1use super::super::{AaMode, GlobalsLayouts, Vertex as VertexTrait};
2use bytemuck::{Pod, Zeroable};
3use std::mem;
4use vek::*;
5
6#[repr(C)]
7#[derive(Copy, Clone, Debug, Zeroable, Pod)]
8pub struct Vertex {
9 pub pos: [f32; 3],
10 norm_ao: u32,
16}
17
18impl Vertex {
19 #[expect(clippy::collapsible_else_if)]
20 pub fn new(pos: Vec3<f32>, norm: Vec3<f32>) -> Self {
21 #[expect(clippy::bool_to_int_with_if)]
22 let norm_bits = if norm.x != 0.0 {
23 if norm.x < 0.0 { 0 } else { 1 }
24 } else if norm.y != 0.0 {
25 if norm.y < 0.0 { 2 } else { 3 }
26 } else {
27 if norm.z < 0.0 { 4 } else { 5 }
28 };
29
30 Self {
31 pos: pos.into_array(),
32 norm_ao: norm_bits,
33 }
34 }
35
36 fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
37 const ATTRIBUTES: [wgpu::VertexAttribute; 2] =
38 wgpu::vertex_attr_array![0 => Float32x3, 1 => Uint32];
39 wgpu::VertexBufferLayout {
40 array_stride: Self::STRIDE,
41 step_mode: wgpu::VertexStepMode::Vertex,
42 attributes: &ATTRIBUTES,
43 }
44 }
45}
46
47impl VertexTrait for Vertex {
48 const QUADS_INDEX: Option<wgpu::IndexFormat> = Some(wgpu::IndexFormat::Uint16);
49 const STRIDE: wgpu::BufferAddress = mem::size_of::<Self>() as wgpu::BufferAddress;
50}
51
52#[derive(Copy, Clone)]
53pub enum ParticleMode {
54 CampfireSmoke = 0,
55 CampfireFire = 1,
56 GunPowderSpark = 2,
57 Shrapnel = 3,
58 FireworkBlue = 4,
59 FireworkGreen = 5,
60 FireworkPurple = 6,
61 FireworkRed = 7,
62 FireworkWhite = 8,
63 FireworkYellow = 9,
64 Leaf = 10,
65 Firefly = 11,
66 Bee = 12,
67 GroundShockwave = 13,
68 EnergyHealing = 14,
69 EnergyNature = 15,
70 FlameThrower = 16,
71 FireShockwave = 17,
72 FireBowl = 18,
73 Snow = 19,
74 Explosion = 20,
75 Ice = 21,
76 LifestealBeam = 22,
77 CultistFlame = 23,
78 StaticSmoke = 24,
79 Blood = 25,
80 Enraged = 26,
81 BigShrapnel = 27,
82 Laser = 28,
83 Bubbles = 29,
84 Water = 30,
85 IceSpikes = 31,
86 Drip = 32,
87 Tornado = 33,
88 Death = 34,
89 EnergyBuffing = 35,
90 WebStrand = 36,
91 BlackSmoke = 37,
92 Lightning = 38,
93 Steam = 39,
94 BarrelOrgan = 40,
95 PotionSickness = 41,
96 GigaSnow = 42,
97 CyclopsCharge = 43,
98 SnowStorm = 44,
99 PortalFizz = 45,
100 Ink = 46,
101 Whirlwind = 47,
102 FieryBurst = 48,
103 FieryBurstVortex = 49,
104 FieryBurstSparks = 50,
105 FieryBurstAsh = 51,
106 FieryTornado = 52,
107 PhoenixCloud = 53,
108 FieryDropletTrace = 54,
109 EnergyPhoenix = 55,
110 PhoenixBeam = 56,
111 PhoenixBuildUpAim = 57,
112 ClayShrapnel = 58,
113 Airflow = 59,
114 Spore = 60,
115 SurpriseEgg = 61,
116 FlameTornado = 62,
117 Poison = 63,
118 WaterFoam = 64,
119 EngineJet = 65,
120 Transformation = 66,
121}
122
123impl ParticleMode {
124 pub fn into_uint(self) -> u32 { self as u32 }
125}
126
127#[repr(C)]
128#[derive(Copy, Clone, Debug, Zeroable, Pod)]
129pub struct Instance {
130 inst_time: f32,
133
134 inst_lifespan: f32,
136
137 inst_entropy: f32,
140
141 inst_mode: i32,
144
145 inst_dir: [f32; 3],
147
148 inst_pos: [f32; 3],
159}
160
161impl Instance {
162 pub fn new(
163 inst_time: f64,
164 lifespan: f32,
165 inst_mode: ParticleMode,
166 inst_pos: Vec3<f32>,
167 ) -> Self {
168 use rand::Rng;
169 Self {
170 inst_time: (inst_time % super::TIME_OVERFLOW) as f32,
171 inst_lifespan: lifespan,
172 inst_entropy: rand::thread_rng().gen(),
173 inst_mode: inst_mode as i32,
174 inst_pos: inst_pos.into_array(),
175 inst_dir: [0.0, 0.0, 0.0],
176 }
177 }
178
179 pub fn new_directed(
180 inst_time: f64,
181 lifespan: f32,
182 inst_mode: ParticleMode,
183 inst_pos: Vec3<f32>,
184 inst_pos2: Vec3<f32>,
185 ) -> Self {
