1use crate::{
2 CharacterUpdater, Server, StateExt, client::Client, events::player::handle_exit_ingame,
3 persistence::PersistedComponents, pet::tame_pet, presence::RepositionOnChunkLoad, sys,
4};
5use common::{
6 CachedSpatialGrid,
7 combat::AttackTarget,
8 comp::{
9 self, Alignment, BehaviorCapability, Body, Group, Inventory, ItemDrops, LightEmitter,
10 Object, Ori, Pos, ThrownItem, TradingBehavior, Vel, WaypointArea,
11 aura::{Aura, AuraKind, AuraTarget},
12 body,
13 buff::{BuffCategory, BuffData, BuffKind, BuffSource},
14 item::MaterialStatManifest,
15 ship::figuredata::VOXEL_COLLIDER_MANIFEST,
16 tool::AbilityMap,
17 },
18 consts::MAX_CAMPFIRE_RANGE,
19 event::{
20 ArcingEvent, CreateAuraEntityEvent, CreateItemDropEvent, CreateNpcEvent,
21 CreateNpcGroupEvent, CreateObjectEvent, CreateShipEvent, CreateSpecialEntityEvent,
22 EventBus, InitializeCharacterEvent, InitializeSpectatorEvent, NpcBuilder, ShockwaveEvent,
23 ShootEvent, SummonBeamPillarsEvent, ThrowEvent, UpdateCharacterDataEvent,
24 },
25 generation::SpecialEntity,
26 mounting::{Mounting, Volume, VolumeMounting, VolumePos},
27 outcome::Outcome,
28 resources::{Secs, Time},
29 terrain::TerrainGrid,
30 uid::{IdMaps, Uid},
31 util::Dir,
32 vol::IntoFullVolIterator,
33};
34use common_net::{msg::ServerGeneral, sync::WorldSyncExt};
35use specs::{Builder, Entity as EcsEntity, WorldExt};
36use std::time::Duration;
37use vek::{Rgb, Vec3};
38
39use super::group_manip::update_map_markers;
40
41pub fn handle_initialize_character(server: &mut Server, ev: InitializeCharacterEvent) {
42 let updater = server.state.ecs().fetch::<CharacterUpdater>();
43 let pending_database_action = updater.has_pending_database_action(ev.character_id);
44 drop(updater);
45
46 if !pending_database_action {
47 let clamped_vds = ev
48 .requested_view_distances
49 .clamp(server.settings().max_view_distance);
50 server
51 .state
52 .initialize_character_data(ev.entity, ev.character_id, clamped_vds);
53 if ev.requested_view_distances.terrain != clamped_vds.terrain {
55 server.notify_client(
56 ev.entity,
57 ServerGeneral::SetViewDistance(clamped_vds.terrain),
58 );
59 }
60 } else {
61 handle_exit_ingame(server, ev.entity, true);
65 }
66}
67
68pub fn handle_initialize_spectator(server: &mut Server, ev: InitializeSpectatorEvent) {
69 let clamped_vds = ev.1.clamp(server.settings().max_view_distance);
70 server.state.initialize_spectator_data(ev.0, clamped_vds);
71 if ev.1.terrain != clamped_vds.terrain {
73 server.notify_client(ev.0, ServerGeneral::SetViewDistance(clamped_vds.terrain));
74 }
75 sys::subscription::initialize_region_subscription(server.state.ecs(), ev.0);
76}
77
78pub fn handle_loaded_character_data(server: &mut Server, ev: UpdateCharacterDataEvent) {
79 let loaded_components = PersistedComponents {
80 body: ev.components.0,
81 hardcore: ev.components.1,
82 stats: ev.components.2,
83 skill_set: ev.components.3,
84 inventory: ev.components.4,
85 waypoint: ev.components.5,
86 pets: ev.components.6,
87 active_abilities: ev.components.7,
88 map_marker: ev.components.8,
89 };
90 if let Some(marker) = loaded_components.map_marker {
91 server.notify_client(
92 ev.entity,
93 ServerGeneral::MapMarker(comp::MapMarkerUpdate::Owned(comp::MapMarkerChange::Update(
94 marker.0,
95 ))),
96 );
97 }
98
