veloren_server/events/inventory_manip.rs
1use hashbrown::HashSet;
2use rand::seq::IteratorRandom;
3use specs::{
4 DispatcherBuilder, Entities, Entity as EcsEntity, Read, ReadExpect, ReadStorage, SystemData,
5 Write, WriteStorage, join::Join, shred,
6};
7use tracing::{debug, error, warn};
8use vek::*;
9
10use common::{
11 comp::{
12 self, LootOwner, PickupItem,
13 group::members,
14 item::{self, Lantern, MaterialStatManifest, flatten_counted_items, tool::AbilityMap},
15 loot_owner::{LootOwnerKind, ONWERSHIP_TIMEOUT_FAST, ONWERSHIP_TIMEOUT_SLOW},
16 slot::{self, Slot},
17 },
18 consts::MAX_PICKUP_RANGE,
19 event::{
20 BuffEvent, ChangeBodyEvent, ChangeStanceEvent, CreateItemDropEvent, CreateObjectEvent,
21 DeleteEvent, EmitExt, HealthChangeEvent, InventoryManipEvent, PoiseChangeEvent,
22 TamePetEvent,
23 },
24 event_emitters, match_some,
25 mounting::VolumePos,
26 outcome::Outcome,
27 recipe::{self, RecipeBookManifest, default_component_recipe_book, default_repair_recipe_book},
28 resources::{ProgramTime, Time},
29 terrain::{Block, SpriteKind},
30 trade::Trades,
31 uid::{IdMaps, Uid},
32 util::find_dist::{self, FindDist},
33 vol::ReadVol,
34};
35use comp::LightEmitter;
36
37use crate::client::Client;
38use common::comp::{Alignment, CollectFailedReason, Group, InventoryUpdateEvent, pet::is_tameable};
39use common_net::msg::ServerGeneral;
40
41use super::{ServerEvent, entity_manipulation::emit_effect_events, event_dispatch};
42
43pub(super) fn register_event_systems(builder: &mut DispatcherBuilder) {
44 event_dispatch::<InventoryManipEvent>(builder, &[]);
45}
46
47pub fn swap_lantern(
48 storage: &mut WriteStorage<LightEmitter>,
49 entity: EcsEntity,
50 lantern_info: Lantern,
51) {
52 if let Some(mut light) = storage.get_mut(entity) {
53 light.strength = lantern_info.strength();
54 light.flicker = lantern_info.flicker();
55 light.col = lantern_info.color();
56 light.dir = lantern_info.dir;
57 }
58}
59
60pub fn snuff_lantern(storage: &mut WriteStorage<LightEmitter>, entity: EcsEntity) {
61 storage.remove(entity);
62}
63
64event_emitters! {
65 struct Events[Emitters] {
66 tame_pet: TamePetEvent,
67 delete: DeleteEvent,
68 create_item_drop: CreateItemDropEvent,
69 create_object: CreateObjectEvent,
70 health_change: HealthChangeEvent,
71 poise_change: PoiseChangeEvent,
72 buff: BuffEvent,
73 change_body: ChangeBodyEvent,
74 outcome: Outcome,
75 stance: ChangeStanceEvent,
76 }
77}
78#[derive(SystemData)]
79pub struct InventoryManipData<'a> {
80 entities: Entities<'a>,
81 events: Events<'a>,
82 block_change: Write<'a, common_state::BlockChange>,
83 trades: Write<'a, Trades>,
84 #[cfg(feature = "worldgen")]
85 rtsim: specs::WriteExpect<'a, crate::rtsim::RtSim>,
86 terrain: ReadExpect<'a, common::terrain::TerrainGrid>,
87 id_maps: Read<'a, IdMaps>,
88 time: Read<'a, Time>,
89 #[cfg(feature = "worldgen")]
90 world: ReadExpect<'a, std::sync::Arc<world::World>>,
91 #[cfg(feature = "worldgen")]
92 index: ReadExpect<'a, world::IndexOwned>,
93 program_time: ReadExpect<'a, ProgramTime>,
94 ability_map: ReadExpect<'a, AbilityMap>,
95 msm: ReadExpect<'a, MaterialStatManifest>,
96 rbm: ReadExpect<'a, RecipeBookManifest>,
97 inventories: WriteStorage<'a, comp::Inventory>,
98 items: WriteStorage<'a, comp::PickupItem>,
99 inventory_update_buffers: WriteStorage<'a, comp::InventoryUpdateBuffer>,
100 light_emitters: WriteStorage<'a, comp::LightEmitter>,
101 positions: ReadStorage<'a, comp::Pos>,
102 scales: ReadStorage<'a, comp::Scale>,
103 colliders: ReadStorage<'a, comp::Collider>,
104 character_states: ReadStorage<'a, comp::CharacterState>,
105 healths: ReadStorage<'a, comp::Health>,
106 uids: ReadStorage<'a, Uid>,
107 loot_owners: ReadStorage<'a, comp::LootOwner>,
108 alignments: ReadStorage<'a, comp::Alignment>,
109 bodies: ReadStorage<'a, comp::Body>,
110 players: ReadStorage<'a, comp::Player>,
111 groups: ReadStorage<'a, comp::Group>,
112 stats: ReadStorage<'a, comp::Stats>,
113 clients: ReadStorage<'a, Client>,
114 orientations: ReadStorage<'a, comp::Ori>,
115 agents: ReadStorage<'a, comp::Agent>,
116 pets: ReadStorage<'a, comp::Pet>,
117 masses: ReadStorage<'a, comp::Mass>,
118 #[cfg(feature = "worldgen")]
119 presences: ReadStorage<'a, comp::Presence>,
120 #[cfg(feature = "worldgen")]
121 rtsim_entities: ReadStorage<'a, common::rtsim::RtSimEntity>,
122}
123
124impl ServerEvent for InventoryManipEvent {
125 type SystemData<'a> = InventoryManipData<'a>;
126
127 fn handle(events: impl ExactSizeIterator<Item = Self>, mut data: Self::SystemData<'_>) {
128 let mut emitters = data.events.get_emitters();
129 let get_cylinder = |entity| {
130 data.positions.get(entity).map(|p| {
