veloren_voxygen/menu/main/
mod.rs

1pub(crate) mod client_init;
2mod ui;
3
4use super::{char_selection::CharSelectionState, dummy_scene::Scene, server_info::ServerInfoState};
5#[cfg(feature = "singleplayer")]
6use crate::singleplayer::SingleplayerState;
7use crate::{
8    Direction, GlobalState, PlayState, PlayStateResult,
9    render::{Drawer, GlobalsBindGroup},
10    session::SessionState,
11    settings::Settings,
12    window::Event,
13};
14use chrono::{DateTime, Local, Utc};
15use client::{
16    Client, ClientInitStage, ServerInfo,
17    addr::ConnectionArgs,
18    error::{InitProtocolError, NetworkConnectError, NetworkError},
19};
20use client_init::{ClientInit, Error as InitError, Msg as InitMsg};
21use common::{comp, event::UpdateCharacterMetadata};
22use common_base::span;
23use common_net::msg::ClientType;
24#[cfg(feature = "plugins")]
25use common_state::plugin::PluginMgr;
26use i18n::{LocalizationGuard, LocalizationHandle, fluent_args};
27#[cfg(feature = "singleplayer")]
28use server::ServerInitStage;
29#[cfg(any(feature = "singleplayer", feature = "plugins"))]
30use specs::WorldExt;
31use std::{cell::RefCell, path::Path, rc::Rc, sync::Arc};
32use tokio::runtime;
33use tracing::error;
34use ui::{Event as MainMenuEvent, MainMenuUi};
35
36pub use ui::rand_bg_image_spec;
37
38#[derive(Debug)]
39pub enum DetailedInitializationStage {
40    #[cfg(feature = "singleplayer")]
41    Singleplayer,
42    #[cfg(feature = "singleplayer")]
43    SingleplayerServer(ServerInitStage),
44    StartingMultiplayer,
45    Client(ClientInitStage),
46    CreatingRenderPipeline(usize, usize),
47}
48
49enum InitState {
50    None,
51    // Waiting on the client initialization
52    Client(ClientInit),
53    // Client initialized but still waiting on Renderer pipeline creation
54    Pipeline(Box<Client>),
55}
56
57impl InitState {
58    fn client(&self) -> Option<&ClientInit> {
59        if let Self::Client(client_init) = &self {
60            Some(client_init)
61        } else {
62            None
63        }
64    }
65}
66
67pub struct MainMenuState {
68    main_menu_ui: MainMenuUi,
69    init: InitState,
70    scene: Scene,
71}
72
73impl MainMenuState {
74    /// Create a new `MainMenuState`.
75    pub fn new(global_state: &mut GlobalState) -> Self {
76        Self {
77            main_menu_ui: MainMenuUi::new(global_state),
78            init: InitState::None,
79            scene: Scene::new(global_state.window.renderer_mut()),
80        }
81    }
82}
83
84impl PlayState for MainMenuState {
85    fn enter(&mut self, global_state: &mut GlobalState, _: Direction) {
86        // Kick off title music
87        if global_state.settings.audio.output.is_enabled() && global_state.audio.music_enabled() {
88            global_state.audio.play_title_music();
89        }
90
91        // Reset singleplayer server if it was running already
92        #[cfg(feature = "singleplayer")]
93        {
94            global_state.singleplayer = SingleplayerState::None;
95        }
96
97        // Updated localization in case the selected language was changed
98        self.main_menu_ui
99            .update_language(global_state.i18n, &global_state.settings);
100        // Set scale mode in case it was change
101        self.main_menu_ui
102            .set_scale_mode(global_state.settings.interface.ui_scale);
103
104        #[cfg(feature = "discord")]
105        global_state.discord.enter_main_menu();
106    }
107
108    fn tick(&mut self, global_state: &mut GlobalState, events: Vec<Event>) -> PlayStateResult {
109        span!(_guard, "tick", "<MainMenuState as PlayState>::tick");
110
111        // Pull in localizations
112        let localized_strings = &global_state.i18n.read();
113
114        // Poll server creation
115        #[cfg(feature = "singleplayer")]
116        {
117            if let Some(singleplayer) = global_state.singleplayer.as_running() {
118                if let Ok(stage_update) = singleplayer.init_stage_receiver.try_recv() {
119                    self.main_menu_ui.update_stage(
120                        DetailedInitializationStage::SingleplayerServer(stage_update),
121                    );
122                }
123
124                match singleplayer.receiver.try_recv() {
125                    Ok(Ok(())) => {
126                        // Attempt login after the server is finished initializing
127                        attempt_login(
128                            &mut global_state.info_message,
129                            "singleplayer".to_owned(),
130                            "".to_owned(),
131                            ConnectionArgs::Mpsc(14004),
132                            &mut self.init,
133                            &global_state.tokio_runtime,
134                            global_state.settings.language.send_to_server.then_some(
135                                global_state.settings.language.selected_language.clone(),
136                            ),
137                            &global_state.i18n,
138                            &global_state.config_dir,
139                            global_state.args.client_type.0,
140                        );
141                    },
142                    Ok(Err(e)) => {
143                        error!(?e, "Could not start server");
144                        global_state.singleplayer = SingleplayerState::None;
145                        self.init = InitState::None;
