1pub(crate) mod client_init;
2mod ui;
3
4use super::{char_selection::CharSelectionState, dummy_scene::Scene, server_info::ServerInfoState};
5#[cfg(feature = "singleplayer")]
6use crate::singleplayer::SingleplayerState;
7use crate::{
8 Direction, GlobalState, PlayState, PlayStateResult, hud,
9 render::{Drawer, GlobalsBindGroup},
10 session::SessionState,
11 settings::Settings,
12 window::Event,
13};
14use chrono::{DateTime, Local, Utc};
15use client::{
16 Client, ClientInitStage, ServerInfo,
17 addr::ConnectionArgs,
18 error::{InitProtocolError, NetworkConnectError, NetworkError},
19};
20use client_init::{ClientInit, Error as InitError, Msg as InitMsg};
21use common::{comp, event::UpdateCharacterMetadata};
22use common_base::span;
23use common_net::msg::ClientType;
24#[cfg(feature = "plugins")]
25use common_state::plugin::PluginMgr;
26use i18n::{LocalizationGuard, LocalizationHandle, fluent_args};
27#[cfg(feature = "singleplayer")]
28use server::ServerInitStage;
29#[cfg(any(feature = "singleplayer", feature = "plugins"))]
30use specs::WorldExt;
31use std::{cell::RefCell, path::Path, rc::Rc, sync::Arc};
32use tokio::runtime;
33use tracing::error;
34use ui::{Event as MainMenuEvent, MainMenuUi};
35
36pub use ui::rand_bg_image_spec;
37
38#[derive(Debug)]
39pub enum DetailedInitializationStage {
40 #[cfg(feature = "singleplayer")]
41 Singleplayer,
42 #[cfg(feature = "singleplayer")]
43 SingleplayerServer(ServerInitStage),
44 StartingMultiplayer,
45 Client(ClientInitStage),
46 CreatingRenderPipeline(usize, usize),
47}
48
49enum InitState {
50 None,
51 Client(ClientInit),
53 Pipeline(Box<Client>, hud::PersistedHudState),
55}
56
57impl InitState {
58 fn client(&self) -> Option<&ClientInit> {
59 if let Self::Client(client_init) = &self {
60 Some(client_init)
61 } else {
62 None
63 }
64 }
65}
66
67pub struct MainMenuState {
68 main_menu_ui: MainMenuUi,
69 init: InitState,
70 scene: Scene,
71}
72
73impl MainMenuState {
74 pub fn new(global_state: &mut GlobalState) -> Self {
76 Self {
77 main_menu_ui: MainMenuUi::new(global_state),
78 init: InitState::None,
79 scene: Scene::new(global_state.window.renderer_mut()),
80 }
81 }
82}
83
84impl PlayState for MainMenuState {
85 fn enter(&mut self, global_state: &mut GlobalState, _: Direction) {
86 if global_state.settings.audio.output.is_enabled() && global_state.audio.music_enabled() {
88 global_state.audio.play_title_music();
89 }
90
91 #[cfg(feature = "singleplayer")]
93 {
94 global_state.singleplayer = SingleplayerState::None;
95 }
96
97 self.main_menu_ui
99 .update_language(global_state.i18n, &global_state.settings);
100 self.main_menu_ui
102 .set_scale_mode(global_state.settings.interface.ui_scale);
103
104 #[cfg(feature = "discord")]
105 global_state.discord.enter_main_menu();
106 }
107
108 fn tick(&mut self, global_state: &mut GlobalState, events: Vec<Event>) -> PlayStateResult {
109 span!(_guard, "tick", "<MainMenuState as PlayState>::tick");
110
111 let localized_strings = &global_state.i18n.read();
113
114 #[cfg(feature = "singleplayer")]
116 {
117 if let Some(singleplayer) = global_state.singleplayer.as_running() {
118 if let Ok(stage_update) = singleplayer.init_stage_receiver.try_recv() {
119 self.main_menu_ui.update_stage(
120 DetailedInitializationStage::SingleplayerServer(stage_update),
121 );
122 }
123
124 match singleplayer.receiver.try_recv() {
125 Ok(Ok(())) => {
126 attempt_login(
128 &mut global_state.info_message,
129 "singleplayer".to_owned(),
130 "".to_owned(),
131 ConnectionArgs::Mpsc(14004),
