veloren_server/
lib.rs

1#![deny(unsafe_code)]
2#![expect(
3    clippy::option_map_unit_fn,
4    clippy::needless_pass_by_ref_mut // until we find a better way for specs
5)]
6#![deny(clippy::clone_on_ref_ptr)]
7#![feature(box_patterns, option_zip, const_type_name, slice_partition_dedup)]
8
9pub mod automod;
10mod character_creator;
11pub mod chat;
12pub mod chunk_generator;
13mod chunk_serialize;
14pub mod client;
15pub mod cmd;
16pub mod connection_handler;
17mod data_dir;
18pub mod error;
19pub mod events;
20pub mod input;
21pub mod location;
22pub mod lod;
23pub mod login_provider;
24pub mod metrics;
25pub mod persistence;
26mod pet;
27pub mod presence;
28pub mod rtsim;
29pub mod settings;
30pub mod state_ext;
31pub mod sys;
32#[cfg(feature = "persistent_world")]
33pub mod terrain_persistence;
34#[cfg(not(feature = "worldgen"))] mod test_world;
35
36#[cfg(feature = "worldgen")] mod weather;
37
38pub mod wiring;
39
40// Reexports
41pub use crate::{
42    data_dir::DEFAULT_DATA_DIR_NAME,
43    error::Error,
44    events::Event,
45    input::Input,
46    settings::{CalendarMode, EditableSettings, Settings},
47};
48
49#[cfg(feature = "persistent_world")]
50use crate::terrain_persistence::TerrainPersistence;
51use crate::{
52    automod::AutoMod,
53    chunk_generator::ChunkGenerator,
54    client::Client,
55    cmd::ChatCommandExt,
56    connection_handler::ConnectionHandler,
57    data_dir::DataDir,
58    location::Locations,
59    login_provider::LoginProvider,
60    persistence::PersistedComponents,
61    presence::{RegionSubscription, RepositionOnChunkLoad},
62    state_ext::StateExt,
63    sys::sentinel::DeletedEntities,
64};
65use authc::Uuid;
66use censor::Censor;
67#[cfg(not(feature = "worldgen"))]
68use common::grid::Grid;
69#[cfg(feature = "worldgen")]
70use common::terrain::CoordinateConversions;
71#[cfg(feature = "worldgen")]
72use common::terrain::TerrainChunkSize;
73use common::{
74    assets::AssetExt,
75    calendar::Calendar,
76    character::{CharacterId, CharacterItem},
77    cmd::ServerChatCommand,
78    comp::{self, ChatType, Content},
79    event::{
80        ClientDisconnectEvent, ClientDisconnectWithoutPersistenceEvent, EventBus, ExitIngameEvent,
81        UpdateCharacterDataEvent,
82    },
83    link::Is,
84    mounting::{Volume, VolumeRider},
85    region::RegionMap,
86    resources::{BattleMode, GameMode, Time, TimeOfDay},
87    rtsim::RtSimEntity,
88    shared_server_config::ServerConstants,
89    slowjob::SlowJobPool,
90    terrain::TerrainChunk,
91    uid::Uid,
92    vol::RectRasterableVol,
93};
94use common_base::prof_span;
95use common_ecs::run_now;
96use common_net::{
97    msg::{ClientType, DisconnectReason, PlayerListUpdate, ServerGeneral, ServerInfo, ServerMsg},
98    sync::WorldSyncExt,
99};
100use common_state::{AreasContainer, BlockDiff, BuildArea, State};
101use common_systems::add_local_systems;
102use metrics::{EcsSystemMetrics, PhysicsMetrics, TickMetrics};
103use network::{ListenAddr, Network, Pid};
104use persistence::{
105    character_loader::{CharacterLoader, CharacterUpdaterMessage},
106    character_updater::CharacterUpdater,
107};
108use prometheus::Registry;
109use rustls::pki_types::{CertificateDer, PrivateKeyDer};
110use settings::banlist::NormalizedIpAddr;
111use specs::{
112    Builder, Entity as EcsEntity, Entity, Join, LendJoin, WorldExt, shred::SendDispatcher,
113};
114use std::{
115    ops::{Deref, DerefMut},
116    sync::{Arc, Mutex},
117    time::{Duration, Instant},
118};
119#[cfg(not(feature = "worldgen"))]
120use test_world::{IndexOwned, World};
121use tokio::runtime::Runtime;
122use tracing::{debug, error, info, trace, warn};
123use vek::*;
124use veloren_query_server::server::QueryServer;
125pub use world::{WorldGenerateStage, civ::WorldCivStage, sim::WorldSimStage};
126
127use crate::{
128    persistence::{DatabaseSettings, SqlLogMode},
129    sys::terrain,
130};
131use hashbrown::HashMap;
132use std::sync::RwLock;
133
134use crate::settings::Protocol;
135
136#[cfg(feature = "plugins")]
137use {
138    common::uid::IdMaps,
139    common_state::plugin::{PluginMgr, memory_manager::EcsWorld},
140};
141
142use crate::{chat::ChatCache, persistence::character_loader::CharacterScreenResponseKind};
143use common::comp::Anchor;
144#[cfg(feature = "worldgen")]
145pub use world::{
146    IndexOwned, World,
147    sim::{DEFAULT_WORLD_MAP, DEFAULT_WORLD_SEED, FileOpts, GenOpts, WorldOpts},
148};
149
150/// Number of seconds a player must wait before they can change their battle
151/// mode after each change.
152///
153/// TODO: Discuss time
154const BATTLE_MODE_COOLDOWN: f64 = 60.0 * 5.0;
155
156/// SpawnPoint corresponds to the default location that players are positioned
157/// at if they have no waypoint. Players *should* always have a waypoint, so
158/// this should basically never be used in practice.
159#[derive(Copy, Clone)]
160pub struct SpawnPoint(pub Vec3<f32>);
161
162impl Default for SpawnPoint {
163    fn default() -> Self { Self(Vec3::new(0.0, 0.0, 256.0)) }
164}
165
166// This is the minimum chunk range that is kept loaded around each player
167// server-side. This is independent of the client's view distance and exists to
168// avoid exploits such as small view distance chunk reloading and also to keep
169// various mechanics working fluidly (i.e: not unloading nearby entities).
170pub const MIN_VD: u32 = 6;
171
172// Tick count used for throttling network updates
173// Note this doesn't account for dt (so update rate changes with tick rate)
174#[derive(Copy, Clone, Default)]
175pub struct Tick(u64);
176
177#[derive(Clone)]
178pub struct HwStats {
179    hardware_threads: u32,
180    rayon_threads: u32,
181}
182
183#[derive(Clone, Copy, PartialEq)]
184enum DisconnectType {
185    WithPersistence,
186    WithoutPersistence,
187}
188
189// Start of Tick, used for metrics
190#[derive(Copy, Clone)]
191pub struct TickStart(Instant);
192
193/// Store of BattleMode cooldowns for players while they go offline
194#[derive(Clone, Default, Debug)]
195pub struct BattleModeBuffer {
196    map: HashMap<CharacterId, (BattleMode, Time)>,
197}
198
199impl BattleModeBuffer {
200    pub fn push(&mut self, char_id: CharacterId, save: (BattleMode, Time)) {
201        self.map.insert(char_id, save);
202    }
203
204    pub fn get(&self, char_id: &CharacterId) -> Option<&(BattleMode, Time)> {
205        self.map.get(char_id)
206    }
207
208    pub fn pop(&mut self, char_id: &CharacterId) -> Option<(BattleMode, Time)> {
209        self.map.remove(char_id)
210    }
211}
212
213/// Keeps the IPs of recently logged off clients in memory, only used
214/// for IP bans if the target is no longer online.
