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veloren_voxygen/menu/main/
mod.rs

1pub(crate) mod client_init;
2mod ui;
3
4use super::{char_selection::CharSelectionState, dummy_scene::Scene, server_info::ServerInfoState};
5#[cfg(feature = "singleplayer")]
6use crate::singleplayer::SingleplayerState;
7use crate::{
8    Direction, GlobalState, PlayState, PlayStateResult, hud,
9    render::{Drawer, GlobalsBindGroup},
10    session::SessionState,
11    settings::Settings,
12    window::Event,
13};
14use chrono::{DateTime, Local, Utc};
15use client::{
16    Client, ClientInitStage, ServerInfo,
17    addr::ConnectionArgs,
18    error::{InitProtocolError, NetworkConnectError, NetworkError},
19};
20use client_init::{ClientInit, Error as InitError, Msg as InitMsg};
21use common::{comp, event::UpdateCharacterMetadata};
22use common_base::span;
23use common_net::msg::ClientType;
24#[cfg(feature = "plugins")]
25use common_state::plugin::PluginMgr;
26use i18n::{LocalizationGuard, LocalizationHandle, fluent_args};
27#[cfg(feature = "singleplayer")]
28use server::ServerInitStage;
29#[cfg(any(feature = "singleplayer", feature = "plugins"))]
30use specs::WorldExt;
31use std::{cell::RefCell, path::Path, rc::Rc, sync::Arc};
32use tokio::runtime;
33use tracing::error;
34use ui::{Event as MainMenuEvent, MainMenuUi};
35
36pub use ui::rand_bg_image_spec;
37
38#[derive(Debug)]
39pub enum DetailedInitializationStage {
40    #[cfg(feature = "singleplayer")]
41    Singleplayer,
42    #[cfg(feature = "singleplayer")]
43    SingleplayerServer(ServerInitStage),
44    StartingMultiplayer,
45    Client(ClientInitStage),
46    CreatingRenderPipeline(usize, usize),
47}
48
49enum InitState {
50    None,
51    // Waiting on the client initialization
52    Client(ClientInit),
53    // Client initialized but still waiting on Renderer pipeline creation
54    Pipeline(Box<Client>, hud::PersistedHudState),
55}
56
57impl InitState {
58    fn client(&self) -> Option<&ClientInit> {
59        if let Self::Client(client_init) = &self {
60            Some(client_init)
61        } else {
62            None
63        }
64    }
65}
66
67pub struct MainMenuState {
68    main_menu_ui: MainMenuUi,
69    init: InitState,
70    scene: Scene,
71}
72
73impl MainMenuState {
74    /// Create a new `MainMenuState`.
75    pub fn new(global_state: &mut GlobalState) -> Self {
76        Self {
77            main_menu_ui: MainMenuUi::new(global_state),
78            init: InitState::None,
79            scene: Scene::new(global_state.window.renderer_mut()),
80        }
81    }
82}
83
84impl PlayState for MainMenuState {
85    fn enter(&mut self, global_state: &mut GlobalState, _: Direction) {
86        // Kick off title music
87        if global_state.settings.audio.output.is_enabled() && global_state.audio.music_enabled() {
88            global_state.audio.play_title_music();
89        }
90
91        // Reset singleplayer server if it was running already
92        #[cfg(feature = "singleplayer")]
93        {
94            global_state.singleplayer = SingleplayerState::None;
95        }
96
97        // Updated localization in case the selected language was changed
98        self.main_menu_ui
99            .update_language(global_state.i18n, &global_state.settings);
100        // Set scale mode in case it was change
101        self.main_menu_ui
102            .set_scale_mode(global_state.settings.interface.ui_scale);
103
104        #[cfg(feature = "discord")]
105        global_state.discord.enter_main_menu();
106    }
107
108    fn tick(&mut self, global_state: &mut GlobalState, events: Vec<Event>) -> PlayStateResult {
109        span!(_guard, "tick", "<MainMenuState as PlayState>::tick");
110
111        // Pull in localizations
112        let localized_strings = &global_state.i18n.read();
113
114        // Poll server creation
115        #[cfg(feature = "singleplayer")]
116        {
117            if let Some(singleplayer) = global_state.singleplayer.as_running() {
118                if let Ok(stage_update) = singleplayer.init_stage_receiver.try_recv() {
119                    self.main_menu_ui.update_stage(
120                        DetailedInitializationStage::SingleplayerServer(stage_update),
121                    );
122                }
123
124                match singleplayer.receiver.try_recv() {
125                    Ok(Ok(())) => {
126                        // Attempt login after the server is finished initializing
127                        attempt_login(
128                            &mut global_state.info_message,
129                            "singleplayer".to_owned(),
