#[cfg(feature = "worldgen")]
use crate::rtsim::RtSim;
use crate::{
automod::AutoMod,
chat::ChatExporter,
client::Client,
events::{self, shared::update_map_markers},
persistence::PersistedComponents,
pet::restore_pet,
presence::RepositionOnChunkLoad,
settings::Settings,
sys::sentinel::DeletedEntities,
wiring, BattleModeBuffer, SpawnPoint,
};
#[cfg(feature = "worldgen")]
use common::{calendar::Calendar, resources::TimeOfDay, slowjob::SlowJobPool};
use common::{
character::CharacterId,
comp::{
self, item::ItemKind, misc::PortalData, object, ChatType, Content, Group, Inventory,
LootOwner, Object, Player, Poise, Presence, PresenceKind, BASE_ABILITY_LIMIT,
},
link::{Is, Link, LinkHandle},
mounting::{Mounting, Rider, VolumeMounting, VolumeRider},
resources::{Secs, Time},
rtsim::{Actor, RtSimEntity},
tether::Tethered,
uid::{IdMaps, Uid},
util::Dir,
LoadoutBuilder, ViewDistances,
};
use common_net::{
msg::{CharacterInfo, PlayerListUpdate, ServerGeneral},
sync::WorldSyncExt,
};
use common_state::State;
use rand::prelude::*;
use specs::{
storage::{GenericReadStorage, GenericWriteStorage},
Builder, Entity as EcsEntity, EntityBuilder as EcsEntityBuilder, Join, WorldExt, WriteStorage,
};
use std::time::{Duration, Instant};
use tracing::{error, trace, warn};
use vek::*;
pub trait StateExt {
fn create_npc(
&mut self,
pos: comp::Pos,
ori: comp::Ori,
stats: comp::Stats,
skill_set: comp::SkillSet,
health: Option<comp::Health>,
poise: Poise,
inventory: Inventory,
body: comp::Body,
) -> EcsEntityBuilder;
fn create_empty(&mut self, pos: comp::Pos) -> EcsEntityBuilder;
fn create_object(&mut self, pos: comp::Pos, object: comp::object::Body) -> EcsEntityBuilder;
fn create_item_drop(
&mut self,
pos: comp::Pos,
ori: comp::Ori,
vel: comp::Vel,
item: comp::PickupItem,
loot_owner: Option<LootOwner>,
) -> Option<EcsEntity>;
fn create_ship<F: FnOnce(comp::ship::Body) -> comp::Collider>(
&mut self,
pos: comp::Pos,
ori: comp::Ori,
ship: comp::ship::Body,
make_collider: F,
) -> EcsEntityBuilder;
fn create_projectile(
&mut self,
pos: comp::Pos,
vel: comp::Vel,
body: comp::Body,
projectile: comp::Projectile,
) -> EcsEntityBuilder;
fn create_shockwave(
&mut self,
properties: comp::shockwave::Properties,
pos: comp::Pos,
ori: comp::Ori,
) -> EcsEntityBuilder;
fn create_safezone(&mut self, range: Option<f32>, pos: comp::Pos) -> EcsEntityBuilder;
fn create_wiring(
&mut self,
pos: comp::Pos,
object: comp::object::Body,
wiring_element: wiring::WiringElement,
) -> EcsEntityBuilder;
#[cfg(feature = "worldgen")]
fn create_persister(
&mut self,
pos: comp::Pos,
view_distance: u32,
world: &std::sync::Arc<world::World>,
index: &world::IndexOwned,
) -> EcsEntityBuilder;
fn create_teleporter(&mut self, pos: comp::Pos, portal: PortalData) -> EcsEntityBuilder;
fn initialize_character_data(
&mut self,
entity: EcsEntity,
character_id: CharacterId,
view_distances: ViewDistances,
);
fn initialize_spectator_data(&mut self, entity: EcsEntity, view_distances: ViewDistances);
fn update_character_data(
&mut self,
entity: EcsEntity,
components: PersistedComponents,
) -> Result<(), String>;
fn validate_chat_msg(
&self,
player: EcsEntity,
chat_type: &comp::ChatType<comp::Group>,
msg: &str,
) -> bool;
fn send_chat(&self, msg: comp::UnresolvedChatMsg);
fn notify_players(&self, msg: ServerGeneral);
fn notify_in_game_clients(&self, msg: ServerGeneral);
fn link<L: Link>(&mut self, link: L) -> Result<(), L::Error>;
fn maintain_links(&mut self);
fn delete_entity_recorded(
&mut self,
entity: EcsEntity,
) -> Result<(), specs::error::WrongGeneration>;
fn entity_as_actor(&self, entity: EcsEntity) -> Option<Actor>;
fn position_mut<T>(
&mut self,
entity: EcsEntity,
dismount_volume: bool,
f: impl for<'a> FnOnce(&'a mut comp::Pos) -> T,
) -> Result<T, Content>;
}