186 use rand::Rng;
187 Self {
188 inst_time: (inst_time % super::TIME_OVERFLOW) as f32,
189 inst_lifespan: lifespan,
190 inst_entropy: rand::thread_rng().gen(),
191 inst_mode: inst_mode as i32,
192 inst_pos: inst_pos.into_array(),
193 inst_dir: (inst_pos2 - inst_pos).into_array(),
194 }
195 }
196
197 fn desc<'a>() -> wgpu::VertexBufferLayout<'a> {
198 const ATTRIBUTES: [wgpu::VertexAttribute; 6] = wgpu::vertex_attr_array![2 => Float32, 3 => Float32, 4 => Float32, 5 => Sint32, 6 => Float32x3, 7 => Float32x3];
199 wgpu::VertexBufferLayout {
200 array_stride: mem::size_of::<Self>() as wgpu::BufferAddress,
201 step_mode: wgpu::VertexStepMode::Instance,
202 attributes: &ATTRIBUTES,
203 }
204 }
205}
206
207impl Default for Instance {
208 fn default() -> Self { Self::new(0.0, 0.0, ParticleMode::CampfireSmoke, Vec3::zero()) }
209}
210
211pub struct ParticlePipeline {
212 pub pipeline: wgpu::RenderPipeline,
213}
214
215impl ParticlePipeline {
216 pub fn new(
217 device: &wgpu::Device,
218 vs_module: &wgpu::ShaderModule,
219 fs_module: &wgpu::ShaderModule,
220 global_layout: &GlobalsLayouts,
221 aa_mode: AaMode,
222 format: wgpu::TextureFormat,
223 ) -> Self {
224 common_base::span!(_guard, "ParticlePipeline::new");
225 let render_pipeline_layout =
226 device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
227 label: Some("Particle pipeline layout"),
228 push_constant_ranges: &[],
229 bind_group_layouts: &[&global_layout.globals, &global_layout.shadow_textures],
230 });
231
232 let samples = aa_mode.samples();
233
234 let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
235 label: Some("Particle pipeline"),
236 layout: Some(&render_pipeline_layout),
237 vertex: wgpu::VertexState {
238 module: vs_module,
239 entry_point: "main",
240 buffers: &[Vertex::desc(), Instance::desc()],
241 },
242 primitive: wgpu::PrimitiveState {
243 topology: wgpu::PrimitiveTopology::TriangleList,
244 strip_index_format: None,
245 front_face: wgpu::FrontFace::Ccw,
246 cull_mode: Some(wgpu::Face::Back),
247 unclipped_depth: false,
248 polygon_mode: wgpu::PolygonMode::Fill,
249 conservative: false,
250 },
251 depth_stencil: Some(wgpu::DepthStencilState {
252 format: wgpu::TextureFormat::Depth32Float,
253 depth_write_enabled: true,
254 depth_compare: wgpu::CompareFunction::GreaterEqual,
255 stencil: wgpu::StencilState {
256 front: wgpu::StencilFaceState::IGNORE,
257 back: wgpu::StencilFaceState::IGNORE,
258 read_mask: !0,
259 write_mask: 0,
260 },
261 bias: wgpu::DepthBiasState {
262 constant: 0,
263 slope_scale: 0.0,
264 clamp: 0.0,
265 },
266 }),
267 multisample: wgpu::MultisampleState {
268 count: samples,
269 mask: !0,
270 alpha_to_coverage_enabled: false,
271 },
272 fragment: Some(wgpu::FragmentState {
273 module: fs_module,
274 entry_point: "main",
275 targets: &[
276 Some(wgpu::ColorTargetState {
277 format,
278 blend: Some(wgpu::BlendState {
279 color: wgpu::BlendComponent {
280 src_factor: wgpu::BlendFactor::SrcAlpha,
281 dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
282 operation: wgpu::BlendOperation::Add,
283 },
284 alpha: wgpu::BlendComponent {
285 src_factor: wgpu::BlendFactor::One,
286 dst_factor: wgpu::BlendFactor::One,
287 operation: wgpu::BlendOperation::Add,
288 },
289 }),
290 write_mask: wgpu::ColorWrites::ALL,
291 }),
292 Some(wgpu::ColorTargetState {
293 format: wgpu::TextureFormat::Rgba8Uint,
294 blend: None,
295 write_mask: wgpu::ColorWrites::ALL,
296 }),
297 ],
298 }),
299 multiview: None,
300 });
301
302 Self {
303 pipeline: render_pipeline,
304 }
305 }
306}