use crate::{
mesh::{
greedy::{self, GreedyConfig, GreedyMesh},
terrain::FaceKind,
MeshGen,
},
render::{pipelines::FigureSpriteAtlasData, Mesh, ParticleVertex, SpriteVertex, TerrainVertex},
scene::math,
};
use common::{
figure::Cell,
terrain::Block,
vol::{BaseVol, FilledVox, ReadVol, SizedVol},
};
use core::convert::TryFrom;
use vek::*;
pub fn generate_mesh_base_vol_figure<'a: 'b, 'b, V>(
vol: V,
(greedy, opaque_mesh, offs, scale, bone_idx): (
&'b mut GreedyMesh<'a, FigureSpriteAtlasData>,
&'b mut Mesh<TerrainVertex>,
Vec3<f32>,
Vec3<f32>,
u8,
),
) -> MeshGen<TerrainVertex, TerrainVertex, TerrainVertex, math::Aabb<f32>>
where
V: BaseVol<Vox = Cell> + ReadVol + SizedVol + 'a,
{
assert!(bone_idx <= 15, "Bone index for figures must be in [0, 15]");
let max_size = greedy.max_size();
assert!(max_size.reduce_max() < 1 << 15);
let lower_bound = vol.lower_bound();
let upper_bound = vol.upper_bound();
assert!(
lower_bound.x <= upper_bound.x
&& lower_bound.y <= upper_bound.y
&& lower_bound.z <= upper_bound.z
);
let greedy_size = upper_bound - lower_bound + 1;
assert!(greedy_size.x <= 512 && greedy_size.y <= 512 && greedy_size.z <= 512);
let greedy_size = greedy_size.as_::<usize>();
let greedy_size_cross = greedy_size;
let draw_delta = lower_bound;
let get_light = |vol: &mut V, pos: Vec3<i32>| {
vol.get(pos).map_or(true, |vox| !vox.is_filled()) as i32 as f32
};
let get_glow = |_vol: &mut V, _pos: Vec3<i32>| 0.0;
let get_opacity =
|vol: &mut V, pos: Vec3<i32>| vol.get(pos).map_or(true, |vox| !vox.is_filled());
let should_draw = |vol: &mut V, pos: Vec3<i32>, delta: Vec3<i32>, uv| {
should_draw_greedy(pos, delta, uv, |vox| {
vol.get(vox).copied().unwrap_or(Cell::Empty)
})
};
let create_opaque = |atlas_pos, pos, norm| {
TerrainVertex::new_figure(atlas_pos, (pos + offs) * scale, norm, bone_idx)
};
greedy.push(GreedyConfig {
data: vol,
draw_delta,
greedy_size,
greedy_size_cross,
get_ao: |_: &mut V, _: Vec3<i32>| 1.0,
get_light,
get_glow,
get_opacity,
should_draw,
push_quad: |atlas_origin, dim, origin, draw_dim, norm, meta: &()| {
opaque_mesh.push_quad(greedy::create_quad(
atlas_origin,
dim,
origin,
draw_dim,
norm,
meta,
|atlas_pos, pos, norm, &_meta| create_opaque(atlas_pos, pos, norm),
));
},
make_face_texel: |col_light: &mut [u8; 4], vol: &mut V, pos, light, _, _| {
let cell = vol.get(pos).ok();
let (glowy, shiny) = cell
.map(|c| (c.is_glowy(), c.is_shiny()))
.unwrap_or_default();
let col = cell
.and_then(|vox| vox.get_color())
.unwrap_or_else(Rgb::zero);
*col_light = TerrainVertex::make_col_light_figure(light, glowy, shiny, col);
},
});
let bounds = math::Aabb {
min: math::Vec3::from((lower_bound.as_::<f32>() + offs) * scale),
max: math::Vec3::from((upper_bound.as_::<f32>() + offs) * scale),
}
.made_valid();
(Mesh::new(), Mesh::new(), Mesh::new(), bounds)
}
pub fn generate_mesh_base_vol_terrain<'a: 'b, 'b, V>(
vol: V,
