut groups,
289            &alignments,
290            &uids,
291            |_, _| {},
292        );
293    }
294}
295
296pub fn handle_create_ship(server: &mut Server, ev: CreateShipEvent) {
297    let collider = ev.ship.make_collider();
298    let voxel_colliders_manifest = VOXEL_COLLIDER_MANIFEST.read();
299
300    // TODO: Find better solution for this, maybe something like a serverside block
301    // of interests.
302    let (mut steering, mut _seats) = {
303        let mut steering = Vec::new();
304        let mut seats = Vec::new();
305
306        for (pos, block) in collider
307            .get_vol(&voxel_colliders_manifest)
308            .iter()
309            .flat_map(|voxel_collider| voxel_collider.volume().full_vol_iter())
310        {
311            match (block.is_controller(), block.is_mountable()) {
312                (true, true) => steering.push((pos, *block)),
313                (false, true) => seats.push((pos, *block)),
314                _ => {},
315            }
316        }
317        (steering.into_iter(), seats.into_iter())
318    };
319
320    let mut entity = server
321        .state
322        .create_ship(ev.pos, ev.ori, ev.ship, |_| collider);
323    /*
324    if let Some(mut agent) = agent {
325        let (kp, ki, kd) = pid_coefficients(&Body::Ship(ship));
326        fn pure_z(sp: Vec3<f32>, pv: Vec3<f32>) -> f32 { (sp - pv).z }
327        agent =
328            agent.with_position_pid_controller(PidController::new(kp, ki, kd, pos.0, 0.0, pure_z));
329        entity = entity.with(agent);
330    }
331    */
332    if let Some(rtsim_vehicle) = ev.rtsim_entity {
333        entity = entity.with(rtsim_vehicle);
334    }
335    let entity = entity.build();
336
337    if let Some(rtsim_entity) = ev.rtsim_entity {
338        server
339            .state()
340            .ecs()
341            .write_resource::<IdMaps>()
342            .add_rtsim(rtsim_entity, entity);
343    }
344
345    if let Some(driver) = ev.driver {
346        let npc_entity = handle_create_npc(server, CreateNpcEvent {
347            pos: ev.pos,
348            ori: ev.ori,
349            npc: driver,
350        });
351
352        let uids = server.state.ecs().read_storage::<Uid>();
353        let (rider_uid, mount_uid) = uids
354            .get(npc_entity)
355            .copied()
356            .zip(uids.get(entity).copied())
357            .expect("Couldn't get Uid from newly created ship and npc");
358        drop(uids);
359
360        if let Some((steering_pos, steering_block)) = steering.next() {
361            server
362                .state
363                .link(VolumeMounting {
364                    pos: VolumePos {
365                        kind: Volume::Entity(mount_uid),
366                        pos: steering_pos,
367                    },
368                    block: steering_block,
369                    rider: rider_uid,
370                })
371                .expect("Failed to link driver to ship");
372        } else {
373            server
374                .state
375                .link(Mounting {
376                    mount: mount_uid,
377                    rider: rider_uid,
378                })
379                .expect("Failed to link driver to ship");
380        }
381    }
382
383    /*
384    for passenger in ev.passengers {
385        let npc_entity = handle_create_npc(server, CreateNpcEvent {
386            pos: Pos(ev.pos.0 + Vec3::unit_z() * 5.0),
387            ori: ev.ori,
388            npc: passenger,
389            rider: None,
390        });
391        if let Some((rider_pos, rider_block)) = seats.next() {
392            let uids = server.state.ecs().read_storage::<Uid>();
393            let (rider_uid, mount_uid) = uids
394                .get(npc_entity)
395                .copied()
396                .zip(uids.get(entity).copied())
397                .expect("Couldn't get Uid from newly created ship and npc");
398            drop(uids);
399
400            server
401                .state
402                .link(VolumeMounting {
403                    pos: VolumePos {
404                        kind: Volume::Entity(mount_uid),
405                        pos: rider_pos,
406                    },
407                    block: rider_block,
408                    rider: rider_uid,
409                })
410                .expect("Failed to link passanger to ship");
411        }
412    }
413    */
414}
415
416pub fn handle_shoot(server: &mut Server, ev: ShootEvent) {
417    let state = server.state_mut();
418
419    let pos = ev.pos.0;
420
421    let vel = *ev.dir * ev.speed + ev.source_vel.map_or(Vec3::zero(), |v| v.0);
422
423    // Add an outcome
424    state
425        .ecs()
426        .read_resource::<EventBus<Outcome>>()
427        .emit_now(Outcome::ProjectileShot {
428            pos,
429            body: ev.body,
430            vel,
431        });
432
433    state
434        .create_projectile(Pos(pos), Vel(vel), ev.body, ev.projectile)
435        .maybe_with(ev.light)
