veloren_server/events/inventory_manip.rs
1use hashbrown::HashSet;
2use rand::seq::IteratorRandom;
3use specs::{
4 DispatcherBuilder, Entities, Entity as EcsEntity, Read, ReadExpect, ReadStorage, SystemData,
5 Write, WriteStorage, join::Join, shred,
6};
7use tracing::{debug, error, warn};
8use vek::{Rgb, Vec3};
9
10use common::{
11 comp::{
12 self, InventoryUpdate, LootOwner, PickupItem,
13 group::members,
14 item::{self, MaterialStatManifest, flatten_counted_items, tool::AbilityMap},
15 loot_owner::LootOwnerKind,
16 slot::{self, Slot},
17 },
18 consts::MAX_PICKUP_RANGE,
19 event::{
20 BuffEvent, CreateItemDropEvent, CreateObjectEvent, DeleteEvent, EmitExt, HealthChangeEvent,
21 InventoryManipEvent, PoiseChangeEvent, TamePetEvent,
22 },
23 event_emitters,
24 mounting::VolumePos,
25 recipe::{self, RecipeBookManifest, default_component_recipe_book, default_repair_recipe_book},
26 resources::{ProgramTime, Time},
27 terrain::{Block, SpriteKind},
28 trade::Trades,
29 uid::{IdMaps, Uid},
30 util::find_dist::{self, FindDist},
31 vol::ReadVol,
32};
33use comp::LightEmitter;
34
35use crate::client::Client;
36use common::comp::{Alignment, CollectFailedReason, Group, InventoryUpdateEvent, pet::is_tameable};
37use common_net::msg::ServerGeneral;
38
39use super::{ServerEvent, entity_manipulation::emit_effect_events, event_dispatch};
40
41pub(super) fn register_event_systems(builder: &mut DispatcherBuilder) {
42 event_dispatch::<InventoryManipEvent>(builder, &[]);
43}
44
45pub fn swap_lantern(
46 storage: &mut WriteStorage<LightEmitter>,
47 entity: EcsEntity,
48 (lantern_color, lantern_strength): (Rgb<f32>, f32),
49) {
50 if let Some(mut light) = storage.get_mut(entity) {
51 light.strength = lantern_strength;
52 light.col = lantern_color;
53 }
54}
55
56pub fn snuff_lantern(storage: &mut WriteStorage<LightEmitter>, entity: EcsEntity) {
57 storage.remove(entity);
58}
59
60event_emitters! {
61 struct Events[Emitters] {
62 tame_pet: TamePetEvent,
63 delete: DeleteEvent,
64 create_item_drop: CreateItemDropEvent,
65 create_object: CreateObjectEvent,
66 health_change: HealthChangeEvent,
67 poise_change: PoiseChangeEvent,
68 buff: BuffEvent,
69 }
70}
71#[derive(SystemData)]
72pub struct InventoryManipData<'a> {
73 entities: Entities<'a>,
74 events: Events<'a>,
75 block_change: Write<'a, common_state::BlockChange>,
76 trades: Write<'a, Trades>,
77 #[cfg(feature = "worldgen")]
78 rtsim: specs::WriteExpect<'a, crate::rtsim::RtSim>,
79 terrain: ReadExpect<'a, common::terrain::TerrainGrid>,
80 id_maps: Read<'a, IdMaps>,
81 time: Read<'a, Time>,
82 #[cfg(feature = "worldgen")]
83 world: ReadExpect<'a, std::sync::Arc<world::World>>,
84 #[cfg(feature = "worldgen")]
85 index: ReadExpect<'a, world::IndexOwned>,
86 program_time: ReadExpect<'a, ProgramTime>,
87 ability_map: ReadExpect<'a, AbilityMap>,
88 msm: ReadExpect<'a, MaterialStatManifest>,
89 rbm: ReadExpect<'a, RecipeBookManifest>,
90 inventories: WriteStorage<'a, comp::Inventory>,
91 items: WriteStorage<'a, comp::PickupItem>,
92 inventory_updates: WriteStorage<'a, comp::InventoryUpdate>,
93 light_emitters: WriteStorage<'a, comp::LightEmitter>,
94 positions: ReadStorage<'a, comp::Pos>,
95 scales: ReadStorage<'a, comp::Scale>,
96 colliders: ReadStorage<'a, comp::Collider>,
97 character_states: ReadStorage<'a, comp::CharacterState>,
98 healths: ReadStorage<'a, comp::Health>,
99 uids: ReadStorage<'a, Uid>,
100 loot_owners: ReadStorage<'a, comp::LootOwner>,
101 alignments: ReadStorage<'a, comp::Alignment>,
102 bodies: ReadStorage<'a, comp::Body>,
103 players: ReadStorage<'a, comp::Player>,
104 groups: ReadStorage<'a, comp::Group>,
105 stats: ReadStorage<'a, comp::Stats>,
106 clients: ReadStorage<'a, Client>,
107 orientations: ReadStorage<'a, comp::Ori>,
108 agents: ReadStorage<'a, comp::Agent>,
109 pets: ReadStorage<'a, comp::Pet>,
110 masses: ReadStorage<'a, comp::Mass>,
111 #[cfg(feature = "worldgen")]
112 presences: ReadStorage<'a, comp::Presence>,
113 #[cfg(feature = "worldgen")]
114 rtsim_entities: ReadStorage<'a, common::rtsim::RtSimEntity>,
115}
116
117impl ServerEvent for InventoryManipEvent {
118 type SystemData<'a> = InventoryManipData<'a>;
119
120 fn handle(events: impl ExactSizeIterator<Item = Self>, mut data: Self::SystemData<'_>) {
121 let mut emitters = data.events.get_emitters();
122 let get_cylinder = |entity| {
123 data.positions.get(entity).map(|p| {
124 find_dist::Cylinder::from_components(
125 p.0,
126 data.scales.get(entity).copied(),
127 data.colliders.get(entity),
