1mod binding;
2mod compiler;
3pub(super) mod drawer;
4mod locals;
6mod pipeline_creation;
7mod rain_occlusion_map;
8mod screenshot;
9mod shaders;
10mod shadow_map;
11
12use locals::Locals;
13use pipeline_creation::{
14 IngameAndShadowPipelines, InterfacePipelines, PipelineCreation, Pipelines, ShadowPipelines,
15};
16use shaders::Shaders;
17use shadow_map::{ShadowMap, ShadowMapRenderer};
18
19use self::{pipeline_creation::RainOcclusionPipelines, rain_occlusion_map::RainOcclusionMap};
20
21use super::{
22 AddressMode, FilterMode, OtherModes, PipelineModes, PresentMode, RenderError, RenderMode,
23 ShadowMapMode, ShadowMode, Vertex,
24 buffer::Buffer,
25 consts::Consts,
26 instances::Instances,
27 mesh::Mesh,
28 model::{DynamicModel, Model},
29 pipelines::{
30 GlobalsBindGroup, GlobalsLayouts, ShadowTexturesBindGroup, blit, bloom, clouds, debug,
31 figure, postprocess, rain_occlusion, rope, shadow, sprite, terrain, ui,
32 },
33 texture::Texture,
34};
35use common::assets::{self, AssetExt, AssetHandle, ReloadWatcher};
36use common_base::span;
37use core::convert::TryFrom;
38use std::sync::Arc;
39use tracing::{error, info, warn};
40use vek::*;
41
42const QUAD_INDEX_BUFFER_U16_START_VERT_LEN: u16 = 3000;
43const QUAD_INDEX_BUFFER_U32_START_VERT_LEN: u32 = 3000;
44
45struct ImmutableLayouts {
48 global: GlobalsLayouts,
49
50 debug: debug::DebugLayout,
51 figure: figure::FigureLayout,
52 shadow: shadow::ShadowLayout,
53 rain_occlusion: rain_occlusion::RainOcclusionLayout,
54 sprite: sprite::SpriteLayout,
55 terrain: terrain::TerrainLayout,
56 rope: rope::RopeLayout,
57 clouds: clouds::CloudsLayout,
58 bloom: bloom::BloomLayout,
59 ui: ui::UiLayout,
60 premultiply_alpha: ui::PremultiplyAlphaLayout,
61 blit: blit::BlitLayout,
62}
63
64struct Layouts {
66 immutable: Arc<ImmutableLayouts>,
67
68 postprocess: Arc<postprocess::PostProcessLayout>,
69}
70
71impl core::ops::Deref for Layouts {
72 type Target = ImmutableLayouts;
73
74 fn deref(&self) -> &Self::Target { &self.immutable }
75}
76
77struct Views {
79 _win_depth: wgpu::TextureView,
81
82 tgt_color: wgpu::TextureView,
83 tgt_mat: wgpu::TextureView,
84 tgt_depth: wgpu::TextureView,
85
86 bloom_tgts: Option<[wgpu::TextureView; bloom::NUM_SIZES]>,
87 tgt_color_pp: wgpu::TextureView,
89}
90
91struct Shadow {
93 rain_map: RainOcclusionMap,
94 map: ShadowMap,
95 bind: ShadowTexturesBindGroup,
96}
97
98#[expect(clippy::large_enum_variant)]
102enum State {
103 Nothing,
105 Interface {
106 pipelines: InterfacePipelines,
107 shadow_views: Option<(Texture, Texture)>,
108 rain_occlusion_view: Option<Texture>,
109 creating: PipelineCreation<IngameAndShadowPipelines>,
111 },
112 Complete {
113 pipelines: Pipelines,
114 shadow: Shadow,
115 recreating: Option<(
116 PipelineModes,
117 PipelineCreation<
118 Result<
119 (
120 Pipelines,
121 ShadowPipelines,
122 RainOcclusionPipelines,
123 Arc<postprocess::PostProcessLayout>,
124 ),
125 RenderError,
126 >,
127 >,
128 )>,
129 },
130}
131
132pub struct Renderer {
137 device: wgpu::Device,
138 queue: wgpu::Queue,
139 surface: wgpu::Surface<'static>,
140 surface_config: wgpu::SurfaceConfiguration,
141
142 sampler: wgpu::Sampler,
143 depth_sampler: wgpu::Sampler,
144
145 state: State,
146 recreation_pending: Option<PipelineModes>,
149
150 layouts: Layouts,
151 locals: Locals,
154 views: Views,
155 noise_tex: Texture,
156
157 quad_index_buffer_u16: Buffer<u16>,
158 quad_index_buffer_u32: Buffer<u32>,
159
160 shaders: AssetHandle<Shaders>,
161 shaders_watcher: ReloadWatcher,
162
163 pipeline_modes: PipelineModes,
164 other_modes: OtherModes,
165 resolution: Vec2<u32>,
166
167 take_screenshot: Option<screenshot::ScreenshotFn>,
169
170 profiler: wgpu_profiler::GpuProfiler,
171 profile_times: Vec<wgpu_profiler::GpuTimerQueryResult>,
172 profiler_features_enabled: bool,
173
174 ui_premultiply_uploads: ui::BatchedUploads,
175
176 #[cfg(feature = "egui-ui")]
177 egui_renderpass: egui_wgpu_backend::RenderPass,
178
179 is_minimized: bool,
182
183 graphics_backend: String,
185
186 intermediate_format: wgpu::TextureFormat,
188
189 present_modes: Vec<PresentMode>,
191 max_texture_size: u32,
193}
194
195impl Renderer {
196 pub fn new(
199 window: Arc<winit::window::Window>,
200 mode: RenderMode,
201 runtime: &tokio::runtime::Runtime,
202 ) -> Result<Self, RenderError> {
203 let (pipeline_modes, mut other_modes) = mode.split();
204 let backends = std::env::var("WGPU_BACKEND")
214 .ok()
215 .and_then(|backend| match backend.to_lowercase().as_str() {
216 "vulkan" | "vk" => Some(wgpu::Backends::VULKAN),
217 "metal" => Some(wgpu::Backends::METAL),
218 "dx12" => Some(wgpu::Backends::DX12),
219 "primary" => Some(wgpu::Backends::PRIMARY),
220 "opengl" | "gl" => Some(wgpu::Backends::GL),
221 "secondary" => Some(wgpu::Backends::SECONDARY),
222 "all" => Some(wgpu::Backends::all()),
223 _ => None,
224 })
225 .unwrap_or(wgpu::Backends::PRIMARY | wgpu::Backends::SECONDARY);
226
227 let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
