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use atomicwrites::{AtomicFile, OverwriteBehavior};
use common::{
terrain::{Block, TerrainChunk},
vol::{RectRasterableVol, WriteVol},
};
use hashbrown::HashMap;
use schnellru::{Limiter, LruMap};
use serde::{de::DeserializeOwned, Deserialize, Serialize};
use std::{
any::{type_name, Any},
fs::File,
io::{self, Read as _, Write as _},
path::PathBuf,
};
use tracing::{debug, error, info, warn};
use vek::*;
const MAX_BLOCK_CACHE: usize = 64_000_000;
pub struct TerrainPersistence {
path: PathBuf,
chunks: HashMap<Vec2<i32>, LoadedChunk>,
/// A cache of recently unloaded chunks
cached_chunks: LruMap<Vec2<i32>, Chunk, ByBlockLimiter>,
}
/// Wrapper over a [`Chunk`] that keeps track of modifications
#[derive(Default)]
pub struct LoadedChunk {
chunk: Chunk,
modified: bool,
}
impl TerrainPersistence {
/// Create a new terrain persistence system using the given data directory.
///
/// If the `VELOREN_TERRAIN` environment variable is set, this will be used
/// as the persistence directory instead.
pub fn new(mut data_dir: PathBuf) -> Self {
let path = std::env::var("VELOREN_TERRAIN")
.map(PathBuf::from)
.unwrap_or_else(|_| {
data_dir.push("terrain");
data_dir
});
std::fs::create_dir_all(&path).expect("Failed to create terrain persistence directory");
info!("Using {:?} as the terrain persistence path", path);
Self {
path,
chunks: HashMap::default(),
cached_chunks: LruMap::new(ByBlockLimiter::new(MAX_BLOCK_CACHE)),
}
}
/// Apply persistence changes to a newly generated chunk.
pub fn apply_changes(&mut self, key: Vec2<i32>, terrain_chunk: &mut TerrainChunk) {
let loaded_chunk = self.load_chunk(key);
let mut resets = Vec::new();
for (rpos, new_block) in loaded_chunk.chunk.blocks() {
if let Err(e) = terrain_chunk.map(rpos, |block| {
if block == new_block {
resets.push(rpos);
}
new_block
}) {
warn!(
"Could not set block in chunk {:?} with position {:?} (out of bounds?): {:?}",
key, rpos, e
);
}
}
// Reset any unchanged blocks (this is an optimisation only)
for rpos in resets {
loaded_chunk.chunk.reset_block(rpos);
loaded_chunk.modified = true;
}
}
/// Maintain terrain persistence (writing changes changes back to
/// filesystem, etc.)
pub fn maintain(&mut self) {
// Currently, this does nothing because filesystem writeback occurs on
// chunk unload However, this is not a particularly reliable
// mechanism (it doesn't survive power loss, say). Later, a more
// reliable strategy should be implemented here.
}
fn path_for(&self, key: Vec2<i32>) -> PathBuf {
let mut path = self.path.clone();
path.push(format!("chunk_{}_{}.dat", key.x, key.y));
path
}
fn load_chunk(&mut self, key: Vec2<i32>) -> &mut LoadedChunk {
let path = self.path_for(key);
self.chunks.entry(key).or_insert_with(|| {
// If the chunk has been recently unloaded and is still cached, dont read it
// from disk
if let Some(chunk) = self.cached_chunks.remove(&key) {
return LoadedChunk {
chunk,
modified: false,
};
}
File::open(&path)
.ok()
.map(|f| {
let bytes = match io::BufReader::new(f).bytes().collect::<Result<Vec<_>, _>>() {
Ok(bytes) => bytes,
Err(err) => {
error!(
"Failed to read data for chunk {:?} from file: {:?}",
key, err
);
return LoadedChunk::default();
},
};
let chunk = match Chunk::deserialize_from(io::Cursor::new(bytes)) {
Some(chunk) => chunk,
None => {
// Find an untaken name for a backup
let mut backup_path = path.clone();
backup_path.set_extension("dat_backup_0");
let mut i = 1;
while backup_path.exists() {
backup_path.set_extension(format!("dat_backup_{}", i));
i += 1;
}
error!(
"Failed to load chunk {:?}, moving possibly corrupt (or too new) \
data to {:?} for you to repair.",
key, backup_path
);
if let Err(err) = std::fs::rename(path, backup_path) {
error!("Failed to rename invalid chunk file: {:?}", err);
}
Chunk::default()
},
};
LoadedChunk {
chunk,
modified: false,
}
})
.unwrap_or_default()
})
}
pub fn unload_chunk(&mut self, key: Vec2<i32>) {
if let Some(LoadedChunk { chunk, modified }) = self.chunks.remove(&key) {
if modified || self.cached_chunks.peek(&key).is_none() {
