1pub(crate) mod client_init;
2mod ui;
3
4use super::{char_selection::CharSelectionState, dummy_scene::Scene, server_info::ServerInfoState};
5#[cfg(feature = "singleplayer")]
6use crate::singleplayer::SingleplayerState;
7use crate::{
8 Direction, GlobalState, PlayState, PlayStateResult, hud,
9 render::{Drawer, GlobalsBindGroup},
10 session::SessionState,
11 settings::Settings,
12 window::Event,
13};
14use chrono::{DateTime, Local, Utc};
15use client::{
16 Client, ClientInitStage, ServerInfo,
17 addr::ConnectionArgs,
18 error::{InitProtocolError, NetworkConnectError, NetworkError},
19};
20use client_init::{ClientInit, Error as InitError, Msg as InitMsg};
21use common::{comp, event::UpdateCharacterMetadata};
22use common_base::span;
23use common_net::msg::ClientType;
24#[cfg(feature = "plugins")]
25use common_state::plugin::PluginMgr;
26use i18n::{LocalizationGuard, LocalizationHandle, fluent_args};
27#[cfg(feature = "singleplayer")]
28use server::ServerInitStage;
29#[cfg(any(feature = "singleplayer", feature = "plugins"))]
30use specs::WorldExt;
31use std::{cell::RefCell, path::Path, rc::Rc, sync::Arc};
32use tokio::runtime;
33use tracing::error;
34use ui::{Event as MainMenuEvent, MainMenuUi};
35
36pub use ui::rand_bg_image_spec;
37
38#[derive(Debug)]
39pub enum DetailedInitializationStage {
40 #[cfg(feature = "singleplayer")]
41 Singleplayer,
42 #[cfg(feature = "singleplayer")]
43 SingleplayerServer(ServerInitStage),
44 StartingMultiplayer,
45 Client(ClientInitStage),
46 CreatingRenderPipeline(usize, usize),
47}
48
49enum InitState {
50 None,
51 Client(ClientInit),
53 Pipeline(Box<Client>, hud::PersistedHudState),
55}
56
57impl InitState {
58 fn client(&self) -> Option<&ClientInit> {
59 if let Self::Client(client_init) = &self {
60 Some(client_init)
61 } else {
62 None
63 }
64 }
65}
66
67pub struct MainMenuState {
68 main_menu_ui: MainMenuUi,
69 init: InitState,
70 scene: Scene,
71}
72
73impl MainMenuState {
74 pub fn new(global_state: &mut GlobalState) -> Self {
76 Self {
77 main_menu_ui: MainMenuUi::new(global_state),
78 init: InitState::None,
79 scene: Scene::new(global_state.window.renderer_mut()),
80 }
81 }
82}
83
84impl PlayState for MainMenuState {
85 fn enter(&mut self, global_state: &mut GlobalState, _: Direction) {
86 if global_state.settings.audio.output.is_enabled() && global_state.audio.music_enabled() {
88 global_state.audio.play_title_music();
89 }
90
91 #[cfg(feature = "singleplayer")]
93 {
94 global_state.singleplayer = SingleplayerState::None;
95 }
96
97 self.main_menu_ui
99 .update_language(global_state.i18n, &global_state.settings);
100 self.main_menu_ui
102 .set_scale_mode(global_state.settings.interface.ui_scale);
103
104 #[cfg(feature = "discord")]
105 global_state.discord.enter_main_menu();
106 }
107
108 fn tick(&mut self, global_state: &mut GlobalState, events: Vec<Event>) -> PlayStateResult {
109 span!(_guard, "tick", "<MainMenuState as PlayState>::tick");
110
111 let localized_strings = &global_state.i18n.read();
113
114 #[cfg(feature = "singleplayer")]
116 {
117 if let Some(singleplayer) = global_state.singleplayer.as_running() {
118 if let Ok(stage_update) = singleplayer.init_stage_receiver.try_recv() {
119 self.main_menu_ui.update_stage(
120 DetailedInitializationStage::SingleplayerServer(stage_update),
121 );
122 }
123
124 match singleplayer.receiver.try_recv() {
125 Ok(Ok(())) => {
126 attempt_login(
128 &mut global_state.info_message,
129 "singleplayer".to_owned(),
130 "".to_owned(),