99 let result_msg = if let Err(err) = server
100 .state
101 .update_character_data(ev.entity, loaded_components)
102 {
103 handle_exit_ingame(server, ev.entity, false); ServerGeneral::CharacterDataLoadResult(Err(err))
105 } else {
106 sys::subscription::initialize_region_subscription(server.state.ecs(), ev.entity);
107 ServerGeneral::CharacterDataLoadResult(Ok(ev.metadata))
109 };
110 server.notify_client(ev.entity, result_msg);
111}
112
113pub fn handle_create_npc(server: &mut Server, ev: CreateNpcEvent) -> EcsEntity {
114 let NpcBuilder {
116 stats,
117 skill_set,
118 health,
119 poise,
120 inventory,
121 body,
122 mut agent,
123 alignment,
124 scale,
125 anchor,
126 loot,
127 pets,
128 rtsim_entity,
129 projectile,
130 heads,
131 death_effects,
132 rider_effects,
133 rider,
134 } = ev.npc;
135 let entity = server
136 .state
137 .create_npc(
138 ev.pos, ev.ori, stats, skill_set, health, poise, inventory, body, scale,
139 )
140 .maybe_with(heads)
141 .maybe_with(death_effects)
142 .maybe_with(rider_effects);
143
144 if let Some(agent) = &mut agent
145 && let Alignment::Owned(_) = &alignment
146 {
147 agent.behavior.allow(BehaviorCapability::TRADE);
148 agent.behavior.trading_behavior = TradingBehavior::AcceptFood;
149 }
150
151 let entity = entity.with(alignment);
152
153 let entity = if let Some(agent) = agent {
154 entity.with(agent)
155 } else {
156 entity
157 };
158
159 let entity = if let Some(drop_items) = loot.to_items() {
160 entity.with(ItemDrops(drop_items))
161 } else {
162 entity
163 };
164
165 let entity = if let Some(home_chunk) = anchor {
166 entity.with(home_chunk)
167 } else {
168 entity
169 };
170
171 let entity = if let Some(rtsim_entity) = rtsim_entity {
173 entity.with(rtsim_entity).with(RepositionOnChunkLoad {
174 needs_ground: false,
175 })
176 } else {
177 entity
178 };
179
180 let entity = if let Some(projectile) = projectile {
181 entity.with(projectile)
182 } else {
183 entity
184 };
185
186 let new_entity = entity.build();
187
188 if let Some(rtsim_entity) = rtsim_entity {
189 server
190 .state()
191 .ecs()
192 .write_resource::<IdMaps>()
193 .add_rtsim(rtsim_entity, new_entity);
194 }
195
196 if let comp::Alignment::Owned(owner_uid) = alignment {
198 let state = server.state();
199 let uids = state.ecs().read_storage::<Uid>();
200 let clients = state.ecs().read_storage::<Client>();
201 let mut group_manager = state.ecs().write_resource::<comp::group::GroupManager>();
202 if let Some(owner) = state.ecs().entity_from_uid(owner_uid) {
203 let map_markers = state.ecs().read_storage::<comp::MapMarker>();
204 group_manager.new_pet(
205 new_entity,
206 owner,
207 &mut state.ecs().write_storage(),
208 &state.ecs().entities(),
209 &state.ecs().read_storage(),
210 &uids,
211 &mut |entity, group_change| {
212 clients
213 .get(entity)
214 .and_then(|c| {
215 group_change
216 .try_map_ref(|e| uids.get(*e).copied())
217 .map(|g| (g, c))
218 })
219 .map(|(g, c)| {
220 update_map_markers(&map_markers, &uids, c, &group_change);
223 c.send_fallible(ServerGeneral::GroupUpdate(g));
224 });
225 },
226 );
227 }
228 } else if let Some(group) = alignment.group() {
229 let _ = server.state.ecs().write_storage().insert(new_entity, group);
230 }
231
232 if let Some(rider) = rider {
233 let rider_entity = handle_create_npc(server, CreateNpcEvent {