self.cached_chunks.insert(key, chunk.clone());
}
// Prevent any uneccesarry IO when nothing in this chunk has changed
if !modified {
return;
}
if chunk.blocks.is_empty() {
let path = self.path_for(key);
if path.is_file() {
if let Err(error) = std::fs::remove_file(&path) {
error!(?error, ?path, "Failed to remove file for empty chunk");
}
}
} else {
let bytes = match bincode::serialize::<version::Current>(&chunk.prepare_raw()) {
Err(err) => {
error!("Failed to serialize chunk data: {:?}", err);
return;
},
Ok(bytes) => bytes,
};
let atomic_file =
AtomicFile::new(self.path_for(key), OverwriteBehavior::AllowOverwrite);
if let Err(err) = atomic_file.write(|file| file.write_all(&bytes)) {
error!("Failed to write chunk data to file: {:?}", err);
}
}
}
}
pub fn clear_chunk(&mut self, chunk: Vec2<i32>) {
self.cached_chunks.remove(&chunk);
self.chunks.insert(chunk, LoadedChunk {
chunk: Chunk::default(),
modified: true,
});
}
pub fn unload_all(&mut self) {
for key in self.chunks.keys().copied().collect::<Vec<_>>() {
self.unload_chunk(key);
}
}
pub fn set_block(&mut self, pos: Vec3<i32>, block: Block) {
let key = pos
.xy()
.map2(TerrainChunk::RECT_SIZE, |e, sz| e.div_euclid(sz as i32));
let loaded_chunk = self.load_chunk(key);
let old_block = loaded_chunk
.chunk
.blocks
.insert(pos - key * TerrainChunk::RECT_SIZE.map(|e| e as i32), block);
if old_block != Some(block) {
loaded_chunk.modified = true;
}
}
}
impl Drop for TerrainPersistence {
fn drop(&mut self) { self.unload_all(); }
}
#[derive(Default, Serialize, Deserialize, Clone)]
pub struct Chunk {
blocks: HashMap<Vec3<i32>, Block>,
}
impl Chunk {
fn deserialize_from<R: io::Read + Clone>(reader: R) -> Option<Self> {
version::try_load(reader)
}
fn prepare_raw(self) -> version::Current { self.into() }
fn blocks(&self) -> impl Iterator<Item = (Vec3<i32>, Block)> + '_ {
self.blocks.iter().map(|(k, b)| (*k, *b))
}
fn reset_block(&mut self, rpos: Vec3<i32>) { self.blocks.remove(&rpos); }
/// Get the number of blocks this chunk contains
fn len(&self) -> usize { self.blocks.len() }
}
/// LRU limiter that limits by the number of blocks
struct ByBlockLimiter {
/// Maximum number of blocks that can be contained
block_limit: usize,
/// Total number of blocks that are currently contained in the LRU
counted_blocks: usize,
}
impl Limiter<Vec2<i32>, Chunk> for ByBlockLimiter {
type KeyToInsert<'a> = Vec2<i32>;
type LinkType = u32;
fn is_over_the_limit(&self, _length: usize) -> bool { self.counted_blocks > self.block_limit }
fn on_insert(
&mut self,
_length: usize,
key: Self::KeyToInsert<'_>,
chunk: Chunk,
) -> Option<(Vec2<i32>, Chunk)> {
let chunk_size = chunk.len();
if self.counted_blocks + chunk_size > self.block_limit {
None
} else {
self.counted_blocks += chunk_size;
Some((key, chunk))
}
}
fn on_replace(
&mut self,
_length: usize,
_old_key: &mut Vec2<i32>,
_new_key: Self::KeyToInsert<'_>,
old_chunk: &mut Chunk,
new_chunk: &mut Chunk,
) -> bool {
let old_size = old_chunk.len() as isize; // I assume chunks are never larger than a few thousand blocks anyways, cast should be OK
let new_size = new_chunk.len() as isize;
let new_total = self
.counted_blocks
.saturating_add_signed(new_size - old_size);
if new_total > self.block_limit {
false
} else {
self.counted_blocks = new_total;
true
}
}
fn on_removed(&mut self, _key: &mut Vec2<i32>, chunk: &mut Chunk) {
self.counted_blocks = self.counted_blocks.saturating_sub(chunk.len());
}
fn on_cleared(&mut self) { self.counted_blocks = 0; }
fn on_grow(&mut self, _new_memory_usage: usize) -> bool { true }
}
impl ByBlockLimiter {
/// Creates a new by-block limit
fn new(block_limit: usize) -> Self {
Self {
block_limit,
counted_blocks: 0,
}
}
}
/// # Adding a new chunk format version
///
/// Chunk formats are designed to be backwards-compatible when loading, but are
/// not required to be backwards-compatible when saving (i.e: we must always be
/// able to load old formats, but we're not required to save old formats because
/// newer formats might contain richer information that is incompatible with an
/// older format).