215pub struct RecentClientIPs {
216    pub last_addrs: schnellru::LruMap<Uuid, NormalizedIpAddr>,
217}
218
219impl Default for RecentClientIPs {
220    fn default() -> Self {
221        Self {
222            last_addrs: schnellru::LruMap::new(schnellru::ByLength::new(1000)),
223        }
224    }
225}
226
227pub struct ChunkRequest {
228    entity: EcsEntity,
229    key: Vec2<i32>,
230}
231
232#[derive(Debug)]
233pub enum ServerInitStage {
234    DbMigrations,
235    DbVacuum,
236    WorldGen(WorldGenerateStage),
237    StartingSystems,
238}
239
240pub struct Server {
241    state: State,
242    world: Arc<World>,
243    index: IndexOwned,
244
245    connection_handler: ConnectionHandler,
246
247    runtime: Arc<Runtime>,
248
249    metrics_registry: Arc<Registry>,
250    chat_cache: ChatCache,
251    database_settings: Arc<RwLock<DatabaseSettings>>,
252    disconnect_all_clients_requested: bool,
253
254    event_dispatcher: SendDispatcher<'static>,
255}
256
257impl Server {
258    /// Create a new `Server`
259    pub fn new(
260        settings: Settings,
261        editable_settings: EditableSettings,
262        database_settings: DatabaseSettings,
263        data_dir: &std::path::Path,
264        report_stage: &(dyn Fn(ServerInitStage) + Send + Sync),
265        runtime: Arc<Runtime>,
266    ) -> Result<Self, Error> {
267        prof_span!("Server::new");
268        info!("Server data dir is: {}", data_dir.display());
269        if settings.auth_server_address.is_none() {
270            info!("Authentication is disabled");
271        }
272
273        report_stage(ServerInitStage::DbMigrations);
274        // Run pending DB migrations (if any)
275        debug!("Running DB migrations...");
276        persistence::run_migrations(&database_settings);
277
278        report_stage(ServerInitStage::DbVacuum);
279        // Vacuum database
280        debug!("Vacuuming database...");
281        persistence::vacuum_database(&database_settings);
282
283        let database_settings = Arc::new(RwLock::new(database_settings));
284
285        let registry = Arc::new(Registry::new());
286        let chunk_gen_metrics = metrics::ChunkGenMetrics::new(&registry).unwrap();
287        let job_metrics = metrics::JobMetrics::new(&registry).unwrap();
288        let network_request_metrics = metrics::NetworkRequestMetrics::new(&registry).unwrap();
289        let player_metrics = metrics::PlayerMetrics::new(&registry).unwrap();
290        let ecs_system_metrics = EcsSystemMetrics::new(&registry).unwrap();
291        let tick_metrics = TickMetrics::new(&registry).unwrap();
292        let physics_metrics = PhysicsMetrics::new(&registry).unwrap();
293        let server_event_metrics = metrics::ServerEventMetrics::new(&registry).unwrap();
294        let query_server_metrics = metrics::QueryServerMetrics::new(&registry).unwrap();
295
296        let battlemode_buffer = BattleModeBuffer::default();
297
298        let pools = State::pools(GameMode::Server);
299
300        // Load plugins before generating the world.
301        #[cfg(feature = "plugins")]
302        let plugin_mgr = PluginMgr::from_asset_or_default();
303
304        debug!("Generating world, seed: {}", settings.world_seed);
305        #[cfg(feature = "worldgen")]
306        let (world, index) = World::generate(
307            settings.world_seed,
308            WorldOpts {
309                seed_elements: true,
310                world_file: if let Some(ref opts) = settings.map_file {
311                    opts.clone()
312                } else {
313                    // Load default map from assets.
314                    FileOpts::LoadAsset(DEFAULT_WORLD_MAP.into())
315                },
316                calendar: Some(settings.calendar_mode.calendar_now()),
317            },
318            &pools,
319            &|stage| {
320                report_stage(ServerInitStage::WorldGen(stage));
321            },
322        );
323        #[cfg(not(feature = "worldgen"))]
324        let (world, index) = World::generate(settings.world_seed);
325
326        #[cfg(feature = "worldgen")]
327        let map = world.get_map_data(index.as_index_ref(), &pools);
328        #[cfg(not(feature = "worldgen"))]
329        let map = common_net::msg::WorldMapMsg {
330            dimensions_lg: Vec2::zero(),
331            max_height: 1.0,
332            rgba: Grid::new(Vec2::new(1, 1), 1),
333            horizons: [(vec![0], vec![0]), (vec![0], vec![0])],
334            alt: Grid::new(Vec2::new(1, 1), 1),
335            sites: Vec::new(),
336            possible_starting_sites: Vec::new(),
337            pois: Vec::new(),
338            default_chunk: Arc::new(world.generate_oob_chunk()),
339        };
340
341        #[cfg(feature = "worldgen")]
342        let map_size_lg = world.sim().map_size_lg();
343        #[cfg(not(feature = "worldgen"))]
344        let map_size_lg = world.map_size_lg();
345
346        let lod = lod::Lod::from_world(&world, index.as_index_ref(), &pools);
347
348        report_stage(ServerInitStage::StartingSystems);
349
350        let mut state = State::server(
351            Arc::clone(&pools),
352            map_size_lg,
353            Arc::clone(&map.default_chunk),
354            |dispatcher_builder| {
355                add_local_systems(dispatcher_builder);
356                sys::msg::add_server_systems(dispatcher_builder);
357                sys::add_server_systems(dispatcher_builder);
358                #[cfg(feature = "worldgen")]
359                {
360                    rtsim::add_server_systems(dispatcher_builder);
361                    weather::add_server_systems(dispatcher_builder);
362                }
363            },
364            #[cfg(feature = "plugins")]
365            plugin_mgr,
366        );
367        events::register_event_busses(state.ecs_mut());
368        state.ecs_mut().insert(battlemode_buffer);
369        state.ecs_mut().insert(RecentClientIPs::default());
370        state.ecs_mut().insert(settings.clone());
371        state.ecs_mut().insert(editable_settings);
372        state.ecs_mut().insert(DataDir {
373            path: data_dir.to_owned(),
374        });
375
376        state.ecs_mut().insert(Vec::<ChunkRequest>::new());
377        state
378            .ecs_mut()
379            .insert(EventBus::<chunk_serialize::ChunkSendEntry>::default());
380        state.ecs_mut().insert(Locations::default());
381        state.ecs_mut().insert(LoginProvider::new(
382            settings.auth_server_address.clone(),
383            Arc::clone(&runtime),
384        ));
385        state.ecs_mut().insert(HwStats {
386            hardware_threads: num_cpus::get() as u32,
387            rayon_threads: num_cpus::get() as u32,
388        });
389        state.ecs_mut().insert(ServerConstants {
390            day_cycle_coefficient: settings.day_cycle_coefficient(),
391        });
392        state.ecs_mut().insert(Tick(0));
393        state.ecs_mut().insert(TickStart(Instant::now()));
394        state.ecs_mut().insert(job_metrics);
395        state.ecs_mut().insert(network_request_metrics);
396        state.ecs_mut().insert(player_metrics);
397        state.ecs_mut().insert(ecs_system_metrics);
398        state.ecs_mut().insert(tick_metrics);
399        state.ecs_mut().insert(physics_metrics);
400        state.ecs_mut().insert(server_event_metrics);
401        state.ecs_mut().insert(query_server_metrics);
402        if settings.experimental_terrain_persistence {
403            #[cfg(feature = "persistent_world")]
404            {
405                warn!(
406                    "Experimental terrain persistence support is enabled. This feature may break, \
407                     be disabled, or otherwise change under your feet at *any time*. \
408                     Additionally, it is expected to be replaced in the future *without* \
409                     migration or warning. You have been warned."
410                );
411                state
412                    .ecs_mut()
413                    .insert(TerrainPersistence::new(data_dir.to_owned()));
414            }
415            #[cfg(not(feature = "persistent_world"))]
416            error!(
417                "Experimental terrain persistence support was requested, but the server was not \
418                 compiled with the feature. Terrain modifications will *not* be persisted."