130                            "".to_owned(),
131                            ConnectionArgs::Mpsc(14004),
132                            &mut self.init,
133                            &global_state.tokio_runtime,
134                            global_state.settings.language.send_to_server.then_some(
135                                global_state.settings.language.selected_language.clone(),
136                            ),
137                            &global_state.i18n,
138                            &global_state.config_dir,
139                            global_state.args.client_type.0,
140                        );
141                    },
142                    Ok(Err(e)) => {
143                        error!(?e, "Could not start server");
144                        global_state.singleplayer = SingleplayerState::None;
145                        self.init = InitState::None;
146                        self.main_menu_ui.cancel_connection();
147                        let server_err = match e {
148                            server::Error::NetworkErr(e) => localized_strings
149                                .get_msg_ctx("main-servers-network_error", &i18n::fluent_args! {
150                                    "raw_error" => e.to_string()
151                                })
152                                .into_owned(),
153                            server::Error::ParticipantErr(e) => localized_strings
154                                .get_msg_ctx(
155                                    "main-servers-participant_error",
156                                    &i18n::fluent_args! {
157                                        "raw_error" => e.to_string()
158                                    },
159                                )
160                                .into_owned(),
161                            server::Error::StreamErr(e) => localized_strings
162                                .get_msg_ctx("main-servers-stream_error", &i18n::fluent_args! {
163                                    "raw_error" => e.to_string()
164                                })
165                                .into_owned(),
166                            server::Error::DatabaseErr(e) => localized_strings
167                                .get_msg_ctx("main-servers-database_error", &i18n::fluent_args! {
168                                    "raw_error" => e.to_string()
169                                })
170                                .into_owned(),
171                            server::Error::PersistenceErr(e) => localized_strings
172                                .get_msg_ctx(
173                                    "main-servers-persistence_error",
174                                    &i18n::fluent_args! {
175                                        "raw_error" => e.to_string()
176                                    },
177                                )
178                                .into_owned(),
179                            server::Error::RtsimError(e) => localized_strings
180                                .get_msg_ctx("main-servers-rtsim_error", &i18n::fluent_args! {
181                                    "raw_error" => e.to_string(),
182                                })
183                                .into_owned(),
184                            server::Error::Other(e) => localized_strings
185                                .get_msg_ctx("main-servers-other_error", &i18n::fluent_args! {
186                                    "raw_error" => e,
187                                })
188                                .into_owned(),
189                        };
190                        global_state.info_message = Some(
191                            localized_strings
192                                .get_msg_ctx(
193                                    "main-servers-singleplayer_error",
194                                    &i18n::fluent_args! {
195                                        "sp_error" => server_err
196                                    },
197                                )
198                                .into_owned(),
199                        );
200                    },
201                    Err(_) => (),
202                }
203            }
204        }
205        // Handle window events.
206        for event in events {
207            // Pass all events to the ui first.
208            if self.main_menu_ui.handle_event(event.clone()) {
209                continue;
210            }
211
212            // Shutdown on Close, ignore all other events.
