1#![deny(unsafe_code)]
2#![expect(incomplete_features)]
3#![expect(
4 clippy::identity_op,
5 clippy::option_map_unit_fn,
6 clippy::needless_pass_by_ref_mut )]
8#![deny(clippy::clone_on_ref_ptr)]
9#![feature(generic_const_exprs)]
10#![recursion_limit = "2048"]
11
12#[macro_use]
13pub mod ui;
14pub mod audio;
15pub mod cli;
16pub mod cmd;
17mod credits;
18#[cfg(feature = "discord")] pub mod discord;
19mod ecs;
20pub mod error;
21pub mod game_input;
22pub mod hud;
23pub mod key_state;
24pub mod menu;
25pub mod mesh;
26pub mod panic_handler;
27pub mod profile;
28pub mod render;
29pub mod run;
30pub mod scene;
31pub mod session;
32pub mod settings;
33#[cfg(feature = "singleplayer")]
34pub mod singleplayer;
35pub mod window;
36
37#[cfg(feature = "singleplayer")]
38use crate::singleplayer::Singleplayer;
39#[cfg(feature = "singleplayer")]
40use crate::singleplayer::SingleplayerState;
41#[cfg(feature = "egui-ui")]
42use crate::ui::egui::EguiState;
43use crate::{
44 audio::AudioFrontend,
45 profile::Profile,
46 render::{Drawer, GlobalsBindGroup},
47 settings::Settings,
48 window::{Event, Window},
49};
50use common::clock::Clock;
51use common_base::span;
52use i18n::LocalizationHandle;
53use std::{path::PathBuf, sync::Arc};
54use tokio::runtime::Runtime;
55
56pub struct GlobalState {
58 pub userdata_dir: PathBuf,
59 pub config_dir: PathBuf,
60 pub settings: Settings,
61 pub profile: Profile,
62 pub window: Window,
63 pub tokio_runtime: Arc<Runtime>,
64 #[cfg(feature = "egui-ui")]
65 pub egui_state: EguiState,
66 pub lazy_init: scene::terrain::SpriteRenderContextLazy,
67 pub audio: AudioFrontend,
68 pub info_message: Option<String>,
69 pub clock: Clock,
70 #[cfg(feature = "singleplayer")]
71 pub singleplayer: SingleplayerState,
72 pub i18n: LocalizationHandle,
74 pub clipboard: ui::ice::Clipboard,
75 pub clear_shadows_next_frame: bool,
78 pub args: crate::cli::Args,
80 #[cfg(feature = "discord")]
82 pub discord: crate::discord::Discord,
83}
84
85impl GlobalState {
86 pub fn on_play_state_changed(&mut self) {
89 self.window.grab_cursor(false);
90 self.window.needs_refresh_resize();
91 }
92
93 pub fn maintain(&mut self) {
94 span!(_guard, "maintain", "GlobalState::maintain");
95 self.audio.maintain();
96 self.window.renderer().maintain()
97 }
98
99 #[cfg(feature = "singleplayer")]
100 pub fn paused(&self) -> bool {
101 self.singleplayer
102 .as_running()
103 .is_some_and(Singleplayer::is_paused)
104 }
105
106 #[cfg(not(feature = "singleplayer"))]
107 pub fn paused(&self) -> bool { false }
108
109 #[cfg(feature = "singleplayer")]
110 pub fn unpause(&self) { self.singleplayer.as_running().map(|s| s.pause(false)); }
111
112 #[cfg(feature = "singleplayer")]
113 pub fn pause(&self) { self.singleplayer.as_running().map(|s| s.pause(true)); }
114}
115
116pub enum Direction {
118 Forwards,
119 Backwards,
120}
121
122pub enum PlayStateResult {
125 Continue,
127 Shutdown,
129 Pop,
131 Push(Box<dyn PlayState>),
133 Switch(Box<dyn PlayState>),
135}
136
137pub trait PlayState {
140 fn enter(&mut self, global_state: &mut GlobalState, direction: Direction);
142
143 fn tick(&mut self, global_state: &mut GlobalState, events: Vec<Event>) -> PlayStateResult;
145
146 fn name(&self) -> &'static str;
148
149 fn capped_fps(&self) -> bool;
151
152 fn globals_bind_group(&self) -> &GlobalsBindGroup;
153
154 fn render(&self, drawer: &mut Drawer<'_>, settings: &Settings);
156
157 fn egui_enabled(&self) -> bool;
159}