1use specs::{Join, LendJoin, WorldExt};
2use vek::*;
3
4use client::{self, Client};
5use common::{
6 comp::{self, CapsulePrism, tool::ToolKind},
7 consts::{MAX_INTERACT_RANGE, MAX_PICKUP_RANGE},
8 link::Is,
9 mounting::{Mount, Rider},
10 uid::Uid,
11 util::{
12 find_dist::{Cylinder, FindDist},
13 lines::closest_points_3d,
14 },
15 vol::ReadVol,
16};
17use common_base::span;
18
19#[derive(Clone, Copy, Debug)]
20pub struct Target<T> {
21 pub kind: T,
22 pub position: Vec3<f32>,
23}
24
25#[derive(Clone, Copy, Debug)]
26pub struct Build(pub Vec3<f32>);
27
28#[derive(Clone, Copy, Debug)]
29pub struct Collectable;
30
31#[derive(Clone, Copy, Debug)]
32pub struct Entity(pub specs::Entity);
33
34#[derive(Clone, Copy, Debug)]
35pub struct Mine;
36
37#[derive(Clone, Copy, Debug)]
38pub struct Terrain;
40
41impl<T> Target<T> {
42 pub fn position_int(self) -> Vec3<i32> { self.position.map(|p| p.floor() as i32) }
43}
44
45pub const MAX_TARGET_RANGE: f32 = 300.0;
47
48pub(super) fn targets_under_cursor(
50 client: &Client,
51 cam_pos: Vec3<f32>,
52 cam_dir: Vec3<f32>,
53 can_build: bool,
54 active_mine_tool: Option<ToolKind>,
55 viewpoint_entity: specs::Entity,
56) -> (
57 Option<Target<Build>>,
58 Option<Target<Collectable>>,
59 Option<Target<Entity>>,
60 Option<Target<Mine>>,
61 Option<Target<Terrain>>,
62) {
63 span!(_guard, "targets_under_cursor");
64 let player_entity = client.entity();
66 let ecs = client.state().ecs();
67 let positions = ecs.read_storage::<comp::Pos>();
68 let player_pos = match positions.get(player_entity) {
69 Some(pos) => pos.0,
70 None => cam_pos, };
72 let scales = ecs.read_storage();
73 let colliders = ecs.read_storage();
74 let char_states = ecs.read_storage::<comp::CharacterState>();
75 let player_char_state = char_states.get(player_entity);
76 let player_scale = scales.get(player_entity).copied();
77 let player_cylinder = Cylinder::from_components(
79 player_pos,
80 player_scale,
81 colliders.get(player_entity),
82 player_char_state,
83 );
84 let eye_height = ecs
85 .read_storage::<comp::Body>()
86 .get(player_entity)
87 .map(|b| b.eye_height(player_scale.map_or(1.0, |s| s.0)))
88 .unwrap_or(0.0);
89 let eye_pos = player_pos + Vec3::unit_z() * eye_height;
90 let terrain = client.state().terrain();
91
92 const MAX_RAY_DIST: f32 = MAX_TARGET_RANGE
94 .max(MAX_PICKUP_RANGE)
95 .max(MAX_INTERACT_RANGE)
96 + 1.0;
97 let ray = terrain
98 .ray(cam_pos, cam_pos + cam_dir * MAX_RAY_DIST)
99 .max_iter(500);
100
101 let break_tgt_pos = |dist: f32| (cam_pos + cam_dir * (dist + 0.01)).map(|e| e.floor() + 0.5);
102 let place_tgt_pos = |dist: f32| (cam_pos + cam_dir * (dist - 0.01)).map(|e| e.floor() + 0.5);
103
104 let collect_cast = Some(ray.until(|b| b.is_solid() || b.is_directly_collectible()).cast())
105 .filter(|(_, b)| matches!(b, Ok(Some(b)) if b.is_directly_collectible()))
106 .filter(|(d, _)| player_pos.distance(break_tgt_pos(*d)) < MAX_INTERACT_RANGE);