131 ConnectionArgs::Mpsc(14004),
132 &mut self.init,
133 &global_state.tokio_runtime,
134 global_state.settings.language.send_to_server.then_some(
135 global_state.settings.language.selected_language.clone(),
136 ),
137 &global_state.i18n,
138 &global_state.config_dir,
139 global_state.args.client_type.0,
140 );
141 },
142 Ok(Err(e)) => {
143 error!(?e, "Could not start server");
144 global_state.singleplayer = SingleplayerState::None;
145 self.init = InitState::None;
146 self.main_menu_ui.cancel_connection();
147 let server_err = match e {
148 server::Error::NetworkErr(e) => localized_strings
149 .get_msg_ctx("main-servers-network_error", &i18n::fluent_args! {
150 "raw_error" => e.to_string()
151 })
152 .into_owned(),
153 server::Error::ParticipantErr(e) => localized_strings
154 .get_msg_ctx(
155 "main-servers-participant_error",
156 &i18n::fluent_args! {
157 "raw_error" => e.to_string()
158 },
159 )
160 .into_owned(),
161 server::Error::StreamErr(e) => localized_strings
162 .get_msg_ctx("main-servers-stream_error", &i18n::fluent_args! {
163 "raw_error" => e.to_string()
164 })
165 .into_owned(),
166 server::Error::DatabaseErr(e) => localized_strings
167 .get_msg_ctx("main-servers-database_error", &i18n::fluent_args! {
168 "raw_error" => e.to_string()
169 })
170 .into_owned(),
171 server::Error::PersistenceErr(e) => localized_strings
172 .get_msg_ctx(
173 "main-servers-persistence_error",
174 &i18n::fluent_args! {
175 "raw_error" => e.to_string()
176 },
177 )
178 .into_owned(),
179 server::Error::RtsimError(e) => localized_strings
180 .get_msg_ctx("main-servers-rtsim_error", &i18n::fluent_args! {
181 "raw_error" => e.to_string(),
182 })
183 .into_owned(),
184 server::Error::Other(e) => localized_strings
185 .get_msg_ctx("main-servers-other_error", &i18n::fluent_args! {
186 "raw_error" => e,
187 })
188 .into_owned(),
189 };
190 global_state.info_message = Some(
191 localized_strings
192 .get_msg_ctx(
193 "main-servers-singleplayer_error",
194 &i18n::fluent_args! {
195 "sp_error" => server_err
196 },
197 )
198 .into_owned(),
199 );
200 },
201 Err(_) => (),
202 }
203 }
204 }
205 for event in events {
207 if self.main_menu_ui.handle_event(event.clone()) {
209 continue;
210 }
211
212 if matches!(event, Event::Close) {
214 return PlayStateResult::Shutdown;
215 }
216 }
217
218 if let Some(client_stage_update) = self.init.client().and_then(|init| init.stage_update()) {
219 self.main_menu_ui
220 .update_stage(DetailedInitializationStage::Client(client_stage_update));
221 }
222
223 match self.init.client().and_then(|init| init.poll()) {
225 Some(InitMsg::Done(Ok(mut client))) => {
226 #[cfg(feature = "plugins")]
228 for path in client.take_local_plugins().drain(..) {
229 if let Err(e) = client
230 .state_mut()
231 .ecs_mut()
232 .write_resource::<PluginMgr>()
233 .load_server_plugin(path)
234 {
235 tracing::error!(?e, "load local plugin");
236 }
237 }
238 crate::ecs::init(client.state_mut().ecs_mut());
240 self.init =
241 InitState::Pipeline(Box::new(client), hud::PersistedHudState::default());
242 },
243 Some(InitMsg::Done(Err(e))) => {
244 self.init = InitState::None;
245 error!(?e, "Client Init failed raw error");
246 let e = get_client_init_msg_error(e, &global_state.i18n);
247 error!(?e, "Client Init failed");
250 global_state.info_message = Some(
251 localized_strings
252 .get_msg_ctx("main-login-client_init_failed", &i18n::fluent_args! {
253 "init_fail_reason" => e
254 })
255 .into_owned(),
256 );
257 },