146                        self.main_menu_ui.cancel_connection();
147                        let server_err = match e {
148                            server::Error::NetworkErr(e) => localized_strings
149                                .get_msg_ctx("main-servers-network_error", &i18n::fluent_args! {
150                                    "raw_error" => e.to_string()
151                                })
152                                .into_owned(),
153                            server::Error::ParticipantErr(e) => localized_strings
154                                .get_msg_ctx(
155                                    "main-servers-participant_error",
156                                    &i18n::fluent_args! {
157                                        "raw_error" => e.to_string()
158                                    },
159                                )
160                                .into_owned(),
161                            server::Error::StreamErr(e) => localized_strings
162                                .get_msg_ctx("main-servers-stream_error", &i18n::fluent_args! {
163                                    "raw_error" => e.to_string()
164                                })
165                                .into_owned(),
166                            server::Error::DatabaseErr(e) => localized_strings
167                                .get_msg_ctx("main-servers-database_error", &i18n::fluent_args! {
168                                    "raw_error" => e.to_string()
169                                })
170                                .into_owned(),
171                            server::Error::PersistenceErr(e) => localized_strings
172                                .get_msg_ctx(
173                                    "main-servers-persistence_error",
174                                    &i18n::fluent_args! {
175                                        "raw_error" => e.to_string()
176                                    },
177                                )
178                                .into_owned(),
179                            server::Error::RtsimError(e) => localized_strings
180                                .get_msg_ctx("main-servers-rtsim_error", &i18n::fluent_args! {
181                                    "raw_error" => e.to_string(),
182                                })
183                                .into_owned(),
184                            server::Error::Other(e) => localized_strings
185                                .get_msg_ctx("main-servers-other_error", &i18n::fluent_args! {
186                                    "raw_error" => e,
187                                })
188                                .into_owned(),
189                        };
190                        global_state.info_message = Some(
191                            localized_strings
192                                .get_msg_ctx(
193                                    "main-servers-singleplayer_error",
194                                    &i18n::fluent_args! {
195                                        "sp_error" => server_err
196                                    },
197                                )
198                                .into_owned(),
199                        );
200                    },
201                    Err(_) => (),
202                }
203            }
204        }
205        // Handle window events.
206        for event in events {
207            // Pass all events to the ui first.
208            if self.main_menu_ui.handle_event(event.clone()) {
209                continue;
210            }
211
212            match event {
213                Event::Close => return PlayStateResult::Shutdown,
214                // Ignore all other events.
215                _ => {},
216            }
217        }
218
219        if let Some(client_stage_update) = self.init.client().and_then(|init| init.stage_update()) {
220            self.main_menu_ui
221                .update_stage(DetailedInitializationStage::Client(client_stage_update));
222        }
223
224        // Poll client creation.
225        match self.init.client().and_then(|init| init.poll()) {
226            Some(InitMsg::Done(Ok(mut client))) => {
227                // load local plugins needed by the server
228                #[cfg(feature = "plugins")]
229                for path in client.take_local_plugins().drain(..) {
230                    if let Err(e) = client
231                        .state_mut()
232                        .ecs_mut()
233                        .write_resource::<PluginMgr>()
234                        .load_server_plugin(path)
235                    {
236                        tracing::error!(?e, "load local plugin");
237                    }
238                }
239                // Register voxygen components / resources
240                crate::ecs::init(client.state_mut().ecs_mut());
241                self.init = InitState::Pipeline(Box::new(client));
242            },
243            Some(InitMsg::Done(Err(e))) => {
244                self.init = InitState::None;
245                error!(?e, "Client Init failed raw error");
246                let e = get_client_init_msg_error(e, &global_state.i18n);
247                // Log error for possible additional use later or in case that the error
248                // displayed is cut of.
