veloren_voxygen/menu/main/
mod.rs

1pub(crate) mod client_init;
2mod ui;
3
4use super::{char_selection::CharSelectionState, dummy_scene::Scene, server_info::ServerInfoState};
5#[cfg(feature = "singleplayer")]
6use crate::singleplayer::SingleplayerState;
7use crate::{
8    Direction, GlobalState, PlayState, PlayStateResult, hud,
9    render::{Drawer, GlobalsBindGroup},
10    session::SessionState,
11    settings::Settings,
12    window::Event,
13};
14use chrono::{DateTime, Local, Utc};
15use client::{
16    Client, ClientInitStage, ServerInfo,
17    addr::ConnectionArgs,
18    error::{InitProtocolError, NetworkConnectError, NetworkError},
19};
20use client_init::{ClientInit, Error as InitError, Msg as InitMsg};
21use common::{comp, event::UpdateCharacterMetadata};
22use common_base::span;
23use common_net::msg::ClientType;
24#[cfg(feature = "plugins")]
25use common_state::plugin::PluginMgr;
26use i18n::{LocalizationGuard, LocalizationHandle, fluent_args};
27#[cfg(feature = "singleplayer")]
28use server::ServerInitStage;
29#[cfg(any(feature = "singleplayer", feature = "plugins"))]
30use specs::WorldExt;
31use std::{cell::RefCell, path::Path, rc::Rc, sync::Arc};
32use tokio::runtime;
33use tracing::error;
34use ui::{Event as MainMenuEvent, MainMenuUi};
35
36pub use ui::rand_bg_image_spec;
37
38#[derive(Debug)]
39pub enum DetailedInitializationStage {
40    #[cfg(feature = "singleplayer")]
41    Singleplayer,
42    #[cfg(feature = "singleplayer")]
43    SingleplayerServer(ServerInitStage),
44    StartingMultiplayer,
45    Client(ClientInitStage),
46    CreatingRenderPipeline(usize, usize),
47}
48
49enum InitState {
50    None,
51    // Waiting on the client initialization
52    Client(ClientInit),
53    // Client initialized but still waiting on Renderer pipeline creation
54    Pipeline(Box<Client>, hud::PersistedHudState),
55}
56
57impl InitState {
58    fn client(&self) -> Option<&ClientInit> {
59        if let Self::Client(client_init) = &self {
60            Some(client_init)
61        } else {
62            None
63        }
64    }
65}
66
67pub struct MainMenuState {
68    main_menu_ui: MainMenuUi,
69    init: InitState,
70    scene: Scene,
71}
72
73impl MainMenuState {
74    /// Create a new `MainMenuState`.
75    pub fn new(global_state: &mut GlobalState) -> Self {
76        Self {
77            main_menu_ui: MainMenuUi::new(global_state),
78            init: InitState::None,
79            scene: Scene::new(global_state.window.renderer_mut()),
80        }
81    }
82}
83
84impl PlayState for MainMenuState {
85    fn enter(&mut self, global_state: &mut GlobalState, _: Direction) {
86        // Kick off title music
87        if global_state.settings.audio.output.is_enabled() && global_state.audio.music_enabled() {
88            global_state.audio.play_title_music();
89        }
90
91        // Reset singleplayer server if it was running already
92        #[cfg(feature = "singleplayer")]
93        {
94            global_state.singleplayer = SingleplayerState::None;
95        }
96
97        // Updated localization in case the selected language was changed
98        self.main_menu_ui
99            .update_language(global_state.i18n, &global_state.settings);
100        // Set scale mode in case it was change
101        self.main_menu_ui
102            .set_scale_mode(global_state.settings.interface.ui_scale);
103
104        #[cfg(feature = "discord")]
105        global_state.discord.enter_main_menu();
106    }
107
108    fn tick(&mut self, global_state: &mut GlobalState, events: Vec<Event>) -> PlayStateResult {
109        span!(_guard, "tick", "<MainMenuState as PlayState>::tick");
110
111        // Pull in localizations
112        let localized_strings = &global_state.i18n.read();
113
114        // Poll server creation
115        #[cfg(feature = "singleplayer")]
116        {
117            if let Some(singleplayer) = global_state.singleplayer.as_running() {
118                if let Ok(stage_update) = singleplayer.init_stage_receiver.try_recv() {
119                    self.main_menu_ui.update_stage(
120                        DetailedInitializationStage::SingleplayerServer(stage_update),
121                    );
122                }
123
124                match singleplayer.receiver.try_recv() {
125                    Ok(Ok(())) => {
126                        // Attempt login after the server is finished initializing
127                        attempt_login(
128                            &mut global_state.info_message,
129                            "singleplayer".to_owned(),
130                            "".to_owned(),
131                            ConnectionArgs::Mpsc(14004),
132                            &mut self.init,
133                            &global_state.tokio_runtime,
134                            global_state.settings.language.send_to_server.then_some(
135                                global_state.settings.language.selected_language.clone(),
136                            ),
137                            &global_state.i18n,
138                            &global_state.config_dir,
139                            global_state.args.client_type.0,
140                        );
141                    },
142                    Ok(Err(e)) => {
143                        error!(?e, "Could not start server");
144                        global_state.singleplayer = SingleplayerState::None;
145                        self.init = InitState::None;
