1pub mod interactable;
2pub mod settings_change;
3mod target;
4
5use std::{cell::RefCell, collections::HashSet, rc::Rc, result::Result, time::Duration};
6
7use itertools::Itertools;
8#[cfg(not(target_os = "macos"))]
9use mumble_link::SharedLink;
10use ordered_float::OrderedFloat;
11use specs::WorldExt;
12use tracing::{error, info};
13use vek::*;
14
15use client::{self, Client};
16use common::{
17 CachedSpatialGrid,
18 comp::{
19 self, CharacterActivity, CharacterState, ChatType, Content, Fluid, InputKind,
20 InventoryUpdateEvent, Pos, PresenceKind, Stats, UtteranceKind, Vel,
21 inventory::slot::{EquipSlot, Slot},
22 invite::InviteKind,
23 item::{ItemDesc, tool::ToolKind},
24 },
25 consts::MAX_MOUNT_RANGE,
26 event::UpdateCharacterMetadata,
27 link::Is,
28 mounting::{Mount, VolumePos},
29 outcome::Outcome,
30 recipe::{self, RecipeBookManifest},
31 terrain::{Block, BlockKind},
32 trade::TradeResult,
33 util::{Dir, Plane},
34 vol::ReadVol,
35};
36use common_base::{prof_span, span};
37use common_net::{msg::server::InviteAnswer, sync::WorldSyncExt};
38
39use crate::{
40 Direction, GlobalState, PlayState, PlayStateResult,
41 audio::sfx::SfxEvent,
42 cmd::run_command,
43 error::Error,
44 game_input::GameInput,
45 hud::{
46 AutoPressBehavior, DebugInfo, Event as HudEvent, Hud, HudCollectFailedReason, HudInfo,
47 LootMessage, PersistedHudState, PromptDialogSettings,
48 },
49 key_state::KeyState,
50 menu::{char_selection::CharSelectionState, main::get_client_msg_error},
51 render::{Drawer, GlobalsBindGroup},
52 scene::{CameraMode, DebugShapeId, Scene, SceneData, camera},
53 session::target::ray_entities,
54 settings::Settings,
55 window::{AnalogGameInput, Event},
56};
57use hashbrown::HashMap;
58use interactable::{BlockInteraction, EntityInteraction, Interactable, get_interactables};
59use settings_change::Language::ChangeLanguage;
60use target::targets_under_cursor;
61#[cfg(feature = "egui-ui")]
62use voxygen_egui::EguiDebugInfo;
63
64const ZOOM_LOCK_SCROLL_DELTA_INTENT: f32 = 14.0;
82
83enum TickAction {
85 Continue,
87 Disconnect,
89}
90
91#[derive(Default)]
92pub struct PlayerDebugLines {
93 pub chunk_normal: Option<DebugShapeId>,
94 pub wind: Option<DebugShapeId>,
95 pub fluid_vel: Option<DebugShapeId>,
96 pub vel: Option<DebugShapeId>,
97}
98
99pub struct SessionState {
100 scene: Scene,
101 pub(crate) client: Rc<RefCell<Client>>,
102 metadata: UpdateCharacterMetadata,
103 pub(crate) hud: Hud,
104 key_state: KeyState,
105 inputs: comp::ControllerInputs,
106 inputs_state: HashSet<GameInput>,
107 selected_block: Block,
108 walk_forward_dir: Vec2<f32>,
109 walk_right_dir: Vec2<f32>,
110 free_look: bool,
111 freecam_pos: Vec3<f32>,
112 auto_walk: bool,
113 walking_speed: bool,
114 camera_clamp: bool,
115 zoom_lock: bool,
116 is_aiming: bool,
117 pub(crate) target_entity: Option<specs::Entity>,
118 pub(crate) selected_entity: Option<(specs::Entity, std::time::Instant)>,
119 pub(crate) viewpoint_entity: Option<specs::Entity>,
120 interactables: interactable::Interactables,
121 #[cfg(not(target_os = "macos"))]
122 mumble_link: SharedLink,
123 hitboxes: HashMap<specs::Entity, DebugShapeId>,
124 lines: PlayerDebugLines,
125 tracks: HashMap<Vec2<i32>, Vec<DebugShapeId>>,
126 gizmos: Vec<(DebugShapeId, common::resources::Time, bool)>,
127}
128
129impl SessionState {
131 pub fn new(
133 global_state: &mut GlobalState,
134 metadata: UpdateCharacterMetadata,
135 client: Rc<RefCell<Client>>,
136 persisted_state: Rc<RefCell<PersistedHudState>>,
137 ) -> Self {
138 let mut scene = Scene::new(
141 global_state.window.renderer_mut(),
142 &mut global_state.lazy_init,
143 &client.borrow(),
144 &global_state.settings,
145 );
146 scene
147 .camera_mut()
148 .set_fov_deg(global_state.settings.graphics.fov);
149 client
150 .borrow_mut()
151 .set_lod_distance(global_state.settings.graphics.lod_distance);
152 #[cfg(not(target_os = "macos"))]
153 let mut mumble_link = SharedLink::new("veloren", "veloren-voxygen");
154 {
155 let mut client = client.borrow_mut();
156 client.request_player_physics(global_state.settings.networking.player_physics_behavior);
157 client.request_lossy_terrain_compression(
158 global_state.settings.networking.lossy_terrain_compression,
159 );
160 #[cfg(not(target_os = "macos"))]
161 if let Some(uid) = client.uid() {
162 let identiy = if let Some(info) = client.player_list().get(&uid) {
163 format!("{}-{}", info.player_alias, uid)
164 } else {
165 format!("unknown-{}", uid)
166 };
167 mumble_link.set_identity(&identiy);
168 }
170 }
171 let hud = Hud::new(global_state, persisted_state, &client.borrow());
172 let walk_forward_dir = scene.camera().forward_xy();
173 let walk_right_dir = scene.camera().right_xy();
174
175 Self {
176 scene,
177 client,
178 key_state: KeyState::default(),
179 inputs: comp::ControllerInputs::default(),
180 inputs_state: HashSet::new(),
181 hud,
182 selected_block: Block::new(BlockKind::Misc, Rgb::broadcast(255)),
183 walk_forward_dir,
184 walk_right_dir,
185 free_look: false,
186 freecam_pos: Vec3::zero(),
187 auto_walk: false,
188 walking_speed: false,
189 camera_clamp: false,
190 zoom_lock: false,
191 is_aiming: false,
192 target_entity: None,
193 selected_entity: None,
194 viewpoint_entity: None,
195 interactables: Default::default(),
196 #[cfg(not(target_os = "macos"))]
197 mumble_link,
198 hitboxes: HashMap::new(),
199 metadata,
200 tracks: HashMap::new(),
201 lines: Default::default(),
202 gizmos: Vec::new(),
203 }
204 }
205
206 fn stop_auto_walk(&mut self) {
207 self.auto_walk = false;
208 self.hud.auto_walk(false);
209 self.key_state.auto_walk = false;
210 }
211
212 fn maybe_auto_zoom_lock(
215 &mut self,
216 zoom_lock_enabled: bool,
217 zoom_lock_behavior: AutoPressBehavior,
218 ) {
219 if let AutoPressBehavior::Auto = zoom_lock_behavior {
220 self.zoom_lock = zoom_lock_enabled && self.should_auto_zoom_lock();
223 } else {
224 self.zoom_lock = zoom_lock_enabled;
227 }
228 }
229
230 fn viewpoint_entity(&self) -> (specs::Entity, bool) {
233 self.viewpoint_entity
234 .map(|e| (e, false))
235 .unwrap_or_else(|| (self.client.borrow().entity(), true))
236 }
237
238 fn controlling_char(&self) -> bool {
239 self.viewpoint_entity.is_none()
240 && self
241 .client
242 .borrow()
243 .presence()
244 .is_some_and(|p| p.controlling_char())
245 }
246
247 fn tick(
249 &mut self,
250 dt: Duration,
251 global_state: &mut GlobalState,
252 outcomes: &mut Vec<Outcome>,
253 ) -> Result<TickAction, Error> {
254 span!(_guard, "tick", "Session::tick");
255
256 let mut client = self.client.borrow_mut();
257 self.scene.maintain_debug_hitboxes(
258 &client,
259 &global_state.settings,
260 &mut self.hitboxes,
261 &mut self.tracks,
262 &mut self.gizmos,
263 );
264 self.scene.maintain_debug_vectors(&client, &mut self.lines);
265 let pos = client.position().unwrap_or_default();
266
267 #[cfg(not(target_os = "macos"))]
268 {
269 let ori = client
271 .state()
272 .read_storage::<comp::Ori>()
273 .get(client.entity())
274 .map_or_else(comp::Ori::default, |o| *o);
275 let front = ori.look_dir().to_vec();
276 let top = ori.up().to_vec();
277 let player_pos = mumble_link::Position {
279 position: [pos.x, pos.z, pos.y],
280 front: [front.x, front.z, front.y],
281 top: [top.x, top.z, top.y],
282 };
283 self.mumble_link.update(player_pos, player_pos);
284 }
285
286 for event in client.tick(self.inputs.clone(), dt)? {
287 match event {
288 client::Event::Chat(m) => {
289 self.hud.new_message(m);
290 },
291 client::Event::GroupInventoryUpdate(item, uid) => {
292 self.hud.new_loot_message(LootMessage {
293 amount: item.amount(),
294 item,
295 taken_by: uid,
296 });
297 },
298 client::Event::InviteComplete {
299 target,
300 answer,
301 kind,
302 } => {
303 let target_name = match client.player_list().get(&target) {
304 Some(info) => info.player_alias.clone(),
305 None => match client.state().ecs().entity_from_uid(target) {
306 Some(entity) => {
307 let stats = client.state().read_storage::<Stats>();
308 stats
309 .get(entity)
310 .map_or(format!("<entity {}>", target), |e| {
311 global_state.i18n.read().get_content(&e.name)
312 })
313 },
314 None => format!("<uid {}>", target),
315 },
316 };
317
318 let msg_key = match (kind, answer) {
319 (InviteKind::Group, InviteAnswer::Accepted) => "hud-group-invite-accepted",
320 (InviteKind::Group, InviteAnswer::Declined) => "hud-group-invite-declined",
321 (InviteKind::Group, InviteAnswer::TimedOut) => "hud-group-invite-timed_out",
322 (InviteKind::Trade, InviteAnswer::Accepted) => "hud-trade-invite-accepted",
323 (InviteKind::Trade, InviteAnswer::Declined) => "hud-trade-invite-declined",
