1use super::*;
2use crate::sys::terrain::SpawnEntityData;
3use common::{
4 LoadoutBuilder,
5 calendar::Calendar,
6 comp::{
7 self, Body, Item, Presence, PresenceKind, inventory::trade_pricing::TradePricing,
8 slot::ArmorSlot,
9 },
10 event::{CreateNpcEvent, CreateShipEvent, DeleteEvent, EventBus, NpcBuilder},
11 generation::{BodyBuilder, EntityConfig, EntityInfo},
12 resources::{DeltaTime, Time, TimeOfDay},
13 rtsim::{Actor, NpcId, RtSimEntity},
14 slowjob::SlowJobPool,
15 terrain::CoordinateConversions,
16 trade::{Good, SiteInformation},
17 util::Dir,
18};
19use common_ecs::{Job, Origin, Phase, System};
20use rand::Rng;
21use rtsim::data::{
22 Npc, Sites,
23 npc::{Profession, SimulationMode},
24};
25use specs::{Entities, Join, LendJoin, Read, ReadExpect, ReadStorage, WriteExpect, WriteStorage};
26use std::{sync::Arc, time::Duration};
27use tracing::error;
28
29pub fn trader_loadout(
30 loadout_builder: LoadoutBuilder,
31 economy: Option<&SiteInformation>,
32 mut permitted: impl FnMut(Good) -> bool,
33) -> LoadoutBuilder {
34 let rng = &mut rand::thread_rng();
35 let mut backpack = Item::new_from_asset_expect("common.items.armor.misc.back.backpack");
36 let mut bag1 = Item::new_from_asset_expect("common.items.armor.misc.bag.sturdy_red_backpack");
37 let mut bag2 = Item::new_from_asset_expect("common.items.armor.misc.bag.sturdy_red_backpack");
38 let mut bag3 = Item::new_from_asset_expect("common.items.armor.misc.bag.sturdy_red_backpack");
39 let mut bag4 = Item::new_from_asset_expect("common.items.armor.misc.bag.sturdy_red_backpack");
40 let slots = backpack.slots().len() + 4 * bag1.slots().len();
41 let mut stockmap: hashbrown::HashMap<Good, f32> = economy
42 .map(|e| {
43 e.unconsumed_stock
44 .clone()
45 .into_iter()
46 .filter(|(good, _)| permitted(*good))
47 .collect()
48 })
49 .unwrap_or_default();
50 if permitted(Good::Food) {
57 stockmap
58 .entry(Good::Food)
59 .and_modify(|e| *e = e.max(10_000.0))
60 .or_insert(10_000.0);
61 }
62 if permitted(Good::Potions) {
66 stockmap
67 .entry(Good::Potions)
68 .and_modify(|e| *e = e.powf(0.25));
69 }
70 if permitted(Good::Coin) {
73 stockmap
74 .entry(Good::Coin)
75 .and_modify(|e| *e = e.min(rng.gen_range(1000.0..3000.0)));
76 }
77 stockmap
79 .iter_mut()
80 .filter(|(good, _amount)| **good != Good::Coin)
81 .for_each(|(_good, amount)| *amount *= 0.1);
82 let ability_map = &comp::tool::AbilityMap::load().read();
84 let msm = &comp::item::MaterialStatManifest::load().read();
85 let mut wares: Vec<Item> =
86 TradePricing::random_items(&mut stockmap, slots as u32, true, true, 16)
87 .iter()
88 .filter_map(|(n, a)| {
89 let i = Item::new_from_item_definition_id(n.as_ref(), ability_map, msm).ok();
90 i.map(|mut i| {
91 i.set_amount(*a)
92 .map_err(|_| tracing::error!("merchant loadout amount failure"))
93 .ok();
94 i
95 })
96 })
97 .collect();
98 sort_wares(&mut wares);
99 transfer(&mut wares, &mut backpack);
100 transfer(&mut wares, &mut bag1);
101 transfer(&mut wares, &mut bag2);
102 transfer(&mut wares, &mut bag3);
103 transfer(&mut wares, &mut bag4);
104
105 loadout_builder
106 .back(Some(backpack))
107 .bag(ArmorSlot::Bag1, Some(bag1))
108 .bag(ArmorSlot::Bag2, Some(bag2))
109 .bag(ArmorSlot::Bag3, Some(bag3))
110 .bag(ArmorSlot::Bag4, Some(bag4))
111}
112
113fn sort_wares(bag: &mut [Item]) {
114 use common::comp::item::TagExampleInfo;
115
116 bag.sort_by(|a, b| {
117 a.quality()
118 .cmp(&b.quality())
119 .then(
