1#![deny(unsafe_code)]
2#![expect(
3 clippy::option_map_unit_fn,
4 clippy::needless_pass_by_ref_mut )]
6#![deny(clippy::clone_on_ref_ptr)]
7#![feature(box_patterns, option_zip, const_type_name, slice_partition_dedup)]
8
9pub mod automod;
10mod character_creator;
11pub mod chat;
12pub mod chunk_generator;
13mod chunk_serialize;
14pub mod client;
15pub mod cmd;
16pub mod connection_handler;
17mod data_dir;
18pub mod error;
19pub mod events;
20pub mod input;
21pub mod location;
22pub mod lod;
23pub mod login_provider;
24pub mod metrics;
25pub mod persistence;
26mod pet;
27pub mod presence;
28pub mod rtsim;
29pub mod settings;
30pub mod state_ext;
31pub mod sys;
32#[cfg(feature = "persistent_world")]
33pub mod terrain_persistence;
34#[cfg(not(feature = "worldgen"))] mod test_world;
35
36#[cfg(feature = "worldgen")] mod weather;
37
38pub mod wiring;
39
40pub use crate::{
42 data_dir::DEFAULT_DATA_DIR_NAME,
43 error::Error,
44 events::Event,
45 input::Input,
46 settings::{CalendarMode, EditableSettings, Settings},
47};
48
49#[cfg(feature = "persistent_world")]
50use crate::terrain_persistence::TerrainPersistence;
51use crate::{
52 automod::AutoMod,
53 chunk_generator::ChunkGenerator,
54 client::Client,
55 cmd::ChatCommandExt,
56 connection_handler::ConnectionHandler,
57 data_dir::DataDir,
58 location::Locations,
59 login_provider::LoginProvider,
60 persistence::PersistedComponents,
61 presence::{RegionSubscription, RepositionToFreeSpace},
62 state_ext::StateExt,
63 sys::sentinel::DeletedEntities,
64};
65use authc::Uuid;
66use censor::Censor;
67#[cfg(not(feature = "worldgen"))]
68use common::grid::Grid;
69#[cfg(feature = "worldgen")]
70use common::terrain::CoordinateConversions;
71#[cfg(feature = "worldgen")]
72use common::terrain::TerrainChunkSize;
73use common::{
74 assets::AssetExt,
75 calendar::Calendar,
76 character::{CharacterId, CharacterItem},
77 cmd::ServerChatCommand,
78 comp::{self, ChatType, Content},
79 event::{
80 ClientDisconnectEvent, ClientDisconnectWithoutPersistenceEvent, EventBus, ExitIngameEvent,
81 UpdateCharacterDataEvent,
82 },
83 link::Is,
84 mounting::{Volume, VolumeRider},
85 region::RegionMap,
86 resources::{BattleMode, GameMode, Time, TimeOfDay},
87 shared_server_config::ServerConstants,
88 slowjob::SlowJobPool,
89 terrain::TerrainChunk,
90 uid::Uid,
91 vol::RectRasterableVol,
92};
93use common_base::prof_span;
94use common_ecs::run_now;
95use common_net::{
96 msg::{ClientType, DisconnectReason, PlayerListUpdate, ServerGeneral, ServerInfo, ServerMsg},
97 sync::WorldSyncExt,
98};
99use common_state::{AreasContainer, BlockDiff, BuildArea, State};
100use common_systems::add_local_systems;
101use metrics::{EcsSystemMetrics, GameplayMetrics, PhysicsMetrics, TickMetrics};
102use network::{ListenAddr, Network, Pid};
103use persistence::{
104 character_loader::{CharacterLoader, CharacterUpdaterMessage},
105 character_updater::CharacterUpdater,
106};
107use prometheus::Registry;
108use rustls::pki_types::{CertificateDer, PrivateKeyDer};
109use settings::banlist::NormalizedIpAddr;
110use specs::{
111 Builder, Entity as EcsEntity, Entity, Join, LendJoin, WorldExt, shred::SendDispatcher,
112};
113use std::{
114 ops::{Deref, DerefMut},
115 sync::{Arc, Mutex},
116 time::{Duration, Instant},
117};
118#[cfg(not(feature = "worldgen"))]
119use test_world::{IndexOwned, World};
120use tokio::runtime::Runtime;
121use tracing::{debug, error, info, trace, warn};
122use vek::*;
123use veloren_query_server::server::QueryServer;
124pub use world::{WorldGenerateStage, civ::WorldCivStage, sim::WorldSimStage};
125
126use crate::{
127 persistence::{DatabaseSettings, SqlLogMode},
128 sys::terrain,
129};
130use hashbrown::HashMap;
131use std::sync::RwLock;
132
133use crate::settings::Protocol;
134
135#[cfg(feature = "plugins")]
136use {
137 common::uid::IdMaps,
138 common_state::plugin::{PluginMgr, memory_manager::EcsWorld},
139};
140
141use crate::{chat::ChatCache, persistence::character_loader::CharacterScreenResponseKind};
142use common::comp::Anchor;
143#[cfg(feature = "worldgen")]
144pub use world::{
145 IndexOwned, World,
146 sim::{DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED, FileOpts, GenOpts, WorldOpts},
147};
148
149const BATTLE_MODE_COOLDOWN: f64 = 60.0 * 5.0;
154
155#[derive(Copy, Clone)]
159pub struct SpawnPoint(pub Vec3<f32>);
160
161impl Default for SpawnPoint {
162 fn default() -> Self { Self(Vec3::new(0.0, 0.0, 256.0)) }
163}
164
165pub const MIN_VD: u32 = 6;
170
171#[derive(Copy, Clone, Default)]
174pub struct Tick(u64);
175
176#[derive(Clone)]
177pub struct HwStats {
178 hardware_threads: u32,
179 rayon_threads: u32,
180}
181
182#[derive(Clone, Copy, PartialEq)]
183enum DisconnectType {
184 WithPersistence,
185 WithoutPersistence,
186}
187
188#[derive(Copy, Clone)]
190pub struct TickStart(Instant);
191
192#[derive(Clone, Default, Debug)]
194pub struct BattleModeBuffer {
195 map: HashMap<CharacterId, (BattleMode, Time)>,
196}
197
198impl BattleModeBuffer {
199 pub fn push(&mut self, char_id: CharacterId, save: (BattleMode, Time)) {
200 self.map.insert(char_id, save);
201 }
202
203 pub fn get(&self, char_id: &CharacterId) -> Option<&(BattleMode, Time)> {
204 self.map.get(char_id)
205 }
206
207 pub fn pop(&mut self, char_id: &CharacterId) -> Option<(BattleMode, Time)> {
208 self.map.remove(char_id)
209 }
210}
211
212pub struct RecentClientIPs {
215 pub last_addrs: schnellru::LruMap<Uuid, NormalizedIpAddr>,
216}
217
218impl Default for RecentClientIPs {
219 fn default() -> Self {
220 Self {
221 last_addrs: schnellru::LruMap::new(schnellru::ByLength::new(1000)),
222 }
223 }
224}
225
226pub struct ChunkRequest {
227 entity: EcsEntity,
228 key: Vec2<i32>,
229}
230
231#[derive(Debug)]
232pub enum ServerInitStage {
233 DbMigrations,
234 DbVacuum,
235 WorldGen(WorldGenerateStage),
236 StartingSystems,
237}
238
239pub struct Server {
240 state: State,
241 world: Arc<World>,
242 index: IndexOwned,
243
244 connection_handler: ConnectionHandler,
245
246 runtime: Arc<Runtime>,
247
248 metrics_registry: Arc<Registry>,
249 chat_cache: ChatCache,