258 Some(InitMsg::IsAuthTrusted(auth_server)) => {
259 if global_state
260 .settings
261 .networking
262 .trusted_auth_servers
263 .contains(&auth_server)
264 {
265 self.init.client().unwrap().auth_trust(auth_server, true);
267 } else {
268 self.main_menu_ui.auth_trust_prompt(auth_server);
270 }
271 },
272 None => {},
273 }
274
275 if let InitState::Pipeline(client, _) = &mut self.init {
277 match client.tick(comp::ControllerInputs::default(), global_state.clock.dt()) {
278 Ok(events) => {
279 for event in events {
280 match event {
281 client::Event::SetViewDistance(_vd) => {},
282 client::Event::Disconnect => {
283 global_state.info_message = Some(
284 localized_strings
285 .get_msg("main-login-server_shut_down")
286 .into_owned(),
287 );
288 self.init = InitState::None;
289 },
290 client::Event::Chat(m) => {
291 if let InitState::Pipeline(client, persisted_state) = &mut self.init
292 {
293 persisted_state.message_backlog.new_message(
294 client,
295 &global_state.profile,
296 m,
297 )
298 }
299 },
300 client::Event::MapMarker(marker_event) => {
301 if let InitState::Pipeline(_client, persisted_state) =
302 &mut self.init
303 {
304 persisted_state.location_markers.update(marker_event);
305 }
306 },
307 #[cfg_attr(not(feature = "plugins"), expect(unused_variables))]
308 client::Event::PluginDataReceived(data) => {
309 #[cfg(feature = "plugins")]
310 {
311 tracing::info!("plugin data {}", data.len());
312 if let InitState::Pipeline(client, _) = &mut self.init {
313 let hash = client
314 .state()
315 .ecs()
316 .write_resource::<PluginMgr>()
317 .cache_server_plugin(&global_state.config_dir, data);
318 match hash {
319 Ok(hash) => {
320 if client.plugin_received(hash) == 0 {
321 client.load_character_list();
324 }
325 },
326 Err(e) => tracing::error!(?e, "cache_server_plugin"),
327 }
328 }
329 }
330 },
331 _ => {},
332 }
333 }
334 },
335 Err(err) => {
336 error!(?err, "[main menu] Failed to tick the client");
337 global_state.info_message =
338 Some(get_client_msg_error(err, None, &global_state.i18n.read()));
339 self.init = InitState::None;
340 },
341 }
342 }
343
344 if let InitState::Pipeline(..) = &self.init {
346 if let Some((done, total)) = &global_state.window.renderer().pipeline_creation_status()
347 {
348 self.main_menu_ui.update_stage(
349 DetailedInitializationStage::CreatingRenderPipeline(*done, *total),
350 );
351 } else {
353 if let InitState::Pipeline(mut client, persisted_state) =
355 core::mem::replace(&mut self.init, InitState::None)
356 {
357 self.main_menu_ui.connected();
358
359 if client.client_type().can_spectate()
362 && !client.client_type().can_enter_character()
363 {
364 client.request_spectate(global_state.settings.graphics.view_distances());
365
366 return PlayStateResult::Push(Box::new(SessionState::new(
367 global_state,
368 UpdateCharacterMetadata::default(),
369 Rc::new(RefCell::new(*client)),
370 Rc::new(RefCell::new(persisted_state)),
371 )));
372 }
373
374 let server_info = client.server_info().clone();
375 let server_description = client.server_description().clone();
376
377 let char_select = CharSelectionState::new(
378 global_state,
379 Rc::new(RefCell::new(*client)),
380 Rc::new(RefCell::new(persisted_state)),
381 );
382
383 let new_state = ServerInfoState::try_from_server_info(
384 global_state,
385 self.main_menu_ui.bg_img_spec(),
386 char_select,
387 server_info,
388 server_description,
389 false,
390 )
391 .map(|s| Box::new(s) as _)
392 .unwrap_or_else(|s| Box::new(s) as _);