(greedy, opaque_mesh, offs, scale, bone_idx): (
&'b mut GreedyMesh<'a, FigureSpriteAtlasData>,
&'b mut Mesh<TerrainVertex>,
Vec3<f32>,
Vec3<f32>,
u8,
),
) -> MeshGen<TerrainVertex, TerrainVertex, TerrainVertex, math::Aabb<f32>>
where
V: BaseVol<Vox = Block> + ReadVol + SizedVol + 'a,
{
assert!(bone_idx <= 15, "Bone index for figures must be in [0, 15]");
let max_size = greedy.max_size();
assert!(max_size.reduce_max() < 1 << 15);
let lower_bound = vol.lower_bound();
let upper_bound = vol.upper_bound();
assert!(
lower_bound.x <= upper_bound.x
&& lower_bound.y <= upper_bound.y
&& lower_bound.z <= upper_bound.z
);
let greedy_size = upper_bound - lower_bound + 1;
assert!(greedy_size.x <= 512 && greedy_size.y <= 512 && greedy_size.z <= 512);
let greedy_size = greedy_size.as_::<usize>();
let greedy_size_cross = greedy_size;
let draw_delta = lower_bound;
let get_light =
|vol: &mut V, pos: Vec3<i32>| vol.get(pos).map_or(true, |vox| vox.is_fluid()) as i32 as f32;
let get_ao = |vol: &mut V, pos: Vec3<i32>| {
vol.get(pos).map_or(false, |vox| vox.is_opaque()) as i32 as f32
};
let get_glow = |vol: &mut V, pos: Vec3<i32>| {
vol.get(pos)
.ok()
.and_then(|vox| vox.get_glow())
.unwrap_or(0) as f32
/ 255.0
};
let get_opacity = |vol: &mut V, pos: Vec3<i32>| vol.get(pos).map_or(true, |vox| vox.is_fluid());
let should_draw = |vol: &mut V, pos: Vec3<i32>, delta: Vec3<i32>, _uv| {
super::terrain::should_draw_greedy(pos, delta, |vox| {
vol.get(vox).copied().unwrap_or_else(|_| Block::empty())
})
};
let create_opaque = |atlas_pos, pos, norm| {
TerrainVertex::new_figure(atlas_pos, (pos + offs) * scale, norm, bone_idx)
};
greedy.push(GreedyConfig {
data: vol,
draw_delta,
greedy_size,
greedy_size_cross,
get_ao,
get_light,
get_glow,
get_opacity,
should_draw,
push_quad: |atlas_origin, dim, origin, draw_dim, norm, meta: &FaceKind| match meta {
FaceKind::Opaque(meta) => {
opaque_mesh.push_quad(greedy::create_quad(
atlas_origin,
dim,
origin,
draw_dim,
norm,
meta,
|atlas_pos, pos, norm, &_meta| create_opaque(atlas_pos, pos, norm),
));
},
FaceKind::Fluid => {},
},
make_face_texel: |col_light: &mut [u8; 4], vol: &mut V, pos, light, _, _| {
let block = vol.get(pos).ok();
let glowy = block.map(|c| c.get_glow().is_some()).unwrap_or_default();
let col = block
.and_then(|vox| vox.get_color())
.unwrap_or_else(Rgb::zero);
*col_light = TerrainVertex::make_col_light_figure(light, glowy, false, col);
},
});
let bounds = math::Aabb {
min: math::Vec3::from((lower_bound.as_::<f32>() + offs) * scale),
max: math::Vec3::from((upper_bound.as_::<f32>() + offs) * scale),
}
.made_valid();
(Mesh::new(), Mesh::new(), Mesh::new(), bounds)
}
pub fn generate_mesh_base_vol_sprite<'a: 'b, 'b, V>(
vol: V,
(greedy, opaque_mesh, vertical_stripes): (
&'b mut GreedyMesh<'a, FigureSpriteAtlasData, greedy::SpriteAtlasAllocator>,
&'b mut Mesh<SpriteVertex>,
bool,
),
offset: Vec3<f32>,