146                        self.main_menu_ui.cancel_connection();
147                        let server_err = match e {
148                            server::Error::NetworkErr(e) => localized_strings
149                                .get_msg_ctx("main-servers-network_error", &i18n::fluent_args! {
150                                    "raw_error" => e.to_string()
151                                })
152                                .into_owned(),
153                            server::Error::ParticipantErr(e) => localized_strings
154                                .get_msg_ctx(
155                                    "main-servers-participant_error",
156                                    &i18n::fluent_args! {
157                                        "raw_error" => e.to_string()
158                                    },
159                                )
160                                .into_owned(),
161                            server::Error::StreamErr(e) => localized_strings
162                                .get_msg_ctx("main-servers-stream_error", &i18n::fluent_args! {
163                                    "raw_error" => e.to_string()
164                                })
165                                .into_owned(),
166                            server::Error::DatabaseErr(e) => localized_strings
167                                .get_msg_ctx("main-servers-database_error", &i18n::fluent_args! {
168                                    "raw_error" => e.to_string()
169                                })
170                                .into_owned(),
171                            server::Error::PersistenceErr(e) => localized_strings
172                                .get_msg_ctx(
173                                    "main-servers-persistence_error",
174                                    &i18n::fluent_args! {
175                                        "raw_error" => e.to_string()
176                                    },
177                                )
178                                .into_owned(),
179                            server::Error::RtsimError(e) => localized_strings
180                                .get_msg_ctx("main-servers-rtsim_error", &i18n::fluent_args! {
181                                    "raw_error" => e.to_string(),
182                                })
183                                .into_owned(),
184                            server::Error::Other(e) => localized_strings
185                                .get_msg_ctx("main-servers-other_error", &i18n::fluent_args! {
186                                    "raw_error" => e,
187                                })
188                                .into_owned(),
189                        };
190                        global_state.info_message = Some(
191                            localized_strings
192                                .get_msg_ctx(
193                                    "main-servers-singleplayer_error",
194                                    &i18n::fluent_args! {
195                                        "sp_error" => server_err
196                                    },
197                                )
198                                .into_owned(),
199                        );
200                    },
201                    Err(_) => (),
202                }
203            }
204        }
205        // Handle window events.
206        for event in events {
207            // Pass all events to the ui first.
208            if self.main_menu_ui.handle_event(event.clone()) {
209                continue;
210            }
211
212            match event {
213                Event::Close => return PlayStateResult::Shutdown,
214                // Ignore all other events.
215                _ => {},
216            }
217        }
218
219        if let Some(client_stage_update) = self.init.client().and_then(|init| init.stage_update()) {
220            self.main_menu_ui
221                .update_stage(DetailedInitializationStage::Client(client_stage_update));
222        }
223
224        // Poll client creation.
225        match self.init.client().and_then(|init| init.poll()) {
226            Some(InitMsg::Done(Ok(mut client))) => {
227                // load local plugins needed by the server
228                #[cfg(feature = "plugins")]
229                for path in client.take_local_plugins().drain(..) {
230                    if let Err(e) = client
231                        .state_mut()
232                        .ecs_mut()
233                        .write_resource::<PluginMgr>()
234                        .load_server_plugin(path)
235                    {
236                        tracing::error!(?e, "load local plugin");
237                    }
238                }
239                // Register voxygen components / resources
240                crate::ecs::init(client.state_mut().ecs_mut());
241                self.init =
242                    InitState::Pipeline(Box::new(client), hud::PersistedHudState::default());
243            },
244            Some(InitMsg::Done(Err(e))) => {
245                self.init = InitState::None;
246                error!(?e, "Client Init failed raw error");
247                let e = get_client_init_msg_error(e, &global_state.i18n);
248                // Log error for possible additional use later or in case that the error
249                // displayed is cut of.
