1use std::{f32::consts::PI, ops::Mul};
2
3use common::{comp::loot_owner::ONWERSHIP_TIMEOUT_FAST, rtsim::DialogueKind};
4use common_state::{BlockChange, ScheduledBlockChange};
5use specs::{DispatcherBuilder, Join, ReadExpect, ReadStorage, WriteExpect, WriteStorage};
6use tracing::error;
7use vek::*;
8
9use common::{
10 assets::{AssetCombined, AssetHandle, Ron},
11 comp::{
12 self, InventoryUpdateEvent,
13 agent::{AgentEvent, Sound, SoundKind},
14 inventory::slot::EquipSlot,
15 item::{MaterialStatManifest, flatten_counted_items},
16 loot_owner::LootOwnerKind,
17 tool::AbilityMap,
18 },
19 consts::{MAX_INTERACT_RANGE, MAX_NPCINTERACT_RANGE, SOUND_TRAVEL_DIST_PER_VOLUME},
20 event::{
21 CreateItemDropEvent, CreateSpriteEvent, DialogueEvent, EventBus, MineBlockEvent,
22 NpcInteractEvent, SetLanternEvent, SetPetStayEvent, SoundEvent, TamePetEvent,
23 ToggleSpriteLightEvent,
24 },
25 link::Is,
26 mounting::Mount,
27 outcome::Outcome,
28 resources::ProgramTime,
29 terrain::{self, Block, SpriteKind, TerrainGrid},
30 uid::Uid,
31 util::Dir,
32 vol::ReadVol,
33};
34
35use crate::{Server, ServerGeneral, Time, client::Client};
36
37use crate::pet::tame_pet;
38use hashbrown::{HashMap, HashSet};
39use lazy_static::lazy_static;
40
41use super::{ServerEvent, event_dispatch, mounting::within_mounting_range};
42
43pub(super) fn register_event_systems(builder: &mut DispatcherBuilder) {
44 event_dispatch::<SetLanternEvent>(builder, &[]);
45 event_dispatch::<NpcInteractEvent>(builder, &[]);
46 event_dispatch::<DialogueEvent>(builder, &[]);
47 event_dispatch::<SetPetStayEvent>(builder, &[]);
48 event_dispatch::<MineBlockEvent>(builder, &[]);
49 event_dispatch::<SoundEvent>(builder, &[]);
50 event_dispatch::<CreateSpriteEvent>(builder, &[]);
51 event_dispatch::<ToggleSpriteLightEvent>(builder, &[]);
52}
53
54impl ServerEvent for SetLanternEvent {
55 type SystemData<'a> = (
56 WriteStorage<'a, comp::LightEmitter>,
57 ReadStorage<'a, comp::Inventory>,
58 ReadStorage<'a, comp::Health>,
59 );
60
61 fn handle(
62 events: impl ExactSizeIterator<Item = Self>,
63 (mut light_emitters, inventories, healths): Self::SystemData<'_>,
64 ) {
65 for SetLanternEvent(entity, enable) in events {
66 let lantern_exists = light_emitters
67 .get(entity)
68 .is_some_and(|light| light.strength > 0.0);
69
70 if lantern_exists != enable {
71 if !enable {
72 light_emitters.remove(entity);
73 }
74 else if healths.get(entity).is_none_or(|h| !h.is_dead) {
76 inventories
77 .get(entity)
78 .and_then(|inventory| inventory.equipped(EquipSlot::Lantern))
79 .map(|item| {
80 if let comp::item::ItemKind::Lantern(l) = &*item.kind() {
81 let _ = light_emitters.insert(entity, comp::LightEmitter {
82 col: l.color(),
83 strength: l.strength(),
84 flicker: l.flicker(),
85 animated: true,
86 dir: l.dir,
87 });
88 }
89 });
90 }
91 }
92 }
93 }
94}
95
96impl ServerEvent for NpcInteractEvent {
