veloren_voxygen/ui/widgets/
slot.rs

1//! A widget for selecting a single value along some linear range.
2use crate::hud::animate_by_pulse;
3use conrod_core::{
4    Color, Colorable, Positionable, Sizeable, Widget, WidgetCommon, builder_methods, image,
5    input::{keyboard::ModifierKey, state::mouse},
6    text::font,
7    widget::{self, Image, Text},
8    widget_ids,
9};
10use vek::*;
11
12const AMOUNT_SHADOW_OFFSET: [f64; 2] = [1.0, 1.0];
13
14pub trait SlotKey<C, I>: Copy {
15    type ImageKey: PartialEq + Send + 'static;
16    /// Returns an Option since the slot could be empty
17    fn image_key(&self, source: &C) -> Option<(Self::ImageKey, Option<Color>)>;
18    fn amount(&self, source: &C) -> Option<u32>;
19    fn image_ids(key: &Self::ImageKey, source: &I) -> Vec<image::Id>;
20}
21
22pub trait SumSlot: Sized + PartialEq + Copy + Send + 'static {
23    fn drag_size(&self) -> Option<[f64; 2]>;
24}
25
26pub struct ContentSize {
27    // Width divided by height
28    pub width_height_ratio: f32,
29    // Max fraction of slot widget size that each side can be
30    pub max_fraction: f32,
31}
32
33pub struct SlotMaker<'a, C, I, S: SumSlot> {
34    pub empty_slot: image::Id,
35    pub filled_slot: image::Id,
36    pub selected_slot: image::Id,
37    // Is this useful?
38    pub background_color: Option<Color>,
39    pub content_size: ContentSize,
40    // How to scale content size relative to base content size when selected
41    pub selected_content_scale: f32,
42    pub amount_font: font::Id,
43    pub amount_font_size: u32,
44    pub amount_margins: Vec2<f32>,
45    pub amount_text_color: Color,
46    pub content_source: &'a C,
47    pub image_source: &'a I,
48    pub slot_manager: Option<&'a mut SlotManager<S>>,
49    pub pulse: f32,
50}
51
52impl<C, I, S> SlotMaker<'_, C, I, S>
53where
54    S: SumSlot,
55{
56    pub fn fabricate<K: SlotKey<C, I> + Into<S>>(
57        &mut self,
58        contents: K,
59        wh: [f32; 2],
60    ) -> Slot<'_, K, C, I, S> {
61        let content_size = {
62            let ContentSize {
63                max_fraction,
64                width_height_ratio,
65            } = self.content_size;
66            let w_max = max_fraction * wh[0];
67            let h_max = max_fraction * wh[1];
68            let max_ratio = w_max / h_max;
69            let (w, h) = if max_ratio > width_height_ratio {
70                (width_height_ratio * h_max, w_max)
71            } else {
72                (w_max, w_max / width_height_ratio)
73            };
74            Vec2::new(w, h)
75        };
76        Slot::new(
77            contents,
78            self.empty_slot,
79            self.selected_slot,
80            self.filled_slot,
81            content_size,
82            self.selected_content_scale,
83            self.amount_font,
84            self.amount_font_size,
85            self.amount_margins,
86            self.amount_text_color,
87            self.content_source,
88            self.image_source,
89            self.pulse,
90        )
91        .wh([wh[0] as f64, wh[1] as f64])
92        .and_then(self.background_color, |s, c| s.with_background_color(c))
93        .and_then(self.slot_manager.as_mut(), |s, m| s.with_manager(m))
94    }
95}
96
97#[derive(Clone, Copy)]
98enum ManagerState<K> {
99    Dragging(
100        widget::Id,
101        K,
102        image::Id,
103        /// Amount of items being dragged in the stack.