128 data.character_states.get(entity),
129 )
130 })
131 };
132 let mut rng = rand::thread_rng();
133
134 let mut dropped_items = Vec::new();
135
136 for InventoryManipEvent(entity, manip) in events {
137 let uid = if let Some(uid) = data.uids.get(entity) {
138 uid
139 } else {
140 warn!(
141 "Couldn't get uid for entity {:?} at start of handle_inventory",
142 entity
143 );
144 continue;
145 };
146 if data.trades.in_immutable_trade(uid) {
147 // manipulating the inventory can mutate the trade
148 continue;
149 }
150
151 if comp::is_downed_or_dead(data.healths.get(entity), data.character_states.get(entity))
152 {
153 // Can't manipulate the inventory while downed or dead.
154 continue;
155 }
156
157 let mut inventory = if let Some(inventory) = data.inventories.get_mut(entity) {
158 inventory
159 } else {
160 error!(
161 ?entity,
162 "Can't manipulate inventory, entity doesn't have one"
163 );
164 continue;
165 };
166 match manip {
167 comp::InventoryManip::Pickup(pickup_uid) => {
168 let item_entity = if let Some(item_entity) = data.id_maps.uid_entity(pickup_uid)
169 {
170 item_entity
171 } else {
172 // Item entity could not be found - most likely because the entity
173 // attempted to pick up the same item very quickly before its deletion
174 // of the world from the first pickup
175 // attempt was processed.
176 debug!("Failed to get entity for item Uid: {}", pickup_uid);
177 continue;
178 };
179 let entity_cylinder = get_cylinder(entity);
180
181 // FIXME: Raycast so we can't pick up items through walls.
182 if !within_pickup_range(entity_cylinder, || get_cylinder(item_entity)) {
183 debug!(
184 ?entity_cylinder,
185 "Failed to pick up item as not within range, Uid: {}", pickup_uid
186 );
187 continue;
188 }
189
190 // If there's a loot owner for the item being picked up, then
191 // determine whether the pickup should be rejected.
192 let ownership_check_passed =
193 data.loot_owners.get(item_entity).is_none_or(|loot_owner| {
194 let can_pickup = loot_owner.can_pickup(
195 *uid,
196 data.groups.get(entity),
197 data.alignments.get(entity),
198 data.stats
199 .get(entity)
200 .map(|stats| &stats.original_body)
201 .or_else(|| data.bodies.get(entity)),
202 data.players.get(entity),
203 );
204 if !can_pickup {
205 let event = comp::InventoryUpdate::new(
206 InventoryUpdateEvent::EntityCollectFailed {
207 entity: pickup_uid,
208 reason: CollectFailedReason::LootOwned {
209 owner: loot_owner.owner(),
210 expiry_secs: loot_owner
211 .time_until_expiration()
212 .as_secs(),
213 },
214 },
215 );
216 data.inventory_updates.insert(entity, event).unwrap();
217 }
218 can_pickup
219 });
220
221 if !ownership_check_passed {
222 continue;
223 }
224
225 // First, we remove the item, assuming picking it up will succeed (we do this to
226 // avoid cloning the item, as we should not call Item::clone and it
227 // may be removed!).
228 let item = if let Some(item) = data.items.remove(item_entity) {
229 item
230 } else {
231 // Item component could not be found - most likely because the entity
232 // attempted to pick up the same item very quickly before its deletion of
233 // the world from the first pickup attempt was
234 // processed.
235 debug!(
236 "Failed to delete item component for entity, Uid: {}",
237 pickup_uid
238 );
239 continue;
240 };
241
242 const ITEM_ENTITY_EXPECT_MESSAGE: &str = "We know item_entity still exist \
243 since we just successfully removed \
244 its PickupItem component.";
245
246 let (item, reinsert_item) = item.pick_up();
247
248 let mut item_msg = item.frontend_item(&data.ability_map, &data.msm);
249
250 // Next, we try to equip the picked up item
251 let event = match inventory.try_equip(item).or_else(|returned_item| {
252 // If we couldn't equip it (no empty slot for it or unequippable) then
253 // attempt to add the item to the entity's inventory
254 inventory.pickup_item(returned_item)
255 }) {
256 Err((returned_item, inserted)) => {
257 // If we had a `reinsert_item`, merge returned_item into it
258 let returned_item = if let Some(mut reinsert_item) = reinsert_item {
259 reinsert_item
260 .try_merge(PickupItem::new(returned_item, *data.program_time))
261 .expect(
262 "We know this item must be mergeable since it is a \
263 duplicate",
264 );
265 reinsert_item
266 } else {
267 PickupItem::new(returned_item, *data.program_time)
268 };
269
270 // Inventory was full, so we need to put back the item (note that we
271 // know there was no old item component for
272 // this entity).