324 (InviteKind::Trade, InviteAnswer::TimedOut) => "hud-trade-invite-timed_out",
325 };
326
327 let msg = global_state
328 .i18n
329 .read()
330 .get_msg_ctx(msg_key, &i18n::fluent_args! { "target" => target_name });
331
332 self.hud.new_message(ChatType::Meta.into_plain_msg(msg));
333 },
334 client::Event::TradeComplete { result, trade: _ } => {
335 self.hud.clear_cursor();
336 self.hud
337 .new_message(ChatType::Meta.into_msg(Content::localized(match result {
338 TradeResult::Completed => "hud-trade-result-completed",
339 TradeResult::Declined => "hud-trade-result-declined",
340 TradeResult::NotEnoughSpace => "hud-trade-result-nospace",
341 })));
342 },
343 client::Event::InventoryUpdated(inv_events) => {
344 let sfx_triggers = self.scene.sfx_mgr.triggers.read();
345
346 for inv_event in inv_events {
347 let sfx_trigger_item =
348 sfx_triggers.0.get_key_value(&SfxEvent::from(&inv_event));
349
350 global_state.audio.emit_ui_sfx(sfx_trigger_item, None, None);
351
352 match inv_event {
353 InventoryUpdateEvent::BlockCollectFailed { pos, reason } => {
354 self.hud.add_failed_block_pickup(
355 VolumePos::terrain(pos),
357 HudCollectFailedReason::from_server_reason(
358 &reason,
359 client.state().ecs(),
360 ),
361 );
362 },
363 InventoryUpdateEvent::EntityCollectFailed {
364 entity: uid,
365 reason,
366 } => {
367 if let Some(entity) = client.state().ecs().entity_from_uid(uid) {
368 self.hud.add_failed_entity_pickup(
369 entity,
370 HudCollectFailedReason::from_server_reason(
371 &reason,
372 client.state().ecs(),
373 ),
374 );
375 }
376 },
377 InventoryUpdateEvent::Collected(item) => {
378 global_state.profile.tutorial.event_collect();
379 self.hud.new_loot_message(LootMessage {
380 amount: item.amount(),
381 item,
382 taken_by: client.uid().expect("Client doesn't have a Uid!!!"),
383 });
384 },
385 _ => {},
386 };
387 }
388 },
389 client::Event::Dialogue(sender_uid, dialogue) => {
390 if let Some(sender) = client.state().ecs().entity_from_uid(sender_uid) {
391 self.hud.dialogue(sender, pos, dialogue, global_state);
392 }
393 },
394 client::Event::Disconnect => return Ok(TickAction::Disconnect),
395 client::Event::DisconnectionNotification(time) => {
396 self.hud
397 .new_message(ChatType::CommandError.into_msg(match time {
398 0 => Content::localized("hud-chat-goodbye"),
399 _ => Content::localized_with_args("hud-chat-connection_lost", [(
400 "time", time,
401 )]),
402 }));
403 },
404 client::Event::Notification(n) => {
405 global_state.profile.tutorial.event_notification(&n);
406 self.hud.new_notification(n);
407 },
408 client::Event::SetViewDistance(_vd) => {},
409 client::Event::Outcome(outcome) => {
410 global_state
411 .profile
412 .tutorial
413 .event_outcome(&client, &outcome);
414 outcomes.push(outcome);
415 },
416 client::Event::CharacterCreated(_) => {},
417 client::Event::CharacterEdited(_) => {},
418 client::Event::CharacterError(_) => {},
419 client::Event::CharacterJoined(_) => {
420 self.scene.music_mgr.reset_track(&mut global_state.audio);
421 },
422 client::Event::MapMarker(event) => {
423 self.hud
424 .persisted_state
425 .borrow_mut()
426 .location_markers
427 .update(event);
428 },
429 client::Event::StartSpectate(spawn_point) => {
430 let server_name = &client.server_info().name;
431 let spawn_point = global_state
432 .profile
433 .get_spectate_position(server_name)
434 .unwrap_or(spawn_point);
435
436 client
437 .state()
438 .ecs()
439 .write_storage()
440 .insert(client.entity(), Pos(spawn_point))
441 .expect("This shouldn't exist");
442
443 self.scene.camera_mut().force_focus_pos(spawn_point);
444 },
445 client::Event::SpectatePosition(pos) => {
446 self.scene.camera_mut().force_focus_pos(pos);
447 },
448 client::Event::PluginDataReceived(data) => {
449 tracing::warn!("Received plugin data at wrong time {}", data.len());
450 },
451 client::Event::Gizmos(gizmos) => {
452 self.gizmos.retain(|gizmos| {
453 let keep = gizmos.2;
454 if !keep {
455 self.scene.debug.remove_shape(gizmos.0);
456 }
457 keep
458 });
459 for gizmos in gizmos {
460 let mut add_shape = |shape, pos: Vec3<f32>| {
461 let id = self.scene.debug.add_shape(shape);
462 self.scene.debug.set_context(
463 id,
464 pos.with_w(0.0).into_array(),
465 gizmos.color.map(|c| c as f32 / 255.0).into_array(),
466 [0.0, 0.0, 0.0, 1.0],
467 );
468 self.gizmos.push((
469 id,
470 gizmos.end_time.unwrap_or(common::resources::Time(
471 client.state().get_time() + 1.0,
472 )),
473 gizmos.end_time.is_some(),
474 ));
475 };
476 match gizmos.shape {
477 comp::gizmos::Shape::Sphere(sphere) => {
478 add_shape(
479 crate::scene::DebugShape::CapsulePrism {
480 p0: Vec2::zero(),
481 p1: Vec2::zero(),
482 radius: sphere.radius,
483 head_ratio: 1.0,
486 height: sphere.radius * 2.0,
487 },
488 sphere.center,
489 );
490 },
491 comp::gizmos::Shape::LineStrip(lines) => {
492 for (a, b) in lines.into_iter().tuple_windows::<(_, _)>() {
493 add_shape(
494 crate::scene::DebugShape::Line([Vec3::zero(), b - a], 0.1),
495 a,
496 );
497 }
498 },
499 }
500 }
501 },
502 }
503 }
504
505 Ok(TickAction::Continue)
506 }
507
508 pub fn cleanup(&mut self) { self.client.borrow_mut().cleanup(); }
510
511 fn should_auto_zoom_lock(&self) -> bool {
512 let inputs_state = &self.inputs_state;
513 for input in inputs_state {
514 match input {
515 GameInput::Primary
516 | GameInput::Secondary
517 | GameInput::Block
518 | GameInput::MoveForward
519 | GameInput::MoveLeft
520 | GameInput::MoveRight
521 | GameInput::MoveBack
522 | GameInput::Jump
523 | GameInput::WallJump
524 | GameInput::Roll
525 | GameInput::Sneak
526 | GameInput::AutoWalk
527 | GameInput::SwimUp
528 | GameInput::SwimDown
529 | GameInput::SwapLoadout
530 | GameInput::ToggleWield
531 | GameInput::Slot1
532 | GameInput::Slot2
533 | GameInput::Slot3
534 | GameInput::Slot4
535 | GameInput::Slot5
536 | GameInput::Slot6
537 | GameInput::Slot7
538 | GameInput::Slot8
539 | GameInput::Slot9
540 | GameInput::Slot10
541 | GameInput::CurrentSlot
542 | GameInput::SpectateViewpoint
543 | GameInput::SpectateSpeedBoost => return true,
544 _ => (),
545 }
546 }
547 false
548 }
549}
550
551impl PlayState for SessionState {
552 fn enter(&mut self, global_state: &mut GlobalState, _: Direction) {
553 global_state.window.grab_cursor(true);
555
556 self.client.borrow_mut().clear_terrain();
557
558 if global_state.settings.send_logon_commands {
560 for cmd in &global_state.settings.logon_commands {
561 self.client.borrow_mut().send_chat(cmd.to_string());
562 }
563 }
564
565 #[cfg(feature = "discord")]
566 {
567 #[cfg(feature = "singleplayer")]
569 let singleplayer = global_state.singleplayer.is_running();
570 #[cfg(not(feature = "singleplayer"))]
571 let singleplayer = false;
572
573 if singleplayer {
574 global_state.discord.join_singleplayer();
575 } else {
576 global_state
577 .discord
578 .join_server(self.client.borrow().server_info().name.clone());
579 }
580 }
581 }
582
583 fn tick(&mut self, global_state: &mut GlobalState, events: Vec<Event>) -> PlayStateResult {
584 span!(_guard, "tick", "<Session as PlayState>::tick");
585 let (client_presence, client_type, client_registered) = {
588 let client = self.client.borrow();
589 (
590 client.presence(),
591 *client.client_type(),
592 client.registered(),
593 )
594 };
595
596 if let Some(presence) = client_presence {
597 let camera = self.scene.camera_mut();
598
599 if self.camera_clamp {
601 let mut cam_dir = camera.get_orientation();
602 let cam_dir_clamp =
603 (global_state.settings.gameplay.camera_clamp_angle as f32).to_radians();
604 cam_dir.y = cam_dir.y.clamp(-cam_dir_clamp, cam_dir_clamp);
605 camera.set_orientation(cam_dir);
606 }
607
608 let client = self.client.borrow();
609 let player_entity = client.entity();
610
611 let dt = global_state.clock.real_dt().as_secs_f32();
612
613 #[cfg(feature = "discord")]
614 if global_state.discord.is_active()
615 && let Some(chunk) = client.current_chunk()
616 && let Some(location_name) = chunk.meta().name()
617 {
618 global_state
619 .discord
620 .update_location(location_name, client.current_site());
621 }
622
623 if global_state.settings.gameplay.bow_zoom {
624 let mut fov_scaling = 1.0;
625 if let Some(comp::CharacterState::ChargedRanged(cr)) = client
626 .state()
627 .read_storage::<comp::CharacterState>()
628 .get(player_entity)
629 && cr.charge_frac() > 0.5
630 {
631 fov_scaling -= 3.0 * cr.charge_frac() / 5.0;
632 }
633 camera.set_fixate(fov_scaling);
634 } else {
635 camera.set_fixate(1.0);
636 }
637
638 camera.compute_dependents(&client.state().terrain());
640 let camera::Dependents {
641 cam_pos, cam_dir, ..