393
394 return PlayStateResult::Push(new_state);
395 }
396 }
397 }
398
399 for event in self
401 .main_menu_ui
402 .maintain(global_state, global_state.clock.dt())
403 {
404 match event {
405 MainMenuEvent::LoginAttempt {
406 username,
407 password,
408 server_address,
409 } => {
410 let net_settings = &mut global_state.settings.networking;
411 let use_srv = net_settings.use_srv;
412 let use_quic = net_settings.use_quic;
413 let validate_tls = net_settings.validate_tls;
414 net_settings.username.clone_from(&username);
415 net_settings.default_server.clone_from(&server_address);
416 if !server_address.is_empty() && !net_settings.servers.contains(&server_address)
417 {
418 net_settings.servers.push(server_address.clone());
419 }
420 global_state
421 .settings
422 .save_to_file_warn(&global_state.config_dir);
423
424 let connection_args = if use_srv {
425 ConnectionArgs::Srv {
426 hostname: server_address,
427 prefer_ipv6: false,
428 validate_tls,
429 use_quic,
430 }
431 } else if use_quic {
432 ConnectionArgs::Quic {
433 hostname: server_address,
434 prefer_ipv6: false,
435 validate_tls,
436 }
437 } else {
438 ConnectionArgs::Tcp {
439 hostname: server_address,
440 prefer_ipv6: false,
441 }
442 };
443 attempt_login(
444 &mut global_state.info_message,
445 username,
446 password,
447 connection_args,
448 &mut self.init,
449 &global_state.tokio_runtime,
450 global_state
451 .settings
452 .language
453 .send_to_server
454 .then_some(global_state.settings.language.selected_language.clone()),
455 &global_state.i18n,
456 &global_state.config_dir,
457 global_state.args.client_type.0,
458 );
459 },
460 MainMenuEvent::CancelLoginAttempt => {
461 #[cfg(feature = "singleplayer")]
465 {
466 global_state.singleplayer = SingleplayerState::None;
467 }
468 self.init = InitState::None;
469 self.main_menu_ui.cancel_connection();
470 },
471 MainMenuEvent::ChangeLanguage(new_language) => {
472 global_state.settings.language.selected_language =
473 new_language.language_identifier;
474 global_state.i18n = LocalizationHandle::load_expect(
475 &global_state.settings.language.selected_language,
476 );
477 global_state
478 .i18n
479 .set_english_fallback(global_state.settings.language.use_english_fallback);
480 self.main_menu_ui
481 .update_language(global_state.i18n, &global_state.settings);
482 },
483 #[cfg(feature = "singleplayer")]
484 MainMenuEvent::StartSingleplayer => {
485 global_state.singleplayer.run(&global_state.tokio_runtime);
486 },
487 #[cfg(feature = "singleplayer")]
488 MainMenuEvent::InitSingleplayer => {
489 global_state.singleplayer = SingleplayerState::init();
490 },
491 #[cfg(feature = "singleplayer")]
492 MainMenuEvent::SinglePlayerChange(change) => {
493 if let SingleplayerState::Init(ref mut init) = global_state.singleplayer {
494 match change {
495 ui::WorldsChange::SetActive(world) => init.current = world,
496 ui::WorldsChange::Delete(world) => init.remove(world),
497 ui::WorldsChange::Regenerate(world) => init.delete_map_file(world),
498 ui::WorldsChange::AddNew => init.new_world(),
499 ui::WorldsChange::CurrentWorldChange(change) => {
500 if let Some(world) = init.current.map(|i| &mut init.worlds[i]) {
501 change.apply(world);
502 init.save_current_meta();
503 }
504 },
505 }
506 }
507 },
508 MainMenuEvent::Quit => return PlayStateResult::Shutdown,
509 MainMenuEvent::AuthServerTrust(auth_server, trust) => {
514 if trust {
515 global_state
516 .settings
517 .networking
518 .trusted_auth_servers