228 backends,
229 flags: wgpu::InstanceFlags::from_build_config().with_env(),
231 backend_options: wgpu::BackendOptions::default(),
232 memory_budget_thresholds: wgpu::MemoryBudgetThresholds::default(),
233 });
234
235 let dims = window.inner_size();
236
237 let surface = instance
238 .create_surface(window)
239 .expect("Failed to create a surface");
240
241 let adapters = instance.enumerate_adapters(backends);
242
243 for (i, adapter) in adapters.iter().enumerate() {
244 let info = adapter.get_info();
245 info!(
246 ?info.name,
247 ?info.vendor,
248 ?info.backend,
249 ?info.device,
250 ?info.device_type,
251 "graphics device #{}", i,
252 );
253 }
254
255 let adapter = match std::env::var("WGPU_ADAPTER").ok() {
256 Some(filter) if !filter.is_empty() => adapters
257 .into_iter()
258 .enumerate()
259 .find_map(|(i, adapter)| {
260 let info = adapter.get_info();
261
262 let full_name = format!("#{} {} {:?}", i, info.name, info.device_type,);
263
264 full_name.contains(&filter).then_some(adapter)
265 })
266 .ok_or(RenderError::CouldNotFindAdapter)?,
267 Some(_) | None => {
268 runtime.block_on(instance.request_adapter(&wgpu::RequestAdapterOptionsBase {
269 power_preference: wgpu::PowerPreference::HighPerformance,
270 compatible_surface: Some(&surface),
271 force_fallback_adapter: false,
272 }))?
273 },
274 };
275
276 let info = adapter.get_info();
277 info!(
278 ?info.name,
279 ?info.vendor,
280 ?info.backend,
281 ?info.device,
282 ?info.device_type,
283 "selected graphics device"
284 );
285 let graphics_backend = format!("{:?}", &info.backend);
286
287 let required_limits = wgpu::Limits {
288 max_push_constant_size: 64,
289 ..Default::default()
290 };
291
292 #[cfg(any())] let trace = if let Some(v) = std::env::var_os("WGPU_TRACE_DIR") {
294 let path = std::path::Path::new(&v);
295 assert!(
297 path.exists(),
298 "WGPU_TRACE_DIR is set to the path \"{}\" which doesn't exist",
299 path.display()
300 );
301 assert!(
302 path.is_dir(),
303 "WGPU_TRACE_DIR is set to the path \"{}\" which is not a directory",
304 path.display()
305 );
306 assert!(
307 path.read_dir()
308 .expect("Could not read the directory that is specified by WGPU_TRACE_DIR")
309 .next()
310 .is_none(),
311 "WGPU_TRACE_DIR is set to the path \"{}\" which already contains other files",
312 path.display()
313 );
314
315 wgpu::Trace::Directory(path)
316 } else {
317 wgpu::Trace::Off
318 };
319
320 let (device, queue) =
321 runtime.block_on(adapter.request_device(&wgpu::DeviceDescriptor {
322 label: None,
324 required_features: wgpu::Features::DEPTH_CLIP_CONTROL
325 | wgpu::Features::ADDRESS_MODE_CLAMP_TO_BORDER
326 | wgpu::Features::PUSH_CONSTANTS
327 | (adapter.features() & wgpu_profiler::GpuProfiler::ALL_WGPU_TIMER_FEATURES),
328 required_limits,
329 memory_hints: wgpu::MemoryHints::Performance,
330 trace: wgpu::Trace::Off,
331 }))?;
332
333 device.on_uncaptured_error(Box::new(move |error| {
337 error!("{}", &error);
338 panic!(
339 "wgpu error (handling all wgpu errors as fatal):\n{:?}\n{:?}",
340 &error, &info,
341 );
342 }));
343
344 let profiler_features_enabled = device
345 .features()
346 .intersects(wgpu_profiler::GpuProfiler::ALL_WGPU_TIMER_FEATURES);
347 if !profiler_features_enabled {
348 info!(
349 "The features for GPU profiling (timestamp queries) are not available on this \
350 adapter"
351 );
352 }
353
354 let max_texture_size = device.limits().max_texture_dimension_2d;
355
356 let surface_capabilities = surface.get_capabilities(&adapter);
357 let format = surface_capabilities.formats[0];
358 info!("Using {:?} as the surface format", format);
359
360 let present_mode = other_modes.present_mode.into();
361 let surface_config = wgpu::SurfaceConfiguration {
362 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
363 desired_maximum_frame_latency: 2,
364 format,
365 width: dims.width,
366 height: dims.height,
367 present_mode: if surface_capabilities.present_modes.contains(&present_mode) {
368 present_mode
369 } else {
370 *surface_capabilities
371 .present_modes
372 .iter()
373 .find(|mode| PresentMode::try_from(**mode).is_ok())
374 .expect("There should never be no supported present modes")
375 },
376 alpha_mode: wgpu::CompositeAlphaMode::Opaque,
377 view_formats: Vec::new(),
378 };
379
380 let supported_internal_formats = [wgpu::TextureFormat::Rgba16Float, format];
381 let intermediate_format = supported_internal_formats
382 .into_iter()
383 .find(|format| {
384 use wgpu::TextureUsages as Usages;
385 use wgpu::TextureFormatFeatureFlags as Flags;
386 use super::AaMode;
387
388 let features = adapter
389 .get_texture_format_features(*format);
390
391 let usage_ok = features
392 .allowed_usages
393 .contains(Usages::RENDER_ATTACHMENT | Usages::COPY_SRC | Usages::TEXTURE_BINDING);
394
395 let msaa_flags = match pipeline_modes.aa {
396 AaMode::None | AaMode::Fxaa | AaMode::Hqx | AaMode::FxUpscale | AaMode::Bilinear => Flags::empty(),