642 } = self.scene.camera().dependents();
643 let focus_pos = self.scene.camera().get_focus_pos();
644 let focus_off = focus_pos.map(|e| e.trunc());
645 let cam_pos = cam_pos + focus_off;
646
647 let (is_aiming, aim_dir_offset) = {
648 let is_aiming = client
649 .state()
650 .read_storage::<comp::CharacterState>()
651 .get(player_entity)
652 .map(|cs| cs.is_wield())
653 .unwrap_or(false);
654
655 (
656 is_aiming,
657 if is_aiming && self.scene.camera().get_mode() == CameraMode::ThirdPerson {
658 Vec3::unit_z() * 0.025
659 } else {
660 Vec3::zero()
661 },
662 )
663 };
664 self.is_aiming = is_aiming;
665
666 let can_build = client
667 .state()
668 .read_storage::<comp::CanBuild>()
669 .get(player_entity)
670 .map_or_else(|| false, |cb| cb.enabled);
671
672 let active_mine_tool: Option<ToolKind> = if client.is_wielding() == Some(true) {
673 client
674 .inventories()
675 .get(player_entity)
676 .and_then(|inv| inv.equipped(EquipSlot::ActiveMainhand))
677 .and_then(|item| item.tool_info())
678 .filter(|tool_kind| matches!(tool_kind, ToolKind::Pick | ToolKind::Shovel))
679 } else {
680 None
681 };
682
683 let (build_target, collect_target, entity_target, mine_target, terrain_target) =
685 targets_under_cursor(
686 &client,
687 cam_pos,
688 cam_dir,
689 can_build,
690 active_mine_tool,
691 self.viewpoint_entity().0,
692 );
693
694 match get_interactables(
695 &client,
696 collect_target,
697 entity_target,
698 mine_target,
699 &self.scene,
700 ) {
701 Ok(input_map) => {
702 for (_, inter) in input_map.values() {
703 global_state.profile.tutorial.event_find_interactable(inter);
704 }
705
706 let entities = input_map
707 .values()
708 .filter_map(|(_, interactable)| {
709 if let Interactable::Entity { entity, .. } = interactable {
710 Some(*entity)
711 } else {
712 None
713 }
714 })
715 .collect::<HashSet<_>>();
716 self.interactables = interactable::Interactables {
717 input_map,
718 entities,
719 };
720 },
721 Err(error) => {
722 tracing::trace!(?error, "Getting interactables failed");
723 self.interactables = Default::default()
724 },
725 }
726
727 drop(client);
728
729 self.maybe_auto_zoom_lock(
730 global_state.settings.gameplay.zoom_lock,
731 global_state.settings.gameplay.zoom_lock_behavior,
732 );
733
734 if presence == PresenceKind::Spectator {
735 let mut client = self.client.borrow_mut();
736 if client.spectate_position(cam_pos) {
737 let server_name = &client.server_info().name;
738 global_state.profile.set_spectate_position(
739 server_name,
740 Some(self.scene.camera().get_focus_pos()),
741 );
742 }
743 }
744
745 self.inputs.break_block_pos = if let Some(mt) = mine_target {
747 self.scene.set_select_pos(Some(mt.position_int()));
748 Some(mt.position)
749 } else if let Some(bt) = build_target {
750 self.scene.set_select_pos(Some(bt.position_int()));
751 None
752 } else if let Some(ct) = collect_target {
753 self.scene.set_select_pos(Some(ct.position_int()));
754 None
755 } else {
756 self.scene.set_select_pos(None);
757 None
758 };
759
760 let default_select_pos = terrain_target.map(|tt| tt.position);
762
763 self.target_entity = entity_target.map(|t| t.kind.0);
765
766 let controlling_char = self.controlling_char();
767
768 for event in events {
770 {
772 let client = self.client.borrow();
773 let inventories = client.inventories();
774 let inventory = inventories.get(client.entity());
775 if self
776 .hud
777 .handle_event(event.clone(), global_state, inventory)
778 {
779 continue;
780 }
781 }
782 match event {
783 Event::Close => {
784 return PlayStateResult::Shutdown;
785 },
786 Event::InputUpdate(input, state)
787 if state != self.inputs_state.contains(&input) =>
788 {
789 if !self.inputs_state.insert(input) {
790 self.inputs_state.remove(&input);
791 }
792 match input {
793 GameInput::Primary => {
794 self.walking_speed = false;
795 let mut client = self.client.borrow_mut();
796 if let Some(build_target) = build_target.filter(|_| state) {
799 client.remove_block(build_target.position_int());
800 } else {
801 client.handle_input(
802 InputKind::Primary,
803 state,
804 default_select_pos,
805 self.target_entity,
806 );
807 }
808 },
809 GameInput::Secondary => {
810 self.walking_speed = false;
811 let mut client = self.client.borrow_mut();
812 if let Some(build_target) = build_target.filter(|_| state) {
813 let selected_pos = build_target.kind.0;
814 client.place_block(
815 selected_pos.map(|p| p.floor() as i32),
816 self.selected_block,
817 );
818 } else {
819 client.handle_input(
820 InputKind::Secondary,
821 state,
822 default_select_pos,
823 self.target_entity,
824 );
825 }
826 },
827 GameInput::Block => {
828 self.walking_speed = false;
829 self.client.borrow_mut().handle_input(
830 InputKind::Block,
831 state,
832 default_select_pos,
833 self.target_entity,
834 );
835 },
836 GameInput::Roll => {
837 self.walking_speed = false;
838 let mut client = self.client.borrow_mut();
839 if can_build {
840 if state
841 && let Some(block) = build_target.and_then(|bt| {
842 client
843 .state()
844 .terrain()
845 .get(bt.position_int())
846 .ok()
847 .copied()
848 })
849 {
850 self.selected_block = block;
851 }
852 } else if controlling_char {
853 global_state.profile.tutorial.event_roll();
854 client.handle_input(
855 InputKind::Roll,
856 state,
857 default_select_pos,
858 self.target_entity,
859 );
860 }
861 },
862 GameInput::GiveUp => {
863 self.key_state.give_up = state.then_some(0.0).filter(|_| {
864 let client = self.client.borrow();
865 comp::is_downed(
866 client.current().as_ref(),
867 client.current().as_ref(),
868 )
869 });
870 },
871 GameInput::Respawn => {
872 self.walking_speed = false;
873 self.stop_auto_walk();
874 if state && self.client.borrow_mut().respawn() {
875 global_state.profile.tutorial.event_respawn();
876 self.scene.screen_fade = -0.5;
877 }
878 },
879 GameInput::Jump => {
880 self.walking_speed = false;
881 global_state.profile.tutorial.event_jump();
882 self.client.borrow_mut().handle_input(
883 InputKind::Jump,
884 state,
885 default_select_pos,
886 self.target_entity,
887 );
888 },
889 GameInput::WallJump => {
890 self.walking_speed = false;
891 self.client.borrow_mut().handle_input(
892 InputKind::WallJump,
893 state,
894 default_select_pos,
895 self.target_entity,
896 );
897 },
898 GameInput::SwimUp => {
899 self.key_state.swim_up = state;
900 },
901 GameInput::SwimDown => {
902 self.key_state.swim_down = state;
903 },
904 GameInput::Sit => {
905 if state && controlling_char {
906 self.stop_auto_walk();
907 self.client.borrow_mut().toggle_sit();
908 }
909 },
910 GameInput::Crawl => {
911 if state && controlling_char {
912 self.stop_auto_walk();
913 self.client.borrow_mut().toggle_crawl();
914 }
915 },
916 GameInput::Dance => {
917 if state && controlling_char {
918 self.stop_auto_walk();
919 self.client.borrow_mut().toggle_dance();
920 }
921 },
922 GameInput::Greet => {
923 if state {
924 self.client.borrow_mut().utter(UtteranceKind::Greeting);
925 }
926 },
927 GameInput::Sneak => {
928 let is_trading = self.client.borrow().is_trading();
929 if state && !is_trading && controlling_char {
930 self.stop_auto_walk();
931 self.client.borrow_mut().toggle_sneak();
932 }
933 },
934 GameInput::CancelClimb => {