impl StateExt for State {
fn create_npc(
&mut self,
pos: comp::Pos,
ori: comp::Ori,
stats: comp::Stats,
skill_set: comp::SkillSet,
health: Option<comp::Health>,
poise: Poise,
inventory: Inventory,
body: comp::Body,
) -> EcsEntityBuilder {
let npc = self
.ecs_mut()
.create_entity_synced()
.with(pos)
.with(comp::Vel(Vec3::zero()))
.with(ori)
.with(body.mass())
.with(body.density())
.with(body.collider())
.with(comp::Controller::default())
.with(body)
.with(comp::Energy::new(body))
.with(stats)
.with(if body.is_humanoid() {
comp::ActiveAbilities::default_limited(BASE_ABILITY_LIMIT)
} else {
comp::ActiveAbilities::default()
})
.with(skill_set)
.maybe_with(health)
.with(poise)
.with(comp::Alignment::Npc)
.with(comp::CharacterState::default())
.with(comp::CharacterActivity::default())
.with(inventory)
.with(comp::Buffs::default())
.with(comp::Combo::default())
.with(comp::Auras::default())
.with(comp::EnteredAuras::default())
.with(comp::Stance::default())
.maybe_with(body.heads().map(comp::body::parts::Heads::new));
npc
}
fn create_empty(&mut self, pos: comp::Pos) -> EcsEntityBuilder {
self.ecs_mut()
.create_entity_synced()
.with(pos)
.with(comp::Vel(Vec3::zero()))
.with(comp::Ori::default())
}
fn create_object(&mut self, pos: comp::Pos, object: comp::object::Body) -> EcsEntityBuilder {
let body = comp::Body::Object(object);
self.create_empty(pos)
.with(body.mass())
.with(body.density())
.with(body.collider())
.with(body)
}
fn create_item_drop(
&mut self,
pos: comp::Pos,
ori: comp::Ori,
vel: comp::Vel,
world_item: comp::PickupItem,
loot_owner: Option<LootOwner>,
) -> Option<EcsEntity> {
{
use crate::sys::item::get_nearby_mergeable_items;
let positions = self.ecs().read_storage::<comp::Pos>();
let loot_owners = self.ecs().read_storage::<LootOwner>();
let mut items = self.ecs().write_storage::<comp::PickupItem>();
let entities = self.ecs().entities();
let spatial_grid = self.ecs().read_resource();
let nearby_items = get_nearby_mergeable_items(
&world_item,
&pos,
loot_owner.as_ref(),
(&entities, &items, &positions, &loot_owners, &spatial_grid),
);
if let Some((mergeable_item, _)) =
nearby_items.min_by_key(|(_, dist)| (dist * 1000.0) as i32)
{
items
.get_mut(mergeable_item)
.expect("we know that the item exists")
.try_merge(world_item)
.expect("`try_merge` should succeed because `can_merge` returned `true`");
return None;
}
}
let spawned_at = *self.ecs().read_resource::<Time>();
let item_drop = comp::item_drop::Body::from(world_item.item());
let body = comp::Body::ItemDrop(item_drop);
let light_emitter = match &*world_item.item().kind() {
ItemKind::Lantern(lantern) => Some(comp::LightEmitter {
col: lantern.color(),
strength: lantern.strength(),
flicker: lantern.flicker(),
animated: true,
}),
_ => None,
};
Some(
self.ecs_mut()
.create_entity_synced()
.with(world_item)
.with(pos)
.with(ori)
.with(vel)
.with(item_drop.orientation(&mut thread_rng()))
.with(item_drop.mass())
.with(item_drop.density())
.with(body.collider())
.with(body)
.with(Object::DeleteAfter {
spawned_at,
timeout: Duration::from_secs(300),
})
.maybe_with(loot_owner)
.maybe_with(light_emitter)
.build(),
)
}
fn create_ship<F: FnOnce(comp::ship::Body) -> comp::Collider>(
&mut self,
pos: comp::Pos,
ori: comp::Ori,
ship: comp::ship::Body,
make_collider: F,
) -> EcsEntityBuilder {
let body = comp::Body::Ship(ship);
let builder = self
.ecs_mut()
.create_entity_synced()
.with(pos)
.with(comp::Vel(Vec3::zero()))
.with(ori)
.with(body.mass())
.with(body.density())
.with(make_collider(ship))
.with(body)
.with(comp::Controller::default())
.with(Inventory::with_empty())
.with(comp::CharacterState::default())
.with(comp::CharacterActivity::default())
.with(comp::Energy::new(ship.into()))
.with(comp::Stats::new("Airship".to_string(), body))