436        .maybe_with(ev.object)
437        .maybe_with(ev.marker)
438        .build();
439}
440
441pub fn handle_throw(server: &mut Server, ev: ThrowEvent) {
442    let state = server.state_mut();
443
444    let thrown_item = state
445        .ecs()
446        .write_storage::<Inventory>()
447        .get_mut(ev.entity)
448        .and_then(|mut inv| {
449            if let Some(thrown_item) = inv.equipped(ev.equip_slot) {
450                let ability_map = state.ecs().read_resource::<AbilityMap>();
451                let msm = state.ecs().read_resource::<MaterialStatManifest>();
452                let time = state.ecs().read_resource::<Time>();
453
454                // If stackable, try to remove the throwable from inv stacks before
455                // removing the equipped one to avoid having to reequip after each throw
456                if let Some(inv_slot) = inv.get_slot_of_item(thrown_item)
457                    && thrown_item.is_stackable()
458                {
459                    inv.take(inv_slot, &ability_map, &msm)
460                } else {
461                    inv.replace_loadout_item(ev.equip_slot, None, *time)
462                }
463            } else {
464                None
465            }
466        })
467        .map(|mut thrown_item| {
468            thrown_item.put_in_world();
469            ThrownItem(thrown_item)
470        });
471
472    if let Some(thrown_item) = thrown_item {
473        let body = Body::Item(body::item::Body::from(&thrown_item));
474
475        let pos = ev.pos.0;
476
477        let vel = *ev.dir * ev.speed
478            + state
479                .ecs()
480                .read_storage::<Vel>()
481                .get(ev.entity)
482                .map_or(Vec3::zero(), |v| v.0);
483
484        // Add an outcome
485        state
486            .ecs()
487            .read_resource::<EventBus<Outcome>>()
488            .emit_now(Outcome::ProjectileShot { pos, body, vel });
489
490        state
491            .create_projectile(Pos(pos), Vel(vel), body, ev.projectile)
492            .with(thrown_item)
493            .maybe_with(ev.light)
494            .maybe_with(ev.object)
495            .build();
496    }
497}
498
499pub fn handle_shockwave(server: &mut Server, ev: ShockwaveEvent) {
500    let state = server.state_mut();
501    state
502        .create_shockwave(ev.properties, ev.pos, ev.ori)
503        .build();
504}
505
506pub fn handle_arc(server: &mut Server, ev: ArcingEvent) {
507    let state = server.state_mut();
508    state
509        .create_arcing(ev.arc, ev.target, ev.owner, ev.pos)
510        .build();
511}
512
513pub fn handle_create_pool(server: &mut Server, ev: CreatePoolEvent) {
514    let state = server.state_mut();
515    //Pool entities must inherit the xy orientation of their spawner to maintain
516    // visual consistency
517    let flat_ori =
518        comp::Ori::from_unnormalized_vec(ev.ori.look_vec().xy().with_z(0.0)).unwrap_or_default();
519    let pos = comp::Pos(ev.pos.0 + vek::Vec3::unit_z() * 0.05);
520    state
521        .create_pool(ev.properties, ev.owner, pos, flat_ori)
522        .build();
523}
524
525pub fn handle_create_special_entity(server: &mut Server, ev: CreateSpecialEntityEvent) {
526    let time = server.state.get_time();
527
528    match ev.entity {
529        SpecialEntity::Waypoint => {
530            server
531                .state
532                .create_object(Pos(ev.pos), comp::object::Body::CampfireLit)
533                .with(LightEmitter {
534                    col: Rgb::new(1.0, 0.3, 0.1),
535                    strength: 5.0,
536                    flicker: 1.0,
537                    animated: true,
538                    dir: None,
539                })
540                .with(WaypointArea::default())
541                .with(comp::Immovable)
542                .with(comp::EnteredAuras::default())
543                .with(comp::Auras::new(vec![
544                    Aura::new(
545                        AuraKind::Buff {
546                            kind: BuffKind::RestingHeal,
547                            data: BuffData::new(0.02, Some(Secs(1.0))),
548                            category: BuffCategory::Natural,
549                            source: BuffSource::World,
550                        },
551                        MAX_CAMPFIRE_RANGE,
552                        None,
553                        AuraTarget::All,
554                        Time(time),
555                        None,
556                    ),
557                    Aura::new(
558                        AuraKind::Buff {
559                            kind: BuffKind::Burning,
560                            data: BuffData::new(2.0, Some(Secs(10.0))),
561                            category: BuffCategory::Natural,
562                            source: BuffSource::World,
563                        },
564                        0.7,
565                        None,
566                        AuraTarget::All,