132 &mut self.init,
133 &global_state.tokio_runtime,
134 global_state.settings.language.send_to_server.then_some(
135 global_state.settings.language.selected_language.clone(),
136 ),
137 &global_state.i18n,
138 &global_state.config_dir,
139 global_state.args.client_type.0,
140 );
141 },
142 Ok(Err(e)) => {
143 error!(?e, "Could not start server");
144 global_state.singleplayer = SingleplayerState::None;
145 self.init = InitState::None;
146 self.main_menu_ui.cancel_connection();
147 let server_err = match e {
148 server::Error::NetworkErr(e) => localized_strings
149 .get_msg_ctx("main-servers-network_error", &i18n::fluent_args! {
150 "raw_error" => e.to_string()
151 })
152 .into_owned(),
153 server::Error::ParticipantErr(e) => localized_strings
154 .get_msg_ctx(
155 "main-servers-participant_error",
156 &i18n::fluent_args! {
157 "raw_error" => e.to_string()
158 },
159 )
160 .into_owned(),
161 server::Error::StreamErr(e) => localized_strings
162 .get_msg_ctx("main-servers-stream_error", &i18n::fluent_args! {
163 "raw_error" => e.to_string()
164 })
165 .into_owned(),
166 server::Error::DatabaseErr(e) => localized_strings
167 .get_msg_ctx("main-servers-database_error", &i18n::fluent_args! {
168 "raw_error" => e.to_string()
169 })
170 .into_owned(),
171 server::Error::PersistenceErr(e) => localized_strings
172 .get_msg_ctx(
173 "main-servers-persistence_error",
174 &i18n::fluent_args! {
175 "raw_error" => e.to_string()
176 },
177 )
178 .into_owned(),
179 server::Error::RtsimError(e) => localized_strings
180 .get_msg_ctx("main-servers-rtsim_error", &i18n::fluent_args! {
181 "raw_error" => e.to_string(),
182 })
183 .into_owned(),
184 server::Error::Other(e) => localized_strings
185 .get_msg_ctx("main-servers-other_error", &i18n::fluent_args! {
186 "raw_error" => e,
187 })
188 .into_owned(),
189 };
190 global_state.info_message = Some(
191 localized_strings
192 .get_msg_ctx(
193 "main-servers-singleplayer_error",
194 &i18n::fluent_args! {
195 "sp_error" => server_err
196 },
197 )
198 .into_owned(),
199 );
200 },
201 Err(_) => (),
202 }
203 }
204 }
205 for event in events {
207 if self.main_menu_ui.handle_event(event.clone()) {
209 continue;
210 }
211
212 if matches!(event, Event::Close) {
214 return PlayStateResult::Shutdown;
215 }
216 }
217
218 if let Some(client_stage_update) = self.init.client().and_then(|init| init.stage_update()) {
219 self.main_menu_ui
220 .update_stage(DetailedInitializationStage::Client(client_stage_update));
221 }
222
223 match self.init.client().and_then(|init| init.poll()) {
225 Some(InitMsg::Done(Ok(mut client))) => {
226 #[cfg(feature = "plugins")]
228 for path in client.take_local_plugins().drain(..) {
229 if let Err(e) = client
230 .state_mut()
231 .ecs_mut()
232 .write_resource::<PluginMgr>()
233 .load_server_plugin(path)
234 {
235 tracing::error!(?e, "load local plugin");
236 }
237 }
238 crate::ecs::init(client.state_mut().ecs_mut());
240 self.init =
241 InitState::Pipeline(Box::new(client), hud::PersistedHudState::default());
242 },
243 Some(InitMsg::Done(Err(e))) => {
244 self.init = InitState::None;
245 error!(?e, "Client Init failed raw error");
246 let e = get_client_init_msg_error(e, &global_state.i18n);
247 error!(?e, "Client Init failed");
250 global_state.info_message = Some(
251 localized_strings
252 .get_msg_ctx("main-login-client_init_failed", &i18n::fluent_args! {
253 "init_fail_reason" => e
254 })
255 .into_owned(),
256 );
257 },
258 Some(InitMsg::IsAuthTrusted(auth_server)) => {