.with(comp::SkillSet::default())
.with(comp::ActiveAbilities::default())
.with(comp::Combo::default());
builder
}
fn create_projectile(
&mut self,
pos: comp::Pos,
vel: comp::Vel,
body: comp::Body,
projectile: comp::Projectile,
) -> EcsEntityBuilder {
let mut projectile_base = self
.ecs_mut()
.create_entity_synced()
.with(pos)
.with(vel)
.with(comp::Ori::from_unnormalized_vec(vel.0).unwrap_or_default())
.with(body.mass())
.with(body.density());
if projectile.is_sticky {
projectile_base = projectile_base.with(comp::Sticky)
}
if projectile.is_point {
projectile_base = projectile_base.with(comp::Collider::Point)
} else {
projectile_base = projectile_base.with(body.collider())
}
projectile_base.with(projectile).with(body)
}
fn create_shockwave(
&mut self,
properties: comp::shockwave::Properties,
pos: comp::Pos,
ori: comp::Ori,
) -> EcsEntityBuilder {
self.ecs_mut()
.create_entity_synced()
.with(pos)
.with(ori)
.with(comp::Shockwave {
properties,
creation: None,
})
.with(comp::ShockwaveHitEntities {
hit_entities: Vec::<Uid>::new(),
})
}
fn create_safezone(&mut self, range: Option<f32>, pos: comp::Pos) -> EcsEntityBuilder {
use comp::{
aura::{Aura, AuraKind, AuraTarget, Auras},
buff::{BuffCategory, BuffData, BuffKind, BuffSource},
};
let time = self.get_time();
self.ecs_mut()
.create_entity_synced()
.with(pos)
.with(Auras::new(vec![Aura::new(
AuraKind::Buff {
kind: BuffKind::Invulnerability,
data: BuffData::new(1.0, Some(Secs(1.0))),
category: BuffCategory::Natural,
source: BuffSource::World,
},
range.unwrap_or(100.0),
None,
AuraTarget::All,
Time(time),
)]))
}
fn create_wiring(
&mut self,
pos: comp::Pos,
object: comp::object::Body,
wiring_element: wiring::WiringElement,
) -> EcsEntityBuilder {
self.ecs_mut()
.create_entity_synced()
.with(pos)
.with(comp::Vel(Vec3::zero()))
.with(comp::Ori::default())
.with({
let body: comp::Body = object.into();
body.collider()
})
.with(comp::Body::Object(object))
.with(comp::Mass(100.0))
.with(wiring_element)
.with(comp::LightEmitter {
col: Rgb::new(0.0, 0.0, 0.0),
strength: 2.0,
flicker: 1.0,
animated: true,
})
}
#[cfg(feature = "worldgen")]
fn create_persister(
&mut self,
pos: comp::Pos,
view_distance: u32,
world: &std::sync::Arc<world::World>,
index: &world::IndexOwned,
) -> EcsEntityBuilder {
use common::{terrain::TerrainChunkSize, vol::RectVolSize};
use std::sync::Arc;
{
let ecs = self.ecs();
let slow_jobs = ecs.write_resource::<SlowJobPool>();
let rtsim = ecs.read_resource::<RtSim>();
let mut chunk_generator =
ecs.write_resource::<crate::chunk_generator::ChunkGenerator>();
let chunk_pos = self.terrain().pos_key(pos.0.map(|e| e as i32));
(-(view_distance as i32)..view_distance as i32 + 1)
.flat_map(|x| {
(-(view_distance as i32)..view_distance as i32 + 1).map(move |y| Vec2::new(x, y))
})
.map(|offset| offset + chunk_pos)
.filter(|chunk_key| {
pos.0.xy().map(|e| e as f64).distance(
chunk_key.map(|e| e as f64 + 0.5) * TerrainChunkSize::RECT_SIZE.map(|e| e as f64),
) < (view_distance as f64 - 1.0 + 2.5 * 2.0_f64.sqrt())
* TerrainChunkSize::RECT_SIZE.x as f64
})
.for_each(|chunk_key| {
{
let time = (*ecs.read_resource::<TimeOfDay>(), (*ecs.read_resource::<Calendar>()).clone());
chunk_generator.generate_chunk(None, chunk_key, &slow_jobs, Arc::clone(world), &rtsim, index.clone(), time);
}
});
}
self.ecs_mut()
.create_entity_synced()
.with(pos)
.with(Presence::new(
ViewDistances {
terrain: view_distance,
entity: view_distance,
},
PresenceKind::Spectator,
))
}
fn create_teleporter(&mut self, pos: comp::Pos, portal: PortalData) -> EcsEntityBuilder {
self.create_object(pos, object::Body::Portal)
.with(comp::Immovable)
.with(comp::Object::from(portal))
}
fn initialize_character_data(
&mut self,
entity: EcsEntity,
character_id: CharacterId,
view_distances: ViewDistances,
) {