567                        Time(time),
568                        None,
569                    ),
570                ]))
571                .build();
572        },
573        SpecialEntity::Teleporter(portal) => {
574            server
575                .state
576                .create_teleporter(comp::Pos(ev.pos), portal)
577                .build();
578        },
579        SpecialEntity::ArenaTotem { range } => {
580            server
581                .state
582                .create_object(Pos(ev.pos), comp::object::Body::GnarlingTotemGreen)
583                .with(comp::Immovable)
584                .with(comp::EnteredAuras::default())
585                .with(comp::Auras::new(vec![
586                    Aura::new(
587                        AuraKind::FriendlyFire,
588                        range,
589                        None,
590                        AuraTarget::All,
591                        Time(time),
592                        None,
593                    ),
594                    Aura::new(
595                        AuraKind::ForcePvP,
596                        range,
597                        None,
598                        AuraTarget::All,
599                        Time(time),
600                        None,
601                    ),
602                ]))
603                .build();
604        },
605    }
606}
607
608pub fn handle_create_item_drop(server: &mut Server, ev: CreateItemDropEvent) {
609    server
610        .state
611        .create_item_drop(ev.pos, ev.ori, ev.vel, ev.item, ev.loot_owner);
612}
613
614pub fn handle_create_object(
615    server: &mut Server,
616    CreateObjectEvent {
617        pos,
618        vel,
619        body,
620        object,
621        item,
622        light_emitter,
623        stats,
624    }: CreateObjectEvent,
625) {
626    match object {
627        Some(
628            object @ Object::Crux {
629                owner,
630                scale,
631                range,
632                strength,
633                duration,
634                ..
635            },
636        ) => {
637            let state = server.state_mut();
638            let time = *state.ecs().read_resource::<Time>();
639
640            // HACK: Spawn slightly damaged so that the health bar is visible and players
641            // are aware it is a killable entity
642            let mut health = comp::Health::new(Body::Object(body));
643            health.set_fraction(0.99996);
644
645            let crux = state
646                .create_object(pos, body)
647                .with(object)
648                .maybe_with(light_emitter)
649                .maybe_with(stats)
650                .with(comp::Scale(scale))
651                .with(health)
652                .with(comp::Energy::new(Body::Object(body)))
653                .with(comp::Poise::new(Body::Object(body)))
654                .with(comp::SkillSet::default())
655                .with(comp::Buffs::default())
656                .with(comp::Inventory::with_empty())
657                .with(comp::Immovable)
658                .with(comp::Auras::new(vec![Aura::new(
659                    AuraKind::Buff {
660                        kind: BuffKind::Heatstroke,
661                        data: BuffData {
662                            strength,
663                            duration: Some(duration),
664                            delay: None,
665                            secondary_duration: None,
666                            misc_data: None,
667                        },
668                        category: BuffCategory::Magical,
669                        source: BuffSource::World,
670                    },
671                    range,
672                    None,
673                    AuraTarget::NotGroupOf(owner),
674                    time,
675                    None,
676                )]))
677                .with(comp::projectile::ProjectileHitEntities::default())
678                .build();
679
680            if let Some(owner) = state.ecs().read_resource::<IdMaps>().uid_entity(owner) {
681                let mut group_manager = state.ecs().write_resource::<comp::group::GroupManager>();
682                group_manager.new_pet(
683                    crux,
684                    owner,
685                    &mut state.ecs().write_storage(),
686                    &state.ecs().entities(),
687                    &state.ecs().read_storage(),
688                    &state.ecs().read_storage::<Uid>(),
689                    &mut |_, _| {},
690                );
691            }
692        },
693        _ => {
694            server
695                .state
696                .create_object(pos, body)
697                .with(vel)
698                .maybe_with(object)
699                .maybe_with(item)
700                .maybe_with(light_emitter)
701                .maybe_with(stats)
702                .build();
703        },
704    }
705}
706
