use crate::{
hud::{BarNumbers, BuffPosition, CrosshairType, Intro, ShortcutNumbers, XpBar},
ui::ScaleMode,
};
use common::comp::skillset::SkillGroupKind;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct InterfaceSettings {
pub toggle_debug: bool,
pub toggle_egui_debug: bool,
pub toggle_hitboxes: bool,
pub toggle_chat: bool,
pub toggle_hotkey_hints: bool,
pub slots_use_prefixes: bool,
pub slots_prefix_switch_point: u32,
pub sct: bool,
pub sct_damage_rounding: bool,
pub sct_dmg_accum_duration: f32,
pub sct_inc_dmg: bool,
pub sct_inc_dmg_accum_duration: f32,
pub speech_bubble_self: bool,
pub speech_bubble_dark_mode: bool,
pub speech_bubble_icon: bool,
pub crosshair_opacity: f32,
pub crosshair_type: CrosshairType,
pub intro_show: Intro,
pub xp_bar: XpBar,
pub shortcut_numbers: ShortcutNumbers,
pub buff_position: BuffPosition,
pub bar_numbers: BarNumbers,
pub always_show_bars: bool,
pub enable_poise_bar: bool,
pub ui_scale: ScaleMode,
pub map_zoom: f64,
pub map_show_topo_map: bool,
pub map_show_difficulty: bool,
pub map_show_towns: bool,
pub map_show_dungeons: bool,
pub map_show_castles: bool,
pub map_show_bridges: bool,
pub map_show_glider_courses: bool,
pub loading_tips: bool,
pub map_show_caves: bool,
pub map_show_trees: bool,
pub map_show_peaks: bool,
pub map_show_biomes: bool,
pub map_show_voxel_map: bool,
pub minimap_show: bool,
pub minimap_face_north: bool,
pub minimap_zoom: f64,
pub accum_experience: bool,
pub xp_bar_skillgroup: Option<SkillGroupKind>,
}
impl Default for InterfaceSettings {
fn default() -> Self {
Self {
toggle_debug: false,
toggle_egui_debug: false,
toggle_hitboxes: false,
toggle_chat: true,
toggle_hotkey_hints: true,
slots_use_prefixes: true,
slots_prefix_switch_point: 5,
sct: true,
sct_damage_rounding: false,
sct_dmg_accum_duration: 0.45,
sct_inc_dmg: true,
sct_inc_dmg_accum_duration: 0.45,
speech_bubble_self: true,
speech_bubble_dark_mode: false,
speech_bubble_icon: true,
crosshair_opacity: 0.6,
crosshair_type: CrosshairType::Round,
intro_show: Intro::Show,
xp_bar: XpBar::Always,
shortcut_numbers: ShortcutNumbers::On,
buff_position: BuffPosition::Bar,
bar_numbers: BarNumbers::Values,
always_show_bars: false,
enable_poise_bar: false,
ui_scale: ScaleMode::RelativeToWindow([1920.0, 1080.0].into()),
map_zoom: 10.0,
map_show_topo_map: true,
map_show_difficulty: true,
map_show_towns: true,
map_show_dungeons: true,
map_show_castles: false,
map_show_bridges: false,
map_show_glider_courses: false,
loading_tips: true,
map_show_caves: true,
map_show_trees: false,
map_show_peaks: false,
map_show_biomes: false,
map_show_voxel_map: true,
minimap_show: true,
minimap_face_north: true,
minimap_zoom: 160.0,
accum_experience: true,
xp_bar_skillgroup: Some(SkillGroupKind::General),
}
}
}
#[cfg(feature = "egui-ui")]
impl InterfaceSettings {
pub fn egui_enabled(&self) -> bool { self.toggle_egui_debug }
}