419            );
420        }
421        {
422            let pool = state.ecs_mut().write_resource::<SlowJobPool>();
423            pool.configure("CHUNK_DROP", |_n| 1);
424            pool.configure("CHUNK_GENERATOR", |n| n / 2 + n / 4);
425            pool.configure("CHUNK_SERIALIZER", |n| n / 2);
426            pool.configure("RTSIM_SAVE", |_| 1);
427            pool.configure("WEATHER", |_| 1);
428        }
429        state
430            .ecs_mut()
431            .insert(ChunkGenerator::new(chunk_gen_metrics));
432        {
433            let (sender, receiver) =
434                crossbeam_channel::bounded::<chunk_serialize::SerializedChunk>(10_000);
435            state.ecs_mut().insert(sender);
436            state.ecs_mut().insert(receiver);
437        }
438
439        state.ecs_mut().insert(CharacterUpdater::new(
440            Arc::<RwLock<DatabaseSettings>>::clone(&database_settings),
441        )?);
442
443        let ability_map = comp::item::tool::AbilityMap::<comp::AbilityItem>::load_expect_cloned(
444            "common.abilities.ability_set_manifest",
445        );
446        state.ecs_mut().insert(ability_map);
447
448        let msm = comp::inventory::item::MaterialStatManifest::load().cloned();
449        state.ecs_mut().insert(msm);
450
451        let rbm = common::recipe::RecipeBookManifest::load().cloned();
452        state.ecs_mut().insert(rbm);
453
454        state.ecs_mut().insert(CharacterLoader::new(
455            Arc::<RwLock<DatabaseSettings>>::clone(&database_settings),
456        )?);
457
458        // System schedulers to control execution of systems
459        state
460            .ecs_mut()
461            .insert(sys::PersistenceScheduler::every(Duration::from_secs(10)));
462
463        // Region map (spatial structure for entity synchronization)
464        state.ecs_mut().insert(RegionMap::new());
465
466        // Server-only components
467        state.ecs_mut().register::<RegionSubscription>();
468        state.ecs_mut().register::<Client>();
469        state.ecs_mut().register::<comp::Presence>();
470        state.ecs_mut().register::<wiring::WiringElement>();
471        state.ecs_mut().register::<wiring::Circuit>();
472        state.ecs_mut().register::<Anchor>();
473        state.ecs_mut().register::<comp::Pet>();
474        state.ecs_mut().register::<login_provider::PendingLogin>();
475        state.ecs_mut().register::<RepositionOnChunkLoad>();
476        state.ecs_mut().register::<RtSimEntity>();
477
478        // Load banned words list
479        let banned_words = settings.moderation.load_banned_words(data_dir);
480        let censor = Arc::new(Censor::Custom(banned_words.into_iter().collect()));
481        state.ecs_mut().insert(Arc::clone(&censor));
482
483        // Init automod
484        state
485            .ecs_mut()
486            .insert(AutoMod::new(&settings.moderation, censor));
487
488        state.ecs_mut().insert(map);
489
490        #[cfg(feature = "worldgen")]
491        let spawn_point = SpawnPoint({
492            let index = index.as_index_ref();
493            // NOTE: all of these `.map(|e| e as [type])` calls should compile into no-ops,
494            // but are needed to be explicit about casting (and to make the compiler stop
495            // complaining)
496
497            // Search for town defined by spawn_town server setting. If this fails, or is
498            // None, set spawn to the nearest town to the centre of the world
499            let center_chunk = world.sim().map_size_lg().chunks().map(i32::from) / 2;
500            let spawn_chunk = world
501                .civs()
502                .sites()
503                .filter(|site| site.is_settlement())
504                .map(|site| site.center)
505                .min_by_key(|site_pos| site_pos.distance_squared(center_chunk))
506                .unwrap_or(center_chunk);
507
508            world.find_accessible_pos(index, TerrainChunkSize::center_wpos(spawn_chunk), false)
509        });
510        #[cfg(not(feature = "worldgen"))]
511        let spawn_point = SpawnPoint::default();
512
513        // Set the spawn point we calculated above
514        state.ecs_mut().insert(spawn_point);
515
516        // Insert a default AABB for the world
517        // TODO: prevent this from being deleted
518        {
519            #[cfg(feature = "worldgen")]
520            let size = world.sim().get_size();
521            #[cfg(not(feature = "worldgen"))]
522            let size = world.map_size_lg().chunks().map(u32::from);
523
524            let world_size = size.map(|e| e as i32) * TerrainChunk::RECT_SIZE.map(|e| e as i32);
525            let world_aabb = Aabb {
526                min: Vec3::new(0, 0, -32768),
527                max: Vec3::new(world_size.x, world_size.y, 32767),
528            }
529            .made_valid();
530
531            state
532                .ecs()
533                .write_resource::<AreasContainer<BuildArea>>()
534                .insert("world".to_string(), world_aabb)
535                .expect("The initial insert should always work.");
536        }
537
538        // Insert the world into the ECS (todo: Maybe not an Arc?)
539        let world = Arc::new(world);
540        state.ecs_mut().insert(Arc::clone(&world));
541        state.ecs_mut().insert(lod);
542        state.ecs_mut().insert(index.clone());
543
544        // Set starting time for the server.
545        state.ecs_mut().write_resource::<TimeOfDay>().0 = settings.world.start_time;
546
547        // Register trackers
548        sys::sentinel::UpdateTrackers::register(state.ecs_mut());
549
550        state.ecs_mut().insert(DeletedEntities::default());
551
552        let network = Network::new_with_registry(Pid::new(), &runtime, &registry);
553        let (chat_cache, chat_tracker) = ChatCache::new(Duration::from_secs(60), &runtime);
554        state.ecs_mut().insert(chat_tracker);
555
556        let mut printed_quic_warning = false;
557        for protocol in &settings.gameserver_protocols {
558            match protocol {
559                Protocol::Tcp { address } => {
560                    runtime.block_on(network.listen(ListenAddr::Tcp(*address)))?;
561                },
562                Protocol::Quic {
563                    address,
564                    cert_file_path,
565                    key_file_path,
566                } => {
567                    use rustls_pemfile::Item;
568                    use std::fs;
569
570                    match || -> Result<_, Box<dyn std::error::Error>> {
571                        let key = fs::read(key_file_path)?;
572                        let key = if key_file_path.extension().is_some_and(|x| x == "der") {
573                            PrivateKeyDer::try_from(key).map_err(|_| "No valid pem key in file")?
574                        } else {
575                            debug!("convert pem key to der");
576                            rustls_pemfile::read_all(&mut key.as_slice())
577                                .find_map(|item| match item {
578                                    Ok(Item::Pkcs1Key(v)) => Some(PrivateKeyDer::Pkcs1(v)),
579                                    Ok(Item::Pkcs8Key(v)) => Some(PrivateKeyDer::Pkcs8(v)),
580                                    Ok(Item::Sec1Key(v)) => Some(PrivateKeyDer::Sec1(v)),
581                                    Ok(Item::Crl(_)) => None,
582                                    Ok(Item::Csr(_)) => None,
583                                    Ok(Item::X509Certificate(_)) => None,
584                                    Ok(_) => None,
585                                    Err(e) => {
586                                        tracing::warn!(?e, "error while reading key_file");
587                                        None
588                                    },
589                                })
590                                .ok_or("No valid pem key in file")?
591                        };
592                        let cert_chain = fs::read(cert_file_path)?;
593                        let cert_chain = if cert_file_path.extension().is_some_and(|x| x == "der") {
594                            vec![CertificateDer::from(cert_chain)]
595                        } else {
596                            debug!("convert pem cert to der");
597                            rustls_pemfile::certs(&mut cert_chain.as_slice())
598                                .filter_map(|item| match item {
599                                    Ok(cert) => Some(cert),
600                                    Err(e) => {
601                                        tracing::warn!(?e, "error while reading cert_file");
602                                        None
603                                    },
604                                })
605                                .collect()
606                        };
607                        let server_config = quinn::ServerConfig::with_single_cert(cert_chain, key)?;
608                        Ok(server_config)
609                    }() {
610                        Ok(server_config) => {
611                            runtime.block_on(
612                                network.listen(ListenAddr::Quic(*address, server_config.clone())),
613                            )?;
614
615                            if !printed_quic_warning {
616                                warn!(
617                                    "QUIC is enabled. This is experimental and not recommended in \
618                                     production"
619                                );
620                                printed_quic_warning = true;
621                            }
622                        },
623                        Err(e) => {
624                            error!(
625                                ?e,
626                                "Failed to load the TLS certificate, running without QUIC {}",
627                                *address
628                            );
629                        },
630                    }
631                },
632            }
633        }
634
635        if let Some(addr) = settings.query_address {
636            use veloren_query_server::proto::ServerInfo;
637
638            const QUERY_SERVER_RATELIMIT: u16 = 120;
639
640            let (query_server_info_tx, query_server_info_rx) =
641                tokio::sync::watch::channel(ServerInfo {
642                    git_hash: *common::util::GIT_HASH,
643                    git_timestamp: *common::util::GIT_TIMESTAMP,
644                    players_count: 0,
645                    player_cap: settings.max_players,
646                    battlemode: settings.gameplay.battle_mode.into(),
647                });
648            let mut query_server =
649                QueryServer::new(addr, query_server_info_rx, QUERY_SERVER_RATELIMIT);
650            let query_server_metrics =
651                Arc::new(Mutex::new(veloren_query_server::server::Metrics::default()));
652            let query_server_metrics2 = Arc::clone(&query_server_metrics);
653            runtime.spawn(async move {
654                let err = query_server.run(query_server_metrics2).await.err();
655                error!(?err, "Query server stopped unexpectedly");
656            });
657            state.ecs_mut().insert(query_server_info_tx);
658            state.ecs_mut().insert(query_server_metrics);
659        }
660
661        runtime.block_on(network.listen(ListenAddr::Mpsc(14004)))?;
662
663        let connection_handler = ConnectionHandler::new(network, &runtime);
664
665        // Init rtsim, loading it from disk if possible
666        #[cfg(feature = "worldgen")]
667        {
668            match rtsim::RtSim::new(
669                &settings.world,
670                index.as_index_ref(),
671                &world,
672                data_dir.to_owned(),
673            ) {
674                Ok(rtsim) => {
675                    state.ecs_mut().insert(rtsim.state().data().time_of_day);
676                    state.ecs_mut().insert(rtsim);
677                },
678                Err(err) => {
679                    error!("Failed to load rtsim: {}", err);
680                    return Err(Error::RtsimError(err));
681                },
682            }
683            weather::init(&mut state);
684        }
685
686        let this = Self {
687            state,
688            world,
689            index,
690            connection_handler,
691            runtime,
692
693            metrics_registry: registry,
694            chat_cache,
695            database_settings,
696            disconnect_all_clients_requested: false,
697
698            event_dispatcher: Self::create_event_dispatcher(pools),
699        };
700
701        debug!(?settings, "created veloren server with");
702
703        info!("Server version: {}", *common::util::DISPLAY_VERSION);
704
705        Ok(this)
706    }
707
708    pub fn get_server_info(&self) -> ServerInfo {
709        let settings = self.state.ecs().fetch::<Settings>();
710
711        ServerInfo {
712            name: settings.server_name.clone(),
713            git_hash: *common::util::GIT_HASH,
714            git_timestamp: *common::util::GIT_TIMESTAMP,
715            auth_provider: settings.auth_server_address.clone(),
716        }
717    }
718
719    /// Get a reference to the server's settings
720    pub fn settings(&self) -> impl Deref<Target = Settings> + '_ {
721        self.state.ecs().fetch::<Settings>()
722    }
723
724    /// Get a mutable reference to the server's settings
725    pub fn settings_mut(&self) -> impl DerefMut<Target = Settings> + '_ {
726        self.state.ecs().fetch_mut::<Settings>()
727    }
728
729    /// Get a mutable reference to the server's editable settings
730    pub fn editable_settings_mut(&self) -> impl DerefMut<Target = EditableSettings> + '_ {
731        self.state.ecs().fetch_mut::<EditableSettings>()
732    }
733
734    /// Get a reference to the server's editable settings
735    pub fn editable_settings(&self) -> impl Deref<Target = EditableSettings> + '_ {
736        self.state.ecs().fetch::<EditableSettings>()
737    }
738
739    /// Get path to the directory that the server info into
740    pub fn data_dir(&self) -> impl Deref<Target = DataDir> + '_ {
741        self.state.ecs().fetch::<DataDir>()
742    }
743
744    /// Get a reference to the server's game state.
