veloren_voxygen_anim/biped_large/
equip.rs1use super::{
2 super::{Animation, vek::*},
3 BipedLargeSkeleton, SkeletonAttr,
4};
5use common::comp::item::ToolKind;
6use core::f32::consts::PI;
7
8pub struct EquipAnimation;
9
10impl Animation for EquipAnimation {
11 type Dependency<'a> = (Option<ToolKind>, Option<ToolKind>, f32, f32);
12 type Skeleton = BipedLargeSkeleton;
13
14 #[cfg(feature = "use-dyn-lib")]
15 const UPDATE_FN: &'static [u8] = b"biped_large_equip\0";
16
17 #[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_equip")]
18 fn update_skeleton_inner(
19 skeleton: &Self::Skeleton,
20 (active_tool_kind, _second_tool_kind, _velocity, _global_time): Self::Dependency<'_>,
21 anim_time: f32,
22 rate: &mut f32,
23 _s_a: &SkeletonAttr,
24 ) -> Self::Skeleton {
25 *rate = 1.0;
26 let mut next = (*skeleton).clone();
27
28 let equip_slow = 1.0 + (anim_time * 12.0 + PI).cos();
29 let equip_slowa = 1.0 + (anim_time * 12.0 + PI / 4.0).cos();
30 next.hand_l.orientation = Quaternion::rotation_y(-2.3) * Quaternion::rotation_z(-PI / 2.0);
31 next.hand_r.orientation = Quaternion::rotation_y(-2.3) * Quaternion::rotation_z(PI / 2.0);
32 next.control.position = Vec3::new(equip_slowa * -1.5, 0.0, equip_slow * 1.5);
33
34 match active_tool_kind {
35 Some(ToolKind::Sword) => {
36 next.hand_l.position = Vec3::new(-18.0, -8.0, -1.0);
37 next.hand_r.position = Vec3::new(-16.0, -7.5, -4.0);
38 },
39 Some(ToolKind::Axe) => {
40 next.hand_l.position = Vec3::new(-7.0, -5.0, 17.0);
41 next.hand_r.position = Vec3::new(-5.0, -4.5, 14.0);
42 },
43 Some(ToolKind::Hammer) => {
44 next.hand_l.position = Vec3::new(-15.0, -7.0, 3.0);
45 next.hand_r.position = Vec3::new(-13.0, -6.5, 0.0);
46 },
47 Some(ToolKind::Staff) | Some(ToolKind::Sceptre) => {
48 next.hand_l.position = Vec3::new(4.0, -6.0, 0.0);
49 next.hand_r.position = Vec3::new(6.0, -6.0, 6.0);
50 next.hand_l.orientation =
51 Quaternion::rotation_y(2.2) * Quaternion::rotation_z(PI / 2.0);
52 next.hand_r.orientation =
53 Quaternion::rotation_y(2.2) * Quaternion::rotation_z(-PI / 2.0);
54 },
55 Some(ToolKind::Bow) => {
56 next.hand_l.position = Vec3::new(-9.0, -5.0, -8.0);
57 next.hand_r.position = Vec3::new(-7.75, -4.5, -10.0);
58 },
59 _ => {},
60 }
61 next
62 }
63}