213            if matches!(event, Event::Close) {
214                return PlayStateResult::Shutdown;
215            }
216        }
217
218        if let Some(client_stage_update) = self.init.client().and_then(|init| init.stage_update()) {
219            self.main_menu_ui
220                .update_stage(DetailedInitializationStage::Client(client_stage_update));
221        }
222
223        // Poll client creation.
224        match self.init.client().and_then(|init| init.poll()) {
225            Some(InitMsg::Done(Ok(mut client))) => {
226                // load local plugins needed by the server
227                #[cfg(feature = "plugins")]
228                for path in client.take_local_plugins().drain(..) {
229                    if let Err(e) = client
230                        .state_mut()
231                        .ecs_mut()
232                        .write_resource::<PluginMgr>()
233                        .load_server_plugin(path)
234                    {
235                        tracing::error!(?e, "load local plugin");
236                    }
237                }
238                // Register voxygen components / resources
239                crate::ecs::init(client.state_mut().ecs_mut());
240                self.init =
241                    InitState::Pipeline(Box::new(client), hud::PersistedHudState::default());
242            },
243            Some(InitMsg::Done(Err(e))) => {
244                self.init = InitState::None;
245                error!(?e, "Client Init failed raw error");
246                let e = get_client_init_msg_error(e, &global_state.i18n);
247                // Log error for possible additional use later or in case that the error
248                // displayed is cut of.
249                error!(?e, "Client Init failed");
250                global_state.info_message = Some(
251                    localized_strings
252                        .get_msg_ctx("main-login-client_init_failed", &i18n::fluent_args! {
253                            "init_fail_reason" => e
254                        })
255                        .into_owned(),
256                );
257            },
258            Some(InitMsg::IsAuthTrusted(auth_server)) => {
259                if global_state
260                    .settings
261                    .networking
262                    .trusted_auth_servers
263                    .contains(&auth_server)
264                {
265                    // Can't fail since we just polled it, it must be Some
266                    self.init.client().unwrap().auth_trust(auth_server, true);
267                } else {
268                    // Show warning that auth server is not trusted and prompt for approval
269                    self.main_menu_ui.auth_trust_prompt(auth_server);
270                }
271            },
272            None => {},
273        }
274
275        // Tick the client to keep the connection alive if we are waiting on pipelines
276        if let InitState::Pipeline(client, _) = &mut self.init {
277            match client.tick(
278                comp::ControllerInputs::default(),
279                global_state.clock.game_dt(),
280            ) {
281                Ok(events) => {
282                    for event in events {
283                        match event {
284                            client::Event::SetViewDistance(_vd) => {},
285                            client::Event::Disconnect => {
286                                global_state.info_message = Some(
287                                    localized_strings
288                                        .get_msg("main-login-server_shut_down")
289                                        .into_owned(),
290                                );
291                                self.init = InitState::None;
292                            },
293                            client::Event::Chat(m) => {
294                                if let InitState::Pipeline(client, persisted_state) = &mut self.init
295                                {
296                                    persisted_state.message_backlog.new_message(
297                                        client,
298                                        &global_state.profile,
299                                        m,
300                                    )
301                                }
302                            },
303                            client::Event::MapMarker(marker_event) => {
304                                if let InitState::Pipeline(_client, persisted_state) =
305                                    &mut self.init
306                                {
307                                    persisted_state.location_markers.update(marker_event);
308                                }
309                            },
310                            #[cfg_attr(not(feature = "plugins"), expect(unused_variables))]
311                            client::Event::PluginDataReceived(data) => {
312                                #[cfg(feature = "plugins")]
313                                {
314                                    tracing::info!("plugin data {}", data.len());
315                                    if let InitState::Pipeline(client, _) = &mut self.init {
316                                        let hash = client
317                                            .state()
318                                            .ecs()
319                                            .write_resource::<PluginMgr>()
320                                            .cache_server_plugin(&global_state.config_dir, data);
321                                        match hash {
322                                            Ok(hash) => {