273 data.items
274 .insert(item_entity, returned_item)
275 .expect(ITEM_ENTITY_EXPECT_MESSAGE);
276
277 // If the item was partially picked up, send a loot annoucement.
278 if let Some(inserted) = inserted {
279 // Update the frontend item to the new amount
280 item_msg
281 .set_amount(inserted.get())
282 .expect("Inserted must be > 0 and <= item.max_amount()");
283
284 if let Some(group_id) = data.groups.get(entity) {
285 announce_loot_to_group(
286 group_id,
287 entity,
288 item_msg.duplicate(&data.ability_map, &data.msm),
289 &data.clients,
290 &data.uids,
291 &data.groups,
292 &data.alignments,
293 &data.entities,
294 &data.ability_map,
295 &data.msm,
296 );
297 }
298 comp::InventoryUpdate::new(InventoryUpdateEvent::Collected(
299 item_msg,
300 ))
301 } else {
302 comp::InventoryUpdate::new(
303 InventoryUpdateEvent::EntityCollectFailed {
304 entity: pickup_uid,
305 reason: CollectFailedReason::InventoryFull,
306 },
307 )
308 }
309 },
310 Ok(_) => {
311 // We succeeded in picking up the item, so we may now delete its old
312 // entity entirely.
313 if let Some(reinsert_item) = reinsert_item {
314 data.items
315 .insert(item_entity, reinsert_item)
316 .expect(ITEM_ENTITY_EXPECT_MESSAGE);
317 } else {
318 emitters.emit(DeleteEvent(item_entity));
319 }
320
321 if let Some(group_id) = data.groups.get(entity) {
322 announce_loot_to_group(
323 group_id,
324 entity,
325 item_msg.duplicate(&data.ability_map, &data.msm),
326 &data.clients,
327 &data.uids,
328 &data.groups,
329 &data.alignments,
330 &data.entities,
331 &data.ability_map,
332 &data.msm,
333 );
334 }
335 comp::InventoryUpdate::new(InventoryUpdateEvent::Collected(item_msg))
336 },
337 };
338
339 data.inventory_updates
340 .insert(entity, event)
341 .expect("We know entity exists since we got its inventory.");
342 },
343 comp::InventoryManip::Collect {
344 sprite_pos,
345 required_item,
346 } => {
347 let block = data.terrain.get(sprite_pos).ok().copied();
348 let mut drop_items = Vec::new();
349 let inventory_update = data
350 .inventory_updates
351 .entry(entity)
352 .expect("We know entity exists since we got its inventory.")
353 .or_insert_with(InventoryUpdate::default);
354
355 if let Some(block) = block {
356 // If there are items to be reclaimed from the block, add it to the
357 // inventory
358 let sprite_cfg = data.terrain.sprite_cfg_at(sprite_pos);
359 if block
360 .get_sprite()
361 .is_some_and(|s| s.is_collectible(sprite_cfg))
362 && data.block_change.can_set_block(sprite_pos)
363 {
364 // Send event to rtsim if something was stolen.
365 #[cfg(feature = "worldgen")]
366 if block.is_owned()
367 && let Some(actor) = super::entity_manipulation::entity_as_actor(
368 entity,
369 &data.rtsim_entities,
370 &data.presences,
371 )
372 {
373 data.rtsim.hook_pickup_owned_sprite(
374 &data.world,
375 data.index.as_index_ref(),
376 block
377 .get_sprite()
378 .expect("If the block is owned, it is a sprite"),
379 sprite_pos,
380 actor,
381 );
382 }
383 // If an item was required to collect the sprite, consume it now
384 if let Some((inv_slot, true)) = required_item {
385 inventory.take(inv_slot, &data.ability_map, &data.msm);
386 }
387
388 if let Some(items) =
389 comp::Item::try_reclaim_from_block(block, sprite_cfg)
390 {
391 for item in
392 flatten_counted_items(&items, &data.ability_map, &data.msm)
393 {
394 let mut item_msg =
395 item.frontend_item(&data.ability_map, &data.msm);
396 let do_announce = match inventory.push(item) {
397 Ok(_) => true,
398 Err((item, inserted)) => {
399 drop_items.push(item);
400 if let Some(inserted) = inserted {
401 // Update the amount of the frontend item
402 item_msg.set_amount(inserted.get()).expect(
403 "Inserted must be > 0 and <= item.max_amount()",
404 );
405 true
406 } else {
407 false
408 }
409 },
410 };
411
412 if do_announce {
413 if let Some(group_id) = data.groups.get(entity) {
414 announce_loot_to_group(
415 group_id,
416 entity,
417 item_msg.duplicate(&data.ability_map, &data.msm),
418 &data.clients,
419 &data.uids,
420 &data.groups,
421 &data.alignments,
422 &data.entities,
423 &data.ability_map,
424 &data.msm,
425 );
426 }
427 inventory_update
428 .push(InventoryUpdateEvent::Collected(item_msg));
429 }
430 }
431 }
432
433 // We made sure earlier the block was not already modified this tick
434 data.block_change.set(sprite_pos, block.into_vacant());
435
436 // If the block was a keyhole, remove nearby door blocks
437 // TODO: Abstract this code into a generalised way to do block updates?