249                error!(?e, "Client Init failed");
250                global_state.info_message = Some(
251                    localized_strings
252                        .get_msg_ctx("main-login-client_init_failed", &i18n::fluent_args! {
253                            "init_fail_reason" => e
254                        })
255                        .into_owned(),
256                );
257            },
258            Some(InitMsg::IsAuthTrusted(auth_server)) => {
259                if global_state
260                    .settings
261                    .networking
262                    .trusted_auth_servers
263                    .contains(&auth_server)
264                {
265                    // Can't fail since we just polled it, it must be Some
266                    self.init.client().unwrap().auth_trust(auth_server, true);
267                } else {
268                    // Show warning that auth server is not trusted and prompt for approval
269                    self.main_menu_ui.auth_trust_prompt(auth_server);
270                }
271            },
272            None => {},
273        }
274
275        // Tick the client to keep the connection alive if we are waiting on pipelines
276        if let InitState::Pipeline(client) = &mut self.init {
277            match client.tick(comp::ControllerInputs::default(), global_state.clock.dt()) {
278                Ok(events) => {
279                    for event in events {
280                        match event {
281                            client::Event::SetViewDistance(_vd) => {},
282                            client::Event::Disconnect => {
283                                global_state.info_message = Some(
284                                    localized_strings
285                                        .get_msg("main-login-server_shut_down")
286                                        .into_owned(),
287                                );
288                                self.init = InitState::None;
289                            },
290                            #[cfg_attr(not(feature = "plugins"), expect(unused_variables))]
291                            client::Event::PluginDataReceived(data) => {
292                                #[cfg(feature = "plugins")]
293                                {
294                                    tracing::info!("plugin data {}", data.len());
295                                    if let InitState::Pipeline(client) = &mut self.init {
296                                        let hash = client
297                                            .state()
298                                            .ecs()
299                                            .write_resource::<PluginMgr>()
300                                            .cache_server_plugin(&global_state.config_dir, data);
301                                        match hash {
302                                            Ok(hash) => {
303                                                if client.plugin_received(hash) == 0 {
304                                                    // now load characters (plugins might contain
305                                                    // items)
306                                                    client.load_character_list();
307                                                }
308                                            },
309                                            Err(e) => tracing::error!(?e, "cache_server_plugin"),
310                                        }
311                                    }
312                                }
313                            },
314                            _ => {},
315                        }
316                    }
317                },
318                Err(err) => {
319                    error!(?err, "[main menu] Failed to tick the client");
320                    global_state.info_message =
321                        Some(get_client_msg_error(err, None, &global_state.i18n.read()));
322                    self.init = InitState::None;
323                },
324            }
325        }
326
327        // Poll renderer pipeline creation
328        if let InitState::Pipeline(..) = &self.init {
329            if let Some((done, total)) = &global_state.window.renderer().pipeline_creation_status()
330            {
331                self.main_menu_ui.update_stage(
332                    DetailedInitializationStage::CreatingRenderPipeline(*done, *total),
333                );
334            // If complete go to char select screen
335            } else {
336                // Always succeeds since we check above
337                if let InitState::Pipeline(mut client) =
338                    core::mem::replace(&mut self.init, InitState::None)
339                {
340                    self.main_menu_ui.connected();
341
342                    // If the client cannot enter the game but spectate, skip from the character
343                    // menu directly to spectating.
344                    if client.client_type().can_spectate()
345                        && !client.client_type().can_enter_character()
346                    {
347                        client.request_spectate(global_state.settings.graphics.view_distances());
348
349                        return PlayStateResult::Push(Box::new(SessionState::new(
350                            global_state,
351                            UpdateCharacterMetadata::default(),
352                            Rc::new(RefCell::new(*client)),
353                        )));
354                    }
355
356                    let server_info = client.server_info().clone();
357                    let server_description = client.server_description().clone();
358
359                    let char_select =
360                        CharSelectionState::new(global_state, Rc::new(RefCell::new(*client)));
361
362                    let new_state = ServerInfoState::try_from_server_info(
363                        global_state,
364                        self.main_menu_ui.bg_img_spec(),
365                        char_select,
366                        server_info,
367                        server_description,
368                        false,
369                    )
370                    .map(|s| Box::new(s) as _)
371                    .unwrap_or_else(|s| Box::new(s) as _);
372
373                    return PlayStateResult::Push(new_state);
374                }
375            }
376        }
377
378        // Maintain the UI.