250 database_settings: Arc<RwLock<DatabaseSettings>>,
251 disconnect_all_clients_requested: bool,
252
253 event_dispatcher: SendDispatcher<'static>,
254}
255
256impl Server {
257 pub fn new(
259 settings: Settings,
260 editable_settings: EditableSettings,
261 database_settings: DatabaseSettings,
262 data_dir: &std::path::Path,
263 report_stage: &(dyn Fn(ServerInitStage) + Send + Sync),
264 runtime: Arc<Runtime>,
265 ) -> Result<Self, Error> {
266 prof_span!("Server::new");
267 info!("Server data dir is: {}", data_dir.display());
268 if settings.auth_server_address.is_none() {
269 info!("Authentication is disabled");
270 }
271
272 report_stage(ServerInitStage::DbMigrations);
273 debug!("Running DB migrations...");
275 persistence::run_migrations(&database_settings);
276
277 report_stage(ServerInitStage::DbVacuum);
278 debug!("Vacuuming database...");
280 persistence::vacuum_database(&database_settings);
281
282 let database_settings = Arc::new(RwLock::new(database_settings));
283
284 let registry = Arc::new(Registry::new());
285 let chunk_gen_metrics = metrics::ChunkGenMetrics::new(®istry).unwrap();
286 let job_metrics = metrics::JobMetrics::new(®istry).unwrap();
287 let network_request_metrics = metrics::NetworkRequestMetrics::new(®istry).unwrap();
288 let player_metrics = metrics::PlayerMetrics::new(®istry).unwrap();
289 let ecs_system_metrics = EcsSystemMetrics::new(®istry).unwrap();
290 let tick_metrics = TickMetrics::new(®istry).unwrap();
291 let physics_metrics = PhysicsMetrics::new(®istry).unwrap();
292 let server_event_metrics = metrics::ServerEventMetrics::new(®istry).unwrap();
293 let gameplay_metrics = GameplayMetrics::new(®istry).unwrap();
294 let query_server_metrics = metrics::QueryServerMetrics::new(®istry).unwrap();
295
296 let battlemode_buffer = BattleModeBuffer::default();
297
298 let pools = State::pools(GameMode::Server);
299
300 #[cfg(feature = "plugins")]
302 let plugin_mgr = PluginMgr::from_asset_or_default();
303
304 debug!("Generating world, seed: {}", settings.world_seed);
305 #[cfg(feature = "worldgen")]
306 let (world, index) = World::generate(
307 settings.world_seed,
308 WorldOpts {
309 seed_elements: true,
310 world_file: if let Some(ref opts) = settings.map_file {
311 opts.clone()
312 } else {
313 FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into())
315 },
316 calendar: Some(settings.calendar_mode.calendar_now()),
317 },
318 &pools,
319 &|stage| {
320 report_stage(ServerInitStage::WorldGen(stage));
321 },
322 );
323 #[cfg(not(feature = "worldgen"))]
324 let (world, index) = World::generate(settings.world_seed);
325
326 #[cfg(feature = "worldgen")]
327 let map = world.get_map_data(index.as_index_ref(), &pools);
328 #[cfg(not(feature = "worldgen"))]
329 let map = common_net::msg::WorldMapMsg {
330 dimensions_lg: Vec2::zero(),
331 max_height: 1.0,
332 rgba: Grid::new(Vec2::new(1, 1), 1),
333 horizons: [(vec![0], vec![0]), (vec![0], vec![0])],
334 alt: Grid::new(Vec2::new(1, 1), 1),
335 sites: Vec::new(),
336 possible_starting_sites: Vec::new(),
337 pois: Vec::new(),
338 default_chunk: Arc::new(world.generate_oob_chunk()),
339 };
340
341 #[cfg(feature = "worldgen")]
342 let map_size_lg = world.sim().map_size_lg();
343 #[cfg(not(feature = "worldgen"))]
344 let map_size_lg = world.map_size_lg();
345
346 let lod = lod::Lod::from_world(&world, index.as_index_ref(), &pools);
347
348 report_stage(ServerInitStage::StartingSystems);
349
350 let mut state = State::server(
351 Arc::clone(&pools),
352 map_size_lg,
353 Arc::clone(&map.default_chunk),
354 |dispatcher_builder| {
355 add_local_systems(dispatcher_builder);
356 sys::msg::add_server_systems(dispatcher_builder);
357 sys::add_server_systems(dispatcher_builder);
358 #[cfg(feature = "worldgen")]
359 {
360 rtsim::add_server_systems(dispatcher_builder);
361 weather::add_server_systems(dispatcher_builder);
362 }
363 },
364 #[cfg(feature = "plugins")]
365 plugin_mgr,
366 );
367 events::register_event_busses(state.ecs_mut());
368 state.ecs_mut().insert(battlemode_buffer);
369 state.ecs_mut().insert(RecentClientIPs::default());
370 state.ecs_mut().insert(settings.clone());
371 state.ecs_mut().insert(editable_settings);
372 state.ecs_mut().insert(DataDir {
373 path: data_dir.to_owned(),
374 });
375
376 state.ecs_mut().insert(Vec::<ChunkRequest>::new());
377 state
378 .ecs_mut()
379 .insert(EventBus::<chunk_serialize::ChunkSendEntry>::default());
380 state.ecs_mut().insert(Locations::default());
381 state.ecs_mut().insert(LoginProvider::new(
382 settings.auth_server_address.clone(),
383 Arc::clone(&runtime),
384 ));
385 state.ecs_mut().insert(HwStats {
386 hardware_threads: num_cpus::get() as u32,
387 rayon_threads: num_cpus::get() as u32,
388 });
389 state.ecs_mut().insert(ServerConstants {
390 day_cycle_coefficient: settings.day_cycle_coefficient(),
391 });
392 state.ecs_mut().insert(Tick(0));
393 state.ecs_mut().insert(TickStart(Instant::now()));
394 state.ecs_mut().insert(job_metrics);
395 state.ecs_mut().insert(network_request_metrics);
396 state.ecs_mut().insert(player_metrics);
397 state.ecs_mut().insert(ecs_system_metrics);
398 state.ecs_mut().insert(tick_metrics);
399 state.ecs_mut().insert(physics_metrics);
400 state.ecs_mut().insert(server_event_metrics);
401 state.ecs_mut().insert(gameplay_metrics);
402 state.ecs_mut().insert(query_server_metrics);
403 if settings.experimental_terrain_persistence {
404 #[cfg(feature = "persistent_world")]
405 {
406 warn!(
407 "Experimental terrain persistence support is enabled. This feature may break, \
408 be disabled, or otherwise change under your feet at *any time*. \
409 Additionally, it is expected to be replaced in the future *without* \
410 migration or warning. You have been warned."
411 );
412 state
413 .ecs_mut()
414 .insert(TerrainPersistence::new(data_dir.to_owned()));
415 }
416 #[cfg(not(feature = "persistent_world"))]
417 error!(
418 "Experimental terrain persistence support was requested, but the server was not \
419 compiled with the feature. Terrain modifications will *not* be persisted."