131 find_dist::Cylinder::from_components(
132 p.0,
133 data.scales.get(entity).copied(),
134 data.colliders.get(entity),
135 data.character_states.get(entity),
136 )
137 })
138 };
139 let mut rng = rand::rng();
140
141 let mut dropped_items = Vec::new();
142
143 for InventoryManipEvent(entity, manip) in events {
144 let uid = if let Some(uid) = data.uids.get(entity) {
145 uid
146 } else {
147 warn!(
148 "Couldn't get uid for entity {:?} at start of handle_inventory",
149 entity
150 );
151 continue;
152 };
153 if data.trades.in_immutable_trade(uid) {
154 // manipulating the inventory can mutate the trade
155 continue;
156 }
157
158 if comp::is_downed_or_dead(data.healths.get(entity), data.character_states.get(entity))
159 {
160 // Can't manipulate the inventory while downed or dead.
161 continue;
162 }
163
164 let mut inventory = if let Some(inventory) = data.inventories.get_mut(entity) {
165 inventory
166 } else {
167 error!(
168 ?entity,
169 "Can't manipulate inventory, entity doesn't have one"
170 );
171 continue;
172 };
173 match manip {
174 comp::InventoryManip::Pickup(pickup_uid) => {
175 let item_entity = if let Some(item_entity) = data.id_maps.uid_entity(pickup_uid)
176 {
177 item_entity
178 } else {
179 // Item entity could not be found - most likely because the entity
180 // attempted to pick up the same item very quickly before its deletion
181 // of the world from the first pickup
182 // attempt was processed.
183 debug!("Failed to get entity for item Uid: {}", pickup_uid);
184 continue;
185 };
186 let entity_cylinder = get_cylinder(entity);
187
188 // FIXME: Raycast so we can't pick up items through walls.
189 if !within_pickup_range(entity_cylinder, || get_cylinder(item_entity)) {
190 debug!(
191 ?entity_cylinder,
192 "Failed to pick up item as not within range, Uid: {}", pickup_uid
193 );
194 continue;
195 }
196
197 // If there's a loot owner for the item being picked up, then
198 // determine whether the pickup should be rejected.
199 let ownership_check_passed =
200 data.loot_owners.get(item_entity).is_none_or(|loot_owner| {
201 let can_pickup = loot_owner.can_pickup(
202 *uid,
203 data.groups.get(entity),
204 data.alignments.get(entity),
205 data.stats
206 .get(entity)
207 .map(|stats| &stats.original_body)
208 .or_else(|| data.bodies.get(entity)),
209 data.players.get(entity),
210 );
211 if !can_pickup {
212 let event = InventoryUpdateEvent::EntityCollectFailed {
213 entity: pickup_uid,
214 reason: CollectFailedReason::LootOwned {
215 owner: loot_owner.owner(),
216 expiry_secs: loot_owner.time_until_expiration().as_secs(),
217 },
218 };
219 if let Some(buf) = data.inventory_update_buffers.get_mut(entity) {
220 buf.push(event);
221 }
222 }
223 can_pickup
224 });
225
226 if !ownership_check_passed {
227 continue;
228 }
229
230 // First, we remove the item, assuming picking it up will succeed (we do this to
231 // avoid cloning the item, as we should not call Item::clone and it
232 // may be removed!).
233 let item = if let Some(item) = data.items.remove(item_entity) {
234 item
235 } else {
236 // Item component could not be found - most likely because the entity
237 // attempted to pick up the same item very quickly before its deletion of
238 // the world from the first pickup attempt was
239 // processed.
240 debug!(
241 "Failed to delete item component for entity, Uid: {}",
242 pickup_uid
243 );
244 continue;
245 };
246
247 const ITEM_ENTITY_EXPECT_MESSAGE: &str = "We know item_entity still exist \
248 since we just successfully removed \
249 its PickupItem component.";
250
251 let (item, reinsert_item) = item.pick_up();
252
253 let mut item_msg = item.frontend_item(&data.ability_map, &data.msm);
254
255 // Next, we try to equip the picked up item
256 let event = match inventory.try_equip(item).or_else(|returned_item| {
257 // If we couldn't equip it (no empty slot for it or unequippable) then
258 // attempt to add the item to the entity's inventory
259 inventory.pickup_item(returned_item)
260 }) {
261 Err((returned_item, inserted)) => {
262 // If we had a `reinsert_item`, merge returned_item into it
263 let returned_item = if let Some(mut reinsert_item) = reinsert_item {
264 reinsert_item
265 .try_merge(PickupItem::new(
266 returned_item,
267 *data.program_time,
268 true,
269 ))
270 .expect(
271 "We know this item must be mergeable since it is a \
272 duplicate",
273 );
274 reinsert_item
275 } else {
276 PickupItem::new(returned_item, *data.program_time, true)
277 };
278
279 // Inventory was full, so we need to put back the item (note that we
280 // know there was no old item component for
281 // this entity).