234 pos: ev.pos,
235 ori: Ori::default(),
236 npc: *rider,
237 });
238 let uids = server.state().ecs().read_storage::<Uid>();
239 let link = Mounting {
240 mount: *uids.get(new_entity).expect("We just created this entity"),
241 rider: *uids.get(rider_entity).expect("We just created this entity"),
242 };
243 drop(uids);
244 server
245 .state
246 .link(link)
247 .expect("We just created these entities");
248 }
249
250 for (pet, offset) in pets {
251 let pet_entity = handle_create_npc(server, CreateNpcEvent {
252 pos: comp::Pos(ev.pos.0 + offset),
253 ori: Ori::from_unnormalized_vec(offset).unwrap_or_default(),
254 npc: pet,
255 });
256
257 tame_pet(server.state.ecs(), pet_entity, new_entity);
258 }
259
260 new_entity
261}
262
263pub fn handle_create_npc_group(server: &mut Server, ev: CreateNpcGroupEvent) {
264 let mut npcs = ev
265 .npcs
266 .into_iter()
267 .map(|ev| handle_create_npc(server, ev))
268 .collect::<Vec<_>>()
269 .into_iter();
270 let Some(leader) = npcs.next() else {
271 return;
272 };
273
274 let ecs = server.state().ecs();
275 let entities = ecs.entities();
276 let uids = ecs.read_storage::<Uid>();
277 let alignments = ecs.read_storage::<Alignment>();
278 let mut groups = ecs.write_storage::<Group>();
279 let mut group_manager = ecs.write_resource::<comp::group::GroupManager>();
280
281 if groups.get(leader).is_some() {
282 return;
283 }
284
285 for entity in npcs {
286 group_manager.add_group_member(
287 leader,
288 entity,
289 &entities,
290 &mut groups,
291 &alignments,
292 &uids,
293 |_, _| {},
294 );
295 }
296}
297
298pub fn handle_create_ship(server: &mut Server, ev: CreateShipEvent) {
299 let collider = ev.ship.make_collider();
300 let voxel_colliders_manifest = VOXEL_COLLIDER_MANIFEST.read();
301
302 let (mut steering, mut _seats) = {
305 let mut steering = Vec::new();
306 let mut seats = Vec::new();
307
308 for (pos, block) in collider
309 .get_vol(&voxel_colliders_manifest)
310 .iter()
311 .flat_map(|voxel_collider| voxel_collider.volume().full_vol_iter())
312 {
313 match (block.is_controller(), block.is_mountable()) {
314 (true, true) => steering.push((pos, *block)),
315 (false, true) => seats.push((pos, *block)),
316 _ => {},
317 }
318 }
319 (steering.into_iter(), seats.into_iter())
320 };
321
322 let mut entity = server
323 .state
324 .create_ship(ev.pos, ev.ori, ev.ship, |_| collider);
325 if let Some(rtsim_vehicle) = ev.rtsim_entity {
335 entity = entity.with(rtsim_vehicle);
336 }
337 let entity = entity.build();
338
339 if let Some(rtsim_entity) = ev.rtsim_entity {
340 server
341 .state()
342 .ecs()
343 .write_resource::<IdMaps>()
344 .add_rtsim(rtsim_entity, entity);
345 }
346
347 if let Some(driver) = ev.driver {
348 let npc_entity = handle_create_npc(server, CreateNpcEvent {
349 pos: ev.pos,
350 ori: ev.ori,
351 npc: driver,
352 });
353
354 let uids = server.state.ecs().read_storage::<Uid>();
355 let (rider_uid, mount_uid) = uids
356 .get(npc_entity)
357 .copied()
358 .zip(uids.get(entity).copied())
359 .expect("Couldn't get Uid from newly created ship and npc");
360 drop(uids);
361
362 if let Some((steering_pos, steering_block)) = steering.next() {
363 server
364 .state
365 .link(VolumeMounting {
366 pos: VolumePos {
367 kind: Volume::Entity(mount_uid),
368 pos: steering_pos,
369 },