250                error!(?e, "Client Init failed");
251                global_state.info_message = Some(
252                    localized_strings
253                        .get_msg_ctx("main-login-client_init_failed", &i18n::fluent_args! {
254                            "init_fail_reason" => e
255                        })
256                        .into_owned(),
257                );
258            },
259            Some(InitMsg::IsAuthTrusted(auth_server)) => {
260                if global_state
261                    .settings
262                    .networking
263                    .trusted_auth_servers
264                    .contains(&auth_server)
265                {
266                    // Can't fail since we just polled it, it must be Some
267                    self.init.client().unwrap().auth_trust(auth_server, true);
268                } else {
269                    // Show warning that auth server is not trusted and prompt for approval
270                    self.main_menu_ui.auth_trust_prompt(auth_server);
271                }
272            },
273            None => {},
274        }
275
276        // Tick the client to keep the connection alive if we are waiting on pipelines
277        if let InitState::Pipeline(client, _) = &mut self.init {
278            match client.tick(comp::ControllerInputs::default(), global_state.clock.dt()) {
279                Ok(events) => {
280                    for event in events {
281                        match event {
282                            client::Event::SetViewDistance(_vd) => {},
283                            client::Event::Disconnect => {
284                                global_state.info_message = Some(
285                                    localized_strings
286                                        .get_msg("main-login-server_shut_down")
287                                        .into_owned(),
288                                );
289                                self.init = InitState::None;
290                            },
291                            client::Event::Chat(m) => {
292                                if let InitState::Pipeline(client, persisted_state) = &mut self.init
293                                {
294                                    persisted_state.message_backlog.new_message(
295                                        client,
296                                        &global_state.profile,
297                                        m,
298                                    )
299                                }
300                            },
301                            client::Event::MapMarker(marker_event) => {
302                                if let InitState::Pipeline(_client, persisted_state) =
303                                    &mut self.init
304                                {
305                                    persisted_state.location_markers.update(marker_event);
306                                }
307                            },
308                            #[cfg_attr(not(feature = "plugins"), expect(unused_variables))]
309                            client::Event::PluginDataReceived(data) => {
310                                #[cfg(feature = "plugins")]
311                                {
312                                    tracing::info!("plugin data {}", data.len());
313                                    if let InitState::Pipeline(client, _) = &mut self.init {
314                                        let hash = client
315                                            .state()
316                                            .ecs()
317                                            .write_resource::<PluginMgr>()
318                                            .cache_server_plugin(&global_state.config_dir, data);
319                                        match hash {
320                                            Ok(hash) => {
321                                                if client.plugin_received(hash) == 0 {
322                                                    // now load characters (plugins might contain
323                                                    // items)
324                                                    client.load_character_list();
325                                                }
326                                            },
327                                            Err(e) => tracing::error!(?e, "cache_server_plugin"),
328                                        }
329                                    }
330                                }
331                            },
332                            _ => {},
333                        }
334                    }
335                },
336                Err(err) => {
337                    error!(?err, "[main menu] Failed to tick the client");
338                    global_state.info_message =
339                        Some(get_client_msg_error(err, None, &global_state.i18n.read()));
340                    self.init = InitState::None;
341                },
342            }
343        }
344
345        // Poll renderer pipeline creation
346        if let InitState::Pipeline(..) = &self.init {
347            if let Some((done, total)) = &global_state.window.renderer().pipeline_creation_status()
348            {
349                self.main_menu_ui.update_stage(
350                    DetailedInitializationStage::CreatingRenderPipeline(*done, *total),
351                );
352            // If complete go to char select screen
353            } else {
354                // Always succeeds since we check above
355                if let InitState::Pipeline(mut client, persisted_state) =
356                    core::mem::replace(&mut self.init, InitState::None)
357                {
358                    self.main_menu_ui.connected();
359
360                    // If the client cannot enter the game but spectate, skip from the character
361                    // menu directly to spectating.
