use super::super::{AaMode, Bound, Consts, GlobalsLayouts, Vertex as VertexTrait};
use bytemuck::{Pod, Zeroable};
use std::mem;
use vek::*;
#[repr(C)]
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
pub struct Vertex {
pub pos: [f32; 3],
pub color: [f32; 4],
pub normal: [f32; 3],
}
impl Vertex {
pub fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
const ATTRIBUTES: [wgpu::VertexAttribute; 3] =
wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x4, 2 => Float32x3];
wgpu::VertexBufferLayout {
array_stride: Self::STRIDE,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &ATTRIBUTES,
}
}
}
impl VertexTrait for Vertex {
const QUADS_INDEX: Option<wgpu::IndexFormat> = None;
const STRIDE: wgpu::BufferAddress = mem::size_of::<Self>() as wgpu::BufferAddress;
}
#[repr(C)]
#[derive(Copy, Clone, Debug, Zeroable, Pod)]
pub struct Locals {
pub pos: [f32; 4],
pub color: [f32; 4],
pub ori: [f32; 4],
}
pub type BoundLocals = Bound<Consts<Locals>>;
impl From<Vec3<f32>> for Vertex {
fn from(pos: Vec3<f32>) -> Vertex {
Vertex {
pos: [pos.x, pos.y, pos.z],
color: [1.0; 4],
normal: [0.0, 0.0, 1.0],
}
}
}
impl From<(Vec3<f32>, [f32; 4], Vec3<f32>)> for Vertex {
fn from((pos, color, normal): (Vec3<f32>, [f32; 4], Vec3<f32>)) -> Vertex {
Vertex {
pos: [pos.x, pos.y, pos.z],
color,
normal: [normal.x, normal.y, normal.z],
}
}
}
pub struct DebugPipeline {
pub pipeline: wgpu::RenderPipeline,
}
impl DebugPipeline {
pub fn new(
device: &wgpu::Device,
vs_module: &wgpu::ShaderModule,
fs_module: &wgpu::ShaderModule,
global_layouts: &GlobalsLayouts,
layout: &DebugLayout,
aa_mode: AaMode,
format: wgpu::TextureFormat,
) -> Self {
common_base::span!(_guard, "DebugPipeline::new");
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Debug pipeline layout"),
push_constant_ranges: &[],
bind_group_layouts: &[
&global_layouts.globals,
&global_layouts.shadow_textures,
&layout.locals,
],
});
let samples = aa_mode.samples();
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Debug pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: vs_module,
entry_point: "main",
buffers: &[Vertex::desc()],
},
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
unclipped_depth: true,
polygon_mode: wgpu::PolygonMode::Fill,
conservative: false,
},
depth_stencil: Some(wgpu::DepthStencilState {
format: wgpu::TextureFormat::Depth32Float,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::GreaterEqual,
stencil: wgpu::StencilState {
front: wgpu::StencilFaceState::IGNORE,
back: wgpu::StencilFaceState::IGNORE,
read_mask: !0,
write_mask: 0,
},
bias: wgpu::DepthBiasState {
constant: 0,
slope_scale: 0.0,
clamp: 0.0,
},
}),
multisample: wgpu::MultisampleState {
count: samples,
mask: !0,
alpha_to_coverage_enabled: false,
},
fragment: Some(wgpu::FragmentState {
module: fs_module,
entry_point: "main",
targets: &[
Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
write_mask: wgpu::ColorWrites::ALL,
}),
Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Rgba8Uint,
blend: None,
write_mask: wgpu::ColorWrites::empty(),
}),
],
}),
multiview: None,
});
Self {
pipeline: render_pipeline,
}
}
}
pub struct DebugLayout {
pub locals: wgpu::BindGroupLayout,
}
impl DebugLayout {
pub fn new(device: &wgpu::Device) -> Self {
Self {
locals: device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX_FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}],
}),
}
}
pub fn bind_locals(&self, device: &wgpu::Device, locals: Consts<Locals>) -> BoundLocals {
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: None,
layout: &self.locals,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: locals.buf().as_entire_binding(),
}],
});
BoundLocals {
bind_group,
with: locals,
}
}
}