707pub fn handle_create_aura_entity(server: &mut Server, ev: CreateAuraEntityEvent) {
708    let time = *server.state.ecs().read_resource::<Time>();
709    let mut entity = server
710        .state
711        .ecs_mut()
712        .create_entity_synced()
713        .with(ev.pos)
714        .with(comp::Vel(Vec3::zero()))
715        .with(comp::Ori::default())
716        .with(ev.auras)
717        .with(comp::Alignment::Owned(ev.creator_uid));
718
719    // If a duration is specified, create a projectile component for the entity
720    if let Some(dur) = ev.duration {
721        let object = comp::Object::DeleteAfter {
722            spawned_at: time,
723            timeout: Duration::from_secs_f64(dur.0),
724        };
725        entity = entity.with(object);
726    }
727    entity.build();
728}
729
730pub fn handle_summon_beam_pillars(server: &mut Server, ev: SummonBeamPillarsEvent) {
731    let ecs = server.state().ecs();
732
733    let Some((&Pos(center), &summoner_alignment)) = ecs
734        .read_storage::<Pos>()
735        .get(ev.summoner)
736        .zip(ecs.read_storage::<Alignment>().get(ev.summoner))
737    else {
738        return;
739    };
740
741    let summon_pillar = |server: &mut Server, pos: Vec3<f32>, spawned_at| {
742        let integer_pos = pos.map(|x| x as i32);
743        let ground_height = server
744            .state()
745            .ecs()
746            .read_resource::<TerrainGrid>()
747            .find_ground(integer_pos)
748            .z as f32;
749
750        // If the distance from the attempted spawn position and the nearest valid
751        // position is too far, avoid spawning the fire pillar to prevent
752        // ability usage in a cave from spawning pillars on the surface or other
753        // edge cases
754        if (ground_height - pos.z).abs() <= 16.0 {
755            let ecs = server.state_mut().ecs_mut();
756
757            let pillar = ecs
758                .create_entity_synced()
759                .with(Pos(pos.with_z(ground_height)))
760                .with(Ori::from(Dir::up()))
761                .with(comp::Object::BeamPillar {
762                    spawned_at,
763                    buildup_duration: ev.buildup_duration,
764                    attack_duration: ev.attack_duration,
765                    beam_duration: ev.beam_duration,
766                    radius: ev.radius,
767                    height: ev.height,
768                    damage: ev.damage,
769                    damage_effect: ev.damage_effect.clone(),
770                    dodgeable: ev.dodgeable,
771                    tick_rate: ev.tick_rate,
772                    specifier: ev.specifier,
773                    indicator_specifier: ev.indicator_specifier,
774                })
775                .build();
776
777            let mut group_manager = ecs.write_resource::<comp::group::GroupManager>();
778            group_manager.new_pet(
779                pillar,
780                ev.summoner,
781                &mut ecs.write_storage(),
782                &ecs.entities(),
783                &ecs.read_storage(),
784                &ecs.read_storage::<Uid>(),
785                &mut |_, _| {},
786            );
787        }
788    };
789
790    let spawned_at = *ecs.read_resource::<Time>();
791    match ev.target {
792        AttackTarget::AllInRange(range) => {
793            let enemy_positions = ecs
794                .read_resource::<CachedSpatialGrid>()
795                .0
796                .in_circle_aabr(center.xy(), range)
797                .filter(|entity| {
798                    ecs.read_storage::<Alignment>()
799                        .get(*entity)
800                        .is_some_and(|alignment| summoner_alignment.hostile_towards(*alignment))
801                })
802                .filter(|entity| {
803                    ecs.read_storage::<comp::Group>()
804                        .get(ev.summoner)
805                        .is_none_or(|summoner_group| {
806                            ecs.read_storage::<comp::Group>()
807                                .get(*entity)
808                                .is_none_or(|entity_group| summoner_group != entity_group)
809                        })
810                })
811                .filter_map(|nearby_enemy| {
812                    ecs.read_storage::<Pos>()
813                        .get(nearby_enemy)
814                        .map(|Pos(pos)| *pos)
815                })
816                .collect::<Vec<_>>();
817
818            for enemy_pos in enemy_positions.into_iter() {
819                summon_pillar(server, enemy_pos, spawned_at);
820            }
821        },
822        AttackTarget::Pos(pos) => {
823            summon_pillar(server, pos, spawned_at);
824        },
825        AttackTarget::Entity(entity) => {
826            let pos = ecs.read_storage::<Pos>().get(entity).map(|pos| pos.0);
827            if let Some(pos) = pos {
828                summon_pillar(server, pos, spawned_at);
829            }
830        },
831    }
832}