935 if state && controlling_char {
936 self.client.borrow_mut().cancel_climb();
937 }
938 },
939 GameInput::MoveForward => {
940 if state && global_state.settings.gameplay.stop_auto_walk_on_input {
941 self.stop_auto_walk();
942 }
943 self.key_state.up = state
944 },
945 GameInput::MoveBack => {
946 if state && global_state.settings.gameplay.stop_auto_walk_on_input {
947 self.stop_auto_walk();
948 }
949 self.key_state.down = state
950 },
951 GameInput::MoveLeft => {
952 if state && global_state.settings.gameplay.stop_auto_walk_on_input {
953 self.stop_auto_walk();
954 }
955 self.key_state.left = state
956 },
957 GameInput::MoveRight => {
958 if state && global_state.settings.gameplay.stop_auto_walk_on_input {
959 self.stop_auto_walk();
960 }
961 self.key_state.right = state
962 },
963 GameInput::Glide => {
964 self.walking_speed = false;
965 let is_trading = self.client.borrow().is_trading();
966 if state && !is_trading && controlling_char {
967 if global_state.settings.gameplay.stop_auto_walk_on_input {
968 self.stop_auto_walk();
969 }
970 self.client.borrow_mut().toggle_glide();
971 global_state.profile.tutorial.event_open_glider();
972 }
973 },
974 GameInput::Fly => {
975 self.key_state.fly ^= state;
981 self.client.borrow_mut().handle_input(
982 InputKind::Fly,
983 self.key_state.fly,
984 default_select_pos,
985 self.target_entity,
986 );
987 },
988 GameInput::ToggleWield => {
989 if state && controlling_char {
990 let mut client = self.client.borrow_mut();
991 if client.is_wielding().is_some_and(|b| !b) {
992 self.walking_speed = false;
993 }
994 client.toggle_wield();
995 }
996 },
997 GameInput::SwapLoadout => {
998 if state && controlling_char {
999 self.client.borrow_mut().swap_loadout();
1000 }
1001 },
1002 GameInput::ToggleLantern if state && controlling_char => {
1003 let mut client = self.client.borrow_mut();
1004 if client.is_lantern_enabled() {
1005 client.disable_lantern();
1006 } else {
1007 global_state.profile.tutorial.event_lantern();
1008 client.enable_lantern();
1009 }
1010 },
1011 GameInput::Mount if state && controlling_char => {
1012 let mut client = self.client.borrow_mut();
1013 if client.is_riding() {
1014 client.unmount();
1015 } else if let Some((_, interactable)) =
1016 self.interactables.input_map.get(&GameInput::Mount)
1017 {
1018 match interactable {
1019 Interactable::Block { volume_pos, .. } => {
1020 client.mount_volume(*volume_pos)
1021 },
1022 Interactable::Entity { entity, .. } => {
1023 client.mount(*entity)
1024 },
1025 }
1026 }
1027 },
1028 GameInput::StayFollow if state => {
1029 let mut client = self.client.borrow_mut();
1030 let player_pos = client
1031 .state()
1032 .read_storage::<Pos>()
1033 .get(client.entity())
1034 .copied();
1035
1036 let mut close_pet = None;
1037 if let Some(player_pos) = player_pos {
1038 let positions = client.state().read_storage::<Pos>();
1039 close_pet = client.state().ecs().read_resource::<CachedSpatialGrid>().0
1040 .in_circle_aabr(player_pos.0.xy(), MAX_MOUNT_RANGE)
1041 .filter(|e|
1042 *e != client.entity()
1043 )
1044 .filter(|e|
1045 matches!(client.state().ecs().read_storage::<comp::Alignment>().get(*e),
1046 Some(comp::Alignment::Owned(owner)) if Some(*owner) == client.uid())
1047 )
1048 .filter(|e|
1049 client.state().ecs().read_storage::<Is<Mount>>().get(*e).is_none()
1050 )
1051 .min_by_key(|e| {
1052 OrderedFloat(positions
1053 .get(*e)
1054 .map_or(MAX_MOUNT_RANGE * MAX_MOUNT_RANGE, |x| {
1055 player_pos.0.distance_squared(x.0)
1056 }
1057 ))
1058 });
1059 }
1060 if let Some(pet_entity) = close_pet
1061 && client
1062 .state()
1063 .read_storage::<Is<Mount>>()
1064 .get(pet_entity)
1065 .is_none()
1066 {
1067 let is_staying = client
1068 .state()
1069 .read_storage::<CharacterActivity>()
1070 .get(pet_entity)
1071 .is_some_and(|activity| activity.is_pet_staying);
1072 client.set_pet_stay(pet_entity, !is_staying);
1073 }
1074 },
1075 GameInput::Interact => {
1076 if state {
1077 let mut client = self.client.borrow_mut();
1078 if let Some((_, interactable)) =
1079 self.interactables.input_map.get(&GameInput::Interact)
1080 {
1081 match interactable {
1082 Interactable::Block {
1083 volume_pos,
1084 block,
1085 interaction,
1086 ..
1087 } => {
1088 match interaction {
1089 BlockInteraction::Collect { .. }
1090 | BlockInteraction::Unlock { .. } => {
1091 if block.is_directly_collectible() {
1092 match volume_pos.kind {
1093 common::mounting::Volume::Terrain => {
1094 client.collect_block(volume_pos.pos);
1095 }
1096 common::mounting::Volume::Entity(_) => {
1097 },
1099 }
1100 }
1101 },
1102 BlockInteraction::Craft(tab) => {
1103 self.hud.show.open_crafting_tab(
1104 *tab,
1105 block
1106 .get_sprite()
1107 .map(|s| (*volume_pos, s)),
1108 )
1109 },
1110 BlockInteraction::Mine(_)
1111 | BlockInteraction::Mount => {},
1112 BlockInteraction::Read(content) => {
1113 match volume_pos.kind {
1114 common::mounting::Volume::Terrain => {
1115 self.hud.show_content_bubble(
1116 volume_pos.pos.as_()
1117 + Vec3::new(
1118 0.5,
1119 0.5,
1120 block.solid_height()
1121 * 0.75,
1122 ),
1123 content.clone(),
1124 )
1125 },
1126 common::mounting::Volume::Entity(_) => {
1129 },
1130 }
1131 },
1132 BlockInteraction::LightToggle(enable) => {
1133 client.toggle_sprite_light(
1134 *volume_pos,
1135 *enable,
1136 );
1137 },
1138 }
1139 },
1140 Interactable::Entity {
1141 entity,
1142 interaction,
1143 ..
1144 } => {
1145 match interaction {
1147 EntityInteraction::HelpDowned => {
1148 client.help_downed(*entity)
1149 },
1150 EntityInteraction::PickupItem => {
1151 client.pick_up(*entity)
1152 },
1153 EntityInteraction::ActivatePortal => {
1154 client.activate_portal(*entity)
1155 },
1156 EntityInteraction::Pet => {
1157 client.do_pet(*entity)
1158 },
1159 EntityInteraction::Talk => {
1160 client.npc_interact(*entity)
1161 },
1162 EntityInteraction::CampfireSit
1163 | EntityInteraction::Trade
1164 | EntityInteraction::StayFollow
1165 | EntityInteraction::Mount => {},
1166 }
1167 },
1168 }
1169 }
1170 }
1171 },
1172 GameInput::Trade => {
1173 if state
1174 && controlling_char
1175 && let Some((_, Interactable::Entity { entity, .. })) =
1176 self.interactables.input_map.get(&GameInput::Trade)
1177 {
1178 let mut client = self.client.borrow_mut();
1179 if let Some(uid) = client.state().ecs().uid_from_entity(*entity)
1180 {
1181 let name = client
1182 .player_list()
1183 .get(&uid)
1184 .map(|info| info.player_alias.clone())
1185 .unwrap_or_else(|| {
1186 let stats = client.state().read_storage::<Stats>();
1187 stats.get(*entity).map_or(
1188 format!("<entity {:?}>", uid),
1189 |e| {
1190 global_state
1191 .i18n
1192 .read()
1193 .get_content(&e.name)
1194 },
1195 )
1196 });
1197
1198 self.hud.new_message(ChatType::Meta.into_msg(
1199 Content::localized_with_args(
1200 "hud-trade-invite_sent",
1201 [("playername", name)],
1202 ),
1203 ));
1204
1205 client.send_invite(uid, InviteKind::Trade)
1206 };
1207 }
1208 },
1209 GameInput::FreeLook => {
1210 let hud = &mut self.hud;
1211 global_state.settings.gameplay.free_look_behavior.update(
1212 state,
1213 &mut self.free_look,
1214 |b| hud.free_look(b),
1215 );
1216 let camera = self.scene.camera_mut();
1217 let ori = camera.get_orientation();