420 );
421 }
422 {
423 let pool = state.ecs_mut().write_resource::<SlowJobPool>();
424 pool.configure("CHUNK_DROP", |_n| 1);
425 pool.configure("CHUNK_GENERATOR", |n| n / 2 + n / 4);
426 pool.configure("CHUNK_SERIALIZER", |n| n / 2);
427 pool.configure("RTSIM_SAVE", |_| 1);
428 pool.configure("WEATHER", |_| 1);
429 }
430 state
431 .ecs_mut()
432 .insert(ChunkGenerator::new(chunk_gen_metrics));
433 {
434 let (sender, receiver) =
435 crossbeam_channel::bounded::<chunk_serialize::SerializedChunk>(10_000);
436 state.ecs_mut().insert(sender);
437 state.ecs_mut().insert(receiver);
438 }
439
440 state.ecs_mut().insert(CharacterUpdater::new(
441 Arc::<RwLock<DatabaseSettings>>::clone(&database_settings),
442 )?);
443
444 let ability_map = comp::item::tool::AbilityMap::<comp::AbilityItem>::load_expect_cloned(
445 "common.abilities.ability_set_manifest",
446 );
447 state.ecs_mut().insert(ability_map);
448
449 let msm = comp::inventory::item::MaterialStatManifest::load().cloned();
450 state.ecs_mut().insert(msm);
451
452 let rbm = common::recipe::RecipeBookManifest::load().cloned();
453 state.ecs_mut().insert(rbm);
454
455 state.ecs_mut().insert(CharacterLoader::new(
456 Arc::<RwLock<DatabaseSettings>>::clone(&database_settings),
457 )?);
458
459 state
461 .ecs_mut()
462 .insert(sys::PersistenceScheduler::every(Duration::from_secs(10)));
463
464 state.ecs_mut().insert(RegionMap::new());
466
467 state.ecs_mut().register::<RegionSubscription>();
469 state.ecs_mut().register::<Client>();
470 state.ecs_mut().register::<comp::Presence>();
471 state.ecs_mut().register::<wiring::WiringElement>();
472 state.ecs_mut().register::<wiring::Circuit>();
473 state.ecs_mut().register::<Anchor>();
474 state.ecs_mut().register::<comp::Pet>();
475 state.ecs_mut().register::<login_provider::PendingLogin>();
476 state.ecs_mut().register::<RepositionToFreeSpace>();
477 state.ecs_mut().register::<common::rtsim::ActorId>();
478
479 let banned_words = settings.moderation.load_banned_words(data_dir);
481 let censor = Arc::new(Censor::Custom(banned_words.into_iter().collect()));
482 state.ecs_mut().insert(Arc::clone(&censor));
483
484 state
486 .ecs_mut()
487 .insert(AutoMod::new(&settings.moderation, censor));
488
489 state.ecs_mut().insert(map);
490
491 #[cfg(feature = "worldgen")]
492 let spawn_point = SpawnPoint({
493 let index = index.as_index_ref();
494 let center_chunk = world.sim().map_size_lg().chunks().map(i32::from) / 2;
501 let spawn_chunk = world
502 .civs()
503 .sites()
504 .filter(|site| site.is_settlement())
505 .map(|site| site.center)
506 .min_by_key(|site_pos| site_pos.distance_squared(center_chunk))
507 .unwrap_or(center_chunk);
508
509 world.find_accessible_pos(index, TerrainChunkSize::center_wpos(spawn_chunk), false)
510 });
511 #[cfg(not(feature = "worldgen"))]
512 let spawn_point = SpawnPoint::default();
513
514 state.ecs_mut().insert(spawn_point);
516
517 {
520 #[cfg(feature = "worldgen")]
521 let size = world.sim().get_size();
522 #[cfg(not(feature = "worldgen"))]
523 let size = world.map_size_lg().chunks().map(u32::from);
524
525 let world_size = size.map(|e| e as i32) * TerrainChunk::RECT_SIZE.map(|e| e as i32);
526 let world_aabb = Aabb {
527 min: Vec3::new(0, 0, -32768),
528 max: Vec3::new(world_size.x, world_size.y, 32767),
529 }
530 .made_valid();
531
532 state
533 .ecs()
534 .write_resource::<AreasContainer<BuildArea>>()
535 .insert("world".to_string(), world_aabb)
536 .expect("The initial insert should always work.");
537 }
538
539 let world = Arc::new(world);
541 state.ecs_mut().insert(Arc::clone(&world));
542 state.ecs_mut().insert(lod);
543 state.ecs_mut().insert(index.clone());
544
545 state.ecs_mut().write_resource::<TimeOfDay>().0 = settings.world.start_time;
547
548 sys::sentinel::UpdateTrackers::register(state.ecs_mut());
550
551 state.ecs_mut().insert(DeletedEntities::default());
552
553 let network = Network::new_with_registry(Pid::new(), &runtime, ®istry, 1 << 20);
556 let (chat_cache, chat_tracker) = ChatCache::new(Duration::from_secs(60), &runtime);
557 state.ecs_mut().insert(chat_tracker);
558
559 let mut printed_quic_warning = false;
560 for protocol in &settings.gameserver_protocols {
561 match protocol {
562 Protocol::Tcp { address } => {
563 runtime.block_on(network.listen(ListenAddr::Tcp(*address)))?;
564 },
565 Protocol::Quic {
566 address,
567 cert_file_path,
568 key_file_path,
569 } => {
570 use rustls_pemfile::Item;
571 use std::fs;
572
573 match || -> Result<_, Box<dyn std::error::Error>> {
574 let key = fs::read(key_file_path)?;
575 let key = if key_file_path.extension().is_some_and(|x| x == "der") {
576 PrivateKeyDer::try_from(key).map_err(|_| "No valid pem key in file")?
577 } else {
578 debug!("convert pem key to der");
579 rustls_pemfile::read_all(&mut key.as_slice())
580 .find_map(|item| match item {
581 Ok(Item::Pkcs1Key(v)) => Some(PrivateKeyDer::Pkcs1(v)),
582 Ok(Item::Pkcs8Key(v)) => Some(PrivateKeyDer::Pkcs8(v)),
583 Ok(Item::Sec1Key(v)) => Some(PrivateKeyDer::Sec1(v)),
584 Ok(Item::Crl(_)) => None,
585 Ok(Item::Csr(_)) => None,
586 Ok(Item::X509Certificate(_)) => None,
587 Ok(_) => None,
588 Err(e) => {
589 tracing::warn!(?e, "error while reading key_file");
590 None
591 },
592 })
593 .ok_or("No valid pem key in file")?