370 block: steering_block,
371 rider: rider_uid,
372 })
373 .expect("Failed to link driver to ship");
374 } else {
375 server
376 .state
377 .link(Mounting {
378 mount: mount_uid,
379 rider: rider_uid,
380 })
381 .expect("Failed to link driver to ship");
382 }
383 }
384
385 }
417
418pub fn handle_shoot(server: &mut Server, ev: ShootEvent) {
419 let state = server.state_mut();
420
421 let pos = ev.pos.0;
422
423 let vel = *ev.dir * ev.speed + ev.source_vel.map_or(Vec3::zero(), |v| v.0);
424
425 state
427 .ecs()
428 .read_resource::<EventBus<Outcome>>()
429 .emit_now(Outcome::ProjectileShot {
430 pos,
431 body: ev.body,
432 vel,
433 });
434
435 state
436 .create_projectile(Pos(pos), Vel(vel), ev.body, ev.projectile)
437 .maybe_with(ev.light)
438 .maybe_with(ev.object)
439 .maybe_with(ev.marker)
440 .build();
441}
442
443pub fn handle_throw(server: &mut Server, ev: ThrowEvent) {
444 let state = server.state_mut();
445
446 let thrown_item = state
447 .ecs()
448 .write_storage::<Inventory>()
449 .get_mut(ev.entity)
450 .and_then(|mut inv| {
451 if let Some(thrown_item) = inv.equipped(ev.equip_slot) {
452 let ability_map = state.ecs().read_resource::<AbilityMap>();
453 let msm = state.ecs().read_resource::<MaterialStatManifest>();
454 let time = state.ecs().read_resource::<Time>();
455
456 if let Some(inv_slot) = inv.get_slot_of_item(thrown_item)
459 && thrown_item.is_stackable()
460 {
461 inv.take(inv_slot, &ability_map, &msm)
462 } else {
463 inv.replace_loadout_item(ev.equip_slot, None, *time)
464 }
465 } else {
466 None
467 }
468 })
469 .map(|mut thrown_item| {
470 thrown_item.put_in_world();
471 ThrownItem(thrown_item)
472 });
473
474 if let Some(thrown_item) = thrown_item {
475 let body = Body::Item(body::item::Body::from(&thrown_item));
476
477 let pos = ev.pos.0;
478
479 let vel = *ev.dir * ev.speed
480 + state
481 .ecs()
482 .read_storage::<Vel>()
483 .get(ev.entity)
484 .map_or(Vec3::zero(), |v| v.0);
485
486 state
488 .ecs()
489 .read_resource::<EventBus<Outcome>>()
490 .emit_now(Outcome::ProjectileShot { pos, body, vel });
491
492 state
493 .create_projectile(Pos(pos), Vel(vel), body, ev.projectile)
494 .with(thrown_item)
495 .maybe_with(ev.light)
496 .maybe_with(ev.object)
497 .build();
498 }
499}
500
501pub fn handle_shockwave(server: &mut Server, ev: ShockwaveEvent) {
502 let state = server.state_mut();
503 state
504 .create_shockwave(ev.properties, ev.pos, ev.ori)
505 .build();
506}
507
508pub fn handle_arc(server: &mut Server, ev: ArcingEvent) {
509 let state = server.state_mut();
510 state
511 .create_arcing(ev.arc, ev.target, ev.owner, ev.pos)
512 .build();
513}
514
515pub fn handle_create_special_entity(server: &mut Server, ev: CreateSpecialEntityEvent) {
516 let time = server.state.get_time();
517
518 match ev.entity {
519 SpecialEntity::Waypoint => {
520 server
521 .state
522 .create_object(Pos(ev.pos), comp::object::Body::CampfireLit)
523 .with(LightEmitter {
524 col: Rgb::new(1.0, 0.3, 0.1),
525 strength: 5.0,
526 flicker: 1.0,
527 animated: true,
528 dir: None,
529 })
530 .with(WaypointArea::default())
531 .with(comp::Immovable)
532 .with(comp::EnteredAuras::default())
533 .with(comp::Auras::new(vec![
534 Aura::new(
535 AuraKind::Buff {
536 kind: BuffKind::RestingHeal,
537 data: BuffData::new(0.02, Some(Secs(1.0))),