323                                                if client.plugin_received(hash) == 0 {
324                                                    // now load characters (plugins might contain
325                                                    // items)
326                                                    client.load_character_list();
327                                                }
328                                            },
329                                            Err(e) => tracing::error!(?e, "cache_server_plugin"),
330                                        }
331                                    }
332                                }
333                            },
334                            _ => {},
335                        }
336                    }
337                },
338                Err(err) => {
339                    error!(?err, "[main menu] Failed to tick the client");
340                    global_state.info_message =
341                        Some(get_client_msg_error(err, None, &global_state.i18n.read()));
342                    self.init = InitState::None;
343                },
344            }
345        }
346
347        // Poll renderer pipeline creation
348        if let InitState::Pipeline(..) = &self.init {
349            if let Some((done, total)) = &global_state.window.renderer().pipeline_creation_status()
350            {
351                self.main_menu_ui.update_stage(
352                    DetailedInitializationStage::CreatingRenderPipeline(*done, *total),
353                );
354            // If complete go to char select screen
355            } else {
356                // Always succeeds since we check above
357                if let InitState::Pipeline(mut client, persisted_state) =
358                    core::mem::replace(&mut self.init, InitState::None)
359                {
360                    self.main_menu_ui.connected();
361
362                    // If the client cannot enter the game but spectate, skip from the character
363                    // menu directly to spectating.
364                    if client.client_type().can_spectate()
365                        && !client.client_type().can_enter_character()
366                    {
367                        client.request_spectate(global_state.settings.graphics.view_distances());
368
369                        return PlayStateResult::Push(Box::new(SessionState::new(
370                            global_state,
371                            UpdateCharacterMetadata::default(),
372                            Rc::new(RefCell::new(*client)),
373                            Rc::new(RefCell::new(persisted_state)),
374                        )));
375                    }
376
377                    let server_info = client.server_info().clone();
378                    let server_description = client.server_description().clone();
379
380                    let char_select = CharSelectionState::new(
381                        global_state,
382                        Rc::new(RefCell::new(*client)),
383                        Rc::new(RefCell::new(persisted_state)),
384                    );
385
386                    let new_state = ServerInfoState::try_from_server_info(
387                        global_state,
388                        self.main_menu_ui.bg_img_spec(),
389                        char_select,
390                        server_info,
391                        server_description,
392                        false,
393                    )
394                    .map(|s| Box::new(s) as _)
395                    .unwrap_or_else(|s| Box::new(s) as _);
396
397                    return PlayStateResult::Push(new_state);
398                }
399            }
400        }
401
402        // Maintain the UI.
403        for event in self
404            .main_menu_ui
405            .maintain(global_state, global_state.clock.real_dt())
406        {
407            match event {
408                MainMenuEvent::LoginAttempt {
409                    username,
410                    password,
411                    server_address,
412                } => {
413                    let net_settings = &mut global_state.settings.networking;
414                    let use_srv = net_settings.use_srv;
415                    let use_quic = net_settings.use_quic;
416                    let validate_tls = net_settings.validate_tls;
417                    net_settings.username.clone_from(&username);
418                    net_settings.default_server.clone_from(&server_address);
419                    if !server_address.is_empty() && !net_settings.servers.contains(&server_address)
420                    {
421                        net_settings.servers.push(server_address.clone());
422                    }
423                    global_state
424                        .settings
425                        .save_to_file_warn(&global_state.config_dir);
426
427                    let connection_args = if use_srv {
428                        ConnectionArgs::Srv {
429                            hostname: server_address,
430                            prefer_ipv6: false,
431                            validate_tls,
432                            use_quic,
433                        }
434                    } else if use_quic {
435                        ConnectionArgs::Quic {
436                            hostname: server_address,
437                            prefer_ipv6: false,
438                            validate_tls,
439                        }
440                    } else {
441                        ConnectionArgs::Tcp {
442                            hostname: server_address,
443                            prefer_ipv6: false,