97 type SystemData<'a> = (
98 WriteStorage<'a, comp::Agent>,
99 ReadStorage<'a, comp::Pos>,
100 ReadStorage<'a, Uid>,
101 );
102
103 fn handle(
104 events: impl ExactSizeIterator<Item = Self>,
105 (mut agents, positions, uids): Self::SystemData<'_>,
106 ) {
107 for NpcInteractEvent(interactor, npc_entity) in events {
108 let within_range = {
109 positions
110 .get(interactor)
111 .zip(positions.get(npc_entity))
112 .is_some_and(|(interactor_pos, npc_pos)| {
113 interactor_pos.0.distance_squared(npc_pos.0)
114 <= MAX_NPCINTERACT_RANGE.powi(2)
115 })
116 };
117
118 if within_range
119 && let Some(agent) = agents.get_mut(npc_entity)
120 && agent.target.is_none()
121 && let Some(interactor_uid) = uids.get(interactor)
122 {
123 agent.inbox.push_back(AgentEvent::Talk(*interactor_uid));
124 }
125 }
126 }
127}
128
129impl ServerEvent for DialogueEvent {
130 type SystemData<'a> = (
131 ReadStorage<'a, Uid>,
132 ReadStorage<'a, comp::Pos>,
133 ReadStorage<'a, Client>,
134 WriteStorage<'a, comp::Agent>,
135 WriteStorage<'a, comp::Inventory>,
136 ReadExpect<'a, AbilityMap>,
137 ReadExpect<'a, MaterialStatManifest>,
138 WriteStorage<'a, comp::InventoryUpdate>,
139 );
140
141 fn handle(
142 events: impl ExactSizeIterator<Item = Self>,
143 (
144 uids,
145 positions,
146 clients,
147 mut agents,
148 mut inventories,
149 ability_map,
150 msm,
151 mut inventory_updates,
152 ): Self::SystemData<'_>,
153 ) {
154 for DialogueEvent(sender, target, dialogue) in events {
155 let within_range = positions
156 .get(sender)
157 .zip(positions.get(target))
158 .is_some_and(|(sender_pos, target_pos)| {
159 sender_pos.0.distance_squared(target_pos.0) <= MAX_NPCINTERACT_RANGE.powi(2)
160 });
161
162 if within_range && let Some(sender_uid) = uids.get(sender) {
163 let given_item = match &dialogue.kind {
165 DialogueKind::Start
166 | DialogueKind::End
167 | DialogueKind::Question { .. }
168 | DialogueKind::Marker { .. }
169 | DialogueKind::Ack { .. } => None,
170 DialogueKind::Statement { given_item, .. } => given_item.as_ref(),
171 DialogueKind::Response { response, .. } => response.given_item.as_ref(),
172 };
173 if let Some((item_def, amount)) = given_item {
175 if let Some(target_inv) = inventories.get(target)
177 && target_inv.has_space_for(item_def, *amount)
178 && let Some(mut sender_inv) = inventories.get_mut(sender)
180 && sender_inv.item_count(item_def) >= *amount as u64
181 && let Some(items) = sender_inv.remove_item_amount(item_def, *amount, &ability_map, &msm)
183 && let Some(mut target_inv) = inventories.get_mut(target)
184 {
185 for item in items {
186 let item_event = InventoryUpdateEvent::Collected(
187 item.frontend_item(&ability_map, &msm),
188 );
189 if target_inv.push(item).is_err() {
191 error!(
192 "Failed to insert dialogue given item despite target \
193 inventory claiming to have space, dropping remaining items..."