282 data.items
283 .insert(item_entity, returned_item)
284 .expect(ITEM_ENTITY_EXPECT_MESSAGE);
285
286 // If the item was partially picked up, send a loot annoucement.
287 if let Some(inserted) = inserted {
288 // Update the frontend item to the new amount
289 item_msg
290 .set_amount(inserted.get())
291 .expect("Inserted must be > 0 and <= item.max_amount()");
292
293 if let Some(group_id) = data.groups.get(entity) {
294 announce_loot_to_group(
295 group_id,
296 entity,
297 item_msg.duplicate(&data.ability_map, &data.msm),
298 &data.clients,
299 &data.uids,
300 &data.groups,
301 &data.alignments,
302 &data.entities,
303 &data.ability_map,
304 &data.msm,
305 );
306 }
307 InventoryUpdateEvent::Collected(item_msg)
308 } else {
309 InventoryUpdateEvent::EntityCollectFailed {
310 entity: pickup_uid,
311 reason: CollectFailedReason::InventoryFull,
312 }
313 }
314 },
315 Ok(_) => {
316 // We succeeded in picking up the item, so we may now delete its old
317 // entity entirely.
318 if let Some(reinsert_item) = reinsert_item {
319 data.items
320 .insert(item_entity, reinsert_item)
321 .expect(ITEM_ENTITY_EXPECT_MESSAGE);
322 } else {
323 emitters.emit(DeleteEvent(item_entity));
324 }
325
326 if let Some(group_id) = data.groups.get(entity) {
327 announce_loot_to_group(
328 group_id,
329 entity,
330 item_msg.duplicate(&data.ability_map, &data.msm),
331 &data.clients,
332 &data.uids,
333 &data.groups,
334 &data.alignments,
335 &data.entities,
336 &data.ability_map,
337 &data.msm,
338 );
339 }
340 InventoryUpdateEvent::Collected(item_msg)
341 },
342 };
343
344 if let Some(buf) = data.inventory_update_buffers.get_mut(entity) {
345 buf.push(event);
346 }
347 },
348 comp::InventoryManip::Collect {
349 sprite_pos,
350 required_item,
351 } => {
352 let block = data.terrain.get(sprite_pos).ok().copied();
353 let mut drop_items = Vec::new();
354 let mut inventory_update_buffer = data.inventory_update_buffers.get_mut(entity);
355
356 if let Some(block) = block {
357 // If there are items to be reclaimed from the block, add it to the
358 // inventory
359 if block.is_directly_collectible()
360 && data.block_change.can_set_block(sprite_pos)
361 {
362 // Send event to rtsim if something was stolen.
363 #[cfg(feature = "worldgen")]
364 if block.is_owned()
365 && let Some(actor) = super::entity_manipulation::entity_as_actor(
366 entity,
367 &data.rtsim_entities,
368 &data.presences,
369 )
370 {
371 data.rtsim.hook_pickup_owned_sprite(
372 &data.world,
373 data.index.as_index_ref(),
374 block
375 .get_sprite()
376 .expect("If the block is owned, it is a sprite"),
377 sprite_pos,
378 actor,
379 );
380 }
381 // If an item was required to collect the sprite, consume it now
382 if let Some((inv_slot, true)) = required_item {
383 inventory.take(inv_slot, &data.ability_map, &data.msm);
384 }
385
386 let sprite_cfg = data.terrain.sprite_cfg_at(sprite_pos);
387 if let Some(items) =
388 comp::Item::try_reclaim_from_block(block, sprite_cfg)
389 {
390 for item in
391 flatten_counted_items(&items, &data.ability_map, &data.msm)
392 {
393 let mut item_msg =
394 item.frontend_item(&data.ability_map, &data.msm);
395 let do_announce = match inventory.push(item) {
396 Ok(_) => true,
397 Err((item, inserted)) => {
398 drop_items.push(item);
399 if let Some(inserted) = inserted {
400 // Update the amount of the frontend item
401 item_msg.set_amount(inserted.get()).expect(
402 "Inserted must be > 0 and <= item.max_amount()",
403 );
404 true
405 } else {
406 false
407 }
408 },
409 };
410
411 if do_announce {
412 if let Some(group_id) = data.groups.get(entity) {
413 announce_loot_to_group(
414 group_id,
415 entity,
416 item_msg.duplicate(&data.ability_map, &data.msm),
417 &data.clients,
418 &data.uids,
419 &data.groups,
420 &data.alignments,
421 &data.entities,
422 &data.ability_map,
423 &data.msm,
424 );
425 }
426 if let Some(ref mut buf) = inventory_update_buffer {
427 buf.push(InventoryUpdateEvent::Collected(item_msg));
428 }
429 }
430 }
431 }
432
433 // We made sure earlier the block was not already modified this tick
434 data.block_change.set(sprite_pos, block.into_collected());
435
436 // If the block was a keyhole, remove nearby door blocks
437 // TODO: Abstract this code into a generalised way to do block updates?