259 if global_state
260 .settings
261 .networking
262 .trusted_auth_servers
263 .contains(&auth_server)
264 {
265 self.init.client().unwrap().auth_trust(auth_server, true);
267 } else {
268 self.main_menu_ui.auth_trust_prompt(auth_server);
270 }
271 },
272 None => {},
273 }
274
275 if let InitState::Pipeline(client, _) = &mut self.init {
277 match client.tick(
278 comp::ControllerInputs::default(),
279 global_state.clock.game_dt(),
280 ) {
281 Ok(events) => {
282 for event in events {
283 match event {
284 client::Event::SetViewDistance(_vd) => {},
285 client::Event::Disconnect => {
286 global_state.info_message = Some(
287 localized_strings
288 .get_msg("main-login-server_shut_down")
289 .into_owned(),
290 );
291 self.init = InitState::None;
292 },
293 client::Event::Chat(m) => {
294 if let InitState::Pipeline(client, persisted_state) = &mut self.init
295 {
296 persisted_state.message_backlog.new_message(
297 client,
298 &global_state.profile,
299 m,
300 )
301 }
302 },
303 client::Event::MapMarker(marker_event) => {
304 if let InitState::Pipeline(_client, persisted_state) =
305 &mut self.init
306 {
307 persisted_state.location_markers.update(marker_event);
308 }
309 },
310 #[cfg_attr(not(feature = "plugins"), expect(unused_variables))]
311 client::Event::PluginDataReceived(data) => {
312 #[cfg(feature = "plugins")]
313 {
314 tracing::info!("plugin data {}", data.len());
315 if let InitState::Pipeline(client, _) = &mut self.init {
316 let hash = client
317 .state()
318 .ecs()
319 .write_resource::<PluginMgr>()
320 .cache_server_plugin(&global_state.config_dir, data);
321 match hash {
322 Ok(hash) => {
323 if client.plugin_received(hash) == 0 {
324 client.load_character_list();
327 }
328 },
329 Err(e) => tracing::error!(?e, "cache_server_plugin"),
330 }
331 }
332 }
333 },
334 _ => {},
335 }
336 }
337 },
338 Err(err) => {
339 error!(?err, "[main menu] Failed to tick the client");
340 global_state.info_message =
341 Some(get_client_msg_error(err, None, &global_state.i18n.read()));
342 self.init = InitState::None;
343 },
344 }
345 }
346
347 if let InitState::Pipeline(..) = &self.init {
349 if let Some((done, total)) = &global_state.window.renderer().pipeline_creation_status()
350 {
351 self.main_menu_ui.update_stage(
352 DetailedInitializationStage::CreatingRenderPipeline(*done, *total),
353 );
354 } else {
356 if let InitState::Pipeline(mut client, persisted_state) =
358 core::mem::replace(&mut self.init, InitState::None)
359 {
360 self.main_menu_ui.connected();
361
362 if client.client_type().can_spectate()
365 && !client.client_type().can_enter_character()
366 {
367 client.request_spectate(global_state.settings.graphics.view_distances());
368
369 return PlayStateResult::Push(Box::new(SessionState::new(
370 global_state,
371 UpdateCharacterMetadata::default(),
372 Rc::new(RefCell::new(*client)),
373 Rc::new(RefCell::new(persisted_state)),
374 )));
375 }
376
377 let server_info = client.server_info().clone();
378 let server_description = client.server_description().clone();
379
380 let char_select = CharSelectionState::new(
381 global_state,
382 Rc::new(RefCell::new(*client)),
383 Rc::new(RefCell::new(persisted_state)),
384 );
385
386 let new_state = ServerInfoState::try_from_server_info(
387 global_state,
388 self.main_menu_ui.bg_img_spec(),
389 char_select,
390 server_info,
391 server_description,
392 false,
393 )
394 .map(|s| Box::new(s) as _)
395 .unwrap_or_else(|s| Box::new(s) as _);
396
397 return PlayStateResult::Push(new_state);
398 }