let spawn_point = self.ecs().read_resource::<SpawnPoint>().0;
if let Some(player_uid) = self.read_component_copied::<Uid>(entity) {
self.write_component_ignore_entity_dead(entity, comp::Controller::default());
self.write_component_ignore_entity_dead(entity, comp::Pos(spawn_point));
self.write_component_ignore_entity_dead(entity, comp::Vel(Vec3::zero()));
self.write_component_ignore_entity_dead(entity, comp::Ori::default());
self.write_component_ignore_entity_dead(entity, comp::Collider::CapsulePrism {
p0: Vec2::zero(),
p1: Vec2::zero(),
radius: 0.4,
z_min: 0.0,
z_max: 1.75,
});
self.write_component_ignore_entity_dead(entity, comp::CharacterState::default());
self.write_component_ignore_entity_dead(entity, comp::CharacterActivity::default());
self.write_component_ignore_entity_dead(entity, comp::Alignment::Owned(player_uid));
self.write_component_ignore_entity_dead(entity, comp::Buffs::default());
self.write_component_ignore_entity_dead(entity, comp::Auras::default());
self.write_component_ignore_entity_dead(entity, comp::EnteredAuras::default());
self.write_component_ignore_entity_dead(entity, comp::Combo::default());
self.write_component_ignore_entity_dead(entity, comp::Stance::default());
self.write_component_ignore_entity_dead(entity, comp::ForceUpdate::forced());
self.write_component_ignore_entity_dead(
entity,
Presence::new(view_distances, PresenceKind::LoadingCharacter(character_id)),
);
if let Some(client) = self.ecs().read_storage::<Client>().get(entity) {
client.send_fallible(ServerGeneral::CharacterSuccess);
}
}
}
fn initialize_spectator_data(&mut self, entity: EcsEntity, view_distances: ViewDistances) {
let spawn_point = self.ecs().read_resource::<SpawnPoint>().0;
if self.read_component_copied::<Uid>(entity).is_some() {
self.write_component_ignore_entity_dead(entity, comp::Pos(spawn_point));
self.write_component_ignore_entity_dead(entity, comp::ForceUpdate::forced());
self.write_component_ignore_entity_dead(
entity,
Presence::new(view_distances, PresenceKind::Spectator),
);
if let Some(client) = self.ecs().read_storage::<Client>().get(entity) {
client.send_fallible(ServerGeneral::SpectatorSuccess(spawn_point));
}
}
}
fn update_character_data(
&mut self,
entity: EcsEntity,
components: PersistedComponents,
) -> Result<(), String> {
let PersistedComponents {
body,
hardcore,
stats,
skill_set,
inventory,
waypoint,
pets,
active_abilities,
map_marker,
} = components;
if let Some(player_uid) = self.read_component_copied::<Uid>(entity) {
let result =
if let Some(presence) = self.ecs().write_storage::<Presence>().get_mut(entity) {
if let PresenceKind::LoadingCharacter(id) = presence.kind {
presence.kind = PresenceKind::Character(id);
self.ecs()
.write_resource::<IdMaps>()
.add_character(id, entity);
Ok(())
} else {
Err("PresenceKind is not LoadingCharacter")
}
} else {
Err("Presence component missing")
};
if let Err(err) = result {
let err = format!("Unexpected state when applying loaded character info: {err}");
error!("{err}");
return Err(err);
}
if self
.ecs()
.read_component::<Client>()
.get(entity)
.is_some_and(|client| client.client_type.emit_login_events())
{
self.notify_players(ServerGeneral::PlayerListUpdate(
PlayerListUpdate::SelectedCharacter(player_uid, CharacterInfo {
name: String::from(&stats.name),
gender: stats.original_body.humanoid_gender(),
}),
));
}
self.write_component_ignore_entity_dead(entity, body.collider());
self.write_component_ignore_entity_dead(entity, body);
self.write_component_ignore_entity_dead(entity, body.mass());
self.write_component_ignore_entity_dead(entity, body.density());
self.write_component_ignore_entity_dead(entity, comp::Health::new(body));
self.write_component_ignore_entity_dead(entity, comp::Energy::new(body));
self.write_component_ignore_entity_dead(entity, Poise::new(body));