745    pub fn state(&self) -> &State { &self.state }
746
747    /// Get a mutable reference to the server's game state.
748    pub fn state_mut(&mut self) -> &mut State { &mut self.state }
749
750    /// Get a reference to the server's world.
751    pub fn world(&self) -> &World { &self.world }
752
753    /// Get a reference to the Metrics Registry
754    pub fn metrics_registry(&self) -> &Arc<Registry> { &self.metrics_registry }
755
756    /// Get a reference to the Chat Cache
757    pub fn chat_cache(&self) -> &ChatCache { &self.chat_cache }
758
759    fn parse_locations(&self, character_list_data: &mut [CharacterItem]) {
760        character_list_data.iter_mut().for_each(|c| {
761            let name = c
762                .location
763                .as_ref()
764                .and_then(|s| {
765                    persistence::parse_waypoint(s)
766                        .ok()
767                        .and_then(|(waypoint, _)| waypoint.map(|w| w.get_pos()))
768                })
769                .and_then(|wpos| {
770                    self.world
771                        .get_location_name(self.index.as_index_ref(), wpos.xy().as_::<i32>())
772                });
773            c.location = name;
774        });
775    }
776
777    /// Execute a single server tick, handle input and update the game state by
778    /// the given duration.
779    pub fn tick(&mut self, _input: Input, dt: Duration) -> Result<Vec<Event>, Error> {
780        self.state.ecs().write_resource::<Tick>().0 += 1;
781        self.state.ecs().write_resource::<TickStart>().0 = Instant::now();
782
783        // Update calendar events as time changes
784        // TODO: If a lot of calendar events get added, this might become expensive.
785        // Maybe don't do this every tick?
786        let new_calendar = self
787            .state
788            .ecs()
789            .read_resource::<Settings>()
790            .calendar_mode
791            .calendar_now();
792        *self.state.ecs_mut().write_resource::<Calendar>() = new_calendar;
793
794        // This tick function is the centre of the Veloren universe. Most server-side
795        // things are managed from here, and as such it's important that it
796        // stays organised. Please consult the core developers before making
797        // significant changes to this code. Here is the approximate order of
798        // things. Please update it as this code changes.
799        //
800        // 1) Collect input from the frontend, apply input effects to the state of the
801        //    game
802        // 2) Go through any events (timer-driven or otherwise) that need handling and
803        //    apply them to the state of the game
804        // 3) Go through all incoming client network communications, apply them to the
805        //    game state
806        // 4) Perform a single LocalState tick (i.e: update the world and entities in
807        //    the world)
808        // 5) Go through the terrain update queue and apply all changes to the terrain
809        // 6) Send relevant state updates to all clients
810        // 7) Check for persistence updates related to character data, and message the
811        //    relevant entities
812        // 8) Update Metrics with current data
813        // 9) Finish the tick, passing control of the main thread back to the frontend
814
815        // 1) Build up a list of events for this frame, to be passed to the frontend.
816        let mut frontend_events = Vec::new();
817
818        // 2)
819
820        let before_new_connections = Instant::now();
821
822        // 3) Handle inputs from clients
823        self.handle_new_connections(&mut frontend_events);
824
825        let before_state_tick = Instant::now();
826
827        fn on_block_update(ecs: &specs::World, changes: Vec<BlockDiff>) {
828            // When a resource block updates, inform rtsim
829            if changes
830                .iter()
831                .any(|c| c.old.get_rtsim_resource() != c.new.get_rtsim_resource())
832            {
833                ecs.write_resource::<rtsim::RtSim>().hook_block_update(
834                    &ecs.read_resource::<Arc<world::World>>(),
835                    ecs.read_resource::<world::IndexOwned>().as_index_ref(),
836                    changes,
837                );
838            }
839        }
840
841        // 4) Tick the server's LocalState.
842        // 5) Fetch any generated `TerrainChunk`s and insert them into the terrain.
843        // in sys/terrain.rs
844        let mut state_tick_metrics = Default::default();
845        let server_constants = (*self.state.ecs().read_resource::<ServerConstants>()).clone();
846        self.state.tick(
847            dt,
848            false,
849            Some(&mut state_tick_metrics),
850            &server_constants,
851            on_block_update,
852        );
853
854        let before_handle_events = Instant::now();
855
856        // Process any pending request to disconnect all clients, the disconnections
857        // will be processed once handle_events() is called below
858        let disconnect_type = self.disconnect_all_clients_if_requested();
859
860        // Handle entity links (such as mounting)
861        self.state.maintain_links();
862
863        // Handle game events
864        frontend_events.append(&mut self.handle_events());
865
866        let before_update_terrain_and_regions = Instant::now();
867
868        // Apply terrain changes and update the region map after processing server
869        // events so that changes made by server events will be immediately
870        // visible to client synchronization systems, minimizing the latency of
871        // `ServerEvent` mediated effects
872        self.update_region_map();
873        // NOTE: apply_terrain_changes sends the *new* value since it is not being
874        // synchronized during the tick.
875        self.state.apply_terrain_changes(on_block_update);
876
877        let before_sync = Instant::now();
878
879        // 6) Synchronise clients with the new state of the world.
880        sys::run_sync_systems(self.state.ecs_mut());
881
882        let before_world_tick = Instant::now();
883
884        // Tick the world
885        self.world.tick(dt);
886
887        let before_entity_cleanup = Instant::now();
888
889        // In the event of a request to disconnect all players without persistence, we
890        // must run the terrain system a second time after the messages to
891        // perform client disconnections have been processed. This ensures that any
892        // items on the ground are deleted.
893        if let Some(DisconnectType::WithoutPersistence) = disconnect_type {
894            run_now::<terrain::Sys>(self.state.ecs_mut());
895        }
896
897        // Hook rtsim chunk unloads
898        #[cfg(feature = "worldgen")]
899        {
900            let mut rtsim = self.state.ecs().write_resource::<rtsim::RtSim>();
901            let world = self.state.ecs().read_resource::<Arc<World>>();
902            for chunk in &self.state.terrain_changes().removed_chunks {
903                rtsim.hook_unload_chunk(*chunk, &world);
904            }
905        }
906
907        // Prevent anchor entity chains which are not currently supported due to:
908        // * potential cycles?
909        // * unloading a chain could occur across an unbounded number of ticks with the
910        //   current implementation.