399 }
400 }
401
402 for event in self
404 .main_menu_ui
405 .maintain(global_state, global_state.clock.real_dt())
406 {
407 match event {
408 MainMenuEvent::LoginAttempt {
409 username,
410 password,
411 server_address,
412 } => {
413 let net_settings = &mut global_state.settings.networking;
414 let use_srv = net_settings.use_srv;
415 let use_quic = net_settings.use_quic;
416 let validate_tls = net_settings.validate_tls;
417 net_settings.username.clone_from(&username);
418 net_settings.default_server.clone_from(&server_address);
419 if !server_address.is_empty() && !net_settings.servers.contains(&server_address)
420 {
421 net_settings.servers.push(server_address.clone());
422 }
423 global_state
424 .settings
425 .save_to_file_warn(&global_state.config_dir);
426
427 let connection_args = if use_srv {
428 ConnectionArgs::Srv {
429 hostname: server_address,
430 prefer_ipv6: false,
431 validate_tls,
432 use_quic,
433 }
434 } else if use_quic {
435 ConnectionArgs::Quic {
436 hostname: server_address,
437 prefer_ipv6: false,
438 validate_tls,
439 }
440 } else {
441 ConnectionArgs::Tcp {
442 hostname: server_address,
443 prefer_ipv6: false,
444 }
445 };
446 attempt_login(
447 &mut global_state.info_message,
448 username,
449 password,
450 connection_args,
451 &mut self.init,
452 &global_state.tokio_runtime,
453 global_state
454 .settings
455 .language
456 .send_to_server
457 .then_some(global_state.settings.language.selected_language.clone()),
458 &global_state.i18n,
459 &global_state.config_dir,
460 global_state.args.client_type.0,
461 );
462 },
463 MainMenuEvent::CancelLoginAttempt => {
464 #[cfg(feature = "singleplayer")]
468 {
469 global_state.singleplayer = SingleplayerState::None;
470 }
471 self.init = InitState::None;
472 self.main_menu_ui.cancel_connection();
473 },
474 MainMenuEvent::ChangeLanguage(new_language) => {
475 global_state.settings.language.selected_language =
476 new_language.language_identifier;
477 global_state.i18n = LocalizationHandle::load_expect(
478 &global_state.settings.language.selected_language,
479 );
480 global_state
481 .i18n
482 .set_english_fallback(global_state.settings.language.use_english_fallback);
483 self.main_menu_ui
484 .update_language(global_state.i18n, &global_state.settings);
485 },
486 #[cfg(feature = "singleplayer")]
487 MainMenuEvent::StartSingleplayer => {
488 global_state.singleplayer.run(
489 &global_state.tokio_runtime,
490 &global_state.settings.language.selected_language,
491 &global_state.i18n,
492 );
493 },
494 #[cfg(feature = "singleplayer")]
495 MainMenuEvent::InitSingleplayer => {
496 global_state.singleplayer = SingleplayerState::init();
497 },
498 #[cfg(feature = "singleplayer")]
499 MainMenuEvent::SinglePlayerChange(change) => {
500 if let SingleplayerState::Init(ref mut init) = global_state.singleplayer {
501 match change {
502 ui::WorldsChange::SetActive(world) => init.current = world,
503 ui::WorldsChange::Delete(world) => init.remove(world),
504 ui::WorldsChange::Regenerate(world) => init.delete_map_file(world),
505 ui::WorldsChange::AddNew => init.new_world(),
506 ui::WorldsChange::CurrentWorldChange(change) => {
507 if let Some(world) = init.current.map(|i| &mut init.worlds[i]) {
508 change.apply(world);
509 init.save_current_meta();
510 }
511 },
512 }
513 }
514 },
515 MainMenuEvent::Quit => return PlayStateResult::Shutdown,
516 MainMenuEvent::AuthServerTrust(auth_server, trust) => {
521 if trust {
522 global_state
523 .settings
524 .networking
525 .trusted_auth_servers