379        for event in self
380            .main_menu_ui
381            .maintain(global_state, global_state.clock.dt())
382        {
383            match event {
384                MainMenuEvent::LoginAttempt {
385                    username,
386                    password,
387                    server_address,
388                } => {
389                    let net_settings = &mut global_state.settings.networking;
390                    let use_srv = net_settings.use_srv;
391                    let use_quic = net_settings.use_quic;
392                    let validate_tls = net_settings.validate_tls;
393                    net_settings.username.clone_from(&username);
394                    net_settings.default_server.clone_from(&server_address);
395                    if !server_address.is_empty() && !net_settings.servers.contains(&server_address)
396                    {
397                        net_settings.servers.push(server_address.clone());
398                    }
399                    global_state
400                        .settings
401                        .save_to_file_warn(&global_state.config_dir);
402
403                    let connection_args = if use_srv {
404                        ConnectionArgs::Srv {
405                            hostname: server_address,
406                            prefer_ipv6: false,
407                            validate_tls,
408                            use_quic,
409                        }
410                    } else if use_quic {
411                        ConnectionArgs::Quic {
412                            hostname: server_address,
413                            prefer_ipv6: false,
414                            validate_tls,
415                        }
416                    } else {
417                        ConnectionArgs::Tcp {
418                            hostname: server_address,
419                            prefer_ipv6: false,
420                        }
421                    };
422                    attempt_login(
423                        &mut global_state.info_message,
424                        username,
425                        password,
426                        connection_args,
427                        &mut self.init,
428                        &global_state.tokio_runtime,
429                        global_state
430                            .settings
431                            .language
432                            .send_to_server
433                            .then_some(global_state.settings.language.selected_language.clone()),
434                        &global_state.i18n,
435                        &global_state.config_dir,
436                        global_state.args.client_type.0,
437                    );
438                },
439                MainMenuEvent::CancelLoginAttempt => {
440                    // init contains InitState::Client(ClientInit), which spawns a thread which
441                    // contains a TcpStream::connect() call This call is
442                    // blocking TODO fix when the network rework happens
443                    #[cfg(feature = "singleplayer")]
444                    {
445                        global_state.singleplayer = SingleplayerState::None;
446                    }
447                    self.init = InitState::None;
448                    self.main_menu_ui.cancel_connection();
449                },
450                MainMenuEvent::ChangeLanguage(new_language) => {
451                    global_state.settings.language.selected_language =
452                        new_language.language_identifier;
453                    global_state.i18n = LocalizationHandle::load_expect(
454                        &global_state.settings.language.selected_language,
455                    );
456                    global_state
457                        .i18n
458                        .set_english_fallback(global_state.settings.language.use_english_fallback);
459                    self.main_menu_ui
460                        .update_language(global_state.i18n, &global_state.settings);
461                },
462                #[cfg(feature = "singleplayer")]
463                MainMenuEvent::StartSingleplayer => {
464                    global_state.singleplayer.run(&global_state.tokio_runtime);
465                },
466                #[cfg(feature = "singleplayer")]
467                MainMenuEvent::InitSingleplayer => {
468                    global_state.singleplayer = SingleplayerState::init();
469                },
470                #[cfg(feature = "singleplayer")]
471                MainMenuEvent::SinglePlayerChange(change) => {
472                    if let SingleplayerState::Init(ref mut init) = global_state.singleplayer {
473                        match change {
474                            ui::WorldsChange::SetActive(world) => init.current = world,
475                            ui::WorldsChange::Delete(world) => init.remove(world),
476                            ui::WorldsChange::Regenerate(world) => init.delete_map_file(world),
477                            ui::WorldsChange::AddNew => init.new_world(),
478                            ui::WorldsChange::CurrentWorldChange(change) => {
479                                if let Some(world) = init