911        // * in particular, we want to be able to unload all entities in a
912        //   limited number of ticks when a database error occurs and kicks all
913        //   players (not quiet sure on exact time frame, since it already
914        //   takes a tick after unloading all chunks for entities to despawn?),
915        //   see this thread and the discussion linked from there:
916        //   https://gitlab.com/veloren/veloren/-/merge_requests/2668#note_634913847
917        let anchors = self.state.ecs().read_storage::<Anchor>();
918        let anchored_anchor_entities: Vec<Entity> = (
919            &self.state.ecs().entities(),
920            &self.state.ecs().read_storage::<Anchor>(),
921        )
922            .join()
923            .filter_map(|(_, anchor)| match anchor {
924                Anchor::Entity(anchor_entity) => Some(*anchor_entity),
925                _ => None,
926            })
927            // We allow Anchor::Entity(_) -> Anchor::Chunk(_) connections, since they can't chain further.
928            //
929            // NOTE: The entity with `Anchor::Entity` will unload one tick after the entity with `Anchor::Chunk`.
930            .filter(|anchor_entity| match anchors.get(*anchor_entity) {
931                Some(Anchor::Entity(_)) => true,
932                Some(Anchor::Chunk(_)) | None => false
933            })
934            .collect();
935        drop(anchors);
936
937        for entity in anchored_anchor_entities {
938            if cfg!(debug_assertions) {
939                panic!("Entity anchor chain detected");
940            }
941            error!(
942                "Detected an anchor entity that itself has an anchor entity - anchor chains are \
943                 not currently supported. The entity's Anchor component has been deleted"
944            );
945            self.state.delete_component::<Anchor>(entity);
946        }
947
948        // Remove NPCs that are outside the view distances of all players
949        // This is done by removing NPCs in unloaded chunks
950        let to_delete = {
951            let terrain = self.state.terrain();
952            (
953                &self.state.ecs().entities(),
954                &self.state.ecs().read_storage::<comp::Pos>(),
955                !&self.state.ecs().read_storage::<comp::Presence>(),
956                self.state.ecs().read_storage::<Anchor>().maybe(),
957                self.state.ecs().read_storage::<Is<VolumeRider>>().maybe(),
958            )
959                .join()
960                .filter(|(_, pos, _, anchor, is_volume_rider)| {
961                    let pos = is_volume_rider
962                        .and_then(|is_volume_rider| match is_volume_rider.pos.kind {
963                            Volume::Terrain => None,
964                            Volume::Entity(e) => {
965                                let e = self.state.ecs().entity_from_uid(e)?;
966                                let pos = self
967                                    .state
968                                    .ecs()
969                                    .read_storage::<comp::Pos>()
970                                    .get(e)
971                                    .copied()?;
972
973                                Some(pos.0)
974                            },
975                        })
976                        .unwrap_or(pos.0);
977                    let chunk_key = terrain.pos_key(pos.map(|e| e.floor() as i32));
978                    match anchor {
979                        Some(Anchor::Chunk(hc)) => {
980                            // Check if both this chunk and the NPCs `home_chunk` is unloaded. If
981                            // so, we delete them. We check for
982                            // `home_chunk` in order to avoid duplicating
983                            // the entity under some circumstances.
984                            terrain.get_key_real(chunk_key).is_none()
985                                && terrain.get_key_real(*hc).is_none()
986                        },
987                        Some(Anchor::Entity(entity)) => !self.state.ecs().is_alive(*entity),
988                        None => terrain.get_key_real(chunk_key).is_none(),
989                    }
990                })
991                .map(|(entity, _, _, _, _)| entity)
992                .collect::<Vec<_>>()
993        };
994
995        #[cfg(feature = "worldgen")]
996        {
997            let mut rtsim = self.state.ecs().write_resource::<rtsim::RtSim>();
998            let rtsim_entities = self.state.ecs().read_storage();
999            for entity in &to_delete {
1000                if let Some(rtsim_entity) = rtsim_entities.get(*entity) {
1001                    rtsim.hook_rtsim_entity_unload(*rtsim_entity);
1002                }
1003            }
1004        }
1005
1006        // Actually perform entity deletion
1007        for entity in to_delete {
1008            if let Err(e) = self.state.delete_entity_recorded(entity) {
1009                error!(?e, "Failed to delete agent outside the terrain");
1010            }
1011        }
1012
1013        if let Some(DisconnectType::WithoutPersistence) = disconnect_type {
1014            info!(
1015                "Disconnection of all players without persistence complete, signalling to \
1016                 persistence thread that character updates may continue to be processed"
1017            );
1018            self.state
1019                .ecs()
1020                .fetch_mut::<CharacterUpdater>()
1021                .disconnected_success();
1022        }
1023
1024        // 7 Persistence updates
1025        let before_persistence_updates = Instant::now();
1026
1027        let character_loader = self.state.ecs().read_resource::<CharacterLoader>();
1028
1029        let mut character_updater = self.state.ecs().write_resource::<CharacterUpdater>();
1030        let updater_messages: Vec<CharacterUpdaterMessage> = character_updater.messages().collect();
1031
1032        // Get character-related database responses and notify the requesting client
1033        character_loader
1034            .messages()
1035            .chain(updater_messages)
1036            .for_each(|message| match message {
1037                CharacterUpdaterMessage::DatabaseBatchCompletion(batch_id) => {
1038                    character_updater.process_batch_completion(batch_id);
1039                },
1040                CharacterUpdaterMessage::CharacterScreenResponse(response) => {
1041                    match response.response_kind {
1042                        CharacterScreenResponseKind::CharacterList(result) => match result {
1043                            Ok(mut character_list_data) => {
1044                                self.parse_locations(&mut character_list_data);
1045                                self.notify_client(
1046                                    response.target_entity,
1047                                    ServerGeneral::CharacterListUpdate(character_list_data),
1048                                )
1049                            },
1050                            Err(error) => self.notify_client(
1051                                response.target_entity,
1052                                ServerGeneral::CharacterActionError(error.to_string()),
1053                            ),
1054                        },
1055                        CharacterScreenResponseKind::CharacterCreation(result) => match result {
1056                            Ok((character_id, mut list)) => {
1057                                self.parse_locations(&mut list);
1058                                self.notify_client(
1059                                    response.target_entity,
1060                                    ServerGeneral::CharacterListUpdate(list),
1061                                );
1062                                self.notify_client(
1063                                    response.target_entity,
1064                                    ServerGeneral::CharacterCreated(character_id),
1065                                );
1066                            },
1067                            Err(error) => self.notify_client(
1068                                response.target_entity,
1069                                ServerGeneral::CharacterActionError(error.to_string()),
1070                            ),
1071                        },
1072                        CharacterScreenResponseKind::CharacterEdit(result) => match result {
1073                            Ok((character_id, mut list)) => {
1074                                self.parse_locations(&mut list);
1075                                self.notify_client(
1076                                    response.target_entity,
1077                                    ServerGeneral::CharacterListUpdate(list),
1078                                );
1079                                self.notify_client(
1080                                    response.target_entity,
1081                                    ServerGeneral::CharacterEdited(character_id),
1082                                );
1083                            },
1084                            Err(error) => self.notify_client(
1085                                response.target_entity,
1086                                ServerGeneral::CharacterActionError(error.to_string()),
1087                            ),
1088                        },
1089                        CharacterScreenResponseKind::CharacterData(result) => {
1090                            match *result {
1091                                Ok((character_data, skill_set_persistence_load_error)) => {
1092                                    let PersistedComponents {
1093                                        body,
1094                                        hardcore,
1095                                        stats,
1096                                        skill_set,
1097                                        inventory,
1098                                        waypoint,
1099                                        pets,
1100                                        active_abilities,
1101                                        map_marker,
1102                                    } = character_data;
1103                                    let character_data = (
1104                                        body,
1105                                        hardcore,
1106                                        stats,
1107                                        skill_set,
1108                                        inventory,
1109                                        waypoint,
1110                                        pets,
1111                                        active_abilities,
1112                                        map_marker,
1113                                    );
1114                                    // TODO: Does this need to be a server event? E.g. we could
1115                                    // just handle it here.
1116                                    self.state.emit_event_now(UpdateCharacterDataEvent {
1117                                        entity: response.target_entity,
1118                                        components: character_data,
1119                                        metadata: skill_set_persistence_load_error,
1120                                    })
1121                                },
1122                                Err(error) => {
1123                                    // We failed to load data for the character from the DB. Notify
1124                                    // the client to push the state back to character selection,
1125                                    // with the error to display
1126                                    self.notify_client(
1127                                        response.target_entity,
1128                                        ServerGeneral::CharacterDataLoadResult(Err(
1129                                            error.to_string()
1130                                        )),
1131                                    );
1132
1133                                    // Clean up the entity data on the server
1134                                    self.state.emit_event_now(ExitIngameEvent {
1135                                        entity: response.target_entity,
1136                                    })
1137                                },
1138                            }
1139                        },
1140                    }
1141                },
1142            });
1143
1144        drop(character_loader);
1145        drop(character_updater);
1146
1147        {
1148            // Check for new chunks; cancel and regenerate all chunks if the asset has been
1149            // reloaded. Note that all of these assignments are no-ops, so the
1150            // only work we do here on the fast path is perform a relaxed read on an atomic.