526 .insert(auth_server.clone());
527 global_state
528 .settings
529 .save_to_file_warn(&global_state.config_dir);
530 }
531 self.init
532 .client()
533 .map(|init| init.auth_trust(auth_server, trust));
534 },
535 MainMenuEvent::DeleteServer { server_index } => {
536 let net_settings = &mut global_state.settings.networking;
537 net_settings.servers.remove(server_index);
538
539 global_state
540 .settings
541 .save_to_file_warn(&global_state.config_dir);
542 },
543 }
544 }
545
546 if let Some(info) = global_state.info_message.take() {
547 self.main_menu_ui.show_info(info);
548 }
549
550 PlayStateResult::Continue
551 }
552
553 fn name(&self) -> &'static str { "Title" }
554
555 fn capped_fps(&self) -> bool { true }
556
557 fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
558
559 fn render(&self, drawer: &mut Drawer<'_>, _: &Settings) {
560 let mut third_pass = drawer.third_pass();
562 if let Some(mut ui_drawer) = third_pass.draw_ui() {
563 self.main_menu_ui.render(&mut ui_drawer);
564 };
565 }
566
567 fn egui_enabled(&self) -> bool { false }
568}
569
570pub(crate) fn get_client_msg_error(
571 error: client::Error,
572 mismatched_server_info: Option<ServerInfo>,
573 localization: &LocalizationGuard,
574) -> String {
575 let net_error = |error: String, mismatched_server_info: Option<ServerInfo>| -> String {
579 if let Some(server_info) = mismatched_server_info.filter(|info| {
580 info.git_hash != *common::util::GIT_HASH
581 || info.git_timestamp != *common::util::GIT_TIMESTAMP
582 }) {
583 format!(
584 "{} {}: {} {}: {}",
585 localization.get_msg("main-login-network_wrong_version"),
586 localization.get_msg("main-login-client_version"),
587 *common::util::DISPLAY_VERSION,
588 localization.get_msg("main-login-server_version"),
589 common::util::make_display_version(server_info.git_hash, server_info.git_timestamp),
590 )
591 } else {
592 format!(
593 "{}: {}",
594 localization.get_msg("main-login-network_error"),
595 error
596 )
597 }
598 };
599
600 use client::Error;
601 match error {
602 Error::SpecsErr(e) => {
603 format!(
604 "{}: {}",
605 localization.get_msg("main-login-internal_error"),
606 e
607 )
608 },
609 Error::AuthErr(e) => format!(
610 "{}: {}",
611 localization.get_msg("main-login-authentication_error"),
612 e
613 ),
614 Error::Kicked(reason) => localization
615 .get_msg_ctx("main-login-kicked", &fluent_args! {
616 "reason" => reason,
617 })
618 .into(),
619 Error::TooManyPlayers => localization.get_msg("main-login-server_full").into(),
620 Error::AuthServerNotTrusted => localization
621 .get_msg("main-login-untrusted_auth_server")
622 .into(),
623 Error::ServerTimeout => localization.get_msg("main-login-timeout").into(),
624 Error::ServerShutdown => localization.get_msg("main-login-server_shut_down").into(),
625 Error::NotOnWhitelist => localization.get_msg("main-login-not_on_whitelist").into(),
626 Error::Banned(ban_info) => if let Some(end_time) = ban_info
627 .until
628 .and_then(|timestamp| DateTime::<Utc>::from_timestamp(timestamp, 0))
629 {
630 let end_date = end_time.with_timezone(&Local);
631 let end_date_str = end_date.format("%Y-%m-%d %H:%M").to_string();
632
633 localization.get_msg_ctx("main-login-banned_until", &fluent_args! {
634 "reason" => ban_info.reason,
635 "end_date" => end_date_str,
636 })
637 } else {
638 localization.get_msg_ctx("main-login-banned", &fluent_args! {
639 "reason" => ban_info.reason
640 })
641 }
642 .into(),
643 Error::InvalidCharacter => localization.get_msg("main-login-invalid_character").into(),