480                                    .current
481                                    .map(|i| &mut init.worlds[i])
482                                    .filter(|map| !map.is_generated)
483                                {
484                                    change.apply(world);
485                                    init.save_current_meta();
486                                }
487                            },
488                        }
489                    }
490                },
491                MainMenuEvent::Quit => return PlayStateResult::Shutdown,
492                // Note: Keeping in case we re-add the disclaimer
493                /*MainMenuEvent::DisclaimerAccepted => {
494                    global_state.settings.show_disclaimer = false
495                },*/
496                MainMenuEvent::AuthServerTrust(auth_server, trust) => {
497                    if trust {
498                        global_state
499                            .settings
500                            .networking
501                            .trusted_auth_servers
502                            .insert(auth_server.clone());
503                        global_state
504                            .settings
505                            .save_to_file_warn(&global_state.config_dir);
506                    }
507                    self.init
508                        .client()
509                        .map(|init| init.auth_trust(auth_server, trust));
510                },
511                MainMenuEvent::DeleteServer { server_index } => {
512                    let net_settings = &mut global_state.settings.networking;
513                    net_settings.servers.remove(server_index);
514
515                    global_state
516                        .settings
517                        .save_to_file_warn(&global_state.config_dir);
518                },
519            }
520        }
521
522        if let Some(info) = global_state.info_message.take() {
523            self.main_menu_ui.show_info(info);
524        }
525
526        PlayStateResult::Continue
527    }
528
529    fn name(&self) -> &'static str { "Title" }
530
531    fn capped_fps(&self) -> bool { true }
532
533    fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
534
535    fn render(&self, drawer: &mut Drawer<'_>, _: &Settings) {
536        // Draw the UI to the screen.
537        let mut third_pass = drawer.third_pass();
538        if let Some(mut ui_drawer) = third_pass.draw_ui() {
539            self.main_menu_ui.render(&mut ui_drawer);
540        };
541    }
542
543    fn egui_enabled(&self) -> bool { false }
544}
545
546pub(crate) fn get_client_msg_error(
547    error: client::Error,
548    mismatched_server_info: Option<ServerInfo>,
549    localization: &LocalizationGuard,
550) -> String {
551    // When a network error is received and there is a mismatch between the client
552    // and server version it is almost definitely due to this mismatch rather than
553    // a true networking error.
554    let net_error = |error: String, mismatched_server_info: Option<ServerInfo>| -> String {
555        if let Some(server_info) =
556            mismatched_server_info.filter(|info| info.git_hash != *common::util::GIT_HASH)
557        {
558            format!(
559                "{} {}: {} ({}) {}: {} ({})",
560                localization.get_msg("main-login-network_wrong_version"),
561                localization.get_msg("main-login-client_version"),
562                &*common::util::GIT_HASH,
563                &*common::util::GIT_DATE,
564                localization.get_msg("main-login-server_version"),
565                server_info.git_hash,
566                server_info.git_date,
567            )
568        } else {
569            format!(
570                "{}: {}",
571                localization.get_msg("main-login-network_error"),
572                error
573            )
574        }
575    };
576
577    use client::Error;
578    match error {
579        Error::SpecsErr(e) => {
580            format!(
581                "{}: {}",
582                localization.get_msg("main-login-internal_error"),
583                e
584            )
585        },
586        Error::AuthErr(e) => format!(
587            "{}: {}",
588            localization.get_msg("main-login-authentication_error"),
589            e
590        ),
591        Error::Kicked(reason) => localization
592            .get_msg_ctx("main-login-kicked", &fluent_args! {
593                "reason" => reason,
594            })
595            .into(),
596        Error::TooManyPlayers => localization.get_msg("main-login-server_full").into(),
597        Error::AuthServerNotTrusted => localization
598            .get_msg("main-login-untrusted_auth_server")
599            .into(),
600        Error::ServerTimeout => localization.get_msg("main-login-timeout").into(),
601        Error::ServerShutdown => localization.get_msg("main-login-server_shut_down").into(),
602        Error::NotOnWhitelist => localization.get_msg("main-login-not_on_whitelist").into(),
603        Error::Banned(ban_info) => if let Some(end_time) = ban_info
604            .until
605            .and_then(|timestamp| DateTime::<Utc>::from_timestamp(timestamp, 0))
606        {