594 };
595 let cert_chain = fs::read(cert_file_path)?;
596 let cert_chain = if cert_file_path.extension().is_some_and(|x| x == "der") {
597 vec![CertificateDer::from(cert_chain)]
598 } else {
599 debug!("convert pem cert to der");
600 rustls_pemfile::certs(&mut cert_chain.as_slice())
601 .filter_map(|item| match item {
602 Ok(cert) => Some(cert),
603 Err(e) => {
604 tracing::warn!(?e, "error while reading cert_file");
605 None
606 },
607 })
608 .collect()
609 };
610 let server_config = quinn::ServerConfig::with_single_cert(cert_chain, key)?;
611 Ok(server_config)
612 }() {
613 Ok(server_config) => {
614 runtime.block_on(
615 network.listen(ListenAddr::Quic(*address, server_config.clone())),
616 )?;
617
618 if !printed_quic_warning {
619 warn!(
620 "QUIC is enabled. This is experimental and not recommended in \
621 production"
622 );
623 printed_quic_warning = true;
624 }
625 },
626 Err(e) => {
627 error!(
628 ?e,
629 "Failed to load the TLS certificate, running without QUIC {}",
630 *address
631 );
632 },
633 }
634 },
635 }
636 }
637
638 if let Some(addr) = settings.query_address {
639 use veloren_query_server::proto::ServerInfo;
640
641 const QUERY_SERVER_RATELIMIT: u16 = 120;
642
643 let (query_server_info_tx, query_server_info_rx) =
644 tokio::sync::watch::channel(ServerInfo {
645 git_hash: *common::util::GIT_HASH,
646 git_timestamp: *common::util::GIT_TIMESTAMP,
647 players_count: 0,
648 player_cap: settings.max_players,
649 battlemode: settings.gameplay.battle_mode.into(),
650 });
651 let mut query_server =
652 QueryServer::new(addr, query_server_info_rx, QUERY_SERVER_RATELIMIT);
653 let query_server_metrics =
654 Arc::new(Mutex::new(veloren_query_server::server::Metrics::default()));
655 let query_server_metrics2 = Arc::clone(&query_server_metrics);
656 runtime.spawn(async move {
657 let err = query_server.run(query_server_metrics2).await.err();
658 error!(?err, "Query server stopped unexpectedly");
659 });
660 state.ecs_mut().insert(query_server_info_tx);
661 state.ecs_mut().insert(query_server_metrics);
662 }
663
664 runtime.block_on(network.listen(ListenAddr::Mpsc(14004)))?;
665
666 let connection_handler = ConnectionHandler::new(network, &runtime);
667
668 #[cfg(feature = "worldgen")]
670 {
671 match rtsim::RtSim::new(
672 &settings.world,
673 index.as_index_ref(),
674 &world,
675 data_dir.to_owned(),
676 ) {
677 Ok(rtsim) => {
678 state.ecs_mut().insert(rtsim.state().data().time_of_day);
679 state.ecs_mut().insert(rtsim);
680 },
681 Err(err) => {
682 error!("Failed to load rtsim: {}", err);
683 return Err(Error::RtsimError(err));
684 },
685 }
686 weather::init(&mut state);
687 }
688
689 let this = Self {
690 state,
691 world,
692 index,
693 connection_handler,
694 runtime,
695
696 metrics_registry: registry,
697 chat_cache,
698 database_settings,
699 disconnect_all_clients_requested: false,
700
701 event_dispatcher: Self::create_event_dispatcher(pools),
702 };
703
704 debug!(?settings, "created veloren server with");
705
706 info!("Server version: {}", *common::util::DISPLAY_VERSION);
707
708 Ok(this)
709 }
710
711 pub fn get_server_info(&self) -> ServerInfo {
712 let settings = self.state.ecs().fetch::<Settings>();
713
714 ServerInfo {
715 name: settings.server_name.clone(),
716 git_hash: *common::util::GIT_HASH,
717 git_timestamp: *common::util::GIT_TIMESTAMP,
718 auth_provider: settings.auth_server_address.clone(),
719 }
720 }
721
722 pub fn settings(&self) -> impl Deref<Target = Settings> + '_ {
724 self.state.ecs().fetch::<Settings>()
725 }
726
727 pub fn settings_mut(&self) -> impl DerefMut<Target = Settings> + '_ {
729 self.state.ecs().fetch_mut::<Settings>()
730 }
731
732 pub fn editable_settings_mut(&self) -> impl DerefMut<Target = EditableSettings> + '_ {
734 self.state.ecs().fetch_mut::<EditableSettings>()
735 }
736
737 pub fn editable_settings(&self) -> impl Deref<Target = EditableSettings> + '_ {
739 self.state.ecs().fetch::<EditableSettings>()
740 }
741
742 pub fn data_dir(&self) -> impl Deref<Target = DataDir> + '_ {
744 self.state.ecs().fetch::<DataDir>()
745 }
746
747 pub fn state(&self) -> &State { &self.state }
749
750 pub fn state_mut(&mut self) -> &mut State { &mut self.state }
752
753 pub fn world(&self) -> &World { &self.world }
755
756 pub fn metrics_registry(&self) -> &Arc<Registry> { &self.metrics_registry }
758
759 pub fn chat_cache(&self) -> &ChatCache { &self.chat_cache }
761
762 fn parse_locations(&self, character_list_data: &mut [CharacterItem]) {
763 character_list_data.iter_mut().for_each(|c| {
764 let name = c
765 .location
766 .as_ref()
767 .and_then(|s| {
768 persistence::parse_waypoint(s)
769 .ok()
770 .and_then(|(waypoint, _)| waypoint.map(|w| w.get_pos()))
771 })
772 .and_then(|wpos| {
773 self.world
774 .get_location_name(self.index.as_index_ref(), wpos.xy().as_::<i32>())
775 });
776 c.location = name;
777 });
778 }
779
780 pub fn tick(&mut self, _input: Input, dt: Duration) -> Result<Vec<Event>, Error> {
783 self.state.ecs().write_resource::<Tick>().0 += 1;
784 self.state.ecs().write_resource::<TickStart>().0 = Instant::now();
785
786 let new_calendar = self
790 .state
791 .ecs()
792 .read_resource::<Settings>()
793 .calendar_mode
794 .calendar_now();
795 *self.state.ecs_mut().write_resource::<Calendar>() = new_calendar;
796
797 #[cfg(feature = "hot-site")]
798 if let Ok(lib) = world::LIB.lock()
799 && let Some(lib) = &*lib
800 {
801 static LAST_COUNT: std::sync::atomic::AtomicU64 = std::sync::atomic::AtomicU64::new(0);
802 let last_count = LAST_COUNT.load(std::sync::atomic::Ordering::Relaxed);
803
804 let new_count = lib.reload_count();
805
806 if new_count > last_count {
807 LAST_COUNT.store(new_count, std::sync::atomic::Ordering::Relaxed);
808
809 let count = cmd::reload_chunks_inner(self, Vec3::zero(), None, true);
810
811 tracing::info!("Reloaded {count} chunks");
812 }
813 }
814
815 let mut frontend_events = Vec::new();
838
839 let before_new_connections = Instant::now();
842
843 self.handle_new_connections(&mut frontend_events);
845
846 let before_state_tick = Instant::now();
847
848 fn on_block_update(ecs: &specs::World, changes: Vec<BlockDiff>) {
849 if changes
851 .iter()
852 .any(|c| c.old.get_rtsim_resource() != c.new.get_rtsim_resource())
853 {
854 ecs.write_resource::<rtsim::RtSim>().hook_block_update(
855 &ecs.read_resource::<Arc<world::World>>(),
856 ecs.read_resource::<world::IndexOwned>().as_index_ref(),
857 changes,
858 );
859 }
860 }
861
862 let mut state_tick_metrics = Default::default();
866 let server_constants = (*self.state.ecs().read_resource::<ServerConstants>()).clone();
867 self.state.tick(
868 dt,
869 false,