104        Option<u32>,
105    ),
106    Selected(widget::Id, K),
107    Idle,
108}
109
110enum Interaction {
111    Selected,
112    Dragging,
113    None,
114}
115
116pub enum Event<K> {
117    // Dragged to another slot
118    Dragged(K, K),
119    // Dragged to open space
120    Dropped(K),
121    // Dropped half of the stack
122    SplitDropped(K),
123    // Dragged half of the stack
124    SplitDragged(K, K),
125    // Clicked while selected
126    Used(K),
127    // {Shift,Ctrl}-clicked
128    Request { slot: K, auto_quantity: bool },
129}
130// Handles interactions with slots
131pub struct SlotManager<S: SumSlot> {
132    state: ManagerState<S>,
133    // Rebuilt every frame
134    slot_ids: Vec<widget::Id>,
135    // Rebuilt every frame
136    slots: Vec<S>,
137    events: Vec<Event<S>>,
138    // Widget id for dragging image
139    drag_id: widget::Id,
140    // Size to display dragged content
141    // Note: could potentially be specialized for each slot if needed
142    drag_img_size: Vec2<f32>,
143    pub mouse_over_slot: Option<S>,
144    // Si prefixes settings
145    use_prefixes: bool,
146    prefix_switch_point: u32,
147    /* TODO(heyzoos) Will be useful for whoever works on rendering the number of items "in
148     * hand".
149     *
150     * drag_amount_id: widget::Id,
151     * drag_amount_shadow_id: widget::Id, */
152
153    /* Asset ID pointing to a font set.
154     * amount_font: font::Id, */
155
156    /* Specifies the size of the font used to display number of items held in
157     * a stack when dragging.
158     * amount_font_size: u32, */
159
160    /* Specifies how much space should be used in the margins of the item
161     * amount relative to the slot.
162     * amount_margins: Vec2<f32>, */
163
164    /* Specifies the color of the text used to display the number of items held
165     * in a stack when dragging.
166     * amount_text_color: Color, */
167}
168
169impl<S> SlotManager<S>
170where
171    S: SumSlot,
172{
173    pub fn new(
174        mut generator: widget::id::Generator,
175        drag_img_size: Vec2<f32>,
176        use_prefixes: bool,
177        prefix_switch_point: u32,
178        /* TODO(heyzoos) Will be useful for whoever works on rendering the number of items "in
179         * hand". amount_font: font::Id,
180         * amount_margins: Vec2<f32>,
181         * amount_font_size: u32,
182         * amount_text_color: Color, */
183    ) -> Self {
184        Self {
185            state: ManagerState::Idle,
186            slot_ids: Vec::new(),
187            slots: Vec::new(),
188            events: Vec::new(),
189            drag_id: generator.next(),
190            mouse_over_slot: None,
191            use_prefixes,
192            prefix_switch_point,
193            // TODO(heyzoos) Will be useful for whoever works on rendering the number of items "in
194            // hand". drag_amount_id: generator.next(),
195            // drag_amount_shadow_id: generator.next(),
196            // amount_font,
197            // amount_font_size,
198            // amount_margins,
199            // amount_text_color,
200            drag_img_size,
201        }
202    }
203
204    pub fn maintain(&mut self, ui: &mut conrod_core::UiCell) -> Vec<Event<S>> {
205        // Clear
206        let slot_ids = core::mem::take(&mut self.slot_ids);
207        let slots = core::mem::take(&mut self.slots);
208
209        // Detect drops by of selected item by clicking in empty space
210        if let ManagerState::Selected(_, slot) = self.state
211            && ui.widget_input(ui.window).clicks().left().next().is_some()
212        {
213            self.state = ManagerState::Idle;
214            self.events.push(Event::Dropped(slot));
215        }
216
217        let input = &ui.global_input().current;
218        self.mouse_over_slot = input
219            .widget_under_mouse
220            .and_then(|x| slot_ids.iter().position(|slot_id| *slot_id == x))
221            .map(|x| slots[x]);
222
223        // If dragging and mouse is released check if there is a slot widget under the
224        // mouse
225        if let ManagerState::Dragging(_, slot, content_img, drag_amount) = &self.state {
226            let content_img = *content_img;
227            let drag_amount = *drag_amount;
228
229            let dragged_size = if let Some(dragged_size) = slot.drag_size() {
230                dragged_size
231            } else {
232                self.drag_img_size.map(|e| e as f64).into_array()
233            };
234
235            // If we are dragging and we right click, drop half the stack
236            // on the ground or into the slot under the cursor. This only
237            // works with open slots or slots containing the same kind of
238            // item.