self.write_component_ignore_entity_dead(entity, stats);
self.write_component_ignore_entity_dead(entity, active_abilities);
self.write_component_ignore_entity_dead(entity, skill_set);
self.write_component_ignore_entity_dead(entity, inventory);
self.write_component_ignore_entity_dead(
entity,
comp::InventoryUpdate::new(comp::InventoryUpdateEvent::default()),
);
if let Some(hardcore) = hardcore {
self.write_component_ignore_entity_dead(entity, hardcore);
}
if let Some(waypoint) = waypoint {
self.write_component_ignore_entity_dead(entity, RepositionOnChunkLoad {
needs_ground: true,
});
self.write_component_ignore_entity_dead(entity, waypoint);
self.write_component_ignore_entity_dead(entity, comp::Pos(waypoint.get_pos()));
self.write_component_ignore_entity_dead(entity, comp::Vel(Vec3::zero()));
self.write_component_ignore_entity_dead(entity, comp::ForceUpdate::forced());
}
if let Some(map_marker) = map_marker {
self.write_component_ignore_entity_dead(entity, map_marker);
}
let player_pos = self.ecs().read_storage::<comp::Pos>().get(entity).copied();
if let Some(player_pos) = player_pos {
trace!(
"Loading {} pets for player at pos {:?}",
pets.len(),
player_pos
);
let mut rng = rand::thread_rng();
for (pet, body, stats) in pets {
let ori = comp::Ori::from(Dir::random_2d(&mut rng));
let pet_entity = self
.create_npc(
player_pos,
ori,
stats,
comp::SkillSet::default(),
Some(comp::Health::new(body)),
Poise::new(body),
Inventory::with_loadout(
LoadoutBuilder::from_default(&body).build(),
body,
),
body,
)
.with(comp::Scale(1.0))
.with(comp::Vel(Vec3::new(0.0, 0.0, 0.0)))
.build();
restore_pet(self.ecs(), pet_entity, entity, pet);
}
} else {
error!("Player has no pos, cannot load {} pets", pets.len());
}
let presences = self.ecs().read_storage::<Presence>();
let presence = presences.get(entity);
if let Some(Presence {
kind: PresenceKind::Character(char_id),
..
}) = presence
{
let battlemode_buffer = self.ecs().fetch::<BattleModeBuffer>();
let mut players = self.ecs().write_storage::<comp::Player>();
if let Some((mode, change)) = battlemode_buffer.get(char_id) {
if let Some(mut player_info) = players.get_mut(entity) {
player_info.battle_mode = *mode;
player_info.last_battlemode_change = Some(*change);
}
} else {
let settings = self.ecs().read_resource::<Settings>();
let mode = settings.gameplay.battle_mode.default_mode();
if let Some(mut player_info) = players.get_mut(entity) {
player_info.battle_mode = mode;
player_info.last_battlemode_change = None;
}
}
}
}
Ok(())
}
fn validate_chat_msg(
&self,
entity: EcsEntity,
chat_type: &comp::ChatType<comp::Group>,
msg: &str,
) -> bool {
let mut automod = self.ecs().write_resource::<AutoMod>();
let client = self.ecs().read_storage::<Client>();
let player = self.ecs().read_storage::<Player>();
let Some(client) = client.get(entity) else {
return true;
};
let Some(player) = player.get(entity) else {
return true;
};
match automod.validate_chat_msg(
player.uuid(),
self.ecs()
.read_storage::<comp::Admin>()
.get(entity)
.map(|a| a.0),
Instant::now(),
chat_type,
msg,
) {
Ok(note) => {
if let Some(note) = note {
let _ = client.send(ServerGeneral::server_msg(
ChatType::CommandInfo,
Content::Plain(format!("{}", note)),
));
}
true
},
Err(err) => {
let _ = client.send(ServerGeneral::server_msg(
ChatType::CommandError,
Content::Plain(format!("{}", err)),
));
false
},
}
}
fn send_chat(&self, msg: comp::UnresolvedChatMsg) {
let ecs = self.ecs();
let is_within =
|target, a: &comp::Pos, b: &comp::Pos| a.0.distance_squared(b.0) < target * target;
let group_manager = ecs.read_resource::<comp::group::GroupManager>();
let chat_exporter = ecs.read_resource::<ChatExporter>();
let group_info = msg.get_group().and_then(|g| group_manager.group_info(*g));
