use directories_next::UserDirs;
use serde::{Deserialize, Serialize};
use std::{
fs,
path::{Path, PathBuf},
};
use tracing::warn;
pub mod audio;
pub mod chat;
pub mod control;
pub mod gamepad;
pub mod gameplay;
pub mod graphics;
pub mod interface;
pub mod language;
pub mod networking;
pub use audio::{AudioOutput, AudioSettings};
pub use chat::ChatSettings;
pub use control::ControlSettings;
pub use gamepad::GamepadSettings;
pub use gameplay::GameplaySettings;
pub use graphics::{get_fps, Fps, GraphicsSettings};
pub use interface::InterfaceSettings;
pub use language::LanguageSettings;
pub use networking::NetworkingSettings;
#[derive(Clone, Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct Settings {
pub chat: ChatSettings,
pub controls: ControlSettings,
pub interface: InterfaceSettings,
pub gameplay: GameplaySettings,
pub networking: NetworkingSettings,
pub graphics: GraphicsSettings,
pub audio: AudioSettings,
pub show_disclaimer: bool,
pub send_logon_commands: bool,
pub logon_commands: Vec<String>,
pub language: LanguageSettings,
pub screenshots_path: PathBuf,
pub controller: GamepadSettings,
}
impl Default for Settings {
fn default() -> Self {
let user_dirs = UserDirs::new().expect("System's $HOME directory path not found!");
let screenshots_path = std::env::var_os("VOXYGEN_SCREENSHOT")
.map(PathBuf::from)
.or_else(|| user_dirs.picture_dir().map(|dir| dir.join("veloren")))
.or_else(|| {
std::env::current_exe()
.ok()
.and_then(|dir| dir.parent().map(PathBuf::from))
})
.expect("Couldn't choose a place to store the screenshots");
Settings {
chat: ChatSettings::default(),
controls: ControlSettings::default(),
interface: InterfaceSettings::default(),
gameplay: GameplaySettings::default(),
networking: NetworkingSettings::default(),
graphics: GraphicsSettings::default(),
audio: AudioSettings::default(),
show_disclaimer: true,
send_logon_commands: false,
logon_commands: Vec::new(),
language: LanguageSettings::default(),
screenshots_path,
controller: GamepadSettings::default(),
}
}
}
impl Settings {
pub fn load(config_dir: &Path) -> Self {
let path = Self::get_path(config_dir);
if let Ok(file) = fs::File::open(&path) {
match ron::de::from_reader::<_, Self>(file) {
Ok(s) => return s,
Err(e) => {
warn!(?e, "Failed to parse setting file! Fallback to default.");
let mut new_path = path.to_owned();
new_path.pop();
new_path.push("settings.invalid.ron");
if let Err(e) = fs::rename(&path, &new_path) {
warn!(?e, ?path, ?new_path, "Failed to rename settings file.");
}
},
}
}
let default_settings = Self::default();
default_settings.save_to_file_warn(config_dir);
default_settings
}
pub fn save_to_file_warn(&self, config_dir: &Path) {
if let Err(e) = self.save_to_file(config_dir) {
warn!(?e, "Failed to save settings");
}
}
pub fn save_to_file(&self, config_dir: &Path) -> std::io::Result<()> {
let path = Self::get_path(config_dir);
if let Some(dir) = path.parent() {
fs::create_dir_all(dir)?;
}
let ron = ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default()).unwrap();
fs::write(path, ron.as_bytes())
}
fn get_path(config_dir: &Path) -> PathBuf { config_dir.join("settings.ron") }
pub fn display_warnings(&self) {
if !self.graphics.render_mode.experimental_shaders.is_empty() {
warn!(
"One or more experimental shaders are enabled, all rendering guarantees are off. \
Experimental shaders may be unmaintained, mutually-incompatible, entirely \
broken, or may cause your GPU to explode. You have been warned!"
);
}
}
}