397 AaMode::MsaaX4 => Flags::MULTISAMPLE_X4,
398 AaMode::MsaaX8 => Flags::MULTISAMPLE_X8,
399 AaMode::MsaaX16 => Flags::MULTISAMPLE_X8, };
401
402 let flags_ok = features.flags.contains(Flags::FILTERABLE | msaa_flags);
403
404 usage_ok && flags_ok
405 })
406 .expect("No supported intermediate format");
409 info!("Using {:?} as the intermediate format", intermediate_format);
410
411 surface.configure(&device, &surface_config);
412
413 let shadow_views = ShadowMap::create_shadow_views(
414 &device,
415 (dims.width, dims.height),
416 &ShadowMapMode::try_from(pipeline_modes.shadow).unwrap_or_default(),
417 max_texture_size,
418 )
419 .map_err(|err| {
420 warn!("Could not create shadow map views: {:?}", err);
421 })
422 .ok();
423
424 let rain_occlusion_view = RainOcclusionMap::create_view(
425 &device,
426 &pipeline_modes.rain_occlusion,
427 max_texture_size,
428 )
429 .map_err(|err| {
430 warn!("Could not create rain occlusion map views: {:?}", err);
431 })
432 .ok();
433
434 let shaders = Shaders::load_expect("");
435 let shaders_watcher = shaders.reload_watcher();
436
437 let layouts = {
438 let global = GlobalsLayouts::new(&device);
439
440 let debug = debug::DebugLayout::new(&device);
441 let figure = figure::FigureLayout::new(&device);
442 let shadow = shadow::ShadowLayout::new(&device);
443 let rain_occlusion = rain_occlusion::RainOcclusionLayout::new(&device);
444 let sprite = sprite::SpriteLayout::new(&device);
445 let terrain = terrain::TerrainLayout::new(&device);
446 let rope = rope::RopeLayout::new(&device);
447 let clouds = clouds::CloudsLayout::new(&device);
448 let bloom = bloom::BloomLayout::new(&device);
449 let postprocess = Arc::new(postprocess::PostProcessLayout::new(
450 &device,
451 &pipeline_modes,
452 ));
453 let ui = ui::UiLayout::new(&device);
454 let premultiply_alpha = ui::PremultiplyAlphaLayout::new(&device);
455 let blit = blit::BlitLayout::new(&device);
456
457 let immutable = Arc::new(ImmutableLayouts {
458 global,
459
460 debug,
461 figure,
462 shadow,
463 rain_occlusion,
464 sprite,
465 terrain,
466 rope,
467 clouds,
468 bloom,
469 ui,
470 premultiply_alpha,
471 blit,
472 });
473
474 Layouts {
475 immutable,
476 postprocess,
477 }
478 };
479
480 let (interface_pipelines, creating) = pipeline_creation::initial_create_pipelines(
481 device.clone(),
482 Layouts {
483 immutable: Arc::clone(&layouts.immutable),
484 postprocess: Arc::clone(&layouts.postprocess),
485 },
486 shaders.cloned(),
487 pipeline_modes.clone(),
488 surface_config.clone(), shadow_views.is_some(),
490 intermediate_format,
491 )?;
492
493 let state = State::Interface {
494 pipelines: interface_pipelines,
495 shadow_views,
496 rain_occlusion_view,
497 creating,
498 };
499
500 let (views, bloom_sizes) = Self::create_rt_views(
501 &device,
502 (dims.width, dims.height),
503 &pipeline_modes,
504 &other_modes,
505 intermediate_format,
506 );
507
508 let create_sampler = |filter| {
509 device.create_sampler(&wgpu::SamplerDescriptor {
510 label: None,
511 address_mode_u: AddressMode::ClampToEdge,
512 address_mode_v: AddressMode::ClampToEdge,
513 address_mode_w: AddressMode::ClampToEdge,
514 mag_filter: filter,
515 min_filter: filter,
516 mipmap_filter: FilterMode::Nearest,
517 compare: None,
518 ..Default::default()
519 })
520 };
521
522 let sampler = create_sampler(FilterMode::Linear);
523 let depth_sampler = create_sampler(FilterMode::Nearest);
524
525 let noise_tex = Texture::new(
526 &device,
527 &queue,
528 &assets::Image::load_expect("voxygen.texture.noise").read().0,
529 Some(FilterMode::Linear),
530 Some(AddressMode::Repeat),
531 )?;
532
533 let clouds_locals =
534 Self::create_consts_inner(&device, &queue, &[clouds::Locals::default()]);
535 let postprocess_locals =
536 Self::create_consts_inner(&device, &queue, &[postprocess::Locals::default()]);
537
538 let locals = Locals::new(
539 &device,
540 &layouts,
541 clouds_locals,
542 postprocess_locals,
543 &views.tgt_color,
544 &views.tgt_mat,
545 &views.tgt_depth,
546 views.bloom_tgts.as_ref().map(|tgts| locals::BloomParams {
547 locals: bloom_sizes.map(|size| {
548 Self::create_consts_inner(&device, &queue, &[bloom::Locals::new(size)])
549 }),
550 src_views: [&views.tgt_color_pp, &tgts[1], &tgts[2], &tgts[3], &tgts[4]],
551 final_tgt_view: &tgts[0],
552 }),
553 &views.tgt_color_pp,
554 &sampler,
555 &depth_sampler,
556 );
557
558 let quad_index_buffer_u16 =
559 create_quad_index_buffer_u16(&device, QUAD_INDEX_BUFFER_U16_START_VERT_LEN as usize);
560 let quad_index_buffer_u32 =
561 create_quad_index_buffer_u32(&device, QUAD_INDEX_BUFFER_U32_START_VERT_LEN as usize);
562 other_modes.profiler_enabled &= profiler_features_enabled;
563 let profiler =
564 wgpu_profiler::GpuProfiler::new(&device, wgpu_profiler::GpuProfilerSettings {
565 enable_timer_queries: other_modes.profiler_enabled,
566 enable_debug_groups: other_modes.profiler_enabled,
567 max_num_pending_frames: 4,
568 })
569 .expect("Error creating profiler");
570
