veloren_voxygen/settings/
gameplay.rs1use crate::hud::{AutoPressBehavior, PressBehavior};
2use serde::{Deserialize, Serialize};
3
4#[derive(Clone, Debug, Serialize, Deserialize)]
6#[serde(default)]
7pub struct GameplaySettings {
8 pub pan_sensitivity: u32,
9 pub zoom_sensitivity: u32,
10 pub camera_clamp_angle: u32,
11 pub walking_speed: f32,
12 pub zoom_inversion: bool,
13 pub mouse_y_inversion: bool,
14 pub smooth_pan_enable: bool,
15 pub free_look_behavior: PressBehavior,
16 pub auto_walk_behavior: PressBehavior,
17 pub walking_speed_behavior: PressBehavior,
18 pub camera_clamp_behavior: PressBehavior,
19 pub zoom_lock_behavior: AutoPressBehavior,
20 pub stop_auto_walk_on_input: bool,
21 pub auto_camera: bool,
22 pub bow_zoom: bool,
23 pub zoom_lock: bool,
24 pub aim_offset_x: f32,
25 pub aim_offset_y: f32,
26 pub show_all_recipes: bool,
27}
28
29impl Default for GameplaySettings {
30 fn default() -> Self {
31 Self {
32 pan_sensitivity: 100,
33 zoom_sensitivity: 100,
34 camera_clamp_angle: 45,
35 walking_speed: 0.35,
36 zoom_inversion: false,
37 mouse_y_inversion: false,
38 smooth_pan_enable: false,
39 free_look_behavior: PressBehavior::Toggle,
40 auto_walk_behavior: PressBehavior::Toggle,
41 walking_speed_behavior: PressBehavior::Toggle,
42 camera_clamp_behavior: PressBehavior::Toggle,
43 zoom_lock_behavior: AutoPressBehavior::Auto,
44 stop_auto_walk_on_input: true,
45 auto_camera: false,
46 bow_zoom: true,
47 zoom_lock: false,
48 aim_offset_x: 0.6,
49 aim_offset_y: 0.0,
50 show_all_recipes: false,
51 }
52 }
53}