362                    if client.client_type().can_spectate()
363                        && !client.client_type().can_enter_character()
364                    {
365                        client.request_spectate(global_state.settings.graphics.view_distances());
366
367                        return PlayStateResult::Push(Box::new(SessionState::new(
368                            global_state,
369                            UpdateCharacterMetadata::default(),
370                            Rc::new(RefCell::new(*client)),
371                            Rc::new(RefCell::new(persisted_state)),
372                        )));
373                    }
374
375                    let server_info = client.server_info().clone();
376                    let server_description = client.server_description().clone();
377
378                    let char_select = CharSelectionState::new(
379                        global_state,
380                        Rc::new(RefCell::new(*client)),
381                        Rc::new(RefCell::new(persisted_state)),
382                    );
383
384                    let new_state = ServerInfoState::try_from_server_info(
385                        global_state,
386                        self.main_menu_ui.bg_img_spec(),
387                        char_select,
388                        server_info,
389                        server_description,
390                        false,
391                    )
392                    .map(|s| Box::new(s) as _)
393                    .unwrap_or_else(|s| Box::new(s) as _);
394
395                    return PlayStateResult::Push(new_state);
396                }
397            }
398        }
399
400        // Maintain the UI.
401        for event in self
402            .main_menu_ui
403            .maintain(global_state, global_state.clock.dt())
404        {
405            match event {
406                MainMenuEvent::LoginAttempt {
407                    username,
408                    password,
409                    server_address,
410                } => {
411                    let net_settings = &mut global_state.settings.networking;
412                    let use_srv = net_settings.use_srv;
413                    let use_quic = net_settings.use_quic;
414                    let validate_tls = net_settings.validate_tls;
415                    net_settings.username.clone_from(&username);
416                    net_settings.default_server.clone_from(&server_address);
417                    if !server_address.is_empty() && !net_settings.servers.contains(&server_address)
418                    {
419                        net_settings.servers.push(server_address.clone());
420                    }
421                    global_state
422                        .settings
423                        .save_to_file_warn(&global_state.config_dir);
424
425                    let connection_args = if use_srv {
426                        ConnectionArgs::Srv {
427                            hostname: server_address,
428                            prefer_ipv6: false,
429                            validate_tls,
430                            use_quic,
431                        }
432                    } else if use_quic {
433                        ConnectionArgs::Quic {
434                            hostname: server_address,
435                            prefer_ipv6: false,
436                            validate_tls,
437                        }
438                    } else {
439                        ConnectionArgs::Tcp {
440                            hostname: server_address,
441                            prefer_ipv6: false,
442                        }
443                    };
444                    attempt_login(
445                        &mut global_state.info_message,
446                        username,
447                        password,
448                        connection_args,
449                        &mut self.init,
450                        &global_state.tokio_runtime,
451                        global_state
452                            .settings
453                            .language
454                            .send_to_server
455                            .then_some(global_state.settings.language.selected_language.clone()),
456                        &global_state.i18n,
457                        &global_state.config_dir,
458                        global_state.args.client_type.0,
459                    );
460                },
461                MainMenuEvent::CancelLoginAttempt => {
462                    // init contains InitState::Client(ClientInit), which spawns a thread which
463                    // contains a TcpStream::connect() call This call is
464                    // blocking TODO fix when the network rework happens
465                    #[cfg(feature = "singleplayer")]
466                    {
467                        global_state.singleplayer = SingleplayerState::None;
468                    }
469                    self.init = InitState::None;
470                    self.main_menu_ui.cancel_connection();
471                },
472                MainMenuEvent::ChangeLanguage(new_language) => {
473                    global_state.settings.language.selected_language =
474                        new_language.language_identifier;
475                    global_state.i18n = LocalizationHandle::load_expect(
476                        &global_state.settings.language.selected_language,
477                    );
478                    global_state
479                        .i18n
480                        .set_english_fallback(global_state.settings.language.use_english_fallback);
481                    self.main_menu_ui
482                        .update_language(global_state.i18n, &global_state.settings);