870 Some(&mut state_tick_metrics),
871 &server_constants,
872 on_block_update,
873 );
874
875 let before_handle_events = Instant::now();
876
877 let disconnect_type = self.disconnect_all_clients_if_requested();
880
881 self.state.maintain_links();
883
884 frontend_events.append(&mut self.handle_events());
886
887 let before_update_terrain_and_regions = Instant::now();
888
889 self.update_region_map();
894 self.state.apply_terrain_changes(on_block_update);
897
898 let before_sync = Instant::now();
899
900 sys::run_sync_systems(self.state.ecs_mut());
902
903 let before_world_tick = Instant::now();
904
905 self.world.tick(dt);
907
908 let before_entity_cleanup = Instant::now();
909
910 if let Some(DisconnectType::WithoutPersistence) = disconnect_type {
915 run_now::<terrain::Sys>(self.state.ecs_mut());
916 }
917
918 #[cfg(feature = "worldgen")]
920 {
921 let mut rtsim = self.state.ecs().write_resource::<rtsim::RtSim>();
922 let world = self.state.ecs().read_resource::<Arc<World>>();
923 for chunk in &self.state.terrain_changes().removed_chunks {
924 rtsim.hook_unload_chunk(*chunk, &world);
925 }
926 }
927
928 let anchors = self.state.ecs().read_storage::<Anchor>();
939 let anchored_anchor_entities: Vec<Entity> = (
940 &self.state.ecs().entities(),
941 &self.state.ecs().read_storage::<Anchor>(),
942 )
943 .join()
944 .filter_map(|(_, anchor)| match anchor {
945 Anchor::Entity(anchor_entity) => Some(*anchor_entity),
946 _ => None,
947 })
948 .filter(|anchor_entity| match anchors.get(*anchor_entity) {
952 Some(Anchor::Entity(_)) => true,
953 Some(Anchor::Chunk(_)) | None => false
954 })
955 .collect();
956 drop(anchors);
957
958 for entity in anchored_anchor_entities {
959 if cfg!(debug_assertions) {
960 panic!("Entity anchor chain detected");
961 }
962 error!(
963 "Detected an anchor entity that itself has an anchor entity - anchor chains are \
964 not currently supported. The entity's Anchor component has been deleted"
965 );
966 self.state.delete_component::<Anchor>(entity);
967 }
968
969 let to_delete = {
972 let terrain = self.state.terrain();
973 (
974 &self.state.ecs().entities(),
975 &self.state.ecs().read_storage::<comp::Pos>(),
976 !&self.state.ecs().read_storage::<comp::Presence>(),
977 self.state.ecs().read_storage::<Anchor>().maybe(),
978 self.state.ecs().read_storage::<Is<VolumeRider>>().maybe(),
979 )
980 .join()
981 .filter(|(_, pos, _, anchor, is_volume_rider)| {
982 let pos = is_volume_rider
983 .and_then(|is_volume_rider| match is_volume_rider.pos.kind {
984 Volume::Terrain => None,
985 Volume::Entity(e) => {
986 let e = self.state.ecs().entity_from_uid(e)?;
987 let pos = self
988 .state
989 .ecs()
990 .read_storage::<comp::Pos>()
991 .get(e)
992 .copied()?;
993
994 Some(pos.0)
995 },
996 })
997 .unwrap_or(pos.0);
998 let chunk_key = terrain.pos_key(pos.map(|e| e.floor() as i32));
999 match anchor {
1000 Some(Anchor::Chunk(hc)) => {
1001 terrain.get_key_real(chunk_key).is_none()
1006 && terrain.get_key_real(*hc).is_none()
1007 },
1008 Some(Anchor::Entity(entity)) => !self.state.ecs().is_alive(*entity),
1009 None => terrain.get_key_real(chunk_key).is_none(),
1010 }
1011 })
1012 .map(|(entity, _, _, _, _)| entity)
1013 .collect::<Vec<_>>()
1014 };
1015
1016 #[cfg(feature = "worldgen")]
1017 {
1018 let mut rtsim = self.state.ecs().write_resource::<rtsim::RtSim>();
1019 let rtsim_actors = self.state.ecs().read_storage();
1020 for entity in &to_delete {
1021 if let Some(actor) = rtsim_actors.get(*entity) {
1022 rtsim.hook_rtsim_entity_unload(*actor);
1023 }
1024 }
1025 }
1026
1027 for entity in to_delete {
1029 if let Err(e) = self.state.delete_entity_recorded(entity) {
1030 error!(?e, "Failed to delete agent outside the terrain");
1031 }
1032 }
1033
1034 if let Some(DisconnectType::WithoutPersistence) = disconnect_type {
1035 info!(
1036 "Disconnection of all players without persistence complete, signalling to \
1037 persistence thread that character updates may continue to be processed"
1038 );
1039 self.state
1040 .ecs()
1041 .fetch_mut::<CharacterUpdater>()
1042 .disconnected_success();
1043 }
1044
1045 let before_persistence_updates = Instant::now();
1047
1048 let character_loader = self.state.ecs().read_resource::<CharacterLoader>();
1049
1050 let mut character_updater = self.state.ecs().write_resource::<CharacterUpdater>();
1051 let updater_messages: Vec<CharacterUpdaterMessage> = character_updater.messages().collect();
1052
1053 character_loader
1055 .messages()
1056 .chain(updater_messages)
1057 .for_each(|message| match message {
1058 CharacterUpdaterMessage::DatabaseBatchCompletion(batch_id) => {
1059 character_updater.process_batch_completion(batch_id);
1060 },
1061 CharacterUpdaterMessage::CharacterScreenResponse(response) => {
1062 match response.response_kind {
1063 CharacterScreenResponseKind::CharacterList(result) => match result {
1064 Ok(mut character_list_data) => {
1065 self.parse_locations(&mut character_list_data);
1066 self.notify_client(
1067 response.target_entity,
1068 ServerGeneral::CharacterListUpdate(character_list_data),
1069 )
1070 },
1071 Err(error) => self.notify_client(
1072 response.target_entity,
1073 ServerGeneral::CharacterActionError(error.to_string()),
1074 ),
1075 },
1076 CharacterScreenResponseKind::CharacterCreation(result) => match result {
1077 Ok((character_id, mut list)) => {
1078 self.parse_locations(&mut list);
1079 self.notify_client(
1080 response.target_entity,
1081 ServerGeneral::CharacterListUpdate(list),
1082 );
1083 self.notify_client(
1084 response.target_entity,
1085 ServerGeneral::CharacterCreated(character_id),
1086 );
1087 },
1088 Err(error) => self.notify_client(
1089 response.target_entity,
1090 ServerGeneral::CharacterActionError(error.to_string()),
1091 ),
1092 },
1093 CharacterScreenResponseKind::CharacterEdit(result) => match result {
1094 Ok((character_id, mut list)) => {
1095 self.parse_locations(&mut list);
1096 self.notify_client(
1097 response.target_entity,
1098 ServerGeneral::CharacterListUpdate(list),
1099 );
1100 self.notify_client(
1101 response.target_entity,
1102 ServerGeneral::CharacterEdited(character_id),
1103 );
1104 },
1105 Err(error) => self.notify_client(
1106 response.target_entity,
1107 ServerGeneral::CharacterActionError(error.to_string()),
1108 ),
1109 },
1110 CharacterScreenResponseKind::CharacterData(result) => {
1111 match *result {
1112 Ok((character_data, skill_set_persistence_load_error)) => {
1113 let PersistedComponents {
1114 body,
1115 hardcore,
1116 stats,
1117 skill_set,
1118 inventory,
1119 waypoint,
1120 pets,
1121 active_abilities,
1122 map_marker,
1123 } = character_data;
1124 let character_data = (
