1use super::{
2 hotbar::{self, Slot as HotbarSlot},
3 img_ids,
4 item_imgs::ItemImgs,
5 util,
6};
7use crate::ui::slot::{self, SlotKey, SumSlot};
8use common::{
9 comp::{
10 ActiveAbilities, Body, CharacterState, Combo, Energy, Inventory, Item, ItemKey, SkillSet,
11 Stance, Stats,
12 ability::{Ability, AbilityInput, AuxiliaryAbility},
13 item::tool::{AbilityContext, ToolKind},
14 slot::{InvSlotId, Slot},
15 },
16 recipe::ComponentRecipeBook,
17};
18use conrod_core::{Color, image};
19use specs::Entity as EcsEntity;
20use std::fmt::{Debug, Formatter};
21
22pub use common::comp::slot::{ArmorSlot, EquipSlot};
23
24#[derive(Clone, Copy, Debug, PartialEq)]
25pub enum SlotKind {
26 Inventory(InventorySlot),
27 Equip(EquipSlot),
28 Hotbar(HotbarSlot),
29 Trade(TradeSlot),
30 Ability(AbilitySlot),
31 Crafting(CraftSlot),
32 }
34
35pub type SlotManager = slot::SlotManager<SlotKind>;
36
37#[derive(Clone, Copy, Debug, PartialEq, Eq)]
38pub struct InventorySlot {
39 pub slot: Slot,
40 pub entity: EcsEntity,
41 pub ours: bool,
42}
43
44impl SlotKey<Inventory, ItemImgs> for InventorySlot {
45 type ImageKey = ItemKey;
46
47 fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
48 source.get_slot(self.slot).map(|i| (i.into(), None))
49 }
50
51 fn amount(&self, source: &Inventory) -> Option<u32> {
52 source
53 .get_slot(self.slot)
54 .map(|item| item.amount())
55 .filter(|amount| *amount > 1)
56 }
57
58 fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
59 source.img_ids_or_not_found_img(key.clone())
60 }
61}
62
63impl SlotKey<Inventory, ItemImgs> for EquipSlot {
64 type ImageKey = ItemKey;
65
66 fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
67 let item = source.equipped(*self);
68 item.map(|i| (i.into(), None))
69 }
70
71 fn amount(&self, _: &Inventory) -> Option<u32> { None }
72
73 fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
74 source.img_ids_or_not_found_img(key.clone())
75 }
76}
77
78#[derive(Clone, Copy, Debug, PartialEq, Eq)]
79pub struct TradeSlot {
80 pub index: usize,
81 pub quantity: u32,
82 pub invslot: Option<InvSlotId>,
83 pub entity: EcsEntity,
84 pub ours: bool,
85}
86
87impl SlotKey<Inventory, ItemImgs> for TradeSlot {
88 type ImageKey = ItemKey;
89
90 fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
91 self.invslot.and_then(|inv_id| {
92 InventorySlot {
93 slot: Slot::Inventory(inv_id),
94 ours: self.ours,
95 entity: self.entity,
96 }
97 .image_key(source)
98 })
99 }
100
101 fn amount(&self, source: &Inventory) -> Option<u32> {
102 self.invslot
103 .and_then(|inv_id| {
104 InventorySlot {
105 slot: Slot::Inventory(inv_id),
106 ours: self.ours,
107 entity: self.entity,
108 }
109 .amount(source)
110 })
111 .map(|x| x.min(self.quantity))
112 }
113
114 fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
115 source.img_ids_or_not_found_img(key.clone())
116 }
117}
118
119#[derive(Clone, PartialEq, Eq)]
120pub enum HotbarImage {
121 Item(ItemKey),
122 Ability(String),
123}
124
125type HotbarSource<'a> = (
126 &'a hotbar::State,
127 &'a Inventory,
128 &'a Energy,
129 &'a SkillSet,
130 Option<&'a ActiveAbilities>,
131 &'a Body,
132 &'a AbilityContext,