483                },
484                #[cfg(feature = "singleplayer")]
485                MainMenuEvent::StartSingleplayer => {
486                    global_state.singleplayer.run(&global_state.tokio_runtime);
487                },
488                #[cfg(feature = "singleplayer")]
489                MainMenuEvent::InitSingleplayer => {
490                    global_state.singleplayer = SingleplayerState::init();
491                },
492                #[cfg(feature = "singleplayer")]
493                MainMenuEvent::SinglePlayerChange(change) => {
494                    if let SingleplayerState::Init(ref mut init) = global_state.singleplayer {
495                        match change {
496                            ui::WorldsChange::SetActive(world) => init.current = world,
497                            ui::WorldsChange::Delete(world) => init.remove(world),
498                            ui::WorldsChange::Regenerate(world) => init.delete_map_file(world),
499                            ui::WorldsChange::AddNew => init.new_world(),
500                            ui::WorldsChange::CurrentWorldChange(change) => {
501                                if let Some(world) = init.current.map(|i| &mut init.worlds[i]) {
502                                    change.apply(world);
503                                    init.save_current_meta();
504                                }
505                            },
506                        }
507                    }
508                },
509                MainMenuEvent::Quit => return PlayStateResult::Shutdown,
510                // Note: Keeping in case we re-add the disclaimer
511                /*MainMenuEvent::DisclaimerAccepted => {
512                    global_state.settings.show_disclaimer = false
513                },*/
514                MainMenuEvent::AuthServerTrust(auth_server, trust) => {
515                    if trust {
516                        global_state
517                            .settings
518                            .networking
519                            .trusted_auth_servers
520                            .insert(auth_server.clone());
521                        global_state
522                            .settings
523                            .save_to_file_warn(&global_state.config_dir);
524                    }
525                    self.init
526                        .client()
527                        .map(|init| init.auth_trust(auth_server, trust));
528                },
529                MainMenuEvent::DeleteServer { server_index } => {
530                    let net_settings = &mut global_state.settings.networking;
531                    net_settings.servers.remove(server_index);
532
533                    global_state
534                        .settings
535                        .save_to_file_warn(&global_state.config_dir);
536                },
537            }
538        }
539
540        if let Some(info) = global_state.info_message.take() {
541            self.main_menu_ui.show_info(info);
542        }
543
544        PlayStateResult::Continue
545    }
546
547    fn name(&self) -> &'static str { "Title" }
548
549    fn capped_fps(&self) -> bool { true }
550
551    fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
552
553    fn render(&self, drawer: &mut Drawer<'_>, _: &Settings) {
554        // Draw the UI to the screen.
555        let mut third_pass = drawer.third_pass();
556        if let Some(mut ui_drawer) = third_pass.draw_ui() {
557            self.main_menu_ui.render(&mut ui_drawer);
558        };
559    }
560
561    fn egui_enabled(&self) -> bool { false }
562}
563
564pub(crate) fn get_client_msg_error(
565    error: client::Error,
566    mismatched_server_info: Option<ServerInfo>,
567    localization: &LocalizationGuard,
568) -> String {
569    // When a network error is received and there is a mismatch between the client
570    // and server version it is almost definitely due to this mismatch rather than
571    // a true networking error.
572    let net_error = |error: String, mismatched_server_info: Option<ServerInfo>| -> String {
573        if let Some(server_info) =
574            mismatched_server_info.filter(|info| info.git_hash != *common::util::GIT_HASH)
575        {
576            format!(
577                "{} {}: {} ({}) {}: {} ({})",
578                localization.get_msg("main-login-network_wrong_version"),
579                localization.get_msg("main-login-client_version"),
580                &*common::util::GIT_HASH,
581                &*common::util::GIT_DATE,
582                localization.get_msg("main-login-server_version"),
583                server_info.git_hash,
584                server_info.git_date,
585            )
586        } else {
587            format!(
588                "{}: {}",
589                localization.get_msg("main-login-network_error"),
590                error
591            )
592        }
593    };
594
595    use client::Error;
596    match error {
597        Error::SpecsErr(e) => {
598            format!(
599                "{}: {}",
600                localization.get_msg("main-login-internal_error"),
601                e
602            )
603        },
604        Error::AuthErr(e) => format!(
605            "{}: {}",
606            localization.get_msg("main-login-authentication_error"),
607            e
608        ),
609        Error::Kicked(reason) => localization
610            .get_msg_ctx("main-login-kicked", &fluent_args! {
611                "reason" => reason,
612            })
613            .into(),
614        Error::TooManyPlayers => localization.get_msg("main-login-server_full").into(),
615        Error::AuthServerNotTrusted => localization
616            .get_msg("main-login-untrusted_auth_server")