1151            // boolean.
1152            let index = &mut self.index;
1153            let world = &mut self.world;
1154            let ecs = self.state.ecs_mut();
1155            let slow_jobs = ecs.write_resource::<SlowJobPool>();
1156
1157            index.reload_if_changed(|index| {
1158                let mut chunk_generator = ecs.write_resource::<ChunkGenerator>();
1159                let client = ecs.read_storage::<Client>();
1160                let mut terrain = ecs.write_resource::<common::terrain::TerrainGrid>();
1161                #[cfg(feature = "worldgen")]
1162                let rtsim = ecs.read_resource::<rtsim::RtSim>();
1163                #[cfg(not(feature = "worldgen"))]
1164                let rtsim = ();
1165
1166                // Cancel all pending chunks.
1167                chunk_generator.cancel_all();
1168
1169                if client.is_empty() {
1170                    // No clients, so just clear all terrain.
1171                    terrain.clear();
1172                } else {
1173                    // There's at least one client, so regenerate all chunks.
1174                    terrain.iter().for_each(|(pos, _)| {
1175                        chunk_generator.generate_chunk(
1176                            None,
1177                            pos,
1178                            &slow_jobs,
1179                            Arc::clone(world),
1180                            &rtsim,
1181                            index.clone(),
1182                            (
1183                                *ecs.read_resource::<TimeOfDay>(),
1184                                (*ecs.read_resource::<Calendar>()).clone(),
1185                            ),
1186                        );
1187                    });
1188                }
1189            });
1190        }
1191
1192        let end_of_server_tick = Instant::now();
1193
1194        // 8) Update Metrics
1195        run_now::<sys::metrics::Sys>(self.state.ecs());
1196
1197        {
1198            // Report timing info
1199            let tick_metrics = self.state.ecs().read_resource::<TickMetrics>();
1200
1201            let tt = &tick_metrics.tick_time;
1202            tt.with_label_values(&["new connections"])
1203                .set((before_state_tick - before_new_connections).as_nanos() as i64);
1204            tt.with_label_values(&["handle server events"])
1205                .set((before_update_terrain_and_regions - before_handle_events).as_nanos() as i64);
1206            tt.with_label_values(&["update terrain and region map"])
1207                .set((before_sync - before_update_terrain_and_regions).as_nanos() as i64);
1208            tt.with_label_values(&["state"])
1209                .set((before_handle_events - before_state_tick).as_nanos() as i64);
1210            tt.with_label_values(&["world tick"])
1211                .set((before_entity_cleanup - before_world_tick).as_nanos() as i64);
1212            tt.with_label_values(&["entity cleanup"])
1213                .set((before_persistence_updates - before_entity_cleanup).as_nanos() as i64);
1214            tt.with_label_values(&["persistence_updates"])
1215                .set((end_of_server_tick - before_persistence_updates).as_nanos() as i64);
1216            for (label, duration) in state_tick_metrics.timings {
1217                tick_metrics
1218                    .state_tick_time
1219                    .with_label_values(&[label])
1220                    .set(duration.as_nanos() as i64);
1221            }
1222            tick_metrics.tick_time_hist.observe(
1223                end_of_server_tick
1224                    .duration_since(before_state_tick)
1225                    .as_secs_f64(),
1226            );
1227        }
1228
1229        // 9) Finish the tick, pass control back to the frontend.
1230
1231        Ok(frontend_events)
1232    }
1233
1234    /// Clean up the server after a tick.
1235    pub fn cleanup(&mut self) {
1236        // Cleanup the local state
1237        self.state.cleanup();
1238
1239        // Maintain persisted terrain
1240        #[cfg(feature = "persistent_world")]
1241        self.state
1242            .ecs()
1243            .try_fetch_mut::<TerrainPersistence>()
1244            .map(|mut t| t.maintain());
1245    }
1246
1247    // Run RegionMap tick to update entity region occupancy
1248    fn update_region_map(&mut self) {
1249        prof_span!("Server::update_region_map");
1250        let ecs = self.state().ecs();
1251        ecs.write_resource::<RegionMap>().tick(
1252            ecs.read_storage::<comp::Pos>(),
1253            ecs.read_storage::<comp::Vel>(),
1254            ecs.read_storage::<comp::Presence>(),
1255            ecs.entities(),
1256        );
1257    }
1258
1259    fn initialize_client(&mut self, client: connection_handler::IncomingClient) -> Entity {
1260        let entity = self
1261            .state
1262            .ecs_mut()
1263            .create_entity_synced()
1264            .with(client)
1265            .build();
1266        self.state
1267            .ecs()
1268            .read_resource::<metrics::PlayerMetrics>()
1269            .clients_connected
1270            .inc();
1271        entity
1272    }
1273
1274    /// Disconnects all clients if requested by either an admin command or
1275    /// due to a persistence transaction failure and returns the processed
1276    /// DisconnectionType
1277    fn disconnect_all_clients_if_requested(&mut self) -> Option<DisconnectType> {
1278        let mut character_updater = self.state.ecs().fetch_mut::<CharacterUpdater>();
1279
1280        let disconnect_type = self.get_disconnect_all_clients_requested(&mut character_updater);
1281        if let Some(disconnect_type) = disconnect_type {
1282            let with_persistence = disconnect_type == DisconnectType::WithPersistence;
1283            let clients = self.state.ecs().read_storage::<Client>();
1284            let entities = self.state.ecs().entities();
1285
1286            info!(
1287                "Disconnecting all clients ({} persistence) as requested",
1288                if with_persistence { "with" } else { "without" }
1289            );
1290            for (_, entity) in (&clients, &entities).join() {
1291                info!("Emitting client disconnect event for entity: {:?}", entity);
1292                if with_persistence {
1293                    self.state.emit_event_now(ClientDisconnectEvent(
1294                        entity,
1295                        comp::DisconnectReason::Kicked,
1296                    ))
1297                } else {
1298                    self.state
1299                        .emit_event_now(ClientDisconnectWithoutPersistenceEvent(entity))
1300                };
1301            }
1302
1303            self.disconnect_all_clients_requested = false;
1304        }
1305
1306        disconnect_type
1307    }
1308
1309    fn get_disconnect_all_clients_requested(
1310        &self,
1311        character_updater: &mut CharacterUpdater,
1312    ) -> Option<DisconnectType> {
1313        let without_persistence_requested = character_updater.disconnect_all_clients_requested();
1314        let with_persistence_requested = self.disconnect_all_clients_requested;
1315
1316        if without_persistence_requested {
1317            return Some(DisconnectType::WithoutPersistence);
1318        };
1319        if with_persistence_requested {
1320            return Some(DisconnectType::WithPersistence);
1321        };
1322        None
1323    }
1324
1325    /// Handle new client connections.
1326    fn handle_new_connections(&mut self, frontend_events: &mut Vec<Event>) {
1327        while let Ok(sender) = self.connection_handler.info_requester_receiver.try_recv() {
1328            // can fail, e.g. due to timeout or network prob.
1329            trace!("sending info to connection_handler");
1330            let _ = sender.send(connection_handler::ServerInfoPacket {
1331                info: self.get_server_info(),
1332                time: self.state.get_time(),
1333            });
1334        }
1335
1336        while let Ok(incoming) = self.connection_handler.client_receiver.try_recv() {
1337            let entity = self.initialize_client(incoming);
1338            frontend_events.push(Event::ClientConnected { entity });
1339        }
1340    }
1341
1342    pub fn notify_client<S>(&self, entity: EcsEntity, msg: S)
1343    where
1344        S: Into<ServerMsg>,
1345    {
1346        if let Some(client) = self.state.ecs().read_storage::<Client>().get(entity) {
1347            client.send_fallible(msg);
1348        }
1349    }
1350
1351    pub fn notify_players(&mut self, msg: ServerGeneral) { self.state.notify_players(msg); }
1352
1353    fn process_command(&mut self, entity: EcsEntity, name: String, args: Vec<String>) {
1354        // Find the command object and run its handler.