571 #[cfg(feature = "egui-ui")]
572 let egui_renderpass = egui_wgpu_backend::RenderPass::new(&device, format, 1);
573
574 let present_modes = surface
575 .get_capabilities(&adapter)
576 .present_modes
577 .into_iter()
578 .filter_map(|present_mode| PresentMode::try_from(present_mode).ok())
579 .collect();
580
581 Ok(Self {
582 device,
583 queue,
584 surface,
585 surface_config,
586
587 state,
588 recreation_pending: None,
589
590 layouts,
591 locals,
592 views,
593
594 sampler,
595 depth_sampler,
596 noise_tex,
597
598 quad_index_buffer_u16,
599 quad_index_buffer_u32,
600
601 shaders,
602 shaders_watcher,
603
604 pipeline_modes,
605 other_modes,
606 resolution: Vec2::new(dims.width, dims.height),
607
608 take_screenshot: None,
609
610 profiler,
611 profile_times: Vec::new(),
612 profiler_features_enabled,
613
614 ui_premultiply_uploads: Default::default(),
615
616 #[cfg(feature = "egui-ui")]
617 egui_renderpass,
618
619 is_minimized: false,
620
621 graphics_backend,
622
623 intermediate_format,
624
625 present_modes,
626 max_texture_size,
627 })
628 }
629
630 pub fn graphics_backend(&self) -> &str { &self.graphics_backend }
632
633 pub fn pipeline_creation_status(&self) -> Option<(usize, usize)> {
637 if let State::Interface { creating, .. } = &self.state {
638 Some(creating.status())
639 } else {
640 None
641 }
642 }
643
644 pub fn pipeline_recreation_status(&self) -> Option<(usize, usize)> {
648 if let State::Complete { recreating, .. } = &self.state {
649 recreating.as_ref().map(|(_, c)| c.status())
650 } else {
651 None
652 }
653 }
654
655 pub fn set_render_mode(&mut self, mode: RenderMode) -> Result<(), RenderError> {
657 let (pipeline_modes, other_modes) = mode.split();
658
659 if self.other_modes != other_modes {
660 self.other_modes = other_modes;
661
662 if self.present_modes.contains(&self.other_modes.present_mode) {
664 self.surface_config.present_mode = self.other_modes.present_mode.into()
665 }
666
667 self.other_modes.profiler_enabled &= self.profiler_features_enabled;
669 if !self.other_modes.profiler_enabled {
671 core::mem::take(&mut self.profile_times);
673 }
674 self.profiler
675 .change_settings(wgpu_profiler::GpuProfilerSettings {
676 enable_timer_queries: self.other_modes.profiler_enabled,
677 enable_debug_groups: self.other_modes.profiler_enabled,
678 max_num_pending_frames: 4,
679 })
680 .expect("Error creating profiler");
681
682 self.on_resize(self.resolution);
684 }
685
686 if self.pipeline_modes != pipeline_modes
690 || self
691 .recreation_pending
692 .as_ref()
693 .is_some_and(|modes| modes != &pipeline_modes)
694 {
695 self.recreate_pipelines(pipeline_modes);
697 }
698
699 Ok(())
700 }
701
702 pub fn pipeline_modes(&self) -> &PipelineModes { &self.pipeline_modes }
704
705 pub fn present_modes(&self) -> &[PresentMode] { &self.present_modes }
707
708 pub fn timings(&self) -> Vec<(u8, &str, f64)> {
712 fn recursive_collect<'a>(
713 vec: &mut Vec<(u8, &'a str, f64)>,
714 result: &'a wgpu_profiler::GpuTimerQueryResult,
715 nest_level: u8,
716 ) {
717 if let Some(time) = &result.time {
718 vec.push((nest_level, &result.label, time.end - time.start));
719 }
720 result
721 .nested_queries
722 .iter()
723 .for_each(|child| recursive_collect(vec, child, nest_level + 1));
724 }
725 let mut vec = Vec::new();
726 self.profile_times
727 .iter()
728 .for_each(|child| recursive_collect(&mut vec, child, 0));
729 vec
730 }
731
732 pub fn on_resize(&mut self, dims: Vec2<u32>) {
734 if dims.x != 0 && dims.y != 0 {
736 self.is_minimized = false;
737 self.resolution = dims;
739 self.surface_config.width = dims.x;
740 self.surface_config.height = dims.y;
741 self.surface.configure(&self.device, &self.surface_config);
742
743 let (views, bloom_sizes) = Self::create_rt_views(
745 &self.device,
746 (dims.x, dims.y),
747 &self.pipeline_modes,
748 &self.other_modes,
749 self.intermediate_format,
750 );
751 self.views = views;
752
753 let bloom_params = self
754 .views
755 .bloom_tgts
756 .as_ref()
757 .map(|tgts| locals::BloomParams {
758 locals: bloom_sizes.map(|size| {
759 Self::create_consts_inner(&self.device, &self.queue, &[bloom::Locals::new(
760 size,
761 )])
762 }),
763 src_views: [
764 &self.views.tgt_color_pp,
765 &tgts[1],
766 &tgts[2],
767 &tgts[3],
768 &tgts[4],
769 ],
770 final_tgt_view: &tgts[0],
771 });
772
773 self.locals.rebind(
774 &self.device,
775 &self.layouts,
776 &self.views.tgt_color,
777 &self.views.tgt_mat,
778 &self.views.tgt_depth,
779 bloom_params,
780 &self.views.tgt_color_pp,
781 &self.sampler,
782 &self.depth_sampler,
783 );
784
785 let shadow_views = match &mut self.state {
787 State::Interface {
788 shadow_views,
789 rain_occlusion_view,
790 ..
791 } => shadow_views
792 .as_mut()
793 .map(|s| (&mut s.0, &mut s.1))
794 .zip(rain_occlusion_view.as_mut()),
795 State::Complete {
796 shadow:
797 Shadow {
798 map: ShadowMap::Enabled(shadow_map),
799 rain_map: RainOcclusionMap::Enabled(rain_occlusion_map),
800 ..
801 },
802 ..
