use super::{
hotbar::{self, Slot as HotbarSlot},
img_ids,
item_imgs::ItemImgs,
util,
};
use crate::ui::slot::{self, SlotKey, SumSlot};
use common::{
comp::{
ability::{Ability, AbilityInput, AuxiliaryAbility},
item::tool::{AbilityContext, ToolKind},
slot::{InvSlotId, Slot},
ActiveAbilities, Body, CharacterState, Combo, Energy, Inventory, Item, ItemKey, SkillSet,
Stance, Stats,
},
recipe::ComponentRecipeBook,
};
use conrod_core::{image, Color};
use specs::Entity as EcsEntity;
use std::fmt::{Debug, Formatter};
pub use common::comp::slot::{ArmorSlot, EquipSlot};
#[derive(Clone, Copy, Debug, PartialEq)]
pub enum SlotKind {
Inventory(InventorySlot),
Equip(EquipSlot),
Hotbar(HotbarSlot),
Trade(TradeSlot),
Ability(AbilitySlot),
Crafting(CraftSlot),
}
pub type SlotManager = slot::SlotManager<SlotKind>;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct InventorySlot {
pub slot: Slot,
pub entity: EcsEntity,
pub ours: bool,
}
impl SlotKey<Inventory, ItemImgs> for InventorySlot {
type ImageKey = ItemKey;
fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
source.get_slot(self.slot).map(|i| (i.into(), None))
}
fn amount(&self, source: &Inventory) -> Option<u32> {
source
.get_slot(self.slot)
.map(|item| item.amount())
.filter(|amount| *amount > 1)
}
fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
source.img_ids_or_not_found_img(key.clone())
}
}
impl SlotKey<Inventory, ItemImgs> for EquipSlot {
type ImageKey = ItemKey;
fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
let item = source.equipped(*self);
item.map(|i| (i.into(), None))
}
fn amount(&self, _: &Inventory) -> Option<u32> { None }
fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
source.img_ids_or_not_found_img(key.clone())
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct TradeSlot {
pub index: usize,
pub quantity: u32,
pub invslot: Option<InvSlotId>,
pub entity: EcsEntity,
pub ours: bool,
}
impl SlotKey<Inventory, ItemImgs> for TradeSlot {
type ImageKey = ItemKey;
fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
self.invslot.and_then(|inv_id| {
InventorySlot {
slot: Slot::Inventory(inv_id),
ours: self.ours,
entity: self.entity,
}
.image_key(source)
})
}
fn amount(&self, source: &Inventory) -> Option<u32> {
self.invslot
.and_then(|inv_id| {
InventorySlot {
slot: Slot::Inventory(inv_id),
ours: self.ours,
entity: self.entity,
}
.amount(source)
})
.map(|x| x.min(self.quantity))
}
fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
source.img_ids_or_not_found_img(key.clone())
}
}
#[derive(Clone, PartialEq, Eq)]
pub enum HotbarImage {
Item(ItemKey),
Ability(String),
}
type HotbarSource<'a> = (
&'a hotbar::State,
&'a Inventory,
&'a Energy,
&'a SkillSet,
Option<&'a ActiveAbilities>,
&'a Body,
&'a AbilityContext,
Option<&'a Combo>,
Option<&'a CharacterState>,
Option<&'a Stance>,
Option<&'a Stats>,
);
type HotbarImageSource<'a> = (&'a ItemImgs, &'a img_ids::Imgs);
impl<'a> SlotKey<HotbarSource<'a>, HotbarImageSource<'a>> for HotbarSlot {
type ImageKey = HotbarImage;
fn image_key(
&self,
(
hotbar,
inventory,
energy,
skillset,
active_abilities,
body,
contexts,
combo,
char_state,
stance,
stats,
): &HotbarSource<'a>,
) -> Option<(Self::ImageKey, Option<Color>)> {
const GREYED_OUT: Color = Color::Rgba(0.3, 0.3, 0.3, 0.8);
hotbar.get(*self).and_then(|contents| match contents {
hotbar::SlotContents::Inventory(item_hash, item_key) => {
let item = inventory.get_by_hash(item_hash);
match item {
Some(item) => Some((HotbarImage::Item(item.into()), None)),
None => Some((HotbarImage::Item(item_key), Some(GREYED_OUT))),
}
},
hotbar::SlotContents::Ability(i) => {
let ability_id = active_abilities.and_then(|a| {
a.auxiliary_set(Some(inventory), Some(skillset))
.get(i)
.and_then(|a| {
Ability::from(*a).ability_id(
*char_state,
Some(inventory),
Some(skillset),
contexts,
)
})
});
ability_id
.map(|id| HotbarImage::Ability(id.to_string()))
.and_then(|image| {
active_abilities
.and_then(|a| {
a.activate_ability(
AbilityInput::Auxiliary(i),
Some(inventory),
skillset,
Some(body),
*char_state,
contexts,
*stats,
)
})
.map(|(ability, _, _)| {
(