644 Error::NetworkErr(NetworkError::ConnectFailed(NetworkConnectError::Handshake(
645 InitProtocolError::WrongVersion(_),
646 ))) => net_error(
647 localization
648 .get_msg("main-login-network_wrong_version")
649 .into_owned(),
650 mismatched_server_info,
651 ),
652 Error::NetworkErr(e) => net_error(e.to_string(), mismatched_server_info),
653 Error::ParticipantErr(e) => net_error(e.to_string(), mismatched_server_info),
654 Error::StreamErr(e) => net_error(e.to_string(), mismatched_server_info),
655 Error::RustlsErr(e) => net_error(e.to_string(), mismatched_server_info),
656 Error::HostnameLookupFailed(e) => {
657 format!(
658 "{}: {}",
659 localization.get_msg("main-login-server_not_found"),
660 e
661 )
662 },
663 Error::Other(e) => {
664 format!("{}: {}", localization.get_msg("common-error"), e)
665 },
666 Error::AuthClientError(e) => match e {
667 client::AuthClientError::RequestError(e) => format!(
669 "{}: {}",
670 localization.get_msg("main-login-failed_sending_request"),
671 e
672 ),
673 client::AuthClientError::ResponseError(e) => format!(
674 "{}: {}",
675 localization.get_msg("main-login-failed_sending_request"),
676 e
677 ),
678 client::AuthClientError::CertificateLoad(e) => format!(
679 "{}: {}",
680 localization.get_msg("main-login-failed_sending_request"),
681 e
682 ),
683 client::AuthClientError::JsonError(e) => format!(
684 "{}: {}",
685 localization.get_msg("main-login-failed_sending_request"),
686 e
687 ),
688 client::AuthClientError::InsecureSchema => localization
689 .get_msg("main-login-insecure_auth_scheme")
690 .into(),
691 client::AuthClientError::ServerError(_, e) => String::from_utf8_lossy(&e).into(),
692 },
693 Error::AuthServerUrlInvalid(e) => {
694 format!(
695 "{}: https://{}",
696 localization.get_msg("main-login-failed_auth_server_url_invalid"),
697 e
698 )
699 },
700 }
701}
702
703fn get_client_init_msg_error(
704 error: client_init::Error,
705 localized_strings: &LocalizationHandle,
706) -> String {
707 let localization = localized_strings.read();
708
709 match error {
710 InitError::ClientError {
711 error,
712 mismatched_server_info,
713 } => get_client_msg_error(error, mismatched_server_info, &localization),
714 InitError::ClientCrashed => localization.get_msg("main-login-client_crashed").into(),
715 InitError::ServerNotFound => localization.get_msg("main-login-server_not_found").into(),
716 }
717}
718
719fn attempt_login(
720 info_message: &mut Option<String>,
721 username: String,
722 password: String,
723 connection_args: ConnectionArgs,
724 init: &mut InitState,
725 runtime: &Arc<runtime::Runtime>,
726 locale: Option<String>,
727 localized_strings: &LocalizationHandle,
728 config_dir: &Path,
729 client_type: ClientType,
730) {
731 let localization = localized_strings.read();
732 if let Err(err) = comp::Player::alias_validate(&username) {
733 match err {
734 comp::AliasError::ForbiddenCharacters => {
735 *info_message = Some(
736 localization
737 .get_msg("main-login-username_bad_characters")
738 .into_owned(),
739 );
740 },
741 comp::AliasError::TooLong => {
742 *info_message = Some(
743 localization
744 .get_msg_ctx("main-login-username_too_long", &i18n::fluent_args! {
745 "max_len" => comp::MAX_ALIAS_LEN
746 })
747 .into_owned(),
748 );
749 },
750 }
751 return;
752 }
753
754 if let InitState::None = init {
756 *init = InitState::Client(ClientInit::new(
757 connection_args,
758 username,
759 password,
760 Arc::clone(runtime),
761 locale,
762 config_dir,
763 client_type,
764 ));
765 }
766}