538 category: BuffCategory::Natural,
539 source: BuffSource::World,
540 },
541 MAX_CAMPFIRE_RANGE,
542 None,
543 AuraTarget::All,
544 Time(time),
545 ),
546 Aura::new(
547 AuraKind::Buff {
548 kind: BuffKind::Burning,
549 data: BuffData::new(2.0, Some(Secs(10.0))),
550 category: BuffCategory::Natural,
551 source: BuffSource::World,
552 },
553 0.7,
554 None,
555 AuraTarget::All,
556 Time(time),
557 ),
558 ]))
559 .build();
560 },
561 SpecialEntity::Teleporter(portal) => {
562 server
563 .state
564 .create_teleporter(comp::Pos(ev.pos), portal)
565 .build();
566 },
567 SpecialEntity::ArenaTotem { range } => {
568 server
569 .state
570 .create_object(Pos(ev.pos), comp::object::Body::GnarlingTotemGreen)
571 .with(comp::Immovable)
572 .with(comp::EnteredAuras::default())
573 .with(comp::Auras::new(vec![
574 Aura::new(
575 AuraKind::FriendlyFire,
576 range,
577 None,
578 AuraTarget::All,
579 Time(time),
580 ),
581 Aura::new(AuraKind::ForcePvP, range, None, AuraTarget::All, Time(time)),
582 ]))
583 .build();
584 },
585 }
586}
587
588pub fn handle_create_item_drop(server: &mut Server, ev: CreateItemDropEvent) {
589 server
590 .state
591 .create_item_drop(ev.pos, ev.ori, ev.vel, ev.item, ev.loot_owner);
592}
593
594pub fn handle_create_object(
595 server: &mut Server,
596 CreateObjectEvent {
597 pos,
598 vel,
599 body,
600 object,
601 item,
602 light_emitter,
603 stats,
604 }: CreateObjectEvent,
605) {
606 match object {
607 Some(
608 object @ Object::Crux {
609 owner,
610 scale,
611 range,
612 strength,
613 duration,
614 ..
615 },
616 ) => {
617 let state = server.state_mut();
618 let time = *state.ecs().read_resource::<Time>();
619
620 let mut health = comp::Health::new(Body::Object(body));
623 health.set_fraction(0.99996);
624
625 let crux = state
626 .create_object(pos, body)
627 .with(object)
628 .maybe_with(light_emitter)
629 .maybe_with(stats)
630 .with(comp::Scale(scale))
631 .with(health)
632 .with(comp::Energy::new(Body::Object(body)))
633 .with(comp::Poise::new(Body::Object(body)))
634 .with(comp::SkillSet::default())
635 .with(comp::Buffs::default())
636 .with(comp::Inventory::with_empty())
637 .with(comp::Immovable)
638 .with(comp::Auras::new(vec![Aura::new(
639 AuraKind::Buff {
640 kind: BuffKind::Heatstroke,
641 data: BuffData {
642 strength,
643 duration: Some(duration),
644 delay: None,
645 secondary_duration: None,
646 misc_data: None,
647 },
648 category: BuffCategory::Magical,
649 source: BuffSource::World,
650 },
651 range,
652 None,
653 AuraTarget::NotGroupOf(owner),
654 time,
655 )]))
656 .with(comp::projectile::ProjectileHitEntities::default())
657 .build();
658
659 if let Some(owner) = state.ecs().read_resource::<IdMaps>().uid_entity(owner) {
660 let mut group_manager = state.ecs().write_resource::<comp::group::GroupManager>();
661 group_manager.new_pet(
662 crux,
663 owner,
664 &mut state.ecs().write_storage(),
665 &state.ecs().entities(),
666 &state.ecs().read_storage(),
667 &state.ecs().read_storage::<Uid>(),
668 &mut |_, _| {},
669 );
670 }
671 },
672 _ => {
673 server
674 .state
675 .create_object(pos, body)
676 .with(vel)
677 .maybe_with(object)
678 .maybe_with(item)
679 .maybe_with(light_emitter)
680 .maybe_with(stats)
681 .build();
682 },
683 }
684}
685
686pub fn handle_create_aura_entity(server: &mut Server, ev: CreateAuraEntityEvent) {