617            .into(),
618        Error::ServerTimeout => localization.get_msg("main-login-timeout").into(),
619        Error::ServerShutdown => localization.get_msg("main-login-server_shut_down").into(),
620        Error::NotOnWhitelist => localization.get_msg("main-login-not_on_whitelist").into(),
621        Error::Banned(ban_info) => if let Some(end_time) = ban_info
622            .until
623            .and_then(|timestamp| DateTime::<Utc>::from_timestamp(timestamp, 0))
624        {
625            let end_date = end_time.with_timezone(&Local);
626            let end_date_str = end_date.format("%Y-%m-%d %H:%M").to_string();
627
628            localization.get_msg_ctx("main-login-banned_until", &fluent_args! {
629                "reason" => ban_info.reason,
630                "end_date" => end_date_str,
631            })
632        } else {
633            localization.get_msg_ctx("main-login-banned", &fluent_args! {
634                "reason" => ban_info.reason
635            })
636        }
637        .into(),
638        Error::InvalidCharacter => localization.get_msg("main-login-invalid_character").into(),
639        Error::NetworkErr(NetworkError::ConnectFailed(NetworkConnectError::Handshake(
640            InitProtocolError::WrongVersion(_),
641        ))) => net_error(
642            localization
643                .get_msg("main-login-network_wrong_version")
644                .into_owned(),
645            mismatched_server_info,
646        ),
647        Error::NetworkErr(e) => net_error(e.to_string(), mismatched_server_info),
648        Error::ParticipantErr(e) => net_error(e.to_string(), mismatched_server_info),
649        Error::StreamErr(e) => net_error(e.to_string(), mismatched_server_info),
650        Error::HostnameLookupFailed(e) => {
651            format!(
652                "{}: {}",
653                localization.get_msg("main-login-server_not_found"),
654                e
655            )
656        },
657        Error::Other(e) => {
658            format!("{}: {}", localization.get_msg("common-error"), e)
659        },
660        Error::AuthClientError(e) => match e {
661            // TODO: remove parentheses
662            client::AuthClientError::RequestError(e) => format!(
663                "{}: {}",
664                localization.get_msg("main-login-failed_sending_request"),
665                e
666            ),
667            client::AuthClientError::ResponseError(e) => format!(
668                "{}: {}",
669                localization.get_msg("main-login-failed_sending_request"),
670                e
671            ),
672            client::AuthClientError::CertificateLoad(e) => format!(
673                "{}: {}",
674                localization.get_msg("main-login-failed_sending_request"),
675                e
676            ),
677            client::AuthClientError::JsonError(e) => format!(
678                "{}: {}",
679                localization.get_msg("main-login-failed_sending_request"),
680                e
681            ),
682            client::AuthClientError::InsecureSchema => localization
683                .get_msg("main-login-insecure_auth_scheme")
684                .into(),
685            client::AuthClientError::ServerError(_, e) => String::from_utf8_lossy(&e).into(),
686        },
687        Error::AuthServerUrlInvalid(e) => {
688            format!(
689                "{}: https://{}",
690                localization.get_msg("main-login-failed_auth_server_url_invalid"),
691                e
692            )
693        },
694    }
695}
696
697fn get_client_init_msg_error(
698    error: client_init::Error,
699    localized_strings: &LocalizationHandle,
700) -> String {
701    let localization = localized_strings.read();
702
703    match error {
704        InitError::ClientError {
705            error,
706            mismatched_server_info,
707        } => get_client_msg_error(error, mismatched_server_info, &localization),
708        InitError::ClientCrashed => localization.get_msg("main-login-client_crashed").into(),
709        InitError::ServerNotFound => localization.get_msg("main-login-server_not_found").into(),
710    }
711}
712
713fn attempt_login(
714    info_message: &mut Option<String>,
715    username: String,
716    password: String,
717    connection_args: ConnectionArgs,
718    init: &mut InitState,
719    runtime: &Arc<runtime::Runtime>,
720    locale: Option<String>,
721    localized_strings: &LocalizationHandle,
722    config_dir: &Path,
723    client_type: ClientType,
724) {
725    let localization = localized_strings.read();
726    if let Err(err) = comp::Player::alias_validate(&username) {
727        match err {
728            comp::AliasError::ForbiddenCharacters => {
729                *info_message = Some(
730                    localization
731                        .get_msg("main-login-username_bad_characters")
732                        .into_owned(),
733                );
734            },
735            comp::AliasError::TooLong => {
736                *info_message = Some(
737                    localization
738                        .get_msg_ctx("main-login-username_too_long", &i18n::fluent_args! {
739                            "max_len" => comp::MAX_ALIAS_LEN
740                        })
741                        .into_owned(),
742                );
743            },
744        }
745        return;
746    }
747
748    // Don't try to connect if there is already a connection in progress.
749    if let InitState::None = init {
750        *init = InitState::Client(ClientInit::new(
751            connection_args,
752            username,
753            password,
754            Arc::clone(runtime),
755            locale,
756            config_dir,
757            client_type,
758        ));
759    }
760}