519 .insert(auth_server.clone());
520 global_state
521 .settings
522 .save_to_file_warn(&global_state.config_dir);
523 }
524 self.init
525 .client()
526 .map(|init| init.auth_trust(auth_server, trust));
527 },
528 MainMenuEvent::DeleteServer { server_index } => {
529 let net_settings = &mut global_state.settings.networking;
530 net_settings.servers.remove(server_index);
531
532 global_state
533 .settings
534 .save_to_file_warn(&global_state.config_dir);
535 },
536 }
537 }
538
539 if let Some(info) = global_state.info_message.take() {
540 self.main_menu_ui.show_info(info);
541 }
542
543 PlayStateResult::Continue
544 }
545
546 fn name(&self) -> &'static str { "Title" }
547
548 fn capped_fps(&self) -> bool { true }
549
550 fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
551
552 fn render(&self, drawer: &mut Drawer<'_>, _: &Settings) {
553 let mut third_pass = drawer.third_pass();
555 if let Some(mut ui_drawer) = third_pass.draw_ui() {
556 self.main_menu_ui.render(&mut ui_drawer);
557 };
558 }
559
560 fn egui_enabled(&self) -> bool { false }
561}
562
563pub(crate) fn get_client_msg_error(
564 error: client::Error,
565 mismatched_server_info: Option<ServerInfo>,
566 localization: &LocalizationGuard,
567) -> String {
568 let net_error = |error: String, mismatched_server_info: Option<ServerInfo>| -> String {
572 if let Some(server_info) =
573 mismatched_server_info.filter(|info| info.git_hash != *common::util::GIT_HASH)
574 {
575 format!(
576 "{} {}: {} ({}) {}: {} ({})",
577 localization.get_msg("main-login-network_wrong_version"),
578 localization.get_msg("main-login-client_version"),
579 &*common::util::GIT_HASH,
580 &*common::util::GIT_DATE,
581 localization.get_msg("main-login-server_version"),
582 server_info.git_hash,
583 server_info.git_date,
584 )
585 } else {
586 format!(
587 "{}: {}",
588 localization.get_msg("main-login-network_error"),
589 error
590 )
591 }
592 };
593
594 use client::Error;
595 match error {
596 Error::SpecsErr(e) => {
597 format!(
598 "{}: {}",
599 localization.get_msg("main-login-internal_error"),
600 e
601 )
602 },
603 Error::AuthErr(e) => format!(
604 "{}: {}",
605 localization.get_msg("main-login-authentication_error"),
606 e
607 ),
608 Error::Kicked(reason) => localization
609 .get_msg_ctx("main-login-kicked", &fluent_args! {
610 "reason" => reason,
611 })
612 .into(),
613 Error::TooManyPlayers => localization.get_msg("main-login-server_full").into(),
614 Error::AuthServerNotTrusted => localization
615 .get_msg("main-login-untrusted_auth_server")
616 .into(),
617 Error::ServerTimeout => localization.get_msg("main-login-timeout").into(),
618 Error::ServerShutdown => localization.get_msg("main-login-server_shut_down").into(),
619 Error::NotOnWhitelist => localization.get_msg("main-login-not_on_whitelist").into(),
620 Error::Banned(ban_info) => if let Some(end_time) = ban_info
621 .until
622 .and_then(|timestamp| DateTime::<Utc>::from_timestamp(timestamp, 0))
623 {
624 let end_date = end_time.with_timezone(&Local);
625 let end_date_str = end_date.format("%Y-%m-%d %H:%M").to_string();
626
627 localization.get_msg_ctx("main-login-banned_until", &fluent_args! {
628 "reason" => ban_info.reason,
629 "end_date" => end_date_str,
630 })
631 } else {
632 localization.get_msg_ctx("main-login-banned", &fluent_args! {
633 "reason" => ban_info.reason
634 })
635 }
636 .into(),
637 Error::InvalidCharacter => localization.get_msg("main-login-invalid_character").into(),