803 } => Some((
804 (&mut shadow_map.point_depth, &mut shadow_map.directed_depth),
805 &mut rain_occlusion_map.depth,
806 )),
807 State::Complete { .. } => None,
808 State::Nothing => None, };
810
811 let mut update_shadow_bind = false;
812 let (shadow_views, rain_views) = shadow_views.unzip();
813
814 if let (Some((point_depth, directed_depth)), ShadowMode::Map(mode)) =
815 (shadow_views, self.pipeline_modes.shadow)
816 {
817 match ShadowMap::create_shadow_views(
818 &self.device,
819 (dims.x, dims.y),
820 &mode,
821 self.max_texture_size,
822 ) {
823 Ok((new_point_depth, new_directed_depth)) => {
824 *point_depth = new_point_depth;
825 *directed_depth = new_directed_depth;
826
827 update_shadow_bind = true;
828 },
829 Err(err) => {
830 warn!("Could not create shadow map views: {:?}", err);
831 },
832 }
833 }
834 if let Some(rain_depth) = rain_views {
835 match RainOcclusionMap::create_view(
836 &self.device,
837 &self.pipeline_modes.rain_occlusion,
838 self.max_texture_size,
839 ) {
840 Ok(new_rain_depth) => {
841 *rain_depth = new_rain_depth;
842
843 update_shadow_bind = true;
844 },
845 Err(err) => {
846 warn!("Could not create rain occlusion map view: {:?}", err);
847 },
848 }
849 }
850 if update_shadow_bind {
851 if let State::Complete {
853 shadow:
854 Shadow {
855 bind,
856 map: ShadowMap::Enabled(shadow_map),
857 rain_map: RainOcclusionMap::Enabled(rain_occlusion_map),
858 ..
859 },
860 ..
861 } = &mut self.state
862 {
863 *bind = self.layouts.global.bind_shadow_textures(
864 &self.device,
865 &shadow_map.point_depth,
866 &shadow_map.directed_depth,
867 &rain_occlusion_map.depth,
868 );
869 }
870 }
871 } else {
872 self.is_minimized = true;
873 }
874 }
875
876 pub fn maintain(&self) {
877 if self.is_minimized {
878 self.queue.submit(std::iter::empty());
879 }
880
881 let _ = self.device.poll(wgpu::PollType::Poll);
882 }
883
884 fn create_rt_views(
886 device: &wgpu::Device,
887 size: (u32, u32),
888 pipeline_modes: &PipelineModes,
889 other_modes: &OtherModes,
890 format: wgpu::TextureFormat,
891 ) -> (Views, [Vec2<f32>; bloom::NUM_SIZES]) {
892 let upscaled = Vec2::<u32>::from(size)
893 .map(|e| (e as f32 * other_modes.upscale_mode.factor) as u32)
894 .into_tuple();
895 let (width, height) = upscaled;
896 let sample_count = pipeline_modes.aa.samples();
897 let levels = 1;
898
899 let color_view = |width, height, format| {
900 let tex = device.create_texture(&wgpu::TextureDescriptor {
901 label: None,
902 size: wgpu::Extent3d {
903 width,
904 height,
905 depth_or_array_layers: 1,
906 },
907 mip_level_count: levels,
908 sample_count,
909 dimension: wgpu::TextureDimension::D2,
910 format,
911 usage: wgpu::TextureUsages::TEXTURE_BINDING
912 | wgpu::TextureUsages::RENDER_ATTACHMENT,
913 view_formats: &[],
914 });
915
916 tex.create_view(&wgpu::TextureViewDescriptor {
917 label: None,
918 format: Some(format),
919 dimension: Some(wgpu::TextureViewDimension::D2),
920 usage: None,
921 aspect: wgpu::TextureAspect::All,
923 base_mip_level: 0,
924 mip_level_count: None,
925 base_array_layer: 0,
926 array_layer_count: None,
927 })
928 };
929
930 let tgt_color_view = color_view(width, height, format);
931 let tgt_color_pp_view = color_view(width, height, format);
932
933 let tgt_mat_view = color_view(width, height, wgpu::TextureFormat::Rgba8Uint);
934
935 let mut size_shift = 0;
936 let bloom_sizes = [(); bloom::NUM_SIZES].map(|()| {
938 let size = Vec2::new(width, height).map(|e| (e >> size_shift).max(1));
940 size_shift += 1;
941 size
942 });
943
944 let bloom_tgt_views = pipeline_modes
945 .bloom
946 .is_on()
947 .then(|| bloom_sizes.map(|size| color_view(size.x, size.y, format)));
948
949 let tgt_depth_tex = device.create_texture(&wgpu::TextureDescriptor {
950 label: None,
951 size: wgpu::Extent3d {
952 width,
953 height,
954 depth_or_array_layers: 1,
955 },
956 mip_level_count: levels,
957 sample_count,
958 dimension: wgpu::TextureDimension::D2,
959 format: wgpu::TextureFormat::Depth32Float,
960 usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT,
961 view_formats: &[],
962 });
963 let tgt_depth_view = tgt_depth_tex.create_view(&wgpu::TextureViewDescriptor {
964 label: None,
965 format: Some(wgpu::TextureFormat::Depth32Float),
966 dimension: Some(wgpu::TextureViewDimension::D2),
967 usage: None,
968 aspect: wgpu::TextureAspect::DepthOnly,
969 base_mip_level: 0,
970 mip_level_count: None,
971 base_array_layer: 0,
972 array_layer_count: None,
973 });
974
975 let win_depth_tex = device.create_texture(&wgpu::TextureDescriptor {
976 label: None,
977 size: wgpu::Extent3d {
978 width: size.0,
979 height: size.1,
980 depth_or_array_layers: 1,
981 },
982 mip_level_count: levels,
983 sample_count,
984 dimension: wgpu::TextureDimension::D2,
985 format: wgpu::TextureFormat::Depth32Float,
986 usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
987 view_formats: &[],
988 });
989 let win_depth_view = win_depth_tex.create_view(&wgpu::TextureViewDescriptor {
991 label: None,
992 format: Some(wgpu::TextureFormat::Depth32Float),
993 dimension: Some(wgpu::TextureViewDimension::D2),
994 usage: None,
995 aspect: wgpu::TextureAspect::DepthOnly,
996 base_mip_level: 0,
997 mip_level_count: None,
998 base_array_layer: 0,
999 array_layer_count: None,
1000 });
1001
1002 (
1003 Views {
1004 tgt_color: tgt_color_view,
1005 tgt_mat: tgt_mat_view,
1006 tgt_depth: tgt_depth_view,
1007 bloom_tgts: bloom_tgt_views,
1008 tgt_color_pp: tgt_color_pp_view,
1009 _win_depth: win_depth_view,
1010 },
1011 bloom_sizes.map(|s| s.map(|e| e as f32)),
1012 )
1013 }
1014
1015 pub fn resolution(&self) -> Vec2<u32> { self.resolution }
1017
1018 pub fn get_shadow_resolution(&self) -> (Vec2<u32>, Vec2<u32>) {
1020 match &self.state {
1021 State::Interface { shadow_views, .. } => shadow_views.as_ref().map(|s| (&s.0, &s.1)),
1022 State::Complete {
1023 shadow:
1024 Shadow {
1025 map: ShadowMap::Enabled(shadow_map),
1026 ..