438 if let Some(kind_to_destroy) = match block.get_sprite() {
439 Some(SpriteKind::Keyhole) => Some(SpriteKind::KeyDoor),
440 Some(SpriteKind::BoneKeyhole) => Some(SpriteKind::BoneKeyDoor),
441 Some(SpriteKind::HaniwaKeyhole) => Some(SpriteKind::HaniwaKeyDoor),
442 Some(SpriteKind::SahaginKeyhole) => {
443 Some(SpriteKind::SahaginKeyDoor)
444 },
445 Some(SpriteKind::GlassKeyhole) => Some(SpriteKind::GlassBarrier),
446 Some(SpriteKind::KeyholeBars) => Some(SpriteKind::DoorBars),
447 Some(SpriteKind::TerracottaKeyhole) => {
448 Some(SpriteKind::TerracottaKeyDoor)
449 },
450 Some(SpriteKind::VampireKeyhole) => {
451 Some(SpriteKind::VampireKeyDoor)
452 },
453 Some(SpriteKind::MyrmidonKeyhole | SpriteKind::MinotaurKeyhole) => {
454 Some(SpriteKind::MyrmidonKeyDoor)
455 },
456 _ => None,
457 } {
458 let dirs = [
459 Vec3::unit_x(),
460 -Vec3::unit_x(),
461 Vec3::unit_y(),
462 -Vec3::unit_y(),
463 Vec3::unit_z(),
464 -Vec3::unit_z(),
465 ];
466 let mut destroyed = HashSet::<Vec3<i32>>::default();
467 let mut pending = dirs
468 .into_iter()
469 .map(|dir| sprite_pos + dir)
470 .collect::<HashSet<_>>();
471 // TODO: Replace with `entry` eventually
472 while destroyed.len() < 450 {
473 if let Some(pos) = pending.iter().next().copied() {
474 pending.remove(&pos);
475
476 if !destroyed.contains(&pos)
477 && data
478 .terrain
479 .get(pos)
480 .ok()
481 .and_then(|b| b.get_sprite())
482 == Some(kind_to_destroy)
483 {
484 data.block_change.try_set(pos, Block::empty());
485 destroyed.insert(pos);
486 pending.extend(dirs.into_iter().map(|dir| pos + dir));
487 }
488 } else {
489 break;
490 }
491 }
492 }
493 } else {
494 debug!(
495 "Can't reclaim item from block at pos={}: block is not \
496 collectable or was already set this tick.",
497 sprite_pos
498 );
499 }
500 }
501 if !drop_items.is_empty() {
502 inventory_update.push(InventoryUpdateEvent::BlockCollectFailed {
503 pos: sprite_pos,
504 reason: CollectFailedReason::InventoryFull,
505 })
506 }
507
508 for item in drop_items {
509 emitters.emit(CreateItemDropEvent {
510 pos: comp::Pos(
511 Vec3::new(
512 sprite_pos.x as f32,
513 sprite_pos.y as f32,
514 sprite_pos.z as f32,
515 ) + Vec3::one().with_z(0.0) * 0.5,
516 ),
517 vel: comp::Vel(Vec3::zero()),
518 ori: data.orientations.get(entity).copied().unwrap_or_default(),
519 item: PickupItem::new(item, *data.program_time),
520 loot_owner: Some(LootOwner::new(LootOwnerKind::Player(*uid), false)),
521 });
522 }
523 },
524 comp::InventoryManip::Use(slot) => {
525 let mut maybe_effect = None;
526
527 let event = match slot {
528 Slot::Inventory(slot) => {
529 use item::ItemKind;
530
531 let (is_equippable, lantern_info) =
532 inventory.get(slot).map_or((false, None), |i| {
533 let kind = i.kind();
534 let is_equippable = kind.is_equippable();
535 let lantern_info = match &*kind {
536 ItemKind::Lantern(lantern) => {
537 Some((lantern.color(), lantern.strength()))
538 },
539 _ => None,
540 };
541 (is_equippable, lantern_info)
542 });
543 if is_equippable {
544 if let Some(lantern_info) = lantern_info {
545 swap_lantern(&mut data.light_emitters, entity, lantern_info);
546 }
547 if let Some(pos) = data.positions.get(entity) {
548 dropped_items.extend(
549 inventory
550 .equip(slot, *data.time, &data.ability_map, &data.msm)
551 .into_iter()
552 .map(|item| {
553 (
554 *pos,
555 data.orientations
556 .get(entity)
557 .copied()
558 .unwrap_or_default(),
559 PickupItem::new(item, *data.program_time),
560 *uid,
561 )
562 }),
563 );
564 }
565 Some(InventoryUpdateEvent::Used)
566 } else if let Some(item) =
567 inventory.take(slot, &data.ability_map, &data.msm)
568 {
569 match &*item.kind() {
570 ItemKind::Consumable { effects, .. } => {
571 maybe_effect = Some(effects.clone());
572 Some(InventoryUpdateEvent::Consumed((&item).into()))
573 },
574 ItemKind::Utility {
575 kind: item::Utility::Collar,
576 ..
