veloren_voxygen/settings/
interface.rs1use crate::{
2 hud::{BarNumbers, BuffPosition, CrosshairType, Intro, ShortcutNumbers, XpBar},
3 ui::ScaleMode,
4};
5use common::comp::skillset::SkillGroupKind;
6use serde::{Deserialize, Serialize};
7
8#[derive(Clone, Debug, Serialize, Deserialize)]
10#[serde(default)]
11pub struct InterfaceSettings {
12 pub toggle_debug: bool,
13 pub toggle_egui_debug: bool,
14 pub toggle_hitboxes: bool,
15 pub toggle_chat: bool,
16 pub toggle_hotkey_hints: bool,
17 pub slots_use_prefixes: bool,
18 pub slots_prefix_switch_point: u32,
19 pub sct: bool,
20 pub sct_damage_rounding: bool,
21 pub sct_dmg_accum_duration: f32,
22 pub sct_inc_dmg: bool,
23 pub sct_inc_dmg_accum_duration: f32,
24 pub speech_bubble_self: bool,
25 pub speech_bubble_dark_mode: bool,
26 pub speech_bubble_icon: bool,
27 pub crosshair_opacity: f32,
28 pub crosshair_type: CrosshairType,
29 pub intro_show: Intro,
30 pub xp_bar: XpBar,
31 pub shortcut_numbers: ShortcutNumbers,
32 pub buff_position: BuffPosition,
33 pub bar_numbers: BarNumbers,
34 pub always_show_bars: bool,
35 pub enable_poise_bar: bool,
36 pub use_health_prefixes: bool,
37 pub ui_scale: ScaleMode,
38 pub map_zoom: f64,
39 pub map_show_topo_map: bool,
40 pub map_show_difficulty: bool,
41 pub map_show_towns: bool,
42 pub map_show_dungeons: bool,
43 pub map_show_castles: bool,
44 pub map_show_bridges: bool,
45 pub map_show_glider_courses: bool,
46 pub loading_tips: bool,
47 pub map_show_caves: bool,
48 pub map_show_trees: bool,
49 pub map_show_peaks: bool,
50 pub map_show_biomes: bool,
51 pub map_show_voxel_map: bool,
52 pub minimap_show: bool,
53 pub minimap_face_north: bool,
54 pub minimap_zoom: f64,
55 pub accum_experience: bool,
56 pub xp_bar_skillgroup: Option<SkillGroupKind>,
57}
58
59impl Default for InterfaceSettings {
60 fn default() -> Self {
61 Self {
62 toggle_debug: false,
63 toggle_egui_debug: false,
64 toggle_hitboxes: false,
65 toggle_chat: true,
66 toggle_hotkey_hints: true,
67 slots_use_prefixes: true,
68 slots_prefix_switch_point: 5,
69 sct: true,
70 sct_damage_rounding: false,
71 sct_dmg_accum_duration: 0.45,
72 sct_inc_dmg: true,
73 sct_inc_dmg_accum_duration: 0.45,
74 speech_bubble_self: true,
75 speech_bubble_dark_mode: false,
76 speech_bubble_icon: true,
77 crosshair_opacity: 0.6,
78 crosshair_type: CrosshairType::Round,
79 intro_show: Intro::Show,
80 xp_bar: XpBar::Always,
81 shortcut_numbers: ShortcutNumbers::On,
82 buff_position: BuffPosition::Bar,
83 bar_numbers: BarNumbers::Values,
84 always_show_bars: false,
85 enable_poise_bar: true,
86 use_health_prefixes: true,
87 ui_scale: ScaleMode::RelativeToWindow([1920.0, 1080.0].into()),
88 map_zoom: 10.0,
89 map_show_topo_map: true,
90 map_show_difficulty: true,
91 map_show_towns: true,
92 map_show_dungeons: true,
93 map_show_castles: false,
94 map_show_bridges: false,
95 map_show_glider_courses: false,
96 loading_tips: true,
97 map_show_caves: true,
98 map_show_trees: false,
99 map_show_peaks: false,
100 map_show_biomes: false,
101 map_show_voxel_map: true,
102 minimap_show: true,
103 minimap_face_north: true,
104 minimap_zoom: 160.0,
105 accum_experience: true,
106 xp_bar_skillgroup: Some(SkillGroupKind::General),
107 }
108 }
109}
110
111#[cfg(feature = "egui-ui")]
112impl InterfaceSettings {
113 pub fn egui_enabled(&self) -> bool { self.toggle_egui_debug }
114}