1027 },
1028 ..
1029 } => Some((&shadow_map.point_depth, &shadow_map.directed_depth)),
1030 State::Complete { .. } | State::Nothing => None,
1031 }
1032 .map(|(point, directed)| (point.get_dimensions().xy(), directed.get_dimensions().xy()))
1033 .unwrap_or_else(|| (Vec2::new(1, 1), Vec2::new(1, 1)))
1034 }
1035
1036 pub fn start_recording_frame<'a>(
1042 &'a mut self,
1043 globals: &'a GlobalsBindGroup,
1044 ) -> Result<Option<drawer::Drawer<'a>>, RenderError> {
1045 span!(
1046 _guard,
1047 "start_recording_frame",
1048 "Renderer::start_recording_frame"
1049 );
1050
1051 if self.is_minimized {
1052 return Ok(None);
1053 }
1054
1055 if self.other_modes.profiler_enabled {
1057 let timestamp_period = self.queue.get_timestamp_period();
1059 if let Some(profile_times) = self.profiler.process_finished_frame(timestamp_period) {
1060 self.profile_times = profile_times;
1061 }
1062 }
1063
1064 let state = core::mem::replace(&mut self.state, State::Nothing);
1067 let mut trigger_on_resize = false;
1071 self.state = if let State::Interface {
1073 pipelines: interface,
1074 shadow_views,
1075 rain_occlusion_view,
1076 creating,
1077 } = state
1078 {
1079 match creating.try_complete() {
1080 Ok(pipelines) => {
1081 let IngameAndShadowPipelines {
1082 ingame,
1083 shadow,
1084 rain_occlusion,
1085 } = pipelines;
1086
1087 let pipelines = Pipelines::consolidate(interface, ingame);
1088
1089 let shadow_map = ShadowMap::new(
1090 &self.device,
1091 &self.queue,
1092 shadow.point,
1093 shadow.directed,
1094 shadow.figure,
1095 shadow.debug,
1096 shadow_views,
1097 );
1098
1099 let rain_occlusion_map = RainOcclusionMap::new(
1100 &self.device,
1101 &self.queue,
1102 rain_occlusion.terrain,
1103 rain_occlusion.figure,
1104 rain_occlusion_view,
1105 );
1106
1107 let shadow_bind = {
1108 let (point, directed) = shadow_map.textures();
1109 self.layouts.global.bind_shadow_textures(
1110 &self.device,
1111 point,
1112 directed,
1113 rain_occlusion_map.texture(),
1114 )
1115 };
1116
1117 let shadow = Shadow {
1118 rain_map: rain_occlusion_map,
1119 map: shadow_map,
1120 bind: shadow_bind,
1121 };
1122
1123 State::Complete {
1124 pipelines,
1125 shadow,
1126 recreating: None,
1127 }
1128 },
1129 Err(creating) => State::Interface {
1131 pipelines: interface,
1132 shadow_views,
1133 rain_occlusion_view,
1134 creating,
1135 },
1136 }
1137 } else if let State::Complete {
1139 pipelines,
1140 mut shadow,
1141 recreating: Some((new_pipeline_modes, pipeline_creation)),
1142 } = state
1143 {
1144 match pipeline_creation.try_complete() {
1145 Ok(Ok((
1146 pipelines,
1147 shadow_pipelines,
1148 rain_occlusion_pipelines,
1149 postprocess_layout,
1150 ))) => {
1151 if let (
1152 Some(point_pipeline),
1153 Some(terrain_directed_pipeline),
1154 Some(figure_directed_pipeline),
1155 Some(debug_directed_pipeline),
1156 ShadowMap::Enabled(shadow_map),
1157 ) = (
1158 shadow_pipelines.point,
1159 shadow_pipelines.directed,
1160 shadow_pipelines.figure,
1161 shadow_pipelines.debug,
1162 &mut shadow.map,
1163 ) {
1164 shadow_map.point_pipeline = point_pipeline;
1165 shadow_map.terrain_directed_pipeline = terrain_directed_pipeline;
1166 shadow_map.figure_directed_pipeline = figure_directed_pipeline;
1167 shadow_map.debug_directed_pipeline = debug_directed_pipeline;
1168 }
1169
1170 if let (
1171 Some(terrain_directed_pipeline),
1172 Some(figure_directed_pipeline),
1173 RainOcclusionMap::Enabled(rain_occlusion_map),
1174 ) = (
1175 rain_occlusion_pipelines.terrain,
1176 rain_occlusion_pipelines.figure,
1177 &mut shadow.rain_map,
1178 ) {
1179 rain_occlusion_map.terrain_pipeline = terrain_directed_pipeline;
1180 rain_occlusion_map.figure_pipeline = figure_directed_pipeline;
1181 }
1182
1183 self.pipeline_modes = new_pipeline_modes;
1184 self.layouts.postprocess = postprocess_layout;
1185 trigger_on_resize = true;
1189
1190 State::Complete {
1191 pipelines,
1192 shadow,
1193 recreating: None,
1194 }
1195 },
1196 Ok(Err(e)) => {
1197 error!(?e, "Could not recreate shaders from assets due to an error");
1198 State::Complete {
1199 pipelines,
1200 shadow,
1201 recreating: None,
1202 }
1203 },
1204 Err(pipeline_creation) => State::Complete {
1206 pipelines,
1207 shadow,
1208 recreating: Some((new_pipeline_modes, pipeline_creation)),
1209 },
1210 }
1211 } else {
1212 state
1213 };
1214
1215 if trigger_on_resize {
1219 self.on_resize(self.resolution);
1220 }
1221
1222 if self.shaders_watcher.reloaded() {
1224 self.recreate_pipelines(self.pipeline_modes.clone());
1225 }
1226
1227 if matches!(&self.state, State::Complete {
1229 recreating: None,
1230 ..