) -> MeshGen<SpriteVertex, SpriteVertex, TerrainVertex, ()>
where
V: BaseVol<Vox = Cell> + ReadVol + SizedVol + 'a,
{
let max_size = greedy.max_size();
assert!(u32::from(max_size.reduce_max()) < 1 << 16);
let lower_bound = vol.lower_bound();
let upper_bound = vol.upper_bound();
assert!(
lower_bound.x <= upper_bound.x
&& lower_bound.y <= upper_bound.y
&& lower_bound.z <= upper_bound.z
);
assert!(
i16::try_from(lower_bound.x).is_ok()
&& i16::try_from(lower_bound.y).is_ok()
&& i16::try_from(lower_bound.z).is_ok(),
"Sprite offsets should fit in i16",
);
let greedy_size = upper_bound - lower_bound + 1;
assert!(
greedy_size.x <= 32 && greedy_size.y <= 32 && greedy_size.z <= 64,
"Sprite size out of bounds: {:?} ≤ (31, 31, 63)",
greedy_size - 1
);
let (flat, flat_get) = {
let (w, h, d) = (greedy_size + 2).into_tuple();
let flat = {
let mut flat = vec![Cell::Empty; (w * h * d) as usize];
let mut i = 0;
for x in -1..greedy_size.x + 1 {
for y in -1..greedy_size.y + 1 {
for z in -1..greedy_size.z + 1 {
let wpos = lower_bound + Vec3::new(x, y, z);
let block = vol.get(wpos).copied().unwrap_or(Cell::Empty);
flat[i] = block;
i += 1;
}
}
}
flat
};
let flat_get = move |flat: &Vec<Cell>, Vec3 { x, y, z }| match flat
.get((x * h * d + y * d + z) as usize)
.copied()
{
Some(b) => b,
None => panic!("x {} y {} z {} d {} h {}", x, y, z, d, h),
};
(flat, flat_get)
};
let greedy_size = greedy_size.as_::<usize>();
let greedy_size_cross = greedy_size;
let draw_delta = Vec3::new(1, 1, 1);
let get_light =
move |flat: &mut _, pos: Vec3<i32>| !flat_get(flat, pos).is_filled() as i32 as f32;
let get_glow = |_flat: &mut _, _pos: Vec3<i32>| 0.0;
let get_color = move |flat: &mut _, pos: Vec3<i32>| {
flat_get(flat, pos).get_color().unwrap_or_else(Rgb::zero)
};
let get_opacity = move |flat: &mut _, pos: Vec3<i32>| !flat_get(flat, pos).is_filled();
let should_draw = move |flat: &mut _, pos: Vec3<i32>, delta: Vec3<i32>, uv| {
should_draw_greedy_ao(vertical_stripes, pos, delta, uv, |vox| flat_get(flat, vox))
};
let mesh_delta = lower_bound.as_::<f32>();
let create_opaque = |atlas_pos, pos: Vec3<f32>, norm, _meta| {
SpriteVertex::new(atlas_pos, pos + offset + mesh_delta, norm)
};
greedy.push(GreedyConfig {
data: flat,
draw_delta,
greedy_size,
greedy_size_cross,
get_ao: |_: &mut _, _: Vec3<i32>| 1.0,
get_light,
get_glow,
get_opacity,
should_draw,
push_quad: |atlas_origin, dim, origin, draw_dim, norm, meta: &bool| {
opaque_mesh.push_quad(greedy::create_quad(
atlas_origin,
dim,
origin,
draw_dim,
norm,
meta,
|atlas_pos, pos, norm, &meta| create_opaque(atlas_pos, pos, norm, meta),
));
},
make_face_texel: move |col_light: &mut [u8; 4], flat: &mut _, pos, light, _glow, _ao| {
let cell = flat_get(flat, pos);
let (glowy, shiny) = (cell.is_glowy(), cell.is_shiny());
*col_light =
TerrainVertex::make_col_light_figure(light, glowy, shiny, get_color(flat, pos));
},
});
(Mesh::new(), Mesh::new(), Mesh::new(), ())