444                        }
445                    };
446                    attempt_login(
447                        &mut global_state.info_message,
448                        username,
449                        password,
450                        connection_args,
451                        &mut self.init,
452                        &global_state.tokio_runtime,
453                        global_state
454                            .settings
455                            .language
456                            .send_to_server
457                            .then_some(global_state.settings.language.selected_language.clone()),
458                        &global_state.i18n,
459                        &global_state.config_dir,
460                        global_state.args.client_type.0,
461                    );
462                },
463                MainMenuEvent::CancelLoginAttempt => {
464                    // init contains InitState::Client(ClientInit), which spawns a thread which
465                    // contains a TcpStream::connect() call This call is
466                    // blocking TODO fix when the network rework happens
467                    #[cfg(feature = "singleplayer")]
468                    {
469                        global_state.singleplayer = SingleplayerState::None;
470                    }
471                    self.init = InitState::None;
472                    self.main_menu_ui.cancel_connection();
473                },
474                MainMenuEvent::ChangeLanguage(new_language) => {
475                    global_state.settings.language.selected_language =
476                        new_language.language_identifier;
477                    global_state.i18n = LocalizationHandle::load_expect(
478                        &global_state.settings.language.selected_language,
479                    );
480                    global_state
481                        .i18n
482                        .set_english_fallback(global_state.settings.language.use_english_fallback);
483                    self.main_menu_ui
484                        .update_language(global_state.i18n, &global_state.settings);
485                },
486                #[cfg(feature = "singleplayer")]
487                MainMenuEvent::StartSingleplayer => {
488                    global_state.singleplayer.run(
489                        &global_state.tokio_runtime,
490                        &global_state.settings.language.selected_language,
491                        &global_state.i18n,
492                    );
493                },
494                #[cfg(feature = "singleplayer")]
495                MainMenuEvent::InitSingleplayer => {
496                    global_state.singleplayer = SingleplayerState::init();
497                },
498                #[cfg(feature = "singleplayer")]
499                MainMenuEvent::SinglePlayerChange(change) => {
500                    if let SingleplayerState::Init(ref mut init) = global_state.singleplayer {
501                        match change {
502                            ui::WorldsChange::SetActive(world) => init.current = world,
503                            ui::WorldsChange::Delete(world) => init.remove(world),
504                            ui::WorldsChange::Regenerate(world) => init.delete_map_file(world),
505                            ui::WorldsChange::AddNew => init.new_world(),
506                            ui::WorldsChange::CurrentWorldChange(change) => {
507                                if let Some(world) = init.current.map(|i| &mut init.worlds[i]) {
508                                    change.apply(world);
509                                    init.save_current_meta();
510                                }
511                            },
512                        }
513                    }
514                },
515                MainMenuEvent::Quit => return PlayStateResult::Shutdown,
516                // Note: Keeping in case we re-add the disclaimer
517                /*MainMenuEvent::DisclaimerAccepted => {
518                    global_state.settings.show_disclaimer = false
519                },*/
520                MainMenuEvent::AuthServerTrust(auth_server, trust) => {
521                    if trust {
522                        global_state
523                            .settings
524                            .networking
525                            .trusted_auth_servers
526                            .insert(auth_server.clone());
527                        global_state
528                            .settings
529                            .save_to_file_warn(&global_state.config_dir);
530                    }
531                    self.init
532                        .client()
533                        .map(|init| init.auth_trust(auth_server, trust));
534                },
535                MainMenuEvent::DeleteServer { server_index } => {
536                    let net_settings = &mut global_state.settings.networking;
537                    net_settings.servers.remove(server_index);
538
539                    global_state
540                        .settings
541                        .save_to_file_warn(&global_state.config_dir);
542                },
543            }
544        }
545
546        if let Some(info) = global_state.info_message.take() {
547            self.main_menu_ui.show_info(info);
548        }
549
550        PlayStateResult::Continue
551    }
552
553    fn name(&self) -> &'static str { "Title" }
554
555    fn capped_fps(&self) -> bool { true }
556
557    fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
558
559    fn render(&self, drawer: &mut Drawer<'_>, _: &Settings) {
560        // Draw the UI to the screen.
