1#![deny(unsafe_code)]
2#![expect(incomplete_features)]
3#![expect(
4 clippy::identity_op,
5 clippy::option_map_unit_fn,
6 clippy::needless_pass_by_ref_mut )]
8#![deny(clippy::clone_on_ref_ptr)]
9#![feature(extract_if, slice_as_chunks, let_chains, generic_const_exprs)]
10#![recursion_limit = "2048"]
11
12#[macro_use]
13pub mod ui;
14pub mod audio;
15pub mod cli;
16pub mod cmd;
17pub mod controller;
18mod credits;
19#[cfg(feature = "discord")] pub mod discord;
20mod ecs;
21pub mod error;
22pub mod game_input;
23pub mod hud;
24pub mod key_state;
25pub mod menu;
26pub mod mesh;
27pub mod panic_handler;
28pub mod profile;
29pub mod render;
30pub mod run;
31pub mod scene;
32pub mod session;
33pub mod settings;
34#[cfg(feature = "singleplayer")]
35pub mod singleplayer;
36pub mod window;
37
38#[cfg(feature = "singleplayer")]
39use crate::singleplayer::Singleplayer;
40#[cfg(feature = "singleplayer")]
41use crate::singleplayer::SingleplayerState;
42#[cfg(feature = "egui-ui")]
43use crate::ui::egui::EguiState;
44use crate::{
45 audio::AudioFrontend,
46 profile::Profile,
47 render::{Drawer, GlobalsBindGroup},
48 settings::Settings,
49 window::{Event, Window},
50};
51use common::clock::Clock;
52use common_base::span;
53use i18n::LocalizationHandle;
54use std::path::PathBuf;
55
56use std::sync::Arc;
57use tokio::runtime::Runtime;
58
59pub struct GlobalState {
61 pub userdata_dir: PathBuf,
62 pub config_dir: PathBuf,
63 pub settings: Settings,
64 pub profile: Profile,
65 pub window: Window,
66 pub tokio_runtime: Arc<Runtime>,
67 #[cfg(feature = "egui-ui")]
68 pub egui_state: EguiState,
69 pub lazy_init: scene::terrain::SpriteRenderContextLazy,
70 pub audio: AudioFrontend,
71 pub info_message: Option<String>,
72 pub clock: Clock,
73 #[cfg(feature = "singleplayer")]
74 pub singleplayer: SingleplayerState,
75 pub i18n: LocalizationHandle,
77 pub clipboard: iced_winit::Clipboard,
78 pub clear_shadows_next_frame: bool,
81 pub args: crate::cli::Args,
83 #[cfg(feature = "discord")]
85 pub discord: crate::discord::Discord,
86}
87
88impl GlobalState {
89 pub fn on_play_state_changed(&mut self) {
92 self.window.grab_cursor(false);
93 self.window.needs_refresh_resize();
94 }
95
96 pub fn maintain(&mut self) {
97 span!(_guard, "maintain", "GlobalState::maintain");
98 self.audio.maintain();
99 self.window.renderer().maintain()
100 }
101
102 #[cfg(feature = "singleplayer")]
103 pub fn paused(&self) -> bool {
104 self.singleplayer
105 .as_running()
106 .is_some_and(Singleplayer::is_paused)
107 }
108
109 #[cfg(not(feature = "singleplayer"))]
110 pub fn paused(&self) -> bool { false }
111
112 #[cfg(feature = "singleplayer")]
113 pub fn unpause(&self) { self.singleplayer.as_running().map(|s| s.pause(false)); }
114
115 #[cfg(feature = "singleplayer")]
116 pub fn pause(&self) { self.singleplayer.as_running().map(|s| s.pause(true)); }
117}
118
119pub enum Direction {
121 Forwards,
122 Backwards,
123}
124
125pub enum PlayStateResult {
128 Continue,
130 Shutdown,
132 Pop,
134 Push(Box<dyn PlayState>),
136 Switch(Box<dyn PlayState>),
138}
139
140pub trait PlayState {
143 fn enter(&mut self, global_state: &mut GlobalState, direction: Direction);
145
146 fn tick(&mut self, global_state: &mut GlobalState, events: Vec<Event>) -> PlayStateResult;
148
149 fn name(&self) -> &'static str;
151
152 fn capped_fps(&self) -> bool;
154
155 fn globals_bind_group(&self) -> &GlobalsBindGroup;
156
157 fn render(&self, drawer: &mut Drawer<'_>, settings: &Settings);
159
160 fn egui_enabled(&self) -> bool;
162}