use super::{
super::{vek::*, Animation},
biped_large_alpha_axe, biped_large_alpha_hammer, biped_large_alpha_sword, biped_large_beta_axe,
biped_large_beta_hammer, biped_large_beta_sword, init_biped_large_alpha, init_biped_large_beta,
BipedLargeSkeleton, SkeletonAttr,
};
use common::states::utils::{AbilityInfo, StageSection};
use core::f32::consts::PI;
pub struct ComboAnimation;
impl Animation for ComboAnimation {
type Dependency<'a> = (
Option<&'a str>,
Option<StageSection>,
Option<AbilityInfo>,
usize,
Vec2<f32>,
Vec3<f32>,
f32,
);
type Skeleton = BipedLargeSkeleton;
#[cfg(feature = "use-dyn-lib")]
const UPDATE_FN: &'static [u8] = b"biped_large_combo\0";
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_combo")]
fn update_skeleton_inner(
skeleton: &Self::Skeleton,
(ability_id, stage_section, _ability_info, current_strike, _move_dir, velocity, acc_vel): Self::Dependency<'_>,
anim_time: f32,
rate: &mut f32,
s_a: &SkeletonAttr,
) -> Self::Skeleton {
*rate = 1.0;
let mut next = (*skeleton).clone();
next.main.position = Vec3::new(0.0, 0.0, 0.0);
next.main.orientation = Quaternion::rotation_z(0.0);
next.second.position = Vec3::new(0.0, 0.0, 0.0);
next.second.orientation = Quaternion::rotation_z(0.0);
let multi_strike_pullback = 1.0
- if matches!(stage_section, Some(StageSection::Recover)) {
anim_time.powi(4)
} else {
0.0
};
for strike in 0..=current_strike {
match ability_id {
Some("common.abilities.adlet.elder.triplestrike") => {
let (move1, move2) = if strike == current_strike {
match stage_section {
Some(StageSection::Buildup) => {
(((anim_time.max(0.4) - 0.4) * 1.5).powf(0.5), 0.0)
},
Some(StageSection::Action) => (1.0, (anim_time.min(0.4) * 2.5).powi(2)),
Some(StageSection::Recover) => (1.0, 1.0),
_ => (0.0, 0.0),
}
} else {
(1.0, 1.0)
};
let move1 = move1 * multi_strike_pullback;
let move2 = move2 * multi_strike_pullback;
next.second.scale = Vec3::one() * 1.0;
next.main.position = Vec3::new(-s_a.grip.0 + 1.0, s_a.grip.0 * 2.0, 0.0);
next.second.position = Vec3::new(s_a.grip.0, s_a.grip.0 * 2.0, 0.0);
next.hand_l.position = Vec3::new(-s_a.grip.0, s_a.grip.0 + 1.0, 0.0);
next.hand_r.position = Vec3::new(s_a.grip.0, s_a.grip.0 + 1.0, 0.0);
next.hand_l.orientation = Quaternion::rotation_x(PI / 2.0);
next.hand_r.orientation = Quaternion::rotation_x(PI / 2.0);
next.main.orientation =
Quaternion::rotation_x(PI / -3.0) * Quaternion::rotation_z(PI / -4.0);
next.second.orientation =
Quaternion::rotation_x(PI / -3.0) * Quaternion::rotation_z(PI / 4.0);
next.head.orientation = Quaternion::rotation_x(move1 * -0.2 + move2 * 0.4);
match strike {
0 => {
next.weapon_l.position = Vec3::new(0.0, -8.0, -5.0);
next.weapon_l.orientation =
Quaternion::rotation_x(move1 * 0.3 + move2 * -0.2);
next.weapon_r.orientation =
Quaternion::rotation_z(move1 * -1.0 + move2 * 1.9);
next.shoulder_r.orientation = Quaternion::rotation_x(move1 * 1.0)
* Quaternion::rotation_y(move1 * -0.9 + move2 * 0.9);
},
1 => {
next.weapon_r.position = Vec3::new(0.0, -8.0, -5.0);
next.weapon_r.orientation =
Quaternion::rotation_x(move1 * 0.3 + move2 * -0.2);
next.weapon_l.orientation =
Quaternion::rotation_z(move1 * 1.0 + move2 * -1.9);
next.shoulder_l.orientation =
Quaternion::rotation_x(move1 * 1.0 * move2 * 1.0)
* Quaternion::rotation_y(move1 * 0.9 + move2 * -0.9);
},
2 => {
next.weapon_l.orientation =
Quaternion::rotation_z(move1 * 1.0 + move2 * -1.2);
next.weapon_r.orientation =