561        let mut third_pass = drawer.third_pass();
562        if let Some(mut ui_drawer) = third_pass.draw_ui() {
563            self.main_menu_ui.render(&mut ui_drawer);
564        };
565    }
566
567    fn egui_enabled(&self) -> bool { false }
568}
569
570pub(crate) fn get_client_msg_error(
571    error: client::Error,
572    mismatched_server_info: Option<ServerInfo>,
573    localization: &LocalizationGuard,
574) -> String {
575    // When a network error is received and there is a mismatch between the client
576    // and server version it is almost definitely due to this mismatch rather than
577    // a true networking error.
578    let net_error = |error: String, mismatched_server_info: Option<ServerInfo>| -> String {
579        if let Some(server_info) = mismatched_server_info.filter(|info| {
580            info.git_hash != *common::util::GIT_HASH
581                || info.git_timestamp != *common::util::GIT_TIMESTAMP
582        }) {
583            format!(
584                "{} {}: {} {}: {}",
585                localization.get_msg("main-login-network_wrong_version"),
586                localization.get_msg("main-login-client_version"),
587                *common::util::DISPLAY_VERSION,
588                localization.get_msg("main-login-server_version"),
589                common::util::make_display_version(server_info.git_hash, server_info.git_timestamp),
590            )
591        } else {
592            format!(
593                "{}: {}",
594                localization.get_msg("main-login-network_error"),
595                error
596            )
597        }
598    };
599
600    use client::Error;
601    match error {
602        Error::SpecsErr(e) => {
603            format!(
604                "{}: {}",
605                localization.get_msg("main-login-internal_error"),
606                e
607            )
608        },
609        Error::AuthErr(e) => format!(
610            "{}: {}",
611            localization.get_msg("main-login-authentication_error"),
612            e
613        ),
614        Error::Kicked(reason) => localization
615            .get_msg_ctx("main-login-kicked", &fluent_args! {
616                "reason" => reason,
617            })
618            .into(),
619        Error::TooManyPlayers => localization.get_msg("main-login-server_full").into(),
620        Error::AuthServerNotTrusted => localization
621            .get_msg("main-login-untrusted_auth_server")
622            .into(),
623        Error::ServerTimeout => localization.get_msg("main-login-timeout").into(),
624        Error::ServerShutdown => localization.get_msg("main-login-server_shut_down").into(),
625        Error::NotOnWhitelist => localization.get_msg("main-login-not_on_whitelist").into(),
626        Error::Banned(ban_info) => if let Some(end_time) = ban_info
627            .until
628            .and_then(|timestamp| DateTime::<Utc>::from_timestamp(timestamp, 0))
629        {
630            let end_date = end_time.with_timezone(&Local);
631            let end_date_str = end_date.format("%Y-%m-%d %H:%M").to_string();
632
633            localization.get_msg_ctx("main-login-banned_until", &fluent_args! {
634                "reason" => ban_info.reason,
635                "end_date" => end_date_str,
636            })
637        } else {
638            localization.get_msg_ctx("main-login-banned", &fluent_args! {
639                "reason" => ban_info.reason
640            })
641        }
642        .into(),
643        Error::InvalidCharacter => localization.get_msg("main-login-invalid_character").into(),
644        Error::NetworkErr(NetworkError::ConnectFailed(NetworkConnectError::Handshake(
645            InitProtocolError::WrongVersion(_),
646        ))) => net_error(
647            localization
648                .get_msg("main-login-network_wrong_version")
649                .into_owned(),
650            mismatched_server_info,
651        ),
652        Error::NetworkErr(e) => net_error(e.to_string(), mismatched_server_info),
653        Error::ParticipantErr(e) => net_error(e.to_string(), mismatched_server_info),
654        Error::StreamErr(e) => net_error(e.to_string(), mismatched_server_info),