1218 if self.free_look {
1219 self.freecam_pos = ori;
1220 } else {
1221 camera.set_orientation_instant(self.freecam_pos);
1222 }
1223 },
1224 GameInput::AutoWalk => {
1225 let hud = &mut self.hud;
1226 global_state.settings.gameplay.auto_walk_behavior.update(
1227 state,
1228 &mut self.auto_walk,
1229 |b| hud.auto_walk(b),
1230 );
1231
1232 self.key_state.auto_walk =
1233 self.auto_walk && !self.client.borrow().is_gliding();
1234 },
1235 GameInput::ZoomIn => {
1236 if state {
1237 if self.zoom_lock {
1238 self.hud.zoom_lock_reminder();
1239 } else {
1240 self.scene.handle_input_event(
1241 Event::Zoom(-30.0),
1242 &self.client.borrow(),
1243 );
1244 }
1245 }
1246 },
1247 GameInput::ZoomOut => {
1248 if state {
1249 if self.zoom_lock {
1250 self.hud.zoom_lock_reminder();
1251 } else {
1252 self.scene.handle_input_event(
1253 Event::Zoom(30.0),
1254 &self.client.borrow(),
1255 );
1256 }
1257 }
1258 },
1259 GameInput::ZoomLock => {
1260 if state {
1261 global_state.settings.gameplay.zoom_lock ^= true;
1262
1263 self.hud
1264 .zoom_lock_toggle(global_state.settings.gameplay.zoom_lock);
1265 }
1266 },
1267 GameInput::CameraClamp => {
1268 let hud = &mut self.hud;
1269 global_state.settings.gameplay.camera_clamp_behavior.update(
1270 state,
1271 &mut self.camera_clamp,
1272 |b| hud.camera_clamp(b),
1273 );
1274 },
1275 GameInput::CycleCamera if state => {
1276 let camera = self.scene.camera_mut();
1283 let client = self.client.borrow();
1284 camera.next_mode(
1285 client.is_moderator(),
1286 (client.presence() != Some(PresenceKind::Spectator))
1287 || self.viewpoint_entity.is_some(),
1288 );
1289 },
1290 GameInput::Select => {
1291 if !state {
1292 self.selected_entity =
1293 self.target_entity.map(|e| (e, std::time::Instant::now()));
1294 }
1295 },
1296 GameInput::AcceptGroupInvite if state => {
1297 let mut client = self.client.borrow_mut();
1298 if client.invite().is_some() {
1299 client.accept_invite();
1300 }
1301 },
1302 GameInput::DeclineGroupInvite if state => {
1303 let mut client = self.client.borrow_mut();
1304 if client.invite().is_some() {
1305 client.decline_invite();
1306 }
1307 },
1308 GameInput::SpectateViewpoint if state => {
1309 let mut client = self.client.borrow_mut();
1310 if self.viewpoint_entity.is_some() {
1311 client.stop_spectate_entity();
1312 self.viewpoint_entity = None;
1313 self.scene.camera_mut().set_mode(CameraMode::Freefly);
1314 let mut ori = self.scene.camera().get_orientation();
1315 ori.z = 0.0;
1318 self.scene.camera_mut().set_orientation(ori);
1319 } else if let Some(target_entity) = entity_target
1320 && self.scene.camera().get_mode() == CameraMode::Freefly
1321 {
1322 client.start_spectate_entity(target_entity.kind.0);
1325
1326 self.viewpoint_entity = Some(target_entity.kind.0);
1327 self.scene.camera_mut().set_mode(CameraMode::FirstPerson);
1328 }
1329 },
1330 GameInput::ToggleWalk if state => {
1331 global_state
1332 .settings
1333 .gameplay
1334 .walking_speed_behavior
1335 .update(state, &mut self.walking_speed, |_| {});
1336 },
1337 _ => {},
1338 }
1339 },
1340 Event::AnalogGameInput(input) => match input {
1341 AnalogGameInput::MovementX(v) => {
1342 self.key_state.analog_matrix.x = v;
1343 },
1344 AnalogGameInput::MovementY(v) => {
1345 self.key_state.analog_matrix.y = v;
1346 },
1347 other => {
1348 self.scene.handle_input_event(
1349 Event::AnalogGameInput(other),
1350 &self.client.borrow(),
1351 );
1352 },
1353 },
1354
1355 Event::ScreenshotMessage(screenshot_msg) => self
1357 .hud
1358 .new_message(ChatType::CommandInfo.into_plain_msg(screenshot_msg)),
1359
1360 Event::Zoom(delta) if self.zoom_lock => {
1361 if delta.abs() > ZOOM_LOCK_SCROLL_DELTA_INTENT {
1363 self.hud.zoom_lock_reminder();
1364 }
1365 },
1366
1367 event => {
1369 if let Event::Zoom(delta) = &event {
1370 global_state.profile.tutorial.event_zoom(*delta);
1371 }
1372
1373 self.scene.handle_input_event(event, &self.client.borrow());
1374 }, }
1376 }
1377
1378 if let Some(tgt) = self.hud.current_dialogue() {
1380 let mut client = self.client.borrow_mut();
1381 client.do_talk(Some(tgt));
1382 if matches!(
1384 self.scene.camera().get_mode(),
1385 camera::CameraMode::FirstPerson
1386 ) && let Some(activity) = client
1387 .state()
1388 .read_storage::<CharacterActivity>()
1389 .get(client.entity())
1390 && let Some(dir) = activity.look_dir
1391 {
1392 let ori = Vec3::new(dir.x.atan2(dir.y), -dir.z.atan(), 0.0);
1393 self.scene.camera_mut().lerp_toward(ori, dt, 2.5);
1394 }
1395 }
1396
1397 if let Some(viewpoint_entity) = self.viewpoint_entity
1398 && !self
1399 .client
1400 .borrow()
1401 .state()
1402 .ecs()
1403 .read_storage::<Pos>()
1404 .contains(viewpoint_entity)
1405 {
1406 self.client.borrow_mut().stop_spectate_entity();
1407 self.viewpoint_entity = None;
1408 self.scene.camera_mut().set_mode(CameraMode::Freefly);
1409 }
1410
1411 let (viewpoint_entity, mutable_viewpoint) = self.viewpoint_entity();
1412
1413 let input_vec = self.key_state.dir_vec();
1415 if input_vec.magnitude_squared() > 0.5f32.powi(2) {
1416 global_state.profile.tutorial.event_move()
1417 }
1418 let (axis_right, axis_up) = (input_vec[0], input_vec[1]);
1419
1420 if let Some(ref mut timer) = self.key_state.give_up {
1421 use crate::key_state::GIVE_UP_HOLD_TIME;
1422 *timer += dt;
1423
1424 if *timer > GIVE_UP_HOLD_TIME {
1425 self.client.borrow_mut().give_up();
1426 }
1427 }
1428
1429 if mutable_viewpoint {
1430 if let Some(dir) = self
1432 .auto_walk
1433 .then_some(self.client.borrow())
1434 .filter(|client| client.is_gliding())
1435 .and_then(|client| {
1436 let ecs = client.state().ecs();
1437 let entity = client.entity();
1438 let fluid = ecs
1439 .read_storage::<comp::PhysicsState>()
1440 .get(entity)?
1441 .in_fluid?;
1442 let vel = *ecs.read_storage::<Vel>().get(entity)?;
1443 let free_look = self.free_look;
1444 let dir_forward_xy = self.scene.camera().forward_xy();
1445 let dir_right = self.scene.camera().right();
1446
1447 auto_glide(fluid, vel, free_look, dir_forward_xy, dir_right)
1448 })
1449 {
1450 self.key_state.auto_walk = false;
1451 self.inputs.move_dir = Vec2::zero();
1452 self.inputs.look_dir = dir;
1453 } else {
1454 self.key_state.auto_walk = self.auto_walk;
1455 if !self.free_look {
1456 self.walk_forward_dir = self.scene.camera().forward_xy();
1457 self.walk_right_dir = self.scene.camera().right_xy();
1458
1459 let client = self.client.borrow();
1460
1461 let holding_ranged = client
1462 .inventories()
1463 .get(player_entity)
1464 .and_then(|inv| inv.equipped(EquipSlot::ActiveMainhand))
1465 .and_then(|item| item.tool_info())
1466 .is_some_and(|tool_kind| {
1467 matches!(
1468 tool_kind,
1469 ToolKind::Bow
1470 | ToolKind::Staff
1471 | ToolKind::Sceptre
1472 | ToolKind::Throwable
1473 )
1474 })
1475 || client
1476 .current::<CharacterState>()
1477 .is_some_and(|char_state| {
1478 matches!(char_state, CharacterState::Throw(_))
1479 });
1480
1481 let dir = if is_aiming
1482 && holding_ranged
1483 && self.scene.camera().get_mode() == CameraMode::ThirdPerson
1484 {
1485 let ray_start = self.scene.camera().get_focus_pos();
1490 let entity_ray_end = ray_start + cam_dir * 1000.0;
1491 let terrain_ray_end = ray_start + cam_dir * 1000.0;
1492