Quaternion::rotation_z(move1 * -1.0 + move2 * 1.2);
next.shoulder_l.orientation =
Quaternion::rotation_x(move1 * 1.0 * move2 * 1.0)
* Quaternion::rotation_y(move1 * 0.9 + move2 * -0.7);
next.shoulder_r.orientation =
Quaternion::rotation_x(move1 * 1.0 * move2 * 1.0)
* Quaternion::rotation_y(move1 * -0.9 + move2 * 0.7);
},
_ => {},
}
},
Some(
"common.abilities.custom.cyclops.doublestrike"
| "common.abilities.hammersimple.doublestrike"
| "common.abilities.custom.biped_large_cultist.hammer.doublestrike",
) => {
let speed = Vec2::<f32>::from(velocity).magnitude();
match strike {
0 => {
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1base * pullback;
let move2 = move2base * pullback;
init_biped_large_alpha(&mut next, s_a, speed, acc_vel, move1);
biped_large_alpha_hammer(&mut next, s_a, move1, move2);
},
1 => {
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(6)),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1base * pullback;
let move2 = move2base * pullback;
init_biped_large_beta(&mut next, s_a, speed, acc_vel, move1);
biped_large_beta_hammer(&mut next, s_a, move1, move2);
},
_ => {},
}
},
Some(
"common.abilities.custom.dullahan.melee"
| "common.abilities.swordsimple.doublestrike"
| "common.abilities.custom.biped_large_cultist.sword.doublestrike"
| "common.abilities.custom.terracotta_pursuer.doublestrike"
| "common.abilities.custom.terracotta_demolisher.triplestrike",
) => {
let speed = Vec2::<f32>::from(velocity).magnitude();
match strike {
0 => {
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1base * pullback;
let move2 = move2base * pullback;
init_biped_large_alpha(&mut next, s_a, speed, acc_vel, move1);
biped_large_alpha_sword(&mut next, s_a, move1, move2);
},
1 => {
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(6)),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1base * pullback;
let move2 = move2base * pullback;
init_biped_large_beta(&mut next, s_a, speed, acc_vel, move1);
biped_large_beta_sword(&mut next, s_a, move1base, move1, move2);
},
_ => {},
}
},
Some(
"common.abilities.custom.oni.doublestrike"
| "common.abilities.vampire.executioner.doublestrike",
) => {
let speed = Vec2::<f32>::from(velocity).magnitude();
match strike {
0 => {
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(4)),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1base * pullback;
let move2 = move2base * pullback;
init_biped_large_alpha(&mut next, s_a, speed, acc_vel, move1);
biped_large_alpha_axe(&mut next, s_a, move1, move2);
},
1 => {
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(6)),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1base * pullback;
let move2 = move2base * pullback;
init_biped_large_beta(&mut next, s_a, speed, acc_vel, move1);
biped_large_beta_axe(&mut next, s_a, move1, move2);
},
_ => {},
}
},
Some("common.abilities.custom.terracotta_besieger.doublestrike") => {
let speed = Vec2::<f32>::from(velocity).magnitude();
let (move1base, move2base, move3) = match stage_section {
Some(StageSection::Buildup) => (anim_time.powf(0.25), 0.0, 0.0),
Some(StageSection::Action) => (1.0, anim_time, 0.0),
Some(StageSection::Recover) => (1.0, 1.0, anim_time.powi(6)),
_ => (0.0, 0.0, 0.0),
};
let pullback = 1.0 - move3;
let move1 = move1base * pullback;
let move2 = move2base * pullback;
init_biped_large_beta(&mut next, s_a, speed, acc_vel, move1);
biped_large_beta_axe(&mut next, s_a, move1, move2);
},
_ => {},
}
}
next
}
}