133 Option<&'a Combo>,
134 Option<&'a CharacterState>,
135 Option<&'a Stance>,
136 Option<&'a Stats>,
137);
138type HotbarImageSource<'a> = (&'a ItemImgs, &'a img_ids::Imgs);
139
140impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
141 type ImageKey = HotbarImage;
142
143 fn image_key(
144 &self,
145 (
146 hotbar,
147 inventory,
148 energy,
149 skillset,
150 active_abilities,
151 body,
152 contexts,
153 combo,
154 char_state,
155 stance,
156 stats,
157 ): &HotbarSource<'a>,
158 ) -> Option<(Self::ImageKey, Option<Color>)> {
159 const GREYED_OUT: Color = Color::Rgba(0.3, 0.3, 0.3, 0.8);
160 hotbar.get(*self).and_then(|contents| match contents {
161 hotbar::SlotContents::Inventory(item_hash, item_key) => {
162 let item = inventory.get_by_hash(item_hash);
163 match item {
164 Some(item) => Some((HotbarImage::Item(item.into()), None)),
165 None => Some((HotbarImage::Item(item_key), Some(GREYED_OUT))),
166 }
167 },
168 hotbar::SlotContents::Ability(i) => {
169 let ability_id = active_abilities.and_then(|a| {
170 a.auxiliary_set(Some(inventory), Some(skillset))
171 .get(i)
172 .and_then(|a| {
173 Ability::from(*a).ability_id(
174 *char_state,
175 Some(inventory),
176 Some(skillset),
177 contexts,
178 )
179 })
180 });
181
182 ability_id
183 .map(|id| HotbarImage::Ability(id.to_string()))
184 .and_then(|image| {
185 active_abilities
186 .and_then(|a| {
187 a.activate_ability(
188 AbilityInput::Auxiliary(i),
189 Some(inventory),
190 skillset,
191 Some(body),
192 *char_state,
193 contexts,
194 *stats,
195 )
196 })
197 .map(|(ability, _, _)| {
198 (
199 image,
200 if energy.current() >= ability.energy_cost()
201 && combo
202 .is_some_and(|c| c.counter() >= ability.combo_cost())
203 && ability
204 .ability_meta()
205 .requirements
206 .requirements_met(*stance)
207 {
208 Some(Color::Rgba(1.0, 1.0, 1.0, 1.0))
209 } else {
210 Some(GREYED_OUT)
211 },
212 )
213 })
214 })
215 },
216 })
217 }
218
219 fn amount(&self, (hotbar, inventory, ..): &HotbarSource<'a>) -> Option<u32> {
220 hotbar
221 .get(*self)
222 .and_then(|content| match content {
223 hotbar::SlotContents::Inventory(item_hash, _) => inventory.get_by_hash(item_hash),
224 hotbar::SlotContents::Ability(_) => None,
225 })
226 .map(|item| item.amount())
227 .filter(|amount| *amount > 1)
228 }
229
230 fn image_ids(
231 key: &Self::ImageKey,
232 (item_imgs, imgs): &HotbarImageSource<'a>,
233 ) -> Vec<image::Id> {
234 match key {
235 HotbarImage::Item(key) => item_imgs.img_ids_or_not_found_img(key.clone()),
236 HotbarImage::Ability(ability_id) => vec![util::ability_image(imgs, ability_id)],
237 }
238 }
239}
240
241#[derive(Clone, Copy, Debug, PartialEq, Eq)]
242pub enum AbilitySlot {
243 Slot(usize),
244 Ability(AuxiliaryAbility),
245}
246
247type AbilitiesSource<'a> = (
248 &'a ActiveAbilities,
249 &'a Inventory,
250 &'a SkillSet,
251 &'a AbilityContext,
252 Option<&'a CharacterState>,
253 Option<&'a Stats>,
254);
255
256impl<'a> SlotKey<AbilitiesSource<'a>, img_ids::Imgs> for AbilitySlot {
257 type ImageKey = String;
258
259 fn image_key(
260 &self,
261 (active_abilities, inventory, skillset, contexts, char_state, stats): &AbilitiesSource<'a>,