638 Error::NetworkErr(NetworkError::ConnectFailed(NetworkConnectError::Handshake(
639 InitProtocolError::WrongVersion(_),
640 ))) => net_error(
641 localization
642 .get_msg("main-login-network_wrong_version")
643 .into_owned(),
644 mismatched_server_info,
645 ),
646 Error::NetworkErr(e) => net_error(e.to_string(), mismatched_server_info),
647 Error::ParticipantErr(e) => net_error(e.to_string(), mismatched_server_info),
648 Error::StreamErr(e) => net_error(e.to_string(), mismatched_server_info),
649 Error::RustlsErr(e) => net_error(e.to_string(), mismatched_server_info),
650 Error::HostnameLookupFailed(e) => {
651 format!(
652 "{}: {}",
653 localization.get_msg("main-login-server_not_found"),
654 e
655 )
656 },
657 Error::Other(e) => {
658 format!("{}: {}", localization.get_msg("common-error"), e)
659 },
660 Error::AuthClientError(e) => match e {
661 client::AuthClientError::RequestError(e) => format!(
663 "{}: {}",
664 localization.get_msg("main-login-failed_sending_request"),
665 e
666 ),
667 client::AuthClientError::ResponseError(e) => format!(
668 "{}: {}",
669 localization.get_msg("main-login-failed_sending_request"),
670 e
671 ),
672 client::AuthClientError::CertificateLoad(e) => format!(
673 "{}: {}",
674 localization.get_msg("main-login-failed_sending_request"),
675 e
676 ),
677 client::AuthClientError::JsonError(e) => format!(
678 "{}: {}",
679 localization.get_msg("main-login-failed_sending_request"),
680 e
681 ),
682 client::AuthClientError::InsecureSchema => localization
683 .get_msg("main-login-insecure_auth_scheme")
684 .into(),
685 client::AuthClientError::ServerError(_, e) => String::from_utf8_lossy(&e).into(),
686 },
687 Error::AuthServerUrlInvalid(e) => {
688 format!(
689 "{}: https://{}",
690 localization.get_msg("main-login-failed_auth_server_url_invalid"),
691 e
692 )
693 },
694 }
695}
696
697fn get_client_init_msg_error(
698 error: client_init::Error,
699 localized_strings: &LocalizationHandle,
700) -> String {
701 let localization = localized_strings.read();
702
703 match error {
704 InitError::ClientError {
705 error,
706 mismatched_server_info,
707 } => get_client_msg_error(error, mismatched_server_info, &localization),
708 InitError::ClientCrashed => localization.get_msg("main-login-client_crashed").into(),
709 InitError::ServerNotFound => localization.get_msg("main-login-server_not_found").into(),
710 }
711}
712
713fn attempt_login(
714 info_message: &mut Option<String>,
715 username: String,
716 password: String,
717 connection_args: ConnectionArgs,
718 init: &mut InitState,
719 runtime: &Arc<runtime::Runtime>,
720 locale: Option<String>,
721 localized_strings: &LocalizationHandle,
722 config_dir: &Path,
723 client_type: ClientType,
724) {
725 let localization = localized_strings.read();
726 if let Err(err) = comp::Player::alias_validate(&username) {
727 match err {
728 comp::AliasError::ForbiddenCharacters => {
729 *info_message = Some(
730 localization
731 .get_msg("main-login-username_bad_characters")
732 .into_owned(),
733 );
734 },
735 comp::AliasError::TooLong => {
736 *info_message = Some(
737 localization
738 .get_msg_ctx("main-login-username_too_long", &i18n::fluent_args! {
739 "max_len" => comp::MAX_ALIAS_LEN
740 })
741 .into_owned(),
742 );
743 },
744 }
745 return;
746 }
747
748 if let InitState::None = init {
750 *init = InitState::Client(ClientInit::new(
751 connection_args,
752 username,
753 password,
754 Arc::clone(runtime),
755 locale,
756 config_dir,
757 client_type,
758 ));
759 }
760}