239
240            if drag_amount.is_some()
241                && let Some(id) = input.widget_under_mouse
242                && ui.widget_input(id).clicks().right().next().is_some()
243            {
244                if id == ui.window {
245                    let temp_slot = *slot;
246                    self.events.push(Event::SplitDropped(temp_slot));
247                } else if let Some(idx) = slot_ids.iter().position(|slot_id| *slot_id == id) {
248                    let (from, to) = (*slot, slots[idx]);
249                    if from != to {
250                        self.events.push(Event::SplitDragged(from, to));
251                    }
252                }
253            }
254
255            if let mouse::ButtonPosition::Up = input.mouse.buttons.left() {
256                // Get widget under the mouse
257                if let Some(id) = input.widget_under_mouse {
258                    // If over the window widget drop the contents
259                    if id == ui.window {
260                        self.events.push(Event::Dropped(*slot));
261                    } else if let Some(idx) = slot_ids.iter().position(|slot_id| *slot_id == id) {
262                        // If widget is a slot widget swap with it
263                        let (from, to) = (*slot, slots[idx]);
264                        // Don't drag if it is the same slot
265                        if from != to {
266                            self.events.push(Event::Dragged(from, to));
267                        }
268                    }
269                }
270                // Mouse released stop dragging
271                self.state = ManagerState::Idle;
272            }
273
274            // Draw image of contents being dragged
275            let [mouse_x, mouse_y] = input.mouse.xy;
276            super::ghost_image::GhostImage::new(content_img)
277                .wh(dragged_size)
278                .xy([mouse_x, mouse_y])
279                .set(self.drag_id, ui);
280
281            // TODO(heyzoos) Will be useful for whoever works on rendering the
282            // number of items "in hand".
283            //
284            // if let Some(drag_amount) = drag_amount {
285            //     Text::new(format!("{}", drag_amount).as_str())
286            //         .parent(self.drag_id)
287            //         .font_id(self.amount_font)
288            //         .font_size(self.amount_font_size)
289            //         .bottom_right_with_margins_on(
290            //             self.drag_id,
291            //             self.amount_margins.x as f64,
292            //             self.amount_margins.y as f64,
293            //         )
294            //         .color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
295            //         .set(self.drag_amount_shadow_id, ui);
296            //     Text::new(format!("{}", drag_amount).as_str())
297            //         .parent(self.drag_id)
298            //         .font_id(self.amount_font)
299            //         .font_size(self.amount_font_size)
300            //         .bottom_right_with_margins_on(
301            //             self.drag_id,
302            //             self.amount_margins.x as f64,
303            //             self.amount_margins.y as f64,
304            //         )
305            //         .color(self.amount_text_color)
306            //         .set(self.drag_amount_id, ui);
307            // }
308        }
309
310        core::mem::take(&mut self.events)
311    }
312
313    pub fn set_use_prefixes(&mut self, use_prefixes: bool) { self.use_prefixes = use_prefixes; }
314
315    pub fn set_prefix_switch_point(&mut self, prefix_switch_point: u32) {
316        self.prefix_switch_point = prefix_switch_point;
317    }
318
319    fn update(
320        &mut self,
321        widget: widget::Id,
322        slot: S,
323        ui: &conrod_core::Ui,
324        content_img: Option<Vec<image::Id>>,
325        drag_amount: Option<u32>,
326    ) -> Interaction {
327        // Add to list of slots
328        self.slot_ids.push(widget);
329        self.slots.push(slot);
330
331        let filled = content_img.is_some();
332        // If the slot is no longer filled deselect it or cancel dragging
333        match &self.state {
334            ManagerState::Selected(id, _) | ManagerState::Dragging(id, _, _, _)
335                if *id == widget && !filled =>
336            {
337                self.state = ManagerState::Idle;
338            },
339            _ => (),
340        }
341
342        // If this is the selected/dragged widget make sure the slot value is up to date
343        match &mut self.state {
344            ManagerState::Selected(id, stored_slot)
345            | ManagerState::Dragging(id, stored_slot, _, _)
346                if *id == widget =>
347            {
348                *stored_slot = slot
349            },
350            _ => (),
351        }
352
353        let input = ui.widget_input(widget);
354        // TODO: make more robust wrt multiple events in the same frame (eg event order