if let Some(exported_message) = ChatExporter::generate(&msg, ecs) {
chat_exporter.send(exported_message);
}
let resolved_msg = msg
.clone()
.map_group(|_| group_info.map_or_else(|| "???".to_string(), |i| i.name.clone()));
let id_maps = ecs.read_resource::<IdMaps>();
let entity_from_uid = |uid| id_maps.uid_entity(uid);
if msg.chat_type.uid().map_or(true, |sender| {
entity_from_uid(sender).map_or(false, |e| {
self.validate_chat_msg(
e,
&msg.chat_type,
msg.content().as_plain().unwrap_or_default(),
)
})
}) {
match &msg.chat_type {
comp::ChatType::Offline(_)
| comp::ChatType::CommandInfo
| comp::ChatType::CommandError
| comp::ChatType::Meta
| comp::ChatType::World(_) => {
self.notify_players(ServerGeneral::ChatMsg(resolved_msg))
},
comp::ChatType::Online(u) => {
for (client, uid) in
(&ecs.read_storage::<Client>(), &ecs.read_storage::<Uid>()).join()
{
if uid != u {
client.send_fallible(ServerGeneral::ChatMsg(resolved_msg.clone()));
}
}
},
comp::ChatType::Tell(from, to) => {
for (client, uid) in
(&ecs.read_storage::<Client>(), &ecs.read_storage::<Uid>()).join()
{
if uid == from || uid == to {
client.send_fallible(ServerGeneral::ChatMsg(resolved_msg.clone()));
}
}
},
comp::ChatType::Kill(kill_source, uid) => {
let clients = ecs.read_storage::<Client>();
let clients_count = clients.count();
if clients_count
> ecs
.fetch::<Settings>()
.max_player_for_kill_broadcast
.unwrap_or_default()
{
let killed_entity = entity_from_uid(*uid);
let groups = ecs.read_storage::<Group>();
let killed_group = killed_entity.and_then(|e| groups.get(e));
if let Some(g) = &killed_group {
send_to_group(g, ecs, &resolved_msg);
}
let positions = ecs.read_storage::<comp::Pos>();
if let Some(died_player_pos) = killed_entity.and_then(|e| positions.get(e))
{
for (ent, client, pos) in
(&*ecs.entities(), &clients, &positions).join()
{
let client_group = groups.get(ent);
let is_different_group =
!(killed_group == client_group && client_group.is_some());
if is_within(comp::ChatMsg::SAY_DISTANCE, pos, died_player_pos)
&& is_different_group
{
client.send_fallible(ServerGeneral::ChatMsg(
resolved_msg.clone(),
));
}
}
}
} else {
self.notify_players(ServerGeneral::server_msg(
comp::ChatType::Kill(kill_source.clone(), *uid),
msg.into_content(),
))
}
},
comp::ChatType::Say(uid) => {
let entity_opt = entity_from_uid(*uid);
let positions = ecs.read_storage::<comp::Pos>();
if let Some(speaker_pos) = entity_opt.and_then(|e| positions.get(e)) {
for (client, pos) in (&ecs.read_storage::<Client>(), &positions).join() {
if is_within(comp::ChatMsg::SAY_DISTANCE, pos, speaker_pos) {
client.send_fallible(ServerGeneral::ChatMsg(resolved_msg.clone()));
}
}
}
},
comp::ChatType::Region(uid) => {
let entity_opt = entity_from_uid(*uid);
let positions = ecs.read_storage::<comp::Pos>();
if let Some(speaker_pos) = entity_opt.and_then(|e| positions.get(e)) {
for (client, pos) in (&ecs.read_storage::<Client>(), &positions).join() {
if is_within(comp::ChatMsg::REGION_DISTANCE, pos, speaker_pos) {
client.send_fallible(ServerGeneral::ChatMsg(resolved_msg.clone()));
}
}
}
},
comp::ChatType::Npc(uid) => {
let entity_opt = entity_from_uid(*uid);
let positions = ecs.read_storage::<comp::Pos>();
if let Some(speaker_pos) = entity_opt.and_then(|e| positions.get(e)) {
for (client, pos) in (&ecs.read_storage::<Client>(), &positions).join() {
if is_within(comp::ChatMsg::NPC_DISTANCE, pos, speaker_pos) {
client.send_fallible(ServerGeneral::ChatMsg(resolved_msg.clone()));
}
}
}
},
comp::ChatType::NpcSay(uid) => {
let entity_opt = entity_from_uid(*uid);
let positions = ecs.read_storage::<comp::Pos>();
if let Some(speaker_pos) = entity_opt.and_then(|e| positions.get(e)) {
for (client, pos) in (&ecs.read_storage::<Client>(), &positions).join() {
if is_within(comp::ChatMsg::NPC_SAY_DISTANCE, pos, speaker_pos) {
