pub struct Character {
pub character_id: i64,
#[allow(dead_code)]
pub player_uuid: String,
pub alias: String,
pub waypoint: Option<String>,
pub hardcore: i64,
}
#[derive(Debug)]
pub struct Item {
pub item_id: i64,
pub parent_container_item_id: i64,
pub item_definition_id: String,
pub stack_size: i64,
pub position: String,
pub properties: String,
}
pub struct Body {
#[allow(dead_code)]
pub body_id: i64,
pub variant: String,
pub body_data: String,
}
pub struct SkillGroup {
pub entity_id: i64,
pub skill_group_kind: String,
pub earned_exp: i64,
pub spent_exp: i64,
pub skills: String,
pub hash_val: Vec<u8>,
}
pub struct Pet {
pub database_id: i64,
pub name: String,
pub body_variant: String,
pub body_data: String,
}
pub struct AbilitySets {
#[allow(dead_code)]
pub entity_id: i64,
pub ability_sets: String,
}