1493 let aim_point = {
1494 let entity_dist =
1496 ray_entities(&client, ray_start, entity_ray_end, 1000.0).0;
1497 let terrain_ray_distance = client
1498 .state()
1499 .terrain()
1500 .ray(ray_start, terrain_ray_end)
1501 .max_iter(1000)
1502 .until(Block::is_solid)
1503 .cast()
1504 .0;
1505
1506 ray_start + cam_dir * entity_dist.min(terrain_ray_distance)
1508 };
1509
1510 let ori = client
1512 .state()
1513 .read_storage::<comp::Ori>()
1514 .get(player_entity)
1515 .copied()
1516 .unwrap();
1517 let scale = client
1519 .state()
1520 .read_storage::<comp::Scale>()
1521 .get(player_entity)
1522 .copied()
1523 .unwrap_or(comp::Scale(1.0));
1524 let body = client
1526 .state()
1527 .read_storage::<comp::Body>()
1528 .get(player_entity)
1529 .copied()
1530 .unwrap();
1531 let body_offsets = body.projectile_offsets(ori.look_vec(), scale.0);
1532
1533 let player_pos = client
1535 .state()
1536 .read_storage::<Pos>()
1537 .get(player_entity)
1538 .copied()
1539 .unwrap();
1540
1541 drop(client);
1542 aim_point - (player_pos.0 + body_offsets)
1543 } else {
1544 cam_dir + aim_dir_offset
1545 };
1546
1547 self.inputs.look_dir = Dir::from_unnormalized(dir).unwrap();
1548 }
1549 }
1550 self.inputs.strafing = matches!(
1551 self.scene.camera().get_mode(),
1552 camera::CameraMode::FirstPerson
1553 );
1554
1555 if global_state.settings.gameplay.auto_camera
1557 && matches!(
1558 self.scene.camera().get_mode(),
1559 camera::CameraMode::ThirdPerson | camera::CameraMode::FirstPerson
1560 )
1561 && input_vec.magnitude_squared() > 0.0
1562 {
1563 let camera = self.scene.camera_mut();
1564 let ori = camera.get_orientation();
1565 camera.set_orientation_instant(Vec3::new(
1566 ori.x
1567 + input_vec.x
1568 * (3.0 - input_vec.y * 1.5 * if is_aiming { 1.5 } else { 1.0 })
1569 * dt,
1570 std::f32::consts::PI * if is_aiming { 0.015 } else { 0.1 },
1571 0.0,
1572 ));
1573 }
1574
1575 self.inputs.move_z =
1576 self.key_state.swim_up as i32 as f32 - self.key_state.swim_down as i32 as f32;
1577 }
1578
1579 match self.scene.camera().get_mode() {
1580 CameraMode::FirstPerson | CameraMode::ThirdPerson => {
1581 if mutable_viewpoint {
1582 self.inputs.move_dir =
1586 self.walk_right_dir * axis_right + self.walk_forward_dir * axis_up;
1587 }
1588 },
1589 CameraMode::Freefly => {
1590 const FREEFLY_SPEED: f32 = 50.0;
1593 const FREEFLY_SPEED_BOOST: f32 = 5.0;
1594
1595 let forward = self.scene.camera().forward().with_z(0.0).normalized();
1596 let right = self.scene.camera().right().with_z(0.0).normalized();
1597 let up = Vec3::unit_z();
1598 let up_axis = self.key_state.swim_up as i32 as f32
1599 - self.key_state.swim_down as i32 as f32;
1600
1601 let dir = (right * axis_right + forward * axis_up + up * up_axis).normalized();
1602
1603 let speed = FREEFLY_SPEED
1604 * if self.inputs_state.contains(&GameInput::SpectateSpeedBoost) {
1605 FREEFLY_SPEED_BOOST
1606 } else {
1607 1.0
1608 };
1609
1610 let pos = self.scene.camera().get_focus_pos();
1611 self.scene
1612 .camera_mut()
1613 .set_focus_pos(pos + dir * dt * speed);
1614
1615 self.inputs.move_dir = Vec2::zero();
1617 },
1618 };
1619
1620 let mut outcomes = Vec::new();
1621
1622 if !global_state.paused() {
1624 match self.tick(global_state.clock.game_dt(), global_state, &mut outcomes) {
1626 Ok(TickAction::Continue) => {}, Ok(TickAction::Disconnect) => return PlayStateResult::Pop, Err(Error::ClientError(error)) => {
1629 error!("[session] Failed to tick the scene: {:?}", error);
1630 global_state.info_message =
1631 Some(get_client_msg_error(error, None, &global_state.i18n.read()));
1632
1633 return PlayStateResult::Pop;
1634 },
1635 Err(err) => {
1636 global_state.info_message = Some(
1637 global_state
1638 .i18n
1639 .read()
1640 .get_msg("common-connection_lost")
1641 .into_owned(),
1642 );
1643 error!("[session] Failed to tick the scene: {:?}", err);
1644
1645 return PlayStateResult::Pop;
1646 },
1647 }
1648 }
1649
1650 if self.walking_speed {
1651 self.key_state.speed_mul = global_state.settings.gameplay.walking_speed;
1652 } else {
1653 self.key_state.speed_mul = 1.0;
1654 }
1655
1656 self.scene
1658 .camera_mut()
1659 .compute_dependents(&self.client.borrow().state().terrain());
1660
1661 let debug_info = global_state.settings.interface.toggle_debug.then(|| {
1665 let client = self.client.borrow();
1666 let ecs = client.state().ecs();
1667 let client_entity = client.entity();
1668 let coordinates = ecs.read_storage::<Pos>().get(viewpoint_entity).cloned();
1669 let velocity = ecs.read_storage::<Vel>().get(viewpoint_entity).cloned();
1670 let ori = ecs
1671 .read_storage::<comp::Ori>()
1672 .get(viewpoint_entity)
1673 .cloned();
1674 let look_dir = if viewpoint_entity == client_entity {
1677 self.inputs.look_dir
1678 } else {
1679 ecs.read_storage::<comp::Controller>()
1680 .get(viewpoint_entity)
1681 .map(|c| c.inputs.look_dir)
1682 .unwrap_or_default()
1683 };
1684 let in_fluid = ecs
1685 .read_storage::<comp::PhysicsState>()
1686 .get(viewpoint_entity)
1687 .and_then(|state| state.in_fluid);
1688 let character_state = ecs
1689 .read_storage::<comp::CharacterState>()
1690 .get(viewpoint_entity)
1691 .cloned();
1692
1693 DebugInfo {
1694 tps: global_state.clock.stats().average_tps,
1695 frame_time: global_state.clock.stats().average_busy_dt,
1696 frame_variance: global_state.clock.stats().average_variance,
1697 ping_ms: self.client.borrow().get_ping_ms_rolling_avg(),
1698 coordinates,
1699 velocity,
1700 ori,
1701 look_dir,
1702 character_state,
1703 in_fluid,
1704 num_chunks: self.scene.terrain().chunk_count() as u32,
1705 num_lights: self.scene.lights().len() as u32,
1706 num_visible_chunks: self.scene.terrain().visible_chunk_count() as u32,
1707 num_shadow_chunks: self.scene.terrain().shadow_chunk_count() as u32,
1708 num_figures: self.scene.figure_mgr().figure_count() as u32,
1709 num_figures_visible: self.scene.figure_mgr().figure_count_visible() as u32,
1710 num_particles: self.scene.particle_mgr().particle_count() as u32,
1711 num_particles_visible: self.scene.particle_mgr().particle_count_visible()
1712 as u32,
1713 current_track: self.scene.music_mgr().current_track(),
1714 current_artist: self.scene.music_mgr().current_artist(),
1715 active_channels: global_state.audio.get_num_active_channels(),
1716 audio_cpu_usage: global_state.audio.get_cpu_usage(),
1717 }
1718 });
1719
1720 let inverted_interactable_map = self.interactables.inverted_map();
1721
1722 let mut hud_events = self.hud.maintain(
1724 &self.client.borrow(),
1725 global_state,
1726 &debug_info,
1727 self.scene.camera(),
1728 global_state.clock.real_dt(),
1729 HudInfo {
1730 is_aiming,
1731 active_mine_tool,
1732 is_first_person: matches!(
1733 self.scene.camera().get_mode(),
1734 camera::CameraMode::FirstPerson
1735 ),
1736 viewpoint_entity,
1737 mutable_viewpoint,
1738 target_entity: self.target_entity,
1739 selected_entity: self.selected_entity,
1740 persistence_load_error: self.metadata.skill_set_persistence_load_error,
1741 key_state: &self.key_state,
1742 },
1743 inverted_interactable_map,
1744 );
1745
1746 #[cfg(feature = "egui-ui")]
1748 if global_state.settings.interface.egui_enabled() {
1749 let settings_change = global_state.egui_state.maintain(