355        // may matter) TODO: handle taps as well
356        let click_count = input.clicks().left().count();
357        if click_count > 0 {
358            let odd_num_clicks = click_count % 2 == 1;
359            self.state = if let ManagerState::Selected(id, other_slot) = self.state {
360                if id != widget {
361                    // Swap
362                    if slot != other_slot {
363                        self.events.push(Event::Dragged(other_slot, slot));
364                    }
365                    if click_count == 1 {
366                        ManagerState::Idle
367                    } else if click_count == 2 {
368                        // Was clicked again
369                        ManagerState::Selected(widget, slot)
370                    } else {
371                        // Clicked more than once after swap, use and deselect
372                        self.events.push(Event::Used(slot));
373                        ManagerState::Idle
374                    }
375                } else {
376                    // Clicked widget was already selected
377                    // Deselect and emit use if clicked while selected
378                    self.events.push(Event::Used(slot));
379                    ManagerState::Idle
380                }
381            } else {
382                // No widgets were selected
383                if odd_num_clicks && filled {
384                    ManagerState::Selected(widget, slot)
385                } else {
386                    // Selected and then deselected with one or more clicks
387                    ManagerState::Idle
388                }
389            };
390        }
391
392        // Translate ctrl-clicks to stack-requests and shift-clicks to
393        // individual-requests
394        if let Some(click) = input.clicks().left().next()
395            && !matches!(self.state, ManagerState::Dragging(_, _, _, _))
396        {
397            match click.modifiers {
398                ModifierKey::CTRL => {
399                    self.events.push(Event::Request {
400                        slot,
401                        auto_quantity: true,
402                    });
403                    self.state = ManagerState::Idle;
404                },
405                ModifierKey::SHIFT => {
406                    self.events.push(Event::Request {
407                        slot,
408                        auto_quantity: false,
409                    });
410                    self.state = ManagerState::Idle;
411                },
412                _ => {},
413            }
414        }
415
416        // Use on right click if not dragging
417        if input.clicks().right().next().is_some() {
418            match self.state {
419                ManagerState::Selected(_, _) | ManagerState::Idle => {
420                    self.events.push(Event::Used(slot));
421                    // If something is selected, deselect
422                    self.state = ManagerState::Idle;
423                },
424                ManagerState::Dragging(_, _, _, _) => {},
425            }
426        }
427
428        // If not dragging and there is a drag event on this slot start dragging
429        if input.drags().left().next().is_some()
430            && !matches!(self.state, ManagerState::Dragging(_, _, _, _))
431        {
432            // Start dragging if widget is filled
433            if let Some(images) = content_img
434                && !images.is_empty()
435            {
436                self.state = ManagerState::Dragging(widget, slot, images[0], drag_amount);
437            }
438        }
439
440        // Determine whether this slot is being interacted with
441        match self.state {
442            ManagerState::Selected(id, _) if id == widget => Interaction::Selected,
443            ManagerState::Dragging(id, _, _, _) if id == widget => Interaction::Dragging,
444            _ => Interaction::None,
445        }
446    }
447
448    /// Returns Some(slot) if a slot is selected
449    pub fn selected(&self) -> Option<S> {
450        if let ManagerState::Selected(_, s) = self.state {
451            Some(s)
452        } else {
453            None
454        }
455    }
456
457    /// Sets the SlotManager into an idle state
458    pub fn idle(&mut self) { self.state = ManagerState::Idle; }
459}
460
461#[derive(WidgetCommon)]
462pub struct Slot<'a, K: SlotKey<C, I> + Into<S>, C, I, S: SumSlot> {
463    slot_key: K,
464
465    // Images for slot background and frame
466    empty_slot: image::Id,
467    selected_slot: image::Id,
468    background_color: Option<Color>,
469
470    // Size of content image
471    content_size: Vec2<f32>,
472    selected_content_scale: f32,
473
474    icon: Option<(image::Id, Vec2<f32>, Option<Color>)>,
475
476    // Amount styling
477    amount_font: font::Id,
478    amount_font_size: u32,
479    amount_margins: Vec2<f32>,
480    amount_text_color: Color,
481
482    slot_manager: Option<&'a mut SlotManager<S>>,
483    filled_slot: image::Id,
484    // Should we just pass in the ImageKey?