262 ) -> Option<(Self::ImageKey, Option<Color>)> {
263 let ability_id = match self {
264 Self::Slot(index) => active_abilities
265 .get_ability(
266 AbilityInput::Auxiliary(*index),
267 Some(inventory),
268 Some(skillset),
269 *stats,
270 )
271 .ability_id(*char_state, Some(inventory), Some(skillset), contexts),
272 Self::Ability(ability) => Ability::from(*ability).ability_id(
273 *char_state,
274 Some(inventory),
275 Some(skillset),
276 contexts,
277 ),
278 };
279
280 ability_id.map(|id| (String::from(id), None))
281 }
282
283 fn amount(&self, _source: &AbilitiesSource) -> Option<u32> { None }
284
285 fn image_ids(ability_id: &Self::ImageKey, imgs: &img_ids::Imgs) -> Vec<image::Id> {
286 vec![util::ability_image(imgs, ability_id)]
287 }
288}
289
290#[derive(Clone, Copy)]
291pub struct CraftSlot {
292 pub index: u32,
293 pub slot: Option<Slot>,
294 pub requirement: fn(&Item, &ComponentRecipeBook, Option<CraftSlotInfo>) -> bool,
295 pub info: Option<CraftSlotInfo>,
296}
297
298impl CraftSlot {
299 pub fn item<'a>(&'a self, inv: &'a Inventory) -> Option<&'a Item> {
300 match self.slot {
301 Some(Slot::Inventory(slot)) => inv.get(slot),
302 Some(Slot::Equip(slot)) => inv.equipped(slot),
303 Some(Slot::Overflow(_)) => None,
304 None => None,
305 }
306 }
307}
308
309#[derive(Clone, Copy, Debug)]
310pub enum CraftSlotInfo {
311 Tool(ToolKind),
312}
313
314impl PartialEq for CraftSlot {
315 fn eq(&self, other: &Self) -> bool { (self.index, self.slot) == (other.index, other.slot) }
316}
317
318impl Debug for CraftSlot {
319 fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), std::fmt::Error> {
320 f.debug_struct("CraftSlot")
321 .field("index", &self.index)
322 .field("slot", &self.slot)
323 .field("requirement", &"fn ptr")
324 .finish()
325 }
326}
327
328impl SlotKey<Inventory, ItemImgs> for CraftSlot {
329 type ImageKey = ItemKey;
330
331 fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
332 self.item(source).map(|i| (i.into(), None))
333 }
334
335 fn amount(&self, source: &Inventory) -> Option<u32> {
336 self.item(source)
337 .map(|item| item.amount())
338 .filter(|amount| *amount > 1)
339 }
340
341 fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
342 source.img_ids_or_not_found_img(key.clone())
343 }
344}
345
346impl From<InventorySlot> for SlotKind {
347 fn from(inventory: InventorySlot) -> Self { Self::Inventory(inventory) }
348}
349
350impl From<EquipSlot> for SlotKind {
351 fn from(equip: EquipSlot) -> Self { Self::Equip(equip) }
352}
353
354impl From<HotbarSlot> for SlotKind {
355 fn from(hotbar: HotbarSlot) -> Self { Self::Hotbar(hotbar) }
356}
357
358impl From<TradeSlot> for SlotKind {
359 fn from(trade: TradeSlot) -> Self { Self::Trade(trade) }
360}
361
362impl From<AbilitySlot> for SlotKind {
363 fn from(ability: AbilitySlot) -> Self { Self::Ability(ability) }
364}
365
366impl From<CraftSlot> for SlotKind {
367 fn from(craft: CraftSlot) -> Self { Self::Crafting(craft) }
368}
369
370impl SumSlot for SlotKind {
371 fn drag_size(&self) -> Option<[f64; 2]> {
372 Some(match self {
373 Self::Ability(_) => [80.0; 2],
374 _ => return None,
375 })
376 }
377}