607            let end_date = end_time.with_timezone(&Local);
608            let end_date_str = end_date.format("%Y-%m-%d %H:%M").to_string();
609
610            localization.get_msg_ctx("main-login-banned_until", &fluent_args! {
611                "reason" => ban_info.reason,
612                "end_date" => end_date_str,
613            })
614        } else {
615            localization.get_msg_ctx("main-login-banned", &fluent_args! {
616                "reason" => ban_info.reason
617            })
618        }
619        .into(),
620        Error::InvalidCharacter => localization.get_msg("main-login-invalid_character").into(),
621        Error::NetworkErr(NetworkError::ConnectFailed(NetworkConnectError::Handshake(
622            InitProtocolError::WrongVersion(_),
623        ))) => net_error(
624            localization
625                .get_msg("main-login-network_wrong_version")
626                .into_owned(),
627            mismatched_server_info,
628        ),
629        Error::NetworkErr(e) => net_error(e.to_string(), mismatched_server_info),
630        Error::ParticipantErr(e) => net_error(e.to_string(), mismatched_server_info),
631        Error::StreamErr(e) => net_error(e.to_string(), mismatched_server_info),
632        Error::HostnameLookupFailed(e) => {
633            format!(
634                "{}: {}",
635                localization.get_msg("main-login-server_not_found"),
636                e
637            )
638        },
639        Error::Other(e) => {
640            format!("{}: {}", localization.get_msg("common-error"), e)
641        },
642        Error::AuthClientError(e) => match e {
643            // TODO: remove parentheses
644            client::AuthClientError::RequestError(e) => format!(
645                "{}: {}",
646                localization.get_msg("main-login-failed_sending_request"),
647                e
648            ),
649            client::AuthClientError::ResponseError(e) => format!(
650                "{}: {}",
651                localization.get_msg("main-login-failed_sending_request"),
652                e
653            ),
654            client::AuthClientError::CertificateLoad(e) => format!(
655                "{}: {}",
656                localization.get_msg("main-login-failed_sending_request"),
657                e
658            ),
659            client::AuthClientError::JsonError(e) => format!(
660                "{}: {}",
661                localization.get_msg("main-login-failed_sending_request"),
662                e
663            ),
664            client::AuthClientError::InsecureSchema => localization
665                .get_msg("main-login-insecure_auth_scheme")
666                .into(),
667            client::AuthClientError::ServerError(_, e) => String::from_utf8_lossy(&e).into(),
668        },
669        Error::AuthServerUrlInvalid(e) => {
670            format!(
671                "{}: https://{}",
672                localization.get_msg("main-login-failed_auth_server_url_invalid"),
673                e
674            )
675        },
676    }
677}
678
679fn get_client_init_msg_error(
680    error: client_init::Error,
681    localized_strings: &LocalizationHandle,
682) -> String {
683    let localization = localized_strings.read();
684
685    match error {
686        InitError::ClientError {
687            error,
688            mismatched_server_info,
689        } => get_client_msg_error(error, mismatched_server_info, &localization),
690        InitError::ClientCrashed => localization.get_msg("main-login-client_crashed").into(),
691        InitError::ServerNotFound => localization.get_msg("main-login-server_not_found").into(),
692    }
693}
694
695fn attempt_login(
696    info_message: &mut Option<String>,
697    username: String,
698    password: String,
699    connection_args: ConnectionArgs,
700    init: &mut InitState,
701    runtime: &Arc<runtime::Runtime>,
702    locale: Option<String>,
703    localized_strings: &LocalizationHandle,
704    config_dir: &Path,
705    client_type: ClientType,
706) {
707    let localization = localized_strings.read();
708    if let Err(err) = comp::Player::alias_validate(&username) {
709        match err {
710            comp::AliasError::ForbiddenCharacters => {
711                *info_message = Some(
712                    localization
713                        .get_msg("main-login-username_bad_characters")
714                        .into_owned(),
715                );
716            },
717            comp::AliasError::TooLong => {
718                *info_message = Some(
719                    localization
720                        .get_msg_ctx("main-login-username_too_long", &i18n::fluent_args! {
721                            "max_len" => comp::MAX_ALIAS_LEN
722                        })
723                        .into_owned(),
724                );
725            },
726        }
727        return;
728    }
729
730    // Don't try to connect if there is already a connection in progress.
731    if let InitState::None = init {
732        *init = InitState::Client(ClientInit::new(
733            connection_args,
734            username,
735            password,
736            Arc::clone(runtime),
737            locale,
738            config_dir,
739            client_type,
740        ));
741    }
742}