121 Ord::cmp(
122 a.tags().first().map_or("", |tag| tag.name()),
123 b.tags().first().map_or("", |tag| tag.name()),
124 )
125 )
126 .then(#[expect(deprecated)] Ord::cmp(&a.name(), &b.name()))
128 });
129}
130
131fn transfer(wares: &mut Vec<Item>, bag: &mut Item) {
132 let capacity = bag.slots().len();
133 for (s, w) in bag
134 .slots_mut()
135 .iter_mut()
136 .zip(wares.drain(0..wares.len().min(capacity)))
137 {
138 *s = Some(w);
139 }
140}
141
142fn humanoid_config(profession: &Profession) -> &'static str {
143 match profession {
144 Profession::Farmer => "common.entity.village.farmer",
145 Profession::Hunter => "common.entity.village.hunter",
146 Profession::Herbalist => "common.entity.village.herbalist",
147 Profession::Captain => "common.entity.village.captain",
148 Profession::Merchant => "common.entity.village.merchant",
149 Profession::Guard => "common.entity.village.guard",
150 Profession::Adventurer(rank) => match rank {
151 0 => "common.entity.world.traveler0",
152 1 => "common.entity.world.traveler1",
153 2 => "common.entity.world.traveler2",
154 3 => "common.entity.world.traveler3",
155 _ => {
156 error!(
157 "Tried to get configuration for invalid adventurer rank {}",
158 rank
159 );
160 "common.entity.world.traveler3"
161 },
162 },
163 Profession::Blacksmith => "common.entity.village.blacksmith",
164 Profession::Chef => "common.entity.village.chef",
165 Profession::Alchemist => "common.entity.village.alchemist",
166 Profession::Pirate => "common.entity.spot.pirate",
167 Profession::Cultist => "common.entity.dungeon.cultist.cultist",
168 }
169}
170
171fn loadout_default(
172 loadout: LoadoutBuilder,
173 _economy: Option<&SiteInformation>,
174 _time: Option<&(TimeOfDay, Calendar)>,
175) -> LoadoutBuilder {
176 loadout
177}
178
179fn merchant_loadout(
180 loadout_builder: LoadoutBuilder,
181 economy: Option<&SiteInformation>,
182 _time: Option<&(TimeOfDay, Calendar)>,
183) -> LoadoutBuilder {
184 trader_loadout(loadout_builder, economy, |_| true)
185}
186
187fn farmer_loadout(
188 loadout_builder: LoadoutBuilder,
189 economy: Option<&SiteInformation>,
190 _time: Option<&(TimeOfDay, Calendar)>,
191) -> LoadoutBuilder {
192 trader_loadout(loadout_builder, economy, |good| matches!(good, Good::Food))
193}
194
195fn herbalist_loadout(
196 loadout_builder: LoadoutBuilder,
197 economy: Option<&SiteInformation>,
198 _time: Option<&(TimeOfDay, Calendar)>,
199) -> LoadoutBuilder {
200 trader_loadout(loadout_builder, economy, |good| {
201 matches!(good, Good::Ingredients)
202 })
203}
204
205fn chef_loadout(
206 loadout_builder: LoadoutBuilder,
207 economy: Option<&SiteInformation>,
208 _time: Option<&(TimeOfDay, Calendar)>,
209) -> LoadoutBuilder {
210 trader_loadout(loadout_builder, economy, |good| matches!(good, Good::Food))
211}
212
213fn blacksmith_loadout(
214 loadout_builder: LoadoutBuilder,
215 economy: Option<&SiteInformation>,
216 _time: Option<&(TimeOfDay, Calendar)>,
217) -> LoadoutBuilder {
218 trader_loadout(loadout_builder, economy, |good| {
219 matches!(good, Good::Tools | Good::Armor)
220 })
221}
222
223fn alchemist_loadout(
224 loadout_builder: LoadoutBuilder,
225 economy: Option<&SiteInformation>,
226 _time: Option<&(TimeOfDay, Calendar)>,
227) -> LoadoutBuilder {
228 trader_loadout(loadout_builder, economy, |good| {
229 matches!(good, Good::Potions)
230 })
231}
232
233fn profession_extra_loadout(
234 profession: Option<&Profession>,
235) -> fn(
