veloren_server/persistence/
character_loader.rs1use crate::persistence::{
2 ConnectionMode, DatabaseSettings, PersistedComponents,
3 character::{load_character_data, load_character_list},
4 error::PersistenceError,
5 establish_connection,
6};
7use common::{
8 character::{CharacterId, CharacterItem},
9 event::UpdateCharacterMetadata,
10};
11use crossbeam_channel::{self, TryIter};
12use rusqlite::Connection;
13use std::sync::{Arc, RwLock};
14use tracing::{debug, error};
15
16pub(crate) type CharacterListResult = Result<Vec<CharacterItem>, PersistenceError>;
17pub(crate) type CharacterCreationResult =
18 Result<(CharacterId, Vec<CharacterItem>), PersistenceError>;
19pub(crate) type CharacterEditResult = Result<(CharacterId, Vec<CharacterItem>), PersistenceError>;
20pub(crate) type CharacterDataResult =
21 Result<(PersistedComponents, UpdateCharacterMetadata), PersistenceError>;
22type CharacterLoaderRequest = (specs::Entity, CharacterLoaderRequestKind);
23
24enum CharacterLoaderRequestKind {
26 LoadCharacterList {
27 player_uuid: String,
28 },
29 LoadCharacterData {
30 player_uuid: String,
31 character_id: CharacterId,
32 },
33}
34
35#[derive(Debug)]
36pub enum CharacterUpdaterMessage {
37 CharacterScreenResponse(CharacterScreenResponse),
38 DatabaseBatchCompletion(u64),
39}
40
41#[derive(Debug)]
44pub struct CharacterScreenResponse {
45 pub target_entity: specs::Entity,
46 pub response_kind: CharacterScreenResponseKind,
47}
48
49impl CharacterScreenResponse {
50 pub fn is_err(&self) -> bool {
51 matches!(
52 &self.response_kind,
53 CharacterScreenResponseKind::CharacterData(box Err(_))
54 | CharacterScreenResponseKind::CharacterList(Err(_))
55 | CharacterScreenResponseKind::CharacterCreation(Err(_))
56 )
57 }
58}
59
60#[derive(Debug)]
61pub enum CharacterScreenResponseKind {
62 CharacterList(CharacterListResult),
63 CharacterData(Box<CharacterDataResult>),
64 CharacterCreation(CharacterCreationResult),
65 CharacterEdit(CharacterEditResult),
66}
67
68pub struct CharacterLoader {
81 update_rx: crossbeam_channel::Receiver<CharacterUpdaterMessage>,
82 update_tx: crossbeam_channel::Sender<CharacterLoaderRequest>,
83}
84
85impl CharacterLoader {
86 pub fn new(settings: Arc<RwLock<DatabaseSettings>>) -> Result<Self, PersistenceError> {
87 let (update_tx, internal_rx) = crossbeam_channel::unbounded::<CharacterLoaderRequest>();
88 let (internal_tx, update_rx) = crossbeam_channel::unbounded::<CharacterUpdaterMessage>();
89
90 let builder = std::thread::Builder::new().name("persistence_loader".into());
91 builder
92 .spawn(move || {
93 let mut conn =
99 establish_connection(&settings.read().unwrap(), ConnectionMode::ReadOnly);
100
101 for request in internal_rx {
102 conn.update_log_mode(&settings);
103
104 let response = CharacterLoader::process_request(request, &conn);
105 debug!("Processing complete");
106 if let Err(e) = internal_tx.send(response) {
107 error!(?e, "Could not send character loader response");
108 }
109 debug!("Sent character loader response");
110 }
111 })
112 .unwrap();
113
114 Ok(Self {
115 update_rx,
116 update_tx,
117 })
118 }
119
120 fn process_request(
124 request: CharacterLoaderRequest,
125 connection: &Connection,
126 ) -> CharacterUpdaterMessage {
127 let (entity, kind) = request;
128 CharacterUpdaterMessage::CharacterScreenResponse(CharacterScreenResponse {
129 target_entity: entity,
130 response_kind: match kind {
131 CharacterLoaderRequestKind::LoadCharacterList { player_uuid } => {
132 debug!(?player_uuid, "Loading character list");
133 CharacterScreenResponseKind::CharacterList(load_character_list(
134 &player_uuid,
135 connection,
136 ))
137 },
138 CharacterLoaderRequestKind::LoadCharacterData {
139 player_uuid,
140 character_id,
141 } => {
142 debug!(?player_uuid, ?character_id, "Loading character data");
143 let result = load_character_data(player_uuid, character_id, connection);
144 if result.is_err() {
145 error!(
146 ?result,
147 "Error loading character data for character_id: {}", character_id.0
148 );
149 }
150 CharacterScreenResponseKind::CharacterData(Box::new(result))
151 },
152 },
153 })
154 }
155
156 pub fn load_character_list(&self, entity: specs::Entity, player_uuid: String) {
159 debug!(?player_uuid, "Requesting character list");
160 if let Err(e) = self
161 .update_tx
162 .send((entity, CharacterLoaderRequestKind::LoadCharacterList {
163 player_uuid,
164 }))
165 {
166 error!(?e, "Could not send character list load request");
167 }
168 }
169
170 pub fn load_character_data(
172 &self,
173 entity: specs::Entity,
174 player_uuid: String,
175 character_id: CharacterId,
176 ) {
177 debug!(?character_id, ?player_uuid, "Requesting character data");
178 if let Err(e) =
179 self.update_tx
180 .send((entity, CharacterLoaderRequestKind::LoadCharacterData {
181 player_uuid,
182 character_id,
183 }))
184 {
185 error!(?e, "Could not send character data load request");
186 }
187 }
188
189 pub fn messages(&self) -> TryIter<CharacterUpdaterMessage> { self.update_rx.try_iter() }
191}