}
pub fn generate_mesh_base_vol_particle<'a: 'b, 'b, V>(
vol: V,
greedy: &'b mut GreedyMesh<'a, FigureSpriteAtlasData>,
) -> MeshGen<ParticleVertex, ParticleVertex, TerrainVertex, ()>
where
V: BaseVol<Vox = Cell> + ReadVol + SizedVol + 'a,
{
let max_size = greedy.max_size();
assert!(u32::from(max_size.reduce_max()) < 1 << 16);
let lower_bound = vol.lower_bound();
let upper_bound = vol.upper_bound();
assert!(
lower_bound.x <= upper_bound.x
&& lower_bound.y <= upper_bound.y
&& lower_bound.z <= upper_bound.z
);
let greedy_size = upper_bound - lower_bound + 1;
assert!(
greedy_size.x <= 16 && greedy_size.y <= 16 && greedy_size.z <= 64,
"Particle size out of bounds: {:?} ≤ (15, 15, 63)",
greedy_size - 1
);
let greedy_size = greedy_size.as_::<usize>();
let greedy_size_cross = greedy_size;
let draw_delta = lower_bound;
let get_light = |vol: &mut V, pos: Vec3<i32>| {
vol.get(pos).map_or(true, |vox| !vox.is_filled()) as i32 as f32
};
let get_glow = |_vol: &mut V, _pos: Vec3<i32>| 0.0;
let get_color = |vol: &mut V, pos: Vec3<i32>| {
vol.get(pos)
.ok()
.and_then(|vox| vox.get_color())
.unwrap_or_else(Rgb::zero)
};
let get_opacity =
|vol: &mut V, pos: Vec3<i32>| vol.get(pos).map_or(true, |vox| !vox.is_filled());
let should_draw = |vol: &mut V, pos: Vec3<i32>, delta: Vec3<i32>, uv| {
should_draw_greedy(pos, delta, uv, |vox| {
vol.get(vox).copied().unwrap_or(Cell::Empty)
})
};
let create_opaque = |_atlas_pos, pos: Vec3<f32>, norm| ParticleVertex::new(pos, norm);
let mut opaque_mesh = Mesh::new();
greedy.push(GreedyConfig {
data: vol,
draw_delta,
greedy_size,
greedy_size_cross,
get_ao: |_: &mut V, _: Vec3<i32>| 1.0,
get_light,
get_glow,
get_opacity,
should_draw,
push_quad: |atlas_origin, dim, origin, draw_dim, norm, meta: &()| {
opaque_mesh.push_quad(greedy::create_quad(
atlas_origin,
dim,
origin,
draw_dim,
norm,
meta,
|atlas_pos, pos, norm, &_meta| create_opaque(atlas_pos, pos, norm),
));
},
make_face_texel: move |col_light: &mut [u8; 4], vol: &mut V, pos, light, glow, ao| {
*col_light = TerrainVertex::make_col_light(light, glow, get_color(vol, pos), ao);
},
});
(opaque_mesh, Mesh::new(), Mesh::new(), ())
}
fn should_draw_greedy(
pos: Vec3<i32>,
delta: Vec3<i32>,
_uv: Vec2<Vec3<i32>>,
flat_get: impl Fn(Vec3<i32>) -> Cell,
) -> Option<(bool, ())> {
let from = flat_get(pos - delta);
let to = flat_get(pos);
let from_opaque = from.is_filled();
if from_opaque == to.is_filled() {
None
} else {
Some((from_opaque, ()))
}
}
fn should_draw_greedy_ao(
vertical_stripes: bool,
pos: Vec3<i32>,
delta: Vec3<i32>,
_uv: Vec2<Vec3<i32>>,
flat_get: impl Fn(Vec3<i32>) -> Cell,
) -> Option<(bool, bool)> {
let from = flat_get(pos - delta);
let to = flat_get(pos);
let from_opaque = from.is_filled();
if from_opaque == to.is_filled() {
None
} else {
let faces_forward = from_opaque;
let ao = !vertical_stripes || (pos.z & 1) != 0;
Some((faces_forward, ao))
}
}