236 LoadoutBuilder,
237 Option<&SiteInformation>,
238 time: Option<&(TimeOfDay, Calendar)>,
239) -> LoadoutBuilder {
240 match profession {
241 Some(Profession::Merchant) => merchant_loadout,
242 Some(Profession::Farmer) => farmer_loadout,
243 Some(Profession::Herbalist) => herbalist_loadout,
244 Some(Profession::Chef) => chef_loadout,
245 Some(Profession::Blacksmith) => blacksmith_loadout,
246 Some(Profession::Alchemist) => alchemist_loadout,
247 _ => loadout_default,
248 }
249}
250
251fn profession_agent_mark(profession: Option<&Profession>) -> Option<comp::agent::Mark> {
252 match profession {
253 Some(
254 Profession::Merchant
255 | Profession::Farmer
256 | Profession::Herbalist
257 | Profession::Chef
258 | Profession::Blacksmith
259 | Profession::Alchemist,
260 ) => Some(comp::agent::Mark::Merchant),
261 Some(Profession::Guard) => Some(comp::agent::Mark::Guard),
262 _ => None,
263 }
264}
265
266fn get_npc_entity_info(
267 npc: &Npc,
268 sites: &Sites,
269 index: IndexRef,
270 time: Option<&(TimeOfDay, Calendar)>,
271) -> EntityInfo {
272 let pos = comp::Pos(npc.wpos);
273
274 let mut rng = npc.rng(Npc::PERM_ENTITY_CONFIG);
275 if let Some(profession) = npc.profession() {
276 let economy = npc.home.and_then(|home| {
277 let site = sites.get(home)?.world_site?;
278 index.sites.get(site).trade_information(site)
279 });
280
281 let config_asset = humanoid_config(&profession);
282
283 let entity_config = EntityConfig::from_asset_expect_owned(config_asset)
284 .with_body(BodyBuilder::Exact(npc.body));
285 EntityInfo::at(pos.0)
286 .with_entity_config(entity_config, Some(config_asset), &mut rng, time)
287 .with_alignment(if matches!(profession, Profession::Cultist) {
288 comp::Alignment::Enemy
289 } else {
290 comp::Alignment::Npc
291 })
292 .with_economy(economy.as_ref())
293 .with_lazy_loadout(profession_extra_loadout(Some(&profession)))
294 .with_alias(npc.get_name())
295 .with_agent_mark(profession_agent_mark(Some(&profession)))
296 } else {
297 let config_asset = match npc.body {
298 Body::BirdLarge(body) => match body.species {
299 comp::bird_large::Species::Phoenix => "common.entity.wild.aggressive.phoenix",
300 comp::bird_large::Species::Cockatrice => "common.entity.wild.aggressive.cockatrice",
301 comp::bird_large::Species::Roc => "common.entity.wild.aggressive.roc",
302 comp::bird_large::Species::CloudWyvern => {
303 "common.entity.wild.aggressive.cloudwyvern"
304 },
305 comp::bird_large::Species::FlameWyvern => {
306 "common.entity.wild.aggressive.flamewyvern"
307 },
308 comp::bird_large::Species::FrostWyvern => {
309 "common.entity.wild.aggressive.frostwyvern"
310 },
311 comp::bird_large::Species::SeaWyvern => "common.entity.wild.aggressive.seawyvern",
312 comp::bird_large::Species::WealdWyvern => {
313 "common.entity.wild.aggressive.wealdwyvern"
314 },
315 },
316 Body::BipedLarge(body) => match body.species {
317 comp::biped_large::Species::Ogre => "common.entity.wild.aggressive.ogre",
318 comp::biped_large::Species::Cyclops => "common.entity.wild.aggressive.cyclops",
319 comp::biped_large::Species::Wendigo => "common.entity.wild.aggressive.wendigo",
320 comp::biped_large::Species::Werewolf => "common.entity.wild.aggressive.werewolf",
321 comp::biped_large::Species::Cavetroll => "common.entity.wild.aggressive.cave_troll",
322 comp::biped_large::Species::Mountaintroll => {
323 "common.entity.wild.aggressive.mountain_troll"
324 },