577 } => {
578 const MAX_PETS: usize = 3;
579 let reinsert = if let Some(pos) = data.positions.get(entity)
580 {
581 if (&data.alignments, &data.agents, data.pets.mask())
582 .join()
583 .filter(|(alignment, _, _)| {
584 alignment == &&comp::Alignment::Owned(*uid)
585 })
586 .count()
587 >= MAX_PETS
588 {
589 true
590 } else if let Some(tameable_entity) = {
591 (
592 &data.entities,
593 &data.bodies,
594 &data.positions,
595 &data.alignments,
596 )
597 .join()
598 .filter(|(_, _, wild_pos, _)| {
599 wild_pos.0.distance_squared(pos.0)
600 < 5.0f32.powi(2)
601 })
602 .filter(|(_, body, _, alignment)| {
603 alignment == &&Alignment::Wild
604 && is_tameable(body)
605 })
606 .min_by_key(|(_, _, wild_pos, _)| {
607 (wild_pos.0.distance_squared(pos.0) * 100.0)
608 as i32
609 })
610 .map(|(entity, _, _, _)| entity)
611 } {
612 emitters.emit(TamePetEvent {
613 owner_entity: entity,
614 pet_entity: tameable_entity,
615 });
616 false
617 } else {
618 true
619 }
620 } else {
621 true
622 };
623
624 if reinsert {
625 let _ = inventory.insert_or_stack_at(slot, item);
626 }
627
628 Some(InventoryUpdateEvent::Used)
629 },
630 ItemKind::RecipeGroup { .. } => {
631 match inventory.push_recipe_group(item) {
632 Ok(()) => {
633 if let Some(client) = data.clients.get(entity) {
634 client.send_fallible(
635 ServerGeneral::UpdateRecipes,
636 );
637 }
638 Some(InventoryUpdateEvent::Used)
639 },
640 Err(item) => {
641 inventory.insert_or_stack_at(slot, item).expect(
642 "slot was just vacated of item, so it \
643 definitely fits there.",
644 );
645 None
646 },
647 }
648 },
649 _ => {
650 inventory.insert_or_stack_at(slot, item).expect(
651 "slot was just vacated of item, so it definitely fits \
652 there.",
653 );
654 None
655 },
656 }
657 } else {
658 None
659 }
660 },
661 Slot::Equip(slot) => {
662 if slot == slot::EquipSlot::Lantern {
663 snuff_lantern(&mut data.light_emitters, entity);
664 }
665
666 if let Some(pos) = data.positions.get(entity) {
667 // Unequip the item, any items that no longer fit within the
668 // inventory (due to unequipping a
669 // bag for example) will be dropped on the floor
670 if let Ok(Some(leftover_items)) =
671 inventory.unequip(slot, *data.time)
672 {
673 dropped_items.extend(leftover_items.into_iter().map(|item| {
674 (
675 *pos,
676 data.orientations
677 .get(entity)
678 .copied()
679 .unwrap_or_default(),
680 PickupItem::new(item, *data.program_time),
681 *uid,
682 )
683 }));
684 }
685 }
686 Some(InventoryUpdateEvent::Used)
687 },
688 // Items in overflow slots cannot be used
689 Slot::Overflow(_) => None,
690 };
691
692 if let Some(effects) = maybe_effect {
693 match effects {
694 item::Effects::Any(effects) => {
695 if let Some(effect) = effects.into_iter().choose(&mut rng) {
696 emit_effect_events(
697 &mut emitters,
698 *data.time,
699 entity,
700 effect,
701 None,
702 data.inventories.get(entity),
703 &data.msm,
704 data.character_states.get(entity),
705 data.stats.get(entity),
706 data.masses.get(entity),
707 None,
708 );
709 }
710 },
711 item::Effects::All(effects) => {
712 for effect in effects {
713 emit_effect_events(
714 &mut emitters,
715 *data.time,
716 entity,
717 effect,
718 None,
719 data.inventories.get(entity),
720 &data.msm,
721 data.character_states.get(entity),
722 data.stats.get(entity),
723 data.masses.get(entity),
724 None,
725 );
726 }
727 },
728 item::Effects::One(effect) => {
729 emit_effect_events(
730 &mut emitters,
731 *data.time,
732 entity,
733 effect,
734 None,
735 data.inventories.get(entity),
736 &data.msm,
737 data.character_states.get(entity),
738 data.stats.get(entity),
739 data.masses.get(entity),
740 None,
741 );
742 },
743 }
744 }
745 if let Some(event) = event {
746 data.inventory_updates
747 .insert(entity, comp::InventoryUpdate::new(event))
748 .expect("We know entity exists since we got its inventory.");
749 }
750 },
751 comp::InventoryManip::Swap(a, b) => {
752 use item::ItemKind;
753
754 if let Some(lantern_info) = match (a, b) {
755 // Only current possible lantern swap is between Slot::Inventory and
756 // Slot::Equip add more cases if needed
757 (Slot::Equip(slot::EquipSlot::Lantern), Slot::Inventory(slot))
758 | (Slot::Inventory(slot), Slot::Equip(slot::EquipSlot::Lantern)) => {
759 inventory.get(slot).and_then(|i| match &*i.kind() {
760 ItemKind::Lantern(lantern) => {
761 Some((lantern.color(), lantern.strength()))
762 },
763 _ => None,
764 })
765 },
766 _ => None,
767 } {
768 swap_lantern(&mut data.light_emitters, entity, lantern_info);
769 }
770
771 if let Some(pos) = data.positions.get(entity) {
772 let mut merged_stacks = false;
773
774 // If both slots have items and we're attempting to drag from one stack
775 // into another, stack the items.