1231 }) && let Some(new_pipeline_modes) = self.recreation_pending.take()
1232 {
1233 self.recreate_pipelines(new_pipeline_modes);
1234 }
1235
1236 let texture = match self.surface.get_current_texture() {
1237 Ok(texture) => texture,
1238 Err(err @ wgpu::SurfaceError::Lost) => {
1240 warn!("{}. Recreating swap chain. A frame will be missed", err);
1241 self.on_resize(self.resolution);
1242 return Ok(None);
1243 },
1244 Err(wgpu::SurfaceError::Timeout) => {
1245 return Ok(None);
1249 },
1250 Err(err @ wgpu::SurfaceError::Outdated) => {
1251 warn!("{}. Recreating the swapchain", err);
1252 self.surface.configure(&self.device, &self.surface_config);
1253 return Ok(None);
1254 },
1255 Err(err @ (wgpu::SurfaceError::OutOfMemory | wgpu::SurfaceError::Other)) => {
1256 return Err(err.into());
1257 },
1258 };
1259 let encoder = self
1260 .device
1261 .create_command_encoder(&wgpu::CommandEncoderDescriptor {
1262 label: Some("A render encoder"),
1263 });
1264
1265 Ok(Some(drawer::Drawer::new(encoder, self, texture, globals)))
1266 }
1267
1268 fn recreate_pipelines(&mut self, pipeline_modes: PipelineModes) {
1270 match &mut self.state {
1271 State::Complete { recreating, .. } if recreating.is_some() => {
1272 self.recreation_pending = Some(pipeline_modes);
1275 },
1276 State::Complete {
1277 recreating, shadow, ..
1278 } => {
1279 *recreating = Some((
1280 pipeline_modes.clone(),
1281 pipeline_creation::recreate_pipelines(
1282 self.device.clone(),
1283 Arc::clone(&self.layouts.immutable),
1284 self.shaders.cloned(),
1285 pipeline_modes,
1286 self.surface_config.clone(), shadow.map.is_enabled(),
1292 self.intermediate_format,
1293 ),
1294 ));
1295 },
1296 State::Interface { .. } => {
1297 self.recreation_pending = Some(pipeline_modes);
1300 },
1301 State::Nothing => {},
1302 }
1303 }
1304
1305 pub fn create_consts<T: Copy + bytemuck::Pod>(&mut self, vals: &[T]) -> Consts<T> {
1307 Self::create_consts_inner(&self.device, &self.queue, vals)
1308 }
1309
1310 pub fn create_consts_inner<T: Copy + bytemuck::Pod>(
1311 device: &wgpu::Device,
1312 queue: &wgpu::Queue,
1313 vals: &[T],
1314 ) -> Consts<T> {
1315 let mut consts = Consts::new(device, vals.len());
1316 consts.update(queue, vals, 0);
1317 consts
1318 }
1319
1320 pub fn update_consts<T: Copy + bytemuck::Pod>(&self, consts: &mut Consts<T>, vals: &[T]) {
1322 consts.update(&self.queue, vals, 0)
1323 }
1324
1325 pub fn update_clouds_locals(&mut self, new_val: clouds::Locals) {
1326 self.locals.clouds.update(&self.queue, &[new_val], 0)
1327 }
1328
1329 pub fn update_postprocess_locals(&mut self, new_val: postprocess::Locals) {
1330 self.locals.postprocess.update(&self.queue, &[new_val], 0)
1331 }
1332
1333 pub fn create_instances<T: Copy + bytemuck::Pod>(&mut self, vals: &[T]) -> Instances<T> {
1335 let mut instances = Instances::new(&self.device, vals.len());
1336 instances.update(&self.queue, vals, 0);
1337 instances
1338 }
1339
1340 pub(super) fn ensure_sufficient_index_length<V: Vertex>(
1343 &mut self,
1344 vert_length: usize,
1346 ) {
1347 let quad_index_length = vert_length / 4 * 6;
1348
1349 match V::QUADS_INDEX {
1350 Some(wgpu::IndexFormat::Uint16) => {
1351 if self.quad_index_buffer_u16.len() < quad_index_length {
1353 if vert_length > u16::MAX as usize {
1355 panic!(
1356 "Vertex type: {} needs to use a larger index type, length: {}",
1357 core::any::type_name::<V>(),
1358 vert_length
1359 );
1360 }
1361 self.quad_index_buffer_u16 =
1362 create_quad_index_buffer_u16(&self.device, vert_length);
1363 }
1364 },
1365 Some(wgpu::IndexFormat::Uint32) => {
1366 if self.quad_index_buffer_u32.len() < quad_index_length {
1368 if vert_length > u32::MAX as usize {
1370 panic!(
1371 "More than u32::MAX({}) verts({}) for type({}) using an index buffer!",
1372 u32::MAX,
1373 vert_length,
1374 core::any::type_name::<V>()
1375 );
1376 }
1377 self.quad_index_buffer_u32 =
1378 create_quad_index_buffer_u32(&self.device, vert_length);
1379 }
1380 },
1381 None => {},
1382 }
1383 }
1384
1385 pub fn create_sprite_verts(&mut self, mesh: Mesh<sprite::Vertex>) -> sprite::SpriteVerts {
1386 self.ensure_sufficient_index_length::<sprite::Vertex>(sprite::VERT_PAGE_SIZE as usize);
1387 sprite::create_verts_buffer(&self.device, mesh)
1388 }
1389
1390 pub fn create_model<V: Vertex>(&mut self, mesh: &Mesh<V>) -> Option<Model<V>> {
1393 self.ensure_sufficient_index_length::<V>(mesh.vertices().len());
1394 Model::new(&self.device, mesh)
1395 }
1396
1397 pub fn create_dynamic_model<V: Vertex>(&mut self, size: usize) -> DynamicModel<V> {