1750 &mut self.client.borrow_mut(),
1751 &mut self.scene,
1752 global_state.window.window(),
1753 debug_info.map(|debug_info| EguiDebugInfo {
1754 frame_time: debug_info.frame_time,
1755 ping_ms: debug_info.ping_ms,
1756 }),
1757 &global_state.settings,
1758 );
1759
1760 if let Some(settings_change) = settings_change {
1761 settings_change.process(global_state, self);
1762 }
1763 }
1764
1765 if global_state.i18n.reloaded() {
1767 hud_events.push(HudEvent::SettingsChange(
1768 ChangeLanguage(Box::new(global_state.i18n.read().metadata().clone())).into(),
1769 ));
1770 }
1771
1772 let mut has_repaired = false;
1773 let sfx_triggers = self.scene.sfx_mgr.triggers.read();
1774 for event in hud_events {
1776 match event {
1777 HudEvent::SendMessage(msg) => {
1778 self.client.borrow_mut().send_chat(msg);
1780 },
1781 HudEvent::SendCommand(name, args) => {
1782 match run_command(self, global_state, &name, args) {
1783 Ok(Some(info)) => {
1784 self.hud.new_message(ChatType::CommandInfo.into_msg(info))
1785 },
1786 Ok(None) => {}, Err(error) => {
1788 self.hud.new_message(ChatType::CommandError.into_msg(error))
1789 },
1790 };
1791 },
1792 HudEvent::CharacterSelection => {
1793 global_state.audio.stop_all_music();
1794 global_state.audio.stop_all_ambience();
1795 global_state.audio.stop_all_sfx();
1796 self.client.borrow_mut().request_remove_character()
1797 },
1798 HudEvent::Logout => {
1799 self.client.borrow_mut().logout();
1800 global_state.audio.stop_all_ambience();
1804 global_state.audio.stop_all_sfx();
1805 return PlayStateResult::Pop;
1806 },
1807 HudEvent::Quit => {
1808 return PlayStateResult::Shutdown;
1809 },
1810
1811 HudEvent::RemoveBuff(buff_id) => {
1812 self.client.borrow_mut().remove_buff(buff_id);
1813 },
1814 HudEvent::LeaveStance => self.client.borrow_mut().leave_stance(),
1815 HudEvent::UnlockSkill(skill) => {
1816 self.client.borrow_mut().unlock_skill(skill);
1817 },
1818 HudEvent::UseSlot {
1819 slot,
1820 bypass_dialog,
1821 } => {
1822 let mut move_allowed = true;
1823
1824 if !bypass_dialog
1825 && let Some(inventory) = self
1826 .client
1827 .borrow()
1828 .state()
1829 .ecs()
1830 .read_storage::<comp::Inventory>()
1831 .get(self.client.borrow().entity())
1832 {
1833 match slot {
1834 Slot::Inventory(inv_slot) => {
1835 let slot_deficit = inventory.free_after_equip(inv_slot);
1836 if slot_deficit < 0 {
1837 self.hud.set_prompt_dialog(PromptDialogSettings::new(
1838 global_state.i18n.read().get_content(
1839 &Content::localized_with_args(
1840 "hud-bag-use_slot_equip_drop_items",
1841 [(
1842 "slot_deficit",
1843 slot_deficit.unsigned_abs() as u64,
1844 )],
1845 ),
1846 ),
1847 HudEvent::UseSlot {
1848 slot,
1849 bypass_dialog: true,
1850 },
1851 None,
1852 ));
1853 move_allowed = false;
1854 }
1855 },
1856 Slot::Equip(equip_slot) => {
1857 let free_slots =
1860 inventory.free_slots_minus_equipped_item(equip_slot);
1861 if free_slots > 0 {
1862 let slot_deficit = inventory.free_after_unequip(equip_slot);
1863 if slot_deficit < 0 {
1864 self.hud.set_prompt_dialog(PromptDialogSettings::new(
1865 global_state.i18n.read().get_content(
1866 &Content::localized_with_args(
1867 "hud-bag-use_slot_unequip_drop_items",
1868 [(
1869 "slot_deficit",
1870 slot_deficit.unsigned_abs() as u64,
1871 )],
1872 ),
1873 ),
1874 HudEvent::UseSlot {
1875 slot,
1876 bypass_dialog: true,
1877 },
1878 None,
1879 ));
1880 move_allowed = false;
1881 }
1882 } else {
1883 move_allowed = false;
1884 }
1885 },
1886 Slot::Overflow(_) => {},
1887 }
1888 };
1889
1890 if move_allowed {
1891 self.client.borrow_mut().use_slot(slot);
1892 }
1893 },
1894 HudEvent::SwapEquippedWeapons => {
1895 self.client.borrow_mut().swap_loadout();
1896 },
1897 HudEvent::SwapSlots {
1898 slot_a,
1899 slot_b,
1900 bypass_dialog,
1901 } => {
1902 let mut move_allowed = true;
1903 if !bypass_dialog
1904 && let Some(inventory) = self
1905 .client
1906 .borrow()
1907 .state()
1908 .ecs()
1909 .read_storage::<comp::Inventory>()
1910 .get(self.client.borrow().entity())
1911 {
1912 match (slot_a, slot_b) {
1913 (Slot::Inventory(inv_slot), Slot::Equip(equip_slot))
1914 | (Slot::Equip(equip_slot), Slot::Inventory(inv_slot)) => {
1915 if !inventory.can_swap(inv_slot, equip_slot) {
1916 move_allowed = false;
1917 } else {
1918 let slot_deficit =
1919 inventory.free_after_swap(equip_slot, inv_slot);
1920 if slot_deficit < 0 {
1921 self.hud.set_prompt_dialog(PromptDialogSettings::new(
1922 global_state.i18n.read().get_content(
1923 &Content::localized_with_args(
1924 "hud-bag-swap_slots_drop_items",
1925 [(
1926 "slot_deficit",
1927 slot_deficit.unsigned_abs() as u64,
1928 )],
1929 ),
1930 ),
1931 HudEvent::SwapSlots {
1932 slot_a,
1933 slot_b,
1934 bypass_dialog: true,
1935 },
1936 None,
1937 ));
1938 move_allowed = false;
1939 }
1940 }
1941 },
1942 _ => {},
1943 }
1944 }
1945 if move_allowed {
1946 self.client.borrow_mut().swap_slots(slot_a, slot_b);
1947 }
1948 },
1949 HudEvent::SelectExpBar(skillgroup) => {
1950 global_state.settings.interface.xp_bar_skillgroup = skillgroup;
1951 },
1952 HudEvent::SplitSwapSlots {
1953 slot_a,
1954 slot_b,
1955 bypass_dialog,
1956 } => {
1957 let mut move_allowed = true;
1958 if !bypass_dialog
1959 && let Some(inventory) = self
1960 .client
1961 .borrow()
1962 .state()
1963 .ecs()
1964 .read_storage::<comp::Inventory>()
1965 .get(self.client.borrow().entity())
1966 {
1967 match (slot_a, slot_b) {
1968 (Slot::Inventory(inv_slot), Slot::Equip(equip_slot))
1969 | (Slot::Equip(equip_slot), Slot::Inventory(inv_slot)) => {
1970 if !inventory.can_swap(inv_slot, equip_slot) {
1971 move_allowed = false;
1972 } else {
1973 let slot_deficit =
1974 inventory.free_after_swap(equip_slot, inv_slot);
1975 if slot_deficit < 0 {
1976 self.hud.set_prompt_dialog(PromptDialogSettings::new(
1977 global_state.i18n.read().get_content(
1978 &Content::localized_with_args(
1979 "hud-bag-split_swap_slots_drop_items",
1980 [(
1981 "slot_deficit",
1982 slot_deficit.unsigned_abs() as u64,
1983 )],
1984 ),
1985 ),
1986 HudEvent::SwapSlots {
1987 slot_a,
1988 slot_b,
1989 bypass_dialog: true,
1990 },
1991 None,
1992 ));
1993 move_allowed = false;
1994 }
1995 }
1996 },
1997 _ => {},
1998 }
1999 };
2000 if move_allowed {
2001 self.client.borrow_mut().split_swap_slots(slot_a, slot_b);
2002 }
2003 },
2004 HudEvent::DropSlot(x) => {
2005 let mut client = self.client.borrow_mut();
2006 client.drop_slot(x);
2007 if let Slot::Equip(EquipSlot::Lantern) = x {
2008 client.disable_lantern();
2009 }
2010 },
2011 HudEvent::SplitDropSlot(x) => {
2012 let mut client = self.client.borrow_mut();
2013 client.split_drop_slot(x);
2014 if let Slot::Equip(EquipSlot::Lantern) = x {
2015 client.disable_lantern();
2016 }
2017 },
2018 HudEvent::SortInventory(sort_order) => {
2019 self.client.borrow_mut().sort_inventory(sort_order);
2020 },
2021 HudEvent::ChangeHotbarState(state) => {
2022 let client = self.client.borrow();
2023
2024 let server_name = &client.server_info().name;
2025 let character_id = match client.presence().unwrap() {
2027 PresenceKind::Character(id) => Some(id),
2028 PresenceKind::LoadingCharacter(id) => Some(id),
2029 PresenceKind::Spectator => {
2030 unreachable!("HUD adaption in Spectator mode!")