1125 body,
1126 hardcore,
1127 stats,
1128 skill_set,
1129 inventory,
1130 waypoint,
1131 pets,
1132 active_abilities,
1133 map_marker,
1134 );
1135 self.state.emit_event_now(UpdateCharacterDataEvent {
1138 entity: response.target_entity,
1139 components: character_data,
1140 metadata: skill_set_persistence_load_error,
1141 })
1142 },
1143 Err(error) => {
1144 self.notify_client(
1148 response.target_entity,
1149 ServerGeneral::CharacterDataLoadResult(Err(
1150 error.to_string()
1151 )),
1152 );
1153
1154 self.state.emit_event_now(ExitIngameEvent {
1156 entity: response.target_entity,
1157 })
1158 },
1159 }
1160 },
1161 }
1162 },
1163 });
1164
1165 drop(character_loader);
1166 drop(character_updater);
1167
1168 {
1169 let index = &mut self.index;
1174 let world = &mut self.world;
1175 let ecs = self.state.ecs_mut();
1176 let slow_jobs = ecs.write_resource::<SlowJobPool>();
1177
1178 index.reload_if_changed(|index| {
1179 let mut chunk_generator = ecs.write_resource::<ChunkGenerator>();
1180 let client = ecs.read_storage::<Client>();
1181 let mut terrain = ecs.write_resource::<common::terrain::TerrainGrid>();
1182 #[cfg(feature = "worldgen")]
1183 let rtsim = ecs.read_resource::<rtsim::RtSim>();
1184 #[cfg(not(feature = "worldgen"))]
1185 let rtsim = ();
1186
1187 chunk_generator.cancel_all();
1189
1190 if client.is_empty() {
1191 terrain.clear();
1193 } else {
1194 terrain.iter().for_each(|(pos, _)| {
1196 chunk_generator.generate_chunk(
1197 None,
1198 pos,
1199 &slow_jobs,
1200 Arc::clone(world),
1201 &rtsim,
1202 index.clone(),
1203 (
1204 *ecs.read_resource::<TimeOfDay>(),
1205 (*ecs.read_resource::<Calendar>()).clone(),
1206 ),
1207 );
1208 });
1209 }
1210 });
1211 }
1212
1213 let end_of_server_tick = Instant::now();
1214
1215 run_now::<sys::metrics::Sys>(self.state.ecs());
1217
1218 {
1219 let tick_metrics = self.state.ecs().read_resource::<TickMetrics>();
1221
1222 let tt = &tick_metrics.tick_time;
1223 tt.with_label_values(&["new connections"])
1224 .set((before_state_tick - before_new_connections).as_nanos() as i64);
1225 tt.with_label_values(&["handle server events"])
1226 .set((before_update_terrain_and_regions - before_handle_events).as_nanos() as i64);
1227 tt.with_label_values(&["update terrain and region map"])
1228 .set((before_sync - before_update_terrain_and_regions).as_nanos() as i64);
1229 tt.with_label_values(&["state"])
1230 .set((before_handle_events - before_state_tick).as_nanos() as i64);
1231 tt.with_label_values(&["world tick"])
1232 .set((before_entity_cleanup - before_world_tick).as_nanos() as i64);
1233 tt.with_label_values(&["entity cleanup"])
1234 .set((before_persistence_updates - before_entity_cleanup).as_nanos() as i64);
1235 tt.with_label_values(&["persistence_updates"])
1236 .set((end_of_server_tick - before_persistence_updates).as_nanos() as i64);
1237 for (label, duration) in state_tick_metrics.timings {
1238 tick_metrics
1239 .state_tick_time
1240 .with_label_values(&[label])
1241 .set(duration.as_nanos() as i64);
1242 }
1243 tick_metrics.tick_time_hist.observe(
1244 end_of_server_tick
1245 .duration_since(before_state_tick)
1246 .as_secs_f64(),
1247 );
1248 }
1249
1250 Ok(frontend_events)
1253 }
1254
1255 pub fn cleanup(&mut self) {
1257 self.state.cleanup();
1259
1260 #[cfg(feature = "persistent_world")]
1262 self.state
1263 .ecs()
1264 .try_fetch_mut::<TerrainPersistence>()
1265 .map(|mut t| t.maintain());
1266 }
1267
1268 fn update_region_map(&mut self) {
1270 prof_span!("Server::update_region_map");
1271 let ecs = self.state().ecs();
1272 ecs.write_resource::<RegionMap>().tick(
1273 ecs.read_storage::<comp::Pos>(),
1274 ecs.read_storage::<comp::Vel>(),
1275 ecs.read_storage::<comp::Presence>(),
1276 ecs.entities(),
1277 );
1278 }
1279
1280 fn initialize_client(&mut self, client: connection_handler::IncomingClient) -> Entity {
1281 let entity = self
1282 .state
1283 .ecs_mut()
1284 .create_entity_synced()
1285 .with(client)
1286 .build();
1287 self.state
1288 .ecs()
1289 .read_resource::<metrics::PlayerMetrics>()
1290 .clients_connected
1291 .inc();
1292 entity
1293 }
1294
1295 fn disconnect_all_clients_if_requested(&mut self) -> Option<DisconnectType> {
1299 let mut character_updater = self.state.ecs().fetch_mut::<CharacterUpdater>();
1300
1301 let disconnect_type = self.get_disconnect_all_clients_requested(&mut character_updater);
1302 if let Some(disconnect_type) = disconnect_type {
1303 let with_persistence = disconnect_type == DisconnectType::WithPersistence;
1304 let clients = self.state.ecs().read_storage::<Client>();
1305 let entities = self.state.ecs().entities();
1306
1307 info!(
1308 "Disconnecting all clients ({} persistence) as requested",
1309 if with_persistence { "with" } else { "without" }
1310 );
1311 for (_, entity) in (&clients, &entities).join() {
1312 info!("Emitting client disconnect event for entity: {:?}", entity);
1313 if with_persistence {
1314 self.state.emit_event_now(ClientDisconnectEvent(
1315 entity,
1316 comp::DisconnectReason::Kicked,
1317 ))
1318 } else {
1319 self.state
1320 .emit_event_now(ClientDisconnectWithoutPersistenceEvent(entity))
1321 };
1322 }
1323
1324 self.disconnect_all_clients_requested = false;
1325 }
1326
1327 disconnect_type
1328 }
1329
1330 fn get_disconnect_all_clients_requested(
1331 &self,
1332 character_updater: &mut CharacterUpdater,
1333 ) -> Option<DisconnectType> {
1334 let without_persistence_requested = character_updater.disconnect_all_clients_requested();
1335 let with_persistence_requested = self.disconnect_all_clients_requested;
1336
1337 if without_persistence_requested {
1338 return Some(DisconnectType::WithoutPersistence);
1339 };
1340 if with_persistence_requested {
1341 return Some(DisconnectType::WithPersistence);
1342 };
1343 None
1344 }
1345
1346 fn handle_new_connections(&mut self, frontend_events: &mut Vec<Event>) {
1348 while let Ok(sender) = self.connection_handler.info_requester_receiver.try_recv() {
1349 trace!("sending info to connection_handler");
1351 let _ = sender.send(connection_handler::ServerInfoPacket {
1352 info: self.get_server_info(),
1353 time: self.state.get_time(),
1354 });
1355 }
1356
1357 while let Ok(incoming) = self.connection_handler.client_receiver.try_recv() {
1358 let entity = self.initialize_client(incoming);
1359 frontend_events.push(Event::ClientConnected { entity });
1360 }
1361 }
1362
1363 pub fn notify_client<S>(&self, entity: EcsEntity, msg: S)
1364 where
1365 S: Into<ServerMsg>,
1366 {
1367 if let Some(client) = self.state.ecs().read_storage::<Client>().get(entity) {
1368 client.send_fallible(msg);
1369 }
1370 }
1371