438 if let Some(kind_to_destroy) = match block.get_sprite() {
439 Some(SpriteKind::Keyhole) => Some(SpriteKind::KeyDoor),
440 Some(SpriteKind::BoneKeyhole) => Some(SpriteKind::BoneKeyDoor),
441 Some(SpriteKind::HaniwaKeyhole) => Some(SpriteKind::HaniwaKeyDoor),
442 Some(SpriteKind::SahaginKeyhole) => {
443 Some(SpriteKind::SahaginKeyDoor)
444 },
445 Some(SpriteKind::GlassKeyhole) => Some(SpriteKind::GlassBarrier),
446 Some(SpriteKind::KeyholeBars) => Some(SpriteKind::DoorBars),
447 Some(SpriteKind::TerracottaKeyhole) => {
448 Some(SpriteKind::TerracottaKeyDoor)
449 },
450 Some(SpriteKind::VampireKeyhole) => {
451 Some(SpriteKind::VampireKeyDoor)
452 },
453 Some(SpriteKind::MyrmidonKeyhole | SpriteKind::MinotaurKeyhole) => {
454 Some(SpriteKind::MyrmidonKeyDoor)
455 },
456 _ => None,
457 } {
458 let dirs = [
459 Vec3::unit_x(),
460 -Vec3::unit_x(),
461 Vec3::unit_y(),
462 -Vec3::unit_y(),
463 Vec3::unit_z(),
464 -Vec3::unit_z(),
465 ];
466 let mut destroyed = HashSet::<Vec3<i32>>::default();
467 let mut pending = dirs
468 .into_iter()
469 .map(|dir| sprite_pos + dir)
470 .collect::<HashSet<_>>();
471 // TODO: Replace with `entry` eventually
472 while destroyed.len() < 450 {
473 if let Some(pos) = pending.iter().next().copied() {
474 pending.remove(&pos);
475
476 if !destroyed.contains(&pos)
477 && data
478 .terrain
479 .get(pos)
480 .ok()
481 .and_then(|b| b.get_sprite())
482 == Some(kind_to_destroy)
483 {
484 data.block_change.try_set(pos, Block::empty());
485 destroyed.insert(pos);
486 pending.extend(dirs.into_iter().map(|dir| pos + dir));
487 }
488 } else {
489 break;
490 }
491 }
492 }
493 } else {
494 debug!(
495 "Can't reclaim item from block at pos={}: block is not \
496 collectable or was already set this tick.",
497 sprite_pos
498 );
499 }
500 }
501 if !drop_items.is_empty()
502 && let Some(ref mut buf) = inventory_update_buffer
503 {
504 buf.push(InventoryUpdateEvent::BlockCollectFailed {
505 pos: sprite_pos,
506 reason: CollectFailedReason::InventoryFull,
507 })
508 }
509
510 for item in drop_items {
511 emitters.emit(CreateItemDropEvent {
512 pos: comp::Pos(
513 Vec3::new(
514 sprite_pos.x as f32,
515 sprite_pos.y as f32,
516 sprite_pos.z as f32,
517 ) + Vec3::one().with_z(0.0) * 0.5,
518 ),
519 vel: comp::Vel(Vec3::zero()),
520 ori: data.orientations.get(entity).copied().unwrap_or_default(),
521 item: PickupItem::new(item, *data.program_time, true),
522 loot_owner: Some(LootOwner::new(
523 LootOwnerKind::Player(*uid),
524 false,
525 ONWERSHIP_TIMEOUT_FAST,
526 )),
527 });
528 }
529 },
530 comp::InventoryManip::Use(slot) => {
531 let mut maybe_effect = None;
532
533 let event = match slot {
534 Slot::Inventory(slot) => {
535 use item::ItemKind;
536
537 let (is_equippable, lantern_info) =
538 inventory.get(slot).map_or((false, None), |i| {
539 let kind = i.kind();
540 let is_equippable = kind.is_equippable();
541 let lantern_info =
542 match_some!(&*kind, ItemKind::Lantern(l) => *l);
543 (is_equippable, lantern_info)
544 });
545 if is_equippable {
546 if let Some(lantern_info) = lantern_info {
547 swap_lantern(&mut data.light_emitters, entity, lantern_info);
548 }
549 if let Some(pos) = data.positions.get(entity)
550 && let Ok(Some(unloaded_items)) = inventory.equip(
551 slot,
552 *data.time,
553 &data.ability_map,
554 &data.msm,
555 )
556 {
557 dropped_items.extend(unloaded_items.into_iter().map(|item| {
558 (
559 *pos,
560 data.orientations
561 .get(entity)
562 .copied()
563 .unwrap_or_default(),
564 PickupItem::new(item, *data.program_time, true),
565 *uid,
566 )
567 }));
568 }
569 Some(InventoryUpdateEvent::Used)
570 } else if let Some(item) =
571 inventory.take(slot, &data.ability_map, &data.msm)
572 {
573 match &*item.kind() {
574 ItemKind::Consumable {
575 effects, container, ..
