use super::super::{IcedRenderer, Primitive};
use iced::{column, mouse, Element, Layout, Point, Rectangle};
impl column::Renderer for IcedRenderer {
fn draw<M>(
&mut self,
defaults: &Self::Defaults,
content: &[Element<'_, M, Self>],
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) -> Self::Output {
let mut mouse_interaction = mouse::Interaction::default();
(
Primitive::Group {
primitives: content
.iter()
.zip(layout.children())
.map(|(child, layout)| {
let (primitive, new_mouse_interaction) =
child.draw(self, defaults, layout, cursor_position, viewport);
if new_mouse_interaction > mouse_interaction {
mouse_interaction = new_mouse_interaction;
}
primitive
})
.collect(),
},
mouse_interaction,
)
}
}