108 let mine_cast = Some(ray.until(|b| b.is_solid() || b.mine_tool().is_some()).cast())
109 .filter(|(_, b)| matches!(b, Ok(Some(b)) if b.mine_tool().zip(active_mine_tool).map_or(false, |(a, b)| a == b)))
111 .filter(|(d, _)| eye_pos.distance(break_tgt_pos(*d)) < MAX_PICKUP_RANGE);
113 let build_cast = Some(ray.until(|b| b.is_solid()).cast())
114 .filter(|(d, _)| *d < MAX_TARGET_RANGE);
116 let obstacle_cast =
118 Some(ray.until(|b| b.is_filled()).cast()).filter(|(d, _)| *d < MAX_TARGET_RANGE);
119
120 let max_target_dist = obstacle_cast.map_or(MAX_TARGET_RANGE, |(d, _)| d);
123
124 let uids = ecs.read_storage::<Uid>();
125
126 let mut nearby = (
130 &ecs.entities(),
131 &positions,
132 scales.maybe(),
133 &ecs.read_storage::<comp::Body>(),
134 ecs.read_storage::<comp::PickupItem>().maybe(),
135 !&ecs.read_storage::<Is<Mount>>(),
136 ecs.read_storage::<Is<Rider>>().maybe(),
137 )
138 .join()
139 .filter(|(e, _, _, _, _, _, _)| *e != viewpoint_entity)
140 .filter_map(|(e, p, s, b, i, _, is_rider)| {
141 const RADIUS_SCALE: f32 = 3.0;
142 let radius = s.map_or(1.0, |s| s.0) * (b.dimensions() * Vec3::new(1.0, 1.0, 0.5)).reduce_partial_max() * RADIUS_SCALE;
144 let pos = Vec3::new(p.0.x, p.0.y, p.0.z + radius);
146 let dist_sqr = pos.distance_squared(cam_pos);
148 let not_riding_player = is_rider.is_none_or(|is_rider| Some(&is_rider.mount) != uids.get(viewpoint_entity));
151 if (i.is_some() || !matches!(b, comp::Body::Object(_))) && not_riding_player {
152 Some((e, pos, radius, dist_sqr))
153 } else {
154 None
155 }
156 })
157 .filter(|(_, _, r, d_sqr)| *d_sqr <= max_target_dist.powi(2) + 2.0 * max_target_dist * r + r.powi(2))
159 .filter(|(_, _, r, d_sqr)| *d_sqr > r.powi(2))
161 .map(|(e, p, r, d_sqr)| (e, p, r, d_sqr.sqrt() - r))
163 .collect::<Vec<_>>();
164 nearby.sort_unstable_by(|a, b| a.3.partial_cmp(&b.3).unwrap());
166
167 let seg_ray = LineSegment3 {
168 start: cam_pos,
169 end: cam_pos + cam_dir * max_target_dist,
170 };
171 let entity_target = nearby
173 .iter()
174 .map(|(e, p, r, _)| (e, *p, r))
175 .find(|(_, p, r)| {
177 if player_char_state.is_some_and(|cs| cs.is_wield()) {
178 seg_ray.projected_point(*p).distance_squared(*p) < (*r + cam_pos.distance(*p) / 10.0).powi(2)
179 } else {
180 seg_ray.projected_point(*p).distance_squared(*p) < r.powi(2)
181 }
182 })
183 .and_then(|(e, p, _)| {
184 let target_cylinder = Cylinder::from_components(
186 p,
187 scales.get(*e).copied(),
188 colliders.get(*e),
189 char_states.get(*e),
190 );
191
192 if player_cylinder.min_distance(target_cylinder) < MAX_TARGET_RANGE {
193 Some(Target {
194 kind: Entity(*e),
195 position: p,
196 })
197 } else { None }
198 });
199
200 let terrain_target = obstacle_cast.map(|(d, _)| Target {
201 kind: Terrain,
202 position: break_tgt_pos(d),
203 });
204
205 let build_target = if let (true, Some((d, _))) = (can_build, build_cast) {
206 Some(Target {
207 kind: Build(place_tgt_pos(d)),
208 position: break_tgt_pos(d),