2031 },
2032 PresenceKind::Possessor => None,
2033 };
2034
2035 global_state.profile.set_hotbar_slots(
2037 server_name,
2038 character_id,
2039 state.slots,
2040 );
2041
2042 global_state
2043 .profile
2044 .save_to_file_warn(&global_state.config_dir);
2045
2046 info!("Event! -> ChangedHotbarState")
2047 },
2048 HudEvent::TradeAction(action) => {
2049 self.client.borrow_mut().perform_trade_action(action);
2050 },
2051 HudEvent::Ability { idx, state } => {
2052 self.client.borrow_mut().handle_input(
2053 InputKind::Ability(idx),
2054 state,
2055 default_select_pos,
2056 self.target_entity,
2057 );
2058 },
2059
2060 HudEvent::RequestSiteInfo(id) => {
2061 self.client.borrow_mut().request_site_economy(id);
2062 },
2063
2064 HudEvent::CraftRecipe {
2065 recipe_name: recipe,
2066 craft_sprite,
2067 amount,
2068 } => {
2069 let slots = {
2070 let client = self.client.borrow();
2071
2072 if let Some(inventory) = client
2073 .state()
2074 .ecs()
2075 .read_storage::<comp::Inventory>()
2076 .get(client.entity())
2077 {
2078 let rbm =
2079 client.state().ecs().read_resource::<RecipeBookManifest>();
2080 if let Some(recipe) = inventory.get_recipe(&recipe, &rbm) {
2081 recipe.inventory_contains_ingredients(inventory, 1).ok()
2082 } else {
2083 None
2084 }
2085 } else {
2086 None
2087 }
2088 };
2089 if let Some(slots) = slots {
2090 self.client.borrow_mut().craft_recipe(
2091 &recipe,
2092 slots,
2093 craft_sprite,
2094 amount,
2095 );
2096 }
2097 },
2098
2099 HudEvent::CraftModularWeapon {
2100 primary_slot,
2101 secondary_slot,
2102 craft_sprite,
2103 } => {
2104 self.client.borrow_mut().craft_modular_weapon(
2105 primary_slot,
2106 secondary_slot,
2107 craft_sprite,
2108 );
2109 },
2110
2111 HudEvent::CraftModularWeaponComponent {
2112 toolkind,
2113 material,
2114 modifier,
2115 craft_sprite,
2116 } => {
2117 let additional_slots = {
2118 let client = self.client.borrow();
2119 let item_id = |slot| {
2120 client
2121 .inventories()
2122 .get(client.entity())
2123 .and_then(|inv| inv.get(slot))
2124 .and_then(|item| {
2125 item.item_definition_id().itemdef_id().map(String::from)
2126 })
2127 };
2128 if let Some(material_id) = item_id(material) {
2129 let key = recipe::ComponentKey {
2130 toolkind,
2131 material: material_id,
2132 modifier: modifier.and_then(item_id),
2133 };
2134 if let Some(recipe) = client.component_recipe_book().get(&key) {
2135 client.inventories().get(client.entity()).and_then(|inv| {
2136 recipe.inventory_contains_additional_ingredients(inv).ok()
2137 })
2138 } else {
2139 None
2140 }
2141 } else {
2142 None
2143 }
2144 };
2145 if let Some(additional_slots) = additional_slots {
2146 self.client.borrow_mut().craft_modular_weapon_component(
2147 toolkind,
2148 material,
2149 modifier,
2150 additional_slots,
2151 craft_sprite,
2152 );
2153 }
2154 },
2155 HudEvent::SalvageItem { slot, salvage_pos } => {
2156 self.client.borrow_mut().salvage_item(slot, salvage_pos);
2157 },
2158 HudEvent::RepairItem { item, sprite_pos } => {
2159 if !has_repaired {
2160 let sfx_trigger_item = sfx_triggers
2161 .0
2162 .get_key_value(&SfxEvent::from(&InventoryUpdateEvent::Craft));
2163 global_state.audio.emit_ui_sfx(sfx_trigger_item, None, None);
2164 has_repaired = true
2165 };
2166 self.client.borrow_mut().repair_item(item, sprite_pos);
2167 },
2168 HudEvent::InviteMember(uid) => {
2169 self.client.borrow_mut().send_invite(uid, InviteKind::Group);
2170 },
2171 HudEvent::AcceptInvite => {
2172 self.client.borrow_mut().accept_invite();
2173 },
2174 HudEvent::DeclineInvite => {
2175 self.client.borrow_mut().decline_invite();
2176 },
2177 HudEvent::KickMember(uid) => {
2178 self.client.borrow_mut().kick_from_group(uid);
2179 },
2180 HudEvent::LeaveGroup => {
2181 self.client.borrow_mut().leave_group();
2182 },
2183 HudEvent::AssignLeader(uid) => {
2184 self.client.borrow_mut().assign_group_leader(uid);
2185 },
2186 HudEvent::ChangeAbility(slot, new_ability) => {
2187 self.client.borrow_mut().change_ability(slot, new_ability);
2188 },
2189 HudEvent::SettingsChange(settings_change) => {
2190 settings_change.process(global_state, self);
2191 },
2192 HudEvent::AcknowledgePersistenceLoadError => {
2193 self.metadata.skill_set_persistence_load_error = None;
2194 },
2195 HudEvent::MapMarkerEvent(event) => {
2196 self.client.borrow_mut().map_marker_event(event);
2197 },
2198 HudEvent::Dialogue(target, dialogue) => {
2199 self.client.borrow_mut().perform_dialogue(target, dialogue);
2200 },
2201 HudEvent::SetBattleMode(mode) => {
2202 self.client.borrow_mut().set_battle_mode(mode);
2203 },
2204 }
2205 }
2206
2207 {
2208 let client = self.client.borrow();
2209 let scene_data = SceneData {
2210 client: &client,
2211 state: client.state(),
2212 viewpoint_entity,
2213 mutable_viewpoint: mutable_viewpoint || self.free_look,
2214 target_entities: &self.interactables.entities,
2216 loaded_distance: client.loaded_distance(),
2217 terrain_view_distance: client.view_distance().unwrap_or(1),
2218 entity_view_distance: client
2219 .view_distance()
2220 .unwrap_or(1)
2221 .min(global_state.settings.graphics.entity_view_distance),
2222 tick: client.get_tick(),
2223 gamma: global_state.settings.graphics.gamma,
2224 exposure: global_state.settings.graphics.exposure,
2225 ambiance: global_state.settings.graphics.ambiance,
2226 mouse_smoothing: global_state.settings.gameplay.smooth_pan_enable,
2227 sprite_render_distance: global_state.settings.graphics.sprite_render_distance
2228 as f32,
2229 particles_enabled: global_state.settings.graphics.particles_enabled,
2230 weapon_trails_enabled: global_state.settings.graphics.weapon_trails_enabled,
2231 flashing_lights_enabled: global_state
2232 .settings
2233 .graphics
2234 .render_mode
2235 .flashing_lights_enabled,
2236 figure_lod_render_distance: global_state
2237 .settings
2238 .graphics
2239 .figure_lod_render_distance
2240 as f32,
2241 is_aiming,
2242 interpolated_time_of_day: self.scene.interpolated_time_of_day,
2243 wind_vel: self.scene.wind_vel,
2244 };
2245
2246 if !global_state.paused() {
2248 self.scene.maintain(
2249 global_state.window.renderer_mut(),
2250 &mut global_state.audio,
2251 &scene_data,
2252 &client,
2253 &global_state.settings,
2254 global_state.settings.interface.minimap_face_north,
2255 );
2256
2257 for outcome in outcomes {
2259 self.scene
2260 .handle_outcome(&outcome, &scene_data, &mut global_state.audio);
2261 self.hud.handle_outcome(&outcome, &scene_data, global_state);
2262 }
2263 }
2264 }
2265
2266 self.cleanup();
2268
2269 PlayStateResult::Continue
2270 } else if client_registered && client_presence.is_none() {
2271 if client_type.can_spectate() && !client_type.can_enter_character() {
2274 PlayStateResult::Pop
2276 } else {
2277 PlayStateResult::Switch(Box::new(CharSelectionState::new(
2278 global_state,
2279 Rc::clone(&self.client),
2280 Rc::clone(&self.hud.persisted_state),
2281 )))
2282 }
2283 } else {
2284 error!("Client not in the expected state, exiting session play state");
2285 PlayStateResult::Pop
2286 }
2287 }
2288
2289 fn name(&self) -> &'static str { "Session" }
2290
2291 fn capped_fps(&self) -> bool { false }
2292
2293 fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
2294
2295 fn render(&self, drawer: &mut Drawer<'_>, settings: &Settings) {
2299 span!(_guard, "render", "<Session as PlayState>::render");
2300
2301 let client = self.client.borrow();
2302
2303 let (viewpoint_entity, mutable_viewpoint) = self.viewpoint_entity();
2304
2305 let scene_data = SceneData {
2306 client: &client,
2307 state: client.state(),
2308 viewpoint_entity,
2309 mutable_viewpoint,
2310 target_entities: &self.interactables.entities,
2312 loaded_distance: client.loaded_distance(),
2313 terrain_view_distance: client.view_distance().unwrap_or(1),
2314 entity_view_distance: client
2315 .view_distance()
2316 .unwrap_or(1)
2317 .min(settings.graphics.entity_view_distance),
2318 tick: client.get_tick(),
2319 gamma: settings.graphics.gamma,
2320 exposure: settings.graphics.exposure,
2321 ambiance: settings.graphics.ambiance,
2322 mouse_smoothing: settings.gameplay.smooth_pan_enable,
2323 sprite_render_distance: settings.graphics.sprite_render_distance as f32,
2324 figure_lod_render_distance: settings.graphics.figure_lod_render_distance as f32,
2325 particles_enabled: settings.graphics.particles_enabled,
2326 weapon_trails_enabled: settings.graphics.weapon_trails_enabled,
2327 flashing_lights_enabled: settings.graphics.render_mode.flashing_lights_enabled,
2328 is_aiming: self.is_aiming,
2329 interpolated_time_of_day: self.scene.interpolated_time_of_day,
2330 wind_vel: self.scene.wind_vel,
2331 };
2332
2333 self.scene.render(
2335 drawer,
2336 client.state(),
2337 viewpoint_entity,
2338 client.get_tick(),
2339 &scene_data,
2340 );
2341
2342 if let Some(mut volumetric_pass) = drawer.volumetric_pass() {
2343 prof_span!("clouds");
2345 volumetric_pass.draw_clouds();
2346 }
2347 if let Some(mut transparent_pass) = drawer.transparent_pass() {
2348 prof_span!("trails");
2350 if let Some(mut trail_drawer) = transparent_pass.draw_trails() {
2351 self.scene
2352 .trail_mgr()
2353 .render(&mut trail_drawer, &scene_data);
2354 }
2355 }
2356 {
2358 prof_span!("bloom");
2359 drawer.run_bloom_passes()
2360 }
2361 {
2363 prof_span!("post-process and ui");
2364 let mut third_pass = drawer.third_pass();
2365 third_pass.draw_postprocess();
2366 if let Some(mut ui_drawer) = third_pass.draw_ui() {
2368 self.hud.render(&mut ui_drawer);
2369 }; }
2372 }
2373
2374 fn egui_enabled(&self) -> bool { true }
2375}
2376
2377fn auto_glide(
2379 fluid: Fluid,
2380 vel: Vel,
2381 free_look: bool,
2382 dir_forward_xy: Vec2<f32>,
2383 dir_right: Vec3<f32>,
2384) -> Option<Dir> {
2385 let Vel(rel_flow) = fluid.relative_flow(&vel);
2386
2387 let is_wind_downwards = rel_flow.z.is_sign_negative();
2388
2389 let dir = if free_look {
2390 if is_wind_downwards {
2391 Vec3::from(-rel_flow.xy())
2392 } else {
2393 -rel_flow
2394 }
2395 } else if is_wind_downwards {
2396 dir_forward_xy.into()
2397 } else {
2398 let windwards = rel_flow * dir_forward_xy.dot(rel_flow.xy()).signum();
2399 Plane::from(Dir::new(dir_right)).projection(windwards)
2400 };
2401
2402 Dir::from_unnormalized(dir)
2403}