485    content_source: &'a C,
486    image_source: &'a I,
487
488    pulse: f32,
489
490    #[conrod(common_builder)]
491    common: widget::CommonBuilder,
492}
493
494widget_ids! {
495    // Note: icon, amount, and amount_bg are not always used. Is there any cost to having them?
496    struct Ids {
497        background,
498        icon,
499        amount,
500        amount_bg,
501        content,
502    }
503}
504
505/// Represents the state of the Slot widget.
506pub struct State<K> {
507    ids: Ids,
508    cached_images: Option<(K, Vec<image::Id>)>,
509}
510
511impl<'a, K, C, I, S> Slot<'a, K, C, I, S>
512where
513    K: SlotKey<C, I> + Into<S>,
514    S: SumSlot,
515{
516    builder_methods! {
517        pub with_background_color { background_color = Some(Color) }
518    }
519
520    #[must_use]
521    pub fn with_manager(mut self, slot_manager: &'a mut SlotManager<S>) -> Self {
522        self.slot_manager = Some(slot_manager);
523        self
524    }
525
526    #[must_use]
527    pub fn filled_slot(mut self, img: image::Id) -> Self {
528        self.filled_slot = img;
529        self
530    }
531
532    #[must_use]
533    pub fn with_icon(mut self, img: image::Id, size: Vec2<f32>, color: Option<Color>) -> Self {
534        self.icon = Some((img, size, color));
535        self
536    }
537
538    fn new(
539        slot_key: K,
540        empty_slot: image::Id,
541        filled_slot: image::Id,
542        selected_slot: image::Id,
543        content_size: Vec2<f32>,
544        selected_content_scale: f32,
545        amount_font: font::Id,
546        amount_font_size: u32,
547        amount_margins: Vec2<f32>,
548        amount_text_color: Color,
549        content_source: &'a C,
550        image_source: &'a I,
551        pulse: f32,
552    ) -> Self {
553        Self {
554            slot_key,
555            empty_slot,
556            filled_slot,
557            selected_slot,
558            background_color: None,
559            content_size,
560            selected_content_scale,
561            icon: None,
562            amount_font,
563            amount_font_size,
564            amount_margins,
565            amount_text_color,
566            slot_manager: None,
567            content_source,
568            image_source,
569            pulse,
570            common: widget::CommonBuilder::default(),
571        }
572    }
573}
574
575impl<K, C, I, S> Widget for Slot<'_, K, C, I, S>
576where
577    K: SlotKey<C, I> + Into<S>,
578    S: SumSlot,
579{
580    type Event = ();
581    type State = State<K::ImageKey>;
582    type Style = ();
583
584    fn init_state(&self, id_gen: widget::id::Generator) -> Self::State {
585        State {
586            ids: Ids::new(id_gen),
587            cached_images: None,
588        }
589    }
590
591    fn style(&self) -> Self::Style {}
592
593    /// Update the state of the Slot.
594    fn update(mut self, args: widget::UpdateArgs<Self>) -> Self::Event {
595        let widget::UpdateArgs {
596            id,
597            state,
598            rect,
599            ui,
600            ..
601        } = args;
602
603        let Slot {
604            slot_key,
605            empty_slot,
606            selected_slot,
607            background_color,
608            content_size,
609            selected_content_scale,
610            icon,
611            amount_font,
612            amount_font_size,
613            amount_margins,
614            amount_text_color,
615            content_source,
616            image_source,
617            ..
