use crate::hud::{AutoPressBehavior, PressBehavior};
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct GameplaySettings {
pub pan_sensitivity: u32,
pub zoom_sensitivity: u32,
pub camera_clamp_angle: u32,
pub walking_speed: f32,
pub zoom_inversion: bool,
pub mouse_y_inversion: bool,
pub smooth_pan_enable: bool,
pub free_look_behavior: PressBehavior,
pub auto_walk_behavior: PressBehavior,
pub walking_speed_behavior: PressBehavior,
pub camera_clamp_behavior: PressBehavior,
pub zoom_lock_behavior: AutoPressBehavior,
pub stop_auto_walk_on_input: bool,
pub auto_camera: bool,
pub bow_zoom: bool,
pub zoom_lock: bool,
pub aim_offset_x: f32,
pub aim_offset_y: f32,
pub show_all_recipes: bool,
}
impl Default for GameplaySettings {
fn default() -> Self {
Self {
pan_sensitivity: 100,
zoom_sensitivity: 100,
camera_clamp_angle: 45,
walking_speed: 0.35,
zoom_inversion: false,
mouse_y_inversion: false,
smooth_pan_enable: false,
free_look_behavior: PressBehavior::Toggle,
auto_walk_behavior: PressBehavior::Toggle,
walking_speed_behavior: PressBehavior::Toggle,
camera_clamp_behavior: PressBehavior::Toggle,
zoom_lock_behavior: AutoPressBehavior::Auto,
stop_auto_walk_on_input: true,
auto_camera: false,
bow_zoom: true,
zoom_lock: false,
aim_offset_x: 0.6,
aim_offset_y: 0.0,
show_all_recipes: false,
}
}
}