194 );
195 break;
196 } else {
197 inventory_updates
198 .insert(target, comp::InventoryUpdate::new(item_event))
199 .expect("The entity must exist because we have its inventory");
200 }
201 }
202 } else {
203 continue;
205 }
206 }
207
208 let dialogue = dialogue.into_validated_unchecked();
209
210 if let Some(agent) = agents.get_mut(target) {
211 agent
212 .inbox
213 .push_back(AgentEvent::Dialogue(*sender_uid, dialogue.clone()));
214 }
215
216 if let Some(client) = clients.get(target) {
217 client.send_fallible(ServerGeneral::Dialogue(*sender_uid, dialogue));
218 }
219 }
220 }
221 }
222}
223
224impl ServerEvent for SetPetStayEvent {
225 type SystemData<'a> = (
226 WriteStorage<'a, comp::Agent>,
227 WriteStorage<'a, comp::CharacterActivity>,
228 ReadStorage<'a, comp::Pos>,
229 ReadStorage<'a, comp::Alignment>,
230 ReadStorage<'a, Is<Mount>>,
231 ReadStorage<'a, Uid>,
232 );
233
234 fn handle(
235 events: impl ExactSizeIterator<Item = Self>,
236 (mut agents, mut character_activities, positions, alignments, is_mounts, uids): Self::SystemData<'_>,
237 ) {
238 for SetPetStayEvent(command_giver, pet, stay) in events {
239 let is_owner = uids.get(command_giver).is_some_and(|owner_uid| {
240 matches!(
241 alignments.get(pet),
242 Some(comp::Alignment::Owned(pet_owner)) if *pet_owner == *owner_uid,
243 )
244 });
245
246 let current_pet_position = positions.get(pet).copied();
247 let stay = stay && current_pet_position.is_some();
248 if is_owner
249 && within_mounting_range(positions.get(command_giver), positions.get(pet))
250 && is_mounts.get(pet).is_none()
251 {
252 character_activities
253 .get_mut(pet)
254 .map(|mut activity| activity.is_pet_staying = stay);
255 agents
256 .get_mut(pet)
257 .map(|s| s.stay_pos = current_pet_position.filter(|_| stay));
258 }
259 }
260 }
261}
262
263lazy_static! {
264 static ref RESOURCE_EXPERIENCE_MANIFEST: AssetHandle<Ron<HashMap<String, u32>>> =
265 Ron::load_expect_combined_static("server.manifests.resource_experience_manifest");
266}
267
268impl ServerEvent for MineBlockEvent {
269 type SystemData<'a> = (
270 WriteExpect<'a, BlockChange>,
271 ReadExpect<'a, TerrainGrid>,
272 ReadExpect<'a, MaterialStatManifest>,
273 ReadExpect<'a, AbilityMap>,
274 ReadExpect<'a, EventBus<CreateItemDropEvent>>,
275 ReadExpect<'a, EventBus<SoundEvent>>,
276 ReadExpect<'a, EventBus<Outcome>>,
277 ReadExpect<'a, ProgramTime>,
278 ReadExpect<'a, Time>,
279 WriteStorage<'a, comp::SkillSet>,
280 ReadStorage<'a, Uid>,
281 );
282
283 fn handle(
284 events: impl ExactSizeIterator<Item = Self>,
285 (
286 mut block_change,
287 terrain,
288 msm,
289 ability_map,
290 create_item_drop_events,
291 sound_events,
292 outcomes,
293 program_time,
294 time,
295 mut skill_sets,
296 uids,
297 ): Self::SystemData<'_>,
298 ) {
299 use rand::Rng;
300 let mut rng = rand::rng();
301 let mut create_item_drop_emitter = create_item_drop_events.emitter();
302 let mut sound_event_emitter = sound_events.emitter();
303 let mut outcome_emitter = outcomes.emitter();
304 for ev in events {
305 if block_change.can_set_block(ev.pos) {
306 let block = terrain.get(ev.pos).ok().copied();
307 if let Some(mut block) =
308 block.filter(|b| b.mine_tool().is_some_and(|t| Some(t) == ev.tool))
309 {
310 let damage = if let Ok(damage) = block.get_attr::<terrain::sprite::Damage>() {
312 let updated_damage = damage.0.saturating_add(1);
313 block
314 .set_attr(terrain::sprite::Damage(updated_damage))
315 .expect(
316 "We just read the Damage attribute from the block, writing should \
317 be possible too",