209 })
210 } else {
211 None
212 };
213
214 let collect_target = collect_cast.map(|(d, _)| Target {
215 kind: Collectable,
216 position: break_tgt_pos(d),
217 });
218
219 let mine_target = mine_cast.map(|(d, _)| Target {
220 kind: Mine,
221 position: break_tgt_pos(d),
222 });
223
224 (
227 build_target,
228 collect_target,
229 entity_target,
230 mine_target,
231 terrain_target,
232 )
233}
234
235pub(super) fn ray_entities(
236 client: &Client,
237 start: Vec3<f32>,
238 end: Vec3<f32>,
239 cast_dist: f32,
240) -> (f32, Option<Entity>) {
241 let player_entity = client.entity();
242 let ecs = client.state().ecs();
243 let positions = ecs.read_storage::<comp::Pos>();
244 let colliders = ecs.read_storage::<comp::Collider>();
245
246 let mut nearby = (
247 &ecs.entities(),
248 &positions,
249 &colliders,
250 )
251 .join()
252 .filter(|(e, _, _)| *e != player_entity)
253 .map(|(e, p, c)| {
254 let height = c.get_height();
255 let radius = c.bounding_radius().max(height / 2.0);
256 let pos = Vec3::new(p.0.x, p.0.y, p.0.z + c.get_z_limits(1.0).0 + height/2.0);
258 let dist_sqr = pos.distance_squared(start);
260 (e, pos, radius, dist_sqr, c)
261 })
262 .filter(|(_, _, _, d_sqr, _)| *d_sqr <= cast_dist.powi(2))
264 .collect::<Vec<_>>();
265 nearby.sort_unstable_by(|a, b| a.3.partial_cmp(&b.3).unwrap());
267
268 let seg_ray = LineSegment3 { start, end };
269
270 let entity = nearby.iter().find_map(|(e, p, r, _, c)| {
271 let nearest = seg_ray.projected_point(*p);
272
273 match c {
274 comp::Collider::CapsulePrism(CapsulePrism {
275 p0,
276 p1,
277 radius,
278 z_min,
279 z_max,
280 }) => {
281 if nearest.distance_squared(*p) > (r * 3.0_f32.sqrt()).powi(2) {
285 return None;
286 }
287
288 let entity_rotation = ecs
289 .read_storage::<comp::Ori>()
290 .get(*e)
291 .copied()
292 .unwrap_or_default();
293 let entity_position = ecs.read_storage::<comp::Pos>().get(*e).copied().unwrap();
294 let world_p0 = entity_position.0
295 + (entity_rotation.to_quat()
296 * Vec3::new(p0.x, p0.y, z_min + c.get_height() / 2.0));
297 let world_p1 = entity_position.0
298 + (entity_rotation.to_quat()
299 * Vec3::new(p1.x, p1.y, z_min + c.get_height() / 2.0));
300
301 let (p_a, p_b) = if p0 != p1 {
305 let seg_capsule = LineSegment3 {
306 start: world_p0,
307 end: world_p1,
308 };
309 closest_points_3d(seg_ray, seg_capsule)
310 } else {
311 let nearest = seg_ray.projected_point(world_p0);
312 (nearest, world_p0)
313 };
314
315 let distance = p_a.xy().distance_squared(p_b.xy());
319 if distance < radius.powi(2)
320 && p_a.z >= entity_position.0.z + z_min
321 && p_a.z <= entity_position.0.z + z_max
322 {
323 return Some((p_a.distance(start), Entity(*e)));
324 }
325
326 None
328 },
329 _ => {
331 if nearest.distance_squared(*p) < r.powi(2) {
332 return Some((nearest.distance(start), Entity(*e)));
333 }
334 None
335 },
336 }
337 });
338 entity
339 .map(|(dist, e)| (dist, Some(e)))
340 .unwrap_or((cast_dist, None))
341}