576 } => {
577 maybe_effect = Some(effects.clone());
578
579 if let Some(container) = container
580 && let Ok(container_item) =
581 comp::Item::new_from_item_definition_id(
582 container.as_ref(),
583 &data.ability_map,
584 &data.msm,
585 )
586 {
587 let result = inventory.push(container_item);
588
589 if let Err((overflow_item, _)) = result
590 && let Some(pos) = data.positions.get(entity)
591 {
592 dropped_items.push((
593 *pos,
594 data.orientations
595 .get(entity)
596 .copied()
597 .unwrap_or_default(),
598 PickupItem::new(
599 overflow_item,
600 *data.program_time,
601 true,
602 ),
603 *uid,
604 ));
605 }
606 }
607
608 Some(InventoryUpdateEvent::Consumed((&item).into()))
609 },
610 ItemKind::Utility {
611 kind: item::Utility::Collar,
612 ..
613 } => {
614 const MAX_PETS: usize = 3;
615 let reinsert = if let Some(pos) = data.positions.get(entity)
616 {
617 if (&data.alignments, &data.agents, data.pets.mask())
618 .join()
619 .filter(|(alignment, _, _)| {
620 alignment == &&comp::Alignment::Owned(*uid)
621 })
622 .count()
623 >= MAX_PETS
624 {
625 true
626 } else if let Some(tameable_entity) = {
627 (
628 &data.entities,
629 &data.bodies,
630 &data.positions,
631 &data.alignments,
632 )
633 .join()
634 .filter(|(_, _, wild_pos, _)| {
635 wild_pos.0.distance_squared(pos.0)
636 < 5.0f32.powi(2)
637 })
638 .filter(|(_, body, _, alignment)| {
639 alignment == &&Alignment::Wild
640 && is_tameable(body)
641 })
642 .min_by_key(|(_, _, wild_pos, _)| {
643 (wild_pos.0.distance_squared(pos.0) * 100.0)
644 as i32
645 })
646 .map(|(entity, _, _, _)| entity)
647 } {
648 emitters.emit(TamePetEvent {
649 owner_entity: entity,
650 pet_entity: tameable_entity,
651 });
652 false
653 } else {
654 true
655 }
656 } else {
657 true
658 };
659
660 if reinsert {
661 let _ = inventory.insert_or_stack_at(slot, item);
662 }
663
664 Some(InventoryUpdateEvent::Used)
665 },
666 ItemKind::RecipeGroup { .. } => {
667 match inventory.push_recipe_group(item) {
668 Ok(()) => {
669 if let Some(client) = data.clients.get(entity) {
670 client.send_fallible(
671 ServerGeneral::UpdateRecipes,
672 );
673 }
674 Some(InventoryUpdateEvent::Used)
675 },
676 Err(item) => {
677 inventory.insert_or_stack_at(slot, item).expect(
678 "slot was just vacated of item, so it \
679 definitely fits there.",
680 );
681 None
682 },
683 }
684 },
685 _ => {
686 inventory.insert_or_stack_at(slot, item).expect(
687 "slot was just vacated of item, so it definitely fits \
688 there.",
689 );
690 None
691 },
692 }
693 } else {
694 None
695 }
696 },
697 Slot::Equip(slot) => {
698 if slot == slot::EquipSlot::Lantern {
699 snuff_lantern(&mut data.light_emitters, entity);
700 }
701
702 if let Some(pos) = data.positions.get(entity) {
703 // Unequip the item, any items that no longer fit within the
704 // inventory (due to unequipping a
705 // bag for example) will be dropped on the floor
706 if let Ok(Some(leftover_items)) =
707 inventory.unequip(slot, *data.time)
708 {
709 dropped_items.extend(leftover_items.into_iter().map(|item| {
710 (
711 *pos,
712 data.orientations
713 .get(entity)
714 .copied()
715 .unwrap_or_default(),
716 PickupItem::new(item, *data.program_time, true),
717 *uid,
718 )
719 }));
720 }
721 }
722 Some(InventoryUpdateEvent::Used)
723 },
724 // Items in overflow slots cannot be used
725 Slot::Overflow(_) => None,
726 };
727
728 if let Some(effects) = maybe_effect {
729 match effects {
730 item::Effects::Any(effects) => {
731 if let Some(effect) = effects.into_iter().choose(&mut rng) {
732 emit_effect_events(
733 &mut emitters,
734 *data.time,
735 entity,
736 effect,
737 None,
738 data.inventories.get(entity),
739 &data.msm,
740 data.character_states.get(entity),
741 data.stats.get(entity),
742 data.masses.get(entity),
743 None,
744 data.bodies.get(entity),
745 data.positions.get(entity),
746 );
747 }
748 },
749 item::Effects::All(effects) => {
750 for effect in effects {
751 emit_effect_events(
752 &mut emitters,
753 *data.time,
754 entity,
755 effect,
756 None,
757 data.inventories.get(entity),
758 &data.msm,
759 data.character_states.get(entity),
760 data.stats.get(entity),
761 data.masses.get(entity),
762 None,
763 data.bodies.get(entity),