318 );
319
320 Some(updated_damage)
321 } else {
322 None
323 };
324
325 let sprite = block.get_sprite();
326
327 let is_broken = damage
329 .and_then(|damage| Some((sprite?.required_mine_damage(), damage)))
330 .is_some_and(|(required_damage, damage)| {
331 required_damage.is_none_or(|required| damage >= required)
332 });
333
334 let stage_changed = damage
336 .and_then(|damage| Some((sprite?.mine_drop_interval(), damage)))
337 .is_some_and(|(interval, damage)| damage % interval == 0);
338
339 let sprite_cfg = terrain.sprite_cfg_at(ev.pos);
340 if (stage_changed || is_broken)
341 && let Some(items) = comp::Item::try_reclaim_from_block(block, sprite_cfg)
342 {
343 let mut items: Vec<_> =
344 flatten_counted_items(&items, &ability_map, &msm).collect();
345 let maybe_uid = uids.get(ev.entity).copied();
346
347 if let Some(mut skillset) = skill_sets.get_mut(ev.entity) {
348 use common::comp::skills::{MiningSkill, SKILL_MODIFIERS, Skill};
349
350 if is_broken
351 && let (Some(tool), Some(uid), exp_reward @ 1..) = (
352 ev.tool,
353 maybe_uid,
354 items
355 .iter()
356 .filter_map(|item| {
357 item.item_definition_id().itemdef_id().and_then(|id| {
358 RESOURCE_EXPERIENCE_MANIFEST
359 .read()
360 .0
361 .get(id)
362 .copied()
363 })
364 })
365 .sum(),
366 )
367 {
368 let skill_group = comp::SkillGroupKind::Weapon(tool);
369 if let Some(level_outcome) =
370 skillset.add_experience(skill_group, exp_reward)
371 {
372 outcome_emitter.emit(Outcome::SkillPointGain {
373 uid,
374 skill_tree: skill_group,
375 total_points: level_outcome,
376 });
377 }
378 outcome_emitter.emit(Outcome::ExpChange {
379 uid,
380 exp: exp_reward,
381 xp_pools: HashSet::from([skill_group]),
382 });
383 }
384
385 let stage_ore_chance = || {
386 let chance_mod = f64::from(SKILL_MODIFIERS.mining_tree.ore_gain);
387 let skill_level = skillset
388 .skill_level(Skill::Pick(MiningSkill::OreGain))
389 .unwrap_or(0);
390
391 chance_mod * f64::from(skill_level)
392 };
393 let stage_gem_chance = || {
394 let chance_mod = f64::from(SKILL_MODIFIERS.mining_tree.gem_gain);
395 let skill_level = skillset
396 .skill_level(Skill::Pick(MiningSkill::GemGain))
397 .unwrap_or(0);
398
399 chance_mod * f64::from(skill_level)
400 };
401
402 if !is_broken {
405 items.retain(|item| {
406 rng.random_bool(
407 0.5 + item
408 .item_definition_id()
409 .itemdef_id()
410 .map(|id| {
411 if id.contains("mineral.ore.") {
412 stage_ore_chance()
413 } else if id.contains("mineral.gem.") {
414 stage_gem_chance()
415 } else {
416 0.0
417 }
418 })
419 .unwrap_or(0.0),
420 )
421 });
422 }
423 }
424 for item in items {
425 let loot_owner = maybe_uid.map(LootOwnerKind::Player).map(|owner| {
426 comp::LootOwner::new(owner, false, ONWERSHIP_TIMEOUT_FAST)
427 });
428 create_item_drop_emitter.emit(CreateItemDropEvent {
429 pos: comp::Pos(ev.pos.map(|e| e as f32) + Vec3::broadcast(0.5)),
430 vel: comp::Vel(
431 Vec2::unit_x()
432 .rotated_z(rng.random::<f32>() * PI * 2.0)
433 .mul(4.0)
434 .with_z(rng.random_range(5.0..10.0)),
435 ),
436 ori: comp::Ori::from(Dir::random_2d(&mut rng)),
437 item: comp::PickupItem::new(item, *program_time, false),
438 loot_owner,
439 });
440 }
441 }
442
443 if damage.is_some() && !is_broken {
444 block_change.set(ev.pos, block);
445 } else {
446 block_change.set(ev.pos, block.into_vacant());
447 }
448 outcome_emitter.emit(if is_broken {
449 Outcome::BreakBlock {
450 pos: ev.pos,
451 tool: ev.tool,
452 color: block.get_color(),
453 }
454 } else {
455 Outcome::DamagedBlock {
456 pos: ev.pos,
457 stage_changed,
458 tool: ev.tool,