1372 pub fn notify_players(&mut self, msg: ServerGeneral) { self.state.notify_players(msg); }
1373
1374 fn process_command(&mut self, entity: EcsEntity, name: String, args: Vec<String>) {
1375 if let Ok(command) = name.parse::<ServerChatCommand>() {
1377 command.execute(self, entity, args);
1378 } else {
1379 #[cfg(feature = "plugins")]
1380 {
1381 let mut plugin_manager = self.state.ecs().write_resource::<PluginMgr>();
1382 let ecs_world = EcsWorld {
1383 entities: &self.state.ecs().entities(),
1384 health: self.state.ecs().read_component().into(),
1385 uid: self.state.ecs().read_component().into(),
1386 id_maps: &self.state.ecs().read_resource::<IdMaps>().into(),
1387 player: self.state.ecs().read_component().into(),
1388 };
1389 let uid = if let Some(uid) = ecs_world.uid.get(entity).copied() {
1390 uid
1391 } else {
1392 self.notify_client(
1393 entity,
1394 ServerGeneral::server_msg(
1395 comp::ChatType::CommandError,
1396 common::comp::Content::Plain(
1397 "Can't get player UUID (player may be disconnected?)".to_string(),
1398 ),
1399 ),
1400 );
1401 return;
1402 };
1403 match plugin_manager.command_event(&ecs_world, &name, args.as_slice(), uid) {
1404 Err(common_state::plugin::CommandResults::UnknownCommand) => self
1405 .notify_client(
1406 entity,
1407 ServerGeneral::server_msg(
1408 comp::ChatType::CommandError,
1409 common::comp::Content::Plain(format!(
1410 "Unknown command '/{name}'.\nType '/help' for available \
1411 commands",
1412 )),
1413 ),
1414 ),
1415 Ok(value) => {
1416 self.notify_client(
1417 entity,
1418 ServerGeneral::server_msg(
1419 comp::ChatType::CommandInfo,
1420 common::comp::Content::Plain(value.join("\n")),
1421 ),
1422 );
1423 },
1424 Err(common_state::plugin::CommandResults::PluginError(err)) => {
1425 self.notify_client(
1426 entity,
1427 ServerGeneral::server_msg(
1428 comp::ChatType::CommandError,
1429 common::comp::Content::Plain(format!(
1430 "Error occurred while executing command '/{name}'.\n{err}"
1431 )),
1432 ),
1433 );
1434 },
1435 Err(common_state::plugin::CommandResults::HostError(err)) => {
1436 error!(?err, ?name, ?args, "Can't execute command");
1437 self.notify_client(
1438 entity,
1439 ServerGeneral::server_msg(
1440 comp::ChatType::CommandError,
1441 common::comp::Content::Plain(format!(
1442 "Internal error {err:?} while executing '/{name}'.\nContact \
1443 the server administrator",
1444 )),
1445 ),
1446 );
1447 },
1448 }
1449 }
1450 }
1451 }
1452
1453 fn entity_admin_role(&self, entity: EcsEntity) -> Option<comp::AdminRole> {
1454 self.state
1455 .read_component_copied::<comp::Admin>(entity)
1456 .map(|admin| admin.0)
1457 }
1458
1459 pub fn number_of_players(&self) -> i64 {
1460 self.state.ecs().read_storage::<Client>().join().count() as i64
1461 }
1462
1463 pub fn add_admin(&mut self, username: &str, role: comp::AdminRole) {
1466 let mut editable_settings = self.editable_settings_mut();
1467 let login_provider = self.state.ecs().fetch::<LoginProvider>();
1468 let data_dir = self.data_dir();
1469 if let Some(entity) = add_admin(
1470 username,
1471 role,
1472 &login_provider,
1473 &mut editable_settings,
1474 &data_dir.path,
1475 )
1476 .and_then(|uuid| {
1477 let state = &self.state;
1478 (
1479 &state.ecs().entities(),
1480 &state.read_storage::<comp::Player>(),
1481 )
1482 .join()
1483 .find(|(_, player)| player.uuid() == uuid)
1484 .map(|(e, _)| e)
1485 }) {
1486 drop((data_dir, login_provider, editable_settings));
1487 self.state
1490 .write_component_ignore_entity_dead(entity, comp::Admin(role));
1491 };
1492 }
1493
1494 pub fn remove_admin(&self, username: &str) {
1497 let mut editable_settings = self.editable_settings_mut();
1498 let login_provider = self.state.ecs().fetch::<LoginProvider>();
1499 let data_dir = self.data_dir();
1500 if let Some(entity) = remove_admin(
1501 username,
1502 &login_provider,
1503 &mut editable_settings,
1504 &data_dir.path,
1505 )
1506 .and_then(|uuid| {
1507 let state = &self.state;
1508 (
1509 &state.ecs().entities(),
1510 &state.read_storage::<comp::Player>(),
1511 )
1512 .join()
1513 .find(|(_, player)| player.uuid() == uuid)
1514 .map(|(e, _)| e)
1515 }) {
1516 self.state
1518 .ecs()
1519 .write_storage::<comp::Admin>()
1520 .remove(entity);
1521 };
1522 }
1523
1524 #[cfg(feature = "worldgen")]
1529 pub fn create_centered_persister(&mut self, view_distance: u32) {
1530 let world_dims_chunks = self.world.sim().get_size();
1531 let world_dims_blocks = TerrainChunkSize::blocks(world_dims_chunks);
1532 let pos = comp::Pos(Vec3::from(world_dims_blocks.map(|e| e as f32 / 2.0)));
1540 self.state
1541 .create_persister(pos, view_distance, &self.world, &self.index)
1542 .build();
1543 }
1544
1545 pub fn chunks_pending(&mut self) -> bool {
1547 self.state_mut()
1548 .mut_resource::<ChunkGenerator>()
1549 .pending_chunks()
1550 .next()
1551 .is_some()
1552 }
1553
1554 pub fn set_sql_log_mode(&mut self, sql_log_mode: SqlLogMode) {
1556 let mut database_settings = self.database_settings.write().unwrap();
1562 database_settings.sql_log_mode = sql_log_mode;
1563 drop(database_settings);
1566 info!("SQL log mode changed to {:?}", sql_log_mode);
1567 }
1568
1569 pub fn disconnect_all_clients(&mut self) {
1570 info!("Disconnecting all clients due to local console command");
1571 self.disconnect_all_clients_requested = true;
1572 }
1573
1574 pub fn get_battle_mode_for(&mut self, client: EcsEntity) {
1580 let ecs = self.state.ecs();
1581 let time = ecs.read_resource::<Time>();
1582 let settings = ecs.read_resource::<Settings>();
1583 let players = ecs.read_storage::<comp::Player>();
1584 let get_player_result = players.get(client).ok_or_else(|| {
1585 error!("Can't get player component for client.");
1586
1587 Content::Plain("Can't get player component for client.".to_string())
1588 });
1589 let player = match get_player_result {
1590 Ok(player) => player,
1591 Err(content) => {
1592 self.notify_client(
1593 client,
1594 ServerGeneral::server_msg(ChatType::CommandError, content),
1595 );
1596 return;
1597 },
1598 };
1599
1600 let mut msg = format!("Current battle mode: {:?}.", player.battle_mode);
1601
1602 if settings.gameplay.battle_mode.allow_choosing() {
1603 msg.push_str(" Possible to change.");
1604 } else {
1605 msg.push_str(" Global.");
1606 }
1607
1608 if let Some(change) = player.last_battlemode_change {
1609 let Time(time) = *time;
1610 let Time(change) = change;
1611 let elapsed = time - change;
1612 let next = BATTLE_MODE_COOLDOWN - elapsed;
1613
1614 if next > 0.0 {
1615 let notice = format!(" Next change will be available in: {:.0} seconds", next);
1616 msg.push_str(¬ice);
1617 }
1618 }
1619
1620 self.notify_client(
1621 client,
