pub mod comp;
pub mod sys;
use common::slowjob::SlowJobPool;
use specs::{World, WorldExt};
pub fn init(world: &mut World) {
world.register::<comp::HpFloaterList>();
world.register::<comp::Interpolated>();
{
let pool = world.read_resource::<SlowJobPool>();
pool.configure("IMAGE_PROCESSING", |n| n / 2);
pool.configure("FIGURE_MESHING", |n| n / 2);
pool.configure("TERRAIN_MESHING", |n| n / 2);
}
}