459 }
460 });
461
462 sound_event_emitter.emit(SoundEvent {
464 sound: Sound::new(SoundKind::Mine, ev.pos.as_(), 20.0, time.0),
465 });
466 }
467 }
468 }
469 }
470}
471
472impl ServerEvent for SoundEvent {
473 type SystemData<'a> = (
474 ReadExpect<'a, EventBus<Outcome>>,
475 WriteStorage<'a, comp::Agent>,
476 ReadStorage<'a, comp::Pos>,
477 );
478
479 fn handle(
480 events: impl ExactSizeIterator<Item = Self>,
481 (outcomes, mut agents, positions): Self::SystemData<'_>,
482 ) {
483 let mut outcome_emitter = outcomes.emitter();
484 for SoundEvent { sound } in events {
485 for (agent, agent_pos) in (&mut agents, &positions).join() {
488 let agent_dist_sqrd = agent_pos.0.distance_squared(sound.pos);
490 let sound_travel_dist_sqrd = (sound.vol * SOUND_TRAVEL_DIST_PER_VOLUME).powi(2);
491
492 let vol_dropoff = agent_dist_sqrd / sound_travel_dist_sqrd * sound.vol;
493 let propagated_sound = sound.with_new_vol(sound.vol - vol_dropoff);
494
495 let can_hear_sound = propagated_sound.vol > 0.00;
496 let should_hear_sound = agent_dist_sqrd < agent.psyche.listen_dist.powi(2);
497
498 if can_hear_sound && should_hear_sound {
499 agent
500 .inbox
501 .push_back(AgentEvent::ServerSound(propagated_sound));
502 }
503 }
504
505 if let Some(outcome) = match sound.kind {
507 SoundKind::Utterance(kind, body) => Some(Outcome::Utterance {
508 kind,
509 pos: sound.pos,
510 body,
511 }),
512 _ => None,
513 } {
514 outcome_emitter.emit(outcome);
515 }
516 }
517 }
518}
519
520impl ServerEvent for CreateSpriteEvent {
521 type SystemData<'a> = (
522 WriteExpect<'a, BlockChange>,
523 WriteExpect<'a, ScheduledBlockChange>,
524 ReadExpect<'a, TerrainGrid>,
525 ReadExpect<'a, Time>,
526 );
527
528 fn handle(
529 events: impl ExactSizeIterator<Item = Self>,
530 (mut block_change, mut scheduled_block_change, terrain, time): Self::SystemData<'_>,
531 ) {
532 for ev in events {
533 if block_change.can_set_block(ev.pos) {
534 let block = terrain.get(ev.pos).ok().copied();
535 if block.is_some_and(|b| (*b).is_fluid()) {
536 let old_block = block.unwrap_or_else(|| Block::air(SpriteKind::Empty));
537 let new_block = old_block.with_sprite(ev.sprite);
538 block_change.set(ev.pos, new_block);
539 if let Some((timeout, del_offset)) = ev.del_timeout {
541 use rand::Rng;
542 let mut rng = rand::rng();
543 let offset = rng.random_range(0.0..del_offset);
544 let current_time: f64 = time.0;
545 let replace_time = current_time + (timeout + offset) as f64;
546 if old_block != new_block {
547 scheduled_block_change.set(ev.pos, old_block, replace_time);
548 scheduled_block_change.outcome_set(ev.pos, new_block, replace_time);
549 }
550 }
551 }
552 }
553 }
554 }
555}
556
557impl ServerEvent for ToggleSpriteLightEvent {
558 type SystemData<'a> = (
559 WriteExpect<'a, BlockChange>,
560 ReadExpect<'a, TerrainGrid>,
561 ReadStorage<'a, comp::Pos>,
562 );
563
564 fn handle(
565 events: impl ExactSizeIterator<Item = Self>,
566 (mut block_change, terrain, positions): Self::SystemData<'_>,
567 ) {
568 for ev in events.into_iter() {
569 if let Some(entity_pos) = positions.get(ev.entity)
570 && entity_pos.0.distance_squared(ev.pos.as_()) < MAX_INTERACT_RANGE.powi(2)
571 && block_change.can_set_block(ev.pos)
572 && let Some(new_block) = terrain
573 .get(ev.pos)
574 .ok()
575 .and_then(|block| block.with_toggle_light(ev.enable))
576 {
577 block_change.set(ev.pos, new_block);
578 }
580 }
581 }
582}
583
584pub fn handle_tame_pet(server: &mut Server, ev: TamePetEvent) {
585 tame_pet(server.state.ecs(), ev.pet_entity, ev.owner_entity);
588}