687 let time = *server.state.ecs().read_resource::<Time>();
688 let mut entity = server
689 .state
690 .ecs_mut()
691 .create_entity_synced()
692 .with(ev.pos)
693 .with(comp::Vel(Vec3::zero()))
694 .with(comp::Ori::default())
695 .with(ev.auras)
696 .with(comp::Alignment::Owned(ev.creator_uid));
697
698 if let Some(dur) = ev.duration {
700 let object = comp::Object::DeleteAfter {
701 spawned_at: time,
702 timeout: Duration::from_secs_f64(dur.0),
703 };
704 entity = entity.with(object);
705 }
706 entity.build();
707}
708
709pub fn handle_summon_beam_pillars(server: &mut Server, ev: SummonBeamPillarsEvent) {
710 let ecs = server.state().ecs();
711
712 let Some((&Pos(center), &summoner_alignment)) = ecs
713 .read_storage::<Pos>()
714 .get(ev.summoner)
715 .zip(ecs.read_storage::<Alignment>().get(ev.summoner))
716 else {
717 return;
718 };
719
720 let summon_pillar = |server: &mut Server, pos: Vec3<f32>, spawned_at| {
721 let integer_pos = pos.map(|x| x as i32);
722 let ground_height = server
723 .state()
724 .ecs()
725 .read_resource::<TerrainGrid>()
726 .find_ground(integer_pos)
727 .z as f32;
728
729 if (ground_height - pos.z).abs() <= 16.0 {
734 let ecs = server.state_mut().ecs_mut();
735
736 let pillar = ecs
737 .create_entity_synced()
738 .with(Pos(pos.with_z(ground_height)))
739 .with(Ori::from(Dir::up()))
740 .with(comp::Object::BeamPillar {
741 spawned_at,
742 buildup_duration: ev.buildup_duration,
743 attack_duration: ev.attack_duration,
744 beam_duration: ev.beam_duration,
745 radius: ev.radius,
746 height: ev.height,
747 damage: ev.damage,
748 damage_effect: ev.damage_effect.clone(),
749 dodgeable: ev.dodgeable,
750 tick_rate: ev.tick_rate,
751 specifier: ev.specifier,
752 indicator_specifier: ev.indicator_specifier,
753 })
754 .build();
755
756 let mut group_manager = ecs.write_resource::<comp::group::GroupManager>();
757 group_manager.new_pet(
758 pillar,
759 ev.summoner,
760 &mut ecs.write_storage(),
761 &ecs.entities(),
762 &ecs.read_storage(),
763 &ecs.read_storage::<Uid>(),
764 &mut |_, _| {},
765 );
766 }
767 };
768
769 let spawned_at = *ecs.read_resource::<Time>();
770 match ev.target {
771 AttackTarget::AllInRange(range) => {
772 let enemy_positions = ecs
773 .read_resource::<CachedSpatialGrid>()
774 .0
775 .in_circle_aabr(center.xy(), range)
776 .filter(|entity| {
777 ecs.read_storage::<Alignment>()
778 .get(*entity)
779 .is_some_and(|alignment| summoner_alignment.hostile_towards(*alignment))
780 })
781 .filter(|entity| {
782 ecs.read_storage::<comp::Group>()
783 .get(ev.summoner)
784 .is_none_or(|summoner_group| {
785 ecs.read_storage::<comp::Group>()
786 .get(*entity)
787 .is_none_or(|entity_group| summoner_group != entity_group)
788 })
789 })
790 .filter_map(|nearby_enemy| {
791 ecs.read_storage::<Pos>()
792 .get(nearby_enemy)
793 .map(|Pos(pos)| *pos)
794 })
795 .collect::<Vec<_>>();
796
797 for enemy_pos in enemy_positions.into_iter() {
798 summon_pillar(server, enemy_pos, spawned_at);
799 }
800 },
801 AttackTarget::Pos(pos) => {
802 summon_pillar(server, pos, spawned_at);
803 },
804 AttackTarget::Entity(entity) => {
805 let pos = ecs.read_storage::<Pos>().get(entity).map(|pos| pos.0);
806 if let Some(pos) = pos {
807 summon_pillar(server, pos, spawned_at);
808 }
809 },
810 }
811}