1622 ServerGeneral::server_msg(ChatType::CommandInfo, Content::Plain(msg)),
1623 );
1624 }
1625
1626 pub fn set_battle_mode_for(&mut self, client: EcsEntity, battle_mode: BattleMode) {
1632 let ecs = self.state.ecs();
1633 let time = ecs.read_resource::<Time>();
1634 let settings = ecs.read_resource::<Settings>();
1635
1636 if !settings.gameplay.battle_mode.allow_choosing() {
1637 self.notify_client(
1638 client,
1639 ServerGeneral::server_msg(
1640 ChatType::CommandInfo,
1641 Content::localized("command-disabled-by-settings"),
1642 ),
1643 );
1644
1645 return;
1646 }
1647
1648 #[cfg(feature = "worldgen")]
1649 let in_town = {
1650 let pos = if let Some(pos) = self
1651 .state
1652 .ecs()
1653 .read_storage::<comp::Pos>()
1654 .get(client)
1655 .copied()
1656 {
1657 pos
1658 } else {
1659 self.notify_client(
1660 client,
1661 ServerGeneral::server_msg(
1662 ChatType::CommandInfo,
1663 Content::localized_with_args("command-position-unavailable", [(
1664 "target", "target",
1665 )]),
1666 ),
1667 );
1668
1669 return;
1670 };
1671
1672 let wpos = pos.0.xy().map(|x| x as i32);
1673 let chunk_pos = wpos.wpos_to_cpos();
1674 self.world.civs().sites().any(|site| {
1675 const RADIUS: f32 = 9.0;
1677 let delta = site
1678 .center
1679 .map(|x| x as f32)
1680 .distance(chunk_pos.map(|x| x as f32));
1681 delta < RADIUS
1682 })
1683 };
1684
1685 #[cfg(not(feature = "worldgen"))]
1686 let in_town = true;
1687
1688 if !in_town {
1689 self.notify_client(
1690 client,
1691 ServerGeneral::server_msg(
1692 ChatType::CommandInfo,
1693 Content::localized("command-battlemode-intown"),
1694 ),
1695 );
1696
1697 return;
1698 }
1699
1700 let mut players = ecs.write_storage::<comp::Player>();
1701 let mut player = if let Some(info) = players.get_mut(client) {
1702 info
1703 } else {
1704 error!("Failed to get info for player.");
1705
1706 return;
1707 };
1708
1709 if let Some(Time(last_change)) = player.last_battlemode_change {
1710 let Time(time) = *time;
1711 let elapsed = time - last_change;
1712 if elapsed < BATTLE_MODE_COOLDOWN {
1713 let next = BATTLE_MODE_COOLDOWN - elapsed;
1714
1715 self.notify_client(
1716 client,
1717 ServerGeneral::server_msg(
1718 ChatType::CommandInfo,
1719 Content::Plain(format!(
1720 "Next change will be available in {next:.0} seconds."
1721 )),
1722 ),
1723 );
1724
1725 return;
1726 }
1727 }
1728
1729 if player.battle_mode == battle_mode {
1730 self.notify_client(
1731 client,
1732 ServerGeneral::server_msg(
1733 ChatType::CommandInfo,
1734 Content::localized("command-battlemode-same"),
1735 ),
1736 );
1737
1738 return;
1739 }
1740
1741 player.battle_mode = battle_mode;
1742 player.last_battlemode_change = Some(*time);
1743
1744 self.notify_client(
1745 client,
1746 ServerGeneral::server_msg(
1747 ChatType::CommandInfo,
1748 Content::localized_with_args("command-battlemode-updated", [(
1749 "battlemode",
1750 format!("{battle_mode:?}"),
1751 )]),
1752 ),
1753 );
1754
1755 drop(players);
1756
1757 let uid = ecs.read_storage::<Uid>().get(client).copied().unwrap();
1758
1759 self.state().notify_players(ServerGeneral::PlayerListUpdate(
1760 PlayerListUpdate::UpdateBattleMode(uid, battle_mode),
1761 ));
1762 }
1763}
1764
1765impl Drop for Server {
1766 fn drop(&mut self) {
1767 self.state
1768 .notify_players(ServerGeneral::Disconnect(DisconnectReason::Shutdown));
1769
1770 #[cfg(feature = "persistent_world")]
1771 self.state
1772 .ecs()
1773 .try_fetch_mut::<TerrainPersistence>()
1774 .map(|mut terrain_persistence| {
1775 info!("Unloading terrain persistence...");
1776 terrain_persistence.unload_all()
1777 });
1778
1779 #[cfg(feature = "worldgen")]
1780 {
1781 debug!("Saving rtsim state...");
1782 self.state.ecs().write_resource::<rtsim::RtSim>().save(true);
1783 }
1784 }
1785}
1786
1787#[must_use]
1788pub fn handle_edit<T, S: settings::EditableSetting>(
1789 data: T,
1790 result: Option<(String, Result<(), settings::SettingError<S>>)>,
1791) -> Option<T> {
1792 use crate::settings::SettingError;
1793 let (info, result) = result?;
1794 match result {
1795 Ok(()) => {
1796 info!("{}", info);
1797 Some(data)
1798 },
1799 Err(SettingError::Io(err)) => {
1800 warn!(
1801 ?err,
1802 "Failed to write settings file to disk, but succeeded in memory (success message: \
1803 {})",
1804 info,
1805 );
1806 Some(data)
1807 },
1808 Err(SettingError::Integrity(err)) => {
1809 error!(?err, "Encountered an error while validating the request",);
1810 None
1811 },
1812 }
1813}
1814
1815#[must_use]
1820pub fn add_admin(
1821 username: &str,
1822 role: comp::AdminRole,
1823 login_provider: &LoginProvider,
1824 editable_settings: &mut EditableSettings,
1825 data_dir: &std::path::Path,
1826) -> Option<common::uuid::Uuid> {
1827 use crate::settings::EditableSetting;
1828 let role_ = role.into();
1829 match login_provider.username_to_uuid(username) {
1830 Ok(uuid) => handle_edit(
1831 uuid,
1832 editable_settings.admins.edit(data_dir, |admins| {
1833 match admins.insert(uuid, settings::AdminRecord {
1834 username_when_admined: Some(username.into()),
1835 date: chrono::Utc::now(),
1836 role: role_,
1837 }) {
1838 None => Some(format!(
1839 "Successfully added {} ({}) as {:?}!",
1840 username, uuid, role
1841 )),
1842 Some(old_admin) if old_admin.role == role_ => {
1843 info!("{} ({}) already has role: {:?}!", username, uuid, role);
1844 None
1845 },
1846 Some(old_admin) => Some(format!(
1847 "{} ({}) role changed from {:?} to {:?}!",
1848 username, uuid, old_admin.role, role
1849 )),
1850 }
1851 }),
1852 ),
1853 Err(err) => {
1854 error!(
1855 ?err,
1856 "Could not find uuid for this name; either the user does not exist or there was \
1857 an error communicating with the auth server."
1858 );
1859 None
1860 },
1861 }
1862}
1863
1864#[must_use]
1869pub fn remove_admin(
1870 username: &str,
1871 login_provider: &LoginProvider,
1872 editable_settings: &mut EditableSettings,
1873 data_dir: &std::path::Path,
1874) -> Option<common::uuid::Uuid> {
1875 use crate::settings::EditableSetting;
1876 match login_provider.username_to_uuid(username) {
1877 Ok(uuid) => handle_edit(
1878 uuid,
1879 editable_settings.admins.edit(data_dir, |admins| {
1880 if let Some(admin) = admins.remove(&uuid) {
1881 Some(format!(
1882 "Successfully removed {} ({}) with role {:?} from the admins list",
1883 username, uuid, admin.role,
1884 ))
1885 } else {
1886 info!("{} ({}) is not an admin!", username, uuid);
1887 None
1888 }
1889 }),
1890 ),
1891 Err(err) => {
1892 error!(
1893 ?err,
1894 "Could not find uuid for this name; either the user does not exist or there was \
1895 an error communicating with the auth server."
1896 );
1897 None
1898 },
1899 }
1900}