use super::graphic::{Graphic, GraphicCache, Id as GraphicId};
use crate::{
error::Error,
render::{Renderer, Texture, UiTextureBindGroup},
};
use common::assets::{self, AssetExt};
use glyph_brush::GlyphBrushBuilder;
use std::cell::{RefCell, RefMut};
use vek::*;
const GLYPH_CACHE_SIZE: u32 = 1;
const SCALE_TOLERANCE: f32 = 0.5;
const POSITION_TOLERANCE: f32 = 0.5;
type GlyphBrush = glyph_brush::GlyphBrush<(Aabr<f32>, Aabr<f32>), ()>;
pub type Font = glyph_brush::ab_glyph::FontArc;
pub fn load_font(specifier: &str) -> Font { Font::load_expect(specifier).cloned() }
#[derive(Clone, Copy, Default)]
pub struct FontId(pub(super) glyph_brush::FontId);
pub struct Cache {
glyph_brush: RefCell<GlyphBrush>,
glyph_cache_tex: (Texture, UiTextureBindGroup),
graphic_cache: GraphicCache,
}
impl Cache {
pub fn new(renderer: &mut Renderer, default_font: Font) -> Result<Self, Error> {
let (w, h) = renderer.resolution().into_tuple();
let max_texture_size = renderer.max_texture_size();
let glyph_cache_dims =
Vec2::new(w, h).map(|e| (e * GLYPH_CACHE_SIZE).clamp(512, max_texture_size));
let glyph_brush = GlyphBrushBuilder::using_font(default_font)
.initial_cache_size((glyph_cache_dims.x, glyph_cache_dims.y))
.draw_cache_scale_tolerance(SCALE_TOLERANCE)
.draw_cache_position_tolerance(POSITION_TOLERANCE)
.build();
let glyph_cache_tex = {
let tex = renderer.create_dynamic_texture(glyph_cache_dims);
let bind = renderer.ui_bind_texture(&tex);
(tex, bind)
};
Ok(Self {
glyph_brush: RefCell::new(glyph_brush),
glyph_cache_tex,
graphic_cache: GraphicCache::new(renderer),
})
}
pub fn glyph_cache_tex(&self) -> (&Texture, &UiTextureBindGroup) {
(&self.glyph_cache_tex.0, &self.glyph_cache_tex.1)
}
pub fn glyph_cache_mut_and_tex(&mut self) -> (&mut GlyphBrush, &(Texture, UiTextureBindGroup)) {
(self.glyph_brush.get_mut(), &self.glyph_cache_tex)
}
pub fn glyph_cache_mut(&mut self) -> &mut GlyphBrush { self.glyph_brush.get_mut() }
pub fn glyph_calculator(&self) -> RefMut<GlyphBrush> { self.glyph_brush.borrow_mut() }
pub fn add_font(&mut self, font: RawFont) -> FontId {
let font = Font::try_from_vec(font.0).unwrap();
let id = self.glyph_brush.get_mut().add_font(font);
FontId(id)
}
pub fn clear_fonts(&mut self, default_font: Font) {
self.glyph_brush = RefCell::new(
self.glyph_brush
.get_mut()
.to_builder()
.replace_fonts(|mut fonts| {
fonts.clear();
fonts.push(default_font);
fonts
})
.build(),
);
}
pub fn graphic_cache(&self) -> &GraphicCache { &self.graphic_cache }
pub fn graphic_cache_mut(&mut self) -> &mut GraphicCache { &mut self.graphic_cache }
pub fn add_graphic(&mut self, graphic: Graphic) -> GraphicId {
self.graphic_cache.add_graphic(graphic)
}
pub fn replace_graphic(&mut self, id: GraphicId, graphic: Graphic) {
self.graphic_cache.replace_graphic(id, graphic)
}
pub fn resize_graphic_cache(&mut self, renderer: &mut Renderer) {
self.graphic_cache.clear_cache(renderer);
}
pub fn resize_glyph_cache(&mut self, renderer: &mut Renderer) -> Result<(), Error> {
let max_texture_size = renderer.max_texture_size();
let cache_dims = renderer
.resolution()
.map(|e| (e * GLYPH_CACHE_SIZE).clamp(512, max_texture_size));
let glyph_brush = self.glyph_brush.get_mut();
*glyph_brush = glyph_brush
.to_builder()
.initial_cache_size((cache_dims.x, cache_dims.y))
.build();
self.glyph_cache_tex = {
let tex = renderer.create_dynamic_texture(cache_dims);
let bind = renderer.ui_bind_texture(&tex);
(tex, bind)
};
Ok(())
}
}
#[derive(Clone)]
pub struct RawFont(pub Vec<u8>);
impl From<Vec<u8>> for RawFont {
fn from(raw: Vec<u8>) -> RawFont { RawFont(raw) }
}
impl assets::Asset for RawFont {
type Loader = assets::LoadFrom<Vec<u8>, assets::BytesLoader>;
const EXTENSION: &'static str = "ttf";
}