1355        if let Ok(command) = name.parse::<ServerChatCommand>() {
1356            command.execute(self, entity, args);
1357        } else {
1358            #[cfg(feature = "plugins")]
1359            {
1360                let mut plugin_manager = self.state.ecs().write_resource::<PluginMgr>();
1361                let ecs_world = EcsWorld {
1362                    entities: &self.state.ecs().entities(),
1363                    health: self.state.ecs().read_component().into(),
1364                    uid: self.state.ecs().read_component().into(),
1365                    id_maps: &self.state.ecs().read_resource::<IdMaps>().into(),
1366                    player: self.state.ecs().read_component().into(),
1367                };
1368                let uid = if let Some(uid) = ecs_world.uid.get(entity).copied() {
1369                    uid
1370                } else {
1371                    self.notify_client(
1372                        entity,
1373                        ServerGeneral::server_msg(
1374                            comp::ChatType::CommandError,
1375                            common::comp::Content::Plain(
1376                                "Can't get player UUID (player may be disconnected?)".to_string(),
1377                            ),
1378                        ),
1379                    );
1380                    return;
1381                };
1382                match plugin_manager.command_event(&ecs_world, &name, args.as_slice(), uid) {
1383                    Err(common_state::plugin::CommandResults::UnknownCommand) => self
1384                        .notify_client(
1385                            entity,
1386                            ServerGeneral::server_msg(
1387                                comp::ChatType::CommandError,
1388                                common::comp::Content::Plain(format!(
1389                                    "Unknown command '/{name}'.\nType '/help' for available \
1390                                     commands",
1391                                )),
1392                            ),
1393                        ),
1394                    Ok(value) => {
1395                        self.notify_client(
1396                            entity,
1397                            ServerGeneral::server_msg(
1398                                comp::ChatType::CommandInfo,
1399                                common::comp::Content::Plain(value.join("\n")),
1400                            ),
1401                        );
1402                    },
1403                    Err(common_state::plugin::CommandResults::PluginError(err)) => {
1404                        self.notify_client(
1405                            entity,
1406                            ServerGeneral::server_msg(
1407                                comp::ChatType::CommandError,
1408                                common::comp::Content::Plain(format!(
1409                                    "Error occurred while executing command '/{name}'.\n{err}"
1410                                )),
1411                            ),
1412                        );
1413                    },
1414                    Err(common_state::plugin::CommandResults::HostError(err)) => {
1415                        error!(?err, ?name, ?args, "Can't execute command");
1416                        self.notify_client(
1417                            entity,
1418                            ServerGeneral::server_msg(
1419                                comp::ChatType::CommandError,
1420                                common::comp::Content::Plain(format!(
1421                                    "Internal error {err:?} while executing '/{name}'.\nContact \
1422                                     the server administrator",
1423                                )),
1424                            ),
1425                        );
1426                    },
1427                }
1428            }
1429        }
1430    }
1431
1432    fn entity_admin_role(&self, entity: EcsEntity) -> Option<comp::AdminRole> {
1433        self.state
1434            .read_component_copied::<comp::Admin>(entity)
1435            .map(|admin| admin.0)
1436    }
1437
1438    pub fn number_of_players(&self) -> i64 {
1439        self.state.ecs().read_storage::<Client>().join().count() as i64
1440    }
1441
1442    /// NOTE: Do *not* allow this to be called from any command that doesn't go
1443    /// through the CLI!
1444    pub fn add_admin(&mut self, username: &str, role: comp::AdminRole) {
1445        let mut editable_settings = self.editable_settings_mut();
1446        let login_provider = self.state.ecs().fetch::<LoginProvider>();
1447        let data_dir = self.data_dir();
1448        if let Some(entity) = add_admin(
1449            username,
1450            role,
1451            &login_provider,
1452            &mut editable_settings,
1453            &data_dir.path,
1454        )
1455        .and_then(|uuid| {
1456            let state = &self.state;
1457            (
1458                &state.ecs().entities(),
1459                &state.read_storage::<comp::Player>(),
1460            )
1461                .join()
1462                .find(|(_, player)| player.uuid() == uuid)
1463                .map(|(e, _)| e)
1464        }) {
1465            drop((data_dir, login_provider, editable_settings));
1466            // Add admin component if the player is ingame; if they are not, we can ignore
1467            // the write failure.
1468            self.state
1469                .write_component_ignore_entity_dead(entity, comp::Admin(role));
1470        };
1471    }
1472
1473    /// NOTE: Do *not* allow this to be called from any command that doesn't go
1474    /// through the CLI!
1475    pub fn remove_admin(&self, username: &str) {
1476        let mut editable_settings = self.editable_settings_mut();
1477        let login_provider = self.state.ecs().fetch::<LoginProvider>();
1478        let data_dir = self.data_dir();
1479        if let Some(entity) = remove_admin(
1480            username,
1481            &login_provider,
1482            &mut editable_settings,
1483            &data_dir.path,
1484        )
1485        .and_then(|uuid| {
1486            let state = &self.state;
1487            (
1488                &state.ecs().entities(),
1489                &state.read_storage::<comp::Player>(),
1490            )
1491                .join()
1492                .find(|(_, player)| player.uuid() == uuid)
1493                .map(|(e, _)| e)
1494        }) {
1495            // Remove admin component if the player is ingame
1496            self.state
1497                .ecs()
1498                .write_storage::<comp::Admin>()
1499                .remove(entity);
1500        };
1501    }
1502
1503    /// Useful for testing without a client
1504    /// view_distance: distance in chunks that are persisted, this acts like the
1505    /// player view distance so it is actually a bit farther due to a buffer
1506    /// zone
1507    #[cfg(feature = "worldgen")]
1508    pub fn create_centered_persister(&mut self, view_distance: u32) {
1509        let world_dims_chunks = self.world.sim().get_size();
1510        let world_dims_blocks = TerrainChunkSize::blocks(world_dims_chunks);
1511        // NOTE: origin is in the corner of the map
1512        // TODO: extend this function to have picking a random position or specifying a
1513        // position as options
1514        //let mut rng = rand::rng();
1515        // // Pick a random position but not to close to the edge
1516        // let rand_pos = world_dims_blocks.map(|e| e as i32).map(|e| e / 2 +
1517        // rng.random_range(-e/2..e/2 + 1));
1518        let pos = comp::Pos(Vec3::from(world_dims_blocks.map(|e| e as f32 / 2.0)));
1519        self.state
1520            .create_persister(pos, view_distance, &self.world, &self.index)
1521            .build();
1522    }
1523
1524    /// Used by benchmarking code.
1525    pub fn chunks_pending(&mut self) -> bool {
1526        self.state_mut()
1527            .mut_resource::<ChunkGenerator>()
1528            .pending_chunks()
1529            .next()
1530            .is_some()
1531    }
1532
1533    /// Sets the SQL log mode at runtime
1534    pub fn set_sql_log_mode(&mut self, sql_log_mode: SqlLogMode) {
1535        // Unwrap is safe here because we only perform a variable assignment with the
1536        // RwLock taken meaning that no panic can occur that would cause the
1537        // RwLock to become poisoned. This justification also means that calling
1538        // unwrap() on the associated read() calls for this RwLock is also safe
1539        // as long as no code that can panic is introduced here.
1540        let mut database_settings = self.database_settings.write().unwrap();
1541        database_settings.sql_log_mode = sql_log_mode;
1542        // Drop the RwLockWriteGuard to avoid performing unnecessary actions (logging)
1543        // with the lock taken.
1544        drop(database_settings);
1545        info!("SQL log mode changed to {:?}", sql_log_mode);
1546    }
1547
1548    pub fn disconnect_all_clients(&mut self) {
1549        info!("Disconnecting all clients due to local console command");
1550        self.disconnect_all_clients_requested = true;
1551    }
1552
1553    /// Sends the given client a message with their current battle mode and
1554    /// whether they can change it.
1555    ///
1556    /// This function expects the `EcsEntity` to represent a player, otherwise
1557    /// it will log an error.
1558    pub fn get_battle_mode_for(&mut self, client: EcsEntity) {
1559        let ecs = self.state.ecs();
1560        let time = ecs.read_resource::<Time>();
1561        let settings = ecs.read_resource::<Settings>();
1562        let players = ecs.read_storage::<comp::Player>();
1563        let get_player_result = players.get(client).ok_or_else(|| {
1564            error!("Can't get player component for client.");
1565
1566            Content::Plain("Can't get player component for client.".to_string())
1567        });
1568        let player = match get_player_result {
1569            Ok(player) => player,
1570            Err(content) => {
1571                self.notify_client(
1572                    client,
1573                    ServerGeneral::server_msg(ChatType::CommandError, content),
1574                );
1575                return;
1576            },
1577        };
1578
1579        let mut msg = format!("Current battle mode: {:?}.", player.battle_mode);
1580
1581        if settings.gameplay.battle_mode.allow_choosing() {
1582            msg.push_str(" Possible to change.");
1583        } else {
1584            msg.push_str(" Global.");
1585        }
1586
1587        if let Some(change) = player.last_battlemode_change {
1588            let Time(time) = *time;
1589            let Time(change) = change;
1590            let elapsed = time - change;
1591            let next = BATTLE_MODE_COOLDOWN - elapsed;
1592
1593            if next > 0.0 {
1594                let notice = format!(" Next change will be available in: {:.0} seconds", next);
1595                msg.push_str(&notice);
1596            }
1597        }
1598
1599        self.notify_client(
1600            client,
1601            ServerGeneral::server_msg(ChatType::CommandInfo, Content::Plain(msg)),
1602        );
1603    }
1604
1605    /// Sets the battle mode for the given client or informs them if they are
1606    /// not allowed to change it.