///
/// The steps for doing this are as follows:
///
/// 1. Create a new 'raw format' type that implements [`Serialize`] and
/// `Deserialize`]. Make sure to add a version field. If in doubt, copy the
/// last raw format and increment the version number wherever it appears.
/// Don't forget to increment the version number in the
/// `serde(deserialize_with = ...}` attribute! Conventionally, these types
/// are named `V{N}` where `{N}` is the number succeeding the previous raw
/// format type.
///
/// 2. Add an implementation of `From<{YourRawFormat}>` for `Chunk`. As before,
/// see previous versions if in doubt.
///
/// 3. Change the type of [`version::Current`] to your new raw format type.
///
/// 4. Add an entry for your raw format at the top of the array in
/// [`version::loaders`].
///
/// 5. Remove the `Serialize` implementation from the previous raw format type:
/// we don't need it any longer!
mod version {
use super::*;
/// The newest supported raw format type. This should be changed every time
/// a new raw format is added.
// Step [3]
pub type Current = V3;
type LoadChunkFn<R> = fn(R) -> Result<Chunk, (&'static str, bincode::Error)>;
fn loaders<'a, R: io::Read + Clone>() -> &'a [LoadChunkFn<R>] {
// Step [4]
&[load_raw::<V3, _>, load_raw::<V2, _>, load_raw::<V1, _>]
}
// Convert back to current
impl From<Chunk> for Current {
fn from(chunk: Chunk) -> Self {
Self {
version: version_magic(3),
blocks: chunk
.blocks
.into_iter()
.map(|(pos, b)| (pos.x as u8, pos.y as u8, pos.z as i16, b.to_u32()))
.collect(),
}
}
}
/// Version 3 of the raw chunk format.
#[derive(Serialize, Deserialize)]
pub struct V3 {
#[serde(deserialize_with = "version::<_, 3>")]
pub version: u64,
pub blocks: Vec<(u8, u8, i16, u32)>,
}
impl From<V3> for Chunk {
fn from(v3: V3) -> Self {
Self {
blocks: v3
.blocks
.into_iter()
.map(|(x, y, z, b)| {
(
Vec3::new(x as i32, y as i32, z as i32),
Block::from_u32(b).unwrap_or_else(Block::empty),
)
})
.collect(),
}
}
}
/// Version 2 of the raw chunk format.
#[derive(Deserialize)]
pub struct V2 {
#[serde(deserialize_with = "version::<_, 2>")]
pub version: u64,
pub blocks: Vec<(u8, u8, i16, Block)>,
}
impl From<V2> for Chunk {
fn from(v2: V2) -> Self {
Self {
blocks: v2
.blocks
.into_iter()
.map(|(x, y, z, b)| (Vec3::new(x as i32, y as i32, z as i32), b))
.collect(),
}
}
}
/// Version 1 of the raw chunk format.
#[derive(Deserialize)]
pub struct V1 {
pub blocks: HashMap<Vec3<i32>, Block>,
}
impl From<V1> for Chunk {
fn from(v1: V1) -> Self { Self { blocks: v1.blocks } }
}
// Utility things
fn version_magic(n: u16) -> u64 { (n as u64) | (0x3352ACEEA789 << 16) }
fn version<'de, D: serde::Deserializer<'de>, const V: u16>(de: D) -> Result<u64, D::Error> {
u64::deserialize(de).and_then(|x| {
if x == version_magic(V) {
Ok(x)
} else {
Err(serde::de::Error::invalid_value(
serde::de::Unexpected::Unsigned(x),
&"incorrect magic/version bytes",
))
}
})
}
fn load_raw<RawChunk: Any + Into<Chunk> + DeserializeOwned, R: io::Read + Clone>(
reader: R,
) -> Result<Chunk, (&'static str, bincode::Error)> {
bincode::deserialize_from::<_, RawChunk>(reader)
.map(Into::into)
.map_err(|e| (type_name::<RawChunk>(), e))
}
pub fn try_load<R: io::Read + Clone>(reader: R) -> Option<Chunk> {
loaders()
.iter()
.find_map(|load_raw| match load_raw(reader.clone()) {
Ok(chunk) => Some(chunk),
Err((raw_name, e)) => {
debug!(
"Attempt to load chunk with raw format `{}` failed: {:?}",
raw_name, e
);
None
},
})
}
}