764 data.positions.get(entity),
765 );
766 }
767 },
768 item::Effects::One(effect) => {
769 emit_effect_events(
770 &mut emitters,
771 *data.time,
772 entity,
773 effect,
774 None,
775 data.inventories.get(entity),
776 &data.msm,
777 data.character_states.get(entity),
778 data.stats.get(entity),
779 data.masses.get(entity),
780 None,
781 data.bodies.get(entity),
782 data.positions.get(entity),
783 );
784 },
785 }
786 }
787 if let Some(event) = event
788 && let Some(buf) = data.inventory_update_buffers.get_mut(entity)
789 {
790 buf.push(event);
791 }
792 },
793 comp::InventoryManip::Swap(a, b) => {
794 use item::ItemKind;
795
796 if let Some(lantern_info) = match (a, b) {
797 // Only current possible lantern swap is between Slot::Inventory and
798 // Slot::Equip add more cases if needed
799 (Slot::Equip(slot::EquipSlot::Lantern), Slot::Inventory(slot))
800 | (Slot::Inventory(slot), Slot::Equip(slot::EquipSlot::Lantern)) => {
801 inventory
802 .get(slot)
803 .and_then(|i| match_some!(&*i.kind(), ItemKind::Lantern(l) => *l))
804 },
805 _ => None,
806 } {
807 swap_lantern(&mut data.light_emitters, entity, lantern_info);
808 }
809
810 if let Some(pos) = data.positions.get(entity) {
811 let mut merged_stacks = false;
812
813 // If both slots have items and we're attempting to drag from one stack
814 // into another, stack the items.
815 if let (Slot::Inventory(slot_a), Slot::Inventory(slot_b)) = (a, b) {
816 merged_stacks |= inventory.merge_stack_into(slot_a, slot_b);
817 }
818
819 // If the stacks weren't mergable carry out a swap.
820 if !merged_stacks {
821 dropped_items.extend(inventory.swap(a, b, *data.time).into_iter().map(
822 |item| {
823 (
824 *pos,
825 data.orientations.get(entity).copied().unwrap_or_default(),
826 PickupItem::new(item, *data.program_time, true),
827 *uid,
828 )
829 },
830 ));
831 }
832 }
833
834 if let Some(buf) = data.inventory_update_buffers.get_mut(entity) {
835 buf.push(InventoryUpdateEvent::Swapped);
836 }
837 },
838 comp::InventoryManip::SplitSwap(slot, target) => {
839 // If both slots have items and we're attempting to split from one stack
840 // into another, ensure that they are the same type of item. If they are
841 // the same type do nothing, as you don't want to overwrite the existing item.
842
843 if let (
844 Slot::Inventory(source_inv_slot_id),
845 Slot::Inventory(target_inv_slot_id),
846 ) = (slot, target)
847 && let Some(source_item) = inventory.get(source_inv_slot_id)
848 && let Some(target_item) = inventory.get(target_inv_slot_id)
849 && source_item != target_item
850 {
851 continue;
852 }
853
854 let item = match slot {
855 Slot::Inventory(slot) => {
856 inventory.take_half(slot, &data.ability_map, &data.msm)
857 },
858 Slot::Equip(_) => None,
859 Slot::Overflow(_) => None,
860 };
861
862 if let Some(item) = item
863 && let Slot::Inventory(target) = target
864 {
865 inventory.insert_or_stack_at(target, item).ok();
866 }
867
868 if let Some(buf) = data.inventory_update_buffers.get_mut(entity) {
869 buf.push(InventoryUpdateEvent::Swapped);
870 }
871 },
872 comp::InventoryManip::Drop(slot) => {
873 let item = match slot {
874 Slot::Inventory(slot) => inventory.remove(slot),
875 Slot::Equip(slot) => inventory.replace_loadout_item(slot, None, *data.time),
876 Slot::Overflow(slot) => inventory.overflow_remove(slot),
877 };
878
879 // FIXME: We should really require the drop and write to be atomic!
880 if let (Some(mut item), Some(pos)) = (item, data.positions.get(entity)) {
881 item.put_in_world();
882 dropped_items.push((
883 *pos,
884 data.orientations.get(entity).copied().unwrap_or_default(),
885 PickupItem::new(item, *data.program_time, true),
886 *uid,
887 ));
888 }
889 if let Some(buf) = data.inventory_update_buffers.get_mut(entity) {
890 buf.push(InventoryUpdateEvent::Dropped);
891 }
892 },
893 comp::InventoryManip::SplitDrop(slot) => {
894 let item = match slot {
895 Slot::Inventory(slot) => {
896 inventory.take_half(slot, &data.ability_map, &data.msm)
897 },
898 Slot::Equip(_) => None,
899 Slot::Overflow(o) => {
900 inventory.overflow_take_half(o, &data.ability_map, &data.msm)
901 },
902 };
903
904 // FIXME: We should really require the drop and write to be atomic!