776 if let (Slot::Inventory(slot_a), Slot::Inventory(slot_b)) = (a, b) {
777 merged_stacks |= inventory.merge_stack_into(slot_a, slot_b);
778 }
779
780 // If the stacks weren't mergable carry out a swap.
781 if !merged_stacks {
782 dropped_items.extend(inventory.swap(a, b, *data.time).into_iter().map(
783 |item| {
784 (
785 *pos,
786 data.orientations.get(entity).copied().unwrap_or_default(),
787 PickupItem::new(item, *data.program_time),
788 *uid,
789 )
790 },
791 ));
792 }
793 }
794
795 data.inventory_updates
796 .insert(
797 entity,
798 comp::InventoryUpdate::new(InventoryUpdateEvent::Swapped),
799 )
800 .expect("We know entity exists since we got its inventory.");
801 },
802 comp::InventoryManip::SplitSwap(slot, target) => {
803 // If both slots have items and we're attempting to split from one stack
804 // into another, ensure that they are the same type of item. If they are
805 // the same type do nothing, as you don't want to overwrite the existing item.
806
807 if let (
808 Slot::Inventory(source_inv_slot_id),
809 Slot::Inventory(target_inv_slot_id),
810 ) = (slot, target)
811 {
812 if let Some(source_item) = inventory.get(source_inv_slot_id) {
813 if let Some(target_item) = inventory.get(target_inv_slot_id) {
814 if source_item != target_item {
815 continue;
816 }
817 }
818 }
819 }
820
821 let item = match slot {
822 Slot::Inventory(slot) => {
823 inventory.take_half(slot, &data.ability_map, &data.msm)
824 },
825 Slot::Equip(_) => None,
826 Slot::Overflow(_) => None,
827 };
828
829 if let Some(item) = item {
830 if let Slot::Inventory(target) = target {
831 inventory.insert_or_stack_at(target, item).ok();
832 }
833 }
834
835 data.inventory_updates
836 .insert(
837 entity,
838 comp::InventoryUpdate::new(InventoryUpdateEvent::Swapped),
839 )
840 .expect("We know entity exists since we got its inventory.");
841 },
842 comp::InventoryManip::Drop(slot) => {
843 let item = match slot {
844 Slot::Inventory(slot) => inventory.remove(slot),
845 Slot::Equip(slot) => inventory.replace_loadout_item(slot, None, *data.time),
846 Slot::Overflow(slot) => inventory.overflow_remove(slot),
847 };
848
849 // FIXME: We should really require the drop and write to be atomic!
850 if let (Some(mut item), Some(pos)) = (item, data.positions.get(entity)) {
851 item.put_in_world();
852 dropped_items.push((
853 *pos,
854 data.orientations.get(entity).copied().unwrap_or_default(),
855 PickupItem::new(item, *data.program_time),
856 *uid,
857 ));
858 }
859 data.inventory_updates
860 .insert(
861 entity,
862 comp::InventoryUpdate::new(InventoryUpdateEvent::Dropped),
863 )
864 .expect("We know entity exists since we got its inventory.");
865 },
866 comp::InventoryManip::SplitDrop(slot) => {
867 let item = match slot {
868 Slot::Inventory(slot) => {
869 inventory.take_half(slot, &data.ability_map, &data.msm)
870 },
871 Slot::Equip(_) => None,
872 Slot::Overflow(o) => {
873 inventory.overflow_take_half(o, &data.ability_map, &data.msm)
874 },
875 };
876
877 // FIXME: We should really require the drop and write to be atomic!