618        } = self;
619
620        // If the key changed update the cached image id
621        let (image_key, content_color) = slot_key
622            .image_key(content_source)
623            .map_or((None, None), |(i, c)| (Some(i), c));
624        if state.cached_images.as_ref().map(|c| &c.0) != image_key.as_ref() {
625            state.update(|state| {
626                state.cached_images = image_key.map(|key| {
627                    let image_ids = K::image_ids(&key, image_source);
628                    (key, image_ids)
629                });
630            });
631        }
632
633        // Get image ids
634        let content_images = state.cached_images.as_ref().map(|c| c.1.clone());
635        // Get whether this slot is selected
636        let interaction = self.slot_manager.as_mut().map_or(Interaction::None, |m| {
637            m.update(
638                id,
639                slot_key.into(),
640                ui,
641                content_images.clone(),
642                slot_key.amount(content_source),
643            )
644        });
645        // No content if it is being dragged
646        let content_images = if let Interaction::Dragging = interaction {
647            None
648        } else {
649            content_images
650        };
651        // Go back to getting image ids
652        let slot_image = if let Interaction::Selected = interaction {
653            selected_slot
654        } else if content_images.is_some() {
655            self.filled_slot
656        } else {
657            empty_slot
658        };
659
660        // Get amount (None => no amount text)
661        let amount = if let Interaction::Dragging = interaction {
662            None // Don't show amount if being dragged
663        } else {
664            slot_key.amount(content_source)
665        };
666
667        // Get slot widget dimensions and position
668        let (x, y, w, h) = rect.x_y_w_h();
669
670        // Draw slot frame/background
671        Image::new(slot_image)
672            .x_y(x, y)
673            .w_h(w, h)
674            .parent(id)
675            .graphics_for(id)
676            .color(background_color)
677            .set(state.ids.background, ui);
678
679        // Draw icon (only when there is not content)
680        // Note: this could potentially be done by the user instead
681        if let (Some((icon_image, size, color)), true) = (icon, content_images.is_none()) {
682            let wh = size.map(|e| e as f64).into_array();
683            Image::new(icon_image)
684                .x_y(x, y)
685                .wh(wh)
686                .parent(id)
687                .graphics_for(id)
688                .color(color)
689                .set(state.ids.icon, ui);
690        }
691
692        // Draw contents
693        if let Some(content_images) = content_images {
694            Image::new(animate_by_pulse(&content_images, self.pulse))
695                .x_y(x, y)
696                .wh((content_size
697                    * if let Interaction::Selected = interaction {
698                        selected_content_scale
699                    } else {
700                        1.0
701                    })
702                .map(|e| e as f64)
703                .into_array())
704                .color(content_color)
705                .parent(id)
706                .graphics_for(id)
707                .set(state.ids.content, ui);
708        }
709
710        // Draw amount
711        if let Some(amount) = amount {
712            let amount = match self.slot_manager.as_ref().is_none_or(|sm| sm.use_prefixes) {
713                true => {
714                    let threshold = amount
715                        / (u32::pow(
716                            10,
717                            self.slot_manager
718                                .map_or(4, |sm| sm.prefix_switch_point)
719                                .saturating_sub(4),
720                        ));
721                    match amount {
722                        amount if threshold >= 1_000_000_000 => {
723                            format!("{}G", amount / 1_000_000_000)
724                        },
725                        amount if threshold >= 1_000_000 => format!("{}M", amount / 1_000_000),
726                        amount if threshold >= 1_000 => format!("{}K", amount / 1_000),
727                        amount => format!("{}", amount),
728                    }
729                },
730                false => format!("{}", amount),
731            };
732            // Text shadow
733            Text::new(&amount)
734                .font_id(amount_font)
735                .font_size(amount_font_size)
736                .bottom_right_with_margins_on(
737                    state.ids.content,
738                    amount_margins.x as f64,
739                    amount_margins.y as f64,
740                )
741                .parent(id)
742                .graphics_for(id)
743                .color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
744                .set(state.ids.amount_bg, ui);
745            Text::new(&amount)
746                .parent(id)
747                .graphics_for(id)
748                .bottom_left_with_margins_on(
749                    state.ids.amount_bg,
750                    AMOUNT_SHADOW_OFFSET[0],
751                    AMOUNT_SHADOW_OFFSET[1],
752                )
753                .font_id(amount_font)
754                .font_size(amount_font_size)
755                .color(amount_text_color)
756                .set(state.ids.amount, ui);
757        }
758    }
759}