image,
if energy.current() >= ability.energy_cost()
&& combo
.map_or(false, |c| c.counter() >= ability.combo_cost())
&& ability
.ability_meta()
.requirements
.requirements_met(*stance)
{
Some(Color::Rgba(1.0, 1.0, 1.0, 1.0))
} else {
Some(GREYED_OUT)
},
)
})
})
},
})
}
fn amount(&self, (hotbar, inventory, ..): &HotbarSource<'a>) -> Option<u32> {
hotbar
.get(*self)
.and_then(|content| match content {
hotbar::SlotContents::Inventory(item_hash, _) => inventory.get_by_hash(item_hash),
hotbar::SlotContents::Ability(_) => None,
})
.map(|item| item.amount())
.filter(|amount| *amount > 1)
}
fn image_ids(
key: &Self::ImageKey,
(item_imgs, imgs): &HotbarImageSource<'a>,
) -> Vec<image::Id> {
match key {
HotbarImage::Item(key) => item_imgs.img_ids_or_not_found_img(key.clone()),
HotbarImage::Ability(ability_id) => vec![util::ability_image(imgs, ability_id)],
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum AbilitySlot {
Slot(usize),
Ability(AuxiliaryAbility),
}
type AbilitiesSource<'a> = (
&'a ActiveAbilities,
&'a Inventory,
&'a SkillSet,
&'a AbilityContext,
Option<&'a CharacterState>,
Option<&'a Stats>,
);
impl<'a> SlotKey<AbilitiesSource<'a>, img_ids::Imgs> for AbilitySlot {
type ImageKey = String;
fn image_key(
&self,
(active_abilities, inventory, skillset, contexts, char_state, stats): &AbilitiesSource<'a>,
) -> Option<(Self::ImageKey, Option<Color>)> {
let ability_id = match self {
Self::Slot(index) => active_abilities
.get_ability(
AbilityInput::Auxiliary(*index),
Some(inventory),
Some(skillset),
*stats,
)
.ability_id(*char_state, Some(inventory), Some(skillset), contexts),
Self::Ability(ability) => Ability::from(*ability).ability_id(
*char_state,
Some(inventory),
Some(skillset),
contexts,
),
};
ability_id.map(|id| (String::from(id), None))
}
fn amount(&self, _source: &AbilitiesSource) -> Option<u32> { None }
fn image_ids(ability_id: &Self::ImageKey, imgs: &img_ids::Imgs) -> Vec<image::Id> {
vec![util::ability_image(imgs, ability_id)]
}
}
#[derive(Clone, Copy)]
pub struct CraftSlot {
pub index: u32,
pub slot: Option<Slot>,
pub requirement: fn(&Item, &ComponentRecipeBook, Option<CraftSlotInfo>) -> bool,
pub info: Option<CraftSlotInfo>,
}
impl CraftSlot {
pub fn item<'a>(&'a self, inv: &'a Inventory) -> Option<&'a Item> {
match self.slot {
Some(Slot::Inventory(slot)) => inv.get(slot),
Some(Slot::Equip(slot)) => inv.equipped(slot),
Some(Slot::Overflow(_)) => None,
None => None,
}
}
}
#[derive(Clone, Copy, Debug)]
pub enum CraftSlotInfo {
Tool(ToolKind),
}
impl PartialEq for CraftSlot {
fn eq(&self, other: &Self) -> bool { (self.index, self.slot) == (other.index, other.slot) }
}
impl Debug for CraftSlot {
fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), std::fmt::Error> {
f.debug_struct("CraftSlot")
.field("index", &self.index)
.field("slot", &self.slot)
.field("requirement", &"fn ptr")
.finish()
}
}
impl SlotKey<Inventory, ItemImgs> for CraftSlot {
type ImageKey = ItemKey;
fn image_key(&self, source: &Inventory) -> Option<(Self::ImageKey, Option<Color>)> {
self.item(source).map(|i| (i.into(), None))
}
fn amount(&self, source: &Inventory) -> Option<u32> {
self.item(source)
.map(|item| item.amount())
.filter(|amount| *amount > 1)
}
fn image_ids(key: &Self::ImageKey, source: &ItemImgs) -> Vec<image::Id> {
source.img_ids_or_not_found_img(key.clone())
}
}
impl From<InventorySlot> for SlotKind {
fn from(inventory: InventorySlot) -> Self { Self::Inventory(inventory) }
}
impl From<EquipSlot> for SlotKind {
fn from(equip: EquipSlot) -> Self { Self::Equip(equip) }
}
impl From<HotbarSlot> for SlotKind {
fn from(hotbar: HotbarSlot) -> Self { Self::Hotbar(hotbar) }
}
impl From<TradeSlot> for SlotKind {
fn from(trade: TradeSlot) -> Self { Self::Trade(trade) }
}
impl From<AbilitySlot> for SlotKind {
fn from(ability: AbilitySlot) -> Self { Self::Ability(ability) }
}
impl From<CraftSlot> for SlotKind {
fn from(craft: CraftSlot) -> Self { Self::Crafting(craft) }
}
impl SumSlot for SlotKind {
fn drag_size(&self) -> Option<[f64; 2]> {
Some(match self {
Self::Ability(_) => [80.0; 2],
_ => return None,
})
}
}