878 if let (Some(mut item), Some(pos)) = (item, data.positions.get(entity)) {
879 item.put_in_world();
880 dropped_items.push((
881 *pos,
882 data.orientations.get(entity).copied().unwrap_or_default(),
883 PickupItem::new(item, *data.program_time),
884 *uid,
885 ));
886 }
887 data.inventory_updates
888 .insert(
889 entity,
890 comp::InventoryUpdate::new(InventoryUpdateEvent::Dropped),
891 )
892 .expect("We know entity exists since we got its inventory.");
893 },
894 comp::InventoryManip::CraftRecipe {
895 craft_event,
896 craft_sprite,
897 } => {
898 use comp::controller::CraftEvent;
899 use recipe::ComponentKey;
900
901 let get_craft_sprite = |sprite_pos: Option<VolumePos>| {
902 sprite_pos
903 .filter(|pos| {
904 let entity_cylinder = get_cylinder(entity);
905 let in_range = within_pickup_range(entity_cylinder, || {
906 pos.get_block_and_transform(
907 &data.terrain,
908 &data.id_maps,
909 |e| {
910 data.positions
911 .get(e)
912 .copied()
913 .zip(data.orientations.get(e).copied())
914 },
915 &data.colliders,
916 )
917 .map(|(mat, _)| mat.mul_point(Vec3::broadcast(0.5)))
918 });
919 if !in_range {
920 debug!(
921 ?entity_cylinder,
922 "Failed to craft recipe as not within range of required \
923 sprite, sprite pos: {:?}",
924 pos
925 );
926 }
927 in_range
928 })
929 .and_then(|pos| {
930 pos.get_block(&data.terrain, &data.id_maps, &data.colliders)
931 })
932 .and_then(|block| block.get_sprite())
933 };
934
935 let crafted_items = match craft_event {
936 CraftEvent::Simple {
937 recipe,
938 slots,
939 amount,
940 } => {
941 let filtered_recipe = inventory
942 .get_recipe(&recipe, &data.rbm)
943 .cloned()
944 .filter(|r| {
945 if let Some(needed_sprite) = r.craft_sprite {
946 let sprite = get_craft_sprite(craft_sprite);
947 Some(needed_sprite) == sprite
948 } else {
949 true
950 }
951 });
952 if let Some(recipe) = filtered_recipe {
953 let items = (0..amount)
954 .filter_map(|_| {
955 recipe
956 .craft_simple(
957 &mut inventory,
958 slots.clone(),
959 &data.ability_map,
960 &data.msm,
961 )
962 .ok()
963 })
964 .flatten()
965 .collect::<Vec<_>>();
966
967 if items.is_empty() { None } else { Some(items) }
968 } else {
969 None
970 }
971 },
972 CraftEvent::Salvage(slot) => {
973 let sprite = get_craft_sprite(craft_sprite);
974 if matches!(sprite, Some(SpriteKind::DismantlingBench)) {
975 recipe::try_salvage(
976 &mut inventory,
977 slot,
978 &data.ability_map,
979 &data.msm,
980 )
981 .ok()
982 } else {
983 None
984 }
985 },
986 CraftEvent::ModularWeapon {
987 primary_component,
988 secondary_component,
989 } => {
990 let sprite = get_craft_sprite(craft_sprite);
991 if matches!(sprite, Some(SpriteKind::CraftingBench)) {
992 recipe::modular_weapon(
993 &mut inventory,
994 primary_component,
995 secondary_component,
996 &data.ability_map,
997 &data.msm,
998 )
999 .ok()
1000 .map(|item| vec![item])
1001 } else {
1002 None
1003 }
1004 },
1005 CraftEvent::ModularWeaponPrimaryComponent {
1006 toolkind,
1007 material,
1008 modifier,
1009 slots,
1010 } => {
1011 let component_recipes = default_component_recipe_book().read();
1012 let item_id = |slot| {
1013 inventory.get(slot).and_then(|item| {
1014 item.item_definition_id().itemdef_id().map(String::from)
1015 })
1016 };
1017 if let Some(material_item_id) = item_id(material) {
1018 component_recipes
1019 .get(&ComponentKey {
1020 toolkind,
1021 material: material_item_id,
1022 modifier: modifier.and_then(item_id),
1023 })
1024 .filter(|r| {
1025 let sprite = if let Some(needed_sprite) = r.craft_sprite {
1026 let sprite = get_craft_sprite(craft_sprite);
1027 Some(needed_sprite) == sprite
1028 } else {
1029 true
1030 };
1031 let known = inventory.recipe_is_known(&r.recipe_book_key);
1032 sprite && known
1033 })
1034 .and_then(|r| {
1035 r.craft_component(
1036 &mut inventory,
1037 material,
1038 modifier,
1039 slots,
1040 &data.ability_map,
1041 &data.msm,
1042 )
1043 .ok()
1044 })
1045 } else {
1046 None
1047 }
1048 },
1049 CraftEvent::Repair { item, slots } => {
1050 let repair_recipes = default_repair_recipe_book().read();
1051 let sprite = get_craft_sprite(craft_sprite);
1052 if matches!(sprite, Some(SpriteKind::RepairBench)) {
1053 let _ = repair_recipes.repair_item(
1054 &mut inventory,
1055 item,
1056 slots,
1057 &data.ability_map,
1058 &data.msm,
1059 );
1060 }
1061 None
1062 },
1063 };
1064
1065 // Attempt to insert items into inventory, dropping them if there is not enough
1066 // space
1067 let items_were_crafted = if let Some(crafted_items) = crafted_items {
1068 let mut dropped: Vec<PickupItem> = Vec::new();
1069 for item in crafted_items {
1070 if let Err((item, _inserted)) = inventory.push(item) {
1071 let item = PickupItem::new(item, *data.program_time);
1072 if let Some(can_merge) =
1073 dropped.iter_mut().find(|other| other.can_merge(&item))
1074 {
1075 can_merge
1076 .try_merge(item)
1077 .expect("We know these items can be merged");
1078 } else {
1079 dropped.push(item);
1080 }
1081 }
1082 }
1083
1084 if !dropped.is_empty()
1085 && let Some(pos) = data.positions.get(entity)
1086 {
1087 for item in dropped {
1088 dropped_items.push((
1089 *pos,
1090 data.orientations.get(entity).copied().unwrap_or_default(),
1091 item,
1092 *uid,
1093 ));
1094 }
1095 }
1096
1097 true
1098 } else {
1099 false
1100 };
1101
1102 // FIXME: We should really require the drop and write to be atomic!
