use super::Vertex;
use core::{iter::FromIterator, ops::Range};
pub struct Mesh<V: Vertex> {
verts: Vec<V>,
}
impl<V: Vertex> Clone for Mesh<V> {
fn clone(&self) -> Self {
Self {
verts: self.verts.clone(),
}
}
}
impl<V: Vertex> Mesh<V> {
#[allow(clippy::new_without_default)]
pub fn new() -> Self { Self { verts: Vec::new() } }
pub fn clear(&mut self) { self.verts.clear(); }
pub fn vertices(&self) -> &[V] { &self.verts }
pub fn vertices_mut(&mut self) -> &mut [V] { &mut self.verts }
pub fn vertices_mut_vec(&mut self) -> &mut Vec<V> { &mut self.verts }
pub fn push(&mut self, vert: V) { self.verts.push(vert); }
pub fn push_tri(&mut self, tri: Tri<V>) {
self.verts.push(tri.a);
self.verts.push(tri.b);
self.verts.push(tri.c);
}
pub fn push_quad(&mut self, quad: Quad<V>) {
if V::QUADS_INDEX.is_some() {
self.verts.push(quad.b);
self.verts.push(quad.c);
self.verts.push(quad.a);
self.verts.push(quad.d);
} else {
self.verts.push(quad.a);
self.verts.push(quad.b);
self.verts.push(quad.c);
self.verts.push(quad.c);
self.verts.push(quad.d);
self.verts.push(quad.a);
}
}
pub fn replace_quad(&mut self, index: usize, quad: Quad<V>) {
if V::QUADS_INDEX.is_some() {
debug_assert!(index % 4 == 0);
assert!(index + 3 < self.verts.len());
self.verts[index] = quad.b;
self.verts[index + 1] = quad.c;
self.verts[index + 2] = quad.a;
self.verts[index + 3] = quad.d;
} else {
debug_assert!(index % 3 == 0);
assert!(index + 5 < self.verts.len());
self.verts[index] = quad.a;
self.verts[index + 1] = quad.b;
self.verts[index + 2] = quad.c;
self.verts[index + 3] = quad.c;
self.verts[index + 4] = quad.d;
self.verts[index + 5] = quad.a;
}
}
pub fn push_mesh(&mut self, other: &Mesh<V>) { self.verts.extend_from_slice(other.vertices()); }
pub fn push_mesh_map<F: FnMut(V) -> V>(&mut self, other: &Mesh<V>, mut f: F) {
self.verts.reserve(other.vertices().len());
for vert in other.vertices() {
self.verts.push(f(*vert));
}
}
pub fn iter(&self) -> std::slice::Iter<V> { self.verts.iter() }
pub fn iter_mut(&mut self, vertex_range: Range<usize>) -> std::slice::IterMut<V> {
self.verts[vertex_range].iter_mut()
}
pub fn len(&self) -> usize { self.verts.len() }
pub fn is_empty(&self) -> bool { self.len() == 0 }
}
impl<V: Vertex> IntoIterator for Mesh<V> {
type IntoIter = std::vec::IntoIter<V>;
type Item = V;
fn into_iter(self) -> Self::IntoIter { self.verts.into_iter() }
}
impl<V: Vertex> FromIterator<Tri<V>> for Mesh<V> {
fn from_iter<I: IntoIterator<Item = Tri<V>>>(tris: I) -> Self {
let mut this = Self::new();
let tris = tris.into_iter();
let (lower, upper) = tris.size_hint();
this.verts.reserve(3 * upper.unwrap_or(lower));
tris.fold(this, |mut this, tri| {
this.push_tri(tri);
this
})
}
}
impl<V: Vertex> FromIterator<Quad<V>> for Mesh<V> {
fn from_iter<I: IntoIterator<Item = Quad<V>>>(quads: I) -> Self {
let mut this = Self::new();
let quads = quads.into_iter();
let (lower, upper) = quads.size_hint();
this.verts
.reserve(if V::QUADS_INDEX.is_some() { 4 } else { 6 } * upper.unwrap_or(lower));
quads.fold(this, |mut this, quad| {
this.push_quad(quad);
this
})
}
}
pub struct Tri<V: Vertex> {
pub a: V,
pub b: V,
pub c: V,
}
impl<V: Vertex> Tri<V> {
pub fn new(a: V, b: V, c: V) -> Self { Self { a, b, c } }
}
pub struct Quad<V: Vertex> {
pub a: V,
pub b: V,
pub c: V,
pub d: V,
}
impl<V: Vertex> Quad<V> {
pub fn new(a: V, b: V, c: V, d: V) -> Self { Self { a, b, c, d } }
#[must_use]
pub fn rotated_by(self, n: usize) -> Self {
let verts = [self.a, self.b, self.c, self.d];
Self {
a: verts[n % 4],
b: verts[(1 + n) % 4],
c: verts[(2 + n) % 4],
d: verts[(3 + n) % 4],
}
}
}