325 comp::biped_large::Species::Swamptroll => {
326 "common.entity.wild.aggressive.swamp_troll"
327 },
328 comp::biped_large::Species::Blueoni => "common.entity.wild.aggressive.blue_oni",
329 comp::biped_large::Species::Redoni => "common.entity.wild.aggressive.red_oni",
330 comp::biped_large::Species::Tursus => "common.entity.wild.aggressive.tursus",
331 comp::biped_large::Species::Gigasfrost => {
332 "common.entity.world.world_bosses.gigas_frost"
333 },
334 species => unimplemented!("rtsim spawning for {:?}", species),
335 },
336 body => unimplemented!("rtsim spawning for {:?}", body),
337 };
338 let entity_config = EntityConfig::from_asset_expect_owned(config_asset)
339 .with_body(BodyBuilder::Exact(npc.body));
340
341 EntityInfo::at(pos.0).with_entity_config(entity_config, Some(config_asset), &mut rng, time)
342 }
343}
344
345#[derive(Default)]
346pub struct Sys;
347impl<'a> System<'a> for Sys {
348 type SystemData = (
349 Entities<'a>,
350 Read<'a, DeltaTime>,
351 Read<'a, Time>,
352 Read<'a, TimeOfDay>,
353 Read<'a, EventBus<CreateShipEvent>>,
354 Read<'a, EventBus<CreateNpcEvent>>,
355 Read<'a, EventBus<DeleteEvent>>,
356 WriteExpect<'a, RtSim>,
357 ReadExpect<'a, Arc<world::World>>,
358 ReadExpect<'a, world::IndexOwned>,
359 ReadExpect<'a, SlowJobPool>,
360 ReadStorage<'a, comp::Pos>,
361 ReadStorage<'a, RtSimEntity>,
362 WriteStorage<'a, comp::Agent>,
363 ReadStorage<'a, Presence>,
364 ReadExpect<'a, Calendar>,
365 <rtsim::OnTick as rtsim::Event>::SystemData<'a>,
366 );
367
368 const NAME: &'static str = "rtsim::tick";
369 const ORIGIN: Origin = Origin::Server;
370 const PHASE: Phase = Phase::Create;
371
372 fn run(
373 _job: &mut Job<Self>,
374 (
375 entities,
376 dt,
377 time,
378 time_of_day,
379 create_ship_events,
380 create_npc_events,
381 delete_events,
382 mut rtsim,
383 world,
384 index,
385 slow_jobs,
386 positions,
387 rtsim_entities,
388 mut agents,
389 presences,
390 calendar,
391 mut tick_data,
392 ): Self::SystemData,
393 ) {
394 let mut create_ship_emitter = create_ship_events.emitter();
395 let mut create_npc_emitter = create_npc_events.emitter();
396 let mut delete_emitter = delete_events.emitter();
397 let rtsim = &mut *rtsim;
398 let calendar_data = (*time_of_day, (*calendar).clone());
399
400 {
402 let mut data = rtsim.state.data_mut();
403
404 data.time_of_day = *time_of_day;
406
407 data.npcs.character_map.clear();
410 for (presence, wpos) in (&presences, &positions).join() {
411 if let PresenceKind::Character(character) = &presence.kind {
412 let chunk_pos = wpos.0.xy().as_().wpos_to_cpos();
413 data.npcs
414 .character_map
415 .entry(chunk_pos)
416 .or_default()
417 .push((*character, wpos.0));
418 }
419 }
420 }
421
422 rtsim.state.tick(
424 &mut tick_data,
425 &world,
426 index.as_index_ref(),
427 *time_of_day,
428 *time,
429 dt.0,
430 );
431
432 if rtsim
434 .last_saved
435 .is_none_or(|ls| ls.elapsed() > Duration::from_secs(60))
436 {
437 let _ = slow_jobs;
439 rtsim.save(false);
440 }
441
442 let chunk_states = rtsim.state.resource::<ChunkStates>();
443 let data = &mut *rtsim.state.data_mut();
444
445 let mut create_event = |id: NpcId, npc: &Npc, steering: Option<NpcBuilder>| match npc.body {
446 Body::Ship(body) => {
447 create_ship_emitter.emit(CreateShipEvent {
448 pos: comp::Pos(npc.wpos),
449 ori: comp::Ori::from(Dir::new(npc.dir.with_z(0.0))),
450 ship: body,
451 rtsim_entity: Some(RtSimEntity(id)),
452 driver: steering,
453 });
454 },