1399 self.ensure_sufficient_index_length::<V>(size);
1400 DynamicModel::new(&self.device, size)
1401 }
1402
1403 pub fn update_model<V: Vertex>(&self, model: &DynamicModel<V>, mesh: &Mesh<V>, offset: usize) {
1405 model.update(&self.queue, mesh, offset)
1406 }
1407
1408 pub fn max_texture_size(&self) -> u32 { self.max_texture_size }
1410
1411 pub fn create_texture_with_data_raw(
1416 &mut self,
1417 texture_info: &wgpu::TextureDescriptor,
1418 view_info: &wgpu::TextureViewDescriptor,
1419 sampler_info: &wgpu::SamplerDescriptor,
1420 data: &[u8],
1421 ) -> Texture {
1422 let tex = Texture::new_raw(&self.device, texture_info, view_info, sampler_info);
1423
1424 let size = texture_info.size;
1425 let block_size = texture_info.format.block_copy_size(None).unwrap();
1426 assert_eq!(
1427 size.width as usize
1428 * size.height as usize
1429 * size.depth_or_array_layers as usize
1430 * block_size as usize,
1431 data.len(),
1432 "Provided data length {} does not fill the provided texture size {:?}",
1433 data.len(),
1434 size,
1435 );
1436
1437 tex.update(
1438 &self.queue,
1439 [0; 2],
1440 [texture_info.size.width, texture_info.size.height],
1441 data,
1442 );
1443
1444 tex
1445 }
1446
1447 pub fn create_texture_raw(
1449 &mut self,
1450 texture_info: &wgpu::TextureDescriptor,
1451 view_info: &wgpu::TextureViewDescriptor,
1452 sampler_info: &wgpu::SamplerDescriptor,
1453 ) -> Texture {
1454 let texture = Texture::new_raw(&self.device, texture_info, view_info, sampler_info);
1455 texture.clear(&self.queue); texture
1457 }
1458
1459 pub fn create_texture(
1461 &mut self,
1462 image: &image::DynamicImage,
1463 filter_method: Option<FilterMode>,
1464 address_mode: Option<AddressMode>,
1465 ) -> Result<Texture, RenderError> {
1466 Texture::new(
1467 &self.device,
1468 &self.queue,
1469 image,
1470 filter_method,
1471 address_mode,
1472 )
1473 }
1474
1475 pub fn create_dynamic_texture(&mut self, dims: Vec2<u32>) -> Texture {
1479 Texture::new_dynamic(&self.device, &self.queue, dims.x, dims.y)
1480 }
1481
1482 pub fn update_texture<T: bytemuck::Pod>(
1484 &mut self,
1485 texture: &Texture,
1486 offset: [u32; 2],
1487 size: [u32; 2],
1488 data: &[T],
1489 ) {
1490 texture.update(&self.queue, offset, size, bytemuck::cast_slice(data))
1491 }
1492
1493 pub fn ui_premultiply_upload(
1495 &mut self,
1496 target_texture: &Arc<Texture>,
1497 batch: ui::UploadBatchId,
1498 image: &image::RgbaImage,
1499 offset: Vec2<u16>,
1500 ) -> ui::UploadBatchId {
1501 let upload = ui::PremultiplyUpload::prepare(
1502 &self.device,
1503 &self.queue,
1504 &self.layouts.premultiply_alpha,
1505 image,
1506 offset,
1507 );
1508 self.ui_premultiply_uploads
1509 .submit(target_texture, batch, upload)
1510 }
1511
1512 pub fn create_screenshot(
1514 &mut self,
1515 screenshot_handler: impl FnOnce(Result<image::RgbImage, String>) + Send + 'static,
1516 ) {
1517 self.take_screenshot = Some(Box::new(screenshot_handler));
1519 if self.other_modes.profiler_enabled {
1521 let file_name = format!(
1522 "frame-trace_{}.json",
1523 std::time::SystemTime::now()
1524 .duration_since(std::time::SystemTime::UNIX_EPOCH)
1525 .map(|d| d.as_millis())
1526 .unwrap_or(0)
1527 );
1528
1529 if let Err(err) = wgpu_profiler::chrometrace::write_chrometrace(
1530 std::path::Path::new(&file_name),
1531 &self.profile_times,
1532 ) {
1533 error!(?err, "Failed to save GPU timing snapshot");
1534 } else {
1535 info!("Saved GPU timing snapshot as: {}", file_name);
1536 }
1537 }
1538 }
1539
1540 }
1588
1589fn create_quad_index_buffer_u16(device: &wgpu::Device, vert_length: usize) -> Buffer<u16> {
1590 assert!(vert_length <= u16::MAX as usize);
1591 let indices = [0, 1, 2, 2, 1, 3]
1592 .iter()
1593 .cycle()
1594 .copied()
1595 .take(vert_length / 4 * 6)
1596 .enumerate()
1597 .map(|(i, b)| (i / 6 * 4 + b) as u16)
1598 .collect::<Vec<_>>();
1599
1600 Buffer::new(device, wgpu::BufferUsages::INDEX, &indices)
1601}
1602
1603fn create_quad_index_buffer_u32(device: &wgpu::Device, vert_length: usize) -> Buffer<u32> {
1604 assert!(vert_length <= u32::MAX as usize);
1605 let indices = [0, 1, 2, 2, 1, 3]
1606 .iter()
1607 .cycle()
1608 .copied()
1609 .take(vert_length / 4 * 6)
1610 .enumerate()
1611 .map(|(i, b)| (i / 6 * 4 + b) as u32)
1612 .collect::<Vec<_>>();
1613
1614 Buffer::new(device, wgpu::BufferUsages::INDEX, &indices)
1615}
1616
1617pub struct AltIndices {
1628 pub deep_end: usize,
1629 pub underground_end: usize,
1630}
1631
1632#[derive(Copy, Clone, Default)]
1635pub enum CullingMode {
1636 #[default]
1638 None,
1639 Surface,
1642 Underground,
1645}