905 if let (Some(mut item), Some(pos)) = (item, data.positions.get(entity)) {
906 item.put_in_world();
907 dropped_items.push((
908 *pos,
909 data.orientations.get(entity).copied().unwrap_or_default(),
910 PickupItem::new(item, *data.program_time, true),
911 *uid,
912 ));
913 }
914 if let Some(buf) = data.inventory_update_buffers.get_mut(entity) {
915 buf.push(InventoryUpdateEvent::Dropped);
916 }
917 },
918 comp::InventoryManip::CraftRecipe {
919 craft_event,
920 craft_sprite,
921 } => {
922 use comp::controller::CraftEvent;
923 use recipe::ComponentKey;
924
925 let get_craft_sprite = |sprite_pos: Option<VolumePos>| {
926 sprite_pos
927 .filter(|pos| {
928 let entity_cylinder = get_cylinder(entity);
929 let in_range = within_pickup_range(entity_cylinder, || {
930 pos.get_block_and_transform(
931 &data.terrain,
932 &data.id_maps,
933 |e| {
934 data.positions
935 .get(e)
936 .copied()
937 .zip(data.orientations.get(e).copied())
938 },
939 &data.colliders,
940 )
941 .map(|(mat, _)| mat.mul_point(Vec3::broadcast(0.5)))
942 });
943 if !in_range {
944 debug!(
945 ?entity_cylinder,
946 "Failed to craft recipe as not within range of required \
947 sprite, sprite pos: {:?}",
948 pos
949 );
950 }
951 in_range
952 })
953 .and_then(|pos| {
954 pos.get_block(&data.terrain, &data.id_maps, &data.colliders)
955 })
956 .and_then(|block| block.get_sprite())
957 };
958
959 let crafted_items = match craft_event {
960 CraftEvent::Simple {
961 recipe,
962 slots,
963 amount,
964 } => {
965 let filtered_recipe = inventory
966 .get_recipe(&recipe, &data.rbm)
967 .cloned()
968 .filter(|r| {
969 if let Some(needed_sprite) = r.craft_sprite {
970 let sprite = get_craft_sprite(craft_sprite);
971 Some(needed_sprite) == sprite
972 } else {
973 true
974 }
975 });
976 if let Some(recipe) = filtered_recipe {
977 let items = (0..amount)
978 .filter_map(|_| {
979 recipe
980 .craft_simple(
981 &mut inventory,
982 slots.clone(),
983 &data.ability_map,
984 &data.msm,
985 )
986 .ok()
987 })
988 .flatten()
989 .collect::<Vec<_>>();
990
991 if items.is_empty() { None } else { Some(items) }
992 } else {
993 None
994 }
995 },
996 CraftEvent::Salvage(slot) => {
997 let sprite = get_craft_sprite(craft_sprite);
998 if matches!(sprite, Some(SpriteKind::DismantlingBench)) {
999 recipe::try_salvage(
1000 &mut inventory,
1001 slot,
1002 &data.ability_map,
1003 &data.msm,
1004 )
1005 .ok()
1006 } else {
1007 None
1008 }
1009 },
1010 CraftEvent::ModularWeapon {
1011 primary_component,
1012 secondary_component,
1013 } => {
1014 let sprite = get_craft_sprite(craft_sprite);
1015 if matches!(sprite, Some(SpriteKind::CraftingBench)) {
1016 recipe::modular_weapon(
1017 &mut inventory,
1018 primary_component,
1019 secondary_component,
1020 &data.ability_map,
1021 &data.msm,
1022 )
1023 .ok()
1024 .map(|item| vec![item])
1025 } else {
1026 None
1027 }
1028 },
1029 CraftEvent::ModularWeaponPrimaryComponent {
1030 toolkind,
1031 material,
1032 modifier,
1033 slots,
1034 } => {
1035 let component_recipes = default_component_recipe_book().read();
1036 let item_id = |slot| {
1037 inventory.get(slot).and_then(|item| {
1038 item.item_definition_id().itemdef_id().map(String::from)
1039 })
1040 };
1041 if let Some(material_item_id) = item_id(material) {
1042 component_recipes
1043 .get(&ComponentKey {
1044 toolkind,
1045 material: material_item_id,
1046 modifier: modifier.and_then(item_id),
1047 })
1048 .filter(|r| {
1049 let sprite = if let Some(needed_sprite) = r.craft_sprite {
1050 let sprite = get_craft_sprite(craft_sprite);
1051 Some(needed_sprite) == sprite
1052 } else {
1053 true
1054 };
1055 let known = inventory.recipe_is_known(&r.recipe_book_key);
1056 sprite && known
1057 })
1058 .and_then(|r| {
1059 r.craft_component(
1060 &mut inventory,
1061 material,
1062 modifier,
1063 slots,
1064 &data.ability_map,
1065 &data.msm,
1066 )
1067 .ok()
1068 })
1069 } else {
1070 None
1071 }
1072 },
1073 CraftEvent::Repair { item, slots } => {
1074 let repair_recipes = default_repair_recipe_book().read();
1075 let sprite = get_craft_sprite(craft_sprite);
1076 if matches!(sprite, Some(SpriteKind::RepairBench)) {
1077 let _ = repair_recipes.repair_item(
1078 &mut inventory,
1079 item,
1080 slots,
1081 &data.ability_map,
1082 &data.msm,
1083 );
1084 }
1085 None
1086 },
1087 };
1088
1089 // Attempt to insert items into inventory, dropping them if there is not enough
1090 // space
1091 let items_were_crafted = if let Some(crafted_items) = crafted_items {
1092 let mut dropped: Vec<PickupItem> = Vec::new();
1093 for item in crafted_items {
1094 if let Err((item, _inserted)) = inventory.push(item) {
1095 let item = PickupItem::new(item, *data.program_time, true);
1096 if let Some(can_merge) =
1097 dropped.iter_mut().find(|other| other.can_merge(&item))
1098 {
1099 can_merge
1100 .try_merge(item)
1101 .expect("We know these items can be merged");
1102 } else {
1103 dropped.push(item);
1104 }
1105 }
1106 }
1107
1108 if !dropped.is_empty()
1109 && let Some(pos) = data.positions.get(entity)
1110 {
1111 for item in dropped {
1112 dropped_items.push((
1113 *pos,
1114 data.orientations.get(entity).copied().unwrap_or_default(),
1115 item,
1116 *uid,
1117 ));
1118 }
1119 }
1120
1121 true
1122 } else {
1123 false
1124 };
1125
1126 // FIXME: We should really require the drop and write to be atomic!