455 _ => {
456 let entity_info = get_npc_entity_info(
457 npc,
458 &data.sites,
459 index.as_index_ref(),
460 Some(&calendar_data),
461 );
462
463 let (mut npc_builder, pos) = SpawnEntityData::from_entity_info(entity_info)
464 .into_npc_data_inner()
465 .expect("Entity loaded from assets cannot be special")
466 .to_npc_builder();
467
468 if let Some(agent) = &mut npc_builder.agent {
469 agent.rtsim_outbox = Some(Default::default());
470 }
471
472 if let Some(health) = &mut npc_builder.health {
473 health.set_fraction(npc.health_fraction);
474 }
475
476 create_npc_emitter.emit(CreateNpcEvent {
477 pos,
478 ori: comp::Ori::from(Dir::new(npc.dir.with_z(0.0))),
479 npc: npc_builder.with_rtsim(RtSimEntity(id)).with_rider(steering),
480 });
481 },
482 };
483
484 for mount in data.npcs.mounts.iter_mounts() {
486 let mount_npc = data.npcs.npcs.get_mut(mount).expect("This should exist");
487 let chunk = mount_npc.wpos.xy().as_::<i32>().wpos_to_cpos();
488
489 if matches!(mount_npc.mode, SimulationMode::Simulated)
490 && chunk_states.0.get(chunk).is_some_and(|c| c.is_some())
491 {
492 mount_npc.mode = SimulationMode::Loaded;
493
494 let mut actor_info = |actor: Actor| {
495 let npc_id = actor.npc()?;
496 let npc = data.npcs.npcs.get_mut(npc_id)?;
497 if matches!(npc.mode, SimulationMode::Simulated) {
498 npc.mode = SimulationMode::Loaded;
499 let entity_info = get_npc_entity_info(
500 npc,
501 &data.sites,
502 index.as_index_ref(),
503 Some(&calendar_data),
504 );
505
506 let mut npc_builder = SpawnEntityData::from_entity_info(entity_info)
507 .into_npc_data_inner()
508 .expect("Entity loaded from assets cannot be special")
512 .to_npc_builder()
513 .0
514 .with_rtsim(RtSimEntity(npc_id));
515
516 if let Some(agent) = &mut npc_builder.agent {
517 agent.rtsim_outbox = Some(Default::default());
518 }
519
520 Some(npc_builder)
521 } else {
522 error!("Npc is loaded but vehicle is unloaded");
523 None
524 }
525 };
526
527 let steerer = data
528 .npcs
529 .mounts
530 .get_steerer_link(mount)
531 .and_then(|link| actor_info(link.rider));
532
533 let mount_npc = data.npcs.npcs.get(mount).expect("This should exist");
534 create_event(mount, mount_npc, steerer);
535 }
536 }
537
538 for (npc_id, npc) in data.npcs.npcs.iter_mut() {
540 let chunk = npc.wpos.xy().as_::<i32>().wpos_to_cpos();
541
542 if matches!(npc.mode, SimulationMode::Simulated)
545 && chunk_states.0.get(chunk).is_some_and(|c| c.is_some())
546 && data.npcs.mounts.get_mount_link(npc_id).is_none()
548 {
549 npc.mode = SimulationMode::Loaded;
550 create_event(npc_id, npc, None);
551 }
552 }
553
554 for (entity, pos, rtsim_entity, agent) in (
556 &entities,
557 &positions,
558 &rtsim_entities,
559 (&mut agents).maybe(),
560 )
561 .join()
562 {
563 if let Some(npc) = data.npcs.get_mut(rtsim_entity.0) {
564 match npc.mode {
565 SimulationMode::Loaded => {
566 npc.wpos = pos.0;
568
569 if let Some(agent) = agent {
571 agent.rtsim_controller.personality = npc.personality;
572 agent.rtsim_controller.look_dir = npc.controller.look_dir;
573 agent.rtsim_controller.activity = npc.controller.activity;
574 agent
575 .rtsim_controller
576 .actions
577 .extend(std::mem::take(&mut npc.controller.actions));
578 if let Some(rtsim_outbox) = &mut agent.rtsim_outbox {
579 npc.inbox.append(rtsim_outbox);
580 }
581 }
582 },
583 SimulationMode::Simulated => {
584 delete_emitter.emit(DeleteEvent(entity));
585 },
586 }
587 }
588 }
589 }
590}