1103 if items_were_crafted {
1104 let _ = data.inventory_updates.insert(
1105 entity,
1106 comp::InventoryUpdate::new(InventoryUpdateEvent::Craft),
1107 );
1108 }
1109 },
1110 comp::InventoryManip::Sort => {
1111 inventory.sort();
1112 },
1113 comp::InventoryManip::SwapEquippedWeapons => {
1114 inventory.swap_equipped_weapons(*data.time);
1115 },
1116 }
1117 if data.trades.in_mutable_trade(uid) {
1118 // manipulating the inventory mutated the trade, so reset the accept flags
1119 data.trades.implicit_mutation_occurred(uid);
1120 }
1121 }
1122
1123 // Drop items, Debug items should simply disappear when dropped
1124 for (pos, ori, mut item, owner) in dropped_items
1125 .into_iter()
1126 .filter(|(_, _, i, _)| !matches!(i.item().quality(), item::Quality::Debug))
1127 {
1128 item.remove_debug_items();
1129
1130 emitters.emit(CreateItemDropEvent {
1131 pos,
1132 vel: comp::Vel::default(),
1133 ori,
1134 item,
1135 loot_owner: Some(LootOwner::new(LootOwnerKind::Player(owner), true)),
1136 })
1137 }
1138 }
1139}
1140
1141fn within_pickup_range<S: FindDist<find_dist::Cylinder>>(
1142 entity_cylinder: Option<find_dist::Cylinder>,
1143 shape_fn: impl FnOnce() -> Option<S>,
1144) -> bool {
1145 entity_cylinder
1146 .and_then(|entity_cylinder| {
1147 shape_fn().map(|shape| shape.min_distance(entity_cylinder) < MAX_PICKUP_RANGE)
1148 })
1149 .unwrap_or(false)
1150}
1151
1152fn announce_loot_to_group(
1153 group_id: &Group,
1154 entity: EcsEntity,
1155 item: comp::FrontendItem,
1156 clients: &ReadStorage<Client>,
1157 uids: &ReadStorage<Uid>,
1158 groups: &ReadStorage<comp::Group>,
1159 alignments: &ReadStorage<comp::Alignment>,
1160 entities: &Entities,
1161 ability_map: &AbilityMap,
1162 msm: &MaterialStatManifest,
1163) {
1164 if let Some(uid) = uids.get(entity) {
1165 members(*group_id, groups, entities, alignments, uids)
1166 .filter(|(member_e, _)| member_e != &entity)
1167 .for_each(|(e, _)| {
1168 clients.get(e).map(|c| {
1169 c.send_fallible(ServerGeneral::GroupInventoryUpdate(
1170 item.duplicate(ability_map, msm),
1171 *uid,
1172 ));
1173 });
1174 });
1175 }
1176}
1177
1178#[cfg(test)]
1179mod tests {
1180 use vek::Vec3;
1181
1182 use common::comp::Pos;
1183 use find_dist::*;
1184
1185 use super::*;
1186
1187 // Helper function
1188 fn test_cylinder(pos: Pos) -> Option<Cylinder> {
1189 Some(Cylinder::from_components(pos.0, None, None, None))
1190 }
1191
1192 #[test]
1193 fn pickup_distance_within_range() {
1194 let position = Pos(Vec3::zero());
1195 let item_position = Pos(Vec3::one());
1196
1197 assert!(within_pickup_range(test_cylinder(position), || {
1198 test_cylinder(item_position)
1199 },),);
1200 }
1201
1202 #[test]
1203 fn pickup_distance_not_within_range() {
1204 let position = Pos(Vec3::zero());
1205 let item_position = Pos(Vec3::one() * 500.0);
1206
1207 assert!(!within_pickup_range(test_cylinder(position), || {
1208 test_cylinder(item_position)
1209 },),);
1210 }
1211}