1607    ///
1608    /// This function expects the `EcsEntity` to represent a player, otherwise
1609    /// it will log an error.
1610    pub fn set_battle_mode_for(&mut self, client: EcsEntity, battle_mode: BattleMode) {
1611        let ecs = self.state.ecs();
1612        let time = ecs.read_resource::<Time>();
1613        let settings = ecs.read_resource::<Settings>();
1614
1615        if !settings.gameplay.battle_mode.allow_choosing() {
1616            self.notify_client(
1617                client,
1618                ServerGeneral::server_msg(
1619                    ChatType::CommandInfo,
1620                    Content::localized("command-disabled-by-settings"),
1621                ),
1622            );
1623
1624            return;
1625        }
1626
1627        #[cfg(feature = "worldgen")]
1628        let in_town = {
1629            let pos = if let Some(pos) = self
1630                .state
1631                .ecs()
1632                .read_storage::<comp::Pos>()
1633                .get(client)
1634                .copied()
1635            {
1636                pos
1637            } else {
1638                self.notify_client(
1639                    client,
1640                    ServerGeneral::server_msg(
1641                        ChatType::CommandInfo,
1642                        Content::localized_with_args("command-position-unavailable", [(
1643                            "target", "target",
1644                        )]),
1645                    ),
1646                );
1647
1648                return;
1649            };
1650
1651            let wpos = pos.0.xy().map(|x| x as i32);
1652            let chunk_pos = wpos.wpos_to_cpos();
1653            self.world.civs().sites().any(|site| {
1654                // empirical
1655                const RADIUS: f32 = 9.0;
1656                let delta = site
1657                    .center
1658                    .map(|x| x as f32)
1659                    .distance(chunk_pos.map(|x| x as f32));
1660                delta < RADIUS
1661            })
1662        };
1663
1664        #[cfg(not(feature = "worldgen"))]
1665        let in_town = true;
1666
1667        if !in_town {
1668            self.notify_client(
1669                client,
1670                ServerGeneral::server_msg(
1671                    ChatType::CommandInfo,
1672                    Content::localized("command-battlemode-intown"),
1673                ),
1674            );
1675
1676            return;
1677        }
1678
1679        let mut players = ecs.write_storage::<comp::Player>();
1680        let mut player = if let Some(info) = players.get_mut(client) {
1681            info
1682        } else {
1683            error!("Failed to get info for player.");
1684
1685            return;
1686        };
1687
1688        if let Some(Time(last_change)) = player.last_battlemode_change {
1689            let Time(time) = *time;
1690            let elapsed = time - last_change;
1691            if elapsed < BATTLE_MODE_COOLDOWN {
1692                let next = BATTLE_MODE_COOLDOWN - elapsed;
1693
1694                self.notify_client(
1695                    client,
1696                    ServerGeneral::server_msg(
1697                        ChatType::CommandInfo,
1698                        Content::Plain(format!(
1699                            "Next change will be available in {next:.0} seconds."
1700                        )),
1701                    ),
1702                );
1703
1704                return;
1705            }
1706        }
1707
1708        if player.battle_mode == battle_mode {
1709            self.notify_client(
1710                client,
1711                ServerGeneral::server_msg(
1712                    ChatType::CommandInfo,
1713                    Content::localized("command-battlemode-same"),
1714                ),
1715            );
1716
1717            return;
1718        }
1719
1720        player.battle_mode = battle_mode;
1721        player.last_battlemode_change = Some(*time);
1722
1723        self.notify_client(
1724            client,
1725            ServerGeneral::server_msg(
1726                ChatType::CommandInfo,
1727                Content::localized_with_args("command-battlemode-updated", [(
1728                    "battlemode",
1729                    format!("{battle_mode:?}"),
1730                )]),
1731            ),
1732        );
1733
1734        drop(players);
1735
1736        let uid = ecs.read_storage::<Uid>().get(client).copied().unwrap();
1737
1738        self.state().notify_players(ServerGeneral::PlayerListUpdate(
1739            PlayerListUpdate::UpdateBattleMode(uid, battle_mode),
1740        ));
1741    }
1742}
1743
1744impl Drop for Server {
1745    fn drop(&mut self) {
1746        self.state
1747            .notify_players(ServerGeneral::Disconnect(DisconnectReason::Shutdown));
1748
1749        #[cfg(feature = "persistent_world")]
1750        self.state
1751            .ecs()
1752            .try_fetch_mut::<TerrainPersistence>()
1753            .map(|mut terrain_persistence| {
1754                info!("Unloading terrain persistence...");
1755                terrain_persistence.unload_all()
1756            });
1757
1758        #[cfg(feature = "worldgen")]
1759        {
1760            debug!("Saving rtsim state...");
1761            self.state.ecs().write_resource::<rtsim::RtSim>().save(true);
1762        }
1763    }
1764}
1765
1766#[must_use]
1767pub fn handle_edit<T, S: settings::EditableSetting>(
1768    data: T,
1769    result: Option<(String, Result<(), settings::SettingError<S>>)>,
1770) -> Option<T> {
1771    use crate::settings::SettingError;
1772    let (info, result) = result?;
1773    match result {
1774        Ok(()) => {
1775            info!("{}", info);
1776            Some(data)
1777        },
1778        Err(SettingError::Io(err)) => {
1779            warn!(
1780                ?err,
1781                "Failed to write settings file to disk, but succeeded in memory (success message: \
1782                 {})",
1783                info,
1784            );
1785            Some(data)
1786        },
1787        Err(SettingError::Integrity(err)) => {
1788            error!(?err, "Encountered an error while validating the request",);
1789            None
1790        },
1791    }
1792}
1793
1794/// If successful returns the Some(uuid) of the added admin
1795///
1796/// NOTE: Do *not* allow this to be called from any command that doesn't go
1797/// through the CLI!
1798#[must_use]
1799pub fn add_admin(
1800    username: &str,
1801    role: comp::AdminRole,
1802    login_provider: &LoginProvider,
1803    editable_settings: &mut EditableSettings,
1804    data_dir: &std::path::Path,
1805) -> Option<common::uuid::Uuid> {
1806    use crate::settings::EditableSetting;
1807    let role_ = role.into();
1808    match login_provider.username_to_uuid(username) {
1809        Ok(uuid) => handle_edit(
1810            uuid,
1811            editable_settings.admins.edit(data_dir, |admins| {
1812                match admins.insert(uuid, settings::AdminRecord {
1813                    username_when_admined: Some(username.into()),
1814                    date: chrono::Utc::now(),
1815                    role: role_,
1816                }) {
1817                    None => Some(format!(
1818                        "Successfully added {} ({}) as {:?}!",
1819                        username, uuid, role
1820                    )),
1821                    Some(old_admin) if old_admin.role == role_ => {
1822                        info!("{} ({}) already has role: {:?}!", username, uuid, role);
1823                        None
1824                    },
1825                    Some(old_admin) => Some(format!(
1826                        "{} ({}) role changed from {:?} to {:?}!",
1827                        username, uuid, old_admin.role, role
1828                    )),
1829                }
1830            }),
1831        ),
1832        Err(err) => {
1833            error!(
1834                ?err,
1835                "Could not find uuid for this name; either the user does not exist or there was \
1836                 an error communicating with the auth server."
1837            );
1838            None
1839        },
1840    }
1841}
1842
1843/// If successful returns the Some(uuid) of the removed admin
1844///
1845/// NOTE: Do *not* allow this to be called from any command that doesn't go
1846/// through the CLI!
1847#[must_use]
1848pub fn remove_admin(
1849    username: &str,
1850    login_provider: &LoginProvider,
1851    editable_settings: &mut EditableSettings,
1852    data_dir: &std::path::Path,
1853) -> Option<common::uuid::Uuid> {
1854    use crate::settings::EditableSetting;
1855    match login_provider.username_to_uuid(username) {
1856        Ok(uuid) => handle_edit(
1857            uuid,
1858            editable_settings.admins.edit(data_dir, |admins| {
1859                if let Some(admin) = admins.remove(&uuid) {
1860                    Some(format!(
1861                        "Successfully removed {} ({}) with role {:?} from the admins list",
1862                        username, uuid, admin.role,
1863                    ))
1864                } else {
1865                    info!("{} ({}) is not an admin!", username, uuid);
1866                    None
1867                }
1868            }),
1869        ),
1870        Err(err) => {
1871            error!(
1872                ?err,
1873                "Could not find uuid for this name; either the user does not exist or there was \
1874                 an error communicating with the auth server."
1875            );
1876            None
1877        },
1878    }
1879}