1127 if items_were_crafted
1128 && let Some(buf) = data.inventory_update_buffers.get_mut(entity)
1129 {
1130 buf.push(InventoryUpdateEvent::Craft);
1131 }
1132 },
1133 comp::InventoryManip::Sort(sort_order) => {
1134 inventory.sort(sort_order);
1135 },
1136 comp::InventoryManip::SwapEquippedWeapons => {
1137 inventory.swap_equipped_weapons(*data.time);
1138 },
1139 comp::InventoryManip::Delete(slot, amount) => {
1140 let _ = inventory.take_amount(slot, amount, &data.ability_map, &data.msm);
1141 },
1142 }
1143 if data.trades.in_mutable_trade(uid) {
1144 // manipulating the inventory mutated the trade, so reset the accept flags
1145 data.trades.implicit_mutation_occurred(uid);
1146 }
1147 }
1148
1149 // Drop items, Debug items should simply disappear when dropped
1150 for (pos, ori, mut item, owner) in dropped_items
1151 .into_iter()
1152 .filter(|(_, _, i, _)| !matches!(i.item().quality(), item::Quality::Debug))
1153 {
1154 item.remove_debug_items();
1155
1156 emitters.emit(CreateItemDropEvent {
1157 pos,
1158 vel: comp::Vel::default(),
1159 ori,
1160 item,
1161 loot_owner: Some(LootOwner::new(
1162 LootOwnerKind::Player(owner),
1163 true,
1164 ONWERSHIP_TIMEOUT_SLOW,
1165 )),
1166 })
1167 }
1168 }
1169}
1170
1171fn within_pickup_range<S: FindDist<find_dist::Cylinder>>(
1172 entity_cylinder: Option<find_dist::Cylinder>,
1173 shape_fn: impl FnOnce() -> Option<S>,
1174) -> bool {
1175 entity_cylinder
1176 .and_then(|entity_cylinder| {
1177 shape_fn().map(|shape| shape.min_distance(entity_cylinder) < MAX_PICKUP_RANGE)
1178 })
1179 .unwrap_or(false)
1180}
1181
1182fn announce_loot_to_group(
1183 group_id: &Group,
1184 entity: EcsEntity,
1185 item: comp::FrontendItem,
1186 clients: &ReadStorage<Client>,
1187 uids: &ReadStorage<Uid>,
1188 groups: &ReadStorage<comp::Group>,
1189 alignments: &ReadStorage<comp::Alignment>,
1190 entities: &Entities,
1191 ability_map: &AbilityMap,
1192 msm: &MaterialStatManifest,
1193) {
1194 if let Some(uid) = uids.get(entity) {
1195 members(*group_id, groups, entities, alignments, uids)
1196 .filter(|(member_e, _)| member_e != &entity)
1197 .for_each(|(e, _)| {
1198 clients.get(e).map(|c| {
1199 c.send_fallible(ServerGeneral::GroupInventoryUpdate(
1200 item.duplicate(ability_map, msm),
1201 *uid,
1202 ));
1203 });
1204 });
1205 }
1206}
1207
1208#[cfg(test)]
1209mod tests {
1210 use vek::Vec3;
1211
1212 use common::comp::Pos;
1213 use find_dist::*;
1214
1215 use super::*;
1216
1217 // Helper function
1218 fn test_cylinder(pos: Pos) -> Option<Cylinder> {
1219 Some(Cylinder::from_components(pos.0, None, None, None))
1220 }
1221
1222 #[test]
1223 fn pickup_distance_within_range() {
1224 let position = Pos(Vec3::zero());
1225 let item_position = Pos(Vec3::one());
1226
1227 assert!(within_pickup_range(test_cylinder(position), || {
1228 test_cylinder(item_position)
1229 },),);
1230 }
1231
1232 #[test]
1233 fn pickup_distance_not_within_range() {
1234 let position = Pos(Vec3::zero());
1235 let item_position = Pos(Vec3::one() * 500.0);
1236
1237 assert!(!within_pickup_range(test_cylinder(position), || {
1238 test_cylinder(item_position)
1239 },),);
1240 }
1241}