client.send_fallible(ServerGeneral::ChatMsg(resolved_msg.clone()));
}
}
}
},
comp::ChatType::NpcTell(from, to) => {
for (client, uid) in
(&ecs.read_storage::<Client>(), &ecs.read_storage::<Uid>()).join()
{
if uid == from || uid == to {
client.send_fallible(ServerGeneral::ChatMsg(resolved_msg.clone()));
}
}
},
comp::ChatType::FactionMeta(s) | comp::ChatType::Faction(_, s) => {
for (client, faction) in (
&ecs.read_storage::<Client>(),
&ecs.read_storage::<comp::Faction>(),
)
.join()
{
if s == &faction.0 {
client.send_fallible(ServerGeneral::ChatMsg(resolved_msg.clone()));
}
}
},
comp::ChatType::Group(from, g) => {
if group_info.is_none() {
let reply = comp::ChatType::CommandError
.into_msg(Content::localized("command-message-group-missing"));
let clients = ecs.read_storage::<Client>();
if let Some(client) =
entity_from_uid(*from).and_then(|entity| clients.get(entity))
{
client.send_fallible(ServerGeneral::ChatMsg(reply));
}
} else {
send_to_group(g, ecs, &resolved_msg);
}
},
comp::ChatType::GroupMeta(g) => {
send_to_group(g, ecs, &resolved_msg);
},
}
}
}
fn notify_players(&self, msg: ServerGeneral) {
let mut msg = Some(msg);
let mut lazy_msg = None;
for (client, _) in (
&self.ecs().read_storage::<Client>(),
&self.ecs().read_storage::<comp::Player>(),
)
.join()
{
if let Some(msg) = msg.take() {
lazy_msg = Some(client.prepare(msg));
}
lazy_msg.as_ref().map(|msg| client.send_prepared(msg));
}
}
fn notify_in_game_clients(&self, msg: ServerGeneral) {
let mut msg = Some(msg);
let mut lazy_msg = None;
for (client, _) in (
&mut self.ecs().write_storage::<Client>(),
&self.ecs().read_storage::<Presence>(),
)
.join()
{
if let Some(msg) = msg.take() {
lazy_msg = Some(client.prepare(msg));
}
lazy_msg.as_ref().map(|msg| client.send_prepared(msg));
}
}
fn link<L: Link>(&mut self, link: L) -> Result<(), L::Error> {
let linker = LinkHandle::from_link(link);
L::create(&linker, &mut self.ecs().system_data())?;
self.ecs_mut()
.entry::<Vec<LinkHandle<L>>>()
.or_insert_with(Vec::new)
.push(linker);
Ok(())
}
fn maintain_links(&mut self) {
fn maintain_link<L: Link>(state: &State) {
if let Some(mut handles) = state.ecs().try_fetch_mut::<Vec<LinkHandle<L>>>() {
let mut persist_data = None;
handles.retain(|link| {
if L::persist(
link,
persist_data.get_or_insert_with(|| state.ecs().system_data()),
) {
true
} else {
persist_data.take();
L::delete(link, &mut state.ecs().system_data());
false
}
});
}
}
maintain_link::<Mounting>(self);
maintain_link::<VolumeMounting>(self);
maintain_link::<Tethered>(self);
}
fn delete_entity_recorded(
&mut self,
entity: EcsEntity,
) -> Result<(), specs::error::WrongGeneration> {
{
let clients = self.ecs().read_storage::<Client>();
let uids = self.ecs().read_storage::<Uid>();
let mut group_manager = self.ecs().write_resource::<comp::group::GroupManager>();
let map_markers = self.ecs().read_storage::<comp::MapMarker>();
group_manager.entity_deleted(
entity,
&mut self.ecs().write_storage(),
&self.ecs().read_storage(),
&uids,
&self.ecs().entities(),
&mut |entity, group_change| {
clients
.get(entity)
.and_then(|c| {
group_change
.try_map_ref(|e| uids.get(*e).copied())
.map(|g| (g, c))
})
.map(|(g, c)| {
update_map_markers(&map_markers, &uids, c, &group_change);
c.send_fallible(ServerGeneral::GroupUpdate(g));
});
},
);
}
events::shared::cancel_trades_for(self, entity);
let maybe_uid = self.read_component_copied::<Uid>(entity);
let (maybe_character, sync_me) = self
.read_storage::<Presence>()
.get(entity)
.map(|p| (p.kind.character_id(), p.kind.sync_me()))
.unzip();
let maybe_rtsim = self.read_component_copied::<RtSimEntity>(entity);
self.mut_resource::<IdMaps>().remove_entity(
Some(entity),
maybe_uid,
maybe_character.flatten(),
maybe_rtsim,
);
delete_entity_common(self, entity, maybe_uid, sync_me.unwrap_or(true))
}
fn entity_as_actor(&self, entity: EcsEntity) -> Option<Actor> {
if let Some(rtsim_entity) = self
.ecs()
.read_storage::<RtSimEntity>()
.get(entity)
.copied()
{
Some(Actor::Npc(rtsim_entity.0))
} else if let Some(PresenceKind::Character(character)) = self
.ecs()
.read_storage::<Presence>()
.get(entity)
.map(|p| p.kind)
{
Some(Actor::Character(character))
} else {
None
}
}
fn position_mut<T>(
&mut self,
entity: EcsEntity,
dismount_volume: bool,
f: impl for<'a> FnOnce(&'a mut comp::Pos) -> T,
) -> Result<T, Content> {
let ecs = self.ecs_mut();
position_mut(
entity,
dismount_volume,
f,
&ecs.read_resource(),
&mut ecs.write_storage(),
ecs.write_storage(),
ecs.write_storage(),
ecs.read_storage(),
ecs.read_storage(),
ecs.read_storage(),
)
}
}
pub fn position_mut<T>(
entity: EcsEntity,
dismount_volume: bool,
f: impl for<'a> FnOnce(&'a mut comp::Pos) -> T,
id_maps: &IdMaps,
is_volume_riders: &mut WriteStorage<Is<VolumeRider>>,
mut positions: impl GenericWriteStorage<Component = comp::Pos>,
mut force_updates: impl GenericWriteStorage<Component = comp::ForceUpdate>,
is_riders: impl GenericReadStorage<Component = Is<Rider>>,
presences: impl GenericReadStorage<Component = Presence>,
clients: impl GenericReadStorage<Component = Client>,
) -> Result<T, Content> {
if dismount_volume {
is_volume_riders.remove(entity);
}
let entity = is_riders
.get(entity)
.and_then(|is_rider| id_maps.uid_entity(is_rider.mount))
.map(Ok)
.or_else(|| {
is_volume_riders.get(entity).and_then(|volume_rider| {
Some(match volume_rider.pos.kind {
common::mounting::Volume::Terrain => {
Err(Content::Plain("Tried to move the world.".to_string()))
},
common::mounting::Volume::Entity(uid) => Ok(id_maps.uid_entity(uid)?),
})
})
})
.unwrap_or(Ok(entity))?;
let mut maybe_pos = None;
let res = positions
.get_mut(entity)
.map(|pos| {
let res = f(pos);
maybe_pos = Some(pos.0);
res
})
.ok_or(Content::localized_with_args(
"command-position-unavailable",
[("target", "entity")],
));
if let Some(pos) = maybe_pos {
if presences
.get(entity)
.map(|presence| presence.kind == PresenceKind::Spectator)
.unwrap_or(false)
{
clients.get(entity).map(|client| {
client.send_fallible(ServerGeneral::SpectatePosition(pos));
});
} else {
force_updates
.get_mut(entity)
.map(|force_update| force_update.update());
}
}
res
}
fn send_to_group(g: &Group, ecs: &specs::World, msg: &comp::ChatMsg) {
for (client, group) in (&ecs.read_storage::<Client>(), &ecs.read_storage::<Group>()).join() {
if g == group {
client.send_fallible(ServerGeneral::ChatMsg(msg.clone()));
}
}
}
pub(crate) fn delete_entity_common(
state: &mut State,
entity: EcsEntity,
maybe_uid: Option<Uid>,
sync_me: bool,
) -> Result<(), specs::error::WrongGeneration> {
if maybe_uid.is_none() {
error!("Deleting entity without Uid component");
}
let maybe_pos = state.read_component_copied::<comp::Pos>(entity);
let actual_gen = state.ecs().entities().entity(entity.id()).gen();
let res = if actual_gen == entity.gen() {
state.ecs_mut().delete_entity(entity)
} else {
Err(specs::error::WrongGeneration {
action: "delete",
actual_gen,
entity,
})
};
if res.is_ok() {
let region_map = state.mut_resource::<common::region::RegionMap>();
let uid_pos_region_key = maybe_uid
.zip(maybe_pos)
.map(|(uid, pos)| (uid, pos, region_map.find_region(entity, pos.0)));
region_map.entity_deleted(entity);
if let Some((uid, pos, region_key)) = uid_pos_region_key {
if let Some(region_key) = region_key {
state
.mut_resource::<DeletedEntities>()
.record_deleted_entity(uid, region_key);
} else if sync_me {
warn!(
?uid,
?pos,
"Failed to find region containing entity during entity deletion, assuming it \
wasn't sent to any clients and so deletion doesn't need to be recorded for \
sync purposes"
);
}
}
}
res
}