655        Error::RustlsErr(e) => net_error(e.to_string(), mismatched_server_info),
656        Error::HostnameLookupFailed(e) => {
657            format!(
658                "{}: {}",
659                localization.get_msg("main-login-server_not_found"),
660                e
661            )
662        },
663        Error::Other(e) => {
664            format!("{}: {}", localization.get_msg("common-error"), e)
665        },
666        Error::AuthClientError(e) => match e {
667            // TODO: remove parentheses
668            client::AuthClientError::RequestError(e) => format!(
669                "{}: {}",
670                localization.get_msg("main-login-failed_sending_request"),
671                e
672            ),
673            client::AuthClientError::ResponseError(e) => format!(
674                "{}: {}",
675                localization.get_msg("main-login-failed_sending_request"),
676                e
677            ),
678            client::AuthClientError::CertificateLoad(e) => format!(
679                "{}: {}",
680                localization.get_msg("main-login-failed_sending_request"),
681                e
682            ),
683            client::AuthClientError::JsonError(e) => format!(
684                "{}: {}",
685                localization.get_msg("main-login-failed_sending_request"),
686                e
687            ),
688            client::AuthClientError::InsecureSchema => localization
689                .get_msg("main-login-insecure_auth_scheme")
690                .into(),
691            client::AuthClientError::ServerError(_, e) => String::from_utf8_lossy(&e).into(),
692        },
693        Error::AuthServerUrlInvalid(e) => {
694            format!(
695                "{}: https://{}",
696                localization.get_msg("main-login-failed_auth_server_url_invalid"),
697                e
698            )
699        },
700    }
701}
702
703fn get_client_init_msg_error(
704    error: client_init::Error,
705    localized_strings: &LocalizationHandle,
706) -> String {
707    let localization = localized_strings.read();
708
709    match error {
710        InitError::ClientError {
711            error,
712            mismatched_server_info,
713        } => get_client_msg_error(error, mismatched_server_info, &localization),
714        InitError::ClientCrashed => localization.get_msg("main-login-client_crashed").into(),
715        InitError::ServerNotFound => localization.get_msg("main-login-server_not_found").into(),
716    }
717}
718
719fn attempt_login(
720    info_message: &mut Option<String>,
721    username: String,
722    password: String,
723    connection_args: ConnectionArgs,
724    init: &mut InitState,
725    runtime: &Arc<runtime::Runtime>,
726    locale: Option<String>,
727    localized_strings: &LocalizationHandle,
728    config_dir: &Path,
729    client_type: ClientType,
730) {
731    let localization = localized_strings.read();
732    if let Err(err) = comp::Player::alias_validate(&username) {
733        match err {
734            comp::AliasError::ForbiddenCharacters => {
735                *info_message = Some(
736                    localization
737                        .get_msg("main-login-username_bad_characters")
738                        .into_owned(),
739                );
740            },
741            comp::AliasError::TooLong => {
742                *info_message = Some(
743                    localization
744                        .get_msg_ctx("main-login-username_too_long", &i18n::fluent_args! {
745                            "max_len" => comp::MAX_ALIAS_LEN
746                        })
747                        .into_owned(),
748                );
749            },
750        }
751        return;
752    }
753
754    // Don't try to connect if there is already a connection in progress.
755    if let InitState::None = init {
756        *init = InitState::Client(ClientInit::new(
757            connection_args,
758            username,
759            password,
760            Arc::clone(runtime